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-rw-r--r--scene/2d/animated_sprite_2d.cpp6
-rw-r--r--scene/2d/animated_sprite_2d.h9
-rw-r--r--scene/2d/back_buffer_copy.cpp4
-rw-r--r--scene/2d/back_buffer_copy.h4
-rw-r--r--scene/2d/camera_2d.cpp5
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/light_2d.cpp7
-rw-r--r--scene/2d/light_2d.h5
-rw-r--r--scene/2d/light_occluder_2d.cpp15
-rw-r--r--scene/2d/light_occluder_2d.h9
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/line_2d.h2
-rw-r--r--scene/2d/marker_2d.cpp4
-rw-r--r--scene/2d/marker_2d.h4
-rw-r--r--scene/2d/mesh_instance_2d.cpp4
-rw-r--r--scene/2d/mesh_instance_2d.h4
-rw-r--r--scene/2d/multimesh_instance_2d.cpp4
-rw-r--r--scene/2d/multimesh_instance_2d.h4
-rw-r--r--scene/2d/navigation_agent_2d.cpp8
-rw-r--r--scene/2d/navigation_link_2d.cpp4
-rw-r--r--scene/2d/navigation_link_2d.h4
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp8
-rw-r--r--scene/2d/navigation_obstacle_2d.h4
-rw-r--r--scene/2d/navigation_region_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.h4
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/path_2d.h2
-rw-r--r--scene/2d/physics/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/physics/collision_polygon_2d.h2
-rw-r--r--scene/2d/physics/collision_shape_2d.h4
-rw-r--r--scene/2d/polygon_2d.cpp4
-rw-r--r--scene/2d/polygon_2d.h5
-rw-r--r--scene/2d/sprite_2d.cpp4
-rw-r--r--scene/2d/sprite_2d.h5
-rw-r--r--scene/2d/tile_map.cpp19
-rw-r--r--scene/2d/tile_map.h8
-rw-r--r--scene/2d/tile_map_layer.cpp27
-rw-r--r--scene/2d/tile_map_layer.h2
-rw-r--r--scene/2d/touch_screen_button.cpp7
-rw-r--r--scene/2d/touch_screen_button.h4
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp4
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.h4
-rw-r--r--scene/3d/camera_3d.cpp9
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/label_3d.cpp2
-rw-r--r--scene/3d/lightmap_gi.cpp164
-rw-r--r--scene/3d/lightmap_gi.h10
-rw-r--r--scene/3d/navigation_agent_3d.cpp12
-rw-r--r--scene/3d/navigation_link_3d.cpp4
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp49
-rw-r--r--scene/3d/navigation_obstacle_3d.h6
-rw-r--r--scene/3d/navigation_region_3d.cpp8
-rw-r--r--scene/3d/node_3d.h4
-rw-r--r--scene/3d/path_3d.cpp4
-rw-r--r--scene/3d/physics/ray_cast_3d.cpp2
-rw-r--r--scene/3d/physics/shape_cast_3d.cpp2
-rw-r--r--scene/3d/skeleton_3d.cpp18
-rw-r--r--scene/3d/skeleton_3d.h2
-rw-r--r--scene/3d/skeleton_ik_3d.h2
-rw-r--r--scene/3d/sprite_3d.cpp2
-rw-r--r--scene/3d/xr_nodes.cpp14
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/audio/audio_stream_player_internal.cpp8
-rw-r--r--scene/debugger/scene_debugger.cpp1227
-rw-r--r--scene/debugger/scene_debugger.h167
-rw-r--r--scene/gui/base_button.cpp1
-rw-r--r--scene/gui/button.cpp10
-rw-r--r--scene/gui/button.h5
-rw-r--r--scene/gui/code_edit.cpp2
-rw-r--r--scene/gui/code_edit.h6
-rw-r--r--scene/gui/color_mode.h4
-rw-r--r--scene/gui/color_picker.cpp16
-rw-r--r--scene/gui/control.cpp50
-rw-r--r--scene/gui/control.h18
-rw-r--r--scene/gui/file_dialog.cpp46
-rw-r--r--scene/gui/file_dialog.h4
-rw-r--r--scene/gui/graph_edit.cpp18
-rw-r--r--scene/gui/label.cpp344
-rw-r--r--scene/gui/label.h5
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/option_button.cpp6
-rw-r--r--scene/gui/range.h2
-rw-r--r--scene/gui/rich_text_effect.h20
-rw-r--r--scene/gui/scroll_container.cpp6
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/gui/text_edit.h8
-rw-r--r--scene/gui/texture_button.cpp4
-rw-r--r--scene/gui/tree.cpp63
-rw-r--r--scene/gui/video_stream_player.cpp8
-rw-r--r--scene/main/canvas_item.cpp8
-rw-r--r--scene/main/canvas_item.h35
-rw-r--r--scene/main/instance_placeholder.cpp2
-rw-r--r--scene/main/node.cpp13
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/main/scene_tree.cpp29
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/main/viewport.cpp93
-rw-r--r--scene/main/viewport.h8
-rw-r--r--scene/main/window.cpp31
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp2
-rw-r--r--scene/resources/2d/navigation_mesh_source_geometry_data_2d.h2
-rw-r--r--scene/resources/2d/navigation_polygon.cpp4
-rw-r--r--scene/resources/2d/navigation_polygon.h5
-rw-r--r--scene/resources/2d/skeleton/skeleton_modification_stack_2d.h2
-rw-r--r--scene/resources/2d/tile_set.cpp60
-rw-r--r--scene/resources/2d/tile_set.h11
-rw-r--r--scene/resources/3d/convex_polygon_shape_3d.cpp2
-rw-r--r--scene/resources/3d/importer_mesh.cpp396
-rw-r--r--scene/resources/3d/importer_mesh.h7
-rw-r--r--scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp2
-rw-r--r--scene/resources/3d/primitive_meshes.h2
-rw-r--r--scene/resources/3d/shape_3d.cpp2
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/audio_stream_wav.cpp2
-rw-r--r--scene/resources/camera_attributes.cpp2
-rw-r--r--scene/resources/environment.cpp5
-rw-r--r--scene/resources/font.cpp34
-rw-r--r--scene/resources/mesh.cpp12
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/packed_scene.cpp6
-rw-r--r--scene/resources/portable_compressed_texture.cpp4
-rw-r--r--scene/resources/resource_format_text.cpp33
-rw-r--r--scene/resources/resource_format_text.h1
-rw-r--r--scene/resources/surface_tool.cpp2
-rw-r--r--scene/resources/surface_tool.h18
-rw-r--r--scene/resources/text_paragraph.cpp45
-rw-r--r--scene/resources/text_paragraph.h8
-rw-r--r--scene/resources/texture_rd.cpp2
-rw-r--r--scene/resources/visual_shader.cpp8
131 files changed, 2412 insertions, 1112 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 1cab29f383..108f200613 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -56,7 +56,9 @@ Point2 AnimatedSprite2D::_edit_get_pivot() const {
bool AnimatedSprite2D::_edit_use_pivot() const {
return true;
}
+#endif // TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 AnimatedSprite2D::_edit_get_rect() const {
return _get_rect();
}
@@ -75,7 +77,7 @@ bool AnimatedSprite2D::_edit_use_rect() const {
}
return t.is_valid();
}
-#endif
+#endif // DEBUG_ENABLED
Rect2 AnimatedSprite2D::get_anchorable_rect() const {
return _get_rect();
@@ -593,7 +595,7 @@ void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_
}
Node2D::get_argument_options(p_function, p_idx, r_options);
}
-#endif
+#endif // TOOLS_ENABLED
#ifndef DISABLE_DEPRECATED
bool AnimatedSprite2D::_set(const StringName &p_name, const Variant &p_value) {
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index 914dc405ab..3de36e7cab 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -66,7 +66,7 @@ class AnimatedSprite2D : public Node2D {
protected:
#ifndef DISABLE_DEPRECATED
bool _set(const StringName &p_name, const Variant &p_value);
-#endif
+#endif // DISABLE_DEPRECATED
static void _bind_methods();
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
@@ -79,9 +79,12 @@ public:
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
virtual Point2 _edit_get_pivot() const override;
virtual bool _edit_use_pivot() const override;
+#endif // TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
virtual Rect2 get_anchorable_rect() const override;
@@ -129,7 +132,7 @@ public:
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
-#endif
+#endif // TOOLS_ENABLED
AnimatedSprite2D();
};
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 4cae1affc3..045dd3be02 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -45,7 +45,7 @@ void BackBufferCopy::_update_copy_mode() {
}
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 BackBufferCopy::_edit_get_rect() const {
return rect;
}
@@ -53,7 +53,7 @@ Rect2 BackBufferCopy::_edit_get_rect() const {
bool BackBufferCopy::_edit_use_rect() const {
return true;
}
-#endif
+#endif // DEBUG_ENABLED
Rect2 BackBufferCopy::get_anchorable_rect() const {
return rect;
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index e918995708..9bcb731b50 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -54,10 +54,10 @@ protected:
void _validate_property(PropertyInfo &p_property) const;
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 7020d162fe..74f26df706 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -115,11 +115,11 @@ void Camera2D::set_zoom(const Vector2 &p_zoom) {
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
_update_scroll();
smoothed_camera_pos = old_smoothed_camera_pos;
-};
+}
Vector2 Camera2D::get_zoom() const {
return zoom;
-};
+}
Transform2D Camera2D::get_camera_transform() {
if (!get_tree()) {
@@ -302,6 +302,7 @@ void Camera2D::_notification(int p_what) {
_interpolation_data.xform_prev = _interpolation_data.xform_curr;
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled()) {
_update_scroll();
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index cfdcbee86a..b50881cb89 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -696,6 +696,8 @@ void GPUParticles2D::_notification(int p_what) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
} break;
+ case NOTIFICATION_SUSPENDED:
+ case NOTIFICATION_UNSUSPENDED:
case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: {
if (is_inside_tree()) {
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 50c5873781..21648bbc49 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -54,7 +54,7 @@ void Light2D::_update_light_visibility() {
if (editor_only) {
editor_ok = false;
}
-#endif
+#endif // TOOLS_ENABLED
RS::get_singleton()->canvas_light_set_enabled(canvas_light, enabled && is_visible_in_tree() && editor_ok);
}
@@ -343,7 +343,6 @@ Light2D::~Light2D() {
//////////////////////////////
#ifdef TOOLS_ENABLED
-
Dictionary PointLight2D::_edit_get_state() const {
Dictionary state = Node2D::_edit_get_state();
state["offset"] = get_texture_offset();
@@ -367,7 +366,9 @@ Point2 PointLight2D::_edit_get_pivot() const {
bool PointLight2D::_edit_use_pivot() const {
return true;
}
+#endif // TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 PointLight2D::_edit_get_rect() const {
if (texture.is_null()) {
return Rect2();
@@ -380,7 +381,7 @@ Rect2 PointLight2D::_edit_get_rect() const {
bool PointLight2D::_edit_use_rect() const {
return !texture.is_null();
}
-#endif
+#endif // DEBUG_ENABLED
Rect2 PointLight2D::get_anchorable_rect() const {
if (texture.is_null()) {
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 8a0c2a2a92..0c1dae071c 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -160,9 +160,12 @@ public:
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
virtual Point2 _edit_get_pivot() const override;
virtual bool _edit_use_pivot() const override;
+#endif // TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
virtual Rect2 get_anchorable_rect() const override;
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 7c3fb61d04..e2e4125d1f 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -35,7 +35,7 @@
#define LINE_GRAB_WIDTH 8
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 OccluderPolygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
if (closed) {
@@ -83,13 +83,14 @@ bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double
return false;
}
}
-#endif
+#endif // DEBUG_ENABLED
void OccluderPolygon2D::set_polygon(const Vector<Vector2> &p_polygon) {
polygon = p_polygon;
rect_cache_dirty = true;
RS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon, p_polygon, closed);
emit_changed();
+ update_configuration_warning();
}
Vector<Vector2> OccluderPolygon2D::get_polygon() const {
@@ -155,7 +156,7 @@ OccluderPolygon2D::~OccluderPolygon2D() {
void LightOccluder2D::_poly_changed() {
#ifdef DEBUG_ENABLED
queue_redraw();
-#endif
+#endif // DEBUG_ENABLED
}
void LightOccluder2D::_physics_interpolated_changed() {
@@ -217,7 +218,7 @@ void LightOccluder2D::_notification(int p_what) {
}
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 LightOccluder2D::_edit_get_rect() const {
return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2();
}
@@ -225,14 +226,14 @@ Rect2 LightOccluder2D::_edit_get_rect() const {
bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
}
-#endif
+#endif // DEBUG_ENABLED
void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) {
#ifdef DEBUG_ENABLED
if (occluder_polygon.is_valid()) {
occluder_polygon->disconnect_changed(callable_mp(this, &LightOccluder2D::_poly_changed));
}
-#endif
+#endif // DEBUG_ENABLED
occluder_polygon = p_polygon;
if (occluder_polygon.is_valid()) {
@@ -246,7 +247,7 @@ void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polyg
occluder_polygon->connect_changed(callable_mp(this, &LightOccluder2D::_poly_changed));
}
queue_redraw();
-#endif
+#endif // DEBUG_ENABLED
}
Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 4c499d0465..b9f7eec33d 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -56,11 +56,10 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-#endif
-
+#endif // DEBUG_ENABLED
void set_polygon(const Vector<Vector2> &p_polygon);
Vector<Vector2> get_polygon() const;
@@ -93,10 +92,10 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
-#endif
+#endif // DEBUG_ENABLED
void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
Ref<OccluderPolygon2D> get_occluder_polygon() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index be58875e0e..734db2ea2b 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -36,7 +36,7 @@
Line2D::Line2D() {
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 Line2D::_edit_get_rect() const {
if (_points.size() == 0) {
return Rect2(0, 0, 0, 0);
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 1d750ca456..0156336403 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -55,7 +55,7 @@ public:
LINE_TEXTURE_STRETCH
};
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
diff --git a/scene/2d/marker_2d.cpp b/scene/2d/marker_2d.cpp
index b1b9705bf8..1f4ea172e9 100644
--- a/scene/2d/marker_2d.cpp
+++ b/scene/2d/marker_2d.cpp
@@ -61,7 +61,7 @@ void Marker2D::_draw_cross() {
draw_multiline_colors(points, colors);
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 Marker2D::_edit_get_rect() const {
real_t extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
@@ -70,7 +70,7 @@ Rect2 Marker2D::_edit_get_rect() const {
bool Marker2D::_edit_use_rect() const {
return false;
}
-#endif
+#endif // DEBUG_ENABLED
void Marker2D::_notification(int p_what) {
switch (p_what) {
diff --git a/scene/2d/marker_2d.h b/scene/2d/marker_2d.h
index e81454797b..6a1dfb1cb2 100644
--- a/scene/2d/marker_2d.h
+++ b/scene/2d/marker_2d.h
@@ -45,10 +45,10 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
void set_gizmo_extents(real_t p_extents);
real_t get_gizmo_extents() const;
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 1031a67343..9b7a89fe3b 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -88,7 +88,7 @@ Ref<Texture2D> MeshInstance2D::get_texture() const {
return texture;
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 MeshInstance2D::_edit_get_rect() const {
if (mesh.is_valid()) {
AABB aabb = mesh->get_aabb();
@@ -101,7 +101,7 @@ Rect2 MeshInstance2D::_edit_get_rect() const {
bool MeshInstance2D::_edit_use_rect() const {
return mesh.is_valid();
}
-#endif
+#endif // DEBUG_ENABLED
MeshInstance2D::MeshInstance2D() {
}
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index c914f13ade..b23b2ca907 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -45,10 +45,10 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 417e628517..811dccab4a 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -84,7 +84,7 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
return texture;
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 MultiMeshInstance2D::_edit_get_rect() const {
if (multimesh.is_valid()) {
AABB aabb = multimesh->get_aabb();
@@ -93,7 +93,7 @@ Rect2 MultiMeshInstance2D::_edit_get_rect() const {
return Node2D::_edit_get_rect();
}
-#endif
+#endif // DEBUG_ENABLED
MultiMeshInstance2D::MultiMeshInstance2D() {
}
diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h
index 0647412294..fec27a601a 100644
--- a/scene/2d/multimesh_instance_2d.h
+++ b/scene/2d/multimesh_instance_2d.h
@@ -46,9 +46,9 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index d0fae611d8..f030473c4b 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -253,12 +253,20 @@ void NavigationAgent2D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (agent_parent) {
NavigationServer2D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
index 4961e18dc9..d90793a4c5 100644
--- a/scene/2d/navigation_link_2d.cpp
+++ b/scene/2d/navigation_link_2d.cpp
@@ -132,7 +132,7 @@ void NavigationLink2D::_notification(int p_what) {
}
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 NavigationLink2D::_edit_get_rect() const {
if (!is_inside_tree()) {
return Rect2();
@@ -152,7 +152,7 @@ bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
return p_point.distance_to(closest_point) < p_tolerance;
}
-#endif // TOOLS_ENABLED
+#endif // DEBUG_ENABLED
RID NavigationLink2D::get_rid() const {
return link;
diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h
index c724096607..232efdd0e5 100644
--- a/scene/2d/navigation_link_2d.h
+++ b/scene/2d/navigation_link_2d.h
@@ -62,10 +62,10 @@ protected:
#endif // DISABLE_DEPRECATED
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
-#endif
+#endif // DEBUG_ENABLED
RID get_rid() const;
void set_enabled(bool p_enabled);
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 3bf90249f8..f6502a77e9 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -104,6 +104,7 @@ void NavigationObstacle2D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (!can_process()) {
map_before_pause = map_current;
@@ -115,6 +116,13 @@ void NavigationObstacle2D::_notification(int p_what) {
NavigationServer2D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (!can_process()) {
map_before_pause = map_current;
diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h
index 30328f7086..28c5f902e6 100644
--- a/scene/2d/navigation_obstacle_2d.h
+++ b/scene/2d/navigation_obstacle_2d.h
@@ -84,7 +84,7 @@ public:
real_t get_radius() const { return radius; }
void set_vertices(const Vector<Vector2> &p_vertices);
- const Vector<Vector2> &get_vertices() const { return vertices; };
+ const Vector<Vector2> &get_vertices() const { return vertices; }
void set_avoidance_layers(uint32_t p_layers);
uint32_t get_avoidance_layers() const;
@@ -96,7 +96,7 @@ public:
bool get_avoidance_layer_value(int p_layer_number) const;
void set_velocity(const Vector2 p_velocity);
- Vector2 get_velocity() const { return velocity; };
+ Vector2 get_velocity() const { return velocity; }
void _avoidance_done(Vector3 p_new_velocity); // Dummy
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index f65a3c0ecc..08fbf78c33 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -142,7 +142,7 @@ RID NavigationRegion2D::get_region_rid() const {
return get_rid();
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
return navigation_polygon.is_valid() ? navigation_polygon->_edit_get_rect() : Rect2();
}
@@ -150,7 +150,7 @@ Rect2 NavigationRegion2D::_edit_get_rect() const {
bool NavigationRegion2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return navigation_polygon.is_valid() ? navigation_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false;
}
-#endif
+#endif // DEBUG_ENABLED
void NavigationRegion2D::_notification(int p_what) {
switch (p_what) {
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 52101cb93e..f2bed0c44f 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -75,10 +75,10 @@ protected:
#endif // DISABLE_DEPRECATED
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
-#endif
+#endif // DEBUG_ENABLED
RID get_rid() const;
void set_enabled(bool p_enabled);
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 7d645ba448..fe0cb770e0 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -37,7 +37,7 @@
#include "editor/themes/editor_scale.h"
#endif
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 Path2D::_edit_get_rect() const {
if (!curve.is_valid() || curve->get_point_count() == 0) {
return Rect2(0, 0, 0, 0);
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index bfd5cde5e9..5162f5144a 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -48,7 +48,7 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
diff --git a/scene/2d/physics/collision_polygon_2d.cpp b/scene/2d/physics/collision_polygon_2d.cpp
index b49badac1f..a3e9fcce7e 100644
--- a/scene/2d/physics/collision_polygon_2d.cpp
+++ b/scene/2d/physics/collision_polygon_2d.cpp
@@ -217,7 +217,7 @@ CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
return build_mode;
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 CollisionPolygon2D::_edit_get_rect() const {
return aabb;
}
diff --git a/scene/2d/physics/collision_polygon_2d.h b/scene/2d/physics/collision_polygon_2d.h
index f1ee30babe..93920124fe 100644
--- a/scene/2d/physics/collision_polygon_2d.h
+++ b/scene/2d/physics/collision_polygon_2d.h
@@ -65,7 +65,7 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
diff --git a/scene/2d/physics/collision_shape_2d.h b/scene/2d/physics/collision_shape_2d.h
index 65436f1539..e4f04e77e4 100644
--- a/scene/2d/physics/collision_shape_2d.h
+++ b/scene/2d/physics/collision_shape_2d.h
@@ -59,11 +59,11 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
#else
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-#endif // TOOLS_ENABLED
+#endif // DEBUG_ENABLED
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 42f7a75c0a..dc5a08142d 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -57,7 +57,9 @@ Point2 Polygon2D::_edit_get_pivot() const {
bool Polygon2D::_edit_use_pivot() const {
return true;
}
+#endif // TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
@@ -88,7 +90,7 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
}
return Geometry2D::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
-#endif
+#endif // DEBUG_ENABLED
void Polygon2D::_validate_property(PropertyInfo &p_property) const {
if (!invert && p_property.name == "invert_border") {
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index b2cd06de53..0928fa150c 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -87,11 +87,14 @@ public:
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
virtual Point2 _edit_get_pivot() const override;
virtual bool _edit_use_pivot() const override;
+#endif // TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
-#endif
+#endif // DEBUG_ENABLED
void set_polygon(const Vector<Vector2> &p_polygon);
Vector<Vector2> get_polygon() const;
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
index 2b5c40f212..a182f63171 100644
--- a/scene/2d/sprite_2d.cpp
+++ b/scene/2d/sprite_2d.cpp
@@ -56,7 +56,9 @@ Point2 Sprite2D::_edit_get_pivot() const {
bool Sprite2D::_edit_use_pivot() const {
return true;
}
+#endif // TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
return is_pixel_opaque(p_point);
}
@@ -68,7 +70,7 @@ Rect2 Sprite2D::_edit_get_rect() const {
bool Sprite2D::_edit_use_rect() const {
return texture.is_valid();
}
-#endif
+#endif // DEBUG_ENABLED
Rect2 Sprite2D::get_anchorable_rect() const {
return get_rect();
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index d084e9575d..5198e5efcf 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -74,11 +74,14 @@ public:
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
virtual Point2 _edit_get_pivot() const override;
virtual bool _edit_use_pivot() const override;
+#endif // TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override;
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
bool is_pixel_opaque(const Point2 &p_point) const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 45cfb8cf33..20cbbc091a 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -75,7 +75,8 @@ void TileMap::_set_tile_map_data_using_compatibility_format(int p_layer, TileMap
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
- for (int j = 0; j < ((p_format >= TileMapDataFormat::TILE_MAP_DATA_FORMAT_2) ? 12 : 8); j++) {
+ const int buffer_size = (format == TILE_MAP_DATA_FORMAT_2) ? 12 : 8;
+ for (int j = 0; j < buffer_size; j++) {
local[j] = ptr[j];
}
@@ -89,8 +90,8 @@ void TileMap::_set_tile_map_data_using_compatibility_format(int p_layer, TileMap
SWAP(local[8], local[11]);
SWAP(local[9], local[10]);
}
-#endif
- // Extracts position in TileMap.
+#endif // BIG_ENDIAN_ENABLED
+ // Extracts position in TileMap.
int16_t x = decode_uint16(&local[0]);
int16_t y = decode_uint16(&local[2]);
@@ -172,7 +173,7 @@ void TileMap::_notification(int p_what) {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
-#endif
+#endif // TOOLS_ENABLED
if (is_inside_tree() && collision_animatable && !in_editor) {
// Update transform on the physics tick when in animatable mode.
last_valid_transform = new_transform;
@@ -188,7 +189,7 @@ void TileMap::_notification(int p_what) {
bool in_editor = false;
#ifdef TOOLS_ENABLED
in_editor = Engine::get_singleton()->is_editor_hint();
-#endif
+#endif // TOOLS_ENABLED
if (is_inside_tree() && collision_animatable && !in_editor) {
// Store last valid transform.
