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-rw-r--r--scene/2d/gpu_particles_2d.cpp34
-rw-r--r--scene/2d/gpu_particles_2d.h8
-rw-r--r--scene/2d/tile_map.cpp16
-rw-r--r--scene/3d/gpu_particles_3d.cpp43
-rw-r--r--scene/3d/gpu_particles_3d.h9
-rw-r--r--scene/3d/voxelizer.cpp2
-rw-r--r--scene/animation/animation_mixer.cpp21
-rw-r--r--scene/animation/animation_player.cpp4
-rw-r--r--scene/animation/tween.cpp4
-rw-r--r--scene/gui/code_edit.cpp15
-rw-r--r--scene/gui/file_dialog.cpp2
-rw-r--r--scene/gui/graph_element.cpp2
-rw-r--r--scene/gui/line_edit.cpp1
-rw-r--r--scene/gui/popup_menu.cpp18
-rw-r--r--scene/gui/rich_text_label.cpp5
-rw-r--r--scene/gui/text_edit.cpp3
-rw-r--r--scene/gui/tree.cpp26
-rw-r--r--scene/main/node.cpp6
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/viewport.cpp17
-rw-r--r--scene/main/viewport.h4
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/curve.cpp2
-rw-r--r--scene/resources/immediate_mesh.cpp2
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/material.h1
-rw-r--r--scene/resources/particle_process_material.cpp1218
-rw-r--r--scene/resources/particle_process_material.h124
-rw-r--r--scene/resources/primitive_meshes.cpp6
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.cpp2
-rw-r--r--scene/resources/text_line.cpp6
-rw-r--r--scene/resources/text_paragraph.cpp9
33 files changed, 1074 insertions, 554 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 67b14692a2..ee33ff88d4 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -192,6 +192,11 @@ void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
queue_redraw();
}
+void GPUParticles2D::set_interp_to_end(float p_interp) {
+ interp_to_end_factor = CLAMP(p_interp, 0.0, 1.0);
+ RS::get_singleton()->particles_set_interp_to_end(particles, interp_to_end_factor);
+}
+
#ifdef TOOLS_ENABLED
void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {
show_visibility_rect = p_show_visibility_rect;
@@ -318,6 +323,10 @@ bool GPUParticles2D::get_interpolate() const {
return interpolate;
}
+float GPUParticles2D::get_interp_to_end() const {
+ return interp_to_end_factor;
+}
+
PackedStringArray GPUParticles2D::get_configuration_warnings() const {
PackedStringArray warnings = Node2D::get_configuration_warnings();
@@ -423,6 +432,15 @@ NodePath GPUParticles2D::get_sub_emitter() const {
return sub_emitter;
}
+void GPUParticles2D::set_amount_ratio(float p_ratio) {
+ amount_ratio = p_ratio;
+ RenderingServer::get_singleton()->particles_set_amount_ratio(particles, p_ratio);
+}
+
+float GPUParticles2D::get_amount_ratio() const {
+ return amount_ratio;
+}
+
void GPUParticles2D::restart() {
RS::get_singleton()->particles_restart(particles);
RS::get_singleton()->particles_set_emitting(particles, true);
@@ -670,6 +688,8 @@ void GPUParticles2D::_notification(int p_what) {
} else {
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
+ set_process_internal(true);
+ previous_position = get_global_position();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -692,6 +712,12 @@ void GPUParticles2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
+ RS::get_singleton()->particles_set_emitter_velocity(particles,
+ Vector3((get_global_position() - previous_position).x,
+ (get_global_position() - previous_position).y,
+ 0.0) /
+ get_process_delta_time());
+ previous_position = get_global_position();
if (one_shot) {
time += get_process_delta_time();
if (time > emission_time) {
@@ -730,6 +756,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
+ ClassDB::bind_method(D_METHOD("set_interp_to_end", "interp"), &GPUParticles2D::set_interp_to_end);
ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles2D::is_emitting);
ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles2D::get_amount);
@@ -746,6 +773,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
+ ClassDB::bind_method(D_METHOD("get_interp_to_end"), &GPUParticles2D::get_interp_to_end);
ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles2D::set_draw_order);
ClassDB::bind_method(D_METHOD("get_draw_order"), &GPUParticles2D::get_draw_order);
@@ -776,11 +804,15 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &GPUParticles2D::convert_from_particles);
+ ClassDB::bind_method(D_METHOD("set_amount_ratio", "ratio"), &GPUParticles2D::set_amount_ratio);
+ ClassDB::bind_method(D_METHOD("get_amount_ratio"), &GPUParticles2D::get_amount_ratio);
+
ADD_SIGNAL(MethodInfo("finished"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles2D"), "set_sub_emitter", "get_sub_emitter");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticleProcessMaterial"), "set_process_material", "get_process_material");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
@@ -794,6 +826,7 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interp_to_end", PROPERTY_HINT_RANGE, "0.00,1.0,0.001"), "set_interp_to_end", "get_interp_to_end");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
ADD_GROUP("Drawing", "");
@@ -829,6 +862,7 @@ GPUParticles2D::GPUParticles2D() {
set_emitting(true);
set_one_shot(false);
set_amount(8);
+ set_amount_ratio(1.0);
set_lifetime(1);
set_fixed_fps(0);
set_fractional_delta(true);
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 3a342e2c22..40831cd30e 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -52,6 +52,7 @@ private:
bool signal_canceled = false;
bool one_shot = false;
int amount = 0;
+ float amount_ratio = 1.0;
double lifetime = 0.0;
double pre_process_time = 0.0;
real_t explosiveness_ratio = 0.0;
@@ -62,6 +63,8 @@ private:
int fixed_fps = 0;
bool fractional_delta = false;
bool interpolate = true;
+ float interp_to_end_factor = 0;
+ Vector2 previous_position;
#ifdef TOOLS_ENABLED
bool show_visibility_rect = false;
#endif
@@ -114,6 +117,7 @@ public:
void set_trail_lifetime(double p_seconds);
void set_trail_sections(int p_sections);
void set_trail_section_subdivisions(int p_subdivisions);
+ void set_interp_to_end(float p_interp);
#ifdef TOOLS_ENABLED
void set_show_visibility_rect(bool p_show_visibility_rect);
@@ -136,6 +140,7 @@ public:
double get_trail_lifetime() const;
int get_trail_sections() const;
int get_trail_section_subdivisions() const;
+ float get_interp_to_end() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -152,6 +157,9 @@ public:
void set_texture(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture() const;
+ void set_amount_ratio(float p_ratio);
+ float get_amount_ratio() const;
+
PackedStringArray get_configuration_warnings() const override;
void set_sub_emitter(const NodePath &p_path);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 7b0bd7e26c..b1c5677726 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -197,10 +197,10 @@ void TileMapLayer::_rendering_update() {
if (!canvas_item.is_valid()) {
RID ci = rs->canvas_item_create();
rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
- rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
canvas_item = ci;
}
RID &ci = canvas_item;
+ rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled);
rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
rs->canvas_item_set_z_index(ci, z_index);
@@ -4518,14 +4518,26 @@ PackedStringArray TileMap::get_configuration_warnings() const {
}
}
- // Check if Y-sort is enabled on a layer but not on the node.
if (!is_y_sort_enabled()) {
+ // Check if Y-sort is enabled on a layer but not on the node.
for (const Ref<TileMapLayer> &layer : layers) {
if (layer->is_y_sort_enabled()) {
warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself."));
break;
}
}
+ } else {
+ // Check if Y-sort is enabled on the node, but not on any of the layers.
+ bool need_warning = true;
+ for (const Ref<TileMapLayer> &layer : layers) {
+ if (layer->is_y_sort_enabled()) {
+ need_warning = false;
+ break;
+ }
+ }
+ if (need_warning) {
+ warnings.push_back(RTR("The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the TileMap's layers.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole."));
+ }
}
// Check if we are in isometric mode without Y-sort enabled.
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 12f13bee2f..fc84b3308e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -61,6 +61,8 @@ void GPUParticles3D::set_emitting(bool p_emitting) {
} else {
set_process_internal(false);
}
+ } else {
+ set_process_internal(true);
}
emitting = p_emitting;
@@ -79,20 +81,20 @@ void GPUParticles3D::set_lifetime(double p_lifetime) {
RS::get_singleton()->particles_set_lifetime(particles, lifetime);
}
+void GPUParticles3D::set_interp_to_end(float p_interp) {
+ interp_to_end_factor = CLAMP(p_interp, 0.0, 1.0);
+ RS::get_singleton()->particles_set_interp_to_end(particles, interp_to_end_factor);
+}
+
void GPUParticles3D::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
RS::get_singleton()->particles_set_one_shot(particles, one_shot);
if (is_emitting()) {
- set_process_internal(true);
if (!one_shot) {
RenderingServer::get_singleton()->particles_restart(particles);
}
}
-
- if (!one_shot) {
- set_process_internal(false);
- }
}
void GPUParticles3D::set_pre_process_time(double p_time) {
@@ -154,6 +156,10 @@ double GPUParticles3D::get_lifetime() const {
return lifetime;
}
+float GPUParticles3D::get_interp_to_end() const {
+ return interp_to_end_factor;
+}
+
bool GPUParticles3D::get_one_shot() const {
return one_shot;
}
@@ -401,9 +407,7 @@ void GPUParticles3D::restart() {
time = 0;
emission_time = lifetime * (1 - explosiveness_ratio);
active_time = lifetime * (2 - explosiveness_ratio);
- if (one_shot) {
- set_process_internal(true);
- }
+ set_process_internal(true);
}
AABB GPUParticles3D::capture_aabb() const {
@@ -456,6 +460,9 @@ void GPUParticles3D::_notification(int p_what) {
// Use internal process when emitting and one_shot is on so that when
// the shot ends the editor can properly update.
case NOTIFICATION_INTERNAL_PROCESS: {
+ RS::get_singleton()->particles_set_emitter_velocity(particles, (get_global_position() - previous_position) / get_process_delta_time());
+ previous_position = get_global_position();
+
if (one_shot) {
time += get_process_delta_time();
if (time > emission_time) {
@@ -477,6 +484,7 @@ void GPUParticles3D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(false);
if (sub_emitter != NodePath()) {
_attach_sub_emitter();
}
@@ -485,6 +493,8 @@ void GPUParticles3D::_notification(int p_what) {
} else {
RS::get_singleton()->particles_set_speed_scale(particles, 0);
}
+ previous_position = get_global_transform().origin;
+ set_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -641,6 +651,15 @@ void GPUParticles3D::convert_from_particles(Node *p_particles) {
#undef CONVERT_PARAM
}
+void GPUParticles3D::set_amount_ratio(float p_ratio) {
+ amount_ratio = p_ratio;
+ RS::get_singleton()->particles_set_amount_ratio(particles, p_ratio);
+}
+
+float GPUParticles3D::get_amount_ratio() const {
+ return amount_ratio;
+}
+
void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &GPUParticles3D::set_emitting);
ClassDB::bind_method(D_METHOD("set_amount", "amount"), &GPUParticles3D::set_amount);
@@ -657,6 +676,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles3D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles3D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles3D::set_collision_base_size);
+ ClassDB::bind_method(D_METHOD("set_interp_to_end", "interp"), &GPUParticles3D::set_interp_to_end);
ClassDB::bind_method(D_METHOD("is_emitting"), &GPUParticles3D::is_emitting);
ClassDB::bind_method(D_METHOD("get_amount"), &GPUParticles3D::get_amount);
@@ -673,6 +693,7 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles3D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles3D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles3D::get_collision_base_size);
+ ClassDB::bind_method(D_METHOD("get_interp_to_end"), &GPUParticles3D::get_interp_to_end);
ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &GPUParticles3D::set_draw_order);
@@ -706,14 +727,19 @@ void GPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &GPUParticles3D::convert_from_particles);
+ ClassDB::bind_method(D_METHOD("set_amount_ratio", "ratio"), &GPUParticles3D::set_amount_ratio);
+ ClassDB::bind_method(D_METHOD("get_amount_ratio"), &GPUParticles3D::get_amount_ratio);
+
ADD_SIGNAL(MethodInfo("finished"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false.
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "amount_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_amount_ratio", "get_amount_ratio");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter");
ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "interp_to_end", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_interp_to_end", "get_interp_to_end");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
@@ -767,6 +793,7 @@ GPUParticles3D::GPUParticles3D() {
one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
+ set_amount_ratio(1.0);
set_amount(8);
set_lifetime(1);
set_fixed_fps(30);
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index f3df4f1929..ae9349817c 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -65,6 +65,7 @@ private:
bool signal_canceled = false;
bool one_shot = false;
int amount = 0;
+ float amount_ratio = 1.0;
double lifetime = 0.0;
double pre_process_time = 0.0;
real_t explosiveness_ratio = 0.0;
@@ -93,6 +94,8 @@ private:
double time = 0.0;
double emission_time = 0.0;
double active_time = 0.0;
+ float interp_to_end_factor = 0;
+ Vector3 previous_position;
void _attach_sub_emitter();
@@ -120,9 +123,11 @@ public:
void set_collision_base_size(real_t p_ratio);
void set_trail_enabled(bool p_enabled);
void set_trail_lifetime(double p_seconds);
+ void set_interp_to_end(float p_interp);
bool is_emitting() const;
int get_amount() const;
+
double get_lifetime() const;
bool get_one_shot() const;
double get_pre_process_time() const;
@@ -135,6 +140,10 @@ public:
real_t get_collision_base_size() const;
bool is_trail_enabled() const;
double get_trail_lifetime() const;
+ float get_interp_to_end() const;
+
+ void set_amount_ratio(float p_ratio);
+ float get_amount_ratio() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 7c752545db..fec4bc2b05 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -884,6 +884,8 @@ Vector<uint8_t> Voxelizer::get_sdf_3d_image() const {
}
}
+ memdelete_arr(work_memory);
+
return image3d;
}
diff --git a/scene/animation/animation_mixer.cpp b/scene/animation/animation_mixer.cpp
index d99f5aa3e4..cca1c6efbb 100644
--- a/scene/animation/animation_mixer.cpp
+++ b/scene/animation/animation_mixer.cpp
@@ -868,6 +868,27 @@ bool AnimationMixer::_update_caches() {
track_value->is_continuous |= anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE;
track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
+ // TODO: Currently, misc type cannot be blended. In the future,
+ // it should have a separate blend weight, just as bool is converted to 0 and 1.
