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-rw-r--r--scene/resources/shader.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index dfe5bd4a47..46d38146a6 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -29,6 +29,7 @@
/**************************************************************************/
#include "shader.h"
+#include "shader.compat.inc"
#include "core/io/file_access.h"
#include "servers/rendering/shader_language.h"
@@ -157,7 +158,7 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr
#ifdef MODULE_REGEX_ENABLED
const RegEx pattern("/\\*\\*\\s([^*]|[\\r\\n]|(\\*+([^*/]|[\\r\\n])))*\\*+/\\s*uniform\\s+\\w+\\s+" + pi.name + "(?=[\\s:;=])");
Ref<RegExMatch> pattern_ref = pattern.search(code);
- if (pattern_ref != nullptr) {
+ if (pattern_ref.is_valid()) {
RegExMatch *match = pattern_ref.ptr();
const RegEx pattern_tip("\\/\\*\\*([\\s\\S]*?)\\*/");
Ref<RegExMatch> pattern_tip_ref = pattern_tip.search(match->get_string(0));
@@ -185,10 +186,10 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index) {
+void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<Texture> &p_texture, int p_index) {
if (p_texture.is_valid()) {
if (!default_textures.has(p_name)) {
- default_textures[p_name] = HashMap<int, Ref<Texture2D>>();
+ default_textures[p_name] = HashMap<int, Ref<Texture>>();
}
default_textures[p_name][p_index] = p_texture;
RS::get_singleton()->shader_set_default_texture_parameter(shader, p_name, p_texture->get_rid(), p_index);
@@ -206,7 +207,7 @@ void Shader::set_default_texture_parameter(const StringName &p_name, const Ref<T
emit_changed();
}
-Ref<Texture2D> Shader::get_default_texture_parameter(const StringName &p_name, int p_index) const {
+Ref<Texture> Shader::get_default_texture_parameter(const StringName &p_name, int p_index) const {
if (default_textures.has(p_name) && default_textures[p_name].has(p_index)) {
return default_textures[p_name][p_index];
}
@@ -214,7 +215,7 @@ Ref<Texture2D> Shader::get_default_texture_parameter(const StringName &p_name, i
}
void Shader::get_default_texture_parameter_list(List<StringName> *r_textures) const {
- for (const KeyValue<StringName, HashMap<int, Ref<Texture2D>>> &E : default_textures) {
+ for (const KeyValue<StringName, HashMap<int, Ref<Texture>>> &E : default_textures) {
r_textures->push_back(E.key);
}
}