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-rw-r--r--scene/resources/visual_shader.cpp181
1 files changed, 147 insertions, 34 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 9ac899ad78..601e8c52a4 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -585,12 +585,12 @@ int VisualShaderNodeCustom::get_input_port_count() const {
VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_input_port_type(int p_port) const {
ERR_FAIL_INDEX_V(p_port, input_ports.size(), PORT_TYPE_SCALAR);
- return (PortType)input_ports[p_port].type;
+ return (PortType)input_ports.get(p_port).type;
}
String VisualShaderNodeCustom::get_input_port_name(int p_port) const {
ERR_FAIL_INDEX_V(p_port, input_ports.size(), "");
- return input_ports[p_port].name;
+ return input_ports.get(p_port).name;
}
int VisualShaderNodeCustom::get_default_input_port(PortType p_type) const {
@@ -605,12 +605,12 @@ int VisualShaderNodeCustom::get_output_port_count() const {
VisualShaderNodeCustom::PortType VisualShaderNodeCustom::get_output_port_type(int p_port) const {
ERR_FAIL_INDEX_V(p_port, output_ports.size(), PORT_TYPE_SCALAR);
- return (PortType)output_ports[p_port].type;
+ return (PortType)output_ports.get(p_port).type;
}
String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
ERR_FAIL_INDEX_V(p_port, output_ports.size(), "");
- return output_ports[p_port].name;
+ return output_ports.get(p_port).name;
}
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
@@ -865,7 +865,7 @@ int VisualShader::get_varyings_count() const {
const VisualShader::Varying *VisualShader::get_varying_by_index(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, varyings_list.size(), nullptr);
- return &varyings_list[p_idx];
+ return &varyings_list.get(p_idx);
}
void VisualShader::set_varying_mode(const String &p_name, VaryingMode p_mode) {
@@ -1101,6 +1101,42 @@ bool VisualShader::is_nodes_connected_relatively(const Graph *p_graph, int p_nod
return result;
}
+bool VisualShader::_check_reroute_subgraph(Type p_type, int p_target_port_type, int p_reroute_node, List<int> *r_visited_reroute_nodes) const {
+ const Graph *g = &graph[p_type];
+
+ // BFS to check whether connecting to the given subgraph (rooted at p_reroute_node) is valid.
+ List<int> queue;
+ queue.push_back(p_reroute_node);
+ if (r_visited_reroute_nodes != nullptr) {
+ r_visited_reroute_nodes->push_back(p_reroute_node);
+ }
+ while (!queue.is_empty()) {
+ int current_node_id = queue.front()->get();
+ VisualShader::Node current_node = g->nodes[current_node_id];
+ queue.pop_front();
+ for (const int &next_node_id : current_node.next_connected_nodes) {
+ Ref<VisualShaderNodeReroute> next_vsnode = g->nodes[next_node_id].node;
+ if (next_vsnode.is_valid()) {
+ queue.push_back(next_node_id);
+ if (r_visited_reroute_nodes != nullptr) {
+ r_visited_reroute_nodes->push_back(next_node_id);
+ }
+ continue;
+ }
+ // Check whether all ports connected with the reroute node are compatible.