+ // Then, it should provide the correct precedence value.
+ switch (track_value->init_value.get_type()) {
+ case Variant::NIL:
+ case Variant::STRING_NAME:
+ case Variant::NODE_PATH:
+ case Variant::RID:
+ case Variant::OBJECT:
+ case Variant::CALLABLE:
+ case Variant::SIGNAL:
+ case Variant::DICTIONARY:
+ case Variant::ARRAY: {
+ WARN_PRINT_ONCE_ED("AnimationMixer: '" + String(E) + "', Value Track: '" + String(path) + "' uses a non-numeric type as key value with UpdateMode.UPDATE_CONTINUOUS. This will not be blended correctly, so it is forced to UpdateMode.UPDATE_DISCRETE.");
+ track_value->is_continuous = false;
+ break;
+ }
+ default: {
+ }
+ }
+
if (was_continuous != track_value->is_continuous) {
WARN_PRINT_ONCE_ED("Value Track: " + String(path) + " has different update modes between some animations may be blended. Blending prioritizes UpdateMode.UPDATE_CONTINUOUS, so the process treat UpdateMode.UPDATE_DISCRETE as UpdateMode.UPDATE_CONTINUOUS with InterpolationType.INTERPOLATION_NEAREST.");
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 2d4f2cbceb..b3285d4cfc 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -544,12 +544,12 @@ bool AnimationPlayer::is_valid() const {
}
double AnimationPlayer::get_current_animation_position() const {
- ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
+ ERR_FAIL_NULL_V_MSG(playback.current.from, 0, "AnimationPlayer has no current animation.");
return playback.current.pos;
}
double AnimationPlayer::get_current_animation_length() const {
- ERR_FAIL_COND_V_MSG(!playback.current.from, 0, "AnimationPlayer has no current animation");
+ ERR_FAIL_NULL_V_MSG(playback.current.from, 0, "AnimationPlayer has no current animation.");
return playback.current.from->animation->get_length();
}
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 1b8c410101..c778129eb6 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -675,7 +675,7 @@ bool CallbackTweener::step(double &r_delta) {
return false;
}
- if (!callback.get_object()) {
+ if (!callback.is_valid()) {
return false;
}
@@ -740,7 +740,7 @@ bool MethodTweener::step(double &r_delta) {
return false;
}
- if (!callback.get_object()) {
+ if (!callback.is_valid()) {
return false;
}
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 20fcf9cba7..40c276e4e0 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -479,19 +479,8 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
accept_event();
return;
}
- if (k->is_action("ui_home", true)) {
- code_completion_current_selected = 0;
- code_completion_force_item_center = -1;
- queue_redraw();
- accept_event();
- return;
- }
- if (k->is_action("ui_end", true)) {
- code_completion_current_selected = code_completion_options.size() - 1;
- code_completion_force_item_center = -1;
- queue_redraw();
- accept_event();
- return;
+ if (k->is_action("ui_text_caret_line_start", true) || k->is_action("ui_text_caret_line_end", true)) {
+ cancel_code_completion();
}
if (k->is_action("ui_text_completion_replace", true) || k->is_action("ui_text_completion_accept", true)) {
confirm_code_completion(k->is_action("ui_text_completion_replace", true));
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index be05273a09..2d2e964449 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -676,7 +676,7 @@ void FileDialog::update_file_list() {
files.pop_front();
}
- if (mode != FILE_MODE_SAVE_FILE) {
+ if (mode != FILE_MODE_SAVE_FILE && mode != FILE_MODE_OPEN_DIR) {
// Select the first file from list if nothing is selected.
if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) {
tree->get_root()->get_first_child()->select(0);
diff --git a/scene/gui/graph_element.cpp b/scene/gui/graph_element.cpp
index 5129fdd135..7fa5b0ceec 100644
--- a/scene/gui/graph_element.cpp
+++ b/scene/gui/graph_element.cpp
@@ -150,7 +150,7 @@ void GraphElement::gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid()) {
- ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphElement must be the child of a GraphEdit node.");
+ ERR_FAIL_NULL_MSG(get_parent_control(), "GraphElement must be the child of a GraphEdit node.");
if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 mpos = mb->get_position();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index ec6d5f01f1..9de86d1877 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -486,6 +486,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
if (k->is_action("ui_cancel")) {
callable_mp((Control *)this, &Control::release_focus).call_deferred();
+ accept_event();
return;
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index e3b0a18325..2e4a35e1d3 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -2170,14 +2170,16 @@ int PopupMenu::get_item_count() const {
void PopupMenu::scroll_to_item(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
- // Scroll item into view (upwards).
- if (items[p_idx]._ofs_cache - scroll_container->get_v_scroll() < -control->get_position().y) {
- scroll_container->set_v_scroll(items[p_idx]._ofs_cache + control->get_position().y);
- }
-
- // Scroll item into view (downwards).
- if (items[p_idx]._ofs_cache + items[p_idx]._height_cache - scroll_container->get_v_scroll() > -control->get_position().y + scroll_container->get_size().height) {
- scroll_container->set_v_scroll(items[p_idx]._ofs_cache + items[p_idx]._height_cache + control->get_position().y);
+ // Calculate the position of the item relative to the visible area.
+ int item_y = items[p_idx]._ofs_cache;
+ int visible_height = scroll_container->get_size().height;
+ int relative_y = item_y - scroll_container->get_v_scroll();
+
+ // If item is not fully visible, adjust scroll.
+ if (relative_y < 0) {
+ scroll_container->set_v_scroll(item_y);
+ } else if (relative_y + items[p_idx]._height_cache > visible_height) {
+ scroll_container->set_v_scroll(item_y + items[p_idx]._height_cache - visible_height);
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index b4cd201e6a..7768c2d84e 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1143,8 +1143,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (is_inside_tree() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
fx_offset = fx_offset.round();
}
-
- Vector2i char_off = char_xform.get_origin();
+ Vector2 char_off = char_xform.get_origin();
// Draw glyph outlines.
const Color modulated_outline_color = font_outline_color * Color(1, 1, 1, font_color.a);
@@ -1389,8 +1388,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
if (is_inside_tree() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) {
fx_offset = fx_offset.round();
}
+ Vector2 char_off = char_xform.get_origin();
- Vector2i char_off = char_xform.get_origin();
Transform2D char_reverse_xform;
char_reverse_xform.set_origin(-char_off);
char_xform = char_xform * char_reverse_xform;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 2f5c05859f..073f164bdd 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -212,9 +212,6 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, bool p_text_chan
for (int i = 0; i < spans; i++) {
TS->shaped_set_span_update_font(r, i, font->get_rids(), font_size, font->get_opentype_features());
}
- for (int i = 0; i < TextServer::SPACING_MAX; i++) {
- TS->shaped_text_set_spacing(r, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i)));
- }
}
// Apply tab align.
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index e78789edbd..2d3166270b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2770,21 +2770,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
x -= theme_cache.h_separation;
}
- if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) {
- if (enable_recursive_folding && p_mod->is_shift_pressed()) {
- p_item->set_collapsed_recursive(!p_item->is_collapsed());
- } else {
- p_item->set_collapsed(!p_item->is_collapsed());
- }
- return -1; //collapse/uncollapse because nothing can be done with item
- }
-
const TreeItem::Cell &c = p_item->cells[col];
- bool already_selected = c.selected;
- bool already_cursor = (p_item == selected_item) && col == selected_col;
-
- if (!cache.rtl && p_item->cells[col].buttons.size()) {
+ if (!cache.rtl && !p_item->cells[col].buttons.is_empty()) {
int button_w = 0;
for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) {
Ref<Texture2D> b = p_item->cells[col].buttons[j].texture;
@@ -2827,6 +2815,18 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
col_width -= w + theme_cache.button_margin;
}
+ if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) {
+ if (enable_recursive_folding && p_mod->is_shift_pressed()) {
+ p_item->set_collapsed_recursive(!p_item->is_collapsed());
+ } else {
+ p_item->set_collapsed(!p_item->is_collapsed());
+ }
+ return -1; // Collapse/uncollapse, because nothing can be done with the item.
+ }
+
+ bool already_selected = c.selected;
+ bool already_cursor = (p_item == selected_item) && col == selected_col;
+
if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) {
/* process selection */
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 584e08d32e..f44e3de203 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1855,7 +1855,7 @@ void Node::_set_owner_nocheck(Node *p_owner) {
}
void Node::_release_unique_name_in_owner() {
- ERR_FAIL_NULL(data.owner); // Sanity check.
+ ERR_FAIL_NULL(data.owner); // Safety check.
StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which == nullptr || *which != this) {
@@ -1865,7 +1865,7 @@ void Node::_release_unique_name_in_owner() {
}
void Node::_acquire_unique_name_in_owner() {
- ERR_FAIL_NULL(data.owner); // Sanity check.
+ ERR_FAIL_NULL(data.owner); // Safety check.
StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
Node **which = data.owner->data.owned_unique_nodes.getptr(key);
if (which != nullptr && *which != this) {
@@ -1938,7 +1938,7 @@ Node *Node::get_owner() const {
}
void Node::_clean_up_owner() {
- ERR_FAIL_NULL(data.owner); // Sanity check.
+ ERR_FAIL_NULL(data.owner); // Safety check.
if (data.unique_name_in_owner) {
_release_unique_name_in_owner();
diff --git a/scene/main/node.h b/scene/main/node.h
index 2a45b70139..94c6893170 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -411,7 +411,7 @@ public:
Window *get_last_exclusive_window() const;
_FORCE_INLINE_ SceneTree *get_tree() const {
- ERR_FAIL_COND_V(!data.tree, nullptr);
+ ERR_FAIL_NULL_V(data.tree, nullptr);
return data.tree;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 368fd8fae0..fd5aa65428 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2734,7 +2734,7 @@ Viewport::SubWindowResize Viewport::_sub_window_get_resize_margin(Window *p_subw
bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
- ERR_FAIL_COND_V(gui.currently_dragged_subwindow == nullptr, false);
+ ERR_FAIL_NULL_V(gui.currently_dragged_subwindow, false);
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
@@ -4019,6 +4019,17 @@ void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near,
}
}
+void Viewport::set_disable_2d(bool p_disable) {
+ ERR_MAIN_THREAD_GUARD;
+ disable_2d = p_disable;
+ RenderingServer::get_singleton()->viewport_set_disable_2d(viewport, disable_2d);
+}
+
+bool Viewport::is_2d_disabled() const {
+ ERR_READ_THREAD_GUARD_V(false);
+ return disable_2d;
+}
+
void Viewport::set_disable_3d(bool p_disable) {
ERR_MAIN_THREAD_GUARD;
disable_3d = p_disable;
@@ -4461,6 +4472,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_as_audio_listener_3d", "enable"), &Viewport::set_as_audio_listener_3d);
ClassDB::bind_method(D_METHOD("is_audio_listener_3d"), &Viewport::is_audio_listener_3d);
+ ClassDB::bind_method(D_METHOD("set_disable_2d", "disable"), &Viewport::set_disable_2d);
+ ClassDB::bind_method(D_METHOD("is_2d_disabled"), &Viewport::is_2d_disabled);
+
ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
@@ -4485,6 +4499,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_vrs_texture", "texture"), &Viewport::set_vrs_texture);
ClassDB::bind_method(D_METHOD("get_vrs_texture"), &Viewport::get_vrs_texture);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_2d"), "set_disable_2d", "is_2d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 65777c973f..247c9e0928 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -283,6 +283,7 @@ private:
void _update_audio_listener_2d();
+ bool disable_2d = false;
bool disable_3d = false;
void _propagate_viewport_notification(Node *p_node, int p_what);
@@ -738,6 +739,9 @@ public:
void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
+ void set_disable_2d(bool p_disable);
+ bool is_2d_disabled() const;
+
void set_disable_3d(bool p_disable);
bool is_3d_disabled() const;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 71ec9b29c5..2c28dc31d6 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -779,7 +779,7 @@ void Window::set_visible(bool p_visible) {
return;
}
- ERR_FAIL_COND_MSG(get_parent() == nullptr, "Can't change visibility of main window.");
+ ERR_FAIL_NULL_MSG(get_parent(), "Can't change visibility of main window.");
visible = p_visible;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index c49da1ded1..af1f9da2b5 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -4398,7 +4398,7 @@ struct AnimationCompressionDataState {
PacketData packet;
packet.frame = p_frame;
for (int i = 0; i < 3; i++) {
- ERR_FAIL_COND_V(p_key[i] > 65535, false); // Sanity check
+ ERR_FAIL_COND_V(p_key[i] > 65535, false); // Safety checks.
packet.data[i] = p_key[i];
}
@@ -4544,7 +4544,7 @@ struct AnimationCompressionDataState {
}
int32_t delta = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]);
- ERR_FAIL_COND(delta < -32768 || delta > 32767); //sanity check
+ ERR_FAIL_COND(delta < -32768 || delta > 32767); // Safety check.
uint16_t deltau;
if (delta < 0) {
@@ -4556,7 +4556,7 @@ struct AnimationCompressionDataState {
}
}
if (bits_used != 0) {
- ERR_FAIL_COND(bit_buffer > 0xFF); // Sanity check
+ ERR_FAIL_COND(bit_buffer > 0xFF); // Safety check.
data.push_back(bit_buffer);
}
@@ -4645,7 +4645,7 @@ Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_
values[0] = CLAMP(int32_t(blend * 65535.0), 0, 65535);
} break;
default: {
- ERR_FAIL_V(Vector3i()); //sanity check
+ ERR_FAIL_V(Vector3i()); // Safety check.
