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-rw-r--r--scene/resources/primitive_meshes.h105
1 files changed, 70 insertions, 35 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index ee61f0ac55..e62f26b17c 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* primitive_meshes.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* primitive_meshes.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PRIMITIVE_MESHES_H
#define PRIMITIVE_MESHES_H
@@ -56,6 +56,9 @@ private:
Ref<Material> material;
bool flip_faces = false;
+ bool add_uv2 = false;
+ float uv2_padding = 2.0;
+
// make sure we do an update after we've finished constructing our object
mutable bool pending_request = true;
void _update() const;
@@ -70,6 +73,10 @@ protected:
void _request_update();
GDVIRTUAL0RC(Array, _create_mesh_array)
+ Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const;
+ float get_lightmap_texel_size() const;
+ virtual void _update_lightmap_size(){};
+
public:
virtual int get_surface_count() const override;
virtual int surface_get_array_len(int p_idx) const override;
@@ -77,7 +84,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const override;
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
virtual Dictionary surface_get_lods(int p_surface) const override;
- virtual uint32_t surface_get_format(int p_idx) const override;
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
virtual Ref<Material> surface_get_material(int p_idx) const override;
@@ -98,6 +105,12 @@ public:
void set_flip_faces(bool p_enable);
bool get_flip_faces() const;
+ void set_add_uv2(bool p_enable);
+ bool get_add_uv2() const { return add_uv2; }
+
+ void set_uv2_padding(float p_padding);
+ float get_uv2_padding() const { return uv2_padding; }
+
PrimitiveMesh();
~PrimitiveMesh();
};
@@ -118,8 +131,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8);
+ static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_radius(const float p_radius);
float get_radius() const;
@@ -152,8 +167,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0);
+ static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_size(const Vector3 &p_size);
Vector3 get_size() const;
@@ -190,8 +207,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true);
+ static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4, bool cap_top = true, bool cap_bottom = true, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_top_radius(const float p_radius);
float get_top_radius() const;
@@ -241,6 +260,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_size(const Size2 &p_size);
Size2 get_size() const;
@@ -292,6 +313,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_left_to_right(const float p_left_to_right);
float get_left_to_right() const;
@@ -328,8 +351,10 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
- static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false);
+ static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false, bool p_add_uv2 = false, const float p_uv2_padding = 1.0);
void set_radius(const float p_radius);
float get_radius() const;
@@ -365,6 +390,8 @@ protected:
static void _bind_methods();
virtual void _create_mesh_array(Array &p_arr) const override;
+ virtual void _update_lightmap_size() override;
+
public:
void set_inner_radius(const float p_inner_radius);
float get_inner_radius() const;
@@ -404,6 +431,8 @@ private:
int sections = 5;
float section_length = 0.2;
int section_rings = 3;
+ bool cap_top = true;
+ bool cap_bottom = true;
Ref<Curve> curve;
@@ -429,6 +458,12 @@ public:
void set_section_rings(const int p_section_rings);
int get_section_rings() const;
+ void set_cap_top(bool p_cap_top);
+ bool is_cap_top() const;
+
+ void set_cap_bottom(bool p_cap_bottom);
+ bool is_cap_bottom() const;
+
void set_curve(const Ref<Curve> &p_curve);
Ref<Curve> get_curve() const;
@@ -587,7 +622,7 @@ protected:
virtual void _create_mesh_array(Array &p_arr) const override;
public:
- GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+ GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String)
TextMesh();
~TextMesh();