@@ -209,7 +210,7 @@ void TileMap::force_update(int p_layer) {
notify_runtime_tile_data_update(p_layer);
update_internals();
}
-#endif
+#endif // DISABLE_DEPRECATED
void TileMap::set_rendering_quadrant_size(int p_size) {
ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
@@ -649,7 +650,7 @@ void TileMap::notify_runtime_tile_data_update(int p_layer) {
}
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 TileMap::_edit_get_rect() const {
// Return the visible rect of the tilemap.
if (layers.is_empty()) {
@@ -667,7 +668,7 @@ Rect2 TileMap::_edit_get_rect() const {
const_cast<TileMap *>(this)->item_rect_changed(any_changed);
return rect;
}
-#endif
+#endif // DEBUG_ENABLED
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
int index;
@@ -726,7 +727,7 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_rendering_quadrant_size();
return true;
}
-#endif
+#endif // DISABLE_DEPRECATED
else {
return property_helper.property_get_value(sname, r_ret);
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 142dc1193f..47f5c8d996 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -107,16 +107,16 @@ protected:
VisibilityMode _get_navigation_visibility_mode_bind_compat_87115();
static void _bind_compatibility_methods();
-#endif
+#endif // DISABLE_DEPRECATED
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
#ifndef DISABLE_DEPRECATED
void force_update(int p_layer);
-#endif
+#endif // DISABLE_DEPRECATED
void set_rendering_quadrant_size(int p_size);
int get_rendering_quadrant_size() const;
diff --git a/scene/2d/tile_map_layer.cpp b/scene/2d/tile_map_layer.cpp
index ebb03e4e73..c4a2f35d31 100644
--- a/scene/2d/tile_map_layer.cpp
+++ b/scene/2d/tile_map_layer.cpp
@@ -823,6 +823,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
+ real_t physics_priority = tile_set->get_physics_layer_collision_priority(tile_set_physics_layer);
RID body = r_cell_data.bodies[tile_set_physics_layer];
if (tile_data->get_collision_polygons_count(tile_set_physics_layer) == 0) {
@@ -849,6 +850,7 @@ void TileMapLayer::_physics_update_cell(CellData &r_cell_data) {
ps->body_attach_object_instance_id(body, tile_map_node ? tile_map_node->get_instance_id() : get_instance_id());
ps->body_set_collision_layer(body, physics_layer);
ps->body_set_collision_mask(body, physics_mask);
+ ps->body_set_collision_priority(body, physics_priority);
ps->body_set_pickable(body, false);
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
@@ -946,7 +948,7 @@ void TileMapLayer::_physics_draw_cell_debug(const RID &p_canvas_item, const Vect
rs->canvas_item_add_set_transform(p_canvas_item, Transform2D());
}
}
-};
+}
#endif // DEBUG_ENABLED
/////////////////////////////// Navigation //////////////////////////////////////
@@ -1458,6 +1460,24 @@ void TileMapLayer::_clear_runtime_update_tile_data_for_cell(CellData &r_cell_dat
}
}
+void TileMapLayer::_update_cells_callback(bool p_force_cleanup) {
+ if (!GDVIRTUAL_IS_OVERRIDDEN(_update_cells)) {
+ return;
+ }
+
+ // Check if we should cleanup everything.
+ bool forced_cleanup = p_force_cleanup || !enabled || tile_set.is_null() || !is_visible_in_tree();
+
+ // List all the dirty cell's positions to notify script of cell updates.
+ TypedArray<Vector2i> dirty_cell_positions;
+ for (SelfList<CellData> *cell_data_list_element = dirty.cell_list.first(); cell_data_list_element; cell_data_list_element = cell_data_list_element->next()) {
+ CellData &cell_data = *cell_data_list_element->self();
+ dirty_cell_positions.push_back(cell_data.coords);
+ }
+
+ GDVIRTUAL_CALL(_update_cells, dirty_cell_positions, forced_cleanup);
+}
+
TileSet::TerrainsPattern TileMapLayer::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, const RBSet<TerrainConstraint> &p_constraints, TileSet::TerrainsPattern p_current_pattern) const {
if (tile_set.is_null()) {
return TileSet::TerrainsPattern();
@@ -1671,6 +1691,10 @@ void TileMapLayer::_internal_update(bool p_force_cleanup) {
// This may add cells to the dirty list if a runtime modification has been notified.
_build_runtime_update_tile_data(p_force_cleanup);
+ // Callback for implementing custom subsystems.
+ // This may add to the dirty list if some cells are changed inside _update_cells.
+ _update_cells_callback(p_force_cleanup);
+
// Update all subsystems.
_rendering_update(p_force_cleanup);
_physics_update(p_force_cleanup);
@@ -1859,6 +1883,7 @@ void TileMapLayer::_bind_methods() {
GDVIRTUAL_BIND(_use_tile_data_runtime_update, "coords");
GDVIRTUAL_BIND(_tile_data_runtime_update, "coords", "tile_data");
+ GDVIRTUAL_BIND(_update_cells, "coords", "forced_cleanup");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "tile_map_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_tile_map_data_from_array", "get_tile_map_data_as_array");
diff --git a/scene/2d/tile_map_layer.h b/scene/2d/tile_map_layer.h
index 6cb481849c..912fa2be15 100644
--- a/scene/2d/tile_map_layer.h
+++ b/scene/2d/tile_map_layer.h
@@ -321,6 +321,7 @@ private:
bool _runtime_update_needs_all_cells_cleaned_up = false;
void _clear_runtime_update_tile_data();
void _clear_runtime_update_tile_data_for_cell(CellData &r_cell_data);
+ void _update_cells_callback(bool p_force_cleanup);
// Per-system methods.
#ifdef DEBUG_ENABLED
@@ -462,6 +463,7 @@ public:
void notify_runtime_tile_data_update();
GDVIRTUAL1R(bool, _use_tile_data_runtime_update, Vector2i);
GDVIRTUAL2(_tile_data_runtime_update, Vector2i, TileData *);
+ GDVIRTUAL2(_update_cells, TypedArray<Vector2i>, bool);
// --- Shortcuts to methods defined in TileSet ---
Vector2i map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index ff409272c5..220608a250 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -185,6 +185,7 @@ void TouchScreenButton::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_pressed()) {
_release();
@@ -329,7 +330,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
}
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 TouchScreenButton::_edit_get_rect() const {
if (texture_normal.is_null()) {
return CanvasItem::_edit_get_rect();
@@ -341,7 +342,7 @@ Rect2 TouchScreenButton::_edit_get_rect() const {
bool TouchScreenButton::_edit_use_rect() const {
return !texture_normal.is_null();
}
-#endif
+#endif // DEBUG_ENABLED
Rect2 TouchScreenButton::get_anchorable_rect() const {
if (texture_normal.is_null()) {
@@ -429,6 +430,6 @@ void TouchScreenButton::_bind_methods() {
}
TouchScreenButton::TouchScreenButton() {
- unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
+ unit_rect.instantiate();
unit_rect->set_size(Vector2(1, 1));
}
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 4467604e2b..da75fabfa0 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -76,10 +76,10 @@ protected:
#endif // DISABLE_DEPRECATED
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
void set_texture_normal(const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_texture_normal() const;
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index c64507fe32..7bf6371ee9 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -30,7 +30,7 @@
#include "visible_on_screen_notifier_2d.h"
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const {
return rect;
}
@@ -38,7 +38,7 @@ Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const {
bool VisibleOnScreenNotifier2D::_edit_use_rect() const {
return true;
}
-#endif
+#endif // DEBUG_ENABLED
void VisibleOnScreenNotifier2D::_visibility_enter() {
if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
diff --git a/scene/2d/visible_on_screen_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h
index df2832a976..84545a2d6a 100644
--- a/scene/2d/visible_on_screen_notifier_2d.h
+++ b/scene/2d/visible_on_screen_notifier_2d.h
@@ -54,10 +54,10 @@ protected:
static void _bind_methods();
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
-#endif
+#endif // DEBUG_ENABLED
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index c70fa3ca2e..2b841c4e0d 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -234,6 +234,7 @@ void Camera3D::_notification(int p_what) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled() && is_inside_tree() && is_visible_in_tree()) {
_physics_interpolation_ensure_transform_calculated(true);
@@ -377,7 +378,7 @@ void Camera3D::set_projection(ProjectionType p_mode) {
RID Camera3D::get_camera() const {
return camera;
-};
+}
void Camera3D::make_current() {
current = true;
@@ -423,7 +424,7 @@ bool Camera3D::is_current() const {
Vector3 Camera3D::project_ray_normal(const Point2 &p_pos) const {
Vector3 ray = project_local_ray_normal(p_pos);
return get_camera_transform().basis.xform(ray).normalized();
-};
+}
Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
@@ -441,7 +442,7 @@ Vector3 Camera3D::project_local_ray_normal(const Point2 &p_pos) const {
}
return ray;
-};
+}
Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
ERR_FAIL_COND_V_MSG(!is_inside_tree(), Vector3(), "Camera is not inside scene.");
@@ -470,7 +471,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
} else {
return get_camera_transform().origin;
};
-};
+}
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
Transform3D t = get_global_transform();
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 2cef607d29..b48a3a87c7 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -511,6 +511,8 @@ void GPUParticles3D::_notification(int p_what) {
RS::get_singleton()->particles_set_subemitter(particles, RID());
} break;
+ case NOTIFICATION_SUSPENDED:
+ case NOTIFICATION_UNSUSPENDED:
case NOTIFICATION_PAUSED:
case NOTIFICATION_UNPAUSED: {
if (is_inside_tree()) {
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
index 6b3510a72a..01f15137be 100644
--- a/scene/3d/label_3d.cpp
+++ b/scene/3d/label_3d.cpp
@@ -318,7 +318,7 @@ Ref<TriangleMesh> Label3D::generate_triangle_mesh() const {
facesw[j] = vtx;
}
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh.instantiate();
triangle_mesh->create(faces);
return triangle_mesh;
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 012ef7860d..c658bfd799 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -98,15 +98,15 @@ Array LightmapGIData::_get_user_data() const {
}
void LightmapGIData::set_lightmap_textures(const TypedArray<TextureLayered> &p_data) {
- light_textures = p_data;
+ storage_light_textures = p_data;
if (p_data.is_empty()) {
- light_texture = Ref<TextureLayered>();
+ combined_light_texture = Ref<TextureLayered>();
_reset_lightmap_textures();
return;
}
if (p_data.size() == 1) {
- light_texture = p_data[0];
+ combined_light_texture = p_data[0];
} else {
Vector<Ref<Image>> images;
for (int i = 0; i < p_data.size(); i++) {
@@ -121,13 +121,13 @@ void LightmapGIData::set_lightmap_textures(const TypedArray<TextureLayered> &p_d
combined_texture.instantiate();
combined_texture->create_from_images(images);
- light_texture = combined_texture;
+ combined_light_texture = combined_texture;
}
_reset_lightmap_textures();
}
TypedArray<TextureLayered> LightmapGIData::get_lightmap_textures() const {
- return light_textures;
+ return storage_light_textures;
}
RID LightmapGIData::get_rid() const {
@@ -139,7 +139,7 @@ void LightmapGIData::clear() {
}
void LightmapGIData::_reset_lightmap_textures() {
- RS::get_singleton()->lightmap_set_textures(lightmap, light_texture.is_valid() ? light_texture->get_rid() : RID(), uses_spherical_harmonics);
+ RS::get_singleton()->lightmap_set_textures(lightmap, combined_light_texture.is_valid() ? combined_light_texture->get_rid() : RID(), uses_spherical_harmonics);
}
void LightmapGIData::set_uses_spherical_harmonics(bool p_enable) {
@@ -238,10 +238,10 @@ void LightmapGIData::set_light_texture(const Ref<TextureLayered> &p_light_textur
}
Ref<TextureLayered> LightmapGIData::get_light_texture() const {
- if (light_textures.is_empty()) {
+ if (storage_light_textures.is_empty()) {
return Ref<TextureLayered>();
}
- return light_textures.get(0);
+ return storage_light_textures.get(0);
}
void LightmapGIData::_set_light_textures_data(const Array &p_data) {
@@ -249,7 +249,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
}
Array LightmapGIData::_get_light_textures_data() const {
- return Array(light_textures);
+ return Array(storage_light_textures);
}
#endif
@@ -274,7 +274,7 @@ void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_probe_data", "data"), &LightmapGIData::_set_probe_data);
ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lightmap_textures", PROPERTY_HINT_ARRAY_TYPE, "TextureLayered", PROPERTY_USAGE_NO_EDITOR), "set_lightmap_textures", "get_lightmap_textures");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lightmap_textures", PROPERTY_HINT_ARRAY_TYPE, "TextureLayered", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY), "set_lightmap_textures", "get_lightmap_textures");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data");
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data");
@@ -287,8 +287,8 @@ void LightmapGIData::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_light_textures_data", "data"), &LightmapGIData::_set_light_textures_data);
ClassDB::bind_method(D_METHOD("_get_light_textures_data"), &LightmapGIData::_get_light_textures_data);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_EDITOR), "set_light_texture", "get_light_texture");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered", PROPERTY_USAGE_NONE), "set_light_texture", "get_light_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "light_textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "_set_light_textures_data", "_get_light_textures_data");
#endif
}
@@ -740,6 +740,74 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f
}
}
+LightmapGI::BakeError LightmapGI::_save_and_reimport_atlas_textures(const Ref<Lightmapper> p_lightmapper, const String &p_base_name, TypedArray<TextureLayered> &r_textures, bool p_compress) const {
+ Vector<Ref<Image>> images;
+ images.resize(p_lightmapper->get_bake_texture_count());
+
+ for (int i = 0; i < images.size(); i++) {
+ images.set(i, p_lightmapper->get_bake_texture(i));
+ }
+
+ const int slice_count = images.size();
+ const int slice_width = images[0]->get_width();
+ const int slice_height = images[0]->get_height();
+
+ const int slices_per_texture = Image::MAX_HEIGHT / slice_height;
+ const int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
+ const int last_count = slice_count % slices_per_texture;
+
+ r_textures.resize(texture_count);
+
+ for (int i = 0; i < texture_count; i++) {
+ const int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
+
+ Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
+
+ for (int j = 0; j < texture_slice_count; j++) {
+ texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
+ }
+
+ const String atlas_path = (texture_count > 1 ? p_base_name + "_" + itos(i) : p_base_name) + ".exr";
+ const String config_path = atlas_path + ".import";
+
+ Ref<ConfigFile> config;
+ config.instantiate();
+
+ // Load an import configuration if present.
+ if (FileAccess::exists(config_path)) {
+ config->load(config_path);
+ }
+
+ config->set_value("remap", "importer", "2d_array_texture");
+ config->set_value("remap", "type", "CompressedTexture2DArray");
+ if (!config->has_section_key("params", "compress/mode")) {
+ // Do not override an existing compression mode.
+ config->set_value("params", "compress/mode", p_compress ? 2 : 3);
+ }
+ config->set_value("params", "compress/channel_pack", 1);
+ config->set_value("params", "mipmaps/generate", false);
+ config->set_value("params", "slices/horizontal", 1);
+ config->set_value("params", "slices/vertical", texture_slice_count);
+
+ config->save(config_path);
+
+ // Save the file.
+ Error save_err = texture_image->save_exr(atlas_path, false);
+
+ ERR_FAIL_COND_V(save_err, LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE);
+
+ // Reimport the file.
+ ResourceLoader::import(atlas_path);
+ Ref<TextureLayered> t = ResourceLoader::load(atlas_path); // If already loaded, it will be updated on refocus?
+ ERR_FAIL_COND_V(t.is_null(), LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE);
+
+ // Store the atlas in the array.
+ r_textures[i] = t;
+ }
+
+ return LightmapGI::BAKE_ERROR_OK;
+}
+
LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
if (p_image_data_path.is_empty()) {
if (get_light_data().is_null()) {
@@ -1127,80 +1195,30 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
// POSTBAKE: Save Textures.
- TypedArray<TextureLayered> textures;
- {
- Vector<Ref<Image>> images;
- images.resize(lightmapper->get_bake_texture_count());
- for (int i = 0; i < images.size(); i++) {
- images.set(i, lightmapper->get_bake_texture(i));
- }
-
- int slice_count = images.size();
- int slice_width = images[0]->get_width();
- int slice_height = images[0]->get_height();
-
- int slices_per_texture = Image::MAX_HEIGHT / slice_height;
- int texture_count = Math::ceil(slice_count / (float)slices_per_texture);
-
- textures.resize(texture_count);
-
- String base_path = p_image_data_path.get_basename();
-
- int last_count = slice_count % slices_per_texture;
- for (int i = 0; i < texture_count; i++) {
- int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
-
- Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
-
- for (int j = 0; j < texture_slice_count; j++) {
- texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
- }
-
- String texture_path = texture_count > 1 ? base_path + "_" + itos(i) + ".exr" : base_path + ".exr";
+ TypedArray<TextureLayered> lightmap_textures;
- Ref<ConfigFile> config;
- config.instantiate();
+ const String texture_filename = p_image_data_path.get_basename();
- if (FileAccess::exists(texture_path + ".import")) {
- config->load(texture_path + ".import");
- }
+ // Save the lightmap atlases.
+ BakeError save_err = _save_and_reimport_atlas_textures(lightmapper, texture_filename, lightmap_textures, false);
+ ERR_FAIL_COND_V(save_err != BAKE_ERROR_OK, save_err);
- config->set_value("remap", "importer", "2d_array_texture");
- config->set_value("remap", "type", "CompressedTexture2DArray");
- if (!config->has_section_key("params", "compress/mode")) {
- // User may want another compression, so leave it be, but default to VRAM uncompressed.
- config->set_value("params", "compress/mode", 3);
- }
- config->set_value("params", "compress/channel_pack", 1);
- config->set_value("params", "mipmaps/generate", false);
- config->set_value("params", "slices/horizontal", 1);
- config->set_value("params", "slices/vertical", texture_slice_count);
-
- config->save(texture_path + ".import");
-
- Error err = texture_image->save_exr(texture_path, false);
- ERR_FAIL_COND_V(err, BAKE_ERROR_CANT_CREATE_IMAGE);
- ResourceLoader::import(texture_path);
- Ref<TextureLayered> t = ResourceLoader::load(texture_path); // If already loaded, it will be updated on refocus?
- ERR_FAIL_COND_V(t.is_null(), BAKE_ERROR_CANT_CREATE_IMAGE);
- textures[i] = t;
- }
- }
-
- /* POSTBAKE: Save Light Data */
+ // POSTBAKE: Save Light Data.
Ref<LightmapGIData> gi_data;
+
if (get_light_data().is_valid()) {
gi_data = get_light_data();
- set_light_data(Ref<LightmapGIData>()); //clear
+ set_light_data(Ref<LightmapGIData>()); // Clear.
gi_data->clear();
+
} else {
gi_data.instantiate();
}
- gi_data->set_lightmap_textures(textures);
- gi_data->_set_uses_packed_directional(directional); // New SH lightmaps are packed automatically.
+ gi_data->set_lightmap_textures(lightmap_textures);
gi_data->set_uses_spherical_harmonics(directional);
+ gi_data->_set_uses_packed_directional(directional); // New SH lightmaps are packed automatically.
for (int i = 0; i < lightmapper->get_bake_mesh_count(); i++) {
Dictionary d = lightmapper->get_bake_mesh_userdata(i);
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 6377c420d1..0476061c60 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -43,8 +43,12 @@ class LightmapGIData : public Resource {
GDCLASS(LightmapGIData, Resource);
RES_BASE_EXTENSION("lmbake")
- Ref<TextureLayered> light_texture;
- TypedArray<TextureLayered> light_textures;
+ // The 'merged' texture atlases actually used by the renderer.
+ Ref<TextureLayered> combined_light_texture;
+
+ // The temporary texture atlas arrays which are used for storage.
+ // If a single atlas is too large, it's split and recombined during loading.
+ TypedArray<TextureLayered> storage_light_textures;
bool uses_spherical_harmonics = false;
bool interior = false;
@@ -245,6 +249,8 @@ private:
void _plot_triangle_into_octree(GenProbesOctree *p_cell, float p_cell_size, const Vector3 *p_triangle);
void _gen_new_positions_from_octree(const GenProbesOctree *p_cell, float p_cell_size, const Vector<Vector3> &probe_positions, LocalVector<Vector3> &new_probe_positions, HashMap<Vector3i, bool> &positions_used, const AABB &p_bounds);
+ BakeError _save_and_reimport_atlas_textures(const Ref<Lightmapper> p_lightmapper, const String &p_base_name, TypedArray<TextureLayered> &r_textures, bool p_compress = false) const;
+
protected:
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 5bbb724e2f..faf138896a 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -272,12 +272,20 @@ void NavigationAgent3D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (agent_parent) {
NavigationServer3D::get_singleton()->agent_set_paused(get_rid(), !agent_parent->can_process());
@@ -1073,8 +1081,8 @@ void NavigationAgent3D::_update_debug_path() {
debug_path_instance = RenderingServer::get_singleton()->instance_create();
}
- if (!debug_path_mesh.is_valid()) {
- debug_path_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ if (debug_path_mesh.is_null()) {
+ debug_path_mesh.instantiate();
}
debug_path_mesh->clear_surfaces();
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index 0cce21b9d0..9e29384fc9 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -56,8 +56,8 @@ void NavigationLink3D::_update_debug_mesh() {
debug_instance = RenderingServer::get_singleton()->instance_create();
}
- if (!debug_mesh.is_valid()) {
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ if (debug_mesh.is_null()) {
+ debug_mesh.instantiate();
}
RID nav_map = get_world_3d()->get_navigation_map();
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index f2ac8f789c..0735d5dde5 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -119,6 +119,7 @@ void NavigationObstacle3D::_notification(int p_what) {
#endif // DEBUG_ENABLED
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (!can_process()) {
map_before_pause = map_current;
@@ -130,6 +131,13 @@ void NavigationObstacle3D::_notification(int p_what) {
NavigationServer3D::get_singleton()->obstacle_set_paused(obstacle, !can_process());
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (!can_process()) {
map_before_pause = map_current;
@@ -168,13 +176,19 @@ void NavigationObstacle3D::_notification(int p_what) {
}
#ifdef DEBUG_ENABLED
if (fake_agent_radius_debug_instance.is_valid() && radius > 0.0) {
- Transform3D debug_transform;
- debug_transform.origin = get_global_position();
+ // Prevent non-positive scaling.
+ const Vector3 safe_scale = get_global_basis().get_scale().abs().maxf(0.001);
+ // Agent radius is a scalar value and does not support non-uniform scaling, choose the largest axis.
+ const float scaling_max_value = safe_scale[safe_scale.max_axis_index()];
+ const Vector3 uniform_max_scale = Vector3(scaling_max_value, scaling_max_value, scaling_max_value);
+ const Transform3D debug_transform = Transform3D(Basis().scaled(uniform_max_scale), get_global_position());
RS::get_singleton()->instance_set_transform(fake_agent_radius_debug_instance, debug_transform);
}
if (static_obstacle_debug_instance.is_valid() && get_vertices().size() > 0) {
- Transform3D debug_transform;
- debug_transform.origin = get_global_position();
+ // Prevent non-positive scaling.
+ const Vector3 safe_scale = get_global_basis().get_scale().abs().maxf(0.001);
+ // Obstacles are projected to the xz-plane, so only rotation around the y-axis can be taken into account.
