diff options
Diffstat (limited to 'scene')
33 files changed, 1074 insertions, 554 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 67b14692a2..ee33ff88d4 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -192,6 +192,11 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { queue_redraw(); } +void GPUParticles2D::set_interp_to_end(float p_interp) { + interp_to_end_factor = CLAMP(p_interp, 0.0, 1.0); + RS::get_singleton()->particles_set_interp_to_end(particles, interp_to_end_factor); +} + #ifdef TOOLS_ENABLED void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) { show_visibility_rect = p_show_visibility_rect; @@ -318,6 +323,10 @@ bool GPUParticles2D::get_interpolate() const { return interpolate; } +float GPUParticles2D::get_interp_to_end() const { + return interp_to_end_factor; +} + PackedStringArray GPUParticles2D::get_configuration_warnings() const { PackedStringArray warnings = Node2D::get_configuration_warnings(); @@ -423,6 +432,15 @@ NodePath GPUParticles2D::get_sub_emitter() const { return sub_emitter; } +void GPUParticles2D::set_amount_ratio(float p_ratio) { + amount_ratio = p_ratio; + RenderingServer::get_singleton()->particles_set_amount_ratio(particles, p_ratio); +} + +float GPUParticles2D::get_amount_ratio() const { + return amount_ratio; +} + void GPUParticles2D::restart() { RS::get_singleton()->particles_restart(particles); RS::get_singleton()->particles_set_emitting(particles, true); @@ -670,6 +688,8 @@ void GPUParticles2D::_notification(int p_what) { } else { RS::get_singleton()->particles_set_speed_scale(particles, 0); } + set_process_internal(true); + previous_position = get_global_position(); } break; case NOTIFICATION_EXIT_TREE: { @@ -692,6 +712,12 @@ void GPUParticles2D::_notification(int p_what) { } break; case NOTIFICATION_INTERNAL_PROCESS: { + RS::get_singleton()->particles_set_emitter_velocity(particles, + Vector3((get_global_position() - previous_position).x, + (get_global_position() - previous_position).y, + 0.0) / + get_process_delta_time()); + previous_position = get_global_position(); if (one_shot) { time += get_process_delta_time(); if (time > emission_time) { @@ -730,6 +756,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale); ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size); + ClassDB::bind_method(D_METHOD("set_interp_to_end", "interp"), &GPUParticles2D::set_interp_to_end); ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting); ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount); @@ -746,6 +773,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale); ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size); + ClassDB::bind_method(D_METHOD("get_interp_to_end"), &GPUParticles2D::get_interp_to_end); ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order); ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order); @@ -776,11 +804,15 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &GPUParticles2D::convert_from_particles); + ClassDB::bind_method(D_METHOD("set_amount_ratio", "ratio"), &GPUParticles2D::set_amount_ratio); + ClassDB::bind_method(D_METHOD("get_amount_ratio"), &GPUParticles2D::get_amount_ratio); + ADD_SIGNAL(MethodInfo("finished")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); @@ -794,6 +826,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interp_to_end", PROPERTY_HINT_RANGE, "0.00,1.0,0.001"), "set_interp_to_end", "get_interp_to_end"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size"); ADD_GROUP("Drawing", ""); @@ -829,6 +862,7 @@ GPUParticles2D::GPUParticles2D() { set_emitting(true); set_one_shot(false); set_amount(8); + set_amount_ratio(1.0); set_lifetime(1); set_fixed_fps(0); set_fractional_delta(true); diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index 3a342e2c22..40831cd30e 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -52,6 +52,7 @@ private: bool signal_canceled = false; bool one_shot = false; int amount = 0; + float amount_ratio = 1.0; double lifetime = 0.0; double pre_process_time = 0.0; real_t explosiveness_ratio = 0.0; @@ -62,6 +63,8 @@ private: int fixed_fps = 0; bool fractional_delta = false; bool interpolate = true; + float interp_to_end_factor = 0; + Vector2 previous_position; #ifdef TOOLS_ENABLED bool show_visibility_rect = false; #endif @@ -114,6 +117,7 @@ public: void set_trail_lifetime(double p_seconds); void set_trail_sections(int p_sections); void set_trail_section_subdivisions(int p_subdivisions); + void set_interp_to_end(float p_interp); #ifdef TOOLS_ENABLED void set_show_visibility_rect(bool p_show_visibility_rect); @@ -136,6 +140,7 @@ public: double get_trail_lifetime() const; int get_trail_sections() const; int get_trail_section_subdivisions() const; + float get_interp_to_end() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; @@ -152,6 +157,9 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; + void set_amount_ratio(float p_ratio); + float get_amount_ratio() const; + PackedStringArray get_configuration_warnings() const override; void set_sub_emitter(const NodePath &p_path); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 7b0bd7e26c..b1c5677726 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -197,10 +197,10 @@ void TileMapLayer::_rendering_update() { if (!canvas_item.is_valid()) { RID ci = rs->canvas_item_create(); rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item()); - rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000); canvas_item = ci; } RID &ci = canvas_item; + rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000); rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled); rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid()); rs->canvas_item_set_z_index(ci, z_index); @@ -4518,14 +4518,26 @@ PackedStringArray TileMap::get_configuration_warnings() const { } } - // Check if Y-sort is enabled on a layer but not on the node. if (!is_y_sort_enabled()) { + // Check if Y-sort is enabled on a layer but not on the node. for (const Ref<TileMapLayer> &layer : layers) { if (layer->is_y_sort_enabled()) { warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself.")); break; } } + } else { + // Check if Y-sort is enabled on the node, but not on any of the layers. + bool need_warning = true; + for (const Ref<TileMapLayer> &layer : layers) { + if (layer->is_y_sort_enabled()) { + need_warning = false; + break; + } + } + if (need_warning) { + warnings.push_back(RTR("The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the TileMap's layers.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole.")); + } } // Check if we are in isometric mode without Y-sort enabled. diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 12f13bee2f..fc84b3308e 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -61,6 +61,8 @@ void GPUParticles3D::set_emitting(bool p_emitting) { } else { set_process_internal(false); } + } else { + set_process_internal(true); } emitting = p_emitting; @@ -79,20 +81,20 @@ void GPUParticles3D::set_lifetime(double p_lifetime) { RS::get_singleton()->particles_set_lifetime(particles, lifetime); } +void GPUParticles3D::set_interp_to_end(float p_interp) { + interp_to_end_factor = CLAMP(p_interp, 0.0, 1.0); + RS::get_singleton()->particles_set_interp_to_end(particles, interp_to_end_factor); +} + void GPUParticles3D::set_one_shot(bool p_one_shot) { one_shot = p_one_shot; RS::get_singleton()->particles_set_one_shot(particles, one_shot); if (is_emitting()) { - set_process_internal(true); if (!one_shot) { RenderingServer::get_singleton()->particles_restart(particles); } } - - if (!one_shot) { - set_process_internal(false); - } } void GPUParticles3D::set_pre_process_time(double p_time) { @@ -154,6 +156,10 @@ double GPUParticles3D::get_lifetime() const { return lifetime; } +float GPUParticles3D::get_interp_to_end() const { + return interp_to_end_factor; +} + bool GPUParticles3D::get_one_shot() const { return one_shot; } @@ -401,9 +407,7 @@ void GPUParticles3D::restart() { time = 0; emission_time = lifetime * (1 - explosiveness_ratio); active_time = lifetime * (2 - explosiveness_ratio); - if (one_shot) { - set_process_internal(true); - } + set_process_internal(true); } AABB GPUParticles3D::capture_aabb() const { @@ -456,6 +460,9 @@ void GPUParticles3D::_notification(int p_what) { // Use internal process when emitting and one_shot is on so that when // the shot ends the editor can properly update. case NOTIFICATION_INTERNAL_PROCESS: { + RS::get_singleton()->particles_set_emitter_velocity(particles, (get_global_position() - previous_position) / get_process_delta_time()); + previous_position = get_global_position(); + if (one_shot) { time += get_process_delta_time(); if (time > emission_time) { @@ -477,6 +484,7 @@ void GPUParticles3D::_notification(int p_what) { } break; case NOTIFICATION_ENTER_TREE: { + set_process_internal(false); if (sub_emitter != NodePath()) { _attach_sub_emitter(); } @@ -485,6 +493,8 @@ void GPUParticles3D::_notification(int p_what) { } else { RS::get_singleton()->particles_set_speed_scale(particles, 0); } + previous_position = get_global_transform().origin; + set_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { @@ -641,6 +651,15 @@ void GPUParticles3D::convert_from_particles(Node *p_particles) { #undef CONVERT_PARAM } +void GPUParticles3D::set_amount_ratio(float p_ratio) { + amount_ratio = p_ratio; + RS::get_singleton()->particles_set_amount_ratio(particles, p_ratio); +} + +float GPUParticles3D::get_amount_ratio() const { + return amount_ratio; +} + void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting); ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount); @@ -657,6 +676,7 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale); ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size); + ClassDB::bind_method(D_METHOD("set_interp_to_end", "interp"), &GPUParticles3D::set_interp_to_end); ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles3D::is_emitting); ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles3D::get_amount); @@ -673,6 +693,7 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale); ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size); + ClassDB::bind_method(D_METHOD("get_interp_to_end"), &GPUParticles3D::get_interp_to_end); ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles3D::set_draw_order); @@ -706,14 +727,19 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &GPUParticles3D::convert_from_particles); + ClassDB::bind_method(D_METHOD("set_amount_ratio", "ratio"), &GPUParticles3D::set_amount_ratio); + ClassDB::bind_method(D_METHOD("get_amount_ratio"), &GPUParticles3D::get_amount_ratio); + ADD_SIGNAL(MethodInfo("finished")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interp_to_end", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_interp_to_end", "get_interp_to_end"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale"); @@ -767,6 +793,7 @@ GPUParticles3D::GPUParticles3D() { one_shot = false; // Needed so that set_emitting doesn't access uninitialized values set_emitting(true); set_one_shot(false); + set_amount_ratio(1.0); set_amount(8); set_lifetime(1); set_fixed_fps(30); diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h index f3df4f1929..ae9349817c 100644 --- a/scene/3d/gpu_particles_3d.h +++ b/scene/3d/gpu_particles_3d.h @@ -65,6 +65,7 @@ private: bool signal_canceled = false; bool one_shot = false; int amount = 0; + float amount_ratio = 1.0; double lifetime = 0.0; double pre_process_time = 0.0; real_t explosiveness_ratio = 0.0; @@ -93,6 +94,8 @@ private: double time = 0.0; double emission_time = 0.0; double active_time = 0.0; + float interp_to_end_factor = 0; + Vector3 previous_position; void _attach_sub_emitter(); @@ -120,9 +123,11 @@ public: void set_collision_base_size(real_t p_ratio); void set_trail_enabled(bool p_enabled); void set_trail_lifetime(double p_seconds); + void set_interp_to_end(float p_interp); bool is_emitting() const; int get_amount() const; + double get_lifetime() const; bool get_one_shot() const; double get_pre_process_time() const; @@ -135,6 +140,10 @@ public: real_t get_collision_base_size() const; bool is_trail_enabled() const; double get_trail_lifetime() const; + float get_interp_to_end() const; + + void set_amount_ratio(float p_ratio); + float get_amount_ratio() const; void set_fixed_fps(int p_count); int get_fixed_fps() const; diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index 7c752545db..fec4bc2b05 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -884,6 +884,8 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const { } } + memdelete_arr(work_memory); + return image3d; } diff --git a/scene/animation/animation_mixer.cpp b/scene/animation/animation_mixer.cpp index d99f5aa3e4..cca1c6efbb 100644 --- a/scene/animation/animation_mixer.cpp +++ b/scene/animation/animation_mixer.cpp @@ -868,6 +868,27 @@ bool AnimationMixer::_update_caches() { track_value->is_continuous |= anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE; track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE; + // TODO: Currently, misc type cannot be blended. In the future, + // it should have a separate blend weight, just as bool is converted to 0 and 1. + // Then, it should provide the correct precedence value. + switch (track_value->init_value.get_type()) { + case Variant::NIL: + case Variant::STRING_NAME: + case Variant::NODE_PATH: + case Variant::RID: + case Variant::OBJECT: + case Variant::CALLABLE: + case Variant::SIGNAL: + case Variant::DICTIONARY: + case Variant::ARRAY: { + WARN_PRINT_ONCE_ED("AnimationMixer: '" + String(E) + "', Value Track: '" + String(path) + "' uses a non-numeric type as key value with UpdateMode.UPDATE_CONTINUOUS. This will not be blended correctly, so it is forced to UpdateMode.UPDATE_DISCRETE."); + track_value->is_continuous = false; + break; + } + default: { + } + } + if (was_continuous != track_value->is_continuous) { WARN_PRINT_ONCE_ED("Value Track: " + String(path) + " has different update