diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 164 |
1 files changed, 142 insertions, 22 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 5cd9ec7ad0..7e80d0be3c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -348,14 +348,22 @@ void VisualShaderNode::set_disabled(bool p_disabled) { disabled = p_disabled; } -bool VisualShaderNode::is_closable() const { +bool VisualShaderNode::is_deletable() const { return closable; } -void VisualShaderNode::set_closable(bool p_closable) { +void VisualShaderNode::set_deletable(bool p_closable) { closable = p_closable; } +void VisualShaderNode::set_frame(int p_node) { + linked_parent_graph_frame = p_node; +} + +int VisualShaderNode::get_frame() const { + return linked_parent_graph_frame; +} + Vector<VisualShader::DefaultTextureParam> VisualShaderNode::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { return Vector<VisualShader::DefaultTextureParam>(); } @@ -433,9 +441,13 @@ void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_default_input_values", "values"), &VisualShaderNode::set_default_input_values); ClassDB::bind_method(D_METHOD("get_default_input_values"), &VisualShaderNode::get_default_input_values); + ClassDB::bind_method(D_METHOD("set_frame", "frame"), &VisualShaderNode::set_frame); + ClassDB::bind_method(D_METHOD("get_frame"), &VisualShaderNode::get_frame); + ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linked_parent_graph_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_frame", "get_frame"); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); @@ -937,6 +949,9 @@ Vector2 VisualShader::get_node_position(Type p_type, int p_id) const { Ref<VisualShaderNode> VisualShader::get_node(Type p_type, int p_id) const { ERR_FAIL_INDEX_V(p_type, TYPE_MAX, Ref<VisualShaderNode>()); const Graph *g = &graph[p_type]; + if (!g->nodes.has(p_id)) { + return Ref<VisualShaderNode>(); + } ERR_FAIL_COND_V(!g->nodes.has(p_id), Ref<VisualShaderNode>()); return g->nodes[p_id].node; } @@ -1134,6 +1149,36 @@ bool VisualShader::is_port_types_compatible(int p_a, int p_b) const { return MAX(0, p_a - (int)VisualShaderNode::PORT_TYPE_BOOLEAN) == (MAX(0, p_b - (int)VisualShaderNode::PORT_TYPE_BOOLEAN)); } +void VisualShader::attach_node_to_frame(Type p_type, int p_node, int p_frame) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + ERR_FAIL_COND(p_frame < 0); + Graph *g = &graph[p_type]; + + ERR_FAIL_COND(!g->nodes.has(p_node)); + + g->nodes[p_node].node->set_frame(p_frame); + + Ref<VisualShaderNodeFrame> vsnode_frame = g->nodes[p_frame].node; + if (vsnode_frame.is_valid()) { + vsnode_frame->add_attached_node(p_node); + } +} + +void VisualShader::detach_node_from_frame(Type p_type, int p_node) { + ERR_FAIL_INDEX(p_type, TYPE_MAX); + Graph *g = &graph[p_type]; + + ERR_FAIL_COND(!g->nodes.has(p_node)); + + int parent_frame_id = g->nodes[p_node].node->get_frame(); + Ref<VisualShaderNodeFrame> vsnode_frame = g->nodes[parent_frame_id].node; + if (vsnode_frame.is_valid()) { + vsnode_frame->remove_attached_node(p_node); + } + + g->nodes[p_node].node->set_frame(-1); +} + void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; @@ -2797,6 +2842,9 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &VisualShader::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &VisualShader::get_graph_offset); + ClassDB::bind_method(D_METHOD("attach_node_to_frame", "type", "id", "frame"), &VisualShader::attach_node_to_frame); + ClassDB::bind_method(D_METHOD("detach_node_from_frame", "type", "id"), &VisualShader::detach_node_from_frame); + ClassDB::bind_method(D_METHOD("add_varying", "name", "mode", "type"), &VisualShader::add_varying); ClassDB::bind_method(D_METHOD("remove_varying", "name"), &VisualShader::remove_varying); ClassDB::bind_method(D_METHOD("has_varying", "name"), &VisualShader::has_varying); @@ -4158,69 +4206,141 @@ VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() { set_allow_v_resize(true); } -////////////// Comment +////////////// Frame -String VisualShaderNodeComment::get_caption() const { +String VisualShaderNodeFrame::get_caption() const { return title; } -int VisualShaderNodeComment::get_input_port_count() const { +int VisualShaderNodeFrame::get_input_port_count() const { return 0; } -VisualShaderNodeComment::PortType VisualShaderNodeComment::get_input_port_type(int p_port) const { +VisualShaderNodeFrame::PortType VisualShaderNodeFrame::get_input_port_type(int p_port) const { return PortType::PORT_TYPE_SCALAR; } -String VisualShaderNodeComment::get_input_port_name(int p_port) const { +String VisualShaderNodeFrame::get_input_port_name(int p_port) const { return String(); } -int VisualShaderNodeComment::get_output_port_count() const { +int VisualShaderNodeFrame::get_output_port_count() const { return 0; } -VisualShaderNodeComment::PortType VisualShaderNodeComment::get_output_port_type(int p_port) const { +VisualShaderNodeFrame::PortType