+ const Transform3D debug_transform = Transform3D(Basis().scaled(safe_scale).rotated(Vector3(0.0, 1.0, 0.0), get_global_rotation().y), get_global_position());
RS::get_singleton()->instance_set_transform(static_obstacle_debug_instance, debug_transform);
}
#endif // DEBUG_ENABLED
@@ -346,6 +360,25 @@ bool NavigationObstacle3D::get_carve_navigation_mesh() const {
return carve_navigation_mesh;
}
+PackedStringArray NavigationObstacle3D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node3D::get_configuration_warnings();
+
+ if (get_global_rotation().x != 0.0 || get_global_rotation().z != 0.0) {
+ warnings.push_back(RTR("NavigationObstacle3D only takes global rotation around the y-axis into account. Rotations around the x-axis or z-axis might lead to unexpected results."));
+ }
+
+ const Vector3 global_scale = get_global_basis().get_scale();
+ if (global_scale.x < 0.001 || global_scale.y < 0.001 || global_scale.z < 0.001) {
+ warnings.push_back(RTR("NavigationObstacle3D does not support negative or zero scaling."));
+ }
+
+ if (radius > 0.0 && !get_global_basis().is_conformal()) {
+ warnings.push_back(RTR("The agent radius can only be scaled uniformly. The largest scale value along the three axes will be used."));
+ }
+
+ return warnings;
+}
+
void NavigationObstacle3D::_update_map(RID p_map) {
NavigationServer3D::get_singleton()->obstacle_set_map(obstacle, p_map);
map_current = p_map;
@@ -381,8 +414,8 @@ void NavigationObstacle3D::_update_fake_agent_radius_debug() {
if (!fake_agent_radius_debug_instance.is_valid()) {
fake_agent_radius_debug_instance = RenderingServer::get_singleton()->instance_create();
}
- if (!fake_agent_radius_debug_mesh.is_valid()) {
- fake_agent_radius_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ if (fake_agent_radius_debug_mesh.is_null()) {
+ fake_agent_radius_debug_mesh.instantiate();
}
fake_agent_radius_debug_mesh->clear_surfaces();
@@ -479,8 +512,8 @@ void NavigationObstacle3D::_update_static_obstacle_debug() {
if (!static_obstacle_debug_instance.is_valid()) {
static_obstacle_debug_instance = RenderingServer::get_singleton()->instance_create();
}
- if (!static_obstacle_debug_mesh.is_valid()) {
- static_obstacle_debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ if (static_obstacle_debug_mesh.is_null()) {
+ static_obstacle_debug_mesh.instantiate();
}
static_obstacle_debug_mesh->clear_surfaces();
diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h
index e9a4669fa2..111abad842 100644
--- a/scene/3d/navigation_obstacle_3d.h
+++ b/scene/3d/navigation_obstacle_3d.h
@@ -95,7 +95,7 @@ public:
real_t get_height() const { return height; }
void set_vertices(const Vector<Vector3> &p_vertices);
- const Vector<Vector3> &get_vertices() const { return vertices; };
+ const Vector<Vector3> &get_vertices() const { return vertices; }
void set_avoidance_layers(uint32_t p_layers);
uint32_t get_avoidance_layers() const;
@@ -107,7 +107,7 @@ public:
bool get_use_3d_avoidance() const { return use_3d_avoidance; }
void set_velocity(const Vector3 p_velocity);
- Vector3 get_velocity() const { return velocity; };
+ Vector3 get_velocity() const { return velocity; }
void _avoidance_done(Vector3 p_new_velocity); // Dummy
@@ -117,6 +117,8 @@ public:
void set_carve_navigation_mesh(bool p_enabled);
bool get_carve_navigation_mesh() const;
+ PackedStringArray get_configuration_warnings() const override;
+
private:
void _update_map(RID p_map);
void _update_position(const Vector3 p_position);
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index c0c254e7ed..2d67e4334e 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -492,8 +492,8 @@ void NavigationRegion3D::_update_debug_mesh() {
debug_instance = RenderingServer::get_singleton()->instance_create();
}
- if (!debug_mesh.is_valid()) {
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ if (debug_mesh.is_null()) {
+ debug_mesh.instantiate();
}
debug_mesh->clear_surfaces();
@@ -669,8 +669,8 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() {
debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create();
}
- if (!debug_edge_connections_mesh.is_valid()) {
- debug_edge_connections_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ if (debug_edge_connections_mesh.is_null()) {
+ debug_edge_connections_mesh.instantiate();
}
debug_edge_connections_mesh->clear_surfaces();
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 217ee28cf1..20288fad3a 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -233,8 +233,8 @@ public:
#ifdef TOOLS_ENABLED
virtual Transform3D get_global_gizmo_transform() const;
virtual Transform3D get_local_gizmo_transform() const;
- virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; };
- virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
+ virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; }
+ virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; }
#endif
virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 64259a24b0..00c83101b9 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -88,8 +88,8 @@ void Path3D::_update_debug_mesh() {
return;
}
- if (!debug_mesh.is_valid()) {
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ if (debug_mesh.is_null()) {
+ debug_mesh.instantiate();
}
if (!(curve.is_valid())) {
diff --git a/scene/3d/physics/ray_cast_3d.cpp b/scene/3d/physics/ray_cast_3d.cpp
index a9272388c1..b9159f072b 100644
--- a/scene/3d/physics/ray_cast_3d.cpp
+++ b/scene/3d/physics/ray_cast_3d.cpp
@@ -464,7 +464,7 @@ void RayCast3D::_create_debug_shape() {
}
if (debug_mesh.is_null()) {
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ debug_mesh.instantiate();
}
}
diff --git a/scene/3d/physics/shape_cast_3d.cpp b/scene/3d/physics/shape_cast_3d.cpp
index 8ad651fdf5..19c74bc925 100644
--- a/scene/3d/physics/shape_cast_3d.cpp
+++ b/scene/3d/physics/shape_cast_3d.cpp
@@ -546,7 +546,7 @@ void ShapeCast3D::_create_debug_shape() {
}
if (debug_mesh.is_null()) {
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ debug_mesh.instantiate();
}
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index c1c992588b..abece303d1 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -183,17 +183,17 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
for (uint32_t i = 0; i < bones.size(); i++) {
- const String prep = vformat("%s/%d/", PNAME("bones"), i);
- p_list->push_back(PropertyInfo(Variant::STRING, prep + PNAME("name"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::INT, prep + PNAME("parent"), PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + PNAME("rest"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::BOOL, prep + PNAME("enabled"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("position"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + PNAME("rotation"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("scale"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ const String prep = vformat("%s/%d/", "bones", i);
+ p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
for (const KeyValue<StringName, Variant> &K : bones[i].metadata) {
- PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + PNAME("bone_meta/") + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
+ PropertyInfo pi = PropertyInfo(bones[i].metadata[K.key].get_type(), prep + "bone_meta/" + K.key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR);
p_list->push_back(pi);
}
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index ecfe095f1d..90902f71e2 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -162,7 +162,7 @@ private:
Vector<int> parentless_bones;
AHashMap<String, int> name_to_bone_index;
- mutable StringName concatenated_bone_names = StringName();
+ mutable StringName concatenated_bone_names;
void _update_bone_names() const;
void _make_dirty();
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 5d6020194e..94145a6915 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -131,7 +131,7 @@ class SkeletonIK3D : public SkeletonModifier3D {
real_t min_distance = 0.01;
int max_iterations = 10;
- Variant target_node_override_ref = Variant();
+ Variant target_node_override_ref;
FabrikInverseKinematic::Task *task = nullptr;
#ifndef DISABLE_DEPRECATED
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 42460eec4c..6e3ada83ad 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -470,7 +470,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
facesw[j] = vtx;
}
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh.instantiate();
triangle_mesh->create(faces);
return triangle_mesh;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 214c1f77ca..9869b241d3 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -89,7 +89,7 @@ PackedStringArray XRCamera3D::get_configuration_warnings() const {
}
return warnings;
-};
+}
Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
// get our XRServer
@@ -114,7 +114,7 @@ Vector3 XRCamera3D::project_local_ray_normal(const Point2 &p_pos) const {
ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_near()).normalized();
return ray;
-};
+}
Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
// get our XRServer
@@ -144,7 +144,7 @@ Point2 XRCamera3D::unproject_position(const Vector3 &p_pos) const {
res.y = (-p.normal.y * 0.5 + 0.5) * viewport_size.y;
return res;
-};
+}
Vector3 XRCamera3D::project_position(const Point2 &p_point, real_t p_z_depth) const {
// get our XRServer
@@ -174,7 +174,7 @@ Vector3 XRCamera3D::project_position(const Point2 &p_point, real_t p_z_depth) co
Vector3 p(point.x, point.y, -p_z_depth);
return get_camera_transform().xform(p);
-};
+}
Vector<Plane> XRCamera3D::get_frustum() const {
// get our XRServer
@@ -193,7 +193,7 @@ Vector<Plane> XRCamera3D::get_frustum() const {
// TODO Just use the first view for now, this is mostly for debugging so we may look into using our combined projection here.
Projection cm = xr_interface->get_projection_for_view(0, viewport_size.aspect(), get_near(), get_far());
return cm.get_projection_planes(get_camera_transform());
-};
+}
XRCamera3D::XRCamera3D() {
XRServer *xr_server = XRServer::get_singleton();
@@ -240,7 +240,7 @@ void XRNode3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse);
ADD_SIGNAL(MethodInfo("tracking_changed", PropertyInfo(Variant::BOOL, "tracking")));
-};
+}
void XRNode3D::_validate_property(PropertyInfo &p_property) const {
XRServer *xr_server = XRServer::get_singleton();
@@ -499,7 +499,7 @@ void XRController3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("input_float_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
ADD_SIGNAL(MethodInfo("input_vector2_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
ADD_SIGNAL(MethodInfo("profile_changed", PropertyInfo(Variant::STRING, "role")));
-};
+}
void XRController3D::_bind_tracker() {
XRNode3D::_bind_tracker();
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 8ee80f29ee..eb25a8db1b 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -186,7 +186,7 @@ protected:
GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName)
GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName)
GDVIRTUAL1RC(bool, _is_parameter_read_only, StringName)
- GDVIRTUAL4RC(double, _process, double, bool, bool, bool)
+ GDVIRTUAL4R(double, _process, double, bool, bool, bool)
GDVIRTUAL0RC(String, _get_caption)
GDVIRTUAL0RC(bool, _has_filter)
diff --git a/scene/audio/audio_stream_player_internal.cpp b/scene/audio/audio_stream_player_internal.cpp
index 7d1ed56ca8..621aa31fc6 100644
--- a/scene/audio/audio_stream_player_internal.cpp
+++ b/scene/audio/audio_stream_player_internal.cpp
@@ -112,6 +112,7 @@ void AudioStreamPlayerInternal::notification(int p_what) {
stream_playbacks.clear();
} break;
+ case Node::NOTIFICATION_SUSPENDED:
case Node::NOTIFICATION_PAUSED: {
if (!node->can_process()) {
// Node can't process so we start fading out to silence
@@ -119,6 +120,13 @@ void AudioStreamPlayerInternal::notification(int p_what) {
}
} break;
+ case Node::NOTIFICATION_UNSUSPENDED: {
+ if (node->get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case Node::NOTIFICATION_UNPAUSED: {
set_stream_paused(false);
} break;
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 22e5238fae..377bc0eefe 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -30,21 +30,36 @@
#include "scene_debugger.h"
+#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
-#include "core/debugger/engine_profiler.h"
#include "core/io/marshalls.h"
#include "core/object/script_language.h"
#include "core/templates/local_vector.h"
+#include "scene/2d/physics/collision_object_2d.h"
+#include "scene/2d/physics/collision_polygon_2d.h"
+#include "scene/2d/physics/collision_shape_2d.h"
+#ifndef _3D_DISABLED
+#include "scene/3d/label_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/3d/physics/collision_object_3d.h"
+#include "scene/3d/physics/collision_shape_3d.h"
+#include "scene/3d/sprite_3d.h"
+#include "scene/resources/surface_tool.h"
+#endif // _3D_DISABLED
+#include "scene/gui/popup_menu.h"
+#include "scene/main/canvas_layer.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
-
-SceneDebugger *SceneDebugger::singleton = nullptr;
+#include "scene/theme/theme_db.h"
SceneDebugger::SceneDebugger() {
singleton = this;
+
#ifdef DEBUG_ENABLED
LiveEditor::singleton = memnew(LiveEditor);
+ RuntimeNodeSelect::singleton = memnew(RuntimeNodeSelect);
+
EngineDebugger::register_message_capture("scene", EngineDebugger::Capture(nullptr, SceneDebugger::parse_message));
#endif
}
@@ -56,7 +71,13 @@ SceneDebugger::~SceneDebugger() {
memdelete(LiveEditor::singleton);
LiveEditor::singleton = nullptr;
}
+
+ if (RuntimeNodeSelect::singleton) {
+ memdelete(RuntimeNodeSelect::singleton);
+ RuntimeNodeSelect::singleton = nullptr;
+ }
#endif
+
singleton = nullptr;
}
@@ -73,18 +94,33 @@ void SceneDebugger::deinitialize() {
}
#ifdef DEBUG_ENABLED
+void SceneDebugger::_handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut) {
+ Ref<InputEventKey> k = p_event;
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && p_shortcut->matches_event(k)) {
+ EngineDebugger::get_singleton()->send_message("request_quit", Array());
+ }
+}
+
Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
SceneTree *scene_tree = SceneTree::get_singleton();
if (!scene_tree) {
return ERR_UNCONFIGURED;
}
+
LiveEditor *live_editor = LiveEditor::get_singleton();
if (!live_editor) {
return ERR_UNCONFIGURED;
}
+ RuntimeNodeSelect *runtime_node_select = RuntimeNodeSelect::get_singleton();
+ if (!runtime_node_select) {
+ return ERR_UNCONFIGURED;
+ }
r_captured = true;
- if (p_msg == "request_scene_tree") { // Scene tree
+ if (p_msg == "setup_scene") {
+ SceneTree::get_singleton()->get_root()->connect(SceneStringName(window_input), callable_mp_static(SceneDebugger::_handle_input).bind(DebuggerMarshalls::deserialize_key_shortcut(p_args)));
+
+ } else if (p_msg == "request_scene_tree") { // Scene tree
live_editor->_send_tree();
} else if (p_msg == "save_node") { // Save node.
@@ -99,22 +135,33 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
ObjectID id = p_args[0];
_send_object_id(id);
- } else if (p_msg == "override_camera_2D:set") { // Camera
+ } else if (p_msg == "suspend_changed") {
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- bool enforce = p_args[0];
- scene_tree->get_root()->enable_canvas_transform_override(enforce);
+ bool suspended = p_args[0];
+ scene_tree->set_suspend(suspended);
+ runtime_node_select->_update_input_state();
- } else if (p_msg == "override_camera_2D:transform") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- Transform2D transform = p_args[0];
- scene_tree->get_root()->set_canvas_transform_override(transform);
-#ifndef _3D_DISABLED
- } else if (p_msg == "override_camera_3D:set") {
+ } else if (p_msg == "next_frame") {
+ _next_frame();
+
+ } else if (p_msg == "override_cameras") { // Camera
ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
bool enable = p_args[0];
+ bool from_editor = p_args[1];
+ scene_tree->get_root()->enable_canvas_transform_override(enable);
+#ifndef _3D_DISABLED
scene_tree->get_root()->enable_camera_3d_override(enable);
+#endif // _3D_DISABLED
+ runtime_node_select->_set_camera_override_enabled(enable && !from_editor);
- } else if (p_msg == "override_camera_3D:transform") {
+ } else if (p_msg == "transform_camera_2d") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ Transform2D transform = p_args[0];
+ scene_tree->get_root()->set_canvas_transform_override(transform);
+ runtime_node_select->_queue_selection_update();
+
+#ifndef _3D_DISABLED
+ } else if (p_msg == "transform_camera_3d") {
ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA);
Transform3D transform = p_args[0];
bool is_perspective = p_args[1];
@@ -127,95 +174,148 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
}
scene_tree->get_root()->set_camera_3d_override_transform(transform);
+ runtime_node_select->_queue_selection_update();
#endif // _3D_DISABLED
+
} else if (p_msg == "set_object_property") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
_set_object_property(p_args[0], p_args[1], p_args[2]);
+ runtime_node_select->_queue_selection_update();
- } else if (!p_msg.begins_with("live_")) { // Live edits below.
- return ERR_SKIP;
- } else if (p_msg == "live_set_root") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_root_func(p_args[0], p_args[1]);
+ } else if (p_msg == "reload_cached_files") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ PackedStringArray files = p_args[0];
+ reload_cached_files(files);
+
+ } else if (p_msg.begins_with("live_")) { /// Live Edit
+ if (p_msg == "live_set_root") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_root_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_node_path") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_node_path_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_res_path") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_res_path_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_node_prop_res") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_node_prop") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_res_prop_res") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_res_prop") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
+
+ } else if (p_msg == "live_node_call") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
+
+ } else if (p_msg == "live_res_call") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ LocalVector<Variant> args;
+ LocalVector<Variant *> argptrs;
+ args.resize(p_args.size() - 2);
+ argptrs.resize(args.size());
+ for (uint32_t i = 0; i < args.size(); i++) {
+ args[i] = p_args[i + 2];
+ argptrs[i] = &args[i];
+ }
+ live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
- } else if (p_msg == "live_node_path") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_node_path_func(p_args[0], p_args[1]);
+ } else if (p_msg == "live_create_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_res_path") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_res_path_func(p_args[0], p_args[1]);
+ } else if (p_msg == "live_instantiate_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_node_prop_res") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "live_remove_node") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ live_editor->_remove_node_func(p_args[0]);
- } else if (p_msg == "live_node_prop") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]);
+ if (!runtime_node_select->has_selection) {
+ runtime_node_select->_clear_selection();
+ }
- } else if (p_msg == "live_res_prop_res") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "live_remove_and_keep_node") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
- } else if (p_msg == "live_res_prop") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]);
+ if (!runtime_node_select->has_selection) {
+ runtime_node_select->_clear_selection();
+ }
- } else if (p_msg == "live_node_call") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- LocalVector<Variant> args;
- LocalVector<Variant *> argptrs;
- args.resize(p_args.size() - 2);
- argptrs.resize(args.size());
- for (uint32_t i = 0; i < args.size(); i++) {
- args[i] = p_args[i + 2];
- argptrs[i] = &args[i];
- }
- live_editor->_node_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
+ } else if (p_msg == "live_restore_node") {
+ ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
+ live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
- } else if (p_msg == "live_res_call") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- LocalVector<Variant> args;
- LocalVector<Variant *> argptrs;
- args.resize(p_args.size() - 2);
- argptrs.resize(args.size());
- for (uint32_t i = 0; i < args.size(); i++) {
- args[i] = p_args[i + 2];
- argptrs[i] = &args[i];
+ } else if (p_msg == "live_duplicate_node") {
+ ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
+ live_editor->_duplicate_node_func(p_args[0], p_args[1]);
+
+ } else if (p_msg == "live_reparent_node") {
+ ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
+ live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
+
+ } else {
+ return ERR_SKIP;
}
- live_editor->_res_call_func(p_args[0], p_args[1], argptrs.size() ? (const Variant **)argptrs.ptr() : nullptr, argptrs.size());
- } else if (p_msg == "live_create_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg.begins_with("runtime_node_select_")) { /// Runtime Node Selection
+ if (p_msg == "runtime_node_select_setup") {
+ ERR_FAIL_COND_V(p_args.is_empty() || p_args[0].get_type() != Variant::DICTIONARY, ERR_INVALID_DATA);
+ runtime_node_select->_setup(p_args[0]);
- } else if (p_msg == "live_instantiate_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "runtime_node_select_set_type") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ RuntimeNodeSelect::NodeType type = (RuntimeNodeSelect::NodeType)(int)p_args[0];
+ runtime_node_select->_node_set_type(type);
- } else if (p_msg == "live_remove_node") {
- ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
- live_editor->_remove_node_func(p_args[0]);
+ } else if (p_msg == "runtime_node_select_set_mode") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ RuntimeNodeSelect::SelectMode mode = (RuntimeNodeSelect::SelectMode)(int)p_args[0];
+ runtime_node_select->_select_set_mode(mode);
- } else if (p_msg == "live_remove_and_keep_node") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]);
+ } else if (p_msg == "runtime_node_select_set_visible") {
+ ERR_FAIL_COND_V(p_args.is_empty(), ERR_INVALID_DATA);
+ bool visible = p_args[0];
+ runtime_node_select->_set_selection_visible(visible);
- } else if (p_msg == "live_restore_node") {
- ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
- live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]);
+ } else if (p_msg == "runtime_node_select_reset_camera_2d") {
+ runtime_node_select->_reset_camera_2d();
- } else if (p_msg == "live_duplicate_node") {
- ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA);
- live_editor->_duplicate_node_func(p_args[0], p_args[1]);
+#ifndef _3D_DISABLED
+ } else if (p_msg == "runtime_node_select_reset_camera_3d") {
+ runtime_node_select->_reset_camera_3d();
+#endif // _3D_DISABLED
+
+ } else {
+ return ERR_SKIP;
+ }
- } else if (p_msg == "live_reparent_node") {
- ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA);
- live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]);
} else {
r_captured = false;
}
+
return OK;
}
@@ -260,6 +360,9 @@ void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) {
return;
}
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
+ RuntimeNodeSelect::get_singleton()->_select_node(node);
+
Array arr;
obj.serialize(arr);
EngineDebugger::get_singleton()->send_message("scene:inspect_object", arr);
@@ -280,6 +383,16 @@ void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property
obj->set(prop_name, p_value);
}
+void SceneDebugger::_next_frame() {
+ SceneTree *scene_tree = SceneTree::get_singleton();
+ if (!scene_tree->is_suspended()) {
+ return;
+ }
+
+ scene_tree->set_suspend(false);
+ RenderingServer::get_singleton()->connect("frame_post_draw", callable_mp(scene_tree, &SceneTree::set_suspend).bind(true), Object::CONNECT_ONE_SHOT);
+}
+
void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
LiveEditor *debugger = LiveEditor::get_singleton();
if (!debugger) {
@@ -316,6 +429,15 @@ void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) {
}
}
+void SceneDebugger::reload_cached_files(const PackedStringArray &p_files) {
+ for (const String &file : p_files) {
+ Ref<Resource> res = ResourceCache::get_ref(file);
+ if (res.is_valid()) {
+ res->reload_from_file();
+ }
+ }
+}
+
/// SceneDebuggerObject
SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) {
id = ObjectID();
@@ -580,7 +702,6 @@ void SceneDebuggerTree::deserialize(const Array &p_arr) {
}
/// LiveEditor
-LiveEditor *LiveEditor::singleton = nullptr;
LiveEditor *LiveEditor::get_singleton() {
return singleton;
}
@@ -1089,4 +1210,950 @@ void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new
}
}
+/// RuntimeNodeSelect
+RuntimeNodeSelect *RuntimeNodeSelect::get_singleton() {
+ return singleton;
+}
+
+RuntimeNodeSelect::~RuntimeNodeSelect() {
+ if (selection_list && !selection_list->is_visible()) {
+ memdelete(selection_list);
+ }
+
+ if (sbox_2d_canvas.is_valid()) {
+ RS::get_singleton()->free(sbox_2d_canvas);
+ RS::get_singleton()->free(sbox_2d_ci);
+ }
+
+#ifndef _3D_DISABLED
+ if (sbox_3d_instance.is_valid()) {
+ RS::get_singleton()->free(sbox_3d_instance);
+ RS::get_singleton()->free(sbox_3d_instance_ofs);
+ RS::get_singleton()->free(sbox_3d_instance_xray);
+ RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_setup(const Dictionary &p_settings) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ ERR_FAIL_COND(root->is_connected(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input)));
+
+ root->connect(SceneStringName(window_input), callable_mp(this, &RuntimeNodeSelect::_root_window_input));
+ root->connect("size_changed", callable_mp(this, &RuntimeNodeSelect::_queue_selection_update), CONNECT_DEFERRED);
+
+ selection_list = memnew(PopupMenu);
+ selection_list->set_theme(ThemeDB::get_singleton()->get_default_theme());
+ selection_list->set_auto_translate_mode(Node::AUTO_TRANSLATE_MODE_DISABLED);
+ selection_list->set_force_native(true);
+ selection_list->connect("index_pressed", callable_mp(this, &RuntimeNodeSelect::_items_popup_index_pressed).bind(selection_list));
+ selection_list->connect("popup_hide", callable_mp(Object::cast_to<Node>(root), &Node::remove_child).bind(selection_list));
+
+ panner.instantiate();
+ panner->set_callbacks(callable_mp(this, &RuntimeNodeSelect::_pan_callback), callable_mp(this, &RuntimeNodeSelect::_zoom_callback));
+
+ ViewPanner::ControlScheme panning_scheme = (ViewPanner::ControlScheme)p_settings.get("editors/panning/2d_editor_panning_scheme", 0).operator int();
+ bool simple_panning = p_settings.get("editors/panning/simple_panning", false);
+ int pan_speed = p_settings.get("editors/panning/2d_editor_pan_speed", 20);
+ Array keys = p_settings.get("canvas_item_editor/pan_view", Array()).operator Array();
+ panner->setup(panning_scheme, DebuggerMarshalls::deserialize_key_shortcut(keys), simple_panning);
+ panner->set_scroll_speed(pan_speed);
+ warped_panning = p_settings.get("editors/panning/warped_mouse_panning", false);
+
+ /// 2D Selection Box Generation
+
+ sbox_2d_canvas = RS::get_singleton()->canvas_create();
+ sbox_2d_ci = RS::get_singleton()->canvas_item_create();
+ RS::get_singleton()->viewport_attach_canvas(root->get_viewport_rid(), sbox_2d_canvas);
+ RS::get_singleton()->canvas_item_set_parent(sbox_2d_ci, sbox_2d_canvas);
+
+#ifndef _3D_DISABLED
+ cursor = Cursor();
+
+ /// 3D Selection Box Generation
+ // Copied from the Node3DEditor implementation.
+
+ // Use two AABBs to create the illusion of a slightly thicker line.
+ AABB aabb(Vector3(), Vector3(1, 1, 1));
+
+ // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
+ // Both will be drawn at the same position, but with different opacity.
+ // This lets the user see where the selection is while still having a sense of depth.
+ Ref<SurfaceTool> st = memnew(SurfaceTool);
+ Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
+
+ st->begin(Mesh::PRIMITIVE_LINES);
+ st_xray->begin(Mesh::PRIMITIVE_LINES);
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ aabb.get_edge(i, a, b);
+
+ st->add_vertex(a);
+ st->add_vertex(b);
+ st_xray->add_vertex(a);
+ st_xray->add_vertex(b);
+ }
+
+ Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
+ mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ // In the original Node3DEditor, this value would be fetched from the "editors/3d/selection_box_color" editor property,
+ // but since this is not accessible from here, we will just use the default value.
+ const Color selection_color_3d = Color(1, 0.5, 0);
+ mat->set_albedo(selection_color_3d);
+ mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ st->set_material(mat);
+ sbox_3d_mesh = st->commit();
+
+ Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
+ mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true);
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ mat_xray->set_albedo(selection_color_3d * Color(1, 1, 1, 0.15));
+ mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ st_xray->set_material(mat_xray);
+ sbox_3d_mesh_xray = st_xray->commit();
+#endif // _3D_DISABLED
+
+ SceneTree::get_singleton()->connect("process_frame", callable_mp(this, &RuntimeNodeSelect::_process_frame));
+ SceneTree::get_singleton()->connect("physics_frame", callable_mp(this, &RuntimeNodeSelect::_physics_frame));
+
+ // This function will be called before the root enters the tree at first when the Game view is passing its settings to
+ // the debugger, so queue the update for after it enters.
