diff options
Diffstat (limited to 'scene/resources/visual_shader.cpp')
-rw-r--r-- | scene/resources/visual_shader.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index d0e55f4065..7c1adeac96 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1368,7 +1368,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por ERR_FAIL_INDEX(p_type, TYPE_MAX); Graph *g = &graph[p_type]; - for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { + for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) { if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) { g->connections.erase(E); g->nodes[p_from_node].next_connected_nodes.erase(p_to_node); @@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_4D: { - shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n"; + shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; default: { shader_code += " COLOR.rgb = vec3(0.0);\n"; @@ -1921,13 +1921,13 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { } for (const KeyValue<String, Varying> &E : varyings) { - p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "varyings", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { for (const KeyValue<String, Variant> &E : preview_params) { - p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("preview_params"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "preview_params", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } } #endif // TOOLS_ENABLED @@ -3167,6 +3167,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix", "PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular", "SPECULAR_LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, |