modes between some animations may be blended. Blending prioritizes UpdateMode.UPDATE_CONTINUOUS, so the process treat UpdateMode.UPDATE_DISCRETE as UpdateMode.UPDATE_CONTINUOUS with InterpolationType.INTERPOLATION_NEAREST."); } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2d4f2cbceb..b3285d4cfc 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -544,12 +544,12 @@ bool AnimationPlayer::is_valid() const { } double AnimationPlayer::get_current_animation_position() const { - ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation"); + ERR_FAIL_NULL_V_MSG(playback.current.from, 0, "AnimationPlayer has no current animation."); return playback.current.pos; } double AnimationPlayer::get_current_animation_length() const { - ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation"); + ERR_FAIL_NULL_V_MSG(playback.current.from, 0, "AnimationPlayer has no current animation."); return playback.current.from->animation->get_length(); } diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 1b8c410101..c778129eb6 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -675,7 +675,7 @@ bool CallbackTweener::step(double &r_delta) { return false; } - if (!callback.get_object()) { + if (!callback.is_valid()) { return false; } @@ -740,7 +740,7 @@ bool MethodTweener::step(double &r_delta) { return false; } - if (!callback.get_object()) { + if (!callback.is_valid()) { return false; } diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 20fcf9cba7..40c276e4e0 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -479,19 +479,8 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { accept_event(); return; } - if (k->is_action("ui_home", true)) { - code_completion_current_selected = 0; - code_completion_force_item_center = -1; - queue_redraw(); - accept_event(); - return; - } - if (k->is_action("ui_end", true)) { - code_completion_current_selected = code_completion_options.size() - 1; - code_completion_force_item_center = -1; - queue_redraw(); - accept_event(); - return; + if (k->is_action("ui_text_caret_line_start", true) || k->is_action("ui_text_caret_line_end", true)) { + cancel_code_completion(); } if (k->is_action("ui_text_completion_replace", true) || k->is_action("ui_text_completion_accept", true)) { confirm_code_completion(k->is_action("ui_text_completion_replace", true)); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index be05273a09..2d2e964449 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -676,7 +676,7 @@ void FileDialog::update_file_list() { files.pop_front(); } - if (mode != FILE_MODE_SAVE_FILE) { + if (mode != FILE_MODE_SAVE_FILE && mode != FILE_MODE_OPEN_DIR) { // Select the first file from list if nothing is selected. if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) { tree->get_root()->get_first_child()->select(0); diff --git a/scene/gui/graph_element.cpp b/scene/gui/graph_element.cpp index 5129fdd135..7fa5b0ceec 100644 --- a/scene/gui/graph_element.cpp +++ b/scene/gui/graph_element.cpp @@ -150,7 +150,7 @@ void GraphElement::gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; if (mb.is_valid()) { - ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphElement must be the child of a GraphEdit node."); + ERR_FAIL_NULL_MSG(get_parent_control(), "GraphElement must be the child of a GraphEdit node."); if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { Vector2 mpos = mb->get_position(); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index ec6d5f01f1..9de86d1877 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -486,6 +486,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { if (k->is_action("ui_cancel")) { callable_mp((Control *)this, &Control::release_focus).call_deferred(); + accept_event(); return; } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index e3b0a18325..2e4a35e1d3 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -2170,14 +2170,16 @@ int PopupMenu::get_item_count() const { void PopupMenu::scroll_to_item(int p_idx) { ERR_FAIL_INDEX(p_idx, items.size()); - // Scroll item into view (upwards). - if (items[p_idx]._ofs_cache - scroll_container->get_v_scroll() < -control->get_position().y) { - scroll_container->set_v_scroll(items[p_idx]._ofs_cache + control->get_position().y); - } - - // Scroll item into view (downwards). - if (items[p_idx]._ofs_cache + items[p_idx]._height_cache - scroll_container->get_v_scroll() > -control->get_position().y + scroll_container->get_size().height) { - scroll_container->set_v_scroll(items[p_idx]._ofs_cache + items[p_idx]._height_cache + control->get_position().y); + // Calculate the position of the item relative to the visible area. + int item_y = items[p_idx]._ofs_cache; + int visible_height = scroll_container->get_size().height; + int relative_y = item_y - scroll_container->get_v_scroll(); + + // If item is not fully visible, adjust scroll. + if (relative_y < 0) { + scroll_container->set_v_scroll(item_y); + } else if (relative_y + items[p_idx]._height_cache > visible_height) { + scroll_container->set_v_scroll(item_y + items[p_idx]._height_cache - visible_height); } } diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index b4cd201e6a..7768c2d84e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -1143,8 +1143,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o if (is_inside_tree() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { fx_offset = fx_offset.round(); } - - Vector2i char_off = char_xform.get_origin(); + Vector2 char_off = char_xform.get_origin(); // Draw glyph outlines. const Color modulated_outline_color = font_outline_color * Color(1, 1, 1, font_color.a); @@ -1389,8 +1388,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o if (is_inside_tree() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { fx_offset = fx_offset.round(); } + Vector2 char_off = char_xform.get_origin(); - Vector2i char_off = char_xform.get_origin(); Transform2D char_reverse_xform; char_reverse_xform.set_origin(-char_off); char_xform = char_xform * char_reverse_xform; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 2f5c05859f..073f164bdd 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -212,9 +212,6 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, bool p_text_chan for (int i = 0; i < spans; i++) { TS->shaped_set_span_update_font(r, i, font->get_rids(), font_size, font->get_opentype_features()); } - for (int i = 0; i < TextServer::SPACING_MAX; i++) { - TS->shaped_text_set_spacing(r, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); - } } // Apply tab align. diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index e78789edbd..2d3166270b 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2770,21 +2770,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x -= theme_cache.h_separation; } - if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) { - if (enable_recursive_folding && p_mod->is_shift_pressed()) { - p_item->set_collapsed_recursive(!p_item->is_collapsed()); - } else { - p_item->set_collapsed(!p_item->is_collapsed()); - } - return -1; //collapse/uncollapse because nothing can be done with item - } - const TreeItem::Cell &c = p_item->cells[col]; - bool already_selected = c.selected; - bool already_cursor = (p_item == selected_item) && col == selected_col; - - if (!cache.rtl && p_item->cells[col].buttons.size()) { + if (!cache.rtl && !p_item->cells[col].buttons.is_empty()) { int button_w = 0; for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = p_item->cells[col].buttons[j].texture; @@ -2827,6 +2815,18 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int col_width -= w + theme_cache.button_margin; } + if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) { + if (enable_recursive_folding && p_mod->is_shift_pressed()) { + p_item->set_collapsed_recursive(!p_item->is_collapsed()); + } else { + p_item->set_collapsed(!p_item->is_collapsed()); + } + return -1; // Collapse/uncollapse, because nothing can be done with the item. + } + + bool already_selected = c.selected; + bool already_cursor = (p_item == selected_item) && col == selected_col; + if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) { /* process selection */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 584e08d32e..f44e3de203 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1855,7 +1855,7 @@ void Node::_set_owner_nocheck(Node *p_owner) { } void Node::_release_unique_name_in_owner() { - ERR_FAIL_NULL(data.owner); // Sanity check. + ERR_FAIL_NULL(data.owner); // Safety check. StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String()); Node **which = data.owner->data.owned_unique_nodes.getptr(key); if (which == nullptr || *which != this) { @@ -1865,7 +1865,7 @@ void Node::_release_unique_name_in_owner() { } void Node::_acquire_unique_name_in_owner() { - ERR_FAIL_NULL(data.owner); // Sanity check. + ERR_FAIL_NULL(data.owner); // Safety check. StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String()); Node **which = data.owner->data.owned_unique_nodes.getptr(key); if (which != nullptr && *which != this) { @@ -1938,7 +1938,7 @@ Node *Node::get_owner() const { } void Node::_clean_up_owner() { - ERR_FAIL_NULL(data.owner); // Sanity check. + ERR_FAIL_NULL(data.owner); // Safety check. if (data.unique_name_in_owner) { _release_unique_name_in_owner(); diff --git a/scene/main/node.h b/scene/main/node.h index 2a45b70139..94c6893170 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -411,7 +411,7 @@ public: Window *get_last_exclusive_window() const; _FORCE_INLINE_ SceneTree *get_tree() const { - ERR_FAIL_COND_V(!data.tree, nullptr); + ERR_FAIL_NULL_V(data.tree, nullptr); return data.tree; } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 368fd8fae0..fd5aa65428 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2734,7 +2734,7 @@ Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subw bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) { - ERR_FAIL_COND_V(gui.currently_dragged_subwindow == nullptr, false); + ERR_FAIL_NULL_V(gui.currently_dragged_subwindow, false); Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { @@ -4019,6 +4019,17 @@ void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, } } +void Viewport::set_disable_2d(bool p_disable) { + ERR_MAIN_THREAD_GUARD; + disable_2d = p_disable; + RenderingServer::get_singleton()->viewport_set_disable_2d(viewport, disable_2d); +} + +bool Viewport::is_2d_disabled() const { + ERR_READ_THREAD_GUARD_V(false); + return disable_2d; +} + void Viewport::set_disable_3d(bool p_disable) { ERR_MAIN_THREAD_GUARD; disable_3d = p_disable; @@ -4461,6 +4472,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_as_audio_listener_3d", "enable"), &Viewport::set_as_audio_listener_3d); ClassDB::bind_method(D_METHOD("is_audio_listener_3d"), &Viewport::is_audio_listener_3d); + ClassDB::bind_method(D_METHOD("set_disable_2d", "disable"), &Viewport::set_disable_2d); + ClassDB::bind_method(D_METHOD("is_2d_disabled"), &Viewport::is_2d_disabled); + ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d); ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled); @@ -4485,6 +4499,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_vrs_texture", "texture"), &Viewport::set_vrs_texture); ClassDB::bind_method(D_METHOD("get_vrs_texture"), &Viewport::get_vrs_texture); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_2d"), "set_disable_2d", "is_2d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 65777c973f..247c9e0928 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -283,6 +283,7 @@ private: void _update_audio_listener_2d(); + bool disable_2d = false; bool disable_3d = false; void _propagate_viewport_notification(Node *p_node, int p_what); @@ -738,6 +739,9 @@ public: void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far); void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far); + void set_disable_2d(bool p_disable); + bool is_2d_disabled() const; + void set_disable_3d(bool p_disable); bool is_3d_disabled() const; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 71ec9b29c5..2c28dc31d6 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -779,7 +779,7 @@ void Window::set_visible(bool p_visible) { return; } - ERR_FAIL_COND_MSG(get_parent() == nullptr, "Can't change visibility of main window."); + ERR_FAIL_NULL_MSG(get_parent(), "Can't change visibility of main window."); visible = p_visible; diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index c49da1ded1..af1f9da2b5 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -4398,7 +4398,7 @@ struct AnimationCompressionDataState { PacketData packet; packet.frame = p_frame; for (int i = 0; i < 3; i++) { - ERR_FAIL_COND_V(p_key[i] > 65535, false); // Sanity check + ERR_FAIL_COND_V(p_key[i] > 65535, false); // Safety checks. packet.data[i] = p_key[i]; } @@ -4544,7 +4544,7 @@ struct AnimationCompressionDataState { } int32_t delta = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]); - ERR_FAIL_COND(delta < -32768 || delta > 32767); //sanity check + ERR_FAIL_COND(delta < -32768 || delta > 32767); // Safety check. uint16_t deltau; if (delta < 0) { @@ -4556,7 +4556,7 @@ struct AnimationCompressionDataState { } } if (bits_used != 0) { - ERR_FAIL_COND(bit_buffer > 0xFF); // Sanity check + ERR_FAIL_COND(bit_buffer > 0xFF); // Safety check. data.push_back(bit_buffer); } @@ -4645,7 +4645,7 @@ Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_ values[0] = CLAMP(int32_t(blend * 65535.0), 0, 65535); } break; default: { - ERR_FAIL_V(Vector3i()); //sanity check + ERR_FAIL_V(Vector3i()); // Safety check. } break; } @@ -4819,7 +4819,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol break; } - ERR_FAIL_COND(key_frame < base_page_frame); // Sanity check, should never happen + ERR_FAIL_COND(key_frame < base_page_frame); // Safety check, should never happen. if (key_frame - base_page_frame >= max_frames_per_page) { // Invalid because beyond the max frames allowed per page @@ -5260,7 +5260,7 @@ bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Ve // So, the last frame found still has a time that is less than the required frame, // will have to interpolate with the first frame of the next timekey. - if ((uint32_t)packet_idx < time_key_count - 1) { // Sanity check but should not matter much, otherwise current next packet is last packet + if ((uint32_t)packet_idx < time_key_count - 1) { // Safety check but should not matter much, otherwise current next packet is last packet. uint16_t time_key_data_next = time_keys[(packet_idx + 1) * 2 + 1]; uint32_t data_offset_next = (time_key_data_next & 0xFFF) * 4; // Lower 12 bits diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 258e3e90c3..d2aabf7d5c 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -1808,7 +1808,7 @@ real_t Curve3D::_sample_baked_tilt(Interval p_interval) const { } // Internal method for getting posture at a baked point. Assuming caller -// make all sanity checks. +// make all safety checks. Basis Curve3D::_compose_posture(int p_index) const { Vector3 forward = baked_forward_vector_cache[p_index]; diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index dbc74d7c87..0112ffd452 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -175,7 +175,7 @@ void ImmediateMesh::surface_end() { AABB aabb; { - surface_vertex_create_cache.resize(vertex_stride * vertices.size()); + surface_vertex_create_cache.resize((vertex_stride + normal_tangent_stride) * vertices.size()); uint8_t *surface_vertex_ptr = surface_vertex_create_cache.ptrw(); for (uint32_t i = 0; i < vertices.size(); i++) { { diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 39b3acfe3f..461dbbec2f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -3079,6 +3079,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : flags[FLAG_ALBEDO_TEXTURE_MSDF] = false; flags[FLAG_USE_TEXTURE_REPEAT] = true; + current_key.invalid_key = 1; + _mark_initialized(callable_mp(this, &BaseMaterial3D::_queue_shader_change)); } diff --git a/scene/resources/material.h b/scene/resources/material.h index 8cd583c709..a631f77598 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -325,6 +325,7 @@ private: uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1); uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1); // booleans + uint64_t invalid_key : 1; uint64_t deep_parallax : 1; uint64_t grow : 1; uint64_t proximity_fade : 1; diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index dbb286c6e7..3e710e1f27 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -50,6 +50,7 @@ void ParticleProcessMaterial::init_shaders() { shader_names->initial_angle_min = "initial_angle_min"; shader_names->angular_velocity_min = "angular_velocity_min"; shader_names->orbit_velocity_min = "orbit_velocity_min"; + shader_names->radial_velocity_min = "radial_velocity_min"; shader_names->linear_accel_min = "linear_accel_min"; shader_names->radial_accel_min = "radial_accel_min"; shader_names->tangent_accel_min = "tangent_accel_min"; @@ -58,11 +59,14 @@ void ParticleProcessMaterial::init_shaders() { shader_names->hue_variation_min = "hue_variation_min"; shader_names->anim_speed_min = "anim_speed_min"; shader_names->anim_offset_min = "anim_offset_min"; + shader_names->directional_velocity_min = "directional_velocity_min"; + shader_names->scale_over_velocity_min = "scale_over_velocity_min"; shader_names->initial_linear_velocity_max = "initial_linear_velocity_max"; shader_names->initial_angle_max = "initial_angle_max"; shader_names->angular_velocity_max = "angular_velocity_max"; shader_names->orbit_velocity_max = "orbit_velocity_max"; + shader_names->radial_velocity_max = "radial_velocity_max"; shader_names->linear_accel_max = "linear_accel_max"; shader_names->radial_accel_max = "radial_accel_max"; shader_names->tangent_accel_max = "tangent_accel_max"; @@ -71,22 +75,32 @@ void ParticleProcessMaterial::init_shaders() { shader_names->hue_variation_max = "hue_variation_max"; shader_names->anim_speed_max = "anim_speed_max"; shader_names->anim_offset_max = "anim_offset_max"; + shader_names->directional_velocity_max = "directional_velocity_max"; + shader_names->scale_over_velocity_max = "scale_over_velocity_max"; shader_names->angle_texture = "angle_texture"; shader_names->angular_velocity_texture = "angular_velocity_texture"; - shader_names->orbit_velocity_texture = "orbit_velocity_texture"; + shader_names->orbit_velocity_texture = "orbit_velocity_curve"; + shader_names->radial_velocity_texture = "radial_velocity_curve"; shader_names->linear_accel_texture = "linear_accel_texture"; shader_names->radial_accel_texture = "radial_accel_texture"; shader_names->tangent_accel_texture = "tangent_accel_texture"; shader_names->damping_texture = "damping_texture"; - shader_names->scale_texture = "scale_texture"; + shader_names->scale_texture = "scale_curve"; shader_names->hue_variation_texture = "hue_variation_texture"; shader_names->anim_speed_texture = "anim_speed_texture"; shader_names->anim_offset_texture = "anim_offset_texture"; + shader_names->directional_velocity_texture = "directional_velocity_curve"; + shader_names->scale_over_velocity_texture = "scale_over_velocity_curve"; shader_names->color = "color_value"; shader_names->color_ramp = "color_ramp"; + shader_names->alpha_ramp = "alpha_curve"; + shader_names->emission_ramp = "emission_curve"; shader_names->color_initial_ramp = "color_initial_ramp"; + shader_names->velocity_limit_curve = "velocity_limit_curve"; + shader_names->inherit_emitter_velocity_ratio = "inherit_emitter_velocity_ratio"; + shader_names->velocity_pivot = "velocity_pivot"; shader_names->emission_sphere_radius = "emission_sphere_radius"; shader_names->emission_box_extents = "emission_box_extents"; @@ -98,6 +112,8 @@ void ParticleProcessMaterial::init_shaders() { shader_names->emission_ring_height = "emission_ring_height"; shader_names->emission_ring_radius = "emission_ring_radius"; shader_names->emission_ring_inner_radius = "emission_ring_inner_radius"; + shader_names->emission_shape_offset = "emission_shape_offset"; + shader_names->emission_shape_scale = "emission_shape_scale"; shader_names->turbulence_enabled = "turbulence_enabled"; shader_names->turbulence_noise_strength = "turbulence_noise_strength"; @@ -134,7 +150,7 @@ void ParticleProcessMaterial::_update_shader() { dirty_materials->remove(&element); MaterialKey mk = _compute_key(); - if (mk.key == current_key.key) { + if (mk == current_key) { return; //no update required in the end } @@ -160,6 +176,7 @@ void ParticleProcessMaterial::_update_shader() { String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n"; code += "shader_type particles;\n"; + code += "render_mode disable_velocity;\n"; if (collision_scale) { code += "render_mode collision_use_scale;\n"; @@ -168,32 +185,61 @@ void ParticleProcessMaterial::_update_shader() { code += "uniform vec3 direction;\n"; code += "uniform float spread;\n"; code += "uniform float flatness;\n"; + + code += "uniform float inherit_emitter_velocity_ratio = 0;\n"; + code += "uniform float initial_linear_velocity_min;\n"; - code += "uniform float initial_angle_min;\n"; + code += "uniform float initial_linear_velocity_max;\n"; + + code += "uniform float directional_velocity_min;\n"; + code += "uniform float directional_velocity_max;\n"; + code += "uniform float angular_velocity_min;\n"; + code += "uniform float angular_velocity_max;\n"; + code += "uniform float orbit_velocity_min;\n"; + code += "uniform float orbit_velocity_max;\n"; + + code += "uniform float radial_velocity_min;\n"; + code += "uniform float radial_velocity_max;\n"; + code += "uniform float linear_accel_min;\n"; + code += "uniform float linear_accel_max;\n"; + code += "uniform float radial_accel_min;\n"; + code += "uniform float radial_accel_max;\n"; + code += "uniform float tangent_accel_min;\n"; + code += "uniform float tangent_accel_max;\n"; + code += "uniform float damping_min;\n"; - code += "uniform float scale_min;\n"; - code += "uniform float hue_variation_min;\n"; - code += "uniform float anim_speed_min;\n"; - code += "uniform float anim_offset_min;\n"; + code += "uniform float damping_max;\n"; - code += "uniform float initial_linear_velocity_max;\n"; + code += "uniform float initial_angle_min;\n"; code += "uniform float initial_angle_max;\n"; - code += "uniform float angular_velocity_max;\n"; - code += "uniform float orbit_velocity_max;\n"; - code += "uniform float linear_accel_max;\n"; - code += "uniform float radial_accel_max;\n"; - code += "uniform float tangent_accel_max;\n"; - code += "uniform float damping_max;\n"; + + code += "uniform float scale_min;\n"; code += "uniform float scale_max;\n"; + + code += "uniform float hue_variation_min;\n"; code += "uniform float hue_variation_max;\n"; + + code += "uniform float anim_speed_min;\n"; code += "uniform float anim_speed_max;\n"; + + code += "uniform float anim_offset_min;\n"; code += "uniform float anim_offset_max;\n"; + code += "uniform float lifetime_randomness;\n"; + code += "uniform vec3 emission_shape_offset = vec3(0.);\n"; + code += "uniform vec3 emission_shape_scale = vec3(1.);\n"; + + code += "uniform vec3 velocity_pivot = vec3(0.);\n"; + + if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) { + code += "uniform float scale_over_velocity_min = 0.0;\n"; + code += "uniform float scale_over_velocity_max = 5.0;\n"; + } switch (emission_shape) { case EMISSION_SHAPE_POINT: { @@ -254,12 +300,18 @@ void ParticleProcessMaterial::_update_shader() { if (color_initial_ramp.is_valid()) { code += "uniform sampler2D color_initial_ramp : repeat_disable;\n"; } + if (alpha_curve.is_valid()) { + code += "uniform sampler2D alpha_curve : repeat_disable;\n"; + } + if (emission_curve.is_valid()) { + code += "uniform sampler2D emission_curve : repeat_disable;\n"; + } if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += "uniform sampler2D linear_velocity_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += "uniform sampler2D orbit_velocity_texture : repeat_disable;\n"; + code += "uniform sampler2D orbit_velocity_curve : repeat_disable;\n"; } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { code += "uniform sampler2D angular_velocity_texture : repeat_disable;\n"; @@ -280,16 +332,28 @@ void ParticleProcessMaterial::_update_shader() { code += "uniform sampler2D angle_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_SCALE].is_valid()) { - code += "uniform sampler2D scale_texture : repeat_disable;\n"; + code += "uniform sampler2D scale_curve : repeat_disable;\n"; } if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { - code += "uniform sampler2D hue_variation_texture : repeat_disable;\n"; + code += "uniform sampler2D hue_rot_curve : repeat_disable;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += "uniform sampler2D anim_speed_texture : repeat_disable;\n"; + code += "uniform sampler2D animation_speed_curve : repeat_disable;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += "uniform sampler2D anim_offset_texture : repeat_disable;\n"; + code += "uniform sampler2D animation_offset_curve : repeat_disable;\n"; + } + if (tex_parameters[PARAM_RADIAL_VELOCITY].is_valid()) { + code += "uniform sampler2D radial_velocity_curve : repeat_disable;\n"; + } + if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) { + code += "uniform sampler2D scale_over_velocity_curve : repeat_disable;\n"; + } + if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) { + code += "uniform sampler2D directional_velocity_curve: repeat_disable;\n"; + } + if (velocity_limit_curve.is_valid()) { + code += "uniform sampler2D velocity_limit_curve: repeat_disable;\n"; } if (collision_mode == COLLISION_RIGID) { @@ -390,6 +454,23 @@ void ParticleProcessMaterial::_update_shader() { code += " return noise_direction;\n"; code += "}\n"; } + code += "vec4 rotate_hue(vec4 current_color, float hue_rot_angle){\n"; + code += " float hue_rot_c = cos(hue_rot_angle);\n"; + code += " float hue_rot_s = sin(hue_rot_angle);\n"; + code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n"; + code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n"; + code += " vec4(-0.299, 0.413, -0.114, 0.0),\n"; + code += " vec4(-0.300, -0.588, 0.886, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n"; + code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n"; + code += " vec4(-0.328, 0.035, 0.292, 0.0),\n"; + code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; + code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; + code += " return hue_rot_mat * current_color;\n"; + code += "}\n"; //need a random function code += "\n\n"; @@ -421,398 +502,528 @@ void ParticleProcessMaterial::_update_shader() { code += "}\n"; code += "\n"; - code += "void start() {\n"; - code += " uint base_number = NUMBER;\n"; - code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; - code += " float angle_rand = rand_from_seed(alt_seed);\n"; - code += " float scale_rand = rand_from_seed(alt_seed);\n"; - code += " float hue_rot_rand = rand_from_seed(alt_seed);\n"; - code += " float anim_offset_rand = rand_from_seed(alt_seed);\n"; - if (color_initial_ramp.is_valid()) { - code += " float color_initial_rand = rand_from_seed(alt_seed);\n"; + code += "struct DisplayParameters{\n"; + code += " vec3 scale;\n"; + code += " float hue_rotation;\n"; + code += " float animation_speed;\n"; + code += " float animation_offset;\n"; + code += " float lifetime;\n"; + code += " vec4 color;\n"; + code += "};\n"; + code += "\n"; + code += "struct DynamicsParameters{\n"; + code += " float angle;\n"; + code += " float angular_velocity;\n"; + code += " float initial_velocity_multiplier;\n"; + code += " float directional_velocity;\n"; + code += " float radial_velocity;\n"; + code += " float orbit_velocity;\n"; + if (turbulence_enabled) { + code += " float turb_influence;\n"; + } + code += "};\n"; + code += "struct PhysicalParameters{\n"; + code += " float linear_accel;\n"; + code += " float radial_accel;\n"; + code += " float tangent_accel;\n"; + code += " float damping;\n"; + code += "};\n"; + + code += "\n"; + code += "void calculate_initial_physical_params(inout PhysicalParameters params, inout uint alt_seed){\n"; + code += " params.linear_accel = mix(linear_accel_min, linear_accel_min ,rand_from_seed(alt_seed));\n"; + code += " params.radial_accel = mix(radial_accel_min, radial_accel_min,rand_from_seed(alt_seed));\n"; + code += " params.tangent_accel = mix(tangent_accel_min, tangent_accel_max,rand_from_seed(alt_seed));\n"; + code += " params.damping = mix(damping_min, damping_max,rand_from_seed(alt_seed));\n"; + code += "}\n"; + code += "\n"; + code += "void calculate_initial_dynamics_params(inout DynamicsParameters params,inout uint alt_seed){\n"; + code += " // -------------------- DO NOT REORDER OPERATIONS, IT BREAKS VISUAL COMPATIBILITY\n"; + code += " // -------------------- ADD NEW OPERATIONS AT THE BOTTOM\n"; + code += " params.angle = mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n"; + code += " params.angular_velocity = mix(angular_velocity_min, angular_velocity_max, rand_from_seed(alt_seed));\n"; + code += " params.initial_velocity_multiplier = mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n"; + code += " params.directional_velocity = mix(directional_velocity_min, directional_velocity_max,rand_from_seed(alt_seed));\n"; + code += " params.radial_velocity = mix(radial_velocity_min, radial_velocity_max,rand_from_seed(alt_seed));\n"; + code += " params.orbit_velocity = mix(orbit_velocity_min, orbit_velocity_max,rand_from_seed(alt_seed));\n"; + if (turbulence_enabled) { + code += " params.turb_influence = mix(turbulence_influence_min,turbulence_influence_max,rand_from_seed(alt_seed));\n"; } + code += "}\n"; + code += "void calculate_initial_display_params(inout DisplayParameters params,inout uint alt_seed){\n"; + code += " // -------------------- DO NOT REORDER OPERATIONS, IT BREAKS VISUAL COMPATIBILITY\n"; + code += " // -------------------- ADD NEW OPERATIONS AT THE BOTTOM\n"; code += " float pi = 3.14159;\n"; code += " float degree_to_rad = pi / 180.0;\n"; - code += "\n"; - if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { + code += " params.scale = vec3(mix(scale_min, scale_max, rand_from_seed(alt_seed)));\n"; + code += " params.scale = sign(params.scale) * max(abs(params.scale), 0.001);\n"; + code += " params.hue_rotation = pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n"; + code += " params.animation_speed = mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; + code += " params.animation_offset = mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed));\n"; + code += " params.lifetime = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; + code += " params.color = color_value;\n"; + if (color_initial_ramp.is_valid()) { + code += " params.color = texture(color_initial_ramp, vec2(rand_from_seed(alt_seed)));\n"; + } + if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; + code += " parameters.color *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; } - if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_angle = 1.0;\n"; - } + code += "}\n"; - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_anim_offset = 1.0;\n"; + // process display parameters that are bound solely by lifetime + code += "void process_display_param(inout DisplayParameters parameters, float lifetime){\n"; + code += " // compile-time add textures\n"; + if (tex_parameters[PARAM_SCALE].is_valid()) { + code += " parameters.scale *= texture(scale_curve, vec2(lifetime)).rgb;\n"; } - - code += " float spread_rad = spread * degree_to_rad;\n"; - - code += " if (RESTART_VELOCITY) {\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_velocity = 1.0;\n"; + if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { + code += " parameters.hue_rotation *= texture(hue_rot_curve, vec2(lifetime)).r;\n"; } - - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " {\n"; - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; - code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; - code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n"; - code += " }\n"; - - } else { - //initiate velocity spread in 3D - code += " {\n"; - code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; - code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; - code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; - code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; - code += " vec3 direction_nrm = length(direction) > 0.0 ? normalize(direction) : vec3(0.0, 0.0, 1.0);\n"; - code += " // rotate spread to direction\n"; - code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n"; - code += " if (length(binormal) < 0.0001) {\n"; - code += " // direction is parallel to Y. Choose Z as the binormal.\n"; - code += " binormal = vec3(0.0, 0.0, 1.0);\n"; - code += " }\n"; - code += " binormal = normalize(binormal);\n"; - code += " vec3 normal = cross(binormal, direction_nrm);\n"; - code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; - code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n"; - code += " }\n"; + if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { + code += " parameters.animation_offset += texture(animation_offset_curve, vec2(lifetime)).r;\n"; } - code += " }\n"; - - code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n"; - code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle - code += " CUSTOM.y = 0.0;\n"; // phase - code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n"; - code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n\n"; // animation offset (0-1) - - code += " if (RESTART_ROT_SCALE) {\n"; - code += " TRANSFORM[0].xyz = vec3(1.0, 0.0, 0.0);\n"; - code += " TRANSFORM[1].xyz = vec3(0.0, 1.0, 0.0);\n"; - code += " TRANSFORM[2].xyz = vec3(0.0, 0.0, 1.0);\n"; - code += " }\n\n"; - - code += " if (RESTART_POSITION) {\n"; - - switch (emission_shape) { - case EMISSION_SHAPE_POINT: { - //do none, identity (will later be multiplied by emission transform) - code += " TRANSFORM[3].xyz = vec3(0.0, 0.0, 0.0);\n"; - } break; - case EMISSION_SHAPE_SPHERE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float p = rand_from_seed(alt_seed);\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n"; - } break; - case EMISSION_SHAPE_SPHERE_SURFACE: { - code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; - code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; - code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; - } break; - case EMISSION_SHAPE_BOX: { - code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; - } break; - case EMISSION_SHAPE_POINTS: - case EMISSION_SHAPE_DIRECTED_POINTS: { - code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; - - if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " {\n"; - code += " mat2 rotm;"; - code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n"; - code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n"; - code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n"; - code += " }\n"; - } else { - code += " {\n"; - code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n"; - code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n"; - code += " vec3 tangent = normalize(cross(v0, normal));\n"; - code += " vec3 bitangent = normalize(cross(tangent, normal));\n"; - code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n"; - code += " }\n"; - } - } - } break; - case EMISSION_SHAPE_RING: { - code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n"; - code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n"; - code += " vec3 axis = normalize(emission_ring_axis);\n"; - code += " vec3 ortho_axis = vec3(0.0);\n"; - code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n"; - code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n"; - code += " } else {\n"; - code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n"; - code += " }\n"; - code += " ortho_axis = normalize(ortho_axis);\n"; - code += " float s = sin(ring_spawn_angle);\n"; - code += " float c = cos(ring_spawn_angle);\n"; - code += " float oc = 1.0 - c;\n"; - code += " ortho_axis = mat3(\n"; - code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n"; - code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n"; - code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n"; - code += " ) * ortho_axis;\n"; - code += " ortho_axis = normalize(ortho_axis);\n"; - code += " TRANSFORM[3].xyz = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n"; - } break; - case EMISSION_SHAPE_MAX: { // Max value for validity check. - break; - } + if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { + code += " parameters.animation_speed *= texture(animation_speed_curve, vec2(lifetime)).r;\n"; } - code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; - // Apply noise/turbulence: initial displacement. - if (turbulence_enabled) { - code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; - code += " float turb_init_displacement = mix(turbulence_initial_displacement_min, turbulence_initial_displacement_max, rand_from_seed(alt_seed));"; - code += " TRANSFORM[3].xyz += noise_direction * turb_init_displacement;\n"; + if (color_ramp.is_valid()) { + code += " parameters.color *= texture(color_ramp, vec2(lifetime));\n"; } - code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " VELOCITY.z = 0.0;\n"; - code += " TRANSFORM[3].z = 0.0;\n"; + if (alpha_curve.is_valid()) { + code += " parameters.color.a *= texture(alpha_curve, vec2(lifetime)).r;\n"; } - code += " }\n"; - code += "}\n\n"; - - code += "void process() {\n"; - code += " uint base_number = NUMBER;\n"; - code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; - code += " float angle_rand = rand_from_seed(alt_seed);\n"; - code += " float scale_rand = rand_from_seed(alt_seed);\n"; - code += " float hue_rot_rand = rand_from_seed(alt_seed);\n"; - code += " float anim_offset_rand = rand_from_seed(alt_seed);\n"; - if (color_initial_ramp.is_valid()) { - code += " float color_initial_rand = rand_from_seed(alt_seed);\n"; + code += " parameters.color = rotate_hue(parameters.color, parameters.hue_rotation);\n"; + if (emission_curve.is_valid()) { + code += " parameters.color.rgb *= 1.0 + texture(emission_curve, vec2(lifetime)).r;\n"; } + code += "}\n"; + + code += "vec3 calculate_initial_position(inout uint alt_seed) {\n"; code += " float pi = 3.14159;\n"; code += " float degree_to_rad = pi / 180.0;\n"; - code += "\n"; - - if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { - code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; - code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; - code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; + code += " vec3 pos = vec3(0.);\n"; + if (emission_shape == EMISSION_SHAPE_POINT) { + code += " pos = vec3(0.);\n"; } - - code += " CUSTOM.y += DELTA / LIFETIME;\n"; - code += " float tv = CUSTOM.y / CUSTOM.w;\n"; - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_velocity = 1.0;\n"; + if (emission_shape == EMISSION_SHAPE_SPHERE) { + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float p = rand_from_seed(alt_seed);\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " pos = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n"; } - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; + if (emission_shape == EMISSION_SHAPE_SPHERE_SURFACE) { + code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n"; + code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n"; + code += " pos = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n"; + } + if (emission_shape == EMISSION_SHAPE_BOX) { + code += " pos = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n"; + } + if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) { + code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n"; + code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n"; + code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n"; + code += " pos = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n"; + } + if (emission_shape == EMISSION_SHAPE_RING) { + code += " \n"; + code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n"; + code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n"; + code += " vec3 axis = normalize(emission_ring_axis);\n"; + code += " vec3 ortho_axis = vec3(0.0);\n"; + code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n"; + code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n"; + code += " } else {\n"; + code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n"; + code += " }\n"; + code += " ortho_axis = normalize(ortho_axis);\n"; + code += " float s = sin(ring_spawn_angle);\n"; + code += " float c = cos(ring_spawn_angle);\n"; + code += " float oc = 1.0 - c;\n"; + code += " ortho_axis = mat3(\n"; + code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n"; + code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n"; + code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n"; + code += " ) * ortho_axis;\n"; + code += " ortho_axis = normalize(ortho_axis);\n"; + code += " pos = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n"; + } + + code += " return pos * emission_shape_scale + emission_shape_offset;\n"; + code += "}\n"; + code += "\n"; + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() || particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += "vec3 process_orbit_displacement(DynamicsParameters param, float lifetime, inout uint alt_seed, mat4 transform, mat4 emission_transform,float delta, float total_lifetime){\n"; + // No reason to run all these expensive calculation below if we have no orbit velocity + // HOWEVER + // May be a bad idea for fps consistency? + code += "if(abs(param.orbit_velocity) < 0.01){ return vec3(0.0);}\n"; + code += "\n"; + code += " vec3 displacement = vec3(0.);\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " float orbit_amount = param.orbit_velocity;\n"; + + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { + code += " orbit_amount *= texture(orbit_velocity_curve, vec2(lifetime)).r;\n"; + } + code += " if (orbit_amount != 0.0) {\n"; + code += " vec3 pos = transform[3].xyz;\n"; + code += " vec3 org = emission_transform[3].xyz;\n"; + code += " vec3 diff = pos - org;\n"; + code += " float ang = orbit_amount * delta * pi * 2.0;\n"; + code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; + code += " displacement.xy -= diff.xy;\n"; + code += " displacement.xy += rot * diff.xy;\n"; + code += " }\n"; } else { - code += " float tex_orbit_velocity = 1.0;\n"; + code += " vec3 orbit_velocities = vec3(param.orbit_velocity);\n"; + code += " orbit_velocities *= texture(orbit_velocity_curve, vec2(lifetime)).rgb;\n"; + + code += " orbit_velocities *= degree_to_rad;\n"; + code += " orbit_velocities *= delta/total_lifetime; // we wanna process those by the delta angle\n"; + code += " //vec3 local_velocity_pivot = ((emission_transform) * vec4(velocity_pivot,1.0)).xyz;\n"; + code += " // X axis\n"; + code += " vec3 local_pos = (inverse(emission_transform) * transform[3]).xyz;\n"; + code += " local_pos -= velocity_pivot;\n"; + code += " local_pos.x = 0.;\n"; + code += " mat3 x_rotation_mat = mat3(\n"; + code += " vec3(1.0,0.0,0.0),\n"; + code += " vec3(0.0, cos(orbit_velocities.x), sin(orbit_velocities.x)),\n"; + code += " vec3(0.0, -sin(orbit_velocities.x), cos(orbit_velocities.x))\n"; + code += " );\n"; + code += " vec3 new_pos = x_rotation_mat * local_pos;\n"; + code += " displacement = new_pos - local_pos;\n"; + code += "\n"; + code += " // Y axis\n"; + code += " local_pos = (inverse(emission_transform) * transform[3]).xyz;\n"; + code += " local_pos -= velocity_pivot;\n"; + code += " local_pos.y = 0.;\n"; + code += " mat3 y_rotation_mat = mat3(\n"; + code += " vec3(cos(orbit_velocities.y), 0.0, -sin(orbit_velocities.y)),\n"; + code += " vec3(0.0, 1.0,0.0),\n"; + code += " vec3(sin(orbit_velocities.y), 0.0, cos(orbit_velocities.y))\n"; + code += " );\n"; + code += " new_pos = y_rotation_mat * local_pos;\n"; + code += " displacement += new_pos - local_pos;\n"; + code += " // z axis\n"; + code += "\n"; + code += " local_pos = (inverse(emission_transform) * transform[3]).xyz;\n"; + code += " local_pos -= velocity_pivot;\n"; + code += " local_pos.z = 0.;\n"; + code += " mat3 z_rotation_mat = mat3(\n"; + code += " vec3(cos(orbit_velocities.z),-sin(orbit_velocities.z),0.0),\n"; + code += " vec3(-sin(orbit_velocities.z),cos(orbit_velocities.z), 0.0),\n"; + code += " vec3(0.0,0.0,1.0)\n"; + code += " );\n"; + code += " new_pos = z_rotation_mat * local_pos;\n"; + code += " displacement += new_pos - local_pos;\n"; + code += "\n"; } + code += " return (emission_transform * vec4(displacement, 0.0)).xyz;\n"; + code += "}\n"; + code += "\n"; + code += "\n"; } - if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_angular_velocity = 1.0;\n"; + code += "vec3 get_random_direction_from_spread(inout uint alt_seed, float spread_angle){\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + code += " vec3 velocity = vec3(0.);\n"; + code += " float spread_rad = spread_angle * degree_to_rad;\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; + code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " vec3 direction_nrm = length(direction) > 0.0 ? normalize(direction) : vec3(0.0, 0.0, 1.0);\n"; + code += " // rotate spread to direction\n"; + code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n"; + code += " if (length(binormal) < 0.0001) {\n"; + code += " // direction is parallel to Y. Choose Z as the binormal.\n"; + code += " binormal = vec3(0.0, 0.0, 1.0);\n"; + code += " }\n"; + code += " binormal = normalize(binormal);\n"; + code += " vec3 normal = cross(binormal, direction_nrm);\n"; + code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n"; + code += " return spread_direction;\n"; + + code += "}\n"; + + code += "vec3 process_radial_displacement(DynamicsParameters param, float lifetime, inout uint alt_seed, mat4 transform, mat4 emission_transform, float delta){\n"; + code += " vec3 radial_displacement = vec3(0.0);\n"; + code += " float radial_displacement_multiplier = 1.0;\n"; + if (tex_parameters[PARAM_RADIAL_VELOCITY].is_valid()) { + code += " radial_displacement_multiplier = texture(radial_velocity_curve, vec2(lifetime)).r;\n"; + } + code += " vec3 global_pivot = (emission_transform * vec4(velocity_pivot, 1.0)).xyz;\n"; + code += " if(length(transform[3].xyz - global_pivot) > 0.01){\n"; + code += " radial_displacement = normalize(transform[3].xyz - global_pivot) * radial_displacement_multiplier * param.radial_velocity;\n"; + code += " }else{radial_displacement = get_random_direction_from_spread(alt_seed, 360.0)* param.radial_velocity;} \n"; + code += " if (radial_displacement_multiplier * param.radial_velocity < 0.0){\n // Prevent inwards velocity to flicker once the point is reached."; + code += " if (length(radial_displacement) > 0.01){\n"; + code += " radial_displacement = normalize(radial_displacement) * min(abs((radial_displacement_multiplier * param.radial_velocity)), length(transform[3].xyz - global_pivot));\n"; + code += " }\n"; + code += " \n"; + code += " return radial_displacement * delta;\n"; + code += "}\n"; + if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) { + code += "vec3 process_directional_displacement(DynamicsParameters param, float lifetime_percent,mat4 transform, mat4 emission_transform, float delta){\n"; + code += " vec3 displacement = vec3(0.);\n"; + if (directional_velocity_global) { + code += " displacement = texture(directional_velocity_curve, vec2(lifetime_percent)).xyz * param.directional_velocity;\n"; + code += " displacement = (emission_transform * vec4(displacement, 0.0)).xyz;\n"; + } else { + code += " displacement = texture(directional_velocity_curve, vec2(lifetime_percent)).xyz * param.directional_velocity;\n"; + } + code += " return displacement * delta;\n"; + code += "}\n"; } + code += "\n"; + code += "void process_physical_parameters(inout PhysicalParameters params, float lifetime_percent){\n"; if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_linear_accel = 1.0;\n"; + code += " params.linear_accel *= texture(linear_accel_texture, vec2(lifetime_percent)).r;\n"; } - if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_radial_accel = 1.0;\n"; + code += " params.radial_accel *= texture(radial_accel_texture, vec2(lifetime_percent)).r;\n"; } - if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_tangent_accel = 1.0;\n"; + code += " params.tangent_accel *= texture(tangent_accel_texture, vec2(lifetime_percent)).r;\n"; } - if (tex_parameters[PARAM_DAMPING].is_valid()) { - code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_damping = 1.0;\n"; + code += " params.damping *= texture(damping_texture, vec2(lifetime_percent)).r;\n"; } + code += " \n"; + code += "}\n"; + code += "\n"; - if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_angle = 1.0;\n"; + code += "void start() {\n"; + code += " uint base_number = NUMBER;\n"; + code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; + code += " if (rand_from_seed(alt_seed) > AMOUNT_RATIO) {\n"; + code += " ACTIVE = false;\n"; + code += " }\n"; + code += " DisplayParameters params;\n"; + code += " calculate_initial_display_params(params, alt_seed);\n"; + code += " // reset alt seed?\n"; + code += " // alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; + code += " DynamicsParameters dynamic_params;\n"; + code += " calculate_initial_dynamics_params(dynamic_params, alt_seed);\n"; + code += " PhysicalParameters physics_params;\n"; + code += " calculate_initial_physical_params(physics_params, alt_seed);\n"; + code += " process_display_param(params, 0.0);\n"; + code += " \n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + code += " \n"; + code += " if (RESTART_CUSTOM){\n"; + code += " CUSTOM = vec4(0.);\n"; + code += " CUSTOM.w = params.lifetime;\n"; + code += " CUSTOM.x = dynamic_params.angle;\n"; + code += " }\n"; + code += " if (RESTART_COLOR){\n"; + code += " COLOR = params.color;\n"; + code += " }\n"; + code += " if (RESTART_ROT_SCALE) {\n"; + code += " TRANSFORM[0].xyz = vec3(1.0, 0.0, 0.0);\n"; + code += " TRANSFORM[1].xyz = vec3(0.0, 1.0, 0.0);\n"; + code += " TRANSFORM[2].xyz = vec3(0.0, 0.0, 1.0);\n"; + code += " }\n"; + code += "\n"; + code += " if (RESTART_POSITION) {\n"; + code += " TRANSFORM[3].xyz = calculate_initial_position(alt_seed);\n"; + if (turbulence_enabled) { + code += " float initial_turbulence_displacement = mix(turbulence_initial_displacement_min, turbulence_initial_displacement_max, rand_from_seed(alt_seed));\n"; + code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; + code += " TRANSFORM[3].xyz += noise_direction * initial_turbulence_displacement;\n"; } - - if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_anim_speed = 1.0;\n"; + code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n"; + code += " }\n"; + code += " if (RESTART_VELOCITY) {\n"; + code += " VELOCITY = get_random_direction_from_spread(alt_seed, spread) * dynamic_params.initial_velocity_multiplier;\n"; + code += " }\n"; + code += " process_display_param(params, 0.);\n"; + code += "// process_dynamic_parameters(dynamic_params, 0., alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n"; + code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n"; + code += " VELOCITY += EMITTER_VELOCITY * inherit_emitter_velocity_ratio;\n"; + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " VELOCITY.z = 0.;\n"; + code += " TRANSFORM[3].z = 0.;\n"; } + code += "}\n"; + code += "\n"; - if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_anim_offset = 1.0;\n"; + code += "void process() {\n"; + code += " uint base_number = NUMBER;\n"; + // TODO add optional determinism here + code += "// if (repeatable){\n"; + code += "// base_number = INDEX;\n"; + code += "// }\n"; + code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n"; + code += " DisplayParameters params;\n"; + code += " calculate_initial_display_params(params, alt_seed);\n"; + code += " DynamicsParameters dynamic_params;\n"; + code += " calculate_initial_dynamics_params(dynamic_params, alt_seed);\n"; + code += " PhysicalParameters physics_params;\n"; + code += " calculate_initial_physical_params(physics_params, alt_seed);\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; + code += "\n"; + code += " CUSTOM.y += DELTA / LIFETIME;\n"; + code += " CUSTOM.y = mix(CUSTOM.y, 1.0, INTERPOLATE_TO_END);\n"; + code += " float lifetime_percent = CUSTOM.y/ params.lifetime;\n"; + code += " if (CUSTOM.y > CUSTOM.w) {\n"; + code += " ACTIVE = false;\n"; + code += " }\n"; + code += " \n"; + code += " \n"; + code += " \n"; + code += " // will use this later to calculate final displacement and orient the particle.\n"; + code += " vec3 starting_position = TRANSFORM[3].xyz;\n"; + code += " vec3 controlled_displacement = vec3(0.0);\n"; + code += " \n"; + code += "// VELOCITY += process_physics_parameters(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n"; + code += " \n"; + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() || particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " controlled_displacement += process_orbit_displacement(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA, params.lifetime * LIFETIME);\n"; } - - code += " vec3 force = gravity;\n"; - code += " vec3 pos = TRANSFORM[3].xyz;\n"; - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " pos.z = 0.0;\n"; - } - code += " // apply linear acceleration\n"; - code += " float linear_accel_rand = rand_from_seed(alt_seed);\n"; - code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, linear_accel_rand) : vec3(0.0);\n"; - code += " // apply radial acceleration\n"; - code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; - code += " vec3 diff = pos - org;\n"; - code += " float radial_accel_rand = rand_from_seed(alt_seed);\n"; - code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, radial_accel_rand) : vec3(0.0);\n"; - code += " // apply tangential acceleration;\n"; - code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed));\n"; + code += " // calculate all velocity\n"; + code += " \n"; + code += " controlled_displacement += process_radial_displacement(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n"; + code += " \n"; + if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) { + code += " controlled_displacement += process_directional_displacement(dynamic_params, lifetime_percent, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n"; + } + code += " \n"; + code += " process_physical_parameters(physics_params, lifetime_percent);\n"; + code += " vec3 force;\n"; + code += " {\n"; + code += " // copied from previous version\n"; + code += " vec3 pos = TRANSFORM[3].xyz;\n"; + code += " force = gravity;\n"; + code += " // apply linear acceleration\n"; + code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * physics_params.linear_accel : vec3(0.0);\n"; + code += " // apply radial acceleration\n"; + code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; + code += " vec3 diff = pos - org;\n"; + code += " force += length(diff) > 0.0 ? normalize(diff) * physics_params.radial_accel : vec3(0.0);\n"; + code += " // apply tangential acceleration;\n"; + code += " float tangent_accel_val = physics_params.tangent_accel;\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n"; - + code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n"; } else { - code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; - code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n"; + code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n"; + code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n"; } if (attractor_interaction_enabled) { - code += " force += ATTRACTOR_FORCE;\n\n"; + code += " force += ATTRACTOR_FORCE;\n"; } - - code += " // apply attractor forces\n"; - code += " VELOCITY += force * DELTA;\n"; - - if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n"; + code += "\n"; + code += " // apply attractor forces\n"; + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " force.z = 0.;\n"; } - - // Apply noise/turbulence. + code += " VELOCITY += force * DELTA;\n"; + code += " }\n"; + code += " {\n"; + code += " // copied from previous version\n"; + code += " if (physics_params.damping > 0.0) {\n"; + if (!particle_flags[PARTICLE_FLAG_DAMPING_AS_FRICTION]) { + code += " float v = length(VELOCITY);\n"; + code += " v -= physics_params.damping * DELTA;\n"; + code += " if (v < 0.0) {\n"; + code += " VELOCITY = vec3(0.0);\n"; + code += " } else {\n"; + code += " VELOCITY = normalize(VELOCITY) * v;\n"; + code += " }\n"; + } else { + code += " if (length(VELOCITY) > 0.01){\n"; + code += " VELOCITY -= normalize(VELOCITY) * length(VELOCITY) * (physics_params.damping) * DELTA;\n"; + code += " }\n"; + } + code += " }\n"; + code += " \n"; + code += " }\n"; + code += " \n"; + if (collision_mode == COLLISION_RIGID) { + code += " if (COLLIDED) {\n"; + code += " if (length(VELOCITY) > 3.0) {\n"; + code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n"; + code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; + code += " VELOCITY = mix(VELOCITY,vec3(0.0),clamp(collision_friction, 0.0, 1.0));\n"; + code += " } else {\n"; + code += " VELOCITY = vec3(0.0);\n"; + // If turbulence is enabled, set the noise direction to up so the turbulence color is "neutral" + if (turbulence_enabled) { + code += " noise_direction = vec3(1.0, 0.0, 0.0);\n"; + } + code += " }\n"; + code += " }\n"; + } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { + code += " if (COLLIDED) {\n"; + code += " ACTIVE = false;\n"; + code += " }\n"; + } + code += " vec3 final_velocity = controlled_displacement/DELTA + VELOCITY;\n"; + code += " \n"; + code += " // turbulence before limiting\n"; if (turbulence_enabled) { - code += " // apply turbulence\n"; if (tex_parameters[PARAM_TURB_INFLUENCE_OVER_LIFE].is_valid()) { - code += " float turbulence_influence = textureLod(turbulence_influence_over_life, vec2(tv, 0.0), 0.0).r;\n"; + code += " float turbulence_influence = textureLod(turbulence_influence_over_life, vec2(lifetime_percent, 0.0), 0.0).r;\n"; } else { - code += " const float turbulence_influence = 1.0;\n"; - } - code += " \n"; - code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; - // If collision happened, turbulence is no longer applied. - // We don't need this check when the collision mode is "hide on contact", - // as the particle will be hidden anyway. - String extra_tab = ""; - if (collision_mode != COLLISION_RIGID) { - code += " if (!COLLIDED) {\n"; - extra_tab = " "; - } - code += extra_tab + " \n"; - code += extra_tab + " float vel_mag = length(VELOCITY);\n"; - code += extra_tab + " float vel_infl = clamp(mix(turbulence_influence_min, turbulence_influence_max, rand_from_seed(alt_seed)) * turbulence_influence, 0.0, 1.0);\n"; - code += extra_tab + " VELOCITY = mix(VELOCITY, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; - if (collision_mode != COLLISION_RIGID) { - code += " }"; + code += " float turbulence_influence = 1.0;\n"; } + code += " \n"; + code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n"; + code += " if (!COLLIDED) {\n"; + code += " \n"; + code += " float vel_mag = length(final_velocity);\n"; + code += " float vel_infl = clamp(dynamic_params.turb_influence * turbulence_influence, 0.0,1.0);\n"; + code += " final_velocity = mix(final_velocity, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n"; + code += " }\n"; } code += " \n"; - code += " // orbit velocity\n"; - if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n"; - code += " if (orbit_amount != 0.0) {\n"; - code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; - code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n"; - code += " TRANSFORM[3].xy -= diff.xy;\n"; - code += " TRANSFORM[3].xy += rot * diff.xy;\n"; + code += " // limit velocity\n"; + if (velocity_limit_curve.is_valid()) { + code += " if (length(final_velocity) > 0.001){\n"; + code += " final_velocity = normalize(final_velocity) * min(abs(length(final_velocity)), abs(texture(velocity_limit_curve, vec2(lifetime_percent)).r));\n"; code += " }\n"; } - - code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n"; - code += " if (dmp * tex_damping > 0.0) {\n"; - code += " float v = length(VELOCITY);\n"; - code += " float damp = tex_damping * dmp;\n"; - code += " v -= damp * DELTA;\n"; - code += " if (v < 0.0) {\n"; - code += " VELOCITY = vec3(0.0);\n"; - code += " } else {\n"; - code += " VELOCITY = normalize(VELOCITY) * v;\n"; - code += " }\n"; - code += " }\n"; - code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n"; - code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n"; - code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle - code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle - - // apply color - // apply hue rotation - if (tex_parameters[PARAM_SCALE].is_valid()) { - code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n"; - } else { - code += " vec3 tex_scale = vec3(1.0);\n"; + code += " \n"; + if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { + code += " final_velocity.z = 0.;\n"; } - - if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { - code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n"; - } else { - code += " float tex_hue_variation = 1.0;\n"; + code += " TRANSFORM[3].xyz += final_velocity * DELTA;\n"; + code += " \n"; + code += " \n"; + code += " process_display_param(params, lifetime_percent);\n"; + code += " \n"; + code += " float base_angle = dynamic_params.angle;\n"; + if (tex_parameters[PARAM_ANGLE].is_valid()) { + code += " base_angle *= texture(angle_texture, vec2(lifetime_percent)).r;\n"; } + if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { + code += " base_angle += CUSTOM.y * LIFETIME * dynamic_params.angular_velocity * texture(angular_velocity_texture, vec2(lifetime_percent)).r;\n"; - code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n"; - code += " float hue_rot_c = cos(hue_rot_angle);\n"; - code += " float hue_rot_s = sin(hue_rot_angle);\n"; - code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.299, 0.587, 0.114, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n"; - code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n"; - code += " vec4(-0.299, 0.413, -0.114, 0.0),\n"; - code += " vec4(-0.300, -0.588, 0.886, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n"; - code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n"; - code += " vec4(-0.328, 0.035, 0.292, 0.0),\n"; - code += " vec4(1.250, -1.050, -0.203, 0.0),\n"; - code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n"; - if (color_ramp.is_valid()) { - code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n"; } else { - code += " COLOR = hue_rot_mat * color_value;\n"; - } - - if (color_initial_ramp.is_valid()) { - code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n"; - code += " COLOR *= start_color;\n"; - } - - if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) { - code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n"; + code += " base_angle += CUSTOM.y * LIFETIME * dynamic_params.angular_velocity;\n"; } - code += "\n"; + code += " CUSTOM.x = base_angle * degree_to_rad;\n"; + code += " COLOR = params.color;\n"; if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { - code += " if (length(VELOCITY) > 0.0) {\n"; - code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; + code += " if (length(final_velocity) > 0.0) {\n"; + code += " TRANSFORM[1].xyz = normalize(final_velocity);\n"; code += " } else {\n"; code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n"; code += " }\n"; @@ -827,8 +1038,8 @@ void ParticleProcessMaterial::_update_shader() { } else { // orient particle Y towards velocity if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) { - code += " if (length(VELOCITY) > 0.0) {\n"; - code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n"; + code += " if (length(final_velocity) > 0.0) {\n"; + code += " TRANSFORM[1].xyz = normalize(final_velocity);\n"; code += " } else {\n"; code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n"; code += " }\n"; @@ -855,33 +1066,20 @@ void ParticleProcessMaterial::_update_shader() { if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) { code += " TRANSFORM[3].z = 0.0;\n"; } - - // scale by scale - code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n"; - code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n"; - code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n"; - code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n"; - code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n"; - - if (collision_mode == COLLISION_RIGID) { - code += " if (COLLIDED) {\n"; - code += " if (length(VELOCITY) > 3.0) {\n"; - code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n"; - code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n"; - code += " VELOCITY = mix(VELOCITY,vec3(0.0),clamp(collision_friction, 0.0, 1.0));\n"; - code += " } else {\n"; - code += " VELOCITY = vec3(0.0);\n"; - // If turbulence is enabled, set the noise direction to up so the turbulence color is "neutral" - if (turbulence_enabled) { - code += " noise_direction = vec3(1.0, 0.0, 0.0);\n"; - } - code += " }\n"; - code += " }\n"; - } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) { - code += " if (COLLIDED) {\n"; - code += " ACTIVE = false;\n"; - code += " }\n"; + if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) { + code += " if(length(final_velocity) > 0.001){\n"; + code += " params.scale *= texture(scale_over_velocity_curve, vec2(clamp(length(final_velocity)/(scale_over_velocity_max - scale_over_velocity_min), 0.0,1.0), 0.0)).rgb;\n"; + code += " } else {params.scale *= texture(scale_over_velocity_curve, vec2(0.0)).rgb;}\n \n"; } + code += "// params.scale *= length(final_velocity)/100.0;\n"; + code += "\n"; + code += " TRANSFORM[0].xyz *= sign(params.scale.x) * max(abs(params.scale.x), 0.001);\n"; + code += " TRANSFORM[1].xyz *= sign(params.scale.y) * max(abs(params.scale.y), 0.001);\n"; + code += " TRANSFORM[2].xyz *= sign(params.scale.z) * max(abs(params.scale.z), 0.001);\n"; + code += " \n"; + code += " // \n"; + code += " CUSTOM.z = params.animation_offset + lifetime_percent * params.animation_speed;\n"; + code += " \n"; if (sub_emitter_mode != SUB_EMITTER_DISABLED && !RenderingServer::get_singleton()->is_low_end()) { code += " int emit_count = 0;\n"; @@ -975,6 +1173,15 @@ float ParticleProcessMaterial::get_flatness() const { return flatness; } +void ParticleProcessMaterial::set_velocity_pivot(const Vector3 &p_pivot) { + velocity_pivot = p_pivot; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->velocity_pivot, p_pivot); +} + +Vector3 ParticleProcessMaterial::get_velocity_pivot() { + return velocity_pivot; +} + void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) { ERR_FAIL_INDEX(p_param, PARAM_MAX); @@ -1029,6 +1236,15 @@ void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) { case PARAM_TURB_INFLUENCE_OVER_LIFE: { // Can't happen, but silences warning } break; + case PARAM_RADIAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_min, p_value); + } break; + case PARAM_SCALE_OVER_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_min, p_value); + } break; + case PARAM_DIRECTIONAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_min, p_value); + } break; case PARAM_MAX: break; // Can't happen, but silences warning } @@ -1094,6 +1310,15 @@ void ParticleProcessMaterial::set_param_max(Parameter p_param, float p_value) { case PARAM_TURB_INFLUENCE_OVER_LIFE: { // Can't happen, but silences warning } break; + case PARAM_RADIAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_max, p_value); + } break; + case PARAM_SCALE_OVER_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_max, p_value); + } break; + case PARAM_DIRECTIONAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_max, p_value); + } break; case PARAM_MAX: break; // Can't happen, but silences warning } @@ -1107,11 +1332,15 @@ float ParticleProcessMaterial::get_param_max(Parameter p_param) const { static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) { Ref<CurveTexture> curve_tex = p_texture; - if (!curve_tex.is_valid()) { + if (curve_tex.is_valid()) { + curve_tex->ensure_default_setup(p_min, p_max); + return; + } + Ref<CurveXYZTexture> curve_xyz_tex = p_texture; + if (curve_xyz_tex.is_valid()) { + curve_xyz_tex->ensure_default_setup(p_min, p_max); return; } - - curve_tex->ensure_default_setup(p_min, p_max); } void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) { @@ -1132,6 +1361,7 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Tex case PARAM_ORBIT_VELOCITY: { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid); _adjust_curve_range(p_texture, -500, 500); + notify_property_list_changed(); } break; case PARAM_LINEAR_ACCEL: { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid); @@ -1178,6 +1408,18 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Tex case PARAM_TURB_INIT_DISPLACEMENT: { // Can't happen, but silences warning } break; + case PARAM_RADIAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_texture, tex_rid); + } break; + case PARAM_SCALE_OVER_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_texture, tex_rid); + _adjust_curve_range(p_texture, 0, 3); + notify_property_list_changed(); + } break; + case PARAM_DIRECTIONAL_VELOCITY: { + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_texture, tex_rid); + notify_property_list_changed(); + } break; case PARAM_MAX: break; // Can't happen, but silences warning } @@ -1233,6 +1475,42 @@ void ParticleProcessMaterial::set_particle_flag(ParticleFlags p_particle_flag, b } } +void ParticleProcessMaterial::set_alpha_curve(const Ref<Texture2D> &p_texture) { + alpha_curve = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->alpha_ramp, tex_rid); + _queue_shader_change(); + notify_property_list_changed(); +} + +Ref<Texture2D> ParticleProcessMaterial::get_alpha_curve() const { + return alpha_curve; +} + +void ParticleProcessMaterial::set_emission_curve(const Ref<Texture2D> &p_texture) { + emission_curve = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ramp, tex_rid); + _queue_shader_change(); + notify_property_list_changed(); +} + +Ref<Texture2D> ParticleProcessMaterial::get_emission_curve() const { + return emission_curve; +} + +void ParticleProcessMaterial::set_velocity_limit_curve(const Ref<Texture2D> &p_texture) { + velocity_limit_curve = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->velocity_limit_curve, tex_rid); + _queue_shader_change(); + notify_property_list_changed(); +} + +Ref<Texture2D> ParticleProcessMaterial::get_velocity_limit_curve() const { + return velocity_limit_curve; +} + bool ParticleProcessMaterial::get_particle_flag(ParticleFlags p_particle_flag) const { ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false); return particle_flags[p_particle_flag]; @@ -1299,6 +1577,11 @@ void ParticleProcessMaterial::set_emission_ring_inner_radius(real_t p_radius) { RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_radius); } +void ParticleProcessMaterial::set_inherit_velocity_ratio(double p_ratio) { + inherit_emitter_velocity_ratio = p_ratio; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->inherit_emitter_velocity_ratio, p_ratio); +} + ParticleProcessMaterial::EmissionShape ParticleProcessMaterial::get_emission_shape() const { return emission_shape; } @@ -1343,6 +1626,28 @@ real_t ParticleProcessMaterial::get_emission_ring_inner_radius() const { return emission_ring_inner_radius; } +void ParticleProcessMaterial::set_emission_shape_offset(const Vector3 &p_emission_shape_offset) { + emission_shape_offset = p_emission_shape_offset; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_shape_offset, p_emission_shape_offset); +} + +Vector3 ParticleProcessMaterial::get_emission_shape_offset() const { + return emission_shape_offset; +} + +void ParticleProcessMaterial::set_emission_shape_scale(const Vector3 &p_emission_shape_scale) { + emission_shape_scale = p_emission_shape_scale; + RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_shape_scale, p_emission_shape_scale); +} + +Vector3 ParticleProcessMaterial::get_emission_shape_scale() const { + return emission_shape_scale; +} + +double ParticleProcessMaterial::get_inherit_velocity_ratio() { + return inherit_emitter_velocity_ratio; +} + void ParticleProcessMaterial::set_turbulence_enabled(const bool p_turbulence_enabled) { turbulence_enabled = p_turbulence_enabled; RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_enabled, turbulence_enabled); @@ -1459,10 +1764,6 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const p_property.usage = PROPERTY_USAGE_NONE; } - if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) { - p_property.usage = PROPERTY_USAGE_NONE; - } - if (!turbulence_enabled) { if (p_property.name == "turbulence_noise_strength" || p_property.name == "turbulence_noise_scale" || @@ -1484,6 +1785,15 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const if (p_property.name == "collision_bounce" && collision_mode != COLLISION_RIGID) { p_property.usage = PROPERTY_USAGE_NONE; } + if ((p_property.name == "directional_velocity_min" || p_property.name == "directional_velocity_max") && !tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) { + p_property.usage = PROPERTY_USAGE_NONE; + } + if ((p_property.name == "scale_over_velocity_min" || p_property.name == "scale_over_velocity_max") && !tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + if ((p_property.name == "orbit_velocity_min" || p_property.name == "orbit_velocity_max") && (!tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() && !particle_flags[PARTICLE_FLAG_DISABLE_Z])) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } } void ParticleProcessMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) { @@ -1588,6 +1898,9 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticleProcessMaterial::set_direction); ClassDB::bind_method(D_METHOD("get_direction"), &ParticleProcessMaterial::get_direction); + ClassDB::bind_method(D_METHOD("set_inherit_velocity_ratio", "ratio"), &ParticleProcessMaterial::set_inherit_velocity_ratio); + ClassDB::bind_method(D_METHOD("get_inherit_velocity_ratio"), &ParticleProcessMaterial::get_inherit_velocity_ratio); + ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticleProcessMaterial::set_spread); ClassDB::bind_method(D_METHOD("get_spread"), &ParticleProcessMaterial::get_spread); @@ -1608,13 +1921,24 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticleProcessMaterial::set_color_ramp); ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticleProcessMaterial::get_color_ramp); + ClassDB::bind_method(D_METHOD("set_alpha_curve", "curve"), &ParticleProcessMaterial::set_alpha_curve); + ClassDB::bind_method(D_METHOD("get_alpha_curve"), &ParticleProcessMaterial::get_alpha_curve); + + ClassDB::bind_method(D_METHOD("set_emission_curve", "curve"), &ParticleProcessMaterial::set_emission_curve); + ClassDB::bind_method(D_METHOD("get_emission_curve"), &ParticleProcessMaterial::get_emission_curve); ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticleProcessMaterial::set_color_initial_ramp); ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticleProcessMaterial::get_color_initial_ramp); + ClassDB::bind_method(D_METHOD("set_velocity_limit_curve", "curve"), &ParticleProcessMaterial::set_velocity_limit_curve); + ClassDB::bind_method(D_METHOD("get_velocity_limit_curve"), &ParticleProcessMaterial::get_velocity_limit_curve); + ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticleProcessMaterial::set_particle_flag); ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticleProcessMaterial::get_particle_flag); + ClassDB::bind_method(D_METHOD("set_velocity_pivot", "pivot"), &ParticleProcessMaterial::set_velocity_pivot); + ClassDB::bind_method(D_METHOD("get_velocity_pivot"), &ParticleProcessMaterial::get_velocity_pivot); + ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticleProcessMaterial::set_emission_shape); ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticleProcessMaterial::get_emission_shape); @@ -1648,6 +1972,12 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticleProcessMaterial::set_emission_ring_inner_radius); ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticleProcessMaterial::get_emission_ring_inner_radius); + ClassDB::bind_method(D_METHOD("set_emission_shape_offset", "emission_shape_offset"), &ParticleProcessMaterial::set_emission_shape_offset); + ClassDB::bind_method(D_METHOD("get_emission_shape_offset"), &ParticleProcessMaterial::get_emission_shape_offset); + + ClassDB::bind_method(D_METHOD("set_emission_shape_scale", "emission_shape_scale"), &ParticleProcessMaterial::set_emission_shape_scale); + ClassDB::bind_method(D_METHOD("get_emission_shape_scale"), &ParticleProcessMaterial::get_emission_shape_scale); + ClassDB::bind_method(D_METHOD("get_turbulence_enabled"), &ParticleProcessMaterial::get_turbulence_enabled); ClassDB::bind_method(D_METHOD("set_turbulence_enabled", "turbulence_enabled"), &ParticleProcessMaterial::set_turbulence_enabled); @@ -1699,10 +2029,16 @@ void ParticleProcessMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticleProcessMaterial::set_collision_bounce); ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticleProcessMaterial::get_collision_bounce); - ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness"); - - ADD_GROUP("Emission Shape", "emission_"); + ADD_GROUP("Particle Flags", "particle_flag_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_damping_as_friction"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DAMPING_AS_FRICTION); + ADD_GROUP("Spawn", ""); + ADD_SUBGROUP("Position", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_shape_offset"), "set_emission_shape_offset", "get_emission_shape_offset"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_shape_scale"), "set_emission_shape_scale", "get_emission_shape_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents"); @@ -1714,60 +2050,87 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius"); - ADD_GROUP("Particle Flags", "particle_flag_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z); - ADD_GROUP("Direction", ""); + ADD_SUBGROUP("Angle", ""); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); + ADD_SUBGROUP("Velocity", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inherit_velocity_ratio", PROPERTY_HINT_RANGE, "0.0,1.0,0.001,or_less,or_greater"), "set_inherit_velocity_ratio", "get_inherit_velocity_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity_pivot"), "set_velocity_pivot", "get_velocity_pivot"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness"); - ADD_GROUP("Gravity", ""); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); - ADD_GROUP("Initial Velocity", "initial_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.001"), "set_spread", "get_spread"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_flatness", "get_flatness"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY); - ADD_GROUP("Angular Velocity", "angular_"); + ADD_GROUP("Animated Velocity", ""); + ADD_SUBGROUP("Velocity Limit", ""); + ADD_SUBGROUP("Angular Velocity", "angular_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY); - ADD_GROUP("Orbit Velocity", "orbit_"); + ADD_SUBGROUP("Directional Velocity", "directional_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_DIRECTIONAL_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_DIRECTIONAL_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "directional_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_DIRECTIONAL_VELOCITY); + ADD_SUBGROUP("Orbit Velocity", "orbit_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); - ADD_GROUP("Linear Accel", "linear_"); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY); + ADD_SUBGROUP("Radial Velocity", "radial_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_VELOCITY); + ADD_SUBGROUP("Velocity Limit", ""); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "velocity_limit_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_velocity_limit_curve", "get_velocity_limit_curve"); + ADD_GROUP("Accelerations", ""); + ADD_SUBGROUP("Gravity", ""); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); + ADD_SUBGROUP("Linear Accel", "linear_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL); - ADD_GROUP("Radial Accel", "radial_"); + ADD_SUBGROUP("Radial Accel", "radial_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL); - ADD_GROUP("Tangential Accel", "tangential_"); + ADD_SUBGROUP("Tangential Accel", "tangential_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL); - ADD_GROUP("Damping", ""); + ADD_SUBGROUP("Damping", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING); - ADD_GROUP("Angle", ""); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE); - ADD_GROUP("Scale", ""); + ADD_SUBGROUP("Attractor Interaction", "attractor_interaction_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled"); + + ADD_GROUP("Display", ""); + ADD_SUBGROUP("Scale", ""); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); - ADD_GROUP("Color", ""); + ADD_SUBGROUP("Scale Over Velocity", ""); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_over_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE_OVER_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_over_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE_OVER_VELOCITY); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_over_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE_OVER_VELOCITY); + + ADD_SUBGROUP("Color Curves", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_ramp", "get_color_ramp"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_initial_ramp", "get_color_initial_ramp"); - - ADD_GROUP("Hue Variation", "hue_"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "alpha_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_alpha_curve", "get_alpha_curve"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_emission_curve", "get_emission_curve"); + ADD_SUBGROUP("Hue Variation", "hue_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION); + ADD_SUBGROUP("Animation", "anim_"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); ADD_GROUP("Turbulence", "turbulence_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled"), "set_turbulence_enabled", "get_turbulence_enabled"); @@ -1781,14 +2144,11 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_initial_displacement_max", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_param_max", "get_param_max", PARAM_TURB_INIT_DISPLACEMENT); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TURB_INFLUENCE_OVER_LIFE); - ADD_GROUP("Animation", "anim_"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); - + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale"); ADD_GROUP("Sub Emitter", "sub_emitter_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency"); @@ -1796,14 +2156,6 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_collision", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_collision", "get_sub_emitter_amount_at_collision"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity"); - ADD_GROUP("Attractor Interaction", "attractor_interaction_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled"); - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale"); - BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY); BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY); @@ -1816,11 +2168,15 @@ void ParticleProcessMaterial::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION); BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED); BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET); + BIND_ENUM_CONSTANT(PARAM_RADIAL_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_DIRECTIONAL_VELOCITY); + BIND_ENUM_CONSTANT(PARAM_SCALE_OVER_VELOCITY); BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY); BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y); BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z); + BIND_ENUM_CONSTANT(PARTICLE_FLAG_DAMPING_AS_FRICTION); BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX); BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT); @@ -1877,6 +2233,8 @@ ParticleProcessMaterial::ParticleProcessMaterial() : set_param_max(PARAM_HUE_VARIATION, 0); set_param_max(PARAM_ANIM_SPEED, 0); set_param_max(PARAM_ANIM_OFFSET, 0); + set_param_min(PARAM_DIRECTIONAL_VELOCITY, 1.0); + set_param_max(PARAM_DIRECTIONAL_VELOCITY, 1.0); set_emission_shape(EMISSION_SHAPE_POINT); set_emission_sphere_radius(1); set_emission_box_extents(Vector3(1, 1, 1)); @@ -1884,6 +2242,8 @@ ParticleProcessMaterial::ParticleProcessMaterial() : set_emission_ring_height(1); set_emission_ring_radius(1); set_emission_ring_inner_radius(0); + set_emission_shape_offset(Vector3(0.0, 0.0, 0.0)); + set_emission_shape_scale(Vector3(1.0, 1.0, 1.0)); set_turbulence_enabled(false); set_turbulence_noise_speed(Vector3(0.0, 0.0, 0.0)); diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h index 533bd9636f..83228104b2 100644 --- a/scene/resources/particle_process_material.h +++ b/scene/resources/particle_process_material.h @@ -32,6 +32,7 @@ #define PARTICLE_PROCESS_MATERIAL_H #include "core/templates/rid.h" +#include "core/templates/self_list.h" #include "scene/resources/material.h" /* @@ -61,6 +62,9 @@ public: PARAM_TURB_INFLUENCE_OVER_LIFE, PARAM_TURB_VEL_INFLUENCE, PARAM_TURB_INIT_DISPLACEMENT, + PARAM_RADIAL_VELOCITY, + PARAM_DIRECTIONAL_VELOCITY, + PARAM_SCALE_OVER_VELOCITY, PARAM_MAX }; @@ -69,6 +73,7 @@ public: PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, PARTICLE_FLAG_ROTATE_Y, PARTICLE_FLAG_DISABLE_Z, + PARTICLE_FLAG_DAMPING_AS_FRICTION, PARTICLE_FLAG_MAX }; @@ -102,35 +107,37 @@ public: }; private: - union MaterialKey { - // The bit size of the struct must be kept below or equal to 32 bits. + struct MaterialKey { + // The bit size of the struct must be kept below or equal to 64 bits. // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode. - struct { - uint32_t texture_mask : 16; - uint32_t texture_color : 1; - uint32_t particle_flags : 4; - uint32_t emission_shape : 3; - uint32_t invalid_key : 1; - uint32_t has_emission_color : 1; - uint32_t sub_emitter : 2; - uint32_t attractor_enabled : 1; - uint32_t collision_mode : 2; - uint32_t collision_scale : 1; - uint32_t turbulence_enabled : 1; - }; - - uint64_t key = 0; + uint64_t texture_mask : PARAM_MAX; + uint64_t texture_color : 1; + uint64_t particle_flags : PARTICLE_FLAG_MAX - 1; + uint64_t emission_shape : 3; + uint64_t invalid_key : 1; + uint64_t has_emission_color : 1; + uint64_t sub_emitter : 2; + uint64_t attractor_enabled : 1; + uint64_t collision_mode : 2; + uint64_t collision_scale : 1; + uint64_t turbulence_enabled : 1; + uint64_t limiter_curve : 1; + uint64_t alpha_curve : 1; + uint64_t emission_curve : 1; + uint64_t has_initial_ramp : 1; + + MaterialKey() { + memset(this, 0, sizeof(MaterialKey)); + } static uint32_t hash(const MaterialKey &p_key) { - return hash_murmur3_one_32(p_key.key); + return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey)); } - bool operator==(const MaterialKey &p_key) const { - return key == p_key.key; + return memcmp(this, &p_key, sizeof(MaterialKey)) == 0; } - bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; + return memcmp(this, &p_key, sizeof(MaterialKey)) < 0; } }; @@ -145,17 +152,6 @@ private: _FORCE_INLINE_ MaterialKey _compute_key() const { MaterialKey mk; - mk.key = 0; - for (int i = 0; i < PARAM_MAX; i++) { - if (tex_parameters[i].is_valid()) { - mk.texture_mask |= (1 << i); - } - } - for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { - if (particle_flags[i]) { - mk.particle_flags |= (1 << i); - } - } mk.texture_color = color_ramp.is_valid() ? 1 : 0; mk.emission_shape = emission_shape; @@ -165,6 +161,21 @@ private: mk.attractor_enabled = attractor_interaction_enabled; mk.collision_scale = collision_scale; mk.turbulence_enabled = turbulence_enabled; + mk.limiter_curve = velocity_limit_curve.is_valid() ? 1 : 0; + mk.alpha_curve = alpha_curve.is_valid() ? 1 : 0; + mk.emission_curve = emission_curve.is_valid() ? 1 : 0; + mk.has_initial_ramp = color_initial_ramp.is_valid() ? 1 : 0; + + for (int i = 0; i < PARAM_MAX; i++) { + if (tex_parameters[i].is_valid()) { + mk.texture_mask |= ((uint64_t)1 << i); + } + } + for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { + if (particle_flags[i]) { + mk.particle_flags |= ((uint64_t)1 << i); + } + } return mk; } @@ -180,44 +191,59 @@ private: StringName initial_angle_min; StringName angular_velocity_min; StringName orbit_velocity_min; + StringName radial_velocity_min; StringName linear_accel_min; StringName radial_accel_min; StringName tangent_accel_min; StringName damping_min; StringName scale_min; + StringName scale_over_velocity_min; StringName hue_variation_min; StringName anim_speed_min; StringName anim_offset_min; + StringName directional_velocity_min; StringName initial_linear_velocity_max; StringName initial_angle_max; StringName angular_velocity_max; StringName orbit_velocity_max; + StringName radial_velocity_max; StringName linear_accel_max; StringName radial_accel_max; StringName tangent_accel_max; StringName damping_max; StringName scale_max; + StringName scale_over_velocity_max; StringName hue_variation_max; StringName anim_speed_max; StringName anim_offset_max; + StringName directional_velocity_max; StringName angle_texture; StringName angular_velocity_texture; StringName orbit_velocity_texture; + StringName radial_velocity_texture; StringName linear_accel_texture; StringName radial_accel_texture; StringName tangent_accel_texture; StringName damping_texture; StringName scale_texture; + StringName scale_over_velocity_texture; StringName hue_variation_texture; StringName anim_speed_texture; StringName anim_offset_texture; + StringName velocity_limiter_texture; + StringName directional_velocity_texture; StringName color; StringName color_ramp; + StringName alpha_ramp; + StringName emission_ramp; StringName color_initial_ramp; + StringName velocity_limit_curve; + StringName velocity_pivot; + StringName emission_sphere_radius; StringName emission_box_extents; StringName emission_texture_point_count; @@ -228,6 +254,8 @@ private: StringName emission_ring_height; StringName emission_ring_radius; StringName emission_ring_inner_radius; + StringName emission_shape_offset; + StringName emission_shape_scale; StringName turbulence_enabled; StringName turbulence_noise_strength; @@ -241,6 +269,7 @@ private: StringName turbulence_initial_displacement_max; StringName gravity; + StringName inherit_emitter_velocity_ratio; StringName lifetime_randomness; @@ -272,7 +301,13 @@ private: Ref<Texture2D> tex_parameters[PARAM_MAX]; Color color; Ref<Texture2D> color_ramp; + Ref<Texture2D> alpha_curve; + Ref<Texture2D> emission_curve; Ref<Texture2D> color_initial_ramp; + Ref<Texture2D> velocity_limit_curve; + + bool directional_velocity_global = false; + Vector3 velocity_pivot; bool particle_flags[PARTICLE_FLAG_MAX]; @@ -287,6 +322,8 @@ private: real_t emission_ring_radius = 0.0f; real_t emission_ring_inner_radius = 0.0f; int emission_point_count = 1; + Vector3 emission_shape_offset; + Vector3 emission_shape_scale; bool anim_loop = false; @@ -300,6 +337,7 @@ private: Vector3 gravity; double lifetime_randomness = 0.0; + double inherit_emitter_velocity_ratio = 0.0; SubEmitterMode sub_emitter_mode; double sub_emitter_frequency = 0.0; @@ -328,6 +366,9 @@ public: void set_flatness(float p_flatness); float get_flatness() const; + void set_velocity_pivot(const Vector3 &p_pivot); + Vector3 get_velocity_pivot(); + void set_param_min(Parameter p_param, float p_value); float get_param_min(Parameter p_param) const; @@ -337,6 +378,11 @@ public: void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture); Ref<Texture2D> get_param_texture(Parameter p_param) const; + void set_velocity_limit_curve(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_velocity_limit_curve() const; + + void set_alpha_curve(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_alpha_curve() const; void set_color(const Color &p_color); Color get_color() const; @@ -346,6 +392,9 @@ public: void set_color_initial_ramp(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_color_initial_ramp() const; + void set_emission_curve(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_emission_curve() const; + void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable); bool get_particle_flag(ParticleFlags p_particle_flag) const; @@ -391,6 +440,9 @@ public: void set_lifetime_randomness(double p_lifetime); double get_lifetime_randomness() const; + void set_inherit_velocity_ratio(double p_ratio); + double get_inherit_velocity_ratio(); + void set_attractor_interaction_enabled(bool p_enable); bool is_attractor_interaction_enabled() const; @@ -425,6 +477,12 @@ public: void set_sub_emitter_keep_velocity(bool p_enable); bool get_sub_emitter_keep_velocity() const; + void set_emission_shape_offset(const Vector3 &p_emission_shape_offset); + Vector3 get_emission_shape_offset() const; + + void set_emission_shape_scale(const Vector3 &p_emission_shape_scale); + Vector3 get_emission_shape_scale() const; + virtual RID get_shader_rid() const override; virtual Shader::Mode get_shader_mode() const override; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 6d848f5494..6c66fca254 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -2907,9 +2907,6 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { String txt = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; TS->shaped_text_add_string(text_rid, txt, font->get_rids(), font_size, font->get_opentype_features(), language); - for (int i = 0; i < TextServer::SPACING_MAX; i++) { - TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); - } TypedArray<Vector3i> stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { @@ -2927,9 +2924,6 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { for (int i = 0; i < spans; i++) { TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, font->get_opentype_features()); } - for (int i = 0; i < TextServer::SPACING_MAX; i++) { - TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); - } dirty_font = false; dirty_lines = true; diff --git a/scene/resources/skeleton_modification_2d_physicalbones.cpp b/scene/resources/skeleton_modification_2d_physicalbones.cpp index 520b2ce483..5a72eb6bd8 100644 --- a/scene/resources/skeleton_modification_2d_physicalbones.cpp +++ b/scene/resources/skeleton_modification_2d_physicalbones.cpp @@ -186,7 +186,7 @@ void SkeletonModification2DPhysicalBones::set_physical_bone_chain_length(int p_l void SkeletonModification2DPhysicalBones::fetch_physical_bones() { ERR_FAIL_NULL_MSG(stack, "No modification stack found! Cannot fetch physical bones!"); - ERR_FAIL_COND_MSG(!stack->skeleton, "No skeleton found! Cannot fetch physical bones!"); + ERR_FAIL_NULL_MSG(stack->skeleton, "No skeleton found! Cannot fetch physical bones!"); physical_bone_chain.clear(); diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index 38a865b170..98527da96b 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -200,9 +200,6 @@ void TextLine::set_bidi_override(const Array &p_override) { bool TextLine::add_string(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language, const Variant &p_meta) { ERR_FAIL_COND_V(p_font.is_null(), false); bool res = TS->shaped_text_add_string(rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language, p_meta); - for (int i = 0; i < TextServer::SPACING_MAX; i++) { - TS->shaped_text_set_spacing(rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i))); - } dirty = true; return res; } @@ -454,9 +451,6 @@ TextLine::TextLine(const String &p_text, const Ref<Font> &p_font, int p_font_siz rid = TS->create_shaped_text(p_direction, p_orientation); if (p_font.is_valid()) { TS->shaped_text_add_string(rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language); - for (int i = 0; i < TextServer::SPACING_MAX; i++) { - TS->shaped_text_set_spacing(rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i))); - } } } diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index dbf595cb29..239ecb500e 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -397,9 +397,6 @@ bool TextParagraph::set_dropcap(const String &p_text, const Ref<Font> &p_font, i TS->shaped_text_clear(dropcap_rid); dropcap_margins = p_dropcap_margins; bool res = TS->shaped_text_add_string(dropcap_rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language); - for (int i = 0; i < TextServer::SPACING_MAX; i++) { - TS->shaped_text_set_spacing(dropcap_rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i))); - } lines_dirty = true; return res; } @@ -415,9 +412,6 @@ bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_font, in _THREAD_SAFE_METHOD_ ERR_FAIL_COND_V(p_font.is_null(), false); bool res = TS->shaped_text_add_string(rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language, p_meta); - for (int i = 0; i < TextServer::SPACING_MAX; i++) { - TS->shaped_text_set_spacing(rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i))); - } lines_dirty = true; return res; } @@ -1050,9 +1044,6 @@ TextParagraph::TextParagraph(const String &p_text, const Ref<Font> &p_font, int rid = TS->create_shaped_text(p_direction, p_orientation); if (p_font.is_valid()) { TS->shaped_text_add_string(rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language); - for (int i = 0; i < TextServer::SPACING_MAX; i++) { - TS->shaped_text_set_spacing(rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i))); - } } width = p_width; } |
