diff options
Diffstat (limited to 'scene/resources/surface_tool.cpp')
-rw-r--r-- | scene/resources/surface_tool.cpp | 78 |
1 files changed, 39 insertions, 39 deletions
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 2ed620c097..cc13c0ff11 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -262,9 +262,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { case Mesh::ARRAY_FORMAT_VERTEX: case Mesh::ARRAY_FORMAT_NORMAL: { - DVector<Vector3> array; + PoolVector<Vector3> array; array.resize(varr_len); - DVector<Vector3>::Write w = array.write(); + PoolVector<Vector3>::Write w = array.write(); int idx=0; for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) { @@ -282,7 +282,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { } - w=DVector<Vector3>::Write(); + w=PoolVector<Vector3>::Write(); a[i]=array; } break; @@ -290,9 +290,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { case Mesh::ARRAY_FORMAT_TEX_UV: case Mesh::ARRAY_FORMAT_TEX_UV2: { - DVector<Vector2> array; + PoolVector<Vector2> array; array.resize(varr_len); - DVector<Vector2>::Write w = array.write(); + PoolVector<Vector2>::Write w = array.write(); int idx=0; for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) { @@ -311,15 +311,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { } - w=DVector<Vector2>::Write(); + w=PoolVector<Vector2>::Write(); a[i]=array; } break; case Mesh::ARRAY_FORMAT_TANGENT: { - DVector<float> array; + PoolVector<float> array; array.resize(varr_len*4); - DVector<float>::Write w = array.write(); + PoolVector<float>::Write w = array.write(); int idx=0; for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) { @@ -335,15 +335,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { w[idx+3]=d<0 ? -1 : 1; } - w=DVector<float>::Write(); + w=PoolVector<float>::Write(); a[i]=array; } break; case Mesh::ARRAY_FORMAT_COLOR: { - DVector<Color> array; + PoolVector<Color> array; array.resize(varr_len); - DVector<Color>::Write w = array.write(); + PoolVector<Color>::Write w = array.write(); int idx=0; for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) { @@ -352,15 +352,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { w[idx]=v.color; } - w=DVector<Color>::Write(); + w=PoolVector<Color>::Write(); a[i]=array; } break; case Mesh::ARRAY_FORMAT_BONES: { - DVector<int> array; + PoolVector<int> array; array.resize(varr_len*4); - DVector<int>::Write w = array.write(); + PoolVector<int>::Write w = array.write(); int idx=0; for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) { @@ -375,16 +375,16 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { } - w=DVector<int>::Write(); + w=PoolVector<int>::Write(); a[i]=array; } break; case Mesh::ARRAY_FORMAT_WEIGHTS: { - DVector<float> array; + PoolVector<float> array; array.resize(varr_len*4); - DVector<float>::Write w = array.write(); + PoolVector<float>::Write w = array.write(); int idx=0; for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) { @@ -399,7 +399,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { } - w=DVector<float>::Write(); + w=PoolVector<float>::Write(); a[i]=array; } break; @@ -407,9 +407,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { ERR_CONTINUE( index_array.size() ==0 ); - DVector<int> array; + PoolVector<int> array; array.resize(index_array.size()); - DVector<int>::Write w = array.write(); + PoolVector<int>::Write w = array.write(); int idx=0; for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) { @@ -417,7 +417,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { w[idx]=E->get(); } - w=DVector<int>::Write(); + w=PoolVector<int>::Write(); a[i]=array; } break; @@ -490,14 +490,14 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List< Array arr = p_existing->surface_get_arrays(p_surface); ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX ); - DVector<Vector3> varr = arr[VS::ARRAY_VERTEX]; - DVector<Vector3> narr = arr[VS::ARRAY_NORMAL]; - DVector<float> tarr = arr[VS::ARRAY_TANGENT]; - DVector<Color> carr = arr[VS::ARRAY_COLOR]; - DVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV]; - DVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2]; - DVector<int> barr = arr[VS::ARRAY_BONES]; - DVector<float> warr = arr[VS::ARRAY_WEIGHTS]; + PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX]; + PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL]; + PoolVector<float> tarr = arr[VS::ARRAY_TANGENT]; + PoolVector<Color> carr = arr[VS::ARRAY_COLOR]; + PoolVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV]; + PoolVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2]; + PoolVector<int> barr = arr[VS::ARRAY_BONES]; + PoolVector<float> warr = arr[VS::ARRAY_WEIGHTS]; int vc = varr.size(); @@ -505,46 +505,46 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List< return; lformat=0; - DVector<Vector3>::Read rv; + PoolVector<Vector3>::Read rv; if (varr.size()) { lformat|=VS::ARRAY_FORMAT_VERTEX; rv=varr.read(); } - DVector<Vector3>::Read rn; + PoolVector<Vector3>::Read rn; if (narr.size()) { lformat|=VS::ARRAY_FORMAT_NORMAL; rn=narr.read(); } - DVector<float>::Read rt; + PoolVector<float>::Read rt; if (tarr.size()) { lformat|=VS::ARRAY_FORMAT_TANGENT; rt=tarr.read(); } - DVector<Color>::Read rc; + PoolVector<Color>::Read rc; if (carr.size()) { lformat|=VS::ARRAY_FORMAT_COLOR; rc=carr.read(); } - DVector<Vector2>::Read ruv; + PoolVector<Vector2>::Read ruv; if (uvarr.size()) { lformat|=VS::ARRAY_FORMAT_TEX_UV; ruv=uvarr.read(); } - DVector<Vector2>::Read ruv2; + PoolVector<Vector2>::Read ruv2; if (uv2arr.size()) { lformat|=VS::ARRAY_FORMAT_TEX_UV2; ruv2=uv2arr.read(); } - DVector<int>::Read rb; + PoolVector<int>::Read rb; if (barr.size()) { lformat|=VS::ARRAY_FORMAT_BONES; rb=barr.read(); } - DVector<float>::Read rw; + PoolVector<float>::Read rw; if (warr.size()) { lformat|=VS::ARRAY_FORMAT_WEIGHTS; rw=warr.read(); @@ -592,12 +592,12 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List< //indices - DVector<int> idx= arr[VS::ARRAY_INDEX]; + PoolVector<int> idx= arr[VS::ARRAY_INDEX]; int is = idx.size(); if (is) { lformat|=VS::ARRAY_FORMAT_INDEX; - DVector<int>::Read iarr=idx.read(); + PoolVector<int>::Read iarr=idx.read(); for(int i=0;i<is;i++) { r_index->push_back(iarr[i]); } |