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Diffstat (limited to 'scene/resources/style_box_flat.h')
-rw-r--r-- | scene/resources/style_box_flat.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/scene/resources/style_box_flat.h b/scene/resources/style_box_flat.h new file mode 100644 index 0000000000..b6bb145f05 --- /dev/null +++ b/scene/resources/style_box_flat.h @@ -0,0 +1,118 @@ +/**************************************************************************/ +/* style_box_flat.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef STYLE_BOX_FLAT_H +#define STYLE_BOX_FLAT_H + +#include "scene/resources/style_box.h" + +class StyleBoxFlat : public StyleBox { + GDCLASS(StyleBoxFlat, StyleBox); + + Color bg_color = Color(0.6, 0.6, 0.6); + Color shadow_color = Color(0, 0, 0, 0.6); + Color border_color = Color(0.8, 0.8, 0.8); + + real_t border_width[4] = {}; + real_t expand_margin[4] = {}; + real_t corner_radius[4] = {}; + + bool draw_center = true; + bool blend_border = false; + Vector2 skew; + bool anti_aliased = true; + + int corner_detail = 8; + int shadow_size = 0; + Point2 shadow_offset; + real_t aa_size = 1; + +protected: + virtual float get_style_margin(Side p_side) const override; + static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; + +public: + void set_bg_color(const Color &p_color); + Color get_bg_color() const; + + void set_border_color(const Color &p_color); + Color get_border_color() const; + + void set_border_width_all(int p_size); + int get_border_width_min() const; + + void set_border_width(Side p_side, int p_width); + int get_border_width(Side p_side) const; + + void set_border_blend(bool p_blend); + bool get_border_blend() const; + + void set_corner_radius_all(int radius); + void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left); + void set_corner_radius(Corner p_corner, const int radius); + int get_corner_radius(Corner p_corner) const; + + void set_corner_detail(const int &p_corner_detail); + int get_corner_detail() const; + + void set_expand_margin(Side p_expand_side, float p_size); + void set_expand_margin_all(float p_expand_margin_size); + void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom); + float get_expand_margin(Side p_expand_side) const; + + void set_draw_center(bool p_enabled); + bool is_draw_center_enabled() const; + + void set_skew(Vector2 p_skew); + Vector2 get_skew() const; + + void set_shadow_color(const Color &p_color); + Color get_shadow_color() const; + + void set_shadow_size(const int &p_size); + int get_shadow_size() const; + + void set_shadow_offset(const Point2 &p_offset); + Point2 get_shadow_offset() const; + + void set_anti_aliased(const bool &p_anti_aliased); + bool is_anti_aliased() const; + void set_aa_size(const real_t p_aa_size); + real_t get_aa_size() const; + + virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; + virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; + + StyleBoxFlat(); + ~StyleBoxFlat(); +}; + +#endif // STYLE_BOX_FLAT_H |