+ for (const Connection &c : g->connections) {
+ VisualShaderNode::PortType to_port_type = g->nodes[next_node_id].node->get_input_port_type(c.to_port);
+ if (c.from_node == current_node_id &&
+ c.to_node == next_node_id &&
+ !is_port_types_compatible(p_target_port_type, to_port_type)) {
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+}
+
bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) const {
ERR_FAIL_INDEX_V(p_type, TYPE_MAX, false);
const Graph *g = &graph[p_type];
@@ -1128,7 +1164,12 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
- if (!is_port_types_compatible(from_port_type, to_port_type)) {
+ Ref<VisualShaderNodeReroute> to_node_reroute = g->nodes[p_to_node].node;
+ if (to_node_reroute.is_valid()) {
+ if (!_check_reroute_subgraph(p_type, from_port_type, p_to_node)) {
+ return false;
+ }
+ } else if (!is_port_types_compatible(from_port_type, to_port_type)) {
return false;
}
@@ -1141,7 +1182,6 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
if (is_nodes_connected_relatively(g, p_from_node, p_to_node)) {
return false;
}
-
return true;
}
@@ -1179,6 +1219,28 @@ void VisualShader::detach_node_from_frame(Type p_type, int p_node) {
g->nodes[p_node].node->set_frame(-1);
}
+String VisualShader::get_reroute_parameter_name(Type p_type, int p_reroute_node) const {
+ ERR_FAIL_INDEX_V(p_type, TYPE_MAX, "");
+ const Graph *g = &graph[p_type];
+
+ ERR_FAIL_COND_V(!g->nodes.has(p_reroute_node), "");
+
+ const VisualShader::Node *node = &g->nodes[p_reroute_node];
+ while (node->prev_connected_nodes.size() > 0) {
+ int connected_node_id = node->prev_connected_nodes[0];
+ node = &g->nodes[connected_node_id];
+ Ref<VisualShaderNodeParameter> parameter_node = node->node;
+ if (parameter_node.is_valid() && parameter_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
+ return parameter_node->get_parameter_name();
+ }
+ Ref<VisualShaderNodeInput> input_node = node->node;
+ if (input_node.is_valid() && input_node->get_output_port_type(0) == VisualShaderNode::PORT_TYPE_SAMPLER) {
+ return input_node->get_input_real_name();
+ }
+ }
+ return "";
+}
+
void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
@@ -1217,10 +1279,30 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
ERR_FAIL_COND_V(!g->nodes.has(p_to_node), ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_to_port, g->nodes[p_to_node].node->get_input_port_count(), ERR_INVALID_PARAMETER);
+ Ref<VisualShaderNodeReroute> from_node_reroute = g->nodes[p_from_node].node;
+ Ref<VisualShaderNodeReroute> to_node_reroute = g->nodes[p_to_node].node;
+
+ // Allow connection with incompatible port types only if the reroute node isn't connected to anything.
VisualShaderNode::PortType from_port_type = g->nodes[p_from_node].node->get_output_port_type(p_from_port);
VisualShaderNode::PortType to_port_type = g->nodes[p_to_node].node->get_input_port_type(p_to_port);
+ bool port_types_are_compatible = is_port_types_compatible(from_port_type, to_port_type);
+
+ if (to_node_reroute.is_valid()) {
+ List<int> visited_reroute_nodes;
+ port_types_are_compatible = _check_reroute_subgraph(p_type, from_port_type, p_to_node, &visited_reroute_nodes);
+ if (port_types_are_compatible) {
+ // Set the port type of all reroute nodes.
+ for (const int &E : visited_reroute_nodes) {
+ Ref<VisualShaderNodeReroute> reroute_node = g->nodes[E].node;
+ reroute_node->_set_port_type(from_port_type);
+ }
+ }
+ } else if (from_node_reroute.is_valid() && !from_node_reroute->is_input_port_connected(0)) {
+ from_node_reroute->_set_port_type(to_port_type);
+ port_types_are_compatible = true;
+ }
- ERR_FAIL_COND_V_MSG(!is_port_types_compatible(from_port_type, to_port_type), ERR_INVALID_PARAMETER, "Incompatible port types (scalar/vec/bool) with transform.");
+ ERR_FAIL_COND_V_MSG(!port_types_are_compatible, ERR_INVALID_PARAMETER, "Incompatible port types.");
for (const Connection &E : g->connections) {
if (E.from_node == p_from_node && E.from_port == p_from_port && E.to_node == p_to_node && E.to_port == p_to_port) {
@@ -1463,7 +1545,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
return String();
}
- while (port_name.length() && !is_ascii_char(port_name[0])) {
+ while (port_name.length() && !is_ascii_alphabet_char(port_name[0])) {
port_name = port_name.substr(1, port_name.length() - 1);
}
@@ -1508,7 +1590,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
String VisualShader::validate_parameter_name(const String &p_name, const Ref<VisualShaderNodeParameter> &p_parameter) const {
String param_name = p_name; //validate name first
- while (param_name.length() && !is_ascii_char(param_name[0])) {
+ while (param_name.length() && !is_ascii_alphabet_char(param_name[0])) {
param_name = param_name.substr(1, param_name.length() - 1);
}
if (!param_name.is_empty()) {
@@ -1904,12 +1986,18 @@ Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringB
if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) {
VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr());
+ // FIXME: This needs to be refactored at some point.