VisualShaderNodeFrame::get_output_port_type(int p_port) const { return PortType::PORT_TYPE_SCALAR; } -String VisualShaderNodeComment::get_output_port_name(int p_port) const { +String VisualShaderNodeFrame::get_output_port_name(int p_port) const { return String(); } -void VisualShaderNodeComment::set_title(const String &p_title) { +void VisualShaderNodeFrame::set_title(const String &p_title) { title = p_title; } -String VisualShaderNodeComment::get_title() const { +String VisualShaderNodeFrame::get_title() const { return title; } -void VisualShaderNodeComment::set_description(const String &p_description) { - description = p_description; +void VisualShaderNodeFrame::set_tint_color_enabled(bool p_enabled) { + tint_color_enabled = p_enabled; } -String VisualShaderNodeComment::get_description() const { - return description; +bool VisualShaderNodeFrame::is_tint_color_enabled() const { + return tint_color_enabled; +} + +void VisualShaderNodeFrame::set_tint_color(const Color &p_color) { + tint_color = p_color; +} + +Color VisualShaderNodeFrame::get_tint_color() const { + return tint_color; +} + +void VisualShaderNodeFrame::set_autoshrink_enabled(bool p_enable) { + autoshrink = p_enable; } -String VisualShaderNodeComment::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +bool VisualShaderNodeFrame::is_autoshrink_enabled() const { + return autoshrink; +} + +String VisualShaderNodeFrame::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { return String(); } -void VisualShaderNodeComment::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_title", "title"), &VisualShaderNodeComment::set_title); - ClassDB::bind_method(D_METHOD("get_title"), &VisualShaderNodeComment::get_title); +void VisualShaderNodeFrame::add_attached_node(int p_node) { + attached_nodes.insert(p_node); +} + +void VisualShaderNodeFrame::remove_attached_node(int p_node) { + attached_nodes.erase(p_node); +} + +void VisualShaderNodeFrame::set_attached_nodes(const PackedInt32Array &p_attached_nodes) { + attached_nodes.clear(); + for (const int &node_id : p_attached_nodes) { + attached_nodes.insert(node_id); + } +} + +PackedInt32Array VisualShaderNodeFrame::get_attached_nodes() const { + PackedInt32Array attached_nodes_arr; + for (const int &node_id : attached_nodes) { + attached_nodes_arr.push_back(node_id); + } + return attached_nodes_arr; +} + +void VisualShaderNodeFrame::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_title", "title"), &VisualShaderNodeFrame::set_title); + ClassDB::bind_method(D_METHOD("get_title"), &VisualShaderNodeFrame::get_title); + + ClassDB::bind_method(D_METHOD("set_tint_color_enabled", "enable"), &VisualShaderNodeFrame::set_tint_color_enabled); + ClassDB::bind_method(D_METHOD("is_tint_color_enabled"), &VisualShaderNodeFrame::is_tint_color_enabled); + + ClassDB::bind_method(D_METHOD("set_tint_color", "color"), &VisualShaderNodeFrame::set_tint_color); + ClassDB::bind_method(D_METHOD("get_tint_color"), &VisualShaderNodeFrame::get_tint_color); + + ClassDB::bind_method(D_METHOD("set_autoshrink_enabled", "enable"), &VisualShaderNodeFrame::set_autoshrink_enabled); + ClassDB::bind_method(D_METHOD("is_autoshrink_enabled"), &VisualShaderNodeFrame::is_autoshrink_enabled); + + ClassDB::bind_method(D_METHOD("add_attached_node", "node"), &VisualShaderNodeFrame::add_attached_node); + ClassDB::bind_method(D_METHOD("remove_attached_node", "node"), &VisualShaderNodeFrame::remove_attached_node); + ClassDB::bind_method(D_METHOD("set_attached_nodes", "attached_nodes"), &VisualShaderNodeFrame::set_attached_nodes); + ClassDB::bind_method(D_METHOD("get_attached_nodes"), &VisualShaderNodeFrame::get_attached_nodes); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tint_color_enabled"), "set_tint_color_enabled", "is_tint_color_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_color"), "set_tint_color", "get_tint_color"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoshrink"), "set_autoshrink_enabled", "is_autoshrink_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "attached_nodes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_attached_nodes", "get_attached_nodes"); +} + +VisualShaderNodeFrame::VisualShaderNodeFrame() { +} + +////////////// Comment (Deprecated) + +#ifndef DISABLE_DEPRECATED +void VisualShaderNodeComment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_description", "description"), &VisualShaderNodeComment::set_description); ClassDB::bind_method(D_METHOD("get_description"), &VisualShaderNodeComment::get_description); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "description"), "set_description", "get_description"); } -VisualShaderNodeComment::VisualShaderNodeComment() { +void VisualShaderNodeComment::set_description(const String &p_description) { + description = p_description; +} + +String VisualShaderNodeComment::get_description() const { + return description; } +#endif ////////////// GroupBase |