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-rw-r--r--scene/resources/surface_tool.cpp78
1 files changed, 39 insertions, 39 deletions
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 2ed620c097..cc13c0ff11 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -262,9 +262,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
case Mesh::ARRAY_FORMAT_VERTEX:
case Mesh::ARRAY_FORMAT_NORMAL: {
- DVector<Vector3> array;
+ PoolVector<Vector3> array;
array.resize(varr_len);
- DVector<Vector3>::Write w = array.write();
+ PoolVector<Vector3>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
@@ -282,7 +282,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- w=DVector<Vector3>::Write();
+ w=PoolVector<Vector3>::Write();
a[i]=array;
} break;
@@ -290,9 +290,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
case Mesh::ARRAY_FORMAT_TEX_UV:
case Mesh::ARRAY_FORMAT_TEX_UV2: {
- DVector<Vector2> array;
+ PoolVector<Vector2> array;
array.resize(varr_len);
- DVector<Vector2>::Write w = array.write();
+ PoolVector<Vector2>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
@@ -311,15 +311,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- w=DVector<Vector2>::Write();
+ w=PoolVector<Vector2>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_TANGENT: {
- DVector<float> array;
+ PoolVector<float> array;
array.resize(varr_len*4);
- DVector<float>::Write w = array.write();
+ PoolVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
@@ -335,15 +335,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
w[idx+3]=d<0 ? -1 : 1;
}
- w=DVector<float>::Write();
+ w=PoolVector<float>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_COLOR: {
- DVector<Color> array;
+ PoolVector<Color> array;
array.resize(varr_len);
- DVector<Color>::Write w = array.write();
+ PoolVector<Color>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx++) {
@@ -352,15 +352,15 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
w[idx]=v.color;
}
- w=DVector<Color>::Write();
+ w=PoolVector<Color>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_BONES: {
- DVector<int> array;
+ PoolVector<int> array;
array.resize(varr_len*4);
- DVector<int>::Write w = array.write();
+ PoolVector<int>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
@@ -375,16 +375,16 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- w=DVector<int>::Write();
+ w=PoolVector<int>::Write();
a[i]=array;
} break;
case Mesh::ARRAY_FORMAT_WEIGHTS: {
- DVector<float> array;
+ PoolVector<float> array;
array.resize(varr_len*4);
- DVector<float>::Write w = array.write();
+ PoolVector<float>::Write w = array.write();
int idx=0;
for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) {
@@ -399,7 +399,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
- w=DVector<float>::Write();
+ w=PoolVector<float>::Write();
a[i]=array;
} break;
@@ -407,9 +407,9 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
ERR_CONTINUE( index_array.size() ==0 );
- DVector<int> array;
+ PoolVector<int> array;
array.resize(index_array.size());
- DVector<int>::Write w = array.write();
+ PoolVector<int>::Write w = array.write();
int idx=0;
for(List< int>::Element *E=index_array.front();E;E=E->next(),idx++) {
@@ -417,7 +417,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
w[idx]=E->get();
}
- w=DVector<int>::Write();
+ w=PoolVector<int>::Write();
a[i]=array;
} break;
@@ -490,14 +490,14 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND( arr.size() !=VS::ARRAY_MAX );
- DVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
- DVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
- DVector<float> tarr = arr[VS::ARRAY_TANGENT];
- DVector<Color> carr = arr[VS::ARRAY_COLOR];
- DVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
- DVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
- DVector<int> barr = arr[VS::ARRAY_BONES];
- DVector<float> warr = arr[VS::ARRAY_WEIGHTS];
+ PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
+ PoolVector<Vector3> narr = arr[VS::ARRAY_NORMAL];
+ PoolVector<float> tarr = arr[VS::ARRAY_TANGENT];
+ PoolVector<Color> carr = arr[VS::ARRAY_COLOR];
+ PoolVector<Vector2> uvarr = arr[VS::ARRAY_TEX_UV];
+ PoolVector<Vector2> uv2arr = arr[VS::ARRAY_TEX_UV2];
+ PoolVector<int> barr = arr[VS::ARRAY_BONES];
+ PoolVector<float> warr = arr[VS::ARRAY_WEIGHTS];
int vc = varr.size();
@@ -505,46 +505,46 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<
return;
lformat=0;
- DVector<Vector3>::Read rv;
+ PoolVector<Vector3>::Read rv;
if (varr.size()) {
lformat|=VS::ARRAY_FORMAT_VERTEX;
rv=varr.read();
}
- DVector<Vector3>::Read rn;
+ PoolVector<Vector3>::Read rn;
if (narr.size()) {
lformat|=VS::ARRAY_FORMAT_NORMAL;
rn=narr.read();
}
- DVector<float>::Read rt;
+ PoolVector<float>::Read rt;
if (tarr.size()) {
lformat|=VS::ARRAY_FORMAT_TANGENT;
rt=tarr.read();
}
- DVector<Color>::Read rc;
+ PoolVector<Color>::Read rc;
if (carr.size()) {
lformat|=VS::ARRAY_FORMAT_COLOR;
rc=carr.read();
}
- DVector<Vector2>::Read ruv;
+ PoolVector<Vector2>::Read ruv;
if (uvarr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV;
ruv=uvarr.read();
}
- DVector<Vector2>::Read ruv2;
+ PoolVector<Vector2>::Read ruv2;
if (uv2arr.size()) {
lformat|=VS::ARRAY_FORMAT_TEX_UV2;
ruv2=uv2arr.read();
}
- DVector<int>::Read rb;
+ PoolVector<int>::Read rb;
if (barr.size()) {
lformat|=VS::ARRAY_FORMAT_BONES;
rb=barr.read();
}
- DVector<float>::Read rw;
+ PoolVector<float>::Read rw;
if (warr.size()) {
lformat|=VS::ARRAY_FORMAT_WEIGHTS;
rw=warr.read();
@@ -592,12 +592,12 @@ void SurfaceTool::_create_list(const Ref<Mesh>& p_existing, int p_surface, List<
//indices
- DVector<int> idx= arr[VS::ARRAY_INDEX];
+ PoolVector<int> idx= arr[VS::ARRAY_INDEX];
int is = idx.size();
if (is) {
lformat|=VS::ARRAY_FORMAT_INDEX;
- DVector<int>::Read iarr=idx.read();
+ PoolVector<int>::Read iarr=idx.read();
for(int i=0;i<is;i++) {
r_index->push_back(iarr[i]);
}