} break;
}
@@ -4819,7 +4819,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
break;
}
- ERR_FAIL_COND(key_frame < base_page_frame); // Sanity check, should never happen
+ ERR_FAIL_COND(key_frame < base_page_frame); // Safety check, should never happen.
if (key_frame - base_page_frame >= max_frames_per_page) {
// Invalid because beyond the max frames allowed per page
@@ -5260,7 +5260,7 @@ bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Ve
// So, the last frame found still has a time that is less than the required frame,
// will have to interpolate with the first frame of the next timekey.
- if ((uint32_t)packet_idx < time_key_count - 1) { // Sanity check but should not matter much, otherwise current next packet is last packet
+ if ((uint32_t)packet_idx < time_key_count - 1) { // Safety check but should not matter much, otherwise current next packet is last packet.
uint16_t time_key_data_next = time_keys[(packet_idx + 1) * 2 + 1];
uint32_t data_offset_next = (time_key_data_next & 0xFFF) * 4; // Lower 12 bits
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 258e3e90c3..d2aabf7d5c 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -1808,7 +1808,7 @@ real_t Curve3D::_sample_baked_tilt(Interval p_interval) const {
}
// Internal method for getting posture at a baked point. Assuming caller
-// make all sanity checks.
+// make all safety checks.
Basis Curve3D::_compose_posture(int p_index) const {
Vector3 forward = baked_forward_vector_cache[p_index];
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index dbc74d7c87..0112ffd452 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -175,7 +175,7 @@ void ImmediateMesh::surface_end() {
AABB aabb;
{
- surface_vertex_create_cache.resize(vertex_stride * vertices.size());
+ surface_vertex_create_cache.resize((vertex_stride + normal_tangent_stride) * vertices.size());
uint8_t *surface_vertex_ptr = surface_vertex_create_cache.ptrw();
for (uint32_t i = 0; i < vertices.size(); i++) {
{
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 39b3acfe3f..461dbbec2f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -3079,6 +3079,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
flags[FLAG_ALBEDO_TEXTURE_MSDF] = false;
flags[FLAG_USE_TEXTURE_REPEAT] = true;
+ current_key.invalid_key = 1;
+
_mark_initialized(callable_mp(this, &BaseMaterial3D::_queue_shader_change));
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 8cd583c709..a631f77598 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -325,6 +325,7 @@ private:
uint64_t emission_op : get_num_bits(EMISSION_OP_MAX - 1);
uint64_t distance_fade : get_num_bits(DISTANCE_FADE_MAX - 1);
// booleans
+ uint64_t invalid_key : 1;
uint64_t deep_parallax : 1;
uint64_t grow : 1;
uint64_t proximity_fade : 1;
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index dbb286c6e7..3e710e1f27 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -50,6 +50,7 @@ void ParticleProcessMaterial::init_shaders() {
shader_names->initial_angle_min = "initial_angle_min";
shader_names->angular_velocity_min = "angular_velocity_min";
shader_names->orbit_velocity_min = "orbit_velocity_min";
+ shader_names->radial_velocity_min = "radial_velocity_min";
shader_names->linear_accel_min = "linear_accel_min";
shader_names->radial_accel_min = "radial_accel_min";
shader_names->tangent_accel_min = "tangent_accel_min";
@@ -58,11 +59,14 @@ void ParticleProcessMaterial::init_shaders() {
shader_names->hue_variation_min = "hue_variation_min";
shader_names->anim_speed_min = "anim_speed_min";
shader_names->anim_offset_min = "anim_offset_min";
+ shader_names->directional_velocity_min = "directional_velocity_min";
+ shader_names->scale_over_velocity_min = "scale_over_velocity_min";
shader_names->initial_linear_velocity_max = "initial_linear_velocity_max";
shader_names->initial_angle_max = "initial_angle_max";
shader_names->angular_velocity_max = "angular_velocity_max";
shader_names->orbit_velocity_max = "orbit_velocity_max";
+ shader_names->radial_velocity_max = "radial_velocity_max";
shader_names->linear_accel_max = "linear_accel_max";
shader_names->radial_accel_max = "radial_accel_max";
shader_names->tangent_accel_max = "tangent_accel_max";
@@ -71,22 +75,32 @@ void ParticleProcessMaterial::init_shaders() {
shader_names->hue_variation_max = "hue_variation_max";
shader_names->anim_speed_max = "anim_speed_max";
shader_names->anim_offset_max = "anim_offset_max";
+ shader_names->directional_velocity_max = "directional_velocity_max";
+ shader_names->scale_over_velocity_max = "scale_over_velocity_max";
shader_names->angle_texture = "angle_texture";
shader_names->angular_velocity_texture = "angular_velocity_texture";
- shader_names->orbit_velocity_texture = "orbit_velocity_texture";
+ shader_names->orbit_velocity_texture = "orbit_velocity_curve";
+ shader_names->radial_velocity_texture = "radial_velocity_curve";
shader_names->linear_accel_texture = "linear_accel_texture";
shader_names->radial_accel_texture = "radial_accel_texture";
shader_names->tangent_accel_texture = "tangent_accel_texture";
shader_names->damping_texture = "damping_texture";
- shader_names->scale_texture = "scale_texture";
+ shader_names->scale_texture = "scale_curve";
shader_names->hue_variation_texture = "hue_variation_texture";
shader_names->anim_speed_texture = "anim_speed_texture";
shader_names->anim_offset_texture = "anim_offset_texture";
+ shader_names->directional_velocity_texture = "directional_velocity_curve";
+ shader_names->scale_over_velocity_texture = "scale_over_velocity_curve";
shader_names->color = "color_value";
shader_names->color_ramp = "color_ramp";
+ shader_names->alpha_ramp = "alpha_curve";
+ shader_names->emission_ramp = "emission_curve";
shader_names->color_initial_ramp = "color_initial_ramp";
+ shader_names->velocity_limit_curve = "velocity_limit_curve";
+ shader_names->inherit_emitter_velocity_ratio = "inherit_emitter_velocity_ratio";
+ shader_names->velocity_pivot = "velocity_pivot";
shader_names->emission_sphere_radius = "emission_sphere_radius";
shader_names->emission_box_extents = "emission_box_extents";
@@ -98,6 +112,8 @@ void ParticleProcessMaterial::init_shaders() {
shader_names->emission_ring_height = "emission_ring_height";
shader_names->emission_ring_radius = "emission_ring_radius";
shader_names->emission_ring_inner_radius = "emission_ring_inner_radius";
+ shader_names->emission_shape_offset = "emission_shape_offset";
+ shader_names->emission_shape_scale = "emission_shape_scale";
shader_names->turbulence_enabled = "turbulence_enabled";
shader_names->turbulence_noise_strength = "turbulence_noise_strength";
@@ -134,7 +150,7 @@ void ParticleProcessMaterial::_update_shader() {
dirty_materials->remove(&element);
MaterialKey mk = _compute_key();
- if (mk.key == current_key.key) {
+ if (mk == current_key) {
return; //no update required in the end
}
@@ -160,6 +176,7 @@ void ParticleProcessMaterial::_update_shader() {
String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticleProcessMaterial.\n\n";
code += "shader_type particles;\n";
+ code += "render_mode disable_velocity;\n";
if (collision_scale) {
code += "render_mode collision_use_scale;\n";
@@ -168,32 +185,61 @@ void ParticleProcessMaterial::_update_shader() {
code += "uniform vec3 direction;\n";
code += "uniform float spread;\n";
code += "uniform float flatness;\n";
+
+ code += "uniform float inherit_emitter_velocity_ratio = 0;\n";
+
code += "uniform float initial_linear_velocity_min;\n";
- code += "uniform float initial_angle_min;\n";
+ code += "uniform float initial_linear_velocity_max;\n";
+
+ code += "uniform float directional_velocity_min;\n";
+ code += "uniform float directional_velocity_max;\n";
+
code += "uniform float angular_velocity_min;\n";
+ code += "uniform float angular_velocity_max;\n";
+
code += "uniform float orbit_velocity_min;\n";
+ code += "uniform float orbit_velocity_max;\n";
+
+ code += "uniform float radial_velocity_min;\n";
+ code += "uniform float radial_velocity_max;\n";
+
code += "uniform float linear_accel_min;\n";
+ code += "uniform float linear_accel_max;\n";
+
code += "uniform float radial_accel_min;\n";
+ code += "uniform float radial_accel_max;\n";
+
code += "uniform float tangent_accel_min;\n";
+ code += "uniform float tangent_accel_max;\n";
+
code += "uniform float damping_min;\n";
- code += "uniform float scale_min;\n";
- code += "uniform float hue_variation_min;\n";
- code += "uniform float anim_speed_min;\n";
- code += "uniform float anim_offset_min;\n";
+ code += "uniform float damping_max;\n";
- code += "uniform float initial_linear_velocity_max;\n";
+ code += "uniform float initial_angle_min;\n";
code += "uniform float initial_angle_max;\n";
- code += "uniform float angular_velocity_max;\n";
- code += "uniform float orbit_velocity_max;\n";
- code += "uniform float linear_accel_max;\n";
- code += "uniform float radial_accel_max;\n";
- code += "uniform float tangent_accel_max;\n";
- code += "uniform float damping_max;\n";
+
+ code += "uniform float scale_min;\n";
code += "uniform float scale_max;\n";
+
+ code += "uniform float hue_variation_min;\n";
code += "uniform float hue_variation_max;\n";
+
+ code += "uniform float anim_speed_min;\n";
code += "uniform float anim_speed_max;\n";
+
+ code += "uniform float anim_offset_min;\n";
code += "uniform float anim_offset_max;\n";
+
code += "uniform float lifetime_randomness;\n";
+ code += "uniform vec3 emission_shape_offset = vec3(0.);\n";
+ code += "uniform vec3 emission_shape_scale = vec3(1.);\n";
+
+ code += "uniform vec3 velocity_pivot = vec3(0.);\n";
+
+ if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) {
+ code += "uniform float scale_over_velocity_min = 0.0;\n";
+ code += "uniform float scale_over_velocity_max = 5.0;\n";
+ }
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
@@ -254,12 +300,18 @@ void ParticleProcessMaterial::_update_shader() {
if (color_initial_ramp.is_valid()) {
code += "uniform sampler2D color_initial_ramp : repeat_disable;\n";
}
+ if (alpha_curve.is_valid()) {
+ code += "uniform sampler2D alpha_curve : repeat_disable;\n";
+ }
+ if (emission_curve.is_valid()) {
+ code += "uniform sampler2D emission_curve : repeat_disable;\n";
+ }
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += "uniform sampler2D linear_velocity_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- code += "uniform sampler2D orbit_velocity_texture : repeat_disable;\n";
+ code += "uniform sampler2D orbit_velocity_curve : repeat_disable;\n";
}
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
code += "uniform sampler2D angular_velocity_texture : repeat_disable;\n";
@@ -280,16 +332,28 @@ void ParticleProcessMaterial::_update_shader() {
code += "uniform sampler2D angle_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_SCALE].is_valid()) {
- code += "uniform sampler2D scale_texture : repeat_disable;\n";
+ code += "uniform sampler2D scale_curve : repeat_disable;\n";
}
if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
- code += "uniform sampler2D hue_variation_texture : repeat_disable;\n";
+ code += "uniform sampler2D hue_rot_curve : repeat_disable;\n";
}
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
- code += "uniform sampler2D anim_speed_texture : repeat_disable;\n";
+ code += "uniform sampler2D animation_speed_curve : repeat_disable;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += "uniform sampler2D anim_offset_texture : repeat_disable;\n";
+ code += "uniform sampler2D animation_offset_curve : repeat_disable;\n";
+ }
+ if (tex_parameters[PARAM_RADIAL_VELOCITY].is_valid()) {
+ code += "uniform sampler2D radial_velocity_curve : repeat_disable;\n";
+ }
+ if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) {
+ code += "uniform sampler2D scale_over_velocity_curve : repeat_disable;\n";
+ }
+ if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) {
+ code += "uniform sampler2D directional_velocity_curve: repeat_disable;\n";
+ }
+ if (velocity_limit_curve.is_valid()) {
+ code += "uniform sampler2D velocity_limit_curve: repeat_disable;\n";
}
if (collision_mode == COLLISION_RIGID) {
@@ -390,6 +454,23 @@ void ParticleProcessMaterial::_update_shader() {
code += " return noise_direction;\n";
code += "}\n";
}
+ code += "vec4 rotate_hue(vec4 current_color, float hue_rot_angle){\n";
+ code += " float hue_rot_c = cos(hue_rot_angle);\n";
+ code += " float hue_rot_s = sin(hue_rot_angle);\n";
+ code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
+ code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n";
+ code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
+ code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
+ code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n";
+ code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
+ code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
+ code += " return hue_rot_mat * current_color;\n";
+ code += "}\n";
//need a random function
code += "\n\n";
@@ -421,398 +502,528 @@ void ParticleProcessMaterial::_update_shader() {
code += "}\n";
code += "\n";
- code += "void start() {\n";
- code += " uint base_number = NUMBER;\n";
- code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
- code += " float angle_rand = rand_from_seed(alt_seed);\n";
- code += " float scale_rand = rand_from_seed(alt_seed);\n";
- code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
- code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
- if (color_initial_ramp.is_valid()) {
- code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
+ code += "struct DisplayParameters{\n";
+ code += " vec3 scale;\n";
+ code += " float hue_rotation;\n";
+ code += " float animation_speed;\n";
+ code += " float animation_offset;\n";
+ code += " float lifetime;\n";
+ code += " vec4 color;\n";
+ code += "};\n";
+ code += "\n";
+ code += "struct DynamicsParameters{\n";
+ code += " float angle;\n";
+ code += " float angular_velocity;\n";
+ code += " float initial_velocity_multiplier;\n";
+ code += " float directional_velocity;\n";
+ code += " float radial_velocity;\n";
