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diff --git a/scene/resources/navigation_mesh_source_geometry_data_2d.h b/scene/resources/navigation_mesh_source_geometry_data_2d.h
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+/**************************************************************************/
+/* navigation_mesh_source_geometry_data_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
+#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/navigation_polygon.h"
+
+class NavigationMeshSourceGeometryData2D : public Resource {
+ GDCLASS(NavigationMeshSourceGeometryData2D, Resource);
+
+ Vector<Vector<Vector2>> traversable_outlines;
+ Vector<Vector<Vector2>> obstruction_outlines;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void _set_traversable_outlines(const Vector<Vector<Vector2>> &p_traversable_outlines);
+ const Vector<Vector<Vector2>> &_get_traversable_outlines() const { return traversable_outlines; }
+
+ void _set_obstruction_outlines(const Vector<Vector<Vector2>> &p_obstruction_outlines);
+ const Vector<Vector<Vector2>> &_get_obstruction_outlines() const { return obstruction_outlines; }
+
+ void _add_traversable_outline(const Vector<Vector2> &p_shape_outline);
+ void _add_obstruction_outline(const Vector<Vector2> &p_shape_outline);
+
+ // kept root node transform here on the geometry data
+ // if we add this transform to all exposed functions we need to break comp on all functions later
+ // when navmesh changes from global transform to relative to navregion
+ // but if it stays here we can just remove it and change the internal functions only
+ Transform2D root_node_transform;
+
+ void set_traversable_outlines(const TypedArray<Vector<Vector2>> &p_traversable_outlines);
+ TypedArray<Vector<Vector2>> get_traversable_outlines() const;
+
+ void set_obstruction_outlines(const TypedArray<Vector<Vector2>> &p_obstruction_outlines);
+ TypedArray<Vector<Vector2>> get_obstruction_outlines() const;
+
+ void add_traversable_outline(const PackedVector2Array &p_shape_outline);
+ void add_obstruction_outline(const PackedVector2Array &p_shape_outline);
+
+ bool has_data() { return traversable_outlines.size(); };
+ void clear();
+
+ NavigationMeshSourceGeometryData2D();
+ ~NavigationMeshSourceGeometryData2D();
+};
+
+#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H