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-rw-r--r--scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp2
-rw-r--r--scene/resources/2d/navigation_polygon.cpp4
-rw-r--r--scene/resources/2d/navigation_polygon.h5
-rw-r--r--scene/resources/2d/skeleton/skeleton_modification_stack_2d.h2
-rw-r--r--scene/resources/2d/tile_set.cpp28
-rw-r--r--scene/resources/2d/tile_set.h8
-rw-r--r--scene/resources/3d/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/3d/importer_mesh.cpp396
-rw-r--r--scene/resources/3d/importer_mesh.h7
-rw-r--r--scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp2
-rw-r--r--scene/resources/3d/primitive_meshes.h2
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/camera_attributes.cpp2
-rw-r--r--scene/resources/environment.cpp5
-rw-r--r--scene/resources/external_texture.cpp23
-rw-r--r--scene/resources/external_texture.h5
-rw-r--r--scene/resources/font.cpp34
-rw-r--r--scene/resources/mesh.cpp10
-rw-r--r--scene/resources/resource_format_text.cpp4
-rw-r--r--scene/resources/shader.cpp12
-rw-r--r--scene/resources/shader.h2
-rw-r--r--scene/resources/style_box_flat.cpp24
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/surface_tool.h18
-rw-r--r--scene/resources/text_paragraph.h2
-rw-r--r--scene/resources/visual_shader.cpp6
26 files changed, 216 insertions, 393 deletions
diff --git a/scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp b/scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp
index e3f14539a8..07e9caa713 100644
--- a/scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp
+++ b/scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp
@@ -43,7 +43,7 @@ void NavigationMeshSourceGeometryData2D::clear() {
bool NavigationMeshSourceGeometryData2D::has_data() {
RWLockRead read_lock(geometry_rwlock);
return traversable_outlines.size();
-};
+}
void NavigationMeshSourceGeometryData2D::clear_projected_obstructions() {
RWLockWrite write_lock(geometry_rwlock);
diff --git a/scene/resources/2d/navigation_polygon.cpp b/scene/resources/2d/navigation_polygon.cpp
index 3dfa906e3b..37240e8038 100644
--- a/scene/resources/2d/navigation_polygon.cpp
+++ b/scene/resources/2d/navigation_polygon.cpp
@@ -36,7 +36,7 @@
#include "thirdparty/misc/polypartition.h"
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 NavigationPolygon::_edit_get_rect() const {
RWLockRead read_lock(rwlock);
if (rect_cache_dirty) {
@@ -79,7 +79,7 @@ bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double
}
return false;
}
-#endif
+#endif // DEBUG_ENABLED
void NavigationPolygon::set_vertices(const Vector<Vector2> &p_vertices) {
RWLockWrite write_lock(rwlock);
diff --git a/scene/resources/2d/navigation_polygon.h b/scene/resources/2d/navigation_polygon.h
index ed2c606c55..59e5eeed68 100644
--- a/scene/resources/2d/navigation_polygon.h
+++ b/scene/resources/2d/navigation_polygon.h
@@ -68,10 +68,11 @@ protected:
TypedArray<Vector<Vector2>> _get_outlines() const;
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 _edit_get_rect() const;
bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-#endif
+#endif // DEBUG_ENABLED
+
enum SamplePartitionType {
SAMPLE_PARTITION_CONVEX_PARTITION = 0,
SAMPLE_PARTITION_TRIANGULATE,
diff --git a/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h b/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h
index 0732153997..d1e50cb702 100644
--- a/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h
+++ b/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h
@@ -64,7 +64,7 @@ public:
execution_mode_physics_process
};
- Vector<Ref<SkeletonModification2D>> modifications = Vector<Ref<SkeletonModification2D>>();
+ Vector<Ref<SkeletonModification2D>> modifications;
void setup();
void execute(float p_delta, int p_execution_mode);
diff --git a/scene/resources/2d/tile_set.cpp b/scene/resources/2d/tile_set.cpp
index 4fd334ac8f..54a18cf67e 100644
--- a/scene/resources/2d/tile_set.cpp
+++ b/scene/resources/2d/tile_set.cpp
@@ -174,13 +174,13 @@ void TileMapPattern::set_size(const Size2i &p_size) {
bool TileMapPattern::is_empty() const {
return pattern.is_empty();
-};
+}
void TileMapPattern::clear() {
size = Size2i();
pattern.clear();
emit_changed();
-};
+}
bool TileMapPattern::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "tile_data") {
@@ -571,11 +571,11 @@ void TileSet::set_uv_clipping(bool p_uv_clipping) {
bool TileSet::is_uv_clipping() const {
return uv_clipping;
-};
+}
int TileSet::get_occlusion_layers_count() const {
return occlusion_layers.size();
-};
+}
void TileSet::add_occlusion_layer(int p_index) {
if (p_index < 0) {
@@ -3691,7 +3691,7 @@ Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool
return cannot_convert_array;
break;
}
-};
+}
#endif // DISABLE_DEPRECATED
@@ -4220,10 +4220,10 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
// Tile Proxies.
// Note: proxies need to be set after sources are set.