+ code += " float orbit_velocity;\n";
+ if (turbulence_enabled) {
+ code += " float turb_influence;\n";
+ }
+ code += "};\n";
+ code += "struct PhysicalParameters{\n";
+ code += " float linear_accel;\n";
+ code += " float radial_accel;\n";
+ code += " float tangent_accel;\n";
+ code += " float damping;\n";
+ code += "};\n";
+
+ code += "\n";
+ code += "void calculate_initial_physical_params(inout PhysicalParameters params, inout uint alt_seed){\n";
+ code += " params.linear_accel = mix(linear_accel_min, linear_accel_min ,rand_from_seed(alt_seed));\n";
+ code += " params.radial_accel = mix(radial_accel_min, radial_accel_min,rand_from_seed(alt_seed));\n";
+ code += " params.tangent_accel = mix(tangent_accel_min, tangent_accel_max,rand_from_seed(alt_seed));\n";
+ code += " params.damping = mix(damping_min, damping_max,rand_from_seed(alt_seed));\n";
+ code += "}\n";
+ code += "\n";
+ code += "void calculate_initial_dynamics_params(inout DynamicsParameters params,inout uint alt_seed){\n";
+ code += " // -------------------- DO NOT REORDER OPERATIONS, IT BREAKS VISUAL COMPATIBILITY\n";
+ code += " // -------------------- ADD NEW OPERATIONS AT THE BOTTOM\n";
+ code += " params.angle = mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n";
+ code += " params.angular_velocity = mix(angular_velocity_min, angular_velocity_max, rand_from_seed(alt_seed));\n";
+ code += " params.initial_velocity_multiplier = mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n";
+ code += " params.directional_velocity = mix(directional_velocity_min, directional_velocity_max,rand_from_seed(alt_seed));\n";
+ code += " params.radial_velocity = mix(radial_velocity_min, radial_velocity_max,rand_from_seed(alt_seed));\n";
+ code += " params.orbit_velocity = mix(orbit_velocity_min, orbit_velocity_max,rand_from_seed(alt_seed));\n";
+ if (turbulence_enabled) {
+ code += " params.turb_influence = mix(turbulence_influence_min,turbulence_influence_max,rand_from_seed(alt_seed));\n";
}
+ code += "}\n";
+ code += "void calculate_initial_display_params(inout DisplayParameters params,inout uint alt_seed){\n";
+ code += " // -------------------- DO NOT REORDER OPERATIONS, IT BREAKS VISUAL COMPATIBILITY\n";
+ code += " // -------------------- ADD NEW OPERATIONS AT THE BOTTOM\n";
code += " float pi = 3.14159;\n";
code += " float degree_to_rad = pi / 180.0;\n";
- code += "\n";
- if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
+ code += " params.scale = vec3(mix(scale_min, scale_max, rand_from_seed(alt_seed)));\n";
+ code += " params.scale = sign(params.scale) * max(abs(params.scale), 0.001);\n";
+ code += " params.hue_rotation = pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n";
+ code += " params.animation_speed = mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n";
+ code += " params.animation_offset = mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed));\n";
+ code += " params.lifetime = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
+ code += " params.color = color_value;\n";
+ if (color_initial_ramp.is_valid()) {
+ code += " params.color = texture(color_initial_ramp, vec2(rand_from_seed(alt_seed)));\n";
+ }
+ if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
+ code += " parameters.color *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
}
- if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(0.0, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_angle = 1.0;\n";
- }
+ code += "}\n";
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_anim_offset = 1.0;\n";
+ // process display parameters that are bound solely by lifetime
+ code += "void process_display_param(inout DisplayParameters parameters, float lifetime){\n";
+ code += " // compile-time add textures\n";
+ if (tex_parameters[PARAM_SCALE].is_valid()) {
+ code += " parameters.scale *= texture(scale_curve, vec2(lifetime)).rgb;\n";
}
-
- code += " float spread_rad = spread * degree_to_rad;\n";
-
- code += " if (RESTART_VELOCITY) {\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_linear_velocity = 1.0;\n";
+ if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
+ code += " parameters.hue_rotation *= texture(hue_rot_curve, vec2(lifetime)).r;\n";
}
-
- if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " {\n";
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
- code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n";
- code += " }\n";
-
- } else {
- //initiate velocity spread in 3D
- code += " {\n";
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec3 direction_nrm = length(direction) > 0.0 ? normalize(direction) : vec3(0.0, 0.0, 1.0);\n";
- code += " // rotate spread to direction\n";
- code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
- code += " if (length(binormal) < 0.0001) {\n";
- code += " // direction is parallel to Y. Choose Z as the binormal.\n";
- code += " binormal = vec3(0.0, 0.0, 1.0);\n";
- code += " }\n";
- code += " binormal = normalize(binormal);\n";
- code += " vec3 normal = cross(binormal, direction_nrm);\n";
- code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
- code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n";
- code += " }\n";
+ if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
+ code += " parameters.animation_offset += texture(animation_offset_curve, vec2(lifetime)).r;\n";
}
- code += " }\n";
-
- code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n";
- code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.y = 0.0;\n"; // phase
- code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
- code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n\n"; // animation offset (0-1)
-
- code += " if (RESTART_ROT_SCALE) {\n";
- code += " TRANSFORM[0].xyz = vec3(1.0, 0.0, 0.0);\n";
- code += " TRANSFORM[1].xyz = vec3(0.0, 1.0, 0.0);\n";
- code += " TRANSFORM[2].xyz = vec3(0.0, 0.0, 1.0);\n";
- code += " }\n\n";
-
- code += " if (RESTART_POSITION) {\n";
-
- switch (emission_shape) {
- case EMISSION_SHAPE_POINT: {
- //do none, identity (will later be multiplied by emission transform)
- code += " TRANSFORM[3].xyz = vec3(0.0, 0.0, 0.0);\n";
- } break;
- case EMISSION_SHAPE_SPHERE: {
- code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
- code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float p = rand_from_seed(alt_seed);\n";
- code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
- code += " TRANSFORM[3].xyz = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n";
- } break;
- case EMISSION_SHAPE_SPHERE_SURFACE: {
- code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
- code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
- code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
- } break;
- case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
- } break;
- case EMISSION_SHAPE_POINTS:
- case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
-
- if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
- if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " {\n";
- code += " mat2 rotm;";
- code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;\n";
- code += " rotm[1] = rotm[0].yx * vec2(1.0, -1.0);\n";
- code += " if (RESTART_VELOCITY) VELOCITY.xy = rotm * VELOCITY.xy;\n";
- code += " }\n";
- } else {
- code += " {\n";
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " if (RESTART_VELOCITY) VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
- code += " }\n";
- }
- }
- } break;
- case EMISSION_SHAPE_RING: {
- code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n";
- code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n";
- code += " vec3 axis = normalize(emission_ring_axis);\n";
- code += " vec3 ortho_axis = vec3(0.0);\n";
- code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n";
- code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n";
- code += " } else {\n";
- code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n";
- code += " }\n";
- code += " ortho_axis = normalize(ortho_axis);\n";
- code += " float s = sin(ring_spawn_angle);\n";
- code += " float c = cos(ring_spawn_angle);\n";
- code += " float oc = 1.0 - c;\n";
- code += " ortho_axis = mat3(\n";
- code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n";
- code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n";
- code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n";
- code += " ) * ortho_axis;\n";
- code += " ortho_axis = normalize(ortho_axis);\n";
- code += " TRANSFORM[3].xyz = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n";
- } break;
- case EMISSION_SHAPE_MAX: { // Max value for validity check.
- break;
- }
+ if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
+ code += " parameters.animation_speed *= texture(animation_speed_curve, vec2(lifetime)).r;\n";
}
- code += " if (RESTART_VELOCITY) VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
- // Apply noise/turbulence: initial displacement.
- if (turbulence_enabled) {
- code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n";
- code += " float turb_init_displacement = mix(turbulence_initial_displacement_min, turbulence_initial_displacement_max, rand_from_seed(alt_seed));";
- code += " TRANSFORM[3].xyz += noise_direction * turb_init_displacement;\n";
+ if (color_ramp.is_valid()) {
+ code += " parameters.color *= texture(color_ramp, vec2(lifetime));\n";
}
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
- if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " VELOCITY.z = 0.0;\n";
- code += " TRANSFORM[3].z = 0.0;\n";
+ if (alpha_curve.is_valid()) {
+ code += " parameters.color.a *= texture(alpha_curve, vec2(lifetime)).r;\n";
}
- code += " }\n";
- code += "}\n\n";
-
- code += "void process() {\n";
- code += " uint base_number = NUMBER;\n";
- code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
- code += " float angle_rand = rand_from_seed(alt_seed);\n";
- code += " float scale_rand = rand_from_seed(alt_seed);\n";
- code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
- code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
- if (color_initial_ramp.is_valid()) {
- code += " float color_initial_rand = rand_from_seed(alt_seed);\n";
+ code += " parameters.color = rotate_hue(parameters.color, parameters.hue_rotation);\n";
+ if (emission_curve.is_valid()) {
+ code += " parameters.color.rgb *= 1.0 + texture(emission_curve, vec2(lifetime)).r;\n";
}
+ code += "}\n";
+
+ code += "vec3 calculate_initial_position(inout uint alt_seed) {\n";
code += " float pi = 3.14159;\n";
code += " float degree_to_rad = pi / 180.0;\n";
- code += "\n";
-
- if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
- code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
- code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
- code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
+ code += " vec3 pos = vec3(0.);\n";
+ if (emission_shape == EMISSION_SHAPE_POINT) {
+ code += " pos = vec3(0.);\n";
}
-
- code += " CUSTOM.y += DELTA / LIFETIME;\n";
- code += " float tv = CUSTOM.y / CUSTOM.w;\n";
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_linear_velocity = 1.0;\n";
+ if (emission_shape == EMISSION_SHAPE_SPHERE) {
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float p = rand_from_seed(alt_seed);\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " pos = mix(vec3(0.0, 0.0, 0.0), vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s), p);\n";
}
- if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
+ if (emission_shape == EMISSION_SHAPE_SPHERE_SURFACE) {
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " pos = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
+ }
+ if (emission_shape == EMISSION_SHAPE_BOX) {
+ code += " pos = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
+ }
+ if (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
+ code += " int point = min(emission_texture_point_count - 1, int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
+ code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
+ code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
+ code += " pos = texelFetch(emission_texture_points, emission_tex_ofs, 0).xyz;\n";
+ }
+ if (emission_shape == EMISSION_SHAPE_RING) {
+ code += " \n";
+ code += " float ring_spawn_angle = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float ring_random_radius = rand_from_seed(alt_seed) * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;\n";
+ code += " vec3 axis = normalize(emission_ring_axis);\n";
+ code += " vec3 ortho_axis = vec3(0.0);\n";
+ code += " if (axis == vec3(1.0, 0.0, 0.0)) {\n";
+ code += " ortho_axis = cross(axis, vec3(0.0, 1.0, 0.0));\n";
+ code += " } else {\n";
+ code += " ortho_axis = cross(axis, vec3(1.0, 0.0, 0.0));\n";
+ code += " }\n";
+ code += " ortho_axis = normalize(ortho_axis);\n";
+ code += " float s = sin(ring_spawn_angle);\n";
+ code += " float c = cos(ring_spawn_angle);\n";
+ code += " float oc = 1.0 - c;\n";
+ code += " ortho_axis = mat3(\n";
+ code += " vec3(c + axis.x * axis.x * oc, axis.x * axis.y * oc - axis.z * s, axis.x * axis.z *oc + axis.y * s),\n";
+ code += " vec3(axis.x * axis.y * oc + s * axis.z, c + axis.y * axis.y * oc, axis.y * axis.z * oc - axis.x * s),\n";
+ code += " vec3(axis.z * axis.x * oc - axis.y * s, axis.z * axis.y * oc + axis.x * s, c + axis.z * axis.z * oc)\n";
+ code += " ) * ortho_axis;\n";
+ code += " ortho_axis = normalize(ortho_axis);\n";
+ code += " pos = ortho_axis * ring_random_radius + (rand_from_seed(alt_seed) * emission_ring_height - emission_ring_height / 2.0) * axis;\n";
+ }
+
+ code += " return pos * emission_shape_scale + emission_shape_offset;\n";
+ code += "}\n";
+ code += "\n";
+ if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() || particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ code += "vec3 process_orbit_displacement(DynamicsParameters param, float lifetime, inout uint alt_seed, mat4 transform, mat4 emission_transform,float delta, float total_lifetime){\n";
+ // No reason to run all these expensive calculation below if we have no orbit velocity
+ // HOWEVER
+ // May be a bad idea for fps consistency?