+ root->connect(SceneStringName(tree_entered), callable_mp(this, &RuntimeNodeSelect::_update_input_state), Object::CONNECT_ONE_SHOT);
+}
+
+void RuntimeNodeSelect::_node_set_type(NodeType p_type) {
+ node_select_type = p_type;
+ _update_input_state();
+}
+
+void RuntimeNodeSelect::_select_set_mode(SelectMode p_mode) {
+ node_select_mode = p_mode;
+}
+
+void RuntimeNodeSelect::_set_camera_override_enabled(bool p_enabled) {
+ camera_override = p_enabled;
+
+ if (p_enabled) {
+ _update_view_2d();
+ }
+
+#ifndef _3D_DISABLED
+ if (camera_first_override) {
+ _reset_camera_2d();
+ _reset_camera_3d();
+
+ camera_first_override = false;
+ } else if (p_enabled) {
+ _update_view_2d();
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_root_window_input(const Ref<InputEvent> &p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ if (node_select_type == NODE_TYPE_NONE || selection_list->is_visible()) {
+ // Workaround for platforms that don't allow subwindows.
+ if (selection_list->is_visible() && selection_list->is_embedded()) {
+ root->set_disable_input_override(false);
+ selection_list->push_input(p_event);
+ callable_mp(root->get_viewport(), &Viewport::set_disable_input_override).call_deferred(true);
+ }
+
+ return;
+ }
+
+ if (camera_override) {
+ if (node_select_type == NODE_TYPE_2D) {
+ if (panner->gui_input(p_event, warped_panning ? Rect2(Vector2(), root->get_size()) : Rect2())) {
+ return;
+ }
+ } else if (node_select_type == NODE_TYPE_3D) {
+#ifndef _3D_DISABLED
+ if (root->get_camera_3d() && _handle_3d_input(p_event)) {
+ return;
+ }
+#endif // _3D_DISABLED
+ }
+ }
+
+ Ref<InputEventMouseButton> b = p_event;
+ if (!b.is_valid() || !b->is_pressed()) {
+ return;
+ }
+
+ list_shortcut_pressed = node_select_mode == SELECT_MODE_SINGLE && b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed();
+ if (list_shortcut_pressed || b->get_button_index() == MouseButton::LEFT) {
+ selection_position = b->get_position();
+ }
+}
+
+void RuntimeNodeSelect::_items_popup_index_pressed(int p_index, PopupMenu *p_popup) {
+ Object *obj = p_popup->get_item_metadata(p_index).get_validated_object();
+ if (!obj) {
+ return;
+ }
+
+ Array message;
+ message.append(obj->get_instance_id());
+ EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
+}
+
+void RuntimeNodeSelect::_update_input_state() {
+ SceneTree *scene_tree = SceneTree::get_singleton();
+ // This function can be called at the very beginning, when the root hasn't entered the tree yet.
+ // So check first to avoid a crash.
+ if (!scene_tree->get_root()->is_inside_tree()) {
+ return;
+ }
+
+ bool disable_input = scene_tree->is_suspended() || node_select_type != RuntimeNodeSelect::NODE_TYPE_NONE;
+ Input::get_singleton()->set_disable_input(disable_input);
+ Input::get_singleton()->set_mouse_mode_override_enabled(disable_input);
+ scene_tree->get_root()->set_disable_input_override(disable_input);
+}
+
+void RuntimeNodeSelect::_process_frame() {
+#ifndef _3D_DISABLED
+ if (camera_freelook) {
+ Transform3D transform = _get_cursor_transform();
+ Vector3 forward = transform.basis.xform(Vector3(0, 0, -1));
+ const Vector3 right = transform.basis.xform(Vector3(1, 0, 0));
+ Vector3 up = transform.basis.xform(Vector3(0, 1, 0));
+
+ Vector3 direction;
+
+ Input *input = Input::get_singleton();
+ bool was_input_disabled = input->is_input_disabled();
+ if (was_input_disabled) {
+ input->set_disable_input(false);
+ }
+
+ if (input->is_physical_key_pressed(Key::A)) {
+ direction -= right;
+ }
+ if (input->is_physical_key_pressed(Key::D)) {
+ direction += right;
+ }
+ if (input->is_physical_key_pressed(Key::W)) {
+ direction += forward;
+ }
+ if (input->is_physical_key_pressed(Key::S)) {
+ direction -= forward;
+ }
+ if (input->is_physical_key_pressed(Key::E)) {
+ direction += up;
+ }
+ if (input->is_physical_key_pressed(Key::Q)) {
+ direction -= up;
+ }
+
+ real_t speed = FREELOOK_BASE_SPEED;
+ if (input->is_physical_key_pressed(Key::SHIFT)) {
+ speed *= 3.0;
+ }
+ if (input->is_physical_key_pressed(Key::ALT)) {
+ speed *= 0.333333;
+ }
+
+ if (was_input_disabled) {
+ input->set_disable_input(true);
+ }
+
+ if (direction != Vector3()) {
+ // Calculate the process time manually, as the time scale is frozen.
+ const double process_time = (1.0 / Engine::get_singleton()->get_frames_per_second()) * Engine::get_singleton()->get_unfrozen_time_scale();
+ const Vector3 motion = direction * speed * process_time;
+ cursor.pos += motion;
+ cursor.eye_pos += motion;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ }
+ }
+#endif // _3D_DISABLED
+
+ if (selection_update_queued || !SceneTree::get_singleton()->is_suspended()) {
+ selection_update_queued = false;
+ if (has_selection) {
+ _update_selection();
+ }
+ }
+}
+
+void RuntimeNodeSelect::_physics_frame() {
+ if (!Math::is_inf(selection_position.x) || !Math::is_inf(selection_position.y)) {
+ _click_point();
+ selection_position = Point2(INFINITY, INFINITY);
+ }
+}
+
+void RuntimeNodeSelect::_click_point() {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Point2 pos = root->get_screen_transform().affine_inverse().xform(selection_position);
+ Vector<SelectResult> items;
+
+ if (node_select_type == NODE_TYPE_2D) {
+ for (int i = 0; i < root->get_child_count(); i++) {
+ _find_canvas_items_at_pos(pos, root->get_child(i), items);
+ }
+
+ // Remove possible duplicates.
+ for (int i = 0; i < items.size(); i++) {
+ Node *item = items[i].item;
+ for (int j = 0; j < i; j++) {
+ if (items[j].item == item) {
+ items.remove_at(i);
+ i--;
+
+ break;
+ }
+ }
+ }
+ } else if (node_select_type == NODE_TYPE_3D) {
+#ifndef _3D_DISABLED
+ _find_3d_items_at_pos(pos, items);
+#endif // _3D_DISABLED
+ }
+
+ if (items.is_empty()) {
+ return;
+ }
+
+ items.sort();
+
+ if ((!list_shortcut_pressed && node_select_mode == SELECT_MODE_SINGLE) || items.size() == 1) {
+ Array message;
+ message.append(items[0].item->get_instance_id());
+ EngineDebugger::get_singleton()->send_message("remote_node_clicked", message);
+ } else if (list_shortcut_pressed || node_select_mode == SELECT_MODE_LIST) {
+ if (!selection_list->is_inside_tree()) {
+ root->add_child(selection_list);
+ }
+
+ selection_list->clear();
+ for (const SelectResult &I : items) {
+ selection_list->add_item(I.item->get_name());
+ selection_list->set_item_metadata(-1, I.item);
+ }
+
+ selection_list->set_position(selection_list->is_embedded() ? pos : selection_position + root->get_position());
+ selection_list->reset_size();
+ selection_list->popup();
+ // FIXME: Ugly hack that stops the popup from hiding when the button is released.
+ selection_list->call_deferred(SNAME("set_position"), selection_list->get_position() + Point2(1, 0));
+ }
+}
+
+void RuntimeNodeSelect::_select_node(Node *p_node) {
+ if (p_node == selected_node) {
+ return;
+ }
+
+ _clear_selection();
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+ if (ci) {
+ selected_node = p_node;
+ } else {
+#ifndef _3D_DISABLED
+ Node3D *node_3d = Object::cast_to<Node3D>(p_node);
+ if (node_3d) {
+ if (!node_3d->is_inside_world()) {
+ return;
+ }
+
+ selected_node = p_node;
+
+ sbox_3d_instance = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
+ sbox_3d_instance_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh->get_rid(), node_3d->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_ofs, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+
+ sbox_3d_instance_xray = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
+ sbox_3d_instance_xray_ofs = RS::get_singleton()->instance_create2(sbox_3d_mesh_xray->get_rid(), node_3d->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(sbox_3d_instance_xray_ofs, RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
+ RS::get_singleton()->instance_geometry_set_flag(sbox_3d_instance_xray_ofs, RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
+ }
+#endif // _3D_DISABLED
+ }
+
+ has_selection = selected_node;
+ _queue_selection_update();
+}
+
+void RuntimeNodeSelect::_queue_selection_update() {
+ if (has_selection && selection_visible) {
+ if (SceneTree::get_singleton()->is_suspended()) {
+ _update_selection();
+ } else {
+ selection_update_queued = true;
+ }
+ }
+}
+
+void RuntimeNodeSelect::_update_selection() {
+ if (has_selection && (!selected_node || !selected_node->is_inside_tree())) {
+ _clear_selection();
+ return;
+ }
+
+ CanvasItem *ci = Object::cast_to<CanvasItem>(selected_node);
+ if (ci) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Transform2D xform;
+ if (root->is_canvas_transform_override_enabled() && !ci->get_canvas_layer_node()) {
+ RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, (root->get_canvas_transform_override()));
+ xform = ci->get_global_transform();
+ } else {
+ RS::get_singleton()->canvas_item_set_transform(sbox_2d_ci, Transform2D());
+ xform = ci->get_global_transform_with_canvas();
+ }
+
+ // Fallback.
+ Rect2 rect = Rect2(Vector2(), Vector2(10, 10));
+
+ if (ci->_edit_use_rect()) {
+ rect = ci->_edit_get_rect();
+ } else {
+ CollisionShape2D *collision_shape = Object::cast_to<CollisionShape2D>(ci);
+ if (collision_shape) {
+ Ref<Shape2D> shape = collision_shape->get_shape();
+ if (shape.is_valid()) {
+ rect = shape->get_rect();
+ }
+ }
+ }
+
+ RS::get_singleton()->canvas_item_set_visible(sbox_2d_ci, selection_visible);
+
+ if (xform == sbox_2d_xform && rect == sbox_2d_rect) {
+ return; // Nothing changed.
+ }
+ sbox_2d_xform = xform;
+ sbox_2d_rect = rect;
+
+ RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
+
+ const Vector2 endpoints[4] = {
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
+ };
+
+ const Color selection_color_2d = Color(1, 0.6, 0.4, 0.7);
+ for (int i = 0; i < 4; i++) {
+ RS::get_singleton()->canvas_item_add_line(sbox_2d_ci, endpoints[i], endpoints[(i + 1) % 4], selection_color_2d, Math::round(2.f));
+ }
+ } else {
+#ifndef _3D_DISABLED
+ Node3D *node_3d = Object::cast_to<Node3D>(selected_node);
+
+ // Fallback.
+ AABB bounds(Vector3(-0.5, -0.5, -0.5), Vector3(1, 1, 1));
+
+ VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
+ if (visual_instance) {
+ bounds = visual_instance->get_aabb();
+ } else {
+ CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(node_3d);
+ if (collision_shape) {
+ Ref<Shape3D> shape = collision_shape->get_shape();
+ if (shape.is_valid()) {
+ bounds = shape->get_debug_mesh()->get_aabb();
+ }
+ }
+ }
+
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_ofs, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray, selection_visible);
+ RS::get_singleton()->instance_set_visible(sbox_3d_instance_xray_ofs, selection_visible);
+
+ Transform3D xform_to_top_level_parent_space = node_3d->get_global_transform().affine_inverse() * node_3d->get_global_transform();
+ bounds = xform_to_top_level_parent_space.xform(bounds);
+ Transform3D t = node_3d->get_global_transform();
+
+ if (t == sbox_3d_xform && bounds == sbox_3d_bounds) {
+ return; // Nothing changed.
+ }
+ sbox_3d_xform = t;
+ sbox_3d_bounds = bounds;
+
+ Transform3D t_offset = t;
+
+ // Apply AABB scaling before item's global transform.
+ {
+ const Vector3 offset(0.005, 0.005, 0.005);
+ Basis aabb_s;
+ aabb_s.scale(bounds.size + offset);
+ t.translate_local(bounds.position - offset / 2);
+ t.basis = t.basis * aabb_s;
+ }
+ {
+ const Vector3 offset(0.01, 0.01, 0.01);
+ Basis aabb_s;
+ aabb_s.scale(bounds.size + offset);
+ t_offset.translate_local(bounds.position - offset / 2);
+ t_offset.basis = t_offset.basis * aabb_s;
+ }
+
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance, t);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_ofs, t_offset);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray, t);
+ RS::get_singleton()->instance_set_transform(sbox_3d_instance_xray_ofs, t_offset);
+#endif // _3D_DISABLED
+ }
+}
+
+void RuntimeNodeSelect::_clear_selection() {
+ selected_node = nullptr;
+ has_selection = false;
+
+ if (sbox_2d_canvas.is_valid()) {
+ RS::get_singleton()->canvas_item_clear(sbox_2d_ci);
+ }
+
+#ifndef _3D_DISABLED
+ if (sbox_3d_instance.is_valid()) {
+ RS::get_singleton()->free(sbox_3d_instance);
+ RS::get_singleton()->free(sbox_3d_instance_ofs);
+ RS::get_singleton()->free(sbox_3d_instance_xray);
+ RS::get_singleton()->free(sbox_3d_instance_xray_ofs);
+ }
+#endif // _3D_DISABLED
+}
+
+void RuntimeNodeSelect::_set_selection_visible(bool p_visible) {
+ selection_visible = p_visible;
+
+ if (has_selection) {
+ _update_selection();
+ }
+}
+
+// Copied and trimmed from the CanvasItemEditor implementation.
+void RuntimeNodeSelect::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
+ if (!p_node || Object::cast_to<Viewport>(p_node)) {
+ return;
+ }
+
+ // In the original CanvasItemEditor, this value would be fetched from the "editors/polygon_editor/point_grab_radius" editor property,
+ // but since this is not accessible from here, we will just use the default value.
+ const real_t grab_distance = 8;
+ CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
+
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
+ if (ci) {
+ if (!ci->is_set_as_top_level()) {
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * ci->get_transform(), p_canvas_xform);
+ } else {
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, ci->get_transform(), p_canvas_xform);
+ }
+ } else {
+ CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
+ }
+ }
+
+ if (ci && ci->is_visible_in_tree()) {
+ Transform2D xform = p_canvas_xform;
+ if (!ci->is_set_as_top_level()) {
+ xform *= p_parent_xform;
+ }
+
+ Vector2 pos;
+ // Cameras (overridden or not) don't affect `CanvasLayer`s.
+ if (!ci->get_canvas_layer_node()) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ pos = (root->is_canvas_transform_override_enabled() ? root->get_canvas_transform_override() : root->get_canvas_transform()).affine_inverse().xform(p_pos);
+ } else {
+ pos = p_pos;
+ }
+
+ xform = (xform * ci->get_transform()).affine_inverse();
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / view_2d_zoom;
+ if (ci->_edit_is_selected_on_click(xform.xform(pos), local_grab_distance)) {
+ SelectResult res;
+ res.item = ci;
+ res.order = ci->get_effective_z_index() + ci->get_canvas_layer();
+ r_items.push_back(res);
+
+ // If it's a shape, get the collision object it's from.
+ // FIXME: If the collision object has multiple shapes, only the topmost will be above it in the list.
+ if (Object::cast_to<CollisionShape2D>(ci) || Object::cast_to<CollisionPolygon2D>(ci)) {
+ CollisionObject2D *collision_object = Object::cast_to<CollisionObject2D>(ci->get_parent());
+ if (collision_object) {
+ SelectResult res_col;
+ res_col.item = ci->get_parent();
+ res_col.order = collision_object->get_z_index() + ci->get_canvas_layer();
+ r_items.push_back(res_col);
+ }
+ }
+ }
+ }
+}
+
+void RuntimeNodeSelect::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
+ view_2d_offset.x -= p_scroll_vec.x / view_2d_zoom;
+ view_2d_offset.y -= p_scroll_vec.y / view_2d_zoom;
+
+ _update_view_2d();
+}
+
+// A very shallow copy of the same function inside CanvasItemEditor.
+void RuntimeNodeSelect::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
+ real_t prev_zoom = view_2d_zoom;
+ view_2d_zoom = CLAMP(view_2d_zoom * p_zoom_factor, VIEW_2D_MIN_ZOOM, VIEW_2D_MAX_ZOOM);
+
+ Vector2 pos = SceneTree::get_singleton()->get_root()->get_screen_transform().affine_inverse().xform(p_origin);
+ view_2d_offset += pos / prev_zoom - pos / view_2d_zoom;
+
+ // We want to align in-scene pixels to screen pixels, this prevents blurry rendering
+ // of small details (texts, lines).
+ // This correction adds a jitter movement when zooming, so we correct only when the
+ // zoom factor is an integer. (in the other cases, all pixels won't be aligned anyway)
+ const real_t closest_zoom_factor = Math::round(view_2d_zoom);
+ if (Math::is_zero_approx(view_2d_zoom - closest_zoom_factor)) {
+ // Make sure scene pixel at view_offset is aligned on a screen pixel.
+ Vector2 view_offset_int = view_2d_offset.floor();
+ Vector2 view_offset_frac = view_2d_offset - view_offset_int;
+ view_2d_offset = view_offset_int + (view_offset_frac * closest_zoom_factor).round() / closest_zoom_factor;
+ }
+
+ _update_view_2d();
+}
+
+void RuntimeNodeSelect::_reset_camera_2d() {
+ view_2d_offset = -SceneTree::get_singleton()->get_root()->get_canvas_transform().get_origin();
+ view_2d_zoom = 1;
+
+ _update_view_2d();
+}
+
+void RuntimeNodeSelect::_update_view_2d() {
+ Transform2D transform = Transform2D();
+ transform.scale_basis(Size2(view_2d_zoom, view_2d_zoom));
+ transform.columns[2] = -view_2d_offset * view_2d_zoom;
+
+ SceneTree::get_singleton()->get_root()->set_canvas_transform_override(transform);
+
+ _queue_selection_update();
+}
+
+#ifndef _3D_DISABLED
+void RuntimeNodeSelect::_find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ Camera3D *camera = root->get_viewport()->get_camera_3d();
+ if (!camera) {
+ return;
+ }
+
+ Vector3 ray, pos, to;
+ if (root->get_viewport()->is_camera_3d_override_enabled()) {
+ Viewport *vp = root->get_viewport();
+ ray = vp->camera_3d_override_project_ray_normal(p_pos);
+ pos = vp->camera_3d_override_project_ray_origin(p_pos);
+ to = pos + ray * vp->get_camera_3d_override_properties()["z_far"];
+ } else {
+ ray = camera->project_ray_normal(p_pos);
+ pos = camera->project_ray_origin(p_pos);
+ to = pos + ray * camera->get_far();
+ }
+
+ // Start with physical objects.
+ PhysicsDirectSpaceState3D *ss = root->get_world_3d()->get_direct_space_state();
+ PhysicsDirectSpaceState3D::RayResult result;
+ HashSet<RID> excluded;
+ PhysicsDirectSpaceState3D::RayParameters ray_params;
+ ray_params.from = pos;
+ ray_params.to = to;
+ ray_params.collide_with_areas = true;
+ while (true) {
+ ray_params.exclude = excluded;
+ if (ss->intersect_ray(ray_params, result)) {
+ SelectResult res;
+ res.item = Object::cast_to<Node>(result.collider);
+ res.order = -pos.distance_to(Object::cast_to<Node3D>(res.item)->get_global_transform().xform(result.position));
+
+ // Fetch collision shapes.
+ CollisionObject3D *collision = Object::cast_to<CollisionObject3D>(result.collider);
+ if (collision) {
+ List<uint32_t> owners;
+ collision->get_shape_owners(&owners);
+ for (const uint32_t &I : owners) {
+ SelectResult res_shape;
+ res_shape.item = Object::cast_to<Node>(collision->shape_owner_get_owner(I));
+ res_shape.order = res.order;
+ r_items.push_back(res_shape);
+ }
+ }
+
+ r_items.push_back(res);
+
+ excluded.insert(result.rid);
+ } else {
+ break;
+ }
+ }
+
+ // Then go for the meshes.
+ Vector<ObjectID> items = RS::get_singleton()->instances_cull_ray(pos, to, root->get_world_3d()->get_scenario());
+ for (int i = 0; i < items.size(); i++) {
+ Object *obj = ObjectDB::get_instance(items[i]);
+ GeometryInstance3D *geo_instance = nullptr;
+ Ref<TriangleMesh> mesh_collision;
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(obj);
+ if (mesh_instance) {
+ if (mesh_instance->get_mesh().is_valid()) {
+ geo_instance = mesh_instance;
+ mesh_collision = mesh_instance->get_mesh()->generate_triangle_mesh();
+ }
+ } else {
+ Label3D *label = Object::cast_to<Label3D>(obj);
+ if (label) {
+ geo_instance = label;
+ mesh_collision = label->generate_triangle_mesh();
+ } else {
+ Sprite3D *sprite = Object::cast_to<Sprite3D>(obj);
+ if (sprite) {
+ geo_instance = sprite;
+ mesh_collision = sprite->generate_triangle_mesh();
+ }
+ }
+ }
+
+ if (mesh_collision.is_valid()) {
+ Transform3D gt = geo_instance->get_global_transform();
+ Transform3D ai = gt.affine_inverse();
+ Vector3 point, normal;
+ if (mesh_collision->intersect_ray(ai.xform(pos), ai.basis.xform(ray).normalized(), point, normal)) {
+ SelectResult res;
+ res.item = Object::cast_to<Node>(obj);
+ res.order = -pos.distance_to(gt.xform(point));
+ r_items.push_back(res);
+
+ continue;
+ }
+ }
+
+ items.remove_at(i);
+ i--;
+ }
+}
+
+bool RuntimeNodeSelect::_handle_3d_input(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
+
+ if (b.is_valid()) {
+ const real_t zoom_factor = 1.08 * b->get_factor();
+ switch (b->get_button_index()) {
+ case MouseButton::WHEEL_UP: {
+ if (!camera_freelook) {
+ _cursor_scale_distance(1.0 / zoom_factor);
+ }
+
+ return true;
+ } break;
+ case MouseButton::WHEEL_DOWN: {
+ if (!camera_freelook) {
+ _cursor_scale_distance(zoom_factor);
+ }
+
+ return true;
+ } break;
+ case MouseButton::RIGHT: {
+ _set_camera_freelook_enabled(b->is_pressed());
+ return true;
+ } break;
+ default: {
+ }
+ }
+ }
+
+ Ref<InputEventMouseMotion> m = p_event;
+
+ if (m.is_valid()) {
+ if (camera_freelook) {
+ _cursor_look(m);
+ } else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
+ if (m->is_shift_pressed()) {
+ _cursor_pan(m);
+ } else {
+ _cursor_orbit(m);
+ }
+ }
+
+ return true;
+ }
+
+ Ref<InputEventKey> k = p_event;
+
+ if (k.is_valid()) {
+ if (k->get_physical_keycode() == Key::ESCAPE) {
+ _set_camera_freelook_enabled(false);
+ return true;
+ } else if (k->is_ctrl_pressed()) {
+ switch (k->get_physical_keycode()) {
+ case Key::EQUAL: {
+ cursor.fov_scale = CLAMP(cursor.fov_scale - 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ case Key::MINUS: {
+ cursor.fov_scale = CLAMP(cursor.fov_scale + 0.05, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ case Key::KEY_0: {
+ cursor.fov_scale = 1;
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV, CAMERA_ZNEAR, CAMERA_ZFAR);
+
+ return true;
+ } break;
+ default: {
+ }
+ }
+ }
+ }
+
+ // TODO: Handle magnify and pan input gestures.
+
+ return false;
+}
+
+void RuntimeNodeSelect::_set_camera_freelook_enabled(bool p_enabled) {
+ camera_freelook = p_enabled;
+
+ if (p_enabled) {
+ // Make sure eye_pos is synced, because freelook referential is eye pos rather than orbit pos
+ Vector3 forward = _get_cursor_transform().basis.xform(Vector3(0, 0, -1));
+ cursor.eye_pos = cursor.pos - cursor.distance * forward;
+
+ previous_mouse_position = SceneTree::get_singleton()->get_root()->get_mouse_position();
+
+ // Hide mouse like in an FPS (warping doesn't work).
+ Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_CAPTURED);
+
+ } else {
+ // Restore mouse.
+ Input::get_singleton()->set_mouse_mode_override(Input::MOUSE_MODE_VISIBLE);
+
+ // Restore the previous mouse position when leaving freelook mode.
+ // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
+ // due to OS limitations.
