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-rw-r--r--scene/2d/navigation_region_2d.cpp35
-rw-r--r--scene/2d/navigation_region_2d.h3
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/navigation_mesh_source_geometry_data_2d.cpp138
-rw-r--r--scene/resources/navigation_mesh_source_geometry_data_2d.h78
-rw-r--r--scene/resources/navigation_polygon.cpp132
-rw-r--r--scene/resources/navigation_polygon.h51
7 files changed, 433 insertions, 6 deletions
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 670a2c641c..706b26bd05 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -179,10 +179,6 @@ void NavigationRegion2D::_notification(int p_what) {
}
void NavigationRegion2D::set_navigation_polygon(const Ref<NavigationPolygon> &p_navigation_polygon) {
- if (p_navigation_polygon == navigation_polygon) {
- return;
- }
-
if (navigation_polygon.is_valid()) {
navigation_polygon->disconnect_changed(callable_mp(this, &NavigationRegion2D::_navigation_polygon_changed));
}
@@ -226,6 +222,32 @@ RID NavigationRegion2D::get_navigation_map() const {
return RID();
}
+void NavigationRegion2D::bake_navigation_polygon(bool p_on_thread) {
+ ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "The SceneTree can only be parsed on the main thread. Call this function from the main thread or use call_deferred().");
+ ERR_FAIL_COND_MSG(!navigation_polygon.is_valid(), "Baking the navigation polygon requires a valid `NavigationPolygon` resource.");
+
+ Ref<NavigationMeshSourceGeometryData2D> source_geometry_data;
+ source_geometry_data.instantiate();
+
+ NavigationServer2D::get_singleton()->parse_source_geometry_data(navigation_polygon, source_geometry_data, this);
+
+ if (p_on_thread) {
+ NavigationServer2D::get_singleton()->bake_from_source_geometry_data_async(navigation_polygon, source_geometry_data, callable_mp(this, &NavigationRegion2D::_bake_finished).bind(navigation_polygon));
+ } else {
+ NavigationServer2D::get_singleton()->bake_from_source_geometry_data(navigation_polygon, source_geometry_data, callable_mp(this, &NavigationRegion2D::_bake_finished).bind(navigation_polygon));
+ }
+}
+
+void NavigationRegion2D::_bake_finished(Ref<NavigationPolygon> p_navigation_polygon) {
+ if (!Thread::is_main_thread()) {
+ call_deferred(SNAME("_bake_finished"), p_navigation_polygon);
+ return;
+ }
+
+ set_navigation_polygon(p_navigation_polygon);
+ emit_signal(SNAME("bake_finished"));
+}
+
void NavigationRegion2D::_navigation_polygon_changed() {
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_navigation_hint())) {
queue_redraw();
@@ -290,6 +312,8 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_travel_cost", "travel_cost"), &NavigationRegion2D::set_travel_cost);
ClassDB::bind_method(D_METHOD("get_travel_cost"), &NavigationRegion2D::get_travel_cost);
+ ClassDB::bind_method(D_METHOD("bake_navigation_polygon", "on_thread"), &NavigationRegion2D::bake_navigation_polygon, DEFVAL(true));
+
ClassDB::bind_method(D_METHOD("_navigation_polygon_changed"), &NavigationRegion2D::_navigation_polygon_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navigation_polygon", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
@@ -300,6 +324,9 @@ void NavigationRegion2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constrain_avoidance"), "set_constrain_avoidance", "get_constrain_avoidance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "avoidance_layers", PROPERTY_HINT_LAYERS_AVOIDANCE), "set_avoidance_layers", "get_avoidance_layers");
+
+ ADD_SIGNAL(MethodInfo("navigation_polygon_changed"));
+ ADD_SIGNAL(MethodInfo("bake_finished"));
}
#ifndef DISABLE_DEPRECATED
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 0a48b10f47..36e889877a 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -114,6 +114,9 @@ public:
PackedStringArray get_configuration_warnings() const override;
