diff options
Diffstat (limited to 'scene/resources/surface_tool.cpp')
-rw-r--r-- | scene/resources/surface_tool.cpp | 42 |
1 files changed, 29 insertions, 13 deletions
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index e1769d099b..bcfacc62fa 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -355,7 +355,30 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { w=DVector<Color>::Write(); a[i]=array; } break; - case Mesh::ARRAY_FORMAT_BONES: + case Mesh::ARRAY_FORMAT_BONES: { + + + DVector<int> array; + array.resize(varr_len*4); + DVector<int>::Write w = array.write(); + + int idx=0; + for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) { + + const Vertex &v=E->get(); + + ERR_CONTINUE( v.bones.size()!=4 ); + + for(int j=0;j<4;j++) { + w[idx+j]=v.bones[j]; + } + + } + + w=DVector<int>::Write(); + a[i]=array; + + } break; case Mesh::ARRAY_FORMAT_WEIGHTS: { @@ -367,18 +390,11 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { for(List< Vertex >::Element *E=vertex_array.front();E;E=E->next(),idx+=4) { const Vertex &v=E->get(); + ERR_CONTINUE( v.weights.size()!=4 ); for(int j=0;j<4;j++) { - switch(i) { - case Mesh::ARRAY_WEIGHTS: { - ERR_CONTINUE( v.weights.size()!=4 ); - w[idx+j]=v.weights[j]; - } break; - case Mesh::ARRAY_BONES: { - ERR_CONTINUE( v.bones.size()!=4 ); - w[idx+j]=v.bones[j]; - } break; - } + + w[idx+j]=v.weights[j]; } } @@ -410,7 +426,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) { } - mesh->add_surface(primitive,a); + mesh->add_surface_from_arrays(primitive,a); if (material.is_valid()) mesh->surface_set_material(surface,material); |