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Diffstat (limited to 'scene/resources/particle_process_material.cpp')
-rw-r--r--scene/resources/particle_process_material.cpp25
1 files changed, 8 insertions, 17 deletions
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index 0b65b33240..81476eaa0f 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -33,14 +33,12 @@
#include "core/version.h"
Mutex ParticleProcessMaterial::material_mutex;
-SelfList<ParticleProcessMaterial>::List *ParticleProcessMaterial::dirty_materials = nullptr;
+SelfList<ParticleProcessMaterial>::List ParticleProcessMaterial::dirty_materials;
HashMap<ParticleProcessMaterial::MaterialKey, ParticleProcessMaterial::ShaderData, ParticleProcessMaterial::MaterialKey> ParticleProcessMaterial::shader_map;
RBSet<String> ParticleProcessMaterial::min_max_properties;
ParticleProcessMaterial::ShaderNames *ParticleProcessMaterial::shader_names = nullptr;
void ParticleProcessMaterial::init_shaders() {
- dirty_materials = memnew(SelfList<ParticleProcessMaterial>::List);
-
shader_names = memnew(ShaderNames);
shader_names->direction = "direction";
@@ -140,15 +138,13 @@ void ParticleProcessMaterial::init_shaders() {
}
void ParticleProcessMaterial::finish_shaders() {
- memdelete(dirty_materials);
- dirty_materials = nullptr;
+ dirty_materials.clear();
memdelete(shader_names);
+ shader_names = nullptr;
}
void ParticleProcessMaterial::_update_shader() {
- dirty_materials->remove(&element);
-
MaterialKey mk = _compute_key();
if (mk == current_key) {
return; //no update required in the end
@@ -1170,8 +1166,9 @@ void ParticleProcessMaterial::_update_shader() {
void ParticleProcessMaterial::flush_changes() {
MutexLock lock(material_mutex);
- while (dirty_materials->first()) {
- dirty_materials->first()->self()->_update_shader();
+ while (dirty_materials.first()) {
+ dirty_materials.first()->self()->_update_shader();
+ dirty_materials.first()->remove_from_list();
}
}
@@ -1179,16 +1176,10 @@ void ParticleProcessMaterial::_queue_shader_change() {
MutexLock lock(material_mutex);
if (_is_initialized() && !element.in_list()) {
- dirty_materials->add(&element);
+ dirty_materials.add(&element);
}
}
-bool ParticleProcessMaterial::_is_shader_dirty() const {
- MutexLock lock(material_mutex);
-
- return element.in_list();
-}
-
bool ParticleProcessMaterial::has_min_max_property(const String &p_name) {
return min_max_properties.has(p_name);
}
@@ -2330,7 +2321,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
current_key.invalid_key = 1;
- _mark_initialized(callable_mp(this, &ParticleProcessMaterial::_queue_shader_change));
+ _mark_initialized(callable_mp(this, &ParticleProcessMaterial::_queue_shader_change), callable_mp(this, &ParticleProcessMaterial::_update_shader));
}
ParticleProcessMaterial::~ParticleProcessMaterial() {