- p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Tile Proxies", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
- p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/source_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/coords_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/alternative_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
// Patterns.
for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) {
@@ -4432,7 +4432,7 @@ TileSet *TileSetSource::get_tile_set() const {
void TileSetSource::reset_state() {
tile_set = nullptr;
-};
+}
void TileSetSource::_bind_methods() {
// Base tiles
@@ -6484,9 +6484,9 @@ int TileData::get_terrain_set() const {
}
void TileData::set_terrain(int p_terrain) {
- ERR_FAIL_COND(terrain_set < 0);
ERR_FAIL_COND(p_terrain < -1);
- if (tile_set) {
+ ERR_FAIL_COND(terrain_set < 0 && p_terrain != -1);
+ if (tile_set && terrain_set >= 0) {
ERR_FAIL_COND(p_terrain >= tile_set->get_terrains_count(terrain_set));
}
terrain = p_terrain;
@@ -6499,9 +6499,9 @@ int TileData::get_terrain() const {
void TileData::set_terrain_peering_bit(TileSet::CellNeighbor p_peering_bit, int p_terrain_index) {
ERR_FAIL_INDEX(p_peering_bit, TileSet::CellNeighbor::CELL_NEIGHBOR_MAX);
- ERR_FAIL_COND(terrain_set < 0);
ERR_FAIL_COND(p_terrain_index < -1);
- if (tile_set) {
+ ERR_FAIL_COND(terrain_set < 0 && p_terrain_index != -1);
+ if (tile_set && terrain_set >= 0) {
ERR_FAIL_COND(p_terrain_index >= tile_set->get_terrains_count(terrain_set));
ERR_FAIL_COND(!is_valid_terrain_peering_bit(p_peering_bit));
}
diff --git a/scene/resources/2d/tile_set.h b/scene/resources/2d/tile_set.h
index 15e1a16359..8343c22b91 100644
--- a/scene/resources/2d/tile_set.h
+++ b/scene/resources/2d/tile_set.h
@@ -278,7 +278,7 @@ public:
bool operator==(const TerrainsPattern &p_terrains_pattern) const;
bool operator!=(const TerrainsPattern &p_terrains_pattern) const {
return !operator==(p_terrains_pattern);
- };
+ }
void set_terrain(int p_terrain);
int get_terrain() const;
@@ -812,8 +812,8 @@ public:
// Scenes accessors. Lot are similar to "Alternative tiles".
int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
- int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); };
- bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); };
+ int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }
+ bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }
int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1);
void set_scene_tile_id(int p_id, int p_new_id);
void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene);
@@ -836,7 +836,7 @@ private:
bool flip_v = false;
bool transpose = false;
Vector2i texture_origin;
- Ref<Material> material = Ref<Material>();
+ Ref<Material> material;
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
int z_index = 0;
int y_sort_origin = 0;
diff --git a/scene/resources/3d/convex_polygon_shape_3d.cpp b/scene/resources/3d/convex_polygon_shape_3d.cpp
index 3bfeeca461..586d5f4678 100644
--- a/scene/resources/3d/convex_polygon_shape_3d.cpp
+++ b/scene/resources/3d/convex_polygon_shape_3d.cpp
@@ -35,7 +35,7 @@
Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> poly_points = get_points();
- if (poly_points.size() > 3) {
+ if (poly_points.size() > 1) { // Need at least 2 points for a line.
Vector<Vector3> varr = Variant(poly_points);
Geometry3D::MeshData md;
Error err = ConvexHullComputer::convex_hull(varr, md);
diff --git a/scene/resources/3d/importer_mesh.cpp b/scene/resources/3d/importer_mesh.cpp
index 47cd64f19a..f040f04cd8 100644
--- a/scene/resources/3d/importer_mesh.cpp
+++ b/scene/resources/3d/importer_mesh.cpp
@@ -33,108 +33,10 @@
#include "core/io/marshalls.h"
#include "core/math/convex_hull.h"
#include "core/math/random_pcg.h"
-#include "core/math/static_raycaster.h"
-#include "scene/resources/animation_library.h"
#include "scene/resources/surface_tool.h"
#include <cstdint>
-void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- _split_normals(arrays, p_indices, p_normals);
-
- for (BlendShape &blend_shape : blend_shape_data) {
- _split_normals(blend_shape.arrays, p_indices, p_normals);
- }
-}
-
-void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX);
-
- const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX];
- int current_vertex_count = vertices.size();
- int new_vertex_count = p_indices.size();
- int final_vertex_count = current_vertex_count + new_vertex_count;
- const int *indices_ptr = p_indices.ptr();
-
- for (int i = 0; i < r_arrays.size(); i++) {
- if (i == RS::ARRAY_INDEX) {
- continue;
- }
-
- if (r_arrays[i].get_type() == Variant::NIL) {
- continue;
- }
-
- switch (r_arrays[i].get_type()) {
- case Variant::PACKED_VECTOR3_ARRAY: {
- PackedVector3Array data = r_arrays[i];
