summaryrefslogtreecommitdiffstats
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/camera_2d.cpp4
-rw-r--r--scene/3d/navigation_region_3d.cpp4
-rw-r--r--scene/gui/texture_button.cpp31
-rw-r--r--scene/main/instance_placeholder.cpp131
-rw-r--r--scene/main/instance_placeholder.h4
-rw-r--r--scene/resources/packed_scene.cpp10
6 files changed, 158 insertions, 26 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 822f1b58fd..18ef2d8505 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -54,16 +54,18 @@ void Camera2D::_update_scroll() {
if (is_current()) {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
+ Size2 screen_size = _get_camera_screen_size();
+
Transform2D xform;
if (is_physics_interpolated_and_enabled()) {
xform = _interpolation_data.xform_prev.interpolate_with(_interpolation_data.xform_curr, Engine::get_singleton()->get_physics_interpolation_fraction());
+ camera_screen_center = xform.affine_inverse().xform(0.5 * screen_size);
} else {
xform = get_camera_transform();
}
viewport->set_canvas_transform(xform);
- Size2 screen_size = _get_camera_screen_size();
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5) : Point2());
Point2 adj_screen_pos = camera_screen_center - (screen_size * 0.5);
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 856c52b5d5..40e04f0fb4 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -474,7 +474,7 @@ void NavigationRegion3D::_update_debug_mesh() {
return;
}
- if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
+ if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (debug_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_instance, false);
}
@@ -640,7 +640,7 @@ void NavigationRegion3D::_update_debug_mesh() {
#ifdef DEBUG_ENABLED
void NavigationRegion3D::_update_debug_edge_connections_mesh() {
- if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
+ if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
if (debug_edge_connections_instance.is_valid()) {
RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
}
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index df90257e03..c267ff93c6 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -178,13 +178,14 @@ void TextureButton::_notification(int p_what) {
texdraw = focused;
}
- if (texdraw.is_valid()) {
- size = texdraw->get_size();
- _texture_region = Rect2(Point2(), texdraw->get_size());
+ if (texdraw.is_valid() || click_mask.is_valid()) {
+ const Size2 texdraw_size = texdraw.is_valid() ? texdraw->get_size() : Size2(click_mask->get_size());
+
+ size = texdraw_size;
+ _texture_region = Rect2(Point2(), texdraw_size);
_tile = false;
switch (stretch_mode) {
case STRETCH_KEEP:
- size = texdraw->get_size();
break;
case STRETCH_SCALE:
size = get_size();
@@ -194,18 +195,17 @@ void TextureButton::_notification(int p_what) {
_tile = true;
break;
case STRETCH_KEEP_CENTERED:
- ofs = (get_size() - texdraw->get_size()) / 2;
- size = texdraw->get_size();
+ ofs = (get_size() - texdraw_size) / 2;
break;
case STRETCH_KEEP_ASPECT_CENTERED:
case STRETCH_KEEP_ASPECT: {
Size2 _size = get_size();
- float tex_width = texdraw->get_width() * _size.height / texdraw->get_height();
+ float tex_width = texdraw_size.width * _size.height / texdraw_size.height;
float tex_height = _size.height;
if (tex_width > _size.width) {
tex_width = _size.width;
- tex_height = texdraw->get_height() * tex_width / texdraw->get_width();
+ tex_height = texdraw_size.height * tex_width / texdraw_size.width;
}
if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) {
@@ -217,10 +217,9 @@ void TextureButton::_notification(int p_what) {
} break;
case STRETCH_KEEP_ASPECT_COVERED: {
size = get_size();
- Size2 tex_size = texdraw->get_size();
- Size2 scale_size(size.width / tex_size.width, size.height / tex_size.height);
+ Size2 scale_size = size / texdraw_size;
float scale = scale_size.width > scale_size.height ? scale_size.width : scale_size.height;
- Size2 scaled_tex_size = tex_size * scale;
+ Size2 scaled_tex_size = texdraw_size * scale;
Point2 ofs2 = ((scaled_tex_size - size) / scale).abs() / 2.0f;
_texture_region = Rect2(ofs2, size / scale);
} break;
@@ -233,10 +232,12 @@ void TextureButton::_notification(int p_what) {
if (draw_focus_only) {
// Do nothing, we only needed to calculate the rectangle.
- } else if (_tile) {
- draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
- } else {
- draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
+ } else if (texdraw.is_valid()) {
+ if (_tile) {
+ draw_texture_rect(texdraw, Rect2(ofs, size), _tile);
+ } else {
+ draw_texture_rect_region(texdraw, Rect2(ofs, size), _texture_region);
+ }
}
} else {
_position_rect = Rect2();
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index fe23ca1800..f36bbe9395 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -88,16 +88,16 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
if (!ps.is_valid()) {
return nullptr;
}
- Node *scene = ps->instantiate();
- if (!scene) {
+ Node *instance = ps->instantiate();
+ if (!instance) {
return nullptr;
}
- scene->set_name(get_name());
- scene->set_multiplayer_authority(get_multiplayer_authority());
+ instance->set_name(get_name());
+ instance->set_multiplayer_authority(get_multiplayer_authority());
int pos = get_index();
for (const PropSet &E : stored_values) {
- scene->set(E.name, E.value);
+ set_value_on_instance(this, instance, E);
}
if (p_replace) {
@@ -105,10 +105,125 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
base->remove_child(this);
}
- base->add_child(scene);
- base->move_child(scene, pos);
+ base->add_child(instance);
+ base->move_child(instance, pos);
- return scene;
+ return instance;
+}
+
+// This method will attempt to set the correct values on the placeholder instance
+// for regular types this is trivial and unnecessary.