+ code += "if(abs(param.orbit_velocity) < 0.01){ return vec3(0.0);}\n";
+ code += "\n";
+ code += " vec3 displacement = vec3(0.);\n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ code += " float orbit_amount = param.orbit_velocity;\n";
+
+ if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
+ code += " orbit_amount *= texture(orbit_velocity_curve, vec2(lifetime)).r;\n";
+ }
+ code += " if (orbit_amount != 0.0) {\n";
+ code += " vec3 pos = transform[3].xyz;\n";
+ code += " vec3 org = emission_transform[3].xyz;\n";
+ code += " vec3 diff = pos - org;\n";
+ code += " float ang = orbit_amount * delta * pi * 2.0;\n";
+ code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
+ code += " displacement.xy -= diff.xy;\n";
+ code += " displacement.xy += rot * diff.xy;\n";
+ code += " }\n";
} else {
- code += " float tex_orbit_velocity = 1.0;\n";
+ code += " vec3 orbit_velocities = vec3(param.orbit_velocity);\n";
+ code += " orbit_velocities *= texture(orbit_velocity_curve, vec2(lifetime)).rgb;\n";
+
+ code += " orbit_velocities *= degree_to_rad;\n";
+ code += " orbit_velocities *= delta/total_lifetime; // we wanna process those by the delta angle\n";
+ code += " //vec3 local_velocity_pivot = ((emission_transform) * vec4(velocity_pivot,1.0)).xyz;\n";
+ code += " // X axis\n";
+ code += " vec3 local_pos = (inverse(emission_transform) * transform[3]).xyz;\n";
+ code += " local_pos -= velocity_pivot;\n";
+ code += " local_pos.x = 0.;\n";
+ code += " mat3 x_rotation_mat = mat3(\n";
+ code += " vec3(1.0,0.0,0.0),\n";
+ code += " vec3(0.0, cos(orbit_velocities.x), sin(orbit_velocities.x)),\n";
+ code += " vec3(0.0, -sin(orbit_velocities.x), cos(orbit_velocities.x))\n";
+ code += " );\n";
+ code += " vec3 new_pos = x_rotation_mat * local_pos;\n";
+ code += " displacement = new_pos - local_pos;\n";
+ code += "\n";
+ code += " // Y axis\n";
+ code += " local_pos = (inverse(emission_transform) * transform[3]).xyz;\n";
+ code += " local_pos -= velocity_pivot;\n";
+ code += " local_pos.y = 0.;\n";
+ code += " mat3 y_rotation_mat = mat3(\n";
+ code += " vec3(cos(orbit_velocities.y), 0.0, -sin(orbit_velocities.y)),\n";
+ code += " vec3(0.0, 1.0,0.0),\n";
+ code += " vec3(sin(orbit_velocities.y), 0.0, cos(orbit_velocities.y))\n";
+ code += " );\n";
+ code += " new_pos = y_rotation_mat * local_pos;\n";
+ code += " displacement += new_pos - local_pos;\n";
+ code += " // z axis\n";
+ code += "\n";
+ code += " local_pos = (inverse(emission_transform) * transform[3]).xyz;\n";
+ code += " local_pos -= velocity_pivot;\n";
+ code += " local_pos.z = 0.;\n";
+ code += " mat3 z_rotation_mat = mat3(\n";
+ code += " vec3(cos(orbit_velocities.z),-sin(orbit_velocities.z),0.0),\n";
+ code += " vec3(-sin(orbit_velocities.z),cos(orbit_velocities.z), 0.0),\n";
+ code += " vec3(0.0,0.0,1.0)\n";
+ code += " );\n";
+ code += " new_pos = z_rotation_mat * local_pos;\n";
+ code += " displacement += new_pos - local_pos;\n";
+ code += "\n";
}
+ code += " return (emission_transform * vec4(displacement, 0.0)).xyz;\n";
+ code += "}\n";
+ code += "\n";
+ code += "\n";
}
- if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_angular_velocity = 1.0;\n";
+ code += "vec3 get_random_direction_from_spread(inout uint alt_seed, float spread_angle){\n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
+ code += " vec3 velocity = vec3(0.);\n";
+ code += " float spread_rad = spread_angle * degree_to_rad;\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
+ code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec3 direction_nrm = length(direction) > 0.0 ? normalize(direction) : vec3(0.0, 0.0, 1.0);\n";
+ code += " // rotate spread to direction\n";
+ code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
+ code += " if (length(binormal) < 0.0001) {\n";
+ code += " // direction is parallel to Y. Choose Z as the binormal.\n";
+ code += " binormal = vec3(0.0, 0.0, 1.0);\n";
+ code += " }\n";
+ code += " binormal = normalize(binormal);\n";
+ code += " vec3 normal = cross(binormal, direction_nrm);\n";
+ code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
+ code += " return spread_direction;\n";
+
+ code += "}\n";
+
+ code += "vec3 process_radial_displacement(DynamicsParameters param, float lifetime, inout uint alt_seed, mat4 transform, mat4 emission_transform, float delta){\n";
+ code += " vec3 radial_displacement = vec3(0.0);\n";
+ code += " float radial_displacement_multiplier = 1.0;\n";
+ if (tex_parameters[PARAM_RADIAL_VELOCITY].is_valid()) {
+ code += " radial_displacement_multiplier = texture(radial_velocity_curve, vec2(lifetime)).r;\n";
+ }
+ code += " vec3 global_pivot = (emission_transform * vec4(velocity_pivot, 1.0)).xyz;\n";
+ code += " if(length(transform[3].xyz - global_pivot) > 0.01){\n";
+ code += " radial_displacement = normalize(transform[3].xyz - global_pivot) * radial_displacement_multiplier * param.radial_velocity;\n";
+ code += " }else{radial_displacement = get_random_direction_from_spread(alt_seed, 360.0)* param.radial_velocity;} \n";
+ code += " if (radial_displacement_multiplier * param.radial_velocity < 0.0){\n // Prevent inwards velocity to flicker once the point is reached.";
+ code += " if (length(radial_displacement) > 0.01){\n";
+ code += " radial_displacement = normalize(radial_displacement) * min(abs((radial_displacement_multiplier * param.radial_velocity)), length(transform[3].xyz - global_pivot));\n";
+ code += " }\n";
+ code += " \n";
+ code += " return radial_displacement * delta;\n";
+ code += "}\n";
+ if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) {
+ code += "vec3 process_directional_displacement(DynamicsParameters param, float lifetime_percent,mat4 transform, mat4 emission_transform, float delta){\n";
+ code += " vec3 displacement = vec3(0.);\n";
+ if (directional_velocity_global) {
+ code += " displacement = texture(directional_velocity_curve, vec2(lifetime_percent)).xyz * param.directional_velocity;\n";
+ code += " displacement = (emission_transform * vec4(displacement, 0.0)).xyz;\n";
+ } else {
+ code += " displacement = texture(directional_velocity_curve, vec2(lifetime_percent)).xyz * param.directional_velocity;\n";
+ }
+ code += " return displacement * delta;\n";
+ code += "}\n";
}
+ code += "\n";
+ code += "void process_physical_parameters(inout PhysicalParameters params, float lifetime_percent){\n";
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_linear_accel = 1.0;\n";
+ code += " params.linear_accel *= texture(linear_accel_texture, vec2(lifetime_percent)).r;\n";
}
-
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_radial_accel = 1.0;\n";
+ code += " params.radial_accel *= texture(radial_accel_texture, vec2(lifetime_percent)).r;\n";
}
-
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_tangent_accel = 1.0;\n";
+ code += " params.tangent_accel *= texture(tangent_accel_texture, vec2(lifetime_percent)).r;\n";
}
-
if (tex_parameters[PARAM_DAMPING].is_valid()) {
- code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_damping = 1.0;\n";
+ code += " params.damping *= texture(damping_texture, vec2(lifetime_percent)).r;\n";
}
+ code += " \n";
+ code += "}\n";
+ code += "\n";
- if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_angle = 1.0;\n";
+ code += "void start() {\n";
+ code += " uint base_number = NUMBER;\n";
+ code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
+ code += " if (rand_from_seed(alt_seed) > AMOUNT_RATIO) {\n";
+ code += " ACTIVE = false;\n";
+ code += " }\n";
+ code += " DisplayParameters params;\n";
+ code += " calculate_initial_display_params(params, alt_seed);\n";
+ code += " // reset alt seed?\n";
+ code += " // alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
+ code += " DynamicsParameters dynamic_params;\n";
+ code += " calculate_initial_dynamics_params(dynamic_params, alt_seed);\n";
+ code += " PhysicalParameters physics_params;\n";
+ code += " calculate_initial_physical_params(physics_params, alt_seed);\n";
+ code += " process_display_param(params, 0.0);\n";
+ code += " \n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
+ code += " \n";
+ code += " if (RESTART_CUSTOM){\n";
+ code += " CUSTOM = vec4(0.);\n";
+ code += " CUSTOM.w = params.lifetime;\n";
+ code += " CUSTOM.x = dynamic_params.angle;\n";
+ code += " }\n";
+ code += " if (RESTART_COLOR){\n";
+ code += " COLOR = params.color;\n";
+ code += " }\n";
+ code += " if (RESTART_ROT_SCALE) {\n";
+ code += " TRANSFORM[0].xyz = vec3(1.0, 0.0, 0.0);\n";
+ code += " TRANSFORM[1].xyz = vec3(0.0, 1.0, 0.0);\n";
+ code += " TRANSFORM[2].xyz = vec3(0.0, 0.0, 1.0);\n";
+ code += " }\n";
+ code += "\n";
+ code += " if (RESTART_POSITION) {\n";
+ code += " TRANSFORM[3].xyz = calculate_initial_position(alt_seed);\n";
+ if (turbulence_enabled) {
+ code += " float initial_turbulence_displacement = mix(turbulence_initial_displacement_min, turbulence_initial_displacement_max, rand_from_seed(alt_seed));\n";
+ code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n";
+ code += " TRANSFORM[3].xyz += noise_direction * initial_turbulence_displacement;\n";
}
-
- if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
- code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_anim_speed = 1.0;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ code += " }\n";
+ code += " if (RESTART_VELOCITY) {\n";
+ code += " VELOCITY = get_random_direction_from_spread(alt_seed, spread) * dynamic_params.initial_velocity_multiplier;\n";
+ code += " }\n";
+ code += " process_display_param(params, 0.);\n";
+ code += "// process_dynamic_parameters(dynamic_params, 0., alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n";
+ code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY, 0.0)).xyz;\n";
+ code += " VELOCITY += EMITTER_VELOCITY * inherit_emitter_velocity_ratio;\n";
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ code += " VELOCITY.z = 0.;\n";
+ code += " TRANSFORM[3].z = 0.;\n";
}
+ code += "}\n";
+ code += "\n";
- if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_anim_offset = 1.0;\n";
+ code += "void process() {\n";
+ code += " uint base_number = NUMBER;\n";
+ // TODO add optional determinism here
+ code += "// if (repeatable){\n";
+ code += "// base_number = INDEX;\n";
+ code += "// }\n";
+ code += " uint alt_seed = hash(base_number + uint(1) + RANDOM_SEED);\n";
+ code += " DisplayParameters params;\n";
+ code += " calculate_initial_display_params(params, alt_seed);\n";
+ code += " DynamicsParameters dynamic_params;\n";
+ code += " calculate_initial_dynamics_params(dynamic_params, alt_seed);\n";
+ code += " PhysicalParameters physics_params;\n";
+ code += " calculate_initial_physical_params(physics_params, alt_seed);\n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
+ code += "\n";
+ code += " CUSTOM.y += DELTA / LIFETIME;\n";
+ code += " CUSTOM.y = mix(CUSTOM.y, 1.0, INTERPOLATE_TO_END);\n";
+ code += " float lifetime_percent = CUSTOM.y/ params.lifetime;\n";
+ code += " if (CUSTOM.y > CUSTOM.w) {\n";
+ code += " ACTIVE = false;\n";
+ code += " }\n";
+ code += " \n";
+ code += " \n";
+ code += " \n";
+ code += " // will use this later to calculate final displacement and orient the particle.\n";
+ code += " vec3 starting_position = TRANSFORM[3].xyz;\n";
+ code += " vec3 controlled_displacement = vec3(0.0);\n";
+ code += " \n";
+ code += "// VELOCITY += process_physics_parameters(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n";
+ code += " \n";
+ if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() || particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ code += " controlled_displacement += process_orbit_displacement(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA, params.lifetime * LIFETIME);\n";
}
-
- code += " vec3 force = gravity;\n";
- code += " vec3 pos = TRANSFORM[3].xyz;\n";
- if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " pos.z = 0.0;\n";
- }
- code += " // apply linear acceleration\n";
- code += " float linear_accel_rand = rand_from_seed(alt_seed);\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, linear_accel_rand) : vec3(0.0);\n";
- code += " // apply radial acceleration\n";
- code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
- code += " vec3 diff = pos - org;\n";
- code += " float radial_accel_rand = rand_from_seed(alt_seed);\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, radial_accel_rand) : vec3(0.0);\n";
- code += " // apply tangential acceleration;\n";
- code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed));\n";
+ code += " // calculate all velocity\n";
+ code += " \n";
+ code += " controlled_displacement += process_radial_displacement(dynamic_params, lifetime_percent, alt_seed, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n";
+ code += " \n";
+ if (tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) {
+ code += " controlled_displacement += process_directional_displacement(dynamic_params, lifetime_percent, TRANSFORM, EMISSION_TRANSFORM, DELTA);\n";
+ }
+ code += " \n";
+ code += " process_physical_parameters(physics_params, lifetime_percent);\n";
+ code += " vec3 force;\n";
+ code += " {\n";
+ code += " // copied from previous version\n";
+ code += " vec3 pos = TRANSFORM[3].xyz;\n";
+ code += " force = gravity;\n";
+ code += " // apply linear acceleration\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * physics_params.linear_accel : vec3(0.0);\n";
+ code += " // apply radial acceleration\n";
+ code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
+ code += " vec3 diff = pos - org;\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * physics_params.radial_accel : vec3(0.0);\n";
+ code += " // apply tangential acceleration;\n";
+ code += " float tangent_accel_val = physics_params.tangent_accel;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n";
-
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n";
} else {
- code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n";
+ code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n";
}
if (attractor_interaction_enabled) {
- code += " force += ATTRACTOR_FORCE;\n\n";
+ code += " force += ATTRACTOR_FORCE;\n";
}
-
- code += " // apply attractor forces\n";
- code += " VELOCITY += force * DELTA;\n";
-
- if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
+ code += "\n";
+ code += " // apply attractor forces\n";
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ code += " force.z = 0.;\n";
}
-
- // Apply noise/turbulence.