- data.resize(final_vertex_count);
- Vector3 *data_ptr = data.ptrw();
- if (i == RS::ARRAY_NORMAL) {
- const Vector3 *normals_ptr = p_normals.ptr();
- memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count);
- } else {
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_VECTOR2_ARRAY: {
- PackedVector2Array data = r_arrays[i];
- data.resize(final_vertex_count);
- Vector2 *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_FLOAT32_ARRAY: {
- PackedFloat32Array data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- float *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_INT32_ARRAY: {
- PackedInt32Array data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- int32_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_BYTE_ARRAY: {
- PackedByteArray data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- uint8_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_COLOR_ARRAY: {
- PackedColorArray data = r_arrays[i];
- data.resize(final_vertex_count);
- Color *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- r_arrays[i] = data;
- } break;
- default: {
- ERR_FAIL_MSG("Unhandled array type.");
- } break;
- }
- }
-}
-
String ImporterMesh::validate_blend_shape_name(const String &p_name) {
String name = p_name;
const char *characters = ":";
@@ -266,10 +168,56 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
mesh.unref();
}
-void ImporterMesh::optimize_indices_for_cache() {
+template <typename T>
+static Vector<T> _remap_array(Vector<T> p_array, const Vector<uint32_t> &p_remap, uint32_t p_vertex_count) {
+ ERR_FAIL_COND_V(p_array.size() % p_remap.size() != 0, p_array);
+ int num_elements = p_array.size() / p_remap.size();
+ T *data = p_array.ptrw();
+ SurfaceTool::remap_vertex_func(data, data, p_remap.size(), sizeof(T) * num_elements, p_remap.ptr());
+ p_array.resize(p_vertex_count * num_elements);
+ return p_array;
+}
+
+static void _remap_arrays(Array &r_arrays, const Vector<uint32_t> &p_remap, uint32_t p_vertex_count) {
+ for (int i = 0; i < r_arrays.size(); i++) {
+ if (i == RS::ARRAY_INDEX) {
+ continue;
+ }
+
+ switch (r_arrays[i].get_type()) {
+ case Variant::NIL:
+ break;
+ case Variant::PACKED_VECTOR3_ARRAY:
+ r_arrays[i] = _remap_array<Vector3>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_VECTOR2_ARRAY:
+ r_arrays[i] = _remap_array<Vector2>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_FLOAT32_ARRAY:
+ r_arrays[i] = _remap_array<float>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_INT32_ARRAY:
+ r_arrays[i] = _remap_array<int32_t>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_BYTE_ARRAY:
+ r_arrays[i] = _remap_array<uint8_t>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_COLOR_ARRAY:
+ r_arrays[i] = _remap_array<Color>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ default:
+ ERR_FAIL_MSG("Unhandled array type.");
+ }
+ }
+}
+
+void ImporterMesh::optimize_indices() {
if (!SurfaceTool::optimize_vertex_cache_func) {
return;
}
+ if (!SurfaceTool::optimize_vertex_fetch_remap_func || !SurfaceTool::remap_vertex_func || !SurfaceTool::remap_index_func) {
+ return;
+ }
for (int i = 0; i < surfaces.size(); i++) {
if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
@@ -286,10 +234,48 @@ void ImporterMesh::optimize_indices_for_cache() {
continue;
}
+ // Optimize indices for vertex cache to establish final triangle order.
int *indices_ptr = indices.ptrw();
SurfaceTool::optimize_vertex_cache_func((unsigned int *)indices_ptr, (const unsigned int *)indices_ptr, index_count, vertex_count);
+ surfaces.write[i].arrays[RS::ARRAY_INDEX] = indices;
+
+ for (int j = 0; j < surfaces[i].lods.size(); ++j) {
+ Surface::LOD &lod = surfaces.write[i].lods.write[j];
+ int *lod_indices_ptr = lod.indices.ptrw();
+ SurfaceTool::optimize_vertex_cache_func((unsigned int *)lod_indices_ptr, (const unsigned int *)lod_indices_ptr, lod.indices.size(), vertex_count);
+ }
+ // Concatenate indices for all LODs in the order of coarse->fine; this establishes the effective order of vertices,
+ // and is important to optimize for vertex fetch (all GPUs) and shading (Mali GPUs)
+ PackedInt32Array merged_indices;
+ for (int j = surfaces[i].lods.size() - 1; j >= 0; --j) {
+ merged_indices.append_array(surfaces[i].lods[j].indices);
+ }
+ merged_indices.append_array(indices);
+
+ // Generate remap array that establishes optimal vertex order according to the order of indices above.
+ Vector<uint32_t> remap;
+ remap.resize(vertex_count);
+ unsigned int new_vertex_count = SurfaceTool::optimize_vertex_fetch_remap_func(remap.ptrw(), (const unsigned int *)merged_indices.ptr(), merged_indices.size(), vertex_count);
+
+ // We need to remap all vertex and index arrays in lockstep according to the remap.