+// For nodes however this becomes a bit tricky because they might now have existed until the instantiation,
+// so this method will try to find the correct nodes and resolve them.
+void InstancePlaceholder::set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set) {
+ bool is_valid;
+
+ // If we don't have any info, we can't do anything,
+ // so try setting the value directly.
+ Variant current = p_instance->get(p_set.name, &is_valid);
+ if (!is_valid) {
+ p_instance->set(p_set.name, p_set.value, &is_valid);
+ return;
+ }
+
+ Variant::Type current_type = current.get_type();
+ Variant::Type placeholder_type = p_set.value.get_type();
+
+ // Arrays are a special case, because their containing type might be different.
+ if (current_type != Variant::Type::ARRAY) {
+ // Check if the variant types match.
+ if (Variant::evaluate(Variant::OP_EQUAL, current_type, placeholder_type)) {
+ p_instance->set(p_set.name, p_set.value, &is_valid);
+ if (is_valid) {
+ return;
+ }
+ // Types match but setting failed? This is strange, so let's print a warning!
+ WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
+ return;
+ }
+ } else {
+ // We are dealing with an Array.
+ // Let's check if the subtype of the array matches first.
+ // This is needed because the set method of ScriptInstance checks for type,
+ // but the ClassDB set method doesn't! So we cannot reliably know what actually happens.
+ Array current_array = current;
+ Array placeholder_array = p_set.value;
+ if (current_array.is_same_typed(placeholder_array)) {
+ p_instance->set(p_set.name, p_set.value, &is_valid);
+ if (is_valid) {
+ return;
+ }
+ // Internal array types match but setting failed? This is strange, so let's print a warning!
+ WARN_PRINT(vformat("Array Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(Variant::Type(current_array.get_typed_builtin())), p_placeholder->get_name()));
+ }
+ // Arrays are not the same internal type. This should be happening because we have a NodePath Array,
+ // but the instance wants a Node Array.
+ }
+
+ switch (current_type) {
+ case Variant::Type::NIL:
+ if (placeholder_type != Variant::Type::NODE_PATH) {
+ break;
+ }
+ // If it's nil but we have a NodePath, we guess what works.
+
+ p_instance->set(p_set.name, p_set.value, &is_valid);
+ if (is_valid) {
+ break;
+ }
+
+ p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value), &is_valid);
+ break;
+ case Variant::Type::OBJECT:
+ if (placeholder_type != Variant::Type::NODE_PATH) {
+ break;
+ }
+ // Easiest case, we want a node, but we have a deferred NodePath.
+ p_instance->set(p_set.name, try_get_node(p_placeholder, p_instance, p_set.value));
+ break;
+ case Variant::Type::ARRAY: {
+ // If we have reached here it means our array types don't match,
+ // so we will convert the placeholder array into the correct type
+ // and resolve nodes if necessary.
+ Array current_array = current;
+ Array converted_array;
+ Array placeholder_array = p_set.value;
+ converted_array = current_array.duplicate();
+ converted_array.resize(placeholder_array.size());
+
+ if (Variant::evaluate(Variant::OP_EQUAL, current_array.get_typed_builtin(), Variant::Type::NODE_PATH)) {
+ // We want a typed NodePath array.
+ for (int i = 0; i < placeholder_array.size(); i++) {
+ converted_array.set(i, placeholder_array[i]);
+ }
+ } else {
+ // We want Nodes, convert NodePaths.
+ for (int i = 0; i < placeholder_array.size(); i++) {
+ converted_array.set(i, try_get_node(p_placeholder, p_instance, placeholder_array[i]));
+ }
+ }
+
+ p_instance->set(p_set.name, converted_array, &is_valid);
+ if (!is_valid) {
+ WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
+ }
+ break;
+ }
+ default:
+ WARN_PRINT(vformat("Property '%s' with type '%s' could not be set when creating instance of '%s'.", p_set.name, Variant::get_type_name(current_type), p_placeholder->get_name()));
+ break;
+ }
+}
+
+Node *InstancePlaceholder::try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path) {
+ // First try to resolve internally,
+ // if that fails try resolving externally.
+ Node *node = p_instance->get_node_or_null(p_path);
+ if (node == nullptr) {
+ node = p_placeholder->get_node_or_null(p_path);
+ }
+
+ return node;
}
Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index 480474d0bd..ccf1e63a16 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -46,6 +46,10 @@ class InstancePlaceholder : public Node {
List<PropSet> stored_values;
+private:
+ void set_value_on_instance(InstancePlaceholder *p_placeholder, Node *p_instance, const PropSet &p_set);
+ Node *try_get_node(InstancePlaceholder *p_placeholder, Node *p_instance, const NodePath &p_path);
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5e50b9a240..0c57c6b7ba 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -314,6 +314,16 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr);
if (nprops[j].name & FLAG_PATH_PROPERTY_IS_NODE) {
+ if (!Engine::get_singleton()->is_editor_hint() && node->get_scene_instance_load_placeholder()) {
+ // We cannot know if the referenced nodes exist yet, so instead of deferring, we write the NodePaths directly.
+
+ uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
+ ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
+
+ node->set(snames[name_idx], props[nprops[j].value], &valid);
+ continue;
+ }
+
uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);