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Diffstat (limited to 'scene/resources/visual_shader_nodes.compat.inc')
-rw-r--r-- | scene/resources/visual_shader_nodes.compat.inc | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.compat.inc b/scene/resources/visual_shader_nodes.compat.inc new file mode 100644 index 0000000000..31d96d9c0f --- /dev/null +++ b/scene/resources/visual_shader_nodes.compat.inc @@ -0,0 +1,63 @@ +/**************************************************************************/ +/* visual_shader_nodes.compat.inc */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef DISABLE_DEPRECATED + +// VisualShaderNodeCubemap + +void VisualShaderNodeCubemap::_set_cube_map_bind_compat_95126(Ref<Cubemap> p_cube_map) { + set_cube_map(p_cube_map); +} + +Ref<Cubemap> VisualShaderNodeCubemap::_get_cube_map_bind_compat_95126() const { + return cube_map; +} + +void VisualShaderNodeCubemap::_bind_compatibility_methods() { + ClassDB::bind_compatibility_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubemap::_set_cube_map_bind_compat_95126); + ClassDB::bind_compatibility_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubemap::_get_cube_map_bind_compat_95126); +} + +// VisualShaderNodeTexture2DArray + +void VisualShaderNodeTexture2DArray::_set_texture_array_bind_compat_95126(Ref<Texture2DArray> p_texture_array) { + set_texture_array(p_texture_array); +} + +Ref<Texture2DArray> VisualShaderNodeTexture2DArray::_get_texture_array_bind_compat_95126() const { + return texture_array; +} + +void VisualShaderNodeTexture2DArray::_bind_compatibility_methods() { + ClassDB::bind_compatibility_method(D_METHOD("set_texture_array", "value"), &VisualShaderNodeTexture2DArray::_set_texture_array_bind_compat_95126); + ClassDB::bind_compatibility_method(D_METHOD("get_texture_array"), &VisualShaderNodeTexture2DArray::_get_texture_array_bind_compat_95126); +} + +#endif // DISABLE_DEPRECATED |