+ SurfaceTool::remap_index_func((unsigned int *)indices_ptr, (const unsigned int *)indices_ptr, index_count, remap.ptr());
surfaces.write[i].arrays[RS::ARRAY_INDEX] = indices;
+
+ for (int j = 0; j < surfaces[i].lods.size(); ++j) {
+ Surface::LOD &lod = surfaces.write[i].lods.write[j];
+ int *lod_indices_ptr = lod.indices.ptrw();
+ SurfaceTool::remap_index_func((unsigned int *)lod_indices_ptr, (const unsigned int *)lod_indices_ptr, lod.indices.size(), remap.ptr());
+ }
+
+ _remap_arrays(surfaces.write[i].arrays, remap, new_vertex_count);
+ for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) {
+ _remap_arrays(surfaces.write[i].blend_shape_data.write[j].arrays, remap, new_vertex_count);
+ }
+ }
+
+ if (shadow_mesh.is_valid()) {
+ shadow_mesh->optimize_indices();
}
}
@@ -306,16 +292,13 @@ void ImporterMesh::optimize_indices_for_cache() {
} \
write_array[vert_idx] = transformed_vert;
-void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array, bool p_raycast_normals) {
+void ImporterMesh::generate_lods(float p_normal_merge_angle, Array p_bone_transform_array) {
if (!SurfaceTool::simplify_scale_func) {
return;
}
if (!SurfaceTool::simplify_with_attrib_func) {
return;
}
- if (!SurfaceTool::optimize_vertex_cache_func) {
- return;
- }
LocalVector<Transform3D> bone_transform_vector;
for (int i = 0; i < p_bone_transform_array.size(); i++) {
@@ -379,8 +362,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle));
- float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
- float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle));
const Vector3 *normals_ptr = normals.ptr();
HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
@@ -469,22 +450,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
- // Only used for normal raycasting
- int split_vertex_count = vertex_count;
- LocalVector<Vector3> split_vertex_normals;
- LocalVector<int> split_vertex_indices;
- split_vertex_normals.reserve(index_count / 3);
- split_vertex_indices.reserve(index_count / 3);
-
- RandomPCG pcg;
- pcg.seed(123456789); // Keep seed constant across imports
-
- Ref<StaticRaycaster> raycaster = p_raycast_normals ? StaticRaycaster::create() : Ref<StaticRaycaster>();
- if (raycaster.is_valid()) {
- raycaster->add_mesh(vertices, indices, 0);
- raycaster->commit();
- }
-
const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
float mesh_error = 0.0f;
@@ -503,6 +468,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
merged_normals_f32.ptr(),
sizeof(float) * 3, // Attribute stride
normal_weights, 3,
+ nullptr, // Vertex lock
index_target,
max_mesh_error,
simplify_options,
@@ -533,173 +499,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- if (raycaster.is_valid()) {
- LocalVector<LocalVector<int>> vertex_corners;
- vertex_corners.resize(vertex_count);
-
- int *ptrw = new_indices.ptrw();
- for (unsigned int j = 0; j < new_index_count; j++) {
- vertex_corners[ptrw[j]].push_back(j);
- }
-
- float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15));
- const float ray_bias = 0.05;
- float ray_length = ray_bias + mesh_error * scale * 3.0f;
-
- Vector<StaticRaycaster::Ray> rays;
- LocalVector<Vector2> ray_uvs;
-
- int32_t *new_indices_ptr = new_indices.ptrw();
-
- int current_ray_count = 0;
- for (unsigned int j = 0; j < new_index_count; j += 3) {
- const Vector3 &v0 = vertices_ptr[new_indices_ptr[j + 0]];
- const Vector3 &v1 = vertices_ptr[new_indices_ptr[j + 1]];
- const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]];
- Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1);
- float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care
- if (!Math::is_finite(face_area) || face_area == 0) {
- WARN_PRINT_ONCE("Ignoring face with non-finite normal in LOD generation.");
- continue;
- }
-
- Vector3 dir = face_normal / face_area;
- int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64);
-
- rays.resize(current_ray_count + ray_count);
- StaticRaycaster::Ray *rays_ptr = rays.ptrw();
-
- ray_uvs.resize(current_ray_count + ray_count);
- Vector2 *ray_uvs_ptr = ray_uvs.ptr();
-
- for (int k = 0; k < ray_count; k++) {
- float u = pcg.randf();
- float v = pcg.randf();
-
- if (u + v >= 1.0f) {
- u = 1.0f - u;
- v = 1.0f - v;
- }
-
- u = 0.9f * u + 0.05f / 3.0f; // Give barycentric coordinates some padding, we don't want to sample right on the edge
- v = 0.9f * v + 0.05f / 3.0f; // v = (v - one_third) * 0.95f + one_third;
- float w = 1.0f - u - v;
-
- Vector3 org = v0 * w + v1 * u + v2 * v;
- org -= dir * ray_bias;
- rays_ptr[current_ray_count + k] = StaticRaycaster::Ray(org, dir, 0.0f, ray_length);
- rays_ptr[current_ray_count + k].id = j / 3;
- ray_uvs_ptr[current_ray_count + k] = Vector2(u, v);
- }
-
- current_ray_count += ray_count;
- }
-
- raycaster->intersect(rays);
-
- LocalVector<Vector3> ray_normals;
- LocalVector<real_t> ray_normal_weights;
-
- ray_normals.resize(new_index_count);
- ray_normal_weights.resize(new_index_count);
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- ray_normal_weights[j] = 0.0f;
- }
-
- const StaticRaycaster::Ray *rp = rays.ptr();
- for (int j = 0; j < rays.size(); j++) {
- if (rp[j].geomID != 0) { // Ray missed
- continue;
- }
-
- if (rp[j].normal.normalized().dot(rp[j].dir) > 0.0f) { // Hit a back face.