+ code += " VELOCITY += force * DELTA;\n";
+ code += " }\n";
+ code += " {\n";
+ code += " // copied from previous version\n";
+ code += " if (physics_params.damping > 0.0) {\n";
+ if (!particle_flags[PARTICLE_FLAG_DAMPING_AS_FRICTION]) {
+ code += " float v = length(VELOCITY);\n";
+ code += " v -= physics_params.damping * DELTA;\n";
+ code += " if (v < 0.0) {\n";
+ code += " VELOCITY = vec3(0.0);\n";
+ code += " } else {\n";
+ code += " VELOCITY = normalize(VELOCITY) * v;\n";
+ code += " }\n";
+ } else {
+ code += " if (length(VELOCITY) > 0.01){\n";
+ code += " VELOCITY -= normalize(VELOCITY) * length(VELOCITY) * (physics_params.damping) * DELTA;\n";
+ code += " }\n";
+ }
+ code += " }\n";
+ code += " \n";
+ code += " }\n";
+ code += " \n";
+ if (collision_mode == COLLISION_RIGID) {
+ code += " if (COLLIDED) {\n";
+ code += " if (length(VELOCITY) > 3.0) {\n";
+ code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n";
+ code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n";
+ code += " VELOCITY = mix(VELOCITY,vec3(0.0),clamp(collision_friction, 0.0, 1.0));\n";
+ code += " } else {\n";
+ code += " VELOCITY = vec3(0.0);\n";
+ // If turbulence is enabled, set the noise direction to up so the turbulence color is "neutral"
+ if (turbulence_enabled) {
+ code += " noise_direction = vec3(1.0, 0.0, 0.0);\n";
+ }
+ code += " }\n";
+ code += " }\n";
+ } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) {
+ code += " if (COLLIDED) {\n";
+ code += " ACTIVE = false;\n";
+ code += " }\n";
+ }
+ code += " vec3 final_velocity = controlled_displacement/DELTA + VELOCITY;\n";
+ code += " \n";
+ code += " // turbulence before limiting\n";
if (turbulence_enabled) {
- code += " // apply turbulence\n";
if (tex_parameters[PARAM_TURB_INFLUENCE_OVER_LIFE].is_valid()) {
- code += " float turbulence_influence = textureLod(turbulence_influence_over_life, vec2(tv, 0.0), 0.0).r;\n";
+ code += " float turbulence_influence = textureLod(turbulence_influence_over_life, vec2(lifetime_percent, 0.0), 0.0).r;\n";
} else {
- code += " const float turbulence_influence = 1.0;\n";
- }
- code += " \n";
- code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n";
- // If collision happened, turbulence is no longer applied.
- // We don't need this check when the collision mode is "hide on contact",
- // as the particle will be hidden anyway.
- String extra_tab = "";
- if (collision_mode != COLLISION_RIGID) {
- code += " if (!COLLIDED) {\n";
- extra_tab = " ";
- }
- code += extra_tab + " \n";
- code += extra_tab + " float vel_mag = length(VELOCITY);\n";
- code += extra_tab + " float vel_infl = clamp(mix(turbulence_influence_min, turbulence_influence_max, rand_from_seed(alt_seed)) * turbulence_influence, 0.0, 1.0);\n";
- code += extra_tab + " VELOCITY = mix(VELOCITY, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n";
- if (collision_mode != COLLISION_RIGID) {
- code += " }";
+ code += " float turbulence_influence = 1.0;\n";
}
+ code += " \n";
+ code += " vec3 noise_direction = get_noise_direction(TRANSFORM[3].xyz);\n";
+ code += " if (!COLLIDED) {\n";
+ code += " \n";
+ code += " float vel_mag = length(final_velocity);\n";
+ code += " float vel_infl = clamp(dynamic_params.turb_influence * turbulence_influence, 0.0,1.0);\n";
+ code += " final_velocity = mix(final_velocity, normalize(noise_direction) * vel_mag * (1.0 + (1.0 - vel_infl) * 0.2), vel_infl);\n";
+ code += " }\n";
}
code += " \n";
- code += " // orbit velocity\n";
- if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n";
- code += " if (orbit_amount != 0.0) {\n";
- code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
- code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
- code += " TRANSFORM[3].xy -= diff.xy;\n";
- code += " TRANSFORM[3].xy += rot * diff.xy;\n";
+ code += " // limit velocity\n";
+ if (velocity_limit_curve.is_valid()) {
+ code += " if (length(final_velocity) > 0.001){\n";
+ code += " final_velocity = normalize(final_velocity) * min(abs(length(final_velocity)), abs(texture(velocity_limit_curve, vec2(lifetime_percent)).r));\n";
code += " }\n";
}
-
- code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n";
- code += " if (dmp * tex_damping > 0.0) {\n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = tex_damping * dmp;\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v < 0.0) {\n";
- code += " VELOCITY = vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY = normalize(VELOCITY) * v;\n";
- code += " }\n";
- code += " }\n";
- code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n";
- code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
- code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand) + tv * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
-
- // apply color
- // apply hue rotation
- if (tex_parameters[PARAM_SCALE].is_valid()) {
- code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n";
- } else {
- code += " vec3 tex_scale = vec3(1.0);\n";
+ code += " \n";
+ if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
+ code += " final_velocity.z = 0.;\n";
}
-
- if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
- code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n";
- } else {
- code += " float tex_hue_variation = 1.0;\n";
+ code += " TRANSFORM[3].xyz += final_velocity * DELTA;\n";
+ code += " \n";
+ code += " \n";
+ code += " process_display_param(params, lifetime_percent);\n";
+ code += " \n";
+ code += " float base_angle = dynamic_params.angle;\n";
+ if (tex_parameters[PARAM_ANGLE].is_valid()) {
+ code += " base_angle *= texture(angle_texture, vec2(lifetime_percent)).r;\n";
}
+ if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
+ code += " base_angle += CUSTOM.y * LIFETIME * dynamic_params.angular_velocity * texture(angular_velocity_texture, vec2(lifetime_percent)).r;\n";
- code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n";
- code += " float hue_rot_c = cos(hue_rot_angle);\n";
- code += " float hue_rot_s = sin(hue_rot_angle);\n";
- code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
- code += " mat4(vec4(0.701, -0.587, -0.114, 0.0),\n";
- code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
- code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
- code += " mat4(vec4(0.168, 0.330, -0.497, 0.0),\n";
- code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
- code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
- if (color_ramp.is_valid()) {
- code += " COLOR = hue_rot_mat * textureLod(color_ramp, vec2(tv, 0.0), 0.0) * color_value;\n";
} else {
- code += " COLOR = hue_rot_mat * color_value;\n";
- }
-
- if (color_initial_ramp.is_valid()) {
- code += " vec4 start_color = textureLod(color_initial_ramp, vec2(color_initial_rand, 0.0), 0.0);\n";
- code += " COLOR *= start_color;\n";
- }
-
- if (emission_color_texture.is_valid() && (emission_shape == EMISSION_SHAPE_POINTS || emission_shape == EMISSION_SHAPE_DIRECTED_POINTS)) {
- code += " COLOR *= texelFetch(emission_texture_color, emission_tex_ofs, 0);\n";
+ code += " base_angle += CUSTOM.y * LIFETIME * dynamic_params.angular_velocity;\n";
}
- code += "\n";
+ code += " CUSTOM.x = base_angle * degree_to_rad;\n";
+ code += " COLOR = params.color;\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY) > 0.0) {\n";
- code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n";
+ code += " if (length(final_velocity) > 0.0) {\n";
+ code += " TRANSFORM[1].xyz = normalize(final_velocity);\n";
code += " } else {\n";
code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
code += " }\n";
@@ -827,8 +1038,8 @@ void ParticleProcessMaterial::_update_shader() {
} else {
// orient particle Y towards velocity
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY) > 0.0) {\n";
- code += " TRANSFORM[1].xyz = normalize(VELOCITY);\n";
+ code += " if (length(final_velocity) > 0.0) {\n";
+ code += " TRANSFORM[1].xyz = normalize(final_velocity);\n";
code += " } else {\n";
code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
code += " }\n";
@@ -855,33 +1066,20 @@ void ParticleProcessMaterial::_update_shader() {
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " TRANSFORM[3].z = 0.0;\n";
}
-
- // scale by scale
- code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n";
- code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n";
- code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n";
- code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n";
- code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n";
-
- if (collision_mode == COLLISION_RIGID) {
- code += " if (COLLIDED) {\n";
- code += " if (length(VELOCITY) > 3.0) {\n";
- code += " TRANSFORM[3].xyz += COLLISION_NORMAL * COLLISION_DEPTH;\n";
- code += " VELOCITY -= COLLISION_NORMAL * dot(COLLISION_NORMAL, VELOCITY) * (1.0 + collision_bounce);\n";
- code += " VELOCITY = mix(VELOCITY,vec3(0.0),clamp(collision_friction, 0.0, 1.0));\n";
- code += " } else {\n";
- code += " VELOCITY = vec3(0.0);\n";
- // If turbulence is enabled, set the noise direction to up so the turbulence color is "neutral"
- if (turbulence_enabled) {
- code += " noise_direction = vec3(1.0, 0.0, 0.0);\n";
- }
- code += " }\n";
- code += " }\n";
- } else if (collision_mode == COLLISION_HIDE_ON_CONTACT) {
- code += " if (COLLIDED) {\n";
- code += " ACTIVE = false;\n";
- code += " }\n";
+ if (tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) {
+ code += " if(length(final_velocity) > 0.001){\n";
+ code += " params.scale *= texture(scale_over_velocity_curve, vec2(clamp(length(final_velocity)/(scale_over_velocity_max - scale_over_velocity_min), 0.0,1.0), 0.0)).rgb;\n";
+ code += " } else {params.scale *= texture(scale_over_velocity_curve, vec2(0.0)).rgb;}\n \n";
}
+ code += "// params.scale *= length(final_velocity)/100.0;\n";
+ code += "\n";
+ code += " TRANSFORM[0].xyz *= sign(params.scale.x) * max(abs(params.scale.x), 0.001);\n";
+ code += " TRANSFORM[1].xyz *= sign(params.scale.y) * max(abs(params.scale.y), 0.001);\n";
+ code += " TRANSFORM[2].xyz *= sign(params.scale.z) * max(abs(params.scale.z), 0.001);\n";
+ code += " \n";
+ code += " // \n";
+ code += " CUSTOM.z = params.animation_offset + lifetime_percent * params.animation_speed;\n";
+ code += " \n";
if (sub_emitter_mode != SUB_EMITTER_DISABLED && !RenderingServer::get_singleton()->is_low_end()) {
code += " int emit_count = 0;\n";
@@ -975,6 +1173,15 @@ float ParticleProcessMaterial::get_flatness() const {
return flatness;
}
+void ParticleProcessMaterial::set_velocity_pivot(const Vector3 &p_pivot) {
+ velocity_pivot = p_pivot;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->velocity_pivot, p_pivot);
+}
+
+Vector3 ParticleProcessMaterial::get_velocity_pivot() {
+ return velocity_pivot;
+}
+
void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
@@ -1029,6 +1236,15 @@ void ParticleProcessMaterial::set_param_min(Parameter p_param, float p_value) {
case PARAM_TURB_INFLUENCE_OVER_LIFE: {
// Can't happen, but silences warning
} break;
+ case PARAM_RADIAL_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_min, p_value);
+ } break;
+ case PARAM_SCALE_OVER_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_min, p_value);
+ } break;
+ case PARAM_DIRECTIONAL_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_min, p_value);
+ } break;
case PARAM_MAX:
break; // Can't happen, but silences warning
}
@@ -1094,6 +1310,15 @@ void ParticleProcessMaterial::set_param_max(Parameter p_param, float p_value) {
case PARAM_TURB_INFLUENCE_OVER_LIFE: {
// Can't happen, but silences warning
} break;
+ case PARAM_RADIAL_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_max, p_value);
+ } break;
+ case PARAM_SCALE_OVER_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_max, p_value);
+ } break;
+ case PARAM_DIRECTIONAL_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_max, p_value);
+ } break;
case PARAM_MAX:
break; // Can't happen, but silences warning
}
@@ -1107,11 +1332,15 @@ float ParticleProcessMaterial::get_param_max(Parameter p_param) const {
static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) {
Ref<CurveTexture> curve_tex = p_texture;
- if (!curve_tex.is_valid()) {
+ if (curve_tex.is_valid()) {
+ curve_tex->ensure_default_setup(p_min, p_max);
+ return;
+ }
+ Ref<CurveXYZTexture> curve_xyz_tex = p_texture;
+ if (curve_xyz_tex.is_valid()) {
+ curve_xyz_tex->ensure_default_setup(p_min, p_max);
return;
}
-
- curve_tex->ensure_default_setup(p_min, p_max);
}
void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) {
@@ -1132,6 +1361,7 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Tex
case PARAM_ORBIT_VELOCITY: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_texture, tex_rid);
_adjust_curve_range(p_texture, -500, 500);
+ notify_property_list_changed();
} break;
case PARAM_LINEAR_ACCEL: {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_texture, tex_rid);
@@ -1178,6 +1408,18 @@ void ParticleProcessMaterial::set_param_texture(Parameter p_param, const Ref<Tex
case PARAM_TURB_INIT_DISPLACEMENT: {
// Can't happen, but silences warning
} break;
+ case PARAM_RADIAL_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_velocity_texture, tex_rid);
+ } break;
+ case PARAM_SCALE_OVER_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_over_velocity_texture, tex_rid);
+ _adjust_curve_range(p_texture, 0, 3);
+ notify_property_list_changed();
+ } break;
+ case PARAM_DIRECTIONAL_VELOCITY: {
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->directional_velocity_texture, tex_rid);
+ notify_property_list_changed();
+ } break;
case PARAM_MAX:
break; // Can't happen, but silences warning
}
@@ -1233,6 +1475,42 @@ void ParticleProcessMaterial::set_particle_flag(ParticleFlags p_particle_flag, b
}
}
+void ParticleProcessMaterial::set_alpha_curve(const Ref<Texture2D> &p_texture) {
+ alpha_curve = p_texture;
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->alpha_ramp, tex_rid);
+ _queue_shader_change();
+ notify_property_list_changed();
+}
+
+Ref<Texture2D> ParticleProcessMaterial::get_alpha_curve() const {
+ return alpha_curve;
+}
+
+void ParticleProcessMaterial::set_emission_curve(const Ref<Texture2D> &p_texture) {
+ emission_curve = p_texture;
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ramp, tex_rid);
+ _queue_shader_change();
+ notify_property_list_changed();
+}
+
+Ref<Texture2D> ParticleProcessMaterial::get_emission_curve() const {
+ return emission_curve;
+}
+
+void ParticleProcessMaterial::set_velocity_limit_curve(const Ref<Texture2D> &p_texture) {
+ velocity_limit_curve = p_texture;
+ RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->velocity_limit_curve, tex_rid);
+ _queue_shader_change();
+ notify_property_list_changed();
+}
+
+Ref<Texture2D> ParticleProcessMaterial::get_velocity_limit_curve() const {
+ return velocity_limit_curve;
+}
+
bool ParticleProcessMaterial::get_particle_flag(ParticleFlags p_particle_flag) const {
ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
return particle_flags[p_particle_flag];