if (ptr->has_method("get_input_real_name")) {
inputs[i] = ptr->call("get_input_real_name");
} else if (ptr->has_method("get_parameter_name")) {
inputs[i] = ptr->call("get_parameter_name");
} else {
- inputs[i] = "";
+ Ref<VisualShaderNodeReroute> reroute = graph[type].nodes[from_node].node;
+ if (reroute.is_valid()) {
+ inputs[i] = get_reroute_parameter_name(type, from_node);
+ } else {
+ inputs[i] = "";
+ }
}
} else if (in_type == out_type) {
inputs[i] = src_var;
@@ -2478,10 +2566,11 @@ void VisualShader::_update_shader() const {
}
}
- for (int i = 0; i < parameters.size(); i++) {
- VisualShaderNodeParameter *parameter = parameters[i];
+ int idx = 0;
+ for (List<VisualShaderNodeParameter *>::Iterator itr = parameters.begin(); itr != parameters.end(); ++itr, ++idx) {
+ VisualShaderNodeParameter *parameter = *itr;
if (used_parameter_names.has(parameter->get_parameter_name())) {
- global_code += parameter->generate_global(get_mode(), Type(i), -1);
+ global_code += parameter->generate_global(get_mode(), Type(idx), -1);
const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(true);
} else {
const_cast<VisualShaderNodeParameter *>(parameter)->set_global_code_generated(false);
@@ -2791,12 +2880,13 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
- for (int j = 0; j < default_tex_params[i].params.size(); j++) {
- const_cast<VisualShader *>(this)->set_default_texture_parameter(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ int j = 0;
+ for (List<Ref<Texture2D>>::ConstIterator itr = default_tex_params[i].params.begin(); itr != default_tex_params[i].params.end(); ++itr, ++j) {
+ const_cast<VisualShader *>(this)->set_default_texture_parameter(default_tex_params[i].name, *itr, j);
}
}
if (previous_code != final_code) {
- const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));
+ const_cast<VisualShader *>(this)->emit_signal(CoreStringName(changed));
}
previous_code = final_code;
}
@@ -3684,7 +3774,7 @@ String VisualShaderNodeParameterRef::get_parameter_name_by_index(int p_idx) cons
ERR_FAIL_COND_V(!shader_rid.is_valid(), String());
if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
- return parameters[shader_rid][p_idx].name;
+ return parameters[shader_rid].get(p_idx).name;
}
return "";
}
@@ -3692,9 +3782,9 @@ String VisualShaderNodeParameterRef::get_parameter_name_by_index(int p_idx) cons
VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_parameter_type_by_name(const String &p_name) const {
ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT);
- for (int i = 0; i < parameters[shader_rid].size(); i++) {
- if (parameters[shader_rid][i].name == p_name) {
- return parameters[shader_rid][i].type;
+ for (const VisualShaderNodeParameterRef::Parameter &parameter : parameters[shader_rid]) {
+ if (parameter.name == p_name) {
+ return parameter.type;
}
}
return PARAMETER_TYPE_FLOAT;
@@ -3704,7 +3794,7 @@ VisualShaderNodeParameterRef::ParameterType VisualShaderNodeParameterRef::get_pa
ERR_FAIL_COND_V(!shader_rid.is_valid(), PARAMETER_TYPE_FLOAT);
if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
- return parameters[shader_rid][p_idx].type;
+ return parameters[shader_rid].get(p_idx).type;
}
return PARAMETER_TYPE_FLOAT;
}
@@ -3713,7 +3803,7 @@ VisualShaderNodeParameterRef::PortType VisualShaderNodeParameterRef::get_port_ty
ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR);
if (p_idx >= 0 && p_idx < parameters[shader_rid].size()) {
- switch (parameters[shader_rid][p_idx].type) {
+ switch (parameters[shader_rid].get(p_idx).type) {
case PARAMETER_TYPE_FLOAT:
return PORT_TYPE_SCALAR;
case PARAMETER_TYPE_INT:
@@ -4206,7 +4296,7 @@ VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() {
set_allow_v_resize(true);
}
-////////////// Comment
+////////////// Frame
String VisualShaderNodeFrame::get_caption() const {
return title;
@@ -4323,6 +4413,25 @@ void VisualShaderNodeFrame::_bind_methods() {
VisualShaderNodeFrame::VisualShaderNodeFrame() {
}
+////////////// Comment (Deprecated)
+
+#ifndef DISABLE_DEPRECATED
+void VisualShaderNodeComment::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_description", "description"), &VisualShaderNodeComment::set_description);
+ ClassDB::bind_method(D_METHOD("get_description"), &VisualShaderNodeComment::get_description);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "description"), "set_description", "get_description");
+}
+
+void VisualShaderNodeComment::set_description(const String &p_description) {
+ description = p_description;
+}
+
+String VisualShaderNodeComment::get_description() const {
+ return description;
+}
+#endif
+
////////////// GroupBase
void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) {
@@ -4909,6 +5018,10 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
return code;
}
+bool VisualShaderNodeExpression::is_output_port_expandable(int p_port) const {
+ return false;
+}
+
void VisualShaderNodeExpression::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_expression", "expression"), &VisualShaderNodeExpression::set_expression);
ClassDB::bind_method(D_METHOD("get_expression"), &VisualShaderNodeExpression::get_expression);
@@ -4961,15 +5074,15 @@ int VisualShaderNodeVarying::get_varyings_count() const {
String VisualShaderNodeVarying::get_varying_name_by_index(int p_idx) const {
if (p_idx >= 0 && p_idx < varyings.size()) {
- return varyings[p_idx].name;
+ return varyings.get(p_idx).name;
}
return "";
}
VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(const String &p_name) const {
- for (int i = 0; i < varyings.size(); i++) {
- if (varyings[i].name == p_name) {
- return varyings[i].type;
+ for (const VisualShaderNodeVarying::Varying &varying : varyings) {
+ if (varying.name == p_name) {
+ return varying.type;
}
}
return VisualShader::VARYING_TYPE_FLOAT;
@@ -4977,15 +5090,15 @@ VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_name(cons
VisualShader::VaryingType VisualShaderNodeVarying::get_varying_type_by_index(int p_idx) const {
if (p_idx >= 0 && p_idx < varyings.size()) {
- return varyings[p_idx].type;
+ return varyings.get(p_idx).type;
}
return VisualShader::VARYING_TYPE_FLOAT;
}
VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(const String &p_name) const {
- for (int i = 0; i < varyings.size(); i++) {
- if (varyings[i].name == p_name) {
- return varyings[i].mode;
+ for (const VisualShaderNodeVarying::Varying &varying : varyings) {
+ if (varying.name == p_name) {
+ return varying.mode;
}
}
return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
@@ -4993,14 +5106,14 @@ VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_name(cons
VisualShader::VaryingMode VisualShaderNodeVarying::get_varying_mode_by_index(int p_idx) const {
if (p_idx >= 0 && p_idx < varyings.size()) {
- return varyings[p_idx].mode;
+ return varyings.get(p_idx).mode;
}
return VisualShader::VARYING_MODE_VERTEX_TO_FRAG_LIGHT;
}
VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type_by_index(int p_idx) const {
if (p_idx >= 0 && p_idx < varyings.size()) {
- return get_port_type(varyings[p_idx].type, 0);
+ return get_port_type(varyings.get(p_idx).type, 0);
}
return PORT_TYPE_SCALAR;
}