+ void bake_navigation_polygon(bool p_on_thread);
+ void _bake_finished(Ref<NavigationPolygon> p_navigation_polygon);
+
NavigationRegion2D();
~NavigationRegion2D();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 19c4b62eaf..03085edb86 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -172,6 +172,7 @@
#include "scene/resources/mesh_texture.h"
#include "scene/resources/multimesh.h"
#include "scene/resources/navigation_mesh.h"
+#include "scene/resources/navigation_mesh_source_geometry_data_2d.h"
#include "scene/resources/navigation_mesh_source_geometry_data_3d.h"
#include "scene/resources/navigation_polygon.h"
#include "scene/resources/packed_scene.h"
@@ -956,6 +957,7 @@ void register_scene_types() {
GDREGISTER_CLASS(PathFollow2D);
GDREGISTER_CLASS(NavigationMesh);
+ GDREGISTER_CLASS(NavigationMeshSourceGeometryData2D);
GDREGISTER_CLASS(NavigationMeshSourceGeometryData3D);
GDREGISTER_CLASS(NavigationPolygon);
GDREGISTER_CLASS(NavigationRegion2D);
diff --git a/scene/resources/navigation_mesh_source_geometry_data_2d.cpp b/scene/resources/navigation_mesh_source_geometry_data_2d.cpp
new file mode 100644
index 0000000000..3dde6dbff6
--- /dev/null
+++ b/scene/resources/navigation_mesh_source_geometry_data_2d.cpp
@@ -0,0 +1,138 @@
+/**************************************************************************/
+/* navigation_mesh_source_geometry_data_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "navigation_mesh_source_geometry_data_2d.h"
+
+#include "scene/resources/mesh.h"
+
+void NavigationMeshSourceGeometryData2D::clear() {
+ traversable_outlines.clear();
+ obstruction_outlines.clear();
+}
+
+void NavigationMeshSourceGeometryData2D::_set_traversable_outlines(const Vector<Vector<Vector2>> &p_traversable_outlines) {
+ traversable_outlines = p_traversable_outlines;
+}
+
+void NavigationMeshSourceGeometryData2D::_set_obstruction_outlines(const Vector<Vector<Vector2>> &p_obstruction_outlines) {
+ obstruction_outlines = p_obstruction_outlines;
+}
+
+void NavigationMeshSourceGeometryData2D::_add_traversable_outline(const Vector<Vector2> &p_shape_outline) {
+ if (p_shape_outline.size() > 1) {
+ traversable_outlines.push_back(p_shape_outline);
+ }
+}
+
+void NavigationMeshSourceGeometryData2D::_add_obstruction_outline(const Vector<Vector2> &p_shape_outline) {
+ if (p_shape_outline.size() > 1) {
+ obstruction_outlines.push_back(p_shape_outline);
+ }
+}
+
+void NavigationMeshSourceGeometryData2D::set_traversable_outlines(const TypedArray<Vector<Vector2>> &p_traversable_outlines) {
+ traversable_outlines.resize(p_traversable_outlines.size());
+ for (int i = 0; i < p_traversable_outlines.size(); i++) {
+ traversable_outlines.write[i] = p_traversable_outlines[i];
+ }
+}
+
+TypedArray<Vector<Vector2>> NavigationMeshSourceGeometryData2D::get_traversable_outlines() const {
+ TypedArray<Vector<Vector2>> typed_array_traversable_outlines;
+ typed_array_traversable_outlines.resize(traversable_outlines.size());
+ for (int i = 0; i < typed_array_traversable_outlines.size(); i++) {
+ typed_array_traversable_outlines[i] = traversable_outlines[i];
+ }
+
+ return typed_array_traversable_outlines;
+}
+
+void NavigationMeshSourceGeometryData2D::set_obstruction_outlines(const TypedArray<Vector<Vector2>> &p_obstruction_outlines) {
+ obstruction_outlines.resize(p_obstruction_outlines.size());
+ for (int i = 0; i < p_obstruction_outlines.size(); i++) {
+ obstruction_outlines.write[i] = p_obstruction_outlines[i];
+ }
+}
+
+TypedArray<Vector<Vector2>> NavigationMeshSourceGeometryData2D::get_obstruction_outlines() const {
+ TypedArray<Vector<Vector2>> typed_array_obstruction_outlines;
+ typed_array_obstruction_outlines.resize(obstruction_outlines.size());
+ for (int i = 0; i < typed_array_obstruction_outlines.size(); i++) {
+ typed_array_obstruction_outlines[i] = obstruction_outlines[i];
+ }
+
+ return typed_array_obstruction_outlines;
+}
+
+void NavigationMeshSourceGeometryData2D::add_traversable_outline(const PackedVector2Array &p_shape_outline) {
+ if (p_shape_outline.size() > 1) {
+ Vector<Vector2> traversable_outline;
+ traversable_outline.resize(p_shape_outline.size());
+ for (int i = 0; i < p_shape_outline.size(); i++) {
+ traversable_outline.write[i] = p_shape_outline[i];
+ }
+ traversable_outlines.push_back(traversable_outline);
+ }
+}
+
+void NavigationMeshSourceGeometryData2D::add_obstruction_outline(const PackedVector2Array &p_shape_outline) {
+ if (p_shape_outline.size() > 1) {
+ Vector<Vector2> obstruction_outline;
+ obstruction_outline.resize(p_shape_outline.size());
+ for (int i = 0; i < p_shape_outline.size(); i++) {
+ obstruction_outline.write[i] = p_shape_outline[i];
+ }
+ obstruction_outlines.push_back(obstruction_outline);
+ }
+}
+
+void NavigationMeshSourceGeometryData2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("clear"), &NavigationMeshSourceGeometryData2D::clear);
+ ClassDB::bind_method(D_METHOD("has_data"), &NavigationMeshSourceGeometryData2D::has_data);
+
+ ClassDB::bind_method(D_METHOD("set_traversable_outlines", "traversable_outlines"), &NavigationMeshSourceGeometryData2D::set_traversable_outlines);
+ ClassDB::bind_method(D_METHOD("get_traversable_outlines"), &NavigationMeshSourceGeometryData2D::get_traversable_outlines);
+
+ ClassDB::bind_method(D_METHOD("set_obstruction_outlines", "obstruction_outlines"), &NavigationMeshSourceGeometryData2D::set_obstruction_outlines);
+ ClassDB::bind_method(D_METHOD("get_obstruction_outlines"), &NavigationMeshSourceGeometryData2D::get_obstruction_outlines);
+
+ ClassDB::bind_method(D_METHOD("add_traversable_outline", "shape_outline"), &NavigationMeshSourceGeometryData2D::add_traversable_outline);
+ ClassDB::bind_method(D_METHOD("add_obstruction_outline", "shape_outline"), &NavigationMeshSourceGeometryData2D::add_obstruction_outline);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "traversable_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_traversable_outlines", "get_traversable_outlines");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "obstruction_outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_obstruction_outlines", "get_obstruction_outlines");
+}
+
+NavigationMeshSourceGeometryData2D::NavigationMeshSourceGeometryData2D() {
+}
+
+NavigationMeshSourceGeometryData2D::~NavigationMeshSourceGeometryData2D() {
+ clear();
+}
diff --git a/scene/resources/navigation_mesh_source_geometry_data_2d.h b/scene/resources/navigation_mesh_source_geometry_data_2d.h
new file mode 100644
index 0000000000..f26a4e9a2e
--- /dev/null
+++ b/scene/resources/navigation_mesh_source_geometry_data_2d.h
@@ -0,0 +1,78 @@
+/**************************************************************************/
+/* navigation_mesh_source_geometry_data_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
+#define NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/navigation_polygon.h"
+
+class NavigationMeshSourceGeometryData2D : public Resource {
+ GDCLASS(NavigationMeshSourceGeometryData2D, Resource);
+
+ Vector<Vector<Vector2>> traversable_outlines;
+ Vector<Vector<Vector2>> obstruction_outlines;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void _set_traversable_outlines(const Vector<Vector<Vector2>> &p_traversable_outlines);
+ const Vector<Vector<Vector2>> &_get_traversable_outlines() const { return traversable_outlines; }
+
+ void _set_obstruction_outlines(const Vector<Vector<Vector2>> &p_obstruction_outlines);
+ const Vector<Vector<Vector2>> &_get_obstruction_outlines() const { return obstruction_outlines; }
+
+ void _add_traversable_outline(const Vector<Vector2> &p_shape_outline);
+ void _add_obstruction_outline(const Vector<Vector2> &p_shape_outline);
+
+ // kept root node transform here on the geometry data
+ // if we add this transform to all exposed functions we need to break comp on all functions later
+ // when navmesh changes from global transform to relative to navregion
+ // but if it stays here we can just remove it and change the internal functions only
+ Transform2D root_node_transform;
+
+ void set_traversable_outlines(const TypedArray<Vector<Vector2>> &p_traversable_outlines);
+ TypedArray<Vector<Vector2>> get_traversable_outlines() const;
+
+ void set_obstruction_outlines(const TypedArray<Vector<Vector2>> &p_obstruction_outlines);
+ TypedArray<Vector<Vector2>> get_obstruction_outlines() const;
+
+ void add_traversable_outline(const PackedVector2Array &p_shape_outline);
+ void add_obstruction_outline(const PackedVector2Array &p_shape_outline);
+
+ bool has_data() { return traversable_outlines.size(); };
+ void clear();
+
+ NavigationMeshSourceGeometryData2D();
+ ~NavigationMeshSourceGeometryData2D();
+};
+
+#endif // NAVIGATION_MESH_SOURCE_GEOMETRY_DATA_2D_H
diff --git a/scene/resources/navigation_polygon.cpp b/scene/resources/navigation_polygon.cpp
index e521bfb2e0..6c0e1343ec 100644
--- a/scene/resources/navigation_polygon.cpp
+++ b/scene/resources/navigation_polygon.cpp
@@ -32,6 +32,7 @@
#include "core/math/geometry_2d.h"
#include "core/os/mutex.h"
+#include "servers/navigation_server_2d.h"
#include "thirdparty/misc/polypartition.h"
@@ -229,7 +230,11 @@ void NavigationPolygon::clear_outlines() {
rect_cache_dirty = true;
}
+#ifndef DISABLE_DEPRECATED
void NavigationPolygon::make_polygons_from_outlines() {
+ WARN_PRINT("Function make_polygons_from_outlines() is deprecated."
+ "\nUse NavigationServer2D.parse_source_geometry_data() and NavigationServer2D.bake_from_source_geometry_data() instead.");
+
{
MutexLock lock(navigation_mesh_generation);
navigation_mesh.unref();
@@ -331,6 +336,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
emit_changed();
}
+#endif // DISABLE_DEPRECATED
void NavigationPolygon::set_cell_size(real_t p_cell_size) {
cell_size = p_cell_size;
@@ -341,6 +347,69 @@ real_t NavigationPolygon::get_cell_size() const {
return cell_size;
}
+void NavigationPolygon::set_parsed_geometry_type(ParsedGeometryType p_geometry_type) {
+ ERR_FAIL_INDEX(p_geometry_type, PARSED_GEOMETRY_MAX);
+ parsed_geometry_type = p_geometry_type;
+ notify_property_list_changed();
+}
+
+NavigationPolygon::ParsedGeometryType NavigationPolygon::get_parsed_geometry_type() const {
+ return parsed_geometry_type;
+}
+
+void NavigationPolygon::set_parsed_collision_mask(uint32_t p_mask) {
+ parsed_collision_mask = p_mask;
+}
+
+uint32_t NavigationPolygon::get_parsed_collision_mask() const {
+ return parsed_collision_mask;
+}
+
+void NavigationPolygon::set_parsed_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_parsed_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_parsed_collision_mask(mask);
+}
+
+bool NavigationPolygon::get_parsed_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_parsed_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+void NavigationPolygon::set_source_geometry_mode(SourceGeometryMode p_geometry_mode) {
+ ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX);
+ source_geometry_mode = p_geometry_mode;
+ notify_property_list_changed();
+}
+
+NavigationPolygon::SourceGeometryMode NavigationPolygon::get_source_geometry_mode() const {
+ return source_geometry_mode;
+}
+
+void NavigationPolygon::set_source_geometry_group_name(StringName p_group_name) {
+ source_geometry_group_name = p_group_name;
+}
+
+StringName NavigationPolygon::get_source_geometry_group_name() const {
+ return source_geometry_group_name;
+}
+
+void NavigationPolygon::set_agent_radius(real_t p_value) {
+ ERR_FAIL_COND(p_value < 0);
+ agent_radius = p_value;
+}
+
+real_t NavigationPolygon::get_agent_radius() const {
+ return agent_radius;
+}
+
void NavigationPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationPolygon::set_vertices);
ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationPolygon::get_vertices);
@@ -358,7 +427,9 @@ void NavigationPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_outline", "idx"), &NavigationPolygon::get_outline);
ClassDB::bind_method(D_METHOD("remove_outline", "idx"), &NavigationPolygon::remove_outline);
ClassDB::bind_method(D_METHOD("clear_outlines"), &NavigationPolygon::clear_outlines);
+#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("make_polygons_from_outlines"), &NavigationPolygon::make_polygons_from_outlines);
+#endif // DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationPolygon::_set_polygons);
ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationPolygon::_get_polygons);
@@ -369,10 +440,69 @@ void NavigationPolygon::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationPolygon::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationPolygon::get_cell_size);
+ ClassDB::bind_method(D_METHOD("set_parsed_geometry_type", "geometry_type"), &NavigationPolygon::set_parsed_geometry_type);
+ ClassDB::bind_method(D_METHOD("get_parsed_geometry_type"), &NavigationPolygon::get_parsed_geometry_type);
+
+ ClassDB::bind_method(D_METHOD("set_parsed_collision_mask", "mask"), &NavigationPolygon::set_parsed_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_parsed_collision_mask"), &NavigationPolygon::get_parsed_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_parsed_collision_mask_value", "layer_number", "value"), &NavigationPolygon::set_parsed_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_parsed_collision_mask_value", "layer_number"), &NavigationPolygon::get_parsed_collision_mask_value);
+
+ ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "geometry_mode"), &NavigationPolygon::set_source_geometry_mode);
+ ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationPolygon::get_source_geometry_mode);
+
+ ClassDB::bind_method(D_METHOD("set_source_geometry_group_name", "group_name"), &NavigationPolygon::set_source_geometry_group_name);
+ ClassDB::bind_method(D_METHOD("get_source_geometry_group_name"), &NavigationPolygon::get_source_geometry_group_name);
+
+ ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationPolygon::set_agent_radius);
+ ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationPolygon::get_agent_radius);
+
ClassDB::bind_method(D_METHOD("clear"), &NavigationPolygon::clear);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "0.01,500.0,0.01,or_greater,suffix:px"), "set_cell_size", "get_cell_size");
+
+ ADD_GROUP("Geometry", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Meshes and Static Colliders"), "set_parsed_geometry_type", "get_parsed_geometry_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "parsed_collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_parsed_collision_mask", "get_parsed_collision_mask");
+ ADD_PROPERTY_DEFAULT("parsed_collision_mask", 0xFFFFFFFF);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source_geometry_mode", PROPERTY_HINT_ENUM, "Root Node Children,Group With Children,Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "source_geometry_group_name"), "set_source_geometry_group_name", "get_source_geometry_group_name");
+ ADD_PROPERTY_DEFAULT("source_geometry_group_name", StringName("navigation_polygon_source_geometry_group"));
+ ADD_GROUP("Cells", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_size", PROPERTY_HINT_RANGE, "1.0,50.0,1.0,or_greater,suffix:px"), "set_cell_size", "get_cell_size");
+ ADD_GROUP("Agents", "agent_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_radius", PROPERTY_HINT_RANGE, "0.0,500.0,0.01,or_greater,suffix:px"), "set_agent_radius", "get_agent_radius");
+
+ BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MESH_INSTANCES);
+ BIND_ENUM_CONSTANT(PARSED_GEOMETRY_STATIC_COLLIDERS);
+ BIND_ENUM_CONSTANT(PARSED_GEOMETRY_BOTH);
+ BIND_ENUM_CONSTANT(PARSED_GEOMETRY_MAX);
+
+ BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_ROOT_NODE_CHILDREN);
+ BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN);
+ BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_GROUPS_EXPLICIT);
+ BIND_ENUM_CONSTANT(SOURCE_GEOMETRY_MAX);
+}
+
+void NavigationPolygon::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "parsed_collision_mask") {
+ if (parsed_geometry_type == PARSED_GEOMETRY_MESH_INSTANCES) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ return;
+ }
+ }
+
+ if (p_property.name == "parsed_source_group_name") {
+ if (source_geometry_mode == SOURCE_GEOMETRY_ROOT_NODE_CHILDREN) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ return;
+ }
+ }
+}
+
+NavigationPolygon::NavigationPolygon() {
+ navigation_mesh.instantiate();
}
diff --git a/scene/resources/navigation_polygon.h b/scene/resources/navigation_polygon.h
index 7926709a9e..4a6a97e2e7 100644
--- a/scene/resources/navigation_polygon.h
+++ b/scene/resources/navigation_polygon.h
@@ -43,6 +43,7 @@ class NavigationPolygon : public Resource {
};
Vector<Polygon> polygons;
Vector<Vector<Vector2>> outlines;
+ Vector<Vector<Vector2>> baked_outlines;
mutable Rect2 item_rect;
mutable bool rect_cache_dirty = true;
@@ -55,6 +56,7 @@ class NavigationPolygon : public Resource {
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &p_property) const;
void _set_polygons(const TypedArray<Vector<int32_t>> &p_array);
TypedArray<Vector<int32_t>> _get_polygons() const;
@@ -68,6 +70,28 @@ public:
bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
#endif
+ enum ParsedGeometryType {
+ PARSED_GEOMETRY_MESH_INSTANCES = 0,
+ PARSED_GEOMETRY_STATIC_COLLIDERS,
+ PARSED_GEOMETRY_BOTH,
+ PARSED_GEOMETRY_MAX
+ };
+
+ enum SourceGeometryMode {
+ SOURCE_GEOMETRY_ROOT_NODE_CHILDREN = 0,
+ SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN,
+ SOURCE_GEOMETRY_GROUPS_EXPLICIT,
+ SOURCE_GEOMETRY_MAX
+ };
+
+ real_t agent_radius = 10.0f;
+
+ ParsedGeometryType parsed_geometry_type = PARSED_GEOMETRY_BOTH;
+ uint32_t parsed_collision_mask = 0xFFFFFFFF;
+
+ SourceGeometryMode source_geometry_mode = SOURCE_GEOMETRY_ROOT_NODE_CHILDREN;
+ StringName source_geometry_group_name = "navigation_polygon_source_group";
+
void set_vertices(const Vector<Vector2> &p_vertices);
Vector<Vector2> get_vertices() const;
@@ -82,11 +106,33 @@ public:
int get_outline_count() const;
void clear_outlines();
+#ifndef DISABLE_DEPRECATED
void make_polygons_from_outlines();
+#endif // DISABLE_DEPRECATED
+ void set_polygons(const Vector<Vector<int>> &p_polygons);
+ const Vector<Vector<int>> &get_polygons() const;
Vector<int> get_polygon(int p_idx);
void clear_polygons();
+ void set_parsed_geometry_type(ParsedGeometryType p_geometry_type);
+ ParsedGeometryType get_parsed_geometry_type() const;
+
+ void set_parsed_collision_mask(uint32_t p_mask);
+ uint32_t get_parsed_collision_mask() const;
+
+ void set_parsed_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_parsed_collision_mask_value(int p_layer_number) const;
+
+ void set_source_geometry_mode(SourceGeometryMode p_geometry_mode);
+ SourceGeometryMode get_source_geometry_mode() const;
+
+ void set_source_geometry_group_name(StringName p_group_name);
+ StringName get_source_geometry_group_name() const;
+
+ void set_agent_radius(real_t p_value);
+ real_t get_agent_radius() const;
+
Ref<NavigationMesh> get_navigation_mesh();
void set_cell_size(real_t p_cell_size);
@@ -94,8 +140,11 @@ public:
void clear();
- NavigationPolygon() {}
+ NavigationPolygon();
~NavigationPolygon() {}
};
+VARIANT_ENUM_CAST(NavigationPolygon::ParsedGeometryType);
+VARIANT_ENUM_CAST(NavigationPolygon::SourceGeometryMode);
+
#endif // NAVIGATION_POLYGON_H