+ Input::get_singleton()->warp_mouse(previous_mouse_position);
+ }
+}
+
+void RuntimeNodeSelect::_cursor_scale_distance(real_t p_scale) {
+ real_t min_distance = MAX(CAMERA_ZNEAR * 4, VIEW_3D_MIN_ZOOM);
+ real_t max_distance = MIN(CAMERA_ZFAR / 4, VIEW_3D_MAX_ZOOM);
+ cursor.distance = CLAMP(cursor.distance * p_scale, min_distance, max_distance);
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_look(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(), root->get_size()));
+ const Transform3D prev_camera_transform = _get_cursor_transform();
+
+ cursor.x_rot += relative.y * RADS_PER_PIXEL;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ cursor.y_rot += relative.x * RADS_PER_PIXEL;
+
+ // Look is like the opposite of Orbit: the focus point rotates around the camera.
+ Transform3D camera_transform = _get_cursor_transform();
+ Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
+ Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
+ Vector3 diff = prev_pos - pos;
+ cursor.pos += diff;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_pan(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
+ const real_t pan_speed = 1 / 150.0;
+
+ Transform3D camera_transform;
+ camera_transform.translate_local(cursor.pos);
+ camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
+ camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
+
+ Vector3 translation(1 * -relative.x * pan_speed, relative.y * pan_speed, 0);
+ translation *= cursor.distance / 4;
+ camera_transform.translate_local(translation);
+ cursor.pos = camera_transform.origin;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+void RuntimeNodeSelect::_cursor_orbit(Ref<InputEventWithModifiers> p_event) {
+ Window *root = SceneTree::get_singleton()->get_root();
+ // Reduce all sides of the area by 1, so warping works when windows are maximized/fullscreen.
+ const Vector2 relative = Input::get_singleton()->warp_mouse_motion(p_event, Rect2(Vector2(1, 1), root->get_size() - Vector2(2, 2)));
+
+ cursor.x_rot += relative.y * RADS_PER_PIXEL;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ cursor.y_rot += relative.x * RADS_PER_PIXEL;
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+}
+
+Transform3D RuntimeNodeSelect::_get_cursor_transform() {
+ Transform3D camera_transform;
+ camera_transform.translate_local(cursor.pos);
+ camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
+ camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
+ camera_transform.translate_local(0, 0, cursor.distance);
+
+ return camera_transform;
+}
+
+void RuntimeNodeSelect::_reset_camera_3d() {
+ camera_first_override = true;
+
+ Window *root = SceneTree::get_singleton()->get_root();
+ Camera3D *camera = root->get_camera_3d();
+ if (!camera) {
+ return;
+ }
+
+ cursor = Cursor();
+ Transform3D transform = camera->get_global_transform();
+ transform.translate_local(0, 0, -cursor.distance);
+ cursor.pos = transform.origin;
+
+ cursor.x_rot = -camera->get_global_rotation().x;
+ cursor.y_rot = -camera->get_global_rotation().y;
+
+ cursor.fov_scale = CLAMP(camera->get_fov() / CAMERA_BASE_FOV, CAMERA_MIN_FOV_SCALE, CAMERA_MAX_FOV_SCALE);
+
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_transform(_get_cursor_transform());
+ SceneTree::get_singleton()->get_root()->set_camera_3d_override_perspective(CAMERA_BASE_FOV * cursor.fov_scale, CAMERA_ZNEAR, CAMERA_ZFAR);
+}
+#endif // _3D_DISABLED
#endif
diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h
index 0c28ca2a0c..90c8000eb4 100644
--- a/scene/debugger/scene_debugger.h
+++ b/scene/debugger/scene_debugger.h
@@ -31,19 +31,21 @@
#ifndef SCENE_DEBUGGER_H
#define SCENE_DEBUGGER_H
-#include "core/object/class_db.h"
+#include "core/input/shortcut.h"
#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/templates/pair.h"
#include "core/variant/array.h"
+#include "scene/gui/view_panner.h"
+#include "scene/resources/mesh.h"
+class PopupMenu;
class Script;
class Node;
class SceneDebugger {
-public:
private:
- static SceneDebugger *singleton;
+ inline static SceneDebugger *singleton = nullptr;
SceneDebugger();
@@ -55,15 +57,19 @@ public:
#ifdef DEBUG_ENABLED
private:
+ static void _handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut);
+
static void _save_node(ObjectID id, const String &p_path);
static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20);
+ static void _next_frame();
public:
static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
static void add_to_cache(const String &p_filename, Node *p_node);
static void remove_from_cache(const String &p_filename, Node *p_node);
+ static void reload_cached_files(const PackedStringArray &p_files);
#endif
};
@@ -158,13 +164,164 @@ private:
LiveEditor() {
singleton = this;
live_edit_root = NodePath("/root");
- };
+ }
- static LiveEditor *singleton;
+ inline static LiveEditor *singleton = nullptr;
public:
static LiveEditor *get_singleton();
};
+
+class RuntimeNodeSelect : public Object {
+ GDCLASS(RuntimeNodeSelect, Object);
+
+public:
+ enum NodeType {
+ NODE_TYPE_NONE,
+ NODE_TYPE_2D,
+ NODE_TYPE_3D,
+ NODE_TYPE_MAX
+ };
+
+ enum SelectMode {
+ SELECT_MODE_SINGLE,
+ SELECT_MODE_LIST,
+ SELECT_MODE_MAX
+ };
+
+private:
+ friend class SceneDebugger;
+
+ struct SelectResult {
+ Node *item = nullptr;
+ real_t order = 0;
+ _FORCE_INLINE_ bool operator<(const SelectResult &p_rr) const { return p_rr.order < order; }
+ };
+
+ bool has_selection = false;
+ Node *selected_node = nullptr;
+ PopupMenu *selection_list = nullptr;
+ bool selection_visible = true;
+ bool selection_update_queued = false;
+ bool warped_panning = false;
+
+ bool camera_override = false;
+
+ // Values taken from EditorZoomWidget.
+ const float VIEW_2D_MIN_ZOOM = 1.0 / 128;
+ const float VIEW_2D_MAX_ZOOM = 128;
+
+ Ref<ViewPanner> panner;
+ Vector2 view_2d_offset;
+ real_t view_2d_zoom = 1.0;
+
+ RID sbox_2d_canvas;
+ RID sbox_2d_ci;
+ Transform2D sbox_2d_xform;
+ Rect2 sbox_2d_rect;
+
+#ifndef _3D_DISABLED
+ struct Cursor {
+ Vector3 pos;
+ real_t x_rot, y_rot, distance, fov_scale;
+ Vector3 eye_pos; // Used in freelook mode.
+
+ Cursor() {
+ // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
+ x_rot = 0.5;
+ y_rot = -0.5;
+ distance = 4;
+ fov_scale = 1.0;
+ }
+ };
+ Cursor cursor;
+
+ // Values taken from Node3DEditor.
+ const float VIEW_3D_MIN_ZOOM = 0.01;
+#ifdef REAL_T_IS_DOUBLE
+ const double VIEW_3D_MAX_ZOOM = 1'000'000'000'000;
+#else
+ const float VIEW_3D_MAX_ZOOM = 10'000;
+#endif
+ const float CAMERA_ZNEAR = 0.05;
+ const float CAMERA_ZFAR = 4'000;
+
+ const float CAMERA_BASE_FOV = 75;
+ const float CAMERA_MIN_FOV_SCALE = 0.1;
+ const float CAMERA_MAX_FOV_SCALE = 2.5;
+
+ const float FREELOOK_BASE_SPEED = 4;
+ const float RADS_PER_PIXEL = 0.004;
+
+ bool camera_first_override = true;
+ bool camera_freelook = false;
+
+ Vector2 previous_mouse_position;
+
+ Ref<ArrayMesh> sbox_3d_mesh;
+ Ref<ArrayMesh> sbox_3d_mesh_xray;
+ RID sbox_3d_instance;
+ RID sbox_3d_instance_ofs;
+ RID sbox_3d_instance_xray;
+ RID sbox_3d_instance_xray_ofs;
+ Transform3D sbox_3d_xform;
+ AABB sbox_3d_bounds;
+#endif
+
+ Point2 selection_position = Point2(INFINITY, INFINITY);
+ bool list_shortcut_pressed = false;
+
+ NodeType node_select_type = NODE_TYPE_2D;
+ SelectMode node_select_mode = SELECT_MODE_SINGLE;
+
+ void _setup(const Dictionary &p_settings);
+
+ void _node_set_type(NodeType p_type);
+ void _select_set_mode(SelectMode p_mode);
+
+ void _set_camera_override_enabled(bool p_enabled);
+
+ void _root_window_input(const Ref<InputEvent> &p_event);
+ void _items_popup_index_pressed(int p_index, PopupMenu *p_popup);
+ void _update_input_state();
+
+ void _process_frame();
+ void _physics_frame();
+
+ void _click_point();
+ void _select_node(Node *p_node);
+ void _queue_selection_update();
+ void _update_selection();
+ void _clear_selection();
+ void _set_selection_visible(bool p_visible);
+
+ void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
+ void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
+ void _reset_camera_2d();
+ void _update_view_2d();
+
+#ifndef _3D_DISABLED
+ void _find_3d_items_at_pos(const Point2 &p_pos, Vector<SelectResult> &r_items);
+ bool _handle_3d_input(const Ref<InputEvent> &p_event);
+ void _set_camera_freelook_enabled(bool p_enabled);
+ void _cursor_scale_distance(real_t p_scale);
+ void _cursor_look(Ref<InputEventWithModifiers> p_event);
+ void _cursor_pan(Ref<InputEventWithModifiers> p_event);
+ void _cursor_orbit(Ref<InputEventWithModifiers> p_event);
+ Transform3D _get_cursor_transform();
+ void _reset_camera_3d();
+#endif
+
+ RuntimeNodeSelect() { singleton = this; }
+
+ inline static RuntimeNodeSelect *singleton = nullptr;
+
+public:
+ static RuntimeNodeSelect *get_singleton();
+
+ ~RuntimeNodeSelect();
+};
#endif
#endif // SCENE_DEBUGGER_H
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 34f5095493..bd4770bcc3 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -205,6 +205,7 @@ void BaseButton::set_disabled(bool p_disabled) {
status.pressing_inside = false;
}
queue_redraw();
+ update_minimum_size();
}
bool BaseButton::is_disabled() const {
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 9df4bfde92..3e593a8372 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -561,6 +561,7 @@ void Button::_shape(Ref<TextParagraph> p_paragraph, String p_text) {
}
autowrap_flags = autowrap_flags | TextServer::BREAK_TRIM_EDGE_SPACES;
p_paragraph->set_break_flags(autowrap_flags);
+ p_paragraph->set_line_spacing(theme_cache.line_spacing);
if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
p_paragraph->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
@@ -642,7 +643,7 @@ String Button::get_language() const {
return language;
}
-void Button::set_icon(const Ref<Texture2D> &p_icon) {
+void Button::set_button_icon(const Ref<Texture2D> &p_icon) {
if (icon == p_icon) {
return;
}
@@ -666,7 +667,7 @@ void Button::_texture_changed() {
update_minimum_size();
}
-Ref<Texture2D> Button::get_icon() const {
+Ref<Texture2D> Button::get_button_icon() const {
return icon;
}
@@ -762,8 +763,8 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text_direction"), &Button::get_text_direction);
ClassDB::bind_method(D_METHOD("set_language", "language"), &Button::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &Button::get_language);
- ClassDB::bind_method(D_METHOD("set_button_icon", "texture"), &Button::set_icon);
- ClassDB::bind_method(D_METHOD("get_button_icon"), &Button::get_icon);
+ ClassDB::bind_method(D_METHOD("set_button_icon", "texture"), &Button::set_button_icon);
+ ClassDB::bind_method(D_METHOD("get_button_icon"), &Button::get_button_icon);
ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &Button::set_flat);
ClassDB::bind_method(D_METHOD("is_flat"), &Button::is_flat);
ClassDB::bind_method(D_METHOD("set_clip_text", "enabled"), &Button::set_clip_text);
@@ -833,6 +834,7 @@ void Button::_bind_methods() {
BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Button, icon_max_width);
BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Button, align_to_largest_stylebox);
+ BIND_THEME_ITEM(Theme::DATA_TYPE_CONSTANT, Button, line_spacing);
}
Button::Button(const String &p_text) {
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 5f4429bc1d..686d4806db 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -100,6 +100,7 @@ private:
int h_separation = 0;
int icon_max_width = 0;
+ int line_spacing = 0;
} theme_cache;
void _shape(Ref<TextParagraph> p_paragraph = Ref<TextParagraph>(), String p_text = "");
@@ -137,8 +138,8 @@ public:
void set_language(const String &p_language);
String get_language() const;
- void set_icon(const Ref<Texture2D> &p_icon);
- Ref<Texture2D> get_icon() const;
+ void set_button_icon(const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_button_icon() const;
void set_expand_icon(bool p_enabled);
bool is_expand_icon() const;
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 7346c9dcd3..9d7e2496a2 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -1481,7 +1481,7 @@ void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2
if (E) {
text_rid = E->value;
} else {
- String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding);
+ String fc = String::num_int64(p_line + 1).lpad(line_number_digits, line_number_padding);
if (is_localizing_numeral_system()) {
fc = TS->format_number(fc);
}
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index ab443e95e1..2cd34ec99f 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -251,13 +251,13 @@ private:
Ref<Texture2D> completion_color_bg;
Color breakpoint_color = Color(1, 1, 1);
- Ref<Texture2D> breakpoint_icon = Ref<Texture2D>();
+ Ref<Texture2D> breakpoint_icon;
Color bookmark_color = Color(1, 1, 1);
- Ref<Texture2D> bookmark_icon = Ref<Texture2D>();
+ Ref<Texture2D> bookmark_icon;
Color executing_line_color = Color(1, 1, 1);
- Ref<Texture2D> executing_line_icon = Ref<Texture2D>();
+ Ref<Texture2D> executing_line_icon;
Color line_number_color = Color(1, 1, 1);
diff --git a/scene/gui/color_mode.h b/scene/gui/color_mode.h
index 94193ccf74..0abc90bb44 100644
--- a/scene/gui/color_mode.h
+++ b/scene/gui/color_mode.h
@@ -41,9 +41,9 @@ public:
virtual String get_name() const = 0;
- virtual int get_slider_count() const { return 3; };
+ virtual int get_slider_count() const { return 3; }
virtual float get_slider_step() const = 0;
- virtual float get_spinbox_arrow_step() const { return get_slider_step(); };
+ virtual float get_spinbox_arrow_step() const { return get_slider_step(); }
virtual String get_slider_label(int idx) const = 0;
virtual float get_slider_max(int idx) const = 0;
virtual float get_slider_value(int idx) const = 0;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 2d88a9bddf..997120ff25 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -80,10 +80,10 @@ void ColorPicker::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- btn_pick->set_icon(theme_cache.screen_picker);
+ btn_pick->set_button_icon(theme_cache.screen_picker);
_update_drop_down_arrow(btn_preset->is_pressed(), btn_preset);
_update_drop_down_arrow(btn_recent_preset->is_pressed(), btn_recent_preset);
- btn_add_preset->set_icon(theme_cache.add_preset);
+ btn_add_preset->set_button_icon(theme_cache.add_preset);
btn_pick->set_custom_minimum_size(Size2(28 * theme_cache.base_scale, 0));
btn_shape->set_custom_minimum_size(Size2(28 * theme_cache.base_scale, 0));
@@ -116,7 +116,7 @@ void ColorPicker::_notification(int p_what) {
shape_popup->set_item_icon(shape_popup->get_item_index(SHAPE_OKHSL_CIRCLE), theme_cache.shape_circle);
if (current_shape != SHAPE_NONE) {
- btn_shape->set_icon(shape_popup->get_item_icon(current_shape));
+ btn_shape->set_button_icon(shape_popup->get_item_icon(current_shape));
}
internal_margin->begin_bulk_theme_override();
@@ -705,14 +705,14 @@ void ColorPicker::_text_type_toggled() {
if (text_is_constructor) {
text_type->set_text("");
#ifdef TOOLS_ENABLED
- text_type->set_icon(get_editor_theme_icon(SNAME("Script")));
+ text_type->set_button_icon(get_editor_theme_icon(SNAME("Script")));
#endif
c_text->set_editable(false);
c_text->set_tooltip_text(RTR("Copy this constructor in a script."));
} else {
text_type->set_text("#");
- text_type->set_icon(nullptr);
+ text_type->set_button_icon(nullptr);
c_text->set_editable(true);
c_text->set_tooltip_text(ETR("Enter a hex code (\"#ff0000\") or named color (\"red\")."));
@@ -738,7 +738,7 @@ void ColorPicker::set_picker_shape(PickerShapeType p_shape) {
}
if (p_shape != SHAPE_NONE) {
shape_popup->set_item_checked(p_shape, true);
- btn_shape->set_icon(shape_popup->get_item_icon(p_shape));
+ btn_shape->set_button_icon(shape_popup->get_item_icon(p_shape));
}
current_shape = p_shape;
@@ -794,9 +794,9 @@ void ColorPicker::_show_hide_preset(const bool &p_is_btn_pressed, Button *p_btn_
void ColorPicker::_update_drop_down_arrow(const bool &p_is_btn_pressed, Button *p_btn_preset) {
if (p_is_btn_pressed) {
- p_btn_preset->set_icon(theme_cache.expanded_arrow);
+ p_btn_preset->set_button_icon(theme_cache.expanded_arrow);
} else {
- p_btn_preset->set_icon(theme_cache.folded_arrow);
+ p_btn_preset->set_button_icon(theme_cache.folded_arrow);
}
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 5052deb65a..4a3f7f2414 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -44,7 +44,7 @@
#ifdef TOOLS_ENABLED
#include "editor/plugins/control_editor_plugin.h"
-#endif
+#endif // TOOLS_ENABLED
// Editor plugin interoperability.
@@ -120,11 +120,11 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && get_parent_control());
-};
+}
Point2 Control::_edit_get_position() const {
return get_position();
-};
+}
void Control::_edit_set_scale(const Size2 &p_scale) {
set_scale(p_scale);
@@ -140,14 +140,6 @@ void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
set_size(p_edit_rect.size.snappedf(1), ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled());
}
-Rect2 Control::_edit_get_rect() const {
- return Rect2(Point2(), get_size());
-}
-
-bool Control::_edit_use_rect() const {
- return true;
-}
-
void Control::_edit_set_rotation(real_t p_rotation) {
set_rotation(p_rotation);
}
@@ -178,7 +170,17 @@ bool Control::_edit_use_pivot() const {
Size2 Control::_edit_get_minimum_size() const {
return get_combined_minimum_size();
}
-#endif
+#endif // TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
+Rect2 Control::_edit_get_rect() const {
+ return Rect2(Point2(), get_size());
+}
+
+bool Control::_edit_use_rect() const {
+ return true;
+}
+#endif // DEBUG_ENABLED
void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
ERR_MAIN_THREAD_GUARD;
@@ -239,7 +241,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
}
CanvasItem::get_argument_options(p_function, p_idx, r_options);
}
-#endif
+#endif // TOOLS_ENABLED
PackedStringArray Control::get_configuration_warnings() const {
ERR_READ_THREAD_GUARD_V(PackedStringArray());
@@ -663,7 +665,7 @@ Rect2 Control::get_parent_anchorable_rect() const {
#else
parent_rect = get_viewport()->get_visible_rect();
-#endif
+#endif // TOOLS_ENABLED
}
return parent_rect;
@@ -1396,7 +1398,7 @@ void Control::set_position(const Point2 &p_point, bool p_keep_offsets) {
data.pos_cache = p_point;
return;
}
-#endif
+#endif // TOOLS_ENABLED
if (p_keep_offsets) {
_compute_anchors(Rect2(p_point, data.size_cache), data.offset, data.anchor);
@@ -1440,7 +1442,7 @@ void Control::_set_size(const Size2 &p_size) {
if (data.size_warning && (data.anchor[SIDE_LEFT] != data.anchor[SIDE_RIGHT] || data.anchor[SIDE_TOP] != data.anchor[SIDE_BOTTOM])) {
WARN_PRINT("Nodes with non-equal opposite anchors will have their size overridden after _ready(). \nIf you want to set size, change the anchors or consider using set_deferred().");
}
-#endif
+#endif // DEBUG_ENABLED
set_size(p_size);
}
@@ -1462,7 +1464,7 @@ void Control::set_size(const Size2 &p_size, bool p_keep_offsets) {
data.size_cache = new_size;
return;
}
-#endif
+#endif // TOOLS_ENABLED
if (p_keep_offsets) {
_compute_anchors(Rect2(data.pos_cache, new_size), data.offset, data.anchor);
@@ -2745,7 +2747,7 @@ Variant Control::get_theme_item(Theme::DataType p_data_type, const StringName &p
Ref<Texture2D> Control::get_editor_theme_icon(const StringName &p_name) const {
return get_theme_icon(p_name, SNAME("EditorIcons"));
}
-#endif
+#endif // TOOLS_ENABLED
bool Control::has_theme_icon(const StringName &p_name, const StringName &p_theme_type) const {
ERR_READ_THREAD_GUARD_V(false);
@@ -3087,7 +3089,7 @@ bool Control::is_layout_rtl() const {
const_cast<Control *>(this)->data.is_rtl = true;
return data.is_rtl;
}
-#endif
+#endif // TOOLS_ENABLED
Node *parent_node = get_parent();
while (parent_node) {
Control *parent_control = Object::cast_to<Control>(parent_node);
@@ -3162,7 +3164,7 @@ bool Control::is_auto_translating() const {
ERR_READ_THREAD_GUARD_V(false);
return can_auto_translate();
}
-#endif
+#endif // DISABLE_DEPRECATED
void Control::set_tooltip_auto_translate_mode(AutoTranslateMode p_mode) {
ERR_MAIN_THREAD_GUARD;
@@ -3215,7 +3217,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_EDITOR_POST_SAVE: {
saving = false;
} break;
-#endif
+#endif // TOOLS_ENABLED
case NOTIFICATION_POSTINITIALIZE: {
data.initialized = true;
@@ -3261,7 +3263,7 @@ void Control::_notification(int p_notification) {
case NOTIFICATION_READY: {
#ifdef DEBUG_ENABLED
connect(SceneStringName(ready), callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONE_SHOT);
-#endif
+#endif // DEBUG_ENABLED
} break;
case NOTIFICATION_ENTER_CANVAS: {
@@ -3573,7 +3575,7 @@ void Control::_bind_methods() {
#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate);
ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating);
-#endif
+#endif // DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_localize_numeral_system", "enable"), &Control::set_localize_numeral_system);
ClassDB::bind_method(D_METHOD("is_localizing_numeral_system"), &Control::is_localizing_numeral_system);
@@ -3628,7 +3630,7 @@ void Control::_bind_methods() {
#ifndef DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_auto_translate", "is_auto_translating");
-#endif
+#endif // DISABLE_DEPRECATED
ADD_GROUP("Tooltip", "tooltip_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 6cabf10971..ac386659ec 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -48,7 +48,7 @@ class Control : public CanvasItem {
#ifdef TOOLS_ENABLED
bool saving = false;
-#endif
+#endif //TOOLS_ENABLED
public:
enum Anchor {
@@ -396,8 +396,6 @@ public:
virtual Size2 _edit_get_scale() const override;
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
- virtual Rect2 _edit_get_rect() const override;
- virtual bool _edit_use_rect() const override;
virtual void _edit_set_rotation(real_t p_rotation) override;
virtual real_t _edit_get_rotation() const override;
@@ -408,7 +406,13 @@ public:
virtual bool _edit_use_pivot() const override;
virtual Size2 _edit_get_minimum_size() const override;
-#endif
+#endif //TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
+ virtual Rect2 _edit_get_rect() const override;
+ virtual bool _edit_use_rect() const override;
+#endif // DEBUG_ENABLED
+
virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override;
// Editor integration.