@@ -1299,6 +1577,11 @@ void ParticleProcessMaterial::set_emission_ring_inner_radius(real_t p_radius) {
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_ring_inner_radius, p_radius);
}
+void ParticleProcessMaterial::set_inherit_velocity_ratio(double p_ratio) {
+ inherit_emitter_velocity_ratio = p_ratio;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->inherit_emitter_velocity_ratio, p_ratio);
+}
+
ParticleProcessMaterial::EmissionShape ParticleProcessMaterial::get_emission_shape() const {
return emission_shape;
}
@@ -1343,6 +1626,28 @@ real_t ParticleProcessMaterial::get_emission_ring_inner_radius() const {
return emission_ring_inner_radius;
}
+void ParticleProcessMaterial::set_emission_shape_offset(const Vector3 &p_emission_shape_offset) {
+ emission_shape_offset = p_emission_shape_offset;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_shape_offset, p_emission_shape_offset);
+}
+
+Vector3 ParticleProcessMaterial::get_emission_shape_offset() const {
+ return emission_shape_offset;
+}
+
+void ParticleProcessMaterial::set_emission_shape_scale(const Vector3 &p_emission_shape_scale) {
+ emission_shape_scale = p_emission_shape_scale;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_shape_scale, p_emission_shape_scale);
+}
+
+Vector3 ParticleProcessMaterial::get_emission_shape_scale() const {
+ return emission_shape_scale;
+}
+
+double ParticleProcessMaterial::get_inherit_velocity_ratio() {
+ return inherit_emitter_velocity_ratio;
+}
+
void ParticleProcessMaterial::set_turbulence_enabled(const bool p_turbulence_enabled) {
turbulence_enabled = p_turbulence_enabled;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->turbulence_enabled, turbulence_enabled);
@@ -1459,10 +1764,6 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const
p_property.usage = PROPERTY_USAGE_NONE;
}
- if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- p_property.usage = PROPERTY_USAGE_NONE;
- }
-
if (!turbulence_enabled) {
if (p_property.name == "turbulence_noise_strength" ||
p_property.name == "turbulence_noise_scale" ||
@@ -1484,6 +1785,15 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const
if (p_property.name == "collision_bounce" && collision_mode != COLLISION_RIGID) {
p_property.usage = PROPERTY_USAGE_NONE;
}
+ if ((p_property.name == "directional_velocity_min" || p_property.name == "directional_velocity_max") && !tex_parameters[PARAM_DIRECTIONAL_VELOCITY].is_valid()) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+ if ((p_property.name == "scale_over_velocity_min" || p_property.name == "scale_over_velocity_max") && !tex_parameters[PARAM_SCALE_OVER_VELOCITY].is_valid()) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+ if ((p_property.name == "orbit_velocity_min" || p_property.name == "orbit_velocity_max") && (!tex_parameters[PARAM_ORBIT_VELOCITY].is_valid() && !particle_flags[PARTICLE_FLAG_DISABLE_Z])) {
+ p_property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
}
void ParticleProcessMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {
@@ -1588,6 +1898,9 @@ void ParticleProcessMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticleProcessMaterial::set_direction);
ClassDB::bind_method(D_METHOD("get_direction"), &ParticleProcessMaterial::get_direction);
+ ClassDB::bind_method(D_METHOD("set_inherit_velocity_ratio", "ratio"), &ParticleProcessMaterial::set_inherit_velocity_ratio);
+ ClassDB::bind_method(D_METHOD("get_inherit_velocity_ratio"), &ParticleProcessMaterial::get_inherit_velocity_ratio);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticleProcessMaterial::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &ParticleProcessMaterial::get_spread);
@@ -1608,13 +1921,24 @@ void ParticleProcessMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &ParticleProcessMaterial::set_color_ramp);
ClassDB::bind_method(D_METHOD("get_color_ramp"), &ParticleProcessMaterial::get_color_ramp);
+ ClassDB::bind_method(D_METHOD("set_alpha_curve", "curve"), &ParticleProcessMaterial::set_alpha_curve);
+ ClassDB::bind_method(D_METHOD("get_alpha_curve"), &ParticleProcessMaterial::get_alpha_curve);
+
+ ClassDB::bind_method(D_METHOD("set_emission_curve", "curve"), &ParticleProcessMaterial::set_emission_curve);
+ ClassDB::bind_method(D_METHOD("get_emission_curve"), &ParticleProcessMaterial::get_emission_curve);
ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &ParticleProcessMaterial::set_color_initial_ramp);
ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &ParticleProcessMaterial::get_color_initial_ramp);
+ ClassDB::bind_method(D_METHOD("set_velocity_limit_curve", "curve"), &ParticleProcessMaterial::set_velocity_limit_curve);
+ ClassDB::bind_method(D_METHOD("get_velocity_limit_curve"), &ParticleProcessMaterial::get_velocity_limit_curve);
+
ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &ParticleProcessMaterial::set_particle_flag);
ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &ParticleProcessMaterial::get_particle_flag);
+ ClassDB::bind_method(D_METHOD("set_velocity_pivot", "pivot"), &ParticleProcessMaterial::set_velocity_pivot);
+ ClassDB::bind_method(D_METHOD("get_velocity_pivot"), &ParticleProcessMaterial::get_velocity_pivot);
+
ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &ParticleProcessMaterial::set_emission_shape);
ClassDB::bind_method(D_METHOD("get_emission_shape"), &ParticleProcessMaterial::get_emission_shape);
@@ -1648,6 +1972,12 @@ void ParticleProcessMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &ParticleProcessMaterial::set_emission_ring_inner_radius);
ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &ParticleProcessMaterial::get_emission_ring_inner_radius);
+ ClassDB::bind_method(D_METHOD("set_emission_shape_offset", "emission_shape_offset"), &ParticleProcessMaterial::set_emission_shape_offset);
+ ClassDB::bind_method(D_METHOD("get_emission_shape_offset"), &ParticleProcessMaterial::get_emission_shape_offset);
+
+ ClassDB::bind_method(D_METHOD("set_emission_shape_scale", "emission_shape_scale"), &ParticleProcessMaterial::set_emission_shape_scale);
+ ClassDB::bind_method(D_METHOD("get_emission_shape_scale"), &ParticleProcessMaterial::get_emission_shape_scale);
+
ClassDB::bind_method(D_METHOD("get_turbulence_enabled"), &ParticleProcessMaterial::get_turbulence_enabled);
ClassDB::bind_method(D_METHOD("set_turbulence_enabled", "turbulence_enabled"), &ParticleProcessMaterial::set_turbulence_enabled);
@@ -1699,10 +2029,16 @@ void ParticleProcessMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_bounce", "bounce"), &ParticleProcessMaterial::set_collision_bounce);
ClassDB::bind_method(D_METHOD("get_collision_bounce"), &ParticleProcessMaterial::get_collision_bounce);
- ADD_GROUP("Time", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
-
- ADD_GROUP("Emission Shape", "emission_");
+ ADD_GROUP("Particle Flags", "particle_flag_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_damping_as_friction"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DAMPING_AS_FRICTION);
+ ADD_GROUP("Spawn", "");
+ ADD_SUBGROUP("Position", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_shape_offset"), "set_emission_shape_offset", "get_emission_shape_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_shape_scale"), "set_emission_shape_scale", "get_emission_shape_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
@@ -1714,60 +2050,87 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
- ADD_GROUP("Particle Flags", "particle_flag_");
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
- ADD_GROUP("Direction", "");
+ ADD_SUBGROUP("Angle", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
+ ADD_SUBGROUP("Velocity", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inherit_velocity_ratio", PROPERTY_HINT_RANGE, "0.0,1.0,0.001,or_less,or_greater"), "set_inherit_velocity_ratio", "get_inherit_velocity_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity_pivot"), "set_velocity_pivot", "get_velocity_pivot");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
- ADD_GROUP("Gravity", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
- ADD_GROUP("Initial Velocity", "initial_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.001"), "set_spread", "get_spread");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_flatness", "get_flatness");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_GROUP("Angular Velocity", "angular_");
+ ADD_GROUP("Animated Velocity", "");
+ ADD_SUBGROUP("Velocity Limit", "");
+ ADD_SUBGROUP("Angular Velocity", "angular_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
- ADD_GROUP("Orbit Velocity", "orbit_");
+ ADD_SUBGROUP("Directional Velocity", "directional_");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_DIRECTIONAL_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_DIRECTIONAL_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "directional_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_DIRECTIONAL_VELOCITY);
+ ADD_SUBGROUP("Orbit Velocity", "orbit_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
- ADD_GROUP("Linear Accel", "linear_");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
+ ADD_SUBGROUP("Radial Velocity", "radial_");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_VELOCITY);
+ ADD_SUBGROUP("Velocity Limit", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "velocity_limit_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_velocity_limit_curve", "get_velocity_limit_curve");
+ ADD_GROUP("Accelerations", "");
+ ADD_SUBGROUP("Gravity", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
+ ADD_SUBGROUP("Linear Accel", "linear_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
- ADD_GROUP("Radial Accel", "radial_");
+ ADD_SUBGROUP("Radial Accel", "radial_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
- ADD_GROUP("Tangential Accel", "tangential_");
+ ADD_SUBGROUP("Tangential Accel", "tangential_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
- ADD_GROUP("Damping", "");
+ ADD_SUBGROUP("Damping", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
- ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
- ADD_GROUP("Scale", "");
+ ADD_SUBGROUP("Attractor Interaction", "attractor_interaction_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled");
+
+ ADD_GROUP("Display", "");
+ ADD_SUBGROUP("Scale", "");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
- ADD_GROUP("Color", "");
+ ADD_SUBGROUP("Scale Over Velocity", "");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_over_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE_OVER_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_over_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE_OVER_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_over_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE_OVER_VELOCITY);
+
+ ADD_SUBGROUP("Color Curves", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_ramp", "get_color_ramp");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_initial_ramp", "get_color_initial_ramp");
-
- ADD_GROUP("Hue Variation", "hue_");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "alpha_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_alpha_curve", "get_alpha_curve");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_emission_curve", "get_emission_curve");
+ ADD_SUBGROUP("Hue Variation", "hue_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
+ ADD_SUBGROUP("Animation", "anim_");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_GROUP("Turbulence", "turbulence_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled"), "set_turbulence_enabled", "get_turbulence_enabled");
@@ -1781,14 +2144,11 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "turbulence_initial_displacement_max", PROPERTY_HINT_RANGE, "-100,100,0.1"), "set_param_max", "get_param_max", PARAM_TURB_INIT_DISPLACEMENT);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "turbulence_influence_over_life", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TURB_INFLUENCE_OVER_LIFE);
- ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
-
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale");
ADD_GROUP("Sub Emitter", "sub_emitter_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency");
@@ -1796,14 +2156,6 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_collision", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_collision", "get_sub_emitter_amount_at_collision");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity");
- ADD_GROUP("Attractor Interaction", "attractor_interaction_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "attractor_interaction_enabled"), "set_attractor_interaction_enabled", "is_attractor_interaction_enabled");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mode", PROPERTY_HINT_ENUM, "Disabled,Rigid,Hide On Contact"), "set_collision_mode", "get_collision_mode");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_scale"), "set_collision_use_scale", "is_collision_using_scale");
-
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
@@ -1816,11 +2168,15 @@ void ParticleProcessMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
+ BIND_ENUM_CONSTANT(PARAM_RADIAL_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_DIRECTIONAL_VELOCITY);
+ BIND_ENUM_CONSTANT(PARAM_SCALE_OVER_VELOCITY);
BIND_ENUM_CONSTANT(PARAM_MAX);
BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
+ BIND_ENUM_CONSTANT(PARTICLE_FLAG_DAMPING_AS_FRICTION);
BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
@@ -1877,6 +2233,8 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
set_param_max(PARAM_HUE_VARIATION, 0);
set_param_max(PARAM_ANIM_SPEED, 0);
set_param_max(PARAM_ANIM_OFFSET, 0);
+ set_param_min(PARAM_DIRECTIONAL_VELOCITY, 1.0);
+ set_param_max(PARAM_DIRECTIONAL_VELOCITY, 1.0);
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
@@ -1884,6 +2242,8 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
set_emission_ring_height(1);
set_emission_ring_radius(1);
set_emission_ring_inner_radius(0);
+ set_emission_shape_offset(Vector3(0.0, 0.0, 0.0));
+ set_emission_shape_scale(Vector3(1.0, 1.0, 1.0));
set_turbulence_enabled(false);
set_turbulence_noise_speed(Vector3(0.0, 0.0, 0.0));
diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h
index 533bd9636f..83228104b2 100644
--- a/scene/resources/particle_process_material.h
+++ b/scene/resources/particle_process_material.h
@@ -32,6 +32,7 @@
#define PARTICLE_PROCESS_MATERIAL_H
#include "core/templates/rid.h"
+#include "core/templates/self_list.h"
#include "scene/resources/material.h"
/*
@@ -61,6 +62,9 @@ public:
PARAM_TURB_INFLUENCE_OVER_LIFE,
PARAM_TURB_VEL_INFLUENCE,
PARAM_TURB_INIT_DISPLACEMENT,
+ PARAM_RADIAL_VELOCITY,
+ PARAM_DIRECTIONAL_VELOCITY,
+ PARAM_SCALE_OVER_VELOCITY,
PARAM_MAX
};
@@ -69,6 +73,7 @@ public:
PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
PARTICLE_FLAG_ROTATE_Y,
PARTICLE_FLAG_DISABLE_Z,
+ PARTICLE_FLAG_DAMPING_AS_FRICTION,
PARTICLE_FLAG_MAX
};
@@ -102,35 +107,37 @@ public:
};
private:
- union MaterialKey {
- // The bit size of the struct must be kept below or equal to 32 bits.