- continue;
- }
-
- const float &u = rp[j].u;
- const float &v = rp[j].v;
- const float w = 1.0f - u - v;
-
- const unsigned int &hit_tri_id = rp[j].primID;
- const unsigned int &orig_tri_id = rp[j].id;
-
- const Vector3 &n0 = normals_ptr[indices_ptr[hit_tri_id * 3 + 0]];
- const Vector3 &n1 = normals_ptr[indices_ptr[hit_tri_id * 3 + 1]];
- const Vector3 &n2 = normals_ptr[indices_ptr[hit_tri_id * 3 + 2]];
- Vector3 normal = n0 * w + n1 * u + n2 * v;
-
- Vector2 orig_uv = ray_uvs[j];
- const real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
- for (int k = 0; k < 3; k++) {
- int idx = orig_tri_id * 3 + k;
- real_t weight = orig_bary[k];
- ray_normals[idx] += normal * weight;
- ray_normal_weights[idx] += weight;
- }
- }
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- if (ray_normal_weights[j] < 1.0f) { // Not enough data, the new normal would be just a bad guess
- ray_normals[j] = Vector3();
- } else {
- ray_normals[j] /= ray_normal_weights[j];
- }
- }
-
- LocalVector<LocalVector<int>> normal_group_indices;
- LocalVector<Vector3> normal_group_averages;
- normal_group_indices.reserve(24);
- normal_group_averages.reserve(24);
-
- for (unsigned int j = 0; j < vertex_count; j++) {
- const LocalVector<int> &corners = vertex_corners[j];
- const Vector3 &vertex_normal = normals_ptr[j];
-
- for (const int &corner_idx : corners) {
- const Vector3 &ray_normal = ray_normals[corner_idx];
-
- if (ray_normal.length_squared() < CMP_EPSILON2) {
- continue;
- }
-
- bool found = false;
- for (unsigned int l = 0; l < normal_group_indices.size(); l++) {
- LocalVector<int> &group_indices = normal_group_indices[l];
- Vector3 n = normal_group_averages[l] / group_indices.size();
- if (n.dot(ray_normal) > normal_pre_split_threshold) {
- found = true;
- group_indices.push_back(corner_idx);
- normal_group_averages[l] += ray_normal;
- break;
- }
- }
-
- if (!found) {
- normal_group_indices.push_back({ corner_idx });
- normal_group_averages.push_back(ray_normal);
- }
- }
-
- for (unsigned int k = 0; k < normal_group_indices.size(); k++) {
- LocalVector<int> &group_indices = normal_group_indices[k];
- Vector3 n = normal_group_averages[k] / group_indices.size();
-
- if (vertex_normal.dot(n) < normal_split_threshold) {
- split_vertex_indices.push_back(j);
- split_vertex_normals.push_back(n);
- int new_idx = split_vertex_count++;
- for (const int &index : group_indices) {
- new_indices_ptr[index] = new_idx;
- }
- }
- }
-
- normal_group_indices.clear();
- normal_group_averages.clear();
- }
- }
-
Surface::LOD lod;
lod.distance = MAX(mesh_error * scale, CMP_EPSILON2);
lod.indices = new_indices;
@@ -712,22 +511,13 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- if (raycaster.is_valid()) {
- surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals);
- }
-
surfaces.write[i].lods.sort_custom<Surface::LODComparator>();
-
- for (int j = 0; j < surfaces.write[i].lods.size(); j++) {
- Surface::LOD &lod = surfaces.write[i].lods.write[j];
- unsigned int *lod_indices_ptr = (unsigned int *)lod.indices.ptrw();
- SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), split_vertex_count);
- }
}
}
void ImporterMesh::_generate_lods_bind(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array) {
- generate_lods(p_normal_merge_angle, p_normal_split_angle, p_skin_pose_transform_array);
+ // p_normal_split_angle is unused, but kept for compatibility
+ generate_lods(p_normal_merge_angle, p_skin_pose_transform_array);
}
bool ImporterMesh::has_mesh() const {
@@ -859,10 +649,6 @@ void ImporterMesh::create_shadow_mesh() {
index_wptr[j] = vertex_remap[index];
}
- if (SurfaceTool::optimize_vertex_cache_func && surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
- SurfaceTool::optimize_vertex_cache_func((unsigned int *)index_wptr, (const unsigned int *)index_wptr, index_count, new_vertices.size());
- }
-
new_surface[RS::ARRAY_INDEX] = new_indices;
// Make sure the same LODs as the full version are used.
@@ -881,10 +667,6 @@ void ImporterMesh::create_shadow_mesh() {
index_wptr[k] = vertex_remap[index];
}
- if (SurfaceTool::optimize_vertex_cache_func && surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
- SurfaceTool::optimize_vertex_cache_func((unsigned int *)index_wptr, (const unsigned int *)index_wptr, index_count, new_vertices.size());
- }
-
lods[surfaces[i].lods[j].distance] = new_indices;
}
}
diff --git a/scene/resources/3d/importer_mesh.h b/scene/resources/3d/importer_mesh.h
index c7e3a059d6..2bdf759da6 100644
--- a/scene/resources/3d/importer_mesh.h
+++ b/scene/resources/3d/importer_mesh.h
@@ -68,9 +68,6 @@ class ImporterMesh : public Resource {
return l.distance < r.distance;
}
};
-
- void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
- static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
};
Vector<Surface> surfaces;
Vector<String> blend_shapes;
@@ -116,9 +113,9 @@ public:
void set_surface_material(int p_surface, const Ref<Material> &p_material);
- void optimize_indices_for_cache();
+ void optimize_indices();
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array, bool p_raycast_normals = false);
+ void generate_lods(float p_normal_merge_angle, Array p_skin_pose_transform_array);
void create_shadow_mesh();
Ref<ImporterMesh> get_shadow_mesh() const;
diff --git a/scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp b/scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp
index 59366592ce..74dca88423 100644
--- a/scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp
+++ b/scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp
@@ -71,7 +71,7 @@ void NavigationMeshSourceGeometryData3D::append_arrays(const Vector<float> &p_ve
bool NavigationMeshSourceGeometryData3D::has_data() {
RWLockRead read_lock(geometry_rwlock);
return vertices.size() && indices.size();
-};
+}
void NavigationMeshSourceGeometryData3D::clear() {
RWLockWrite write_lock(geometry_rwlock);
diff --git a/scene/resources/3d/primitive_meshes.h b/scene/resources/3d/primitive_meshes.h
index 85f46a482a..e68ac7fb26 100644
--- a/scene/resources/3d/primitive_meshes.h
+++ b/scene/resources/3d/primitive_meshes.h
@@ -545,7 +545,7 @@ private:
ContourPoint(const Vector2 &p_pt, bool p_sharp) {
point = p_pt;
sharp = p_sharp;
- };
+ }
};
struct ContourInfo {
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 57a4e35f7a..f0b182503a 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1048,7 +1048,7 @@ int Animation::find_track(const NodePath &p_path, const TrackType p_type) const
}
};
return -1;
-};
+}
Animation::TrackType Animation::get_cache_type(TrackType p_type) {
if (p_type == Animation::TYPE_BEZIER) {
diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp
index 3a021720c6..3a0c207a5d 100644
--- a/scene/resources/camera_attributes.cpp
+++ b/scene/resources/camera_attributes.cpp
@@ -487,7 +487,7 @@ void CameraAttributesPhysical::_bind_methods() {
ADD_GROUP("Auto Exposure", "auto_exposure_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value");
-};
+}
CameraAttributesPhysical::CameraAttributesPhysical() {
_update_exposure();
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f8c70c3002..b5e23e9832 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -130,10 +130,7 @@ int Environment::get_canvas_max_layer() const {
void Environment::set_camera_feed_id(int p_id) {
bg_camera_feed_id = p_id;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
-#endif
+ RS::get_singleton()->environment_set_camera_feed_id(environment, bg_camera_feed_id);
}
int Environment::get_camera_feed_id() const {
diff --git a/scene/resources/external_texture.cpp b/scene/resources/external_texture.cpp
index 0552bbd081..c8b714372a 100644
--- a/scene/resources/external_texture.cpp
+++ b/scene/resources/external_texture.cpp
@@ -39,12 +39,14 @@ void ExternalTexture::_bind_methods() {
}
uint64_t ExternalTexture::get_external_texture_id() const {
+ _ensure_created();
return RenderingServer::get_singleton()->texture_get_native_handle(texture);
}
void ExternalTexture::set_size(const Size2 &p_size) {
if (p_size.width > 0 && p_size.height > 0 && p_size != size) {
size = p_size;
+ _ensure_created();
RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
emit_changed();
}
@@ -57,6 +59,7 @@ Size2 ExternalTexture::get_size() const {
void ExternalTexture::set_external_buffer_id(uint64_t p_external_buffer) {
if (p_external_buffer != external_buffer) {
external_buffer = p_external_buffer;
+ _ensure_created();
RenderingServer::get_singleton()->texture_external_update(texture, size.width, size.height, external_buffer);
}
}
@@ -74,11 +77,29 @@ bool ExternalTexture::has_alpha() const {
}
RID ExternalTexture::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = RenderingServer::get_singleton()->texture_2d_placeholder_create();
+ using_placeholder = true;
+ }
return texture;
}
+void ExternalTexture::_ensure_created() const {
+ if (texture.is_valid() && !using_placeholder) {
+ return;
+ }
+
+ RID new_texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
+ if (using_placeholder) {
+ DEV_ASSERT(texture.is_valid());
+ RenderingServer::get_singleton()->texture_replace(texture, new_texture);
+ using_placeholder = false;
+ } else {
+ texture = new_texture;
+ }
+}
+
ExternalTexture::ExternalTexture() {
- texture = RenderingServer::get_singleton()->texture_external_create(size.width, size.height);
}
ExternalTexture::~ExternalTexture() {
diff --git a/scene/resources/external_texture.h b/scene/resources/external_texture.h
index 96bcd8d0fe..cd60bcc030 100644
--- a/scene/resources/external_texture.h
+++ b/scene/resources/external_texture.h
@@ -38,10 +38,13 @@ class ExternalTexture : public Texture2D {
GDCLASS(ExternalTexture, Texture2D);
private:
- RID texture;
+ mutable RID texture;
+ mutable bool using_placeholder = false;
Size2 size = Size2(256, 256);
uint64_t external_buffer = 0;
+ void _ensure_created() const;
+
protected:
static void _bind_methods();
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 5e4136f449..a4677d917d 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -647,13 +647,13 @@ void FontFile::_convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz)
wa[ofs_dst + 1] = r[ofs_src + 3];
}
}
- Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r));
+ Ref<Image> img_r = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_r));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r);
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g);
- Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b));
+ Ref<Image> img_b = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_b));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b);
- Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a));
+ Ref<Image> img_a = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_a));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a);
}
@@ -738,22 +738,22 @@ void FontFile::_convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz)
}
}
}
- Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r));
+ Ref<Image> img_r = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_r));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r);
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g);
- Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b));
+ Ref<Image> img_b = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_b));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b);
- Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a));
+ Ref<Image> img_a = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_a));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a);
- Ref<Image> img_ro = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ro));
+ Ref<Image> img_ro = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_ro));
set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 0, img_ro);
- Ref<Image> img_go = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_go));
+ Ref<Image> img_go = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_go));
set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 1, img_go);
- Ref<Image> img_bo = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_bo));
+ Ref<Image> img_bo = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_bo));
set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 2, img_bo);
- Ref<Image> img_ao = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ao));
+ Ref<Image> img_ao = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_ao));
set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 3, img_ao);
}
@@ -806,10 +806,10 @@ void FontFile::_convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz) {
}
}
}
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_RGBA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g);
- Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_o));
+ Ref<Image> img_o = memnew(Image(w, h, false, Image::FORMAT_RGBA8, imgdata_o));
set_texture_image(0, Vector2i(p_sz, 1), p_page, img_o);
}
@@ -838,7 +838,7 @@ void FontFile::_convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, in
wg[ofs_dst + 1] = r[ofs_src + p_ch];
}
}
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_g);
}
@@ -878,10 +878,10 @@ void FontFile::_convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, in
}
}
}
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g);
- Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_o));
+ Ref<Image> img_o = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_o));
set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_o);
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 4d1d733f8b..848ae2713d 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -45,23 +45,23 @@ void MeshConvexDecompositionSettings::set_max_concavity(real_t p_max_concavity)
real_t MeshConvexDecompositionSettings::get_max_concavity() const {
return max_concavity;
-};
+}
void MeshConvexDecompositionSettings::set_symmetry_planes_clipping_bias(real_t p_symmetry_planes_clipping_bias) {
symmetry_planes_clipping_bias = CLAMP(p_symmetry_planes_clipping_bias, 0.0, 1.0);
-};
+}
real_t MeshConvexDecompositionSettings::get_symmetry_planes_clipping_bias() const {
return symmetry_planes_clipping_bias;
-};
+}
void MeshConvexDecompositionSettings::set_revolution_axes_clipping_bias(real_t p_revolution_axes_clipping_bias) {
revolution_axes_clipping_bias = CLAMP(p_revolution_axes_clipping_bias, 0.0, 1.0);
-};
+}
real_t MeshConvexDecompositionSettings::get_revolution_axes_clipping_bias() const {
return revolution_axes_clipping_bias;
-};
+}
void MeshConvexDecompositionSettings::set_min_volume_per_convex_hull(real_t p_min_volume_per_convex_hull) {
min_volume_per_convex_hull = CLAMP(p_min_volume_per_convex_hull, 0.0001, 0.01);
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index e234a81c88..4a318a10f0 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1431,8 +1431,8 @@ void ResourceFormatLoaderText::get_recognized_extensions_for_type(const String &
p_extensions->push_back("tscn");
}
- // Don't allow .tres for PackedScenes.
- if (p_type != "PackedScene") {
+ // Don't allow .tres for PackedScenes or GDExtension.
+ if (p_type != "PackedScene" && p_type != "GDExtension") {
p_extensions->push_back("tres");
}
}
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 24d17108d5..d163a42fa9 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -32,6 +32,7 @@
#include "shader.compat.inc"
#include "core/io/file_access.h"
+#include "scene/main/scene_tree.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering_server.h"
@@ -138,6 +139,14 @@ String Shader::get_code() const {
return code;
}
+void Shader::inspect_native_shader_code() {
+ SceneTree *st = SceneTree::get_singleton();
+ RID _shader = get_rid();
+ if (st && _shader.is_valid()) {
+ st->call_group_flags(SceneTree::GROUP_CALL_DEFERRED, "_native_shader_source_visualizer", "_inspect_shader", _shader);
+ }
+}
+
void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups) const {
_update_shader();
_check_shader_rid();
@@ -267,6 +276,9 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Shader::inspect_native_shader_code);
+ ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
BIND_ENUM_CONSTANT(MODE_SPATIAL);
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 18197419f3..7234d37579 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -88,6 +88,8 @@ public:
void set_code(const String &p_code);
String get_code() const;
+ void inspect_native_shader_code();
+
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
void set_default_texture_parameter(const StringName &p_name, const Ref<Texture> &p_texture, int p_index = 0);
diff --git a/scene/resources/style_box_flat.cpp b/scene/resources/style_box_flat.cpp
index 15816925c1..202ab3615b 100644
--- a/scene/resources/style_box_flat.cpp
+++ b/scene/resources/style_box_flat.cpp
@@ -596,10 +596,10 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
ADD_GROUP("Border Width", "border_width_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_border_width", "get_border_width", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_border_width", "get_border_width", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_border_width", "get_border_width", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_border_width", "get_border_width", SIDE_BOTTOM);
ADD_GROUP("Border", "border_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
@@ -607,18 +607,18 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "border_blend"), "set_border_blend", "get_border_blend");
ADD_GROUP("Corner Radius", "corner_radius_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,1024,1,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_left", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_top_right", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_TOP_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_right", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "corner_radius_bottom_left", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_corner_radius", "get_corner_radius", CORNER_BOTTOM_LEFT);
ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
ADD_GROUP("Expand Margins", "expand_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,100,1,or_greater,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 6921885ee0..c230cf1b70 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -33,10 +33,10 @@
#define EQ_VERTEX_DIST 0.00001
SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
+SurfaceTool::OptimizeVertexFetchRemapFunc SurfaceTool::optimize_vertex_fetch_remap_func = nullptr;
SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr;
SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr;
-SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr;
SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr;
SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr;
SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr;
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index a072df5bee..68dc9e7198 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -80,18 +80,24 @@ public:
enum {
/* Do not move vertices that are located on the topological border (vertices on triangle edges that don't have a paired triangle). Useful for simplifying portions of the larger mesh. */
SIMPLIFY_LOCK_BORDER = 1 << 0, // From meshopt_SimplifyLockBorder
+ /* Improve simplification performance assuming input indices are a sparse subset of the mesh. Note that error becomes relative to subset extents. */
+ SIMPLIFY_SPARSE = 1 << 1, // From meshopt_SimplifySparse
+ /* Treat error limit and resulting error as absolute instead of relative to mesh extents. */
+ SIMPLIFY_ERROR_ABSOLUTE = 1 << 2, // From meshopt_SimplifyErrorAbsolute
+ /* Remove disconnected parts of the mesh during simplification incrementally, regardless of the topological restrictions inside components. */
+ SIMPLIFY_PRUNE = 1 << 3, // From meshopt_SimplifyPrune
};
typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
static OptimizeVertexCacheFunc optimize_vertex_cache_func;
+ typedef size_t (*OptimizeVertexFetchRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
+ static OptimizeVertexFetchRemapFunc optimize_vertex_fetch_remap_func;
typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options, float *r_error);
static SimplifyFunc simplify_func;
- typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, const float *attributes, size_t attribute_stride, const float *attribute_weights, size_t attribute_count, size_t target_index_count, float target_error, unsigned int options, float *result_error);
+ typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, const float *attributes, size_t attribute_stride, const float *attribute_weights, size_t attribute_count, const unsigned char *vertex_lock, size_t target_index_count, float target_error, unsigned int options, float *result_error);
static SimplifyWithAttribFunc simplify_with_attrib_func;
typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
static SimplifyScaleFunc simplify_scale_func;
- typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error);
- static SimplifySloppyFunc simplify_sloppy_func;
typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size);
static GenerateRemapFunc generate_remap_func;
typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap);
@@ -113,7 +119,7 @@ private:
SmoothGroupVertex(const Vertex &p_vertex) {
vertex = p_vertex.vertex;
smooth_group = p_vertex.smooth_group;
- };
+ }
};
struct SmoothGroupVertexHasher {
@@ -216,7 +222,9 @@ public:
void clear();
- LocalVector<Vertex> &get_vertex_array() { return vertex_array; }
+ LocalVector<Vertex> &get_vertex_array() {
+ return vertex_array;
+ }
void create_from_triangle_arrays(const Array &p_arrays);
void create_from_arrays(const Array &p_arrays, Mesh::PrimitiveType p_primitive_type = Mesh::PRIMITIVE_TRIANGLES);
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 7512955fb3..8b7f21fa9a 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -152,7 +152,7 @@ public:
int hit_test(const Point2 &p_coords) const;
- Mutex &get_mutex() const { return _thread_safe_; };
+ Mutex &get_mutex() const { return _thread_safe_; }
TextParagraph(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
TextParagraph();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d0e55f4065..f1bc83eb42 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
- shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
+ shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
default: {
shader_code += " COLOR.rgb = vec3(0.0);\n";
@@ -1921,13 +1921,13 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
for (const KeyValue<String, Varying> &E : varyings) {
- p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "varyings", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
for (const KeyValue<String, Variant> &E : preview_params) {
- p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("preview_params"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "preview_params", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
}
#endif // TOOLS_ENABLED