diff options
Diffstat (limited to 'scene/resources')
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 9 | ||||
-rw-r--r-- | scene/resources/material.cpp | 17 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_2d_twoboneik.cpp | 2 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 16 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 20 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 16 |
7 files changed, 33 insertions, 49 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index c9d92cea3f..aa271e6f4b 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -433,7 +433,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("font_color", "TextEdit", control_font_color); - theme->set_color("font_selected_color", "TextEdit", control_font_pressed_color); + theme->set_color("font_selected_color", "TextEdit", Color(0, 0, 0, 0)); theme->set_color("font_readonly_color", "TextEdit", control_font_disabled_color); theme->set_color("font_placeholder_color", "TextEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1)); @@ -476,7 +476,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("completion_scroll_hovered_color", "CodeEdit", control_font_pressed_color * Color(1, 1, 1, 0.4)); theme->set_color("completion_font_color", "CodeEdit", Color(0.67, 0.67, 0.67)); theme->set_color("font_color", "CodeEdit", control_font_color); - theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0)); + theme->set_color("font_selected_color", "CodeEdit", Color(0, 0, 0, 0)); theme->set_color("font_readonly_color", "CodeEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("font_placeholder_color", "CodeEdit", control_font_placeholder_color); theme->set_color("font_outline_color", "CodeEdit", Color(1, 1, 1)); @@ -959,7 +959,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_font_size("mono_font_size", "RichTextLabel", -1); theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1)); - theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0)); + theme->set_color("font_selected_color", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8)); theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0)); @@ -980,6 +980,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("table_even_row_bg", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_color("table_border", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_constant("text_highlight_h_padding", "RichTextLabel", 3 * scale); + theme->set_constant("text_highlight_v_padding", "RichTextLabel", 3 * scale); + // Containers theme->set_icon("h_grabber", "SplitContainer", icons["hsplitter"]); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 8ae217dd1f..10d193f950 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -107,18 +107,15 @@ Shader::Mode Material::get_shader_mode() const { } bool Material::_can_do_next_pass() const { - bool ret; - if (GDVIRTUAL_CALL(_can_do_next_pass, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_CALL(_can_do_next_pass, ret); + return ret; } + bool Material::_can_use_render_priority() const { - bool ret; - if (GDVIRTUAL_CALL(_can_use_render_priority, ret)) { - return ret; - } - return false; + bool ret = false; + GDVIRTUAL_CALL(_can_use_render_priority, ret); + return ret; } void Material::_bind_methods() { diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp index 0ae0e31120..1b7354853d 100644 --- a/scene/resources/skeleton_modification_2d.cpp +++ b/scene/resources/skeleton_modification_2d.cpp @@ -127,7 +127,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color"); } #endif // TOOLS_ENABLED diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp index d3c62e441f..6593f476f5 100644 --- a/scene/resources/skeleton_modification_2d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp @@ -212,7 +212,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() { Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4); #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color"); + bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color"); } #endif // TOOLS_ENABLED diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index cd893d8c23..f379f88bed 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -43,12 +43,9 @@ float StyleBox::get_style_margin(Side p_side) const { } bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const { - bool ret; - if (GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret)) { - return ret; - } - - return true; + bool ret = true; + GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret); + return ret; } void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const { @@ -109,11 +106,8 @@ Point2 StyleBox::get_offset() const { Size2 StyleBox::get_center_size() const { Size2 ret; - if (GDVIRTUAL_CALL(_get_center_size, ret)) { - return ret; - } - - return Size2(); + GDVIRTUAL_CALL(_get_center_size, ret); + return ret; } Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index fbcf140925..5232e8fcab 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -60,20 +60,14 @@ Size2 Texture2D::get_size() const { } bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { - bool ret; - if (GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret)) { - return ret; - } - - return true; + bool ret = true; + GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret); + return ret; } bool Texture2D::has_alpha() const { - bool ret; - if (GDVIRTUAL_CALL(_has_alpha, ret)) { - return ret; - } - - return true; + bool ret = true; + GDVIRTUAL_CALL(_has_alpha, ret); + return ret; } void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { @@ -653,7 +647,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si Image::Format format = Image::Format(f->get_32()); if (data_format == DATA_FORMAT_PNG || data_format == DATA_FORMAT_WEBP || data_format == DATA_FORMAT_BASIS_UNIVERSAL) { - //look for a PNG or WEBP file inside + //look for a PNG or WebP file inside int sw = w; int sh = h; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 640f6dfcb7..b30ca3e721 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -456,11 +456,9 @@ void VisualShaderNodeCustom::update_ports() { } String VisualShaderNodeCustom::get_caption() const { - String ret; - if (GDVIRTUAL_CALL(_get_name, ret)) { - return ret; - } - return "Unnamed"; + String ret = "Unnamed"; + GDVIRTUAL_CALL(_get_name, ret); + return ret; } int VisualShaderNodeCustom::get_input_port_count() const { @@ -559,11 +557,9 @@ String VisualShaderNodeCustom::generate_global_per_func(Shader::Mode p_mode, Vis } bool VisualShaderNodeCustom::is_available(Shader::Mode p_mode, VisualShader::Type p_type) const { - bool ret; - if (GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret)) { - return ret; - } - return true; + bool ret = true; + GDVIRTUAL_CALL(_is_available, p_mode, p_type, ret); + return ret; } void VisualShaderNodeCustom::set_input_port_default_value(int p_port, const Variant &p_value, const Variant &p_prev_value) { |