+ struct MaterialKey {
+ // The bit size of the struct must be kept below or equal to 64 bits.
// Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode.
- struct {
- uint32_t texture_mask : 16;
- uint32_t texture_color : 1;
- uint32_t particle_flags : 4;
- uint32_t emission_shape : 3;
- uint32_t invalid_key : 1;
- uint32_t has_emission_color : 1;
- uint32_t sub_emitter : 2;
- uint32_t attractor_enabled : 1;
- uint32_t collision_mode : 2;
- uint32_t collision_scale : 1;
- uint32_t turbulence_enabled : 1;
- };
-
- uint64_t key = 0;
+ uint64_t texture_mask : PARAM_MAX;
+ uint64_t texture_color : 1;
+ uint64_t particle_flags : PARTICLE_FLAG_MAX - 1;
+ uint64_t emission_shape : 3;
+ uint64_t invalid_key : 1;
+ uint64_t has_emission_color : 1;
+ uint64_t sub_emitter : 2;
+ uint64_t attractor_enabled : 1;
+ uint64_t collision_mode : 2;
+ uint64_t collision_scale : 1;
+ uint64_t turbulence_enabled : 1;
+ uint64_t limiter_curve : 1;
+ uint64_t alpha_curve : 1;
+ uint64_t emission_curve : 1;
+ uint64_t has_initial_ramp : 1;
+
+ MaterialKey() {
+ memset(this, 0, sizeof(MaterialKey));
+ }
static uint32_t hash(const MaterialKey &p_key) {
- return hash_murmur3_one_32(p_key.key);
+ return hash_djb2_buffer((const uint8_t *)&p_key, sizeof(MaterialKey));
}
-
bool operator==(const MaterialKey &p_key) const {
- return key == p_key.key;
+ return memcmp(this, &p_key, sizeof(MaterialKey)) == 0;
}
-
bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
+ return memcmp(this, &p_key, sizeof(MaterialKey)) < 0;
}
};
@@ -145,17 +152,6 @@ private:
_FORCE_INLINE_ MaterialKey _compute_key() const {
MaterialKey mk;
- mk.key = 0;
- for (int i = 0; i < PARAM_MAX; i++) {
- if (tex_parameters[i].is_valid()) {
- mk.texture_mask |= (1 << i);
- }
- }
- for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
- if (particle_flags[i]) {
- mk.particle_flags |= (1 << i);
- }
- }
mk.texture_color = color_ramp.is_valid() ? 1 : 0;
mk.emission_shape = emission_shape;
@@ -165,6 +161,21 @@ private:
mk.attractor_enabled = attractor_interaction_enabled;
mk.collision_scale = collision_scale;
mk.turbulence_enabled = turbulence_enabled;
+ mk.limiter_curve = velocity_limit_curve.is_valid() ? 1 : 0;
+ mk.alpha_curve = alpha_curve.is_valid() ? 1 : 0;
+ mk.emission_curve = emission_curve.is_valid() ? 1 : 0;
+ mk.has_initial_ramp = color_initial_ramp.is_valid() ? 1 : 0;
+
+ for (int i = 0; i < PARAM_MAX; i++) {
+ if (tex_parameters[i].is_valid()) {
+ mk.texture_mask |= ((uint64_t)1 << i);
+ }
+ }
+ for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
+ if (particle_flags[i]) {
+ mk.particle_flags |= ((uint64_t)1 << i);
+ }
+ }
return mk;
}
@@ -180,44 +191,59 @@ private:
StringName initial_angle_min;
StringName angular_velocity_min;
StringName orbit_velocity_min;
+ StringName radial_velocity_min;
StringName linear_accel_min;
StringName radial_accel_min;
StringName tangent_accel_min;
StringName damping_min;
StringName scale_min;
+ StringName scale_over_velocity_min;
StringName hue_variation_min;
StringName anim_speed_min;
StringName anim_offset_min;
+ StringName directional_velocity_min;
StringName initial_linear_velocity_max;
StringName initial_angle_max;
StringName angular_velocity_max;
StringName orbit_velocity_max;
+ StringName radial_velocity_max;
StringName linear_accel_max;
StringName radial_accel_max;
StringName tangent_accel_max;
StringName damping_max;
StringName scale_max;
+ StringName scale_over_velocity_max;
StringName hue_variation_max;
StringName anim_speed_max;
StringName anim_offset_max;
+ StringName directional_velocity_max;
StringName angle_texture;
StringName angular_velocity_texture;
StringName orbit_velocity_texture;
+ StringName radial_velocity_texture;
StringName linear_accel_texture;
StringName radial_accel_texture;
StringName tangent_accel_texture;
StringName damping_texture;
StringName scale_texture;
+ StringName scale_over_velocity_texture;
StringName hue_variation_texture;
StringName anim_speed_texture;
StringName anim_offset_texture;
+ StringName velocity_limiter_texture;
+ StringName directional_velocity_texture;
StringName color;
StringName color_ramp;
+ StringName alpha_ramp;
+ StringName emission_ramp;
StringName color_initial_ramp;
+ StringName velocity_limit_curve;
+ StringName velocity_pivot;
+
StringName emission_sphere_radius;
StringName emission_box_extents;
StringName emission_texture_point_count;
@@ -228,6 +254,8 @@ private:
StringName emission_ring_height;
StringName emission_ring_radius;
StringName emission_ring_inner_radius;
+ StringName emission_shape_offset;
+ StringName emission_shape_scale;
StringName turbulence_enabled;
StringName turbulence_noise_strength;
@@ -241,6 +269,7 @@ private:
StringName turbulence_initial_displacement_max;
StringName gravity;
+ StringName inherit_emitter_velocity_ratio;
StringName lifetime_randomness;
@@ -272,7 +301,13 @@ private:
Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
Ref<Texture2D> color_ramp;
+ Ref<Texture2D> alpha_curve;
+ Ref<Texture2D> emission_curve;
Ref<Texture2D> color_initial_ramp;
+ Ref<Texture2D> velocity_limit_curve;
+
+ bool directional_velocity_global = false;
+ Vector3 velocity_pivot;
bool particle_flags[PARTICLE_FLAG_MAX];
@@ -287,6 +322,8 @@ private:
real_t emission_ring_radius = 0.0f;
real_t emission_ring_inner_radius = 0.0f;
int emission_point_count = 1;
+ Vector3 emission_shape_offset;
+ Vector3 emission_shape_scale;
bool anim_loop = false;
@@ -300,6 +337,7 @@ private:
Vector3 gravity;
double lifetime_randomness = 0.0;
+ double inherit_emitter_velocity_ratio = 0.0;
SubEmitterMode sub_emitter_mode;
double sub_emitter_frequency = 0.0;
@@ -328,6 +366,9 @@ public:
void set_flatness(float p_flatness);
float get_flatness() const;
+ void set_velocity_pivot(const Vector3 &p_pivot);
+ Vector3 get_velocity_pivot();
+
void set_param_min(Parameter p_param, float p_value);
float get_param_min(Parameter p_param) const;
@@ -337,6 +378,11 @@ public:
void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_param_texture(Parameter p_param) const;
+ void set_velocity_limit_curve(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_velocity_limit_curve() const;
+
+ void set_alpha_curve(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_alpha_curve() const;
void set_color(const Color &p_color);
Color get_color() const;
@@ -346,6 +392,9 @@ public:
void set_color_initial_ramp(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_color_initial_ramp() const;
+ void set_emission_curve(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_emission_curve() const;
+
void set_particle_flag(ParticleFlags p_particle_flag, bool p_enable);
bool get_particle_flag(ParticleFlags p_particle_flag) const;
@@ -391,6 +440,9 @@ public:
void set_lifetime_randomness(double p_lifetime);
double get_lifetime_randomness() const;
+ void set_inherit_velocity_ratio(double p_ratio);
+ double get_inherit_velocity_ratio();
+
void set_attractor_interaction_enabled(bool p_enable);
bool is_attractor_interaction_enabled() const;
@@ -425,6 +477,12 @@ public:
void set_sub_emitter_keep_velocity(bool p_enable);
bool get_sub_emitter_keep_velocity() const;
+ void set_emission_shape_offset(const Vector3 &p_emission_shape_offset);
+ Vector3 get_emission_shape_offset() const;
+
+ void set_emission_shape_scale(const Vector3 &p_emission_shape_scale);
+ Vector3 get_emission_shape_scale() const;
+
virtual RID get_shader_rid() const override;
virtual Shader::Mode get_shader_mode() const override;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 6d848f5494..6c66fca254 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -2907,9 +2907,6 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
String txt = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
TS->shaped_text_add_string(text_rid, txt, font->get_rids(), font_size, font->get_opentype_features(), language);
- for (int i = 0; i < TextServer::SPACING_MAX; i++) {
- TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i)));
- }
TypedArray<Vector3i> stt;
if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
@@ -2927,9 +2924,6 @@ void TextMesh::_create_mesh_array(Array &p_arr) const {
for (int i = 0; i < spans; i++) {
TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, font->get_opentype_features());
}
- for (int i = 0; i < TextServer::SPACING_MAX; i++) {
- TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i)));
- }
dirty_font = false;
dirty_lines = true;
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.cpp b/scene/resources/skeleton_modification_2d_physicalbones.cpp
index 520b2ce483..5a72eb6bd8 100644
--- a/scene/resources/skeleton_modification_2d_physicalbones.cpp
+++ b/scene/resources/skeleton_modification_2d_physicalbones.cpp
@@ -186,7 +186,7 @@ void SkeletonModification2DPhysicalBones::set_physical_bone_chain_length(int p_l
void SkeletonModification2DPhysicalBones::fetch_physical_bones() {
ERR_FAIL_NULL_MSG(stack, "No modification stack found! Cannot fetch physical bones!");
- ERR_FAIL_COND_MSG(!stack->skeleton, "No skeleton found! Cannot fetch physical bones!");
+ ERR_FAIL_NULL_MSG(stack->skeleton, "No skeleton found! Cannot fetch physical bones!");
physical_bone_chain.clear();
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 38a865b170..98527da96b 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -200,9 +200,6 @@ void TextLine::set_bidi_override(const Array &p_override) {
bool TextLine::add_string(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language, const Variant &p_meta) {
ERR_FAIL_COND_V(p_font.is_null(), false);
bool res = TS->shaped_text_add_string(rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language, p_meta);
- for (int i = 0; i < TextServer::SPACING_MAX; i++) {
- TS->shaped_text_set_spacing(rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i)));
- }
dirty = true;
return res;
}
@@ -454,9 +451,6 @@ TextLine::TextLine(const String &p_text, const Ref<Font> &p_font, int p_font_siz
rid = TS->create_shaped_text(p_direction, p_orientation);
if (p_font.is_valid()) {
TS->shaped_text_add_string(rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language);
- for (int i = 0; i < TextServer::SPACING_MAX; i++) {
- TS->shaped_text_set_spacing(rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i)));
- }
}
}
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index dbf595cb29..239ecb500e 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -397,9 +397,6 @@ bool TextParagraph::set_dropcap(const String &p_text, const Ref<Font> &p_font, i
TS->shaped_text_clear(dropcap_rid);
dropcap_margins = p_dropcap_margins;
bool res = TS->shaped_text_add_string(dropcap_rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language);
- for (int i = 0; i < TextServer::SPACING_MAX; i++) {
- TS->shaped_text_set_spacing(dropcap_rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i)));
- }
lines_dirty = true;
return res;
}
@@ -415,9 +412,6 @@ bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_font, in
_THREAD_SAFE_METHOD_
ERR_FAIL_COND_V(p_font.is_null(), false);
bool res = TS->shaped_text_add_string(rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language, p_meta);
- for (int i = 0; i < TextServer::SPACING_MAX; i++) {
- TS->shaped_text_set_spacing(rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i)));
- }
lines_dirty = true;
return res;
}
@@ -1050,9 +1044,6 @@ TextParagraph::TextParagraph(const String &p_text, const Ref<Font> &p_font, int
rid = TS->create_shaped_text(p_direction, p_orientation);
if (p_font.is_valid()) {
TS->shaped_text_add_string(rid, p_text, p_font->get_rids(), p_font_size, p_font->get_opentype_features(), p_language);
- for (int i = 0; i < TextServer::SPACING_MAX; i++) {
- TS->shaped_text_set_spacing(rid, TextServer::SpacingType(i), p_font->get_spacing(TextServer::SpacingType(i)));
- }
}
width = p_width;
}