@@ -418,7 +422,7 @@ public:
PackedStringArray get_configuration_warnings() const override;
#ifdef TOOLS_ENABLED
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
-#endif
+#endif //TOOLS_ENABLED
virtual bool is_text_field() const;
@@ -605,7 +609,7 @@ public:
Variant get_theme_item(Theme::DataType p_data_type, const StringName &p_name, const StringName &p_theme_type = StringName()) const;
#ifdef TOOLS_ENABLED
Ref<Texture2D> get_editor_theme_icon(const StringName &p_name) const;
-#endif
+#endif //TOOLS_ENABLED
bool has_theme_icon_override(const StringName &p_name) const;
bool has_theme_stylebox_override(const StringName &p_name) const;
@@ -637,7 +641,7 @@ public:
#ifndef DISABLE_DEPRECATED
void set_auto_translate(bool p_enable);
bool is_auto_translating() const;
-#endif
+#endif //DISABLE_DEPRECATED
void set_tooltip_auto_translate_mode(AutoTranslateMode p_mode);
AutoTranslateMode get_tooltip_auto_translate_mode() const;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index d8e9d1bcc0..9eda1a256f 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -67,7 +67,18 @@ void FileDialog::_native_popup() {
} else if (access == ACCESS_USERDATA) {
root = OS::get_singleton()->get_user_data_dir();
}
- DisplayServer::get_singleton()->file_dialog_with_options_show(get_title(), ProjectSettings::get_singleton()->globalize_path(dir->get_text()), root, file->get_text().get_file(), show_hidden_files, DisplayServer::FileDialogMode(mode), filters, _get_options(), callable_mp(this, &FileDialog::_native_dialog_cb));
+ if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE_EXTRA)) {
+ DisplayServer::get_singleton()->file_dialog_with_options_show(get_title(), ProjectSettings::get_singleton()->globalize_path(dir->get_text()), root, file->get_text().get_file(), show_hidden_files, DisplayServer::FileDialogMode(mode), filters, _get_options(), callable_mp(this, &FileDialog::_native_dialog_cb_with_options));
+ } else {
+ DisplayServer::get_singleton()->file_dialog_show(get_title(), ProjectSettings::get_singleton()->globalize_path(dir->get_text()), file->get_text().get_file(), show_hidden_files, DisplayServer::FileDialogMode(mode), filters, callable_mp(this, &FileDialog::_native_dialog_cb));
+ }
+}
+
+bool FileDialog::_can_use_native_popup() {
+ if (access == ACCESS_RESOURCES || access == ACCESS_USERDATA || options.size() > 0) {
+ return DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE_EXTRA);
+ }
+ return DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE);
}
void FileDialog::popup(const Rect2i &p_rect) {
@@ -80,7 +91,7 @@ void FileDialog::popup(const Rect2i &p_rect) {
}
#endif
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ if (_can_use_native_popup() && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
_native_popup();
} else {
ConfirmationDialog::popup(p_rect);
@@ -99,7 +110,7 @@ void FileDialog::set_visible(bool p_visible) {
}
#endif
- if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ if (_can_use_native_popup() && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
if (p_visible) {
_native_popup();
}
@@ -108,7 +119,11 @@ void FileDialog::set_visible(bool p_visible) {
}
}
-void FileDialog::_native_dialog_cb(bool p_ok, const Vector<String> &p_files, int p_filter, const Dictionary &p_selected_options) {
+void FileDialog::_native_dialog_cb(bool p_ok, const Vector<String> &p_files, int p_filter) {
+ _native_dialog_cb_with_options(p_ok, p_files, p_filter, Dictionary());
+}
+
+void FileDialog::_native_dialog_cb_with_options(bool p_ok, const Vector<String> &p_files, int p_filter, const Dictionary &p_selected_options) {
if (!p_ok) {
file->set_text("");
emit_signal(SNAME("canceled"));
@@ -182,7 +197,7 @@ void FileDialog::_notification(int p_what) {
#endif
// Replace the built-in dialog with the native one if it started visible.
- if (is_visible() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ if (is_visible() && _can_use_native_popup() && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
ConfirmationDialog::set_visible(false);
_native_popup();
}
@@ -197,18 +212,18 @@ void FileDialog::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
- dir_up->set_icon(theme_cache.parent_folder);
+ dir_up->set_button_icon(theme_cache.parent_folder);
if (vbox->is_layout_rtl()) {
- dir_prev->set_icon(theme_cache.forward_folder);
- dir_next->set_icon(theme_cache.back_folder);
+ dir_prev->set_button_icon(theme_cache.forward_folder);
+ dir_next->set_button_icon(theme_cache.back_folder);
} else {
- dir_prev->set_icon(theme_cache.back_folder);
- dir_next->set_icon(theme_cache.forward_folder);
+ dir_prev->set_button_icon(theme_cache.back_folder);
+ dir_next->set_button_icon(theme_cache.forward_folder);
}
- refresh->set_icon(theme_cache.reload);
- show_hidden->set_icon(theme_cache.toggle_hidden);
- makedir->set_icon(theme_cache.create_folder);
- show_filename_filter_button->set_icon(theme_cache.toggle_filename_filter);
+ refresh->set_button_icon(theme_cache.reload);
+ show_hidden->set_button_icon(theme_cache.toggle_hidden);
+ makedir->set_button_icon(theme_cache.create_folder);
+ show_filename_filter_button->set_button_icon(theme_cache.toggle_filename_filter);
dir_up->begin_bulk_theme_override();
dir_up->add_theme_color_override("icon_normal_color", theme_cache.icon_normal_color);
@@ -1487,7 +1502,7 @@ void FileDialog::set_use_native_dialog(bool p_native) {
#endif
// Replace the built-in dialog with the native one if it's currently visible.
- if (is_inside_tree() && is_visible() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_NATIVE_DIALOG_FILE) && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
+ if (is_inside_tree() && is_visible() && _can_use_native_popup() && (use_native_dialog || OS::get_singleton()->is_sandboxed())) {
ConfirmationDialog::set_visible(false);
_native_popup();
}
@@ -1571,6 +1586,7 @@ FileDialog::FileDialog() {
vbox->add_child(hbc);
tree = memnew(Tree);
+ tree->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
tree->set_hide_root(true);
vbox->add_margin_child(ETR("Directories & Files:"), tree, true);
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 6ef60a0f4f..28978dbed3 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -188,8 +188,10 @@ private:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
+ bool _can_use_native_popup();
void _native_popup();
- void _native_dialog_cb(bool p_ok, const Vector<String> &p_files, int p_filter, const Dictionary &p_selected_options);
+ void _native_dialog_cb(bool p_ok, const Vector<String> &p_files, int p_filter);
+ void _native_dialog_cb_with_options(bool p_ok, const Vector<String> &p_files, int p_filter, const Dictionary &p_selected_options);
bool _is_open_should_be_disabled();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 646757008a..7e07f4a202 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -317,7 +317,7 @@ bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, con
void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
ERR_FAIL_NULL_MSG(connections_layer, "connections_layer is missing.");
- for (const List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
+ for (List<Ref<Connection>>::Element *E = connections.front(); E; E = E->next()) {
if (E->get()->from_node == p_from && E->get()->from_port == p_from_port && E->get()->to_node == p_to && E->get()->to_port == p_to_port) {
connection_map[p_from].erase(E->get());
connection_map[p_to].erase(E->get());
@@ -733,14 +733,14 @@ void GraphEdit::_update_theme_item_cache() {
void GraphEdit::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
- zoom_minus_button->set_icon(theme_cache.zoom_out);
- zoom_reset_button->set_icon(theme_cache.zoom_reset);
- zoom_plus_button->set_icon(theme_cache.zoom_in);
+ zoom_minus_button->set_button_icon(theme_cache.zoom_out);
+ zoom_reset_button->set_button_icon(theme_cache.zoom_reset);
+ zoom_plus_button->set_button_icon(theme_cache.zoom_in);
- toggle_snapping_button->set_icon(theme_cache.snapping_toggle);
- toggle_grid_button->set_icon(theme_cache.grid_toggle);
- minimap_button->set_icon(theme_cache.minimap_toggle);
- arrange_button->set_icon(theme_cache.layout);
+ toggle_snapping_button->set_button_icon(theme_cache.snapping_toggle);
+ toggle_grid_button->set_button_icon(theme_cache.grid_toggle);
+ minimap_button->set_button_icon(theme_cache.minimap_toggle);
+ arrange_button->set_button_icon(theme_cache.layout);
zoom_label->set_custom_minimum_size(Size2(48, 0) * theme_cache.base_scale);
@@ -3001,5 +3001,5 @@ GraphEdit::GraphEdit() {
set_clip_contents(true);
- arranger = Ref<GraphEditArranger>(memnew(GraphEditArranger(this)));
+ arranger.instantiate(this);
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 42b4e56b48..7a0e5b8867 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -335,6 +335,121 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col
}
}
+void Label::_ensure_shaped() const {
+ if (dirty || font_dirty || lines_dirty) {
+ const_cast<Label *>(this)->_shape();
+ }
+}
+
+RID Label::get_line_rid(int p_line) const {
+ return lines_rid[p_line];
+}
+
+Rect2 Label::get_line_rect(int p_line) const {
+ // Returns a rect providing the line's horizontal offset and total size. To determine the vertical
+ // offset, use r_offset and r_line_spacing from get_layout_data.
+ bool rtl = TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL;
+ bool rtl_layout = is_layout_rtl();
+ Ref<StyleBox> style = theme_cache.normal_style;
+ Size2 size = get_size();
+ Size2 line_size = TS->shaped_text_get_size(lines_rid[p_line]);
+ Vector2 offset;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_FILL:
+ if (rtl && autowrap_mode != TextServer::AUTOWRAP_OFF) {
+ offset.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ } else {
+ offset.x = style->get_offset().x;
+ }
+ break;
+ case HORIZONTAL_ALIGNMENT_LEFT: {
+ if (rtl_layout) {
+ offset.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ } else {
+ offset.x = style->get_offset().x;
+ }
+ } break;
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = int(size.width - line_size.width) / 2;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ if (rtl_layout) {
+ offset.x = style->get_offset().x;
+ } else {
+ offset.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
+ }
+ } break;
+ }
+
+ return Rect2(offset, line_size);
+}
+
+void Label::get_layout_data(Vector2 &r_offset, int &r_line_limit, int &r_line_spacing) const {
+ // Computes several common parameters involved in laying out and rendering text set to this label.
+ // Only vertical margin is considered in r_offset: use get_line_rect to get the horizontal offset
+ // for a given line of text.
+ Size2 size = get_size();
+ Ref<StyleBox> style = theme_cache.normal_style;
+ int line_spacing = settings.is_valid() ? settings->get_line_spacing() : theme_cache.line_spacing;
+
+ float total_h = 0.0;
+ int lines_visible = 0;
+
+ // Get number of lines to fit to the height.
+ for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing;
+ if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) {
+ break;
+ }
+ lines_visible++;
+ }
+
+ if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
+ lines_visible = max_lines_visible;
+ }
+
+ r_line_limit = MIN(lines_rid.size(), lines_visible + lines_skipped);
+
+ // Get real total height.
+ total_h = 0;
+ for (int64_t i = lines_skipped; i < r_line_limit; i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing;
+ }
+ total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
+
+ int vbegin = 0, vsep = 0;
+ if (lines_visible > 0) {
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (size.y - (total_h - line_spacing)) / 2;
+ vsep = 0;
+
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = size.y - (total_h - line_spacing);
+ vsep = 0;
+
+ } break;
+ case VERTICAL_ALIGNMENT_FILL: {
+ vbegin = 0;
+ if (lines_visible > 1) {
+ vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
+ } else {
+ vsep = 0;
+ }
+
+ } break;
+ }
+ }
+
+ r_offset = { 0, style->get_offset().y + vbegin };
+ r_line_spacing = line_spacing + vsep;
+}
+
PackedStringArray Label::get_configuration_warnings() const {
PackedStringArray warnings = Control::get_configuration_warnings();
@@ -361,10 +476,7 @@ PackedStringArray Label::get_configuration_warnings() const {
}
if (font.is_valid()) {
- if (dirty || font_dirty || lines_dirty) {
- const_cast<Label *>(this)->_shape();
- }
-
+ _ensure_shaped();
const Glyph *glyph = TS->shaped_text_get_glyphs(text_rid);
int64_t glyph_count = TS->shaped_text_get_glyph_count(text_rid);
for (int64_t i = 0; i < glyph_count; i++) {
@@ -416,22 +528,17 @@ void Label::_notification(int p_what) {
}
}
- if (dirty || font_dirty || lines_dirty) {
- _shape();
- }
+ _ensure_shaped();
RID ci = get_canvas_item();
bool has_settings = settings.is_valid();
Size2 string_size;
- Size2 size = get_size();
Ref<StyleBox> style = theme_cache.normal_style;
- Ref<Font> font = (has_settings && settings->get_font().is_valid()) ? settings->get_font() : theme_cache.font;
Color font_color = has_settings ? settings->get_font_color() : theme_cache.font_color;
Color font_shadow_color = has_settings ? settings->get_shadow_color() : theme_cache.font_shadow_color;
Point2 shadow_ofs = has_settings ? settings->get_shadow_offset() : theme_cache.font_shadow_offset;
- int line_spacing = has_settings ? settings->get_line_spacing() : theme_cache.line_spacing;
Color font_outline_color = has_settings ? settings->get_outline_color() : theme_cache.font_outline_color;
int outline_size = has_settings ? settings->get_outline_size() : theme_cache.font_outline_size;
int shadow_outline_size = has_settings ? settings->get_shadow_size() : theme_cache.font_shadow_outline_size;
@@ -440,98 +547,28 @@ void Label::_notification(int p_what) {
style->draw(ci, Rect2(Point2(0, 0), get_size()));
- float total_h = 0.0;
- int lines_visible = 0;
-
- // Get number of lines to fit to the height.
- for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
- total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing;
- if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) {
- break;
- }
- lines_visible++;
- }
-
- if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
- lines_visible = max_lines_visible;
- }
-
- int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped);
bool trim_chars = (visible_chars >= 0) && (visible_chars_behavior == TextServer::VC_CHARS_AFTER_SHAPING);
bool trim_glyphs_ltr = (visible_chars >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_LTR) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && !rtl_layout));
bool trim_glyphs_rtl = (visible_chars >= 0) && ((visible_chars_behavior == TextServer::VC_GLYPHS_RTL) || ((visible_chars_behavior == TextServer::VC_GLYPHS_AUTO) && rtl_layout));
- // Get real total height.
+ Vector2 ofs;
+ int line_limit;
+ int line_spacing;
+ get_layout_data(ofs, line_limit, line_spacing);
+
+ int processed_glyphs = 0;
int total_glyphs = 0;
- total_h = 0;
- for (int64_t i = lines_skipped; i < last_line; i++) {
- total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing;
+
+ for (int64_t i = lines_skipped; i < line_limit; i++) {
total_glyphs += TS->shaped_text_get_glyph_count(lines_rid[i]) + TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
}
- int visible_glyphs = total_glyphs * visible_ratio;
- int processed_glyphs = 0;
- total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
-
- int vbegin = 0, vsep = 0;
- if (lines_visible > 0) {
- switch (vertical_alignment) {
- case VERTICAL_ALIGNMENT_TOP: {
- // Nothing.
- } break;
- case VERTICAL_ALIGNMENT_CENTER: {
- vbegin = (size.y - (total_h - line_spacing)) / 2;
- vsep = 0;
-
- } break;
- case VERTICAL_ALIGNMENT_BOTTOM: {
- vbegin = size.y - (total_h - line_spacing);
- vsep = 0;
-
- } break;
- case VERTICAL_ALIGNMENT_FILL: {
- vbegin = 0;
- if (lines_visible > 1) {
- vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
- } else {
- vsep = 0;
- }
- } break;
- }
- }
+ int visible_glyphs = total_glyphs * visible_ratio;
- Vector2 ofs;
- ofs.y = style->get_offset().y + vbegin;
- for (int i = lines_skipped; i < last_line; i++) {
- Size2 line_size = TS->shaped_text_get_size(lines_rid[i]);
- ofs.x = 0;
+ for (int i = lines_skipped; i < line_limit; i++) {
+ Vector2 line_offset = get_line_rect(i).position;
+ ofs.x = line_offset.x;
ofs.y += TS->shaped_text_get_ascent(lines_rid[i]);
- switch (horizontal_alignment) {
- case HORIZONTAL_ALIGNMENT_FILL:
- if (rtl && autowrap_mode != TextServer::AUTOWRAP_OFF) {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- } else {
- ofs.x = style->get_offset().x;
- }
- break;
- case HORIZONTAL_ALIGNMENT_LEFT: {
- if (rtl_layout) {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- } else {
- ofs.x = style->get_offset().x;
- }
- } break;
- case HORIZONTAL_ALIGNMENT_CENTER: {
- ofs.x = int(size.width - line_size.width) / 2;
- } break;
- case HORIZONTAL_ALIGNMENT_RIGHT: {
- if (rtl_layout) {
- ofs.x = style->get_offset().x;
- } else {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- }
- } break;
- }
const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
@@ -621,7 +658,7 @@ void Label::_notification(int p_what) {
}
}
}
- ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing;
+ ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + line_spacing;
}
} break;
@@ -637,102 +674,16 @@ void Label::_notification(int p_what) {
}
Rect2 Label::get_character_bounds(int p_pos) const {
- if (dirty || font_dirty || lines_dirty) {
- const_cast<Label *>(this)->_shape();
- }
-
- bool has_settings = settings.is_valid();
- Size2 size = get_size();
- Ref<StyleBox> style = theme_cache.normal_style;
- int line_spacing = has_settings ? settings->get_line_spacing() : theme_cache.line_spacing;
- bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL);
- bool rtl_layout = is_layout_rtl();
-
- float total_h = 0.0;
- int lines_visible = 0;
-
- // Get number of lines to fit to the height.
- for (int64_t i = lines_skipped; i < lines_rid.size(); i++) {
- total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing;
- if (total_h > (get_size().height - style->get_minimum_size().height + line_spacing)) {
- break;
- }
- lines_visible++;
- }
-
- if (max_lines_visible >= 0 && lines_visible > max_lines_visible) {
- lines_visible = max_lines_visible;
- }
-
- int last_line = MIN(lines_rid.size(), lines_visible + lines_skipped);
-
- // Get real total height.
- total_h = 0;
- for (int64_t i = lines_skipped; i < last_line; i++) {
- total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing;
- }
-
- total_h += style->get_margin(SIDE_TOP) + style->get_margin(SIDE_BOTTOM);
-
- int vbegin = 0, vsep = 0;
- if (lines_visible > 0) {
- switch (vertical_alignment) {
- case VERTICAL_ALIGNMENT_TOP: {
- // Nothing.
- } break;
- case VERTICAL_ALIGNMENT_CENTER: {
- vbegin = (size.y - (total_h - line_spacing)) / 2;
- vsep = 0;
-
- } break;
- case VERTICAL_ALIGNMENT_BOTTOM: {
- vbegin = size.y - (total_h - line_spacing);
- vsep = 0;
-
- } break;
- case VERTICAL_ALIGNMENT_FILL: {
- vbegin = 0;
- if (lines_visible > 1) {
- vsep = (size.y - (total_h - line_spacing)) / (lines_visible - 1);
- } else {
- vsep = 0;
- }
-
- } break;
- }
- }
+ _ensure_shaped();
Vector2 ofs;
- ofs.y = style->get_offset().y + vbegin;
- for (int i = lines_skipped; i < last_line; i++) {
- Size2 line_size = TS->shaped_text_get_size(lines_rid[i]);
- ofs.x = 0;
- switch (horizontal_alignment) {
- case HORIZONTAL_ALIGNMENT_FILL:
- if (rtl && autowrap_mode != TextServer::AUTOWRAP_OFF) {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- } else {
- ofs.x = style->get_offset().x;
- }
- break;
- case HORIZONTAL_ALIGNMENT_LEFT: {
- if (rtl_layout) {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- } else {
- ofs.x = style->get_offset().x;
- }
- } break;
- case HORIZONTAL_ALIGNMENT_CENTER: {
- ofs.x = int(size.width - line_size.width) / 2;
- } break;
- case HORIZONTAL_ALIGNMENT_RIGHT: {
- if (rtl_layout) {
- ofs.x = style->get_offset().x;
- } else {
- ofs.x = int(size.width - style->get_margin(SIDE_RIGHT) - line_size.width);
- }
- } break;
- }
+ int line_limit;
+ int line_spacing;
+ get_layout_data(ofs, line_limit, line_spacing);
+
+ for (int i = lines_skipped; i < line_limit; i++) {
+ Rect2 line_rect = get_line_rect(i);
+ ofs.x = line_rect.position.x;
int v_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
@@ -746,22 +697,19 @@ Rect2 Label::get_character_bounds(int p_pos) const {
}
Rect2 rect;
rect.position = ofs + Vector2(gl_off, 0);
- rect.size = Vector2(advance, TS->shaped_text_get_size(lines_rid[i]).y);
+ rect.size = Vector2(advance, line_rect.size.y);
return rect;
}
}
gl_off += glyphs[j].advance * glyphs[j].repeat;
}
- ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + TS->shaped_text_get_descent(lines_rid[i]) + vsep + line_spacing;
+ ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + TS->shaped_text_get_descent(lines_rid[i]) + line_spacing;
}
return Rect2();
}
Size2 Label::get_minimum_size() const {
- // don't want to mutable everything
- if (dirty || font_dirty || lines_dirty) {
- const_cast<Label *>(this)->_shape();
- }
+ _ensure_shaped();
Size2 min_size = minsize;
@@ -798,10 +746,7 @@ int Label::get_line_count() const {
if (!is_inside_tree()) {
return 1;
}
- if (dirty || font_dirty || lines_dirty) {
- const_cast<Label *>(this)->_shape();
- }
-
+ _ensure_shaped();
return lines_rid.size();
}
@@ -1104,10 +1049,7 @@ int Label::get_max_lines_visible() const {
}
int Label::get_total_character_count() const {
- if (dirty || font_dirty || lines_dirty) {
- const_cast<Label *>(this)->_shape();
- }
-
+ _ensure_shaped();
return xl_text.length();
}
diff --git a/scene/gui/label.h b/scene/gui/label.h
index e0ebca944a..2576d21c33 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -91,11 +91,16 @@ private:
int font_shadow_outline_size;
} theme_cache;
+ void _ensure_shaped() const;
void _update_visible();
void _shape();
void _invalidate();
protected:
+ RID get_line_rid(int p_line) const;
+ Rect2 get_line_rect(int p_line) const;
+ void get_layout_data(Vector2 &r_offset, int &r_line_limit, int &r_line_spacing) const;
+
void _notification(int p_what);
static void _bind_methods();
#ifndef DISABLE_DEPRECATED
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 9967805134..3f979f7c20 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -128,6 +128,7 @@ bool LineEdit::has_ime_text() const {
void LineEdit::cancel_ime() {
if (!has_ime_text()) {
+ _close_ime_window();
return;
}
ime_text = String();
@@ -140,6 +141,7 @@ void LineEdit::cancel_ime() {
void LineEdit::apply_ime() {
if (!has_ime_text()) {
+ _close_ime_window();
return;
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 5432058f7b..79018c40f5 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -225,7 +225,7 @@ void OptionButton::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
popup->set_item_icon(p_idx, p_icon);
if (current == p_idx) {
- set_icon(p_icon);
+ set_button_icon(p_icon);
}
_queue_update_size_cache();
}
@@ -381,7 +381,7 @@ void OptionButton::_select(int p_which, bool p_emit) {
current = NONE_SELECTED;
set_text("");
- set_icon(nullptr);
+ set_button_icon(nullptr);
} else {
ERR_FAIL_INDEX(p_which, popup->get_item_count());
@@ -391,7 +391,7 @@ void OptionButton::_select(int p_which, bool p_emit) {
current = p_which;
set_text(popup->get_item_text(current));
- set_icon(popup->get_item_icon(current));
+ set_button_icon(popup->get_item_icon(current));
}
if (is_inside_tree() && p_emit) {
diff --git a/scene/gui/range.h b/scene/gui/range.h
index b1c2446ded..710fed8645 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -64,7 +64,7 @@ class Range : public Control {
protected:
virtual void _value_changed(double p_value);
- void _notify_shared_value_changed() { shared->emit_value_changed(); };
+ void _notify_shared_value_changed() { shared->emit_value_changed(); }
static void _bind_methods();
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index 681f068fb2..94e1bd4f04 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -79,20 +79,20 @@ public:
Color get_color() { return color; }
void set_color(Color p_color) { color = p_color; }
- uint32_t get_glyph_index() const { return glyph_index; };
- void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; };
+ uint32_t get_glyph_index() const { return glyph_index; }
+ void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; }
- uint16_t get_glyph_flags() const { return glyph_flags; };
- void set_glyph_flags(uint16_t p_glyph_flags) { glyph_flags = p_glyph_flags; };
+ uint16_t get_glyph_flags() const { return glyph_flags; }
+ void set_glyph_flags(uint16_t p_glyph_flags) { glyph_flags = p_glyph_flags; }
- uint8_t get_glyph_count() const { return glyph_count; };
- void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; };
+ uint8_t get_glyph_count() const { return glyph_count; }
+ void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; }
- int32_t get_relative_index() const { return relative_index; };
- void set_relative_index(int32_t p_relative_index) { relative_index = p_relative_index; };
+ int32_t get_relative_index() const { return relative_index; }
+ void set_relative_index(int32_t p_relative_index) { relative_index = p_relative_index; }
- RID get_font() const { return font; };
- void set_font(RID p_font) { font = p_font; };
+ RID get_font() const { return font; }
+ void set_font(RID p_font) { font = p_font; }
Dictionary get_environment() { return environment; }
void set_environment(Dictionary p_environment) { environment = p_environment; }
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 1ac0e8b59f..312b538a99 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -461,7 +461,7 @@ void ScrollContainer::update_scrollbars() {
void ScrollContainer::_scroll_moved(float) {
queue_sort();
-};
+}
void ScrollContainer::set_h_scroll(int p_pos) {
h_scroll->set_value(p_pos);
@@ -625,7 +625,7 @@ void ScrollContainer::_bind_methods() {
BIND_THEME_ITEM_CUSTOM(Theme::DATA_TYPE_STYLEBOX, ScrollContainer, panel_style, "panel");
GLOBAL_DEF("gui/common/default_scroll_deadzone", 0);
-};
+}
ScrollContainer::ScrollContainer() {
h_scroll = memnew(HScrollBar);
@@ -641,4 +641,4 @@ ScrollContainer::ScrollContainer() {
deadzone = GLOBAL_GET("gui/common/default_scroll_deadzone");
set_clip_contents(true);
-};
+}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 6b5ff23436..b1918ff23f 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -3169,6 +3169,7 @@ bool TextEdit::has_ime_text() const {
void TextEdit::cancel_ime() {
if (!has_ime_text()) {
+ _close_ime_window();
return;
}
ime_text = String();
@@ -3181,6 +3182,7 @@ void TextEdit::cancel_ime() {
void TextEdit::apply_ime() {
if (!has_ime_text()) {
+ _close_ime_window();
return;
}
@@ -5069,7 +5071,7 @@ bool TextEdit::multicaret_edit_ignore_caret(int p_caret) const {
}
bool TextEdit::is_caret_visible(int p_caret) const {
- ERR_FAIL_INDEX_V(p_caret, carets.size(), 0);
+ ERR_FAIL_INDEX_V(p_caret, carets.size(), false);
return carets[p_caret].visible;
}
@@ -5736,7 +5738,7 @@ TextServer::AutowrapMode TextEdit::get_autowrap_mode() const {
}
bool TextEdit::is_line_wrapped(int p_line) const {
- ERR_FAIL_INDEX_V(p_line, text.size(), 0);
+ ERR_FAIL_INDEX_V(p_line, text.size(), false);
if (get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) {
return false;
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 94b105d486..6b137581f2 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -139,7 +139,7 @@ private:
Variant metadata;
bool clickable = false;
- Ref<Texture2D> icon = Ref<Texture2D>();
+ Ref<Texture2D> icon;
String text = "";
Color color = Color(1, 1, 1);
};
@@ -693,9 +693,9 @@ protected:
void _set_symbol_lookup_word(const String &p_symbol);
// Theme items.
- virtual Color _get_brace_mismatch_color() const { return Color(); };
- virtual Color _get_code_folding_color() const { return Color(); };
- virtual Ref<Texture2D> _get_folded_eol_icon() const { return Ref<Texture2D>(); };
+ virtual Color _get_brace_mismatch_color() const { return Color(); }
+ virtual Color _get_code_folding_color() const { return Color(); }
+ virtual Ref<Texture2D> _get_folded_eol_icon() const { return Ref<Texture2D>(); }
/* Text manipulation */
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index c267ff93c6..47bb0643b3 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -340,11 +340,11 @@ Ref<BitMap> TextureButton::get_click_mask() const {
Ref<Texture2D> TextureButton::get_texture_focused() const {
return focused;
-};
+}
void TextureButton::set_texture_focused(const Ref<Texture2D> &p_focused) {
focused = p_focused;
-};
+}
void TextureButton::_set_texture(Ref<Texture2D> *p_destination, const Ref<Texture2D> &p_texture) {
DEV_ASSERT(p_destination);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 40917ee8f1..f6e05f5796 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1099,7 +1099,7 @@ void TreeItem::clear_children() {
first_child = nullptr;
last_child = nullptr;
children_cache.clear();
-};
+}
int TreeItem::get_index() {
int idx = 0;
@@ -1574,7 +1574,7 @@ Size2 TreeItem::get_minimum_size(int p_column) {
const TreeItem::Cell &cell = cells[p_column];
- if (cell.cached_minimum_size_dirty) {
+ if (cell.cached_minimum_size_dirty || cell.text_buf->is_dirty() || cell.dirty) {
Size2 size = Size2(
parent_tree->theme_cache.inner_item_margin_left + parent_tree->theme_cache.inner_item_margin_right,
parent_tree->theme_cache.inner_item_margin_top + parent_tree->theme_cache.inner_item_margin_bottom);
@@ -1593,7 +1593,9 @@ Size2 TreeItem::get_minimum_size(int p_column) {
// Icon.
if (cell.mode == CELL_MODE_CHECK) {
- size.width += parent_tree->theme_cache.checked->get_width() + parent_tree->theme_cache.h_separation;
+ Size2i check_size = parent_tree->theme_cache.checked->get_size();
+ size.width += check_size.width + parent_tree->theme_cache.h_separation;
+ size.height = MAX(size.height, check_size.height);
}
if (cell.icon.is_valid()) {
Size2i icon_size = parent_tree->_get_cell_icon_size(cell);
@@ -1605,7 +1607,8 @@ Size2 TreeItem::get_minimum_size(int p_column) {
for (int i = 0; i < cell.buttons.size(); i++) {
Ref<Texture2D> texture = cell.buttons[i].texture;
if (texture.is_valid()) {
- Size2 button_size = texture->get_size() + parent_tree->theme_cache.button_pressed->get_minimum_size();
+ Size2 button_size = texture->get_size();
+ button_size.width += parent_tree->theme_cache.button_pressed->get_minimum_size().width;
size.width += button_size.width + parent_tree->theme_cache.button_margin;
size.height = MAX(size.height, button_size.height);
}
@@ -1889,44 +1892,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
int height = 0;
for (int i = 0; i < columns.size(); i++) {
- if (p_item->cells[i].dirty) {
- const_cast<Tree *>(this)->update_item_cell(p_item, i);
- }
- height = MAX(height, p_item->cells[i].text_buf->get_size().y);
- for (int j = 0; j < p_item->cells[i].buttons.size(); j++) {
- Size2i s; // = cache.button_pressed->get_minimum_size();
- s += p_item->cells[i].buttons[j].texture->get_size();
- if (s.height > height) {
- height = s.height;
- }
- }
-
- switch (p_item->cells[i].mode) {
- case TreeItem::CELL_MODE_CHECK: {
- int check_icon_h = theme_cache.checked->get_height();
- if (height < check_icon_h) {
- height = check_icon_h;
- }
- [[fallthrough]];
- }
- case TreeItem::CELL_MODE_STRING:
- case TreeItem::CELL_MODE_CUSTOM:
- case TreeItem::CELL_MODE_ICON: {
- Ref<Texture2D> icon = p_item->cells[i].icon;
- if (!icon.is_null()) {
- Size2i s = _get_cell_icon_size(p_item->cells[i]);
- if (s.height > height) {
- height = s.height;
- }
- }
- if (p_item->cells[i].mode == TreeItem::CELL_MODE_CUSTOM && p_item->cells[i].custom_button) {
- height += theme_cache.custom_button->get_minimum_size().height;
- }
-
- } break;
- default: {
- }
- }
+ height = MAX(height, p_item->get_minimum_size(i).y);
}
int item_min_height = MAX(theme_cache.font->get_height(theme_cache.font_size), p_item->get_custom_minimum_height());
if (height < item_min_height) {
@@ -4702,6 +4668,7 @@ void Tree::item_edited(int p_column, TreeItem *p_item, MouseButton p_custom_mous
edited_col = p_column;
if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) {
edited_item->cells.write[p_column].dirty = true;
+ edited_item->cells.write[p_column].cached_minimum_size_dirty = true;
}
emit_signal(SNAME("item_edited"));
if (p_custom_mouse_index != MouseButton::NONE) {
@@ -4827,7 +4794,7 @@ void Tree::clear() {
_determine_hovered_item();
queue_redraw();
-};
+}
void Tree::set_hide_root(bool p_enabled) {
if (hide_root == p_enabled) {
@@ -5362,14 +5329,16 @@ void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
int y_offset = get_item_offset(p_item);
if (y_offset != -1) {
- const int tbh = _get_title_button_height();
- y_offset -= tbh;
+ const int title_button_height = _get_title_button_height();
+ y_offset -= title_button_height;
const int cell_h = compute_item_height(p_item) + theme_cache.v_separation;
- int screen_h = area_size.height - tbh;
+ int screen_h = area_size.height - title_button_height;
if (p_center_on_item) {
- v_scroll->set_value(y_offset - (screen_h - cell_h) / 2.0f);
+ // This makes sure that centering the offset doesn't overflow.
+ const double v_scroll_value = y_offset - MAX((screen_h - cell_h) / 2.0, 0.0);
+ v_scroll->set_value(v_scroll_value);
} else {
if (cell_h > screen_h) { // Screen size is too small, maybe it was not resized yet.
v_scroll->set_value(y_offset);
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 0b521f926d..878bceccbc 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -178,6 +178,7 @@ void VideoStreamPlayer::_notification(int p_notification) {
draw_texture_rect(texture, Rect2(Point2(), s), false);
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_playing() && !is_paused()) {
paused_from_tree = true;
@@ -189,6 +190,13 @@ void VideoStreamPlayer::_notification(int p_notification) {
}
} break;
+ case NOTIFICATION_UNSUSPENDED: {
+ if (get_tree()->is_paused()) {
+ break;
+ }
+ [[fallthrough]];
+ }
+
case NOTIFICATION_UNPAUSED: {
if (paused_from_tree) {
paused_from_tree = false;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 7c8bf9c809..f87dad1889 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -44,7 +44,7 @@
#define ERR_DRAW_GUARD \
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside this node's `_draw()`, functions connected to its `draw` signal, or when it receives NOTIFICATION_DRAW.")
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
if (_edit_use_rect()) {
return _edit_get_rect().has_point(p_point);
@@ -52,11 +52,13 @@ bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tole
return p_point.length() < p_tolerance;
}
}
+#endif // DEBUG_ENABLED
+#ifdef TOOLS_ENABLED
Transform2D CanvasItem::_edit_get_transform() const {
return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot());
}
-#endif
+#endif //TOOLS_ENABLED
bool CanvasItem::is_visible_in_tree() const {
ERR_READ_THREAD_GUARD_V(false);
@@ -1158,7 +1160,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);
ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);
ClassDB::bind_method(D_METHOD("_edit_get_transform"), &CanvasItem::_edit_get_transform);
-#endif
+#endif //TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 028c2cb2cf..c74f8238e3 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -174,7 +174,7 @@ protected:
void _draw_multiline_bind_compat_84523(const Vector<Point2> &p_points, const Color &p_color, real_t p_width);
void _draw_multiline_colors_bind_compat_84523(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width);
static void _bind_compatibility_methods();
-#endif
+#endif // DISABLE_DEPRECATED
void _validate_property(PropertyInfo &p_property) const;
@@ -193,11 +193,9 @@ public:
NOTIFICATION_WORLD_2D_CHANGED = 36,
};
- /* EDITOR */
-#ifdef TOOLS_ENABLED
- // Select the node
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+ /* EDITOR AND DEBUGGING */
+#ifdef TOOLS_ENABLED
// Save and restore a CanvasItem state
virtual void _edit_set_state(const Dictionary &p_state) {}
virtual Dictionary _edit_get_state() const { return Dictionary(); }
@@ -211,23 +209,32 @@ public:
virtual Size2 _edit_get_scale() const = 0;
// Used to rotate the node
- virtual bool _edit_use_rotation() const { return false; };
+ virtual bool _edit_use_rotation() const { return false; }
virtual void _edit_set_rotation(real_t p_rotation) {}
- virtual real_t _edit_get_rotation() const { return 0.0; };
+ virtual real_t _edit_get_rotation() const { return 0.0; }
// Used to resize/move the node
- virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
virtual void _edit_set_rect(const Rect2 &p_rect) {}
- virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); };
- virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD
+ virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); } // LOOKS WEIRD
// Used to set a pivot
- virtual bool _edit_use_pivot() const { return false; };
+ virtual bool _edit_use_pivot() const { return false; }
virtual void _edit_set_pivot(const Point2 &p_pivot) {}
- virtual Point2 _edit_get_pivot() const { return Point2(); };
+ virtual Point2 _edit_get_pivot() const { return Point2(); }
virtual Transform2D _edit_get_transform() const;
-#endif
+#endif // TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
+ // Those need to be available in debug runtime, to allow for node selection.
+
+ // Select the node.
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
+ // Used to resize/move the node.
+ virtual bool _edit_use_rect() const { return false; } // Maybe replace with _edit_get_editmode().
+ virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); }
+#endif // DEBUG_ENABLED
void update_draw_order();
@@ -375,7 +382,7 @@ public:
TextureRepeat get_texture_repeat_in_tree() const;
// Used by control nodes to retrieve the parent's anchorable area
- virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
+ virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); }
int get_canvas_layer() const;
CanvasLayer *get_canvas_layer_node() const;
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 29166f3d92..9222ce6df3 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -245,7 +245,7 @@ Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
}
return ret;
-};
+}
void InstancePlaceholder::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stored_values", "with_order"), &InstancePlaceholder::get_stored_values, DEFVAL(false));
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d921cc5b67..8dc7b4a87c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -184,6 +184,7 @@ void Node::_notification(int p_notification) {
}
} break;
+ case NOTIFICATION_SUSPENDED:
case NOTIFICATION_PAUSED: {
if (is_physics_interpolated_and_enabled() && is_inside_tree()) {
reset_physics_interpolation();
@@ -695,6 +696,16 @@ void Node::_propagate_pause_notification(bool p_enable) {
data.blocked--;
}
+void Node::_propagate_suspend_notification(bool p_enable) {
+ notification(p_enable ? NOTIFICATION_SUSPENDED : NOTIFICATION_UNSUSPENDED);
+
+ data.blocked++;
+ for (KeyValue<StringName, Node *> &KV : data.children) {
+ KV.value->_propagate_suspend_notification(p_enable);
+ }
+ data.blocked--;
+}
+
Node::ProcessMode Node::get_process_mode() const {
return data.process_mode;
}
@@ -850,7 +861,7 @@ bool Node::can_process_notification(int p_what) const {
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return _can_process(get_tree()->is_paused());
+ return !get_tree()->is_suspended() && _can_process(get_tree()->is_paused());
}
bool Node::_can_process(bool p_paused) const {
diff --git a/scene/main/node.h b/scene/main/node.h
index 799478fa35..e2f3ce9b78 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -300,6 +300,7 @@ private:
void _set_tree(SceneTree *p_tree);
void _propagate_pause_notification(bool p_enable);
+ void _propagate_suspend_notification(bool p_enable);
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
_FORCE_INLINE_ bool _is_enabled() const;
@@ -439,6 +440,8 @@ public:
// Editor specific node notifications
NOTIFICATION_EDITOR_PRE_SAVE = 9001,
NOTIFICATION_EDITOR_POST_SAVE = 9002,
+ NOTIFICATION_SUSPENDED = 9003,
+ NOTIFICATION_UNSUSPENDED = 9004
};
/* NODE/TREE */
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 71d91b970e..16b41c8f9b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -899,7 +899,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
return debug_contact_mesh;
}
- debug_contact_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ debug_contact_mesh.instantiate();
Ref<StandardMaterial3D> mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -954,11 +954,14 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
void SceneTree::set_pause(bool p_enabled) {
ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Pause can only be set from the main thread.");
+ ERR_FAIL_COND_MSG(suspended, "Pause state cannot be modified while suspended.");
if (p_enabled == paused) {
return;
}
+
paused = p_enabled;
+
#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->set_active(!p_enabled);
#endif // _3D_DISABLED
@@ -972,6 +975,30 @@ bool SceneTree::is_paused() const {
return paused;
}
+void SceneTree::set_suspend(bool p_enabled) {
+ ERR_FAIL_COND_MSG(!Thread::is_main_thread(), "Suspend can only be set from the main thread.");
+
+ if (p_enabled == suspended) {
+ return;
+ }
+
+ suspended = p_enabled;
+
+ Engine::get_singleton()->set_freeze_time_scale(p_enabled);
+
+#ifndef _3D_DISABLED
+ PhysicsServer3D::get_singleton()->set_active(!p_enabled && !paused);
+#endif // _3D_DISABLED
+ PhysicsServer2D::get_singleton()->set_active(!p_enabled && !paused);
+ if (get_root()) {
+ get_root()->_propagate_suspend_notification(p_enabled);
+ }
+}
+
+bool SceneTree::is_suspended() const {
+ return suspended;
+}
+
void SceneTree::_process_group(ProcessGroup *p_group, bool p_physics) {
// When reading this function, keep in mind that this code must work in a way where
// if any node is removed, this needs to continue working.
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 7e44541105..291e4a5a0c 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -143,6 +143,7 @@ private:
bool debug_navigation_hint = false;
#endif
bool paused = false;
+ bool suspended = false;
HashMap<StringName, Group> group_map;
bool _quit = false;
@@ -343,6 +344,8 @@ public:
void set_pause(bool p_enabled);
bool is_paused() const;
+ void set_suspend(bool p_enabled);
+ bool is_suspended() const;
#ifdef DEBUG_ENABLED
void set_debug_collisions_hint(bool p_enabled);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8755d5f51e..1ee99099ec 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1213,7 +1213,7 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
}
} else {
WARN_PRINT("Invalid world_2d");
- world_2d = Ref<World2D>(memnew(World2D));
+ world_2d.instantiate();
}
world_2d->register_viewport(this);
@@ -1478,12 +1478,12 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_label = memnew(Label);
gui.tooltip_label->set_theme_type_variation(SNAME("TooltipLabel"));
gui.tooltip_label->set_text(gui.tooltip_text);
+ gui.tooltip_label->set_auto_translate_mode(tooltip_owner->get_tooltip_auto_translate_mode());
base_tooltip = gui.tooltip_label;
panel->connect(SceneStringName(mouse_entered), callable_mp(this, &Viewport::_gui_cancel_tooltip));
}
base_tooltip->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
- base_tooltip->set_auto_translate_mode(tooltip_owner->get_tooltip_auto_translate_mode());
panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
@@ -3123,7 +3123,7 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(p_event.is_null());
- if (disable_input) {
+ if (disable_input || disable_input_override) {
return;
}
@@ -3195,7 +3195,7 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local
local_input_handled = false;
- if (disable_input || !_can_consume_input_events()) {
+ if (disable_input || disable_input_override || !_can_consume_input_events()) {
return;
}
@@ -3298,7 +3298,7 @@ void Viewport::set_disable_input(bool p_disable) {
if (p_disable == disable_input) {
return;
}
- if (p_disable) {
+ if (p_disable && !disable_input_override) {
_drop_mouse_focus();
_mouse_leave_viewport();
_gui_cancel_tooltip();
@@ -3311,6 +3311,19 @@ bool Viewport::is_input_disabled() const {
return disable_input;
}
+void Viewport::set_disable_input_override(bool p_disable) {
+ ERR_MAIN_THREAD_GUARD;
+ if (p_disable == disable_input_override) {
+ return;
+ }
+ if (p_disable && !disable_input) {
+ _drop_mouse_focus();
+ _mouse_leave_viewport();
+ _gui_cancel_tooltip();
+ }
+ disable_input_override = p_disable;
+}
+
Variant Viewport::gui_get_drag_data() const {
ERR_READ_THREAD_GUARD_V(Variant());
return get_section_root_viewport()->gui.drag_data;
@@ -4237,6 +4250,22 @@ void Viewport::set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near,
}
}
+HashMap<StringName, real_t> Viewport::get_camera_3d_override_properties() const {
+ HashMap<StringName, real_t> props;
+
+ props["size"] = 0;
+ props["fov"] = 0;
+ props["z_near"] = 0;
+ props["z_far"] = 0;
+ ERR_READ_THREAD_GUARD_V(props);
+
+ props["size"] = camera_3d_override.size;
+ props["fov"] = camera_3d_override.fov;
+ props["z_near"] = camera_3d_override.z_near;
+ props["z_far"] = camera_3d_override.z_far;
+ return props;
+}
+
void Viewport::set_disable_3d(bool p_disable) {
ERR_MAIN_THREAD_GUARD;
disable_3d = p_disable;
@@ -4270,6 +4299,54 @@ Transform3D Viewport::get_camera_3d_override_transform() const {
return Transform3D();
}
+Vector3 Viewport::camera_3d_override_project_ray_normal(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Vector3 ray = camera_3d_override_project_local_ray_normal(p_pos);
+ return camera_3d_override.transform.basis.xform(ray).normalized();
+}
+
+Vector3 Viewport::camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Size2 viewport_size = get_camera_rect_size();
+ Vector2 cpos = get_camera_coords(p_pos);
+ Vector3 ray;
+
+ if (camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
+ ray = Vector3(0, 0, -1);
+ } else {
+ Projection cm;
+ cm.set_perspective(camera_3d_override.fov, get_visible_rect().size.aspect(), camera_3d_override.z_near, camera_3d_override.z_far, false);
+
+ Vector2 screen_he = cm.get_viewport_half_extents();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -camera_3d_override.z_near).normalized();
+ }
+
+ return ray;
+}
+
+Vector3 Viewport::camera_3d_override_project_ray_origin(const Point2 &p_pos) const {
+ ERR_READ_THREAD_GUARD_V(Vector3());
+ Size2 viewport_size = get_camera_rect_size();
+ Vector2 cpos = get_camera_coords(p_pos);
+ ERR_FAIL_COND_V(viewport_size.y == 0, Vector3());
+
+ if (camera_3d_override.projection == Camera3DOverrideData::PROJECTION_ORTHOGONAL) {
+ Vector2 pos = cpos / viewport_size;
+ real_t vsize, hsize;
+ hsize = camera_3d_override.size * viewport_size.aspect();
+ vsize = camera_3d_override.size;
+
+ Vector3 ray;
+ ray.x = pos.x * (hsize)-hsize / 2;
+ ray.y = (1.0 - pos.y) * (vsize)-vsize / 2;
+ ray.z = -camera_3d_override.z_near;
+ ray = camera_3d_override.transform.xform(ray);
+ return ray;
+ } else {
+ return camera_3d_override.transform.origin;
+ };
+}
+
Ref<World3D> Viewport::get_world_3d() const {
ERR_READ_THREAD_GUARD_V(Ref<World3D>());
return world_3d;
@@ -4309,7 +4386,7 @@ void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {
own_world_3d = world_3d->duplicate();
world_3d->connect_changed(callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
- own_world_3d = Ref<World3D>(memnew(World3D));
+ own_world_3d.instantiate();
}
}
@@ -4360,7 +4437,7 @@ void Viewport::set_use_own_world_3d(bool p_use_own_world_3d) {
own_world_3d = world_3d->duplicate();
world_3d->connect_changed(callable_mp(this, &Viewport::_own_world_3d_changed));
} else {
- own_world_3d = Ref<World3D>(memnew(World3D));
+ own_world_3d.instantiate();
}
} else {
own_world_3d = Ref<World3D>();
@@ -4886,7 +4963,7 @@ void Viewport::_validate_property(PropertyInfo &p_property) const {
}
Viewport::Viewport() {
- world_2d = Ref<World2D>(memnew(World2D));
+ world_2d.instantiate();
world_2d->register_viewport(this);
viewport = RenderingServer::get_singleton()->viewport_create();
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index a18dc1f6f0..92691ccbec 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -401,6 +401,7 @@ private:
DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
bool disable_input = false;
+ bool disable_input_override = false;
void _gui_call_input(Control *p_control, const Ref<InputEvent> &p_input);
void _gui_call_notification(Control *p_control, int p_what);
@@ -580,6 +581,8 @@ public:
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
+ void set_disable_input_override(bool p_disable);
+
Vector2 get_mouse_position() const;
void warp_mouse(const Vector2 &p_position);
virtual void update_mouse_cursor_state();
@@ -770,6 +773,11 @@ public:
void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far);
void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far);
+ HashMap<StringName, real_t> get_camera_3d_override_properties() const;
+
+ Vector3 camera_3d_override_project_ray_normal(const Point2 &p_pos) const;
+ Vector3 camera_3d_override_project_ray_origin(const Point2 &p_pos) const;
+ Vector3 camera_3d_override_project_local_ray_normal(const Point2 &p_pos) const;
void set_disable_3d(bool p_disable);
bool is_3d_disabled() const;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 045c3ae02d..fc2fe4320b 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -31,10 +31,8 @@
#include "window.h"
#include "core/config/project_settings.h"
-#include "core/debugger/engine_debugger.h"
#include "core/input/shortcut.h"
#include "core/string/translation_server.h"
-#include "core/variant/variant_parser.h"
#include "scene/gui/control.h"
#include "scene/theme/theme_db.h"
#include "scene/theme/theme_owner.h"
@@ -1631,35 +1629,6 @@ bool Window::_can_consume_input_events() const {
void Window::_window_input(const Ref<InputEvent> &p_ev) {
ERR_MAIN_THREAD_GUARD;
- if (EngineDebugger::is_active()) {
- // Quit from game window using the stop shortcut (F8 by default).
- // The custom shortcut is provided via environment variable when running from the editor.
- if (debugger_stop_shortcut.is_null()) {
- String shortcut_str = OS::get_singleton()->get_environment("__GODOT_EDITOR_STOP_SHORTCUT__");
- if (!shortcut_str.is_empty()) {
- Variant shortcut_var;
-
- VariantParser::StreamString ss;
- ss.s = shortcut_str;
-
- String errs;
- int line;
- VariantParser::parse(&ss, shortcut_var, errs, line);
- debugger_stop_shortcut = shortcut_var;
- }
-
- if (debugger_stop_shortcut.is_null()) {
- // Define a default shortcut if it wasn't provided or is invalid.
- debugger_stop_shortcut.instantiate();
- debugger_stop_shortcut->set_events({ (Variant)InputEventKey::create_reference(Key::F8) });
- }
- }
-
- Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && debugger_stop_shortcut->matches_event(k)) {
- EngineDebugger::get_singleton()->send_message("request_quit", Array());
- }
- }
if (exclusive_child != nullptr) {
if (!is_embedding_subwindows()) { // Not embedding, no need for event.
diff --git a/scene/main/window.h b/scene/main/window.h
index 6517350b78..0994fc6012 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -374,7 +374,7 @@ public:
bool is_wrapping_controls() const;
void child_controls_changed();
- Window *get_exclusive_child() const { return exclusive_child; };
+ Window *get_exclusive_child() const { return exclusive_child; }
Window *get_parent_visible_window() const;
Viewport *get_parent_viewport() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 6b1ce2b4ca..315ccaeb8c 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -512,6 +512,9 @@ void register_scene_types() {
GDREGISTER_CLASS(AnimationNodeStateMachine);
GDREGISTER_CLASS(AnimationNodeStateMachinePlayback);
+ GDREGISTER_INTERNAL_CLASS(AnimationNodeStartState);
+ GDREGISTER_INTERNAL_CLASS(AnimationNodeEndState);
+
GDREGISTER_CLASS(AnimationNodeSync);
GDREGISTER_CLASS(AnimationNodeStateMachineTransition);
GDREGISTER_CLASS(AnimationNodeOutput);
diff --git a/scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp b/scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp
index e3f14539a8..07e9caa713 100644
--- a/scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp
+++ b/scene/resources/2d/navigation_mesh_source_geometry_data_2d.cpp
@@ -43,7 +43,7 @@ void NavigationMeshSourceGeometryData2D::clear() {
bool NavigationMeshSourceGeometryData2D::has_data() {
RWLockRead read_lock(geometry_rwlock);
return traversable_outlines.size();
-};
+}
void NavigationMeshSourceGeometryData2D::clear_projected_obstructions() {
RWLockWrite write_lock(geometry_rwlock);
diff --git a/scene/resources/2d/navigation_mesh_source_geometry_data_2d.h b/scene/resources/2d/navigation_mesh_source_geometry_data_2d.h
index b29c106fb5..2812925770 100644
--- a/scene/resources/2d/navigation_mesh_source_geometry_data_2d.h
+++ b/scene/resources/2d/navigation_mesh_source_geometry_data_2d.h
@@ -36,6 +36,8 @@
#include "scene/resources/2d/navigation_polygon.h"
class NavigationMeshSourceGeometryData2D : public Resource {
+ friend class NavMeshGenerator2D;
+
GDCLASS(NavigationMeshSourceGeometryData2D, Resource);
RWLock geometry_rwlock;
diff --git a/scene/resources/2d/navigation_polygon.cpp b/scene/resources/2d/navigation_polygon.cpp
index 3dfa906e3b..37240e8038 100644
--- a/scene/resources/2d/navigation_polygon.cpp
+++ b/scene/resources/2d/navigation_polygon.cpp
@@ -36,7 +36,7 @@
#include "thirdparty/misc/polypartition.h"
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 NavigationPolygon::_edit_get_rect() const {
RWLockRead read_lock(rwlock);
if (rect_cache_dirty) {
@@ -79,7 +79,7 @@ bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double
}
return false;
}
-#endif
+#endif // DEBUG_ENABLED
void NavigationPolygon::set_vertices(const Vector<Vector2> &p_vertices) {
RWLockWrite write_lock(rwlock);
diff --git a/scene/resources/2d/navigation_polygon.h b/scene/resources/2d/navigation_polygon.h
index ed2c606c55..59e5eeed68 100644
--- a/scene/resources/2d/navigation_polygon.h
+++ b/scene/resources/2d/navigation_polygon.h
@@ -68,10 +68,11 @@ protected:
TypedArray<Vector<Vector2>> _get_outlines() const;
public:
-#ifdef TOOLS_ENABLED
+#ifdef DEBUG_ENABLED
Rect2 _edit_get_rect() const;
bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-#endif
+#endif // DEBUG_ENABLED
+
enum SamplePartitionType {
SAMPLE_PARTITION_CONVEX_PARTITION = 0,
SAMPLE_PARTITION_TRIANGULATE,
diff --git a/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h b/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h
index 0732153997..d1e50cb702 100644
--- a/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h
+++ b/scene/resources/2d/skeleton/skeleton_modification_stack_2d.h
@@ -64,7 +64,7 @@ public:
execution_mode_physics_process
};
- Vector<Ref<SkeletonModification2D>> modifications = Vector<Ref<SkeletonModification2D>>();
+ Vector<Ref<SkeletonModification2D>> modifications;
void setup();
void execute(float p_delta, int p_execution_mode);
diff --git a/scene/resources/2d/tile_set.cpp b/scene/resources/2d/tile_set.cpp
index e624bdb32f..5ecfc32622 100644
--- a/scene/resources/2d/tile_set.cpp
+++ b/scene/resources/2d/tile_set.cpp
@@ -174,13 +174,13 @@ void TileMapPattern::set_size(const Size2i &p_size) {
bool TileMapPattern::is_empty() const {
return pattern.is_empty();
-};
+}
void TileMapPattern::clear() {
size = Size2i();
pattern.clear();
emit_changed();
-};
+}
bool TileMapPattern::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "tile_data") {
@@ -571,11 +571,11 @@ void TileSet::set_uv_clipping(bool p_uv_clipping) {
bool TileSet::is_uv_clipping() const {
return uv_clipping;
-};
+}
int TileSet::get_occlusion_layers_count() const {
return occlusion_layers.size();
-};
+}
void TileSet::add_occlusion_layer(int p_index) {
if (p_index < 0) {
@@ -699,6 +699,17 @@ uint32_t TileSet::get_physics_layer_collision_mask(int p_layer_index) const {
return physics_layers[p_layer_index].collision_mask;
}
+void TileSet::set_physics_layer_collision_priority(int p_layer_index, real_t p_priority) {
+ ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
+ physics_layers.write[p_layer_index].collision_priority = p_priority;
+ emit_changed();
+}
+
+real_t TileSet::get_physics_layer_collision_priority(int p_layer_index) const {
+ ERR_FAIL_INDEX_V(p_layer_index, physics_layers.size(), 0);
+ return physics_layers[p_layer_index].collision_priority;
+}
+
void TileSet::set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material) {
ERR_FAIL_INDEX(p_layer_index, physics_layers.size());
physics_layers.write[p_layer_index].physics_material = p_physics_material;
@@ -3691,7 +3702,7 @@ Array TileSet::compatibility_tilemap_map(int p_tile_id, Vector2i p_coords, bool
return cannot_convert_array;
break;
}
-};
+}
#endif // DISABLE_DEPRECATED
@@ -3900,6 +3911,13 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
set_physics_layer_collision_mask(index, p_value);
return true;
+ } else if (components[1] == "collision_priority") {
+ ERR_FAIL_COND_V(p_value.get_type() != Variant::FLOAT, false);
+ while (index >= physics_layers.size()) {
+ add_physics_layer();
+ }
+ set_physics_layer_collision_priority(index, p_value);
+ return true;
} else if (components[1] == "physics_material") {
Ref<PhysicsMaterial> physics_material = p_value;
while (index >= physics_layers.size()) {
@@ -4051,6 +4069,9 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
} else if (components[1] == "collision_mask") {
r_ret = get_physics_layer_collision_mask(index);
return true;
+ } else if (components[1] == "collision_priority") {
+ r_ret = get_physics_layer_collision_priority(index);
+ return true;
} else if (components[1] == "physics_material") {
r_ret = get_physics_layer_physics_material(index);
return true;
@@ -4176,6 +4197,13 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
}
p_list->push_back(property_info);
+ // physics_layer_%d/collision_priority
+ property_info = PropertyInfo(Variant::FLOAT, vformat("physics_layer_%d/collision_priority", i));
+ if (physics_layers[i].collision_priority == 1.0) {
+ property_info.usage ^= PROPERTY_USAGE_STORAGE;
+ }
+ p_list->push_back(property_info);
+
// physics_layer_%d/physics_material
property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/physics_material", i), PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial");
if (!physics_layers[i].physics_material.is_valid()) {
@@ -4220,10 +4248,10 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
// Tile Proxies.
// Note: proxies need to be set after sources are set.
- p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Tile Proxies", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
- p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/source_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/coords_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::ARRAY, PNAME("tile_proxies/alternative_level"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
// Patterns.
for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) {
@@ -4287,6 +4315,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_layer", "layer_index"), &TileSet::get_physics_layer_collision_layer);
ClassDB::bind_method(D_METHOD("set_physics_layer_collision_mask", "layer_index", "mask"), &TileSet::set_physics_layer_collision_mask);
ClassDB::bind_method(D_METHOD("get_physics_layer_collision_mask", "layer_index"), &TileSet::get_physics_layer_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_physics_layer_collision_priority", "layer_index", "priority"), &TileSet::set_physics_layer_collision_priority);
+ ClassDB::bind_method(D_METHOD("get_physics_layer_collision_priority", "layer_index"), &TileSet::get_physics_layer_collision_priority);
ClassDB::bind_method(D_METHOD("set_physics_layer_physics_material", "layer_index", "physics_material"), &TileSet::set_physics_layer_physics_material);
ClassDB::bind_method(D_METHOD("get_physics_layer_physics_material", "layer_index"), &TileSet::get_physics_layer_physics_material);
@@ -4432,7 +4462,7 @@ TileSet *TileSetSource::get_tile_set() const {
void TileSetSource::reset_state() {
tile_set = nullptr;
-};
+}
void TileSetSource::_bind_methods() {
// Base tiles
@@ -4931,10 +4961,13 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
}
for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) {
+ const String formatted_key = itos(E_alternative.key);
+
// Add a dummy property to show the alternative exists.
- tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ tile_property_list.push_back(PropertyInfo(Variant::INT, formatted_key, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
// Get the alternative tile's properties and append them to the list of properties.
+ const String alternative_property_info_prefix = formatted_key + '/';
List<PropertyInfo> alternative_property_list;
E_alternative.value->get_property_list(&alternative_property_list);
for (PropertyInfo &alternative_property_info : alternative_property_list) {
@@ -4943,14 +4976,15 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const {
if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
alternative_property_info.usage ^= PROPERTY_USAGE_STORAGE;
}
- alternative_property_info.name = vformat("%s/%s", vformat("%d", E_alternative.key), alternative_property_info.name);
+ alternative_property_info.name = alternative_property_info_prefix + alternative_property_info.name;
tile_property_list.push_back(alternative_property_info);
}
}
// Add all alternative.
+ const String property_info_prefix = vformat("%d:%d/", E_tile.key.x, E_tile.key.y);
for (PropertyInfo &tile_property_info : tile_property_list) {
- tile_property_info.name = vformat("%s/%s", vformat("%d:%d", E_tile.key.x, E_tile.key.y), tile_property_info.name);
+ tile_property_info.name = property_info_prefix + tile_property_info.name;
p_list->push_back(tile_property_info);
}
}
diff --git a/scene/resources/2d/tile_set.h b/scene/resources/2d/tile_set.h
index 15e1a16359..6d3ccd1d2d 100644
--- a/scene/resources/2d/tile_set.h
+++ b/scene/resources/2d/tile_set.h
@@ -278,7 +278,7 @@ public:
bool operator==(const TerrainsPattern &p_terrains_pattern) const;
bool operator!=(const TerrainsPattern &p_terrains_pattern) const {
return !operator==(p_terrains_pattern);
- };
+ }
void set_terrain(int p_terrain);
int get_terrain() const;
@@ -327,6 +327,7 @@ private:
struct PhysicsLayer {
uint32_t collision_layer = 1;
uint32_t collision_mask = 1;
+ real_t collision_priority = 1.0;
Ref<PhysicsMaterial> physics_material;
};
Vector<PhysicsLayer> physics_layers;
@@ -448,6 +449,8 @@ public:
uint32_t get_physics_layer_collision_layer(int p_layer_index) const;
void set_physics_layer_collision_mask(int p_layer_index, uint32_t p_mask);
uint32_t get_physics_layer_collision_mask(int p_layer_index) const;
+ void set_physics_layer_collision_priority(int p_layer_index, real_t p_priority);
+ real_t get_physics_layer_collision_priority(int p_layer_index) const;
void set_physics_layer_physics_material(int p_layer_index, Ref<PhysicsMaterial> p_physics_material);
Ref<PhysicsMaterial> get_physics_layer_physics_material(int p_layer_index) const;
@@ -812,8 +815,8 @@ public:
// Scenes accessors. Lot are similar to "Alternative tiles".
int get_scene_tiles_count() { return get_alternative_tiles_count(Vector2i()); }
- int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); };
- bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); };
+ int get_scene_tile_id(int p_index) { return get_alternative_tile_id(Vector2i(), p_index); }
+ bool has_scene_tile_id(int p_id) { return has_alternative_tile(Vector2i(), p_id); }
int create_scene_tile(Ref<PackedScene> p_packed_scene = Ref<PackedScene>(), int p_id_override = -1);
void set_scene_tile_id(int p_id, int p_new_id);
void set_scene_tile_scene(int p_id, Ref<PackedScene> p_packed_scene);
@@ -836,7 +839,7 @@ private:
bool flip_v = false;
bool transpose = false;
Vector2i texture_origin;
- Ref<Material> material = Ref<Material>();
+ Ref<Material> material;
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
int z_index = 0;
int y_sort_origin = 0;
diff --git a/scene/resources/3d/convex_polygon_shape_3d.cpp b/scene/resources/3d/convex_polygon_shape_3d.cpp
index 3bfeeca461..586d5f4678 100644
--- a/scene/resources/3d/convex_polygon_shape_3d.cpp
+++ b/scene/resources/3d/convex_polygon_shape_3d.cpp
@@ -35,7 +35,7 @@
Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
Vector<Vector3> poly_points = get_points();
- if (poly_points.size() > 3) {
+ if (poly_points.size() > 1) { // Need at least 2 points for a line.
Vector<Vector3> varr = Variant(poly_points);
Geometry3D::MeshData md;
Error err = ConvexHullComputer::convex_hull(varr, md);
diff --git a/scene/resources/3d/importer_mesh.cpp b/scene/resources/3d/importer_mesh.cpp
index 47cd64f19a..f040f04cd8 100644
--- a/scene/resources/3d/importer_mesh.cpp
+++ b/scene/resources/3d/importer_mesh.cpp
@@ -33,108 +33,10 @@
#include "core/io/marshalls.h"
#include "core/math/convex_hull.h"
#include "core/math/random_pcg.h"
-#include "core/math/static_raycaster.h"
-#include "scene/resources/animation_library.h"
#include "scene/resources/surface_tool.h"
#include <cstdint>
-void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- _split_normals(arrays, p_indices, p_normals);
-
- for (BlendShape &blend_shape : blend_shape_data) {
- _split_normals(blend_shape.arrays, p_indices, p_normals);
- }
-}
-
-void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) {
- ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX);
-
- const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX];
- int current_vertex_count = vertices.size();
- int new_vertex_count = p_indices.size();
- int final_vertex_count = current_vertex_count + new_vertex_count;
- const int *indices_ptr = p_indices.ptr();
-
- for (int i = 0; i < r_arrays.size(); i++) {
- if (i == RS::ARRAY_INDEX) {
- continue;
- }
-
- if (r_arrays[i].get_type() == Variant::NIL) {
- continue;
- }
-
- switch (r_arrays[i].get_type()) {
- case Variant::PACKED_VECTOR3_ARRAY: {
- PackedVector3Array data = r_arrays[i];
- data.resize(final_vertex_count);
- Vector3 *data_ptr = data.ptrw();
- if (i == RS::ARRAY_NORMAL) {
- const Vector3 *normals_ptr = p_normals.ptr();
- memcpy(&data_ptr[current_vertex_count], normals_ptr, sizeof(Vector3) * new_vertex_count);
- } else {
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_VECTOR2_ARRAY: {
- PackedVector2Array data = r_arrays[i];
- data.resize(final_vertex_count);
- Vector2 *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_FLOAT32_ARRAY: {
- PackedFloat32Array data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- float *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_INT32_ARRAY: {
- PackedInt32Array data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- int32_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_BYTE_ARRAY: {
- PackedByteArray data = r_arrays[i];
- int elements = data.size() / current_vertex_count;
- data.resize(final_vertex_count * elements);
- uint8_t *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements);
- }
- r_arrays[i] = data;
- } break;
- case Variant::PACKED_COLOR_ARRAY: {
- PackedColorArray data = r_arrays[i];
- data.resize(final_vertex_count);
- Color *data_ptr = data.ptrw();
- for (int j = 0; j < new_vertex_count; j++) {
- data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]];
- }
- r_arrays[i] = data;
- } break;
- default: {
- ERR_FAIL_MSG("Unhandled array type.");
- } break;
- }
- }
-}
-
String ImporterMesh::validate_blend_shape_name(const String &p_name) {
String name = p_name;
const char *characters = ":";
@@ -266,10 +168,56 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
mesh.unref();
}
-void ImporterMesh::optimize_indices_for_cache() {
+template <typename T>
+static Vector<T> _remap_array(Vector<T> p_array, const Vector<uint32_t> &p_remap, uint32_t p_vertex_count) {
+ ERR_FAIL_COND_V(p_array.size() % p_remap.size() != 0, p_array);
+ int num_elements = p_array.size() / p_remap.size();
+ T *data = p_array.ptrw();
+ SurfaceTool::remap_vertex_func(data, data, p_remap.size(), sizeof(T) * num_elements, p_remap.ptr());
+ p_array.resize(p_vertex_count * num_elements);
+ return p_array;
+}
+
+static void _remap_arrays(Array &r_arrays, const Vector<uint32_t> &p_remap, uint32_t p_vertex_count) {
+ for (int i = 0; i < r_arrays.size(); i++) {
+ if (i == RS::ARRAY_INDEX) {
+ continue;
+ }
+
+ switch (r_arrays[i].get_type()) {
+ case Variant::NIL:
+ break;
+ case Variant::PACKED_VECTOR3_ARRAY:
+ r_arrays[i] = _remap_array<Vector3>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_VECTOR2_ARRAY:
+ r_arrays[i] = _remap_array<Vector2>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_FLOAT32_ARRAY:
+ r_arrays[i] = _remap_array<float>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_INT32_ARRAY:
+ r_arrays[i] = _remap_array<int32_t>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_BYTE_ARRAY:
+ r_arrays[i] = _remap_array<uint8_t>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ case Variant::PACKED_COLOR_ARRAY:
+ r_arrays[i] = _remap_array<Color>(r_arrays[i], p_remap, p_vertex_count);
+ break;
+ default:
+ ERR_FAIL_MSG("Unhandled array type.");
+ }
+ }
+}
+
+void ImporterMesh::optimize_indices() {
if (!SurfaceTool::optimize_vertex_cache_func) {
return;
}
+ if (!SurfaceTool::optimize_vertex_fetch_remap_func || !SurfaceTool::remap_vertex_func || !SurfaceTool::remap_index_func) {
+ return;
+ }
for (int i = 0; i < surfaces.size(); i++) {
if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) {
@@ -286,10 +234,48 @@ void ImporterMesh::optimize_indices_for_cache() {
continue;
}
+ // Optimize indices for vertex cache to establish final triangle order.
int *indices_ptr = indices.ptrw();
SurfaceTool::optimize_vertex_cache_func((unsigned int *)indices_ptr, (const unsigned int *)indices_ptr, index_count, vertex_count);
+ surfaces.write[i].arrays[RS::ARRAY_INDEX] = indices;
+
+ for (int j = 0; j < surfaces[i].lods.size(); ++j) {
+ Surface::LOD &lod = surfaces.write[i].lods.write[j];
+ int *lod_indices_ptr = lod.indices.ptrw();
+ SurfaceTool::optimize_vertex_cache_func((unsigned int *)lod_indices_ptr, (const unsigned int *)lod_indices_ptr, lod.indices.size(), vertex_count);
+ }
+ // Concatenate indices for all LODs in the order of coarse->fine; this establishes the effective order of vertices,
+ // and is important to optimize for vertex fetch (all GPUs) and shading (Mali GPUs)
+ PackedInt32Array merged_indices;
+ for (int j = surfaces[i].lods.size() - 1; j >= 0; --j) {
+ merged_indices.append_array(surfaces[i].lods[j].indices);
+ }
+ merged_indices.append_array(indices);
+
+ // Generate remap array that establishes optimal vertex order according to the order of indices above.
+ Vector<uint32_t> remap;
+ remap.resize(vertex_count);
+ unsigned int new_vertex_count = SurfaceTool::optimize_vertex_fetch_remap_func(remap.ptrw(), (const unsigned int *)merged_indices.ptr(), merged_indices.size(), vertex_count);
+
+ // We need to remap all vertex and index arrays in lockstep according to the remap.
+ SurfaceTool::remap_index_func((unsigned int *)indices_ptr, (const unsigned int *)indices_ptr, index_count, remap.ptr());
surfaces.write[i].arrays[RS::ARRAY_INDEX] = indices;
+
+ for (int j = 0; j < surfaces[i].lods.size(); ++j) {
+ Surface::LOD &lod = surfaces.write[i].lods.write[j];
+ int *lod_indices_ptr = lod.indices.ptrw();
+ SurfaceTool::remap_index_func((unsigned int *)lod_indices_ptr, (const unsigned int *)lod_indices_ptr, lod.indices.size(), remap.ptr());
+ }
+
+ _remap_arrays(surfaces.write[i].arrays, remap, new_vertex_count);
+ for (int j = 0; j < surfaces[i].blend_shape_data.size(); j++) {
+ _remap_arrays(surfaces.write[i].blend_shape_data.write[j].arrays, remap, new_vertex_count);
+ }
+ }
+
+ if (shadow_mesh.is_valid()) {
+ shadow_mesh->optimize_indices();
}
}
@@ -306,16 +292,13 @@ void ImporterMesh::optimize_indices_for_cache() {
} \
write_array[vert_idx] = transformed_vert;
-void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_bone_transform_array, bool p_raycast_normals) {
+void ImporterMesh::generate_lods(float p_normal_merge_angle, Array p_bone_transform_array) {
if (!SurfaceTool::simplify_scale_func) {
return;
}
if (!SurfaceTool::simplify_with_attrib_func) {
return;
}
- if (!SurfaceTool::optimize_vertex_cache_func) {
- return;
- }
LocalVector<Transform3D> bone_transform_vector;
for (int i = 0; i < p_bone_transform_array.size(); i++) {
@@ -379,8 +362,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
float normal_merge_threshold = Math::cos(Math::deg_to_rad(p_normal_merge_angle));
- float normal_pre_split_threshold = Math::cos(Math::deg_to_rad(MIN(180.0f, p_normal_split_angle * 2.0f)));
- float normal_split_threshold = Math::cos(Math::deg_to_rad(p_normal_split_angle));
const Vector3 *normals_ptr = normals.ptr();
HashMap<Vector3, LocalVector<Pair<int, int>>> unique_vertices;
@@ -469,22 +450,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
- // Only used for normal raycasting
- int split_vertex_count = vertex_count;
- LocalVector<Vector3> split_vertex_normals;
- LocalVector<int> split_vertex_indices;
- split_vertex_normals.reserve(index_count / 3);
- split_vertex_indices.reserve(index_count / 3);
-
- RandomPCG pcg;
- pcg.seed(123456789); // Keep seed constant across imports
-
- Ref<StaticRaycaster> raycaster = p_raycast_normals ? StaticRaycaster::create() : Ref<StaticRaycaster>();
- if (raycaster.is_valid()) {
- raycaster->add_mesh(vertices, indices, 0);
- raycaster->commit();
- }
-
const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
float mesh_error = 0.0f;
@@ -503,6 +468,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
merged_normals_f32.ptr(),
sizeof(float) * 3, // Attribute stride
normal_weights, 3,
+ nullptr, // Vertex lock
index_target,
max_mesh_error,
simplify_options,
@@ -533,173 +499,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- if (raycaster.is_valid()) {
- LocalVector<LocalVector<int>> vertex_corners;
- vertex_corners.resize(vertex_count);
-
- int *ptrw = new_indices.ptrw();
- for (unsigned int j = 0; j < new_index_count; j++) {
- vertex_corners[ptrw[j]].push_back(j);
- }
-
- float error_factor = 1.0f / (scale * MAX(mesh_error, 0.15));
- const float ray_bias = 0.05;
- float ray_length = ray_bias + mesh_error * scale * 3.0f;
-
- Vector<StaticRaycaster::Ray> rays;
- LocalVector<Vector2> ray_uvs;
-
- int32_t *new_indices_ptr = new_indices.ptrw();
-
- int current_ray_count = 0;
- for (unsigned int j = 0; j < new_index_count; j += 3) {
- const Vector3 &v0 = vertices_ptr[new_indices_ptr[j + 0]];
- const Vector3 &v1 = vertices_ptr[new_indices_ptr[j + 1]];
- const Vector3 &v2 = vertices_ptr[new_indices_ptr[j + 2]];
- Vector3 face_normal = vec3_cross(v0 - v2, v0 - v1);
- float face_area = face_normal.length(); // Actually twice the face area, since it's the same error_factor on all faces, we don't care
- if (!Math::is_finite(face_area) || face_area == 0) {
- WARN_PRINT_ONCE("Ignoring face with non-finite normal in LOD generation.");
- continue;
- }
-
- Vector3 dir = face_normal / face_area;
- int ray_count = CLAMP(5.0 * face_area * error_factor, 16, 64);
-
- rays.resize(current_ray_count + ray_count);
- StaticRaycaster::Ray *rays_ptr = rays.ptrw();
-
- ray_uvs.resize(current_ray_count + