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-rw-r--r--scene/resources/particle_process_material.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h
index 94b2009654..25046b51cd 100644
--- a/scene/resources/particle_process_material.h
+++ b/scene/resources/particle_process_material.h
@@ -186,7 +186,7 @@ private:
}
static Mutex material_mutex;
- static SelfList<ParticleProcessMaterial>::List *dirty_materials;
+ static SelfList<ParticleProcessMaterial>::List dirty_materials;
struct ShaderNames {
StringName direction;
@@ -293,7 +293,6 @@ private:
void _update_shader();
_FORCE_INLINE_ void _queue_shader_change();
- _FORCE_INLINE_ bool _is_shader_dirty() const;
Vector3 direction;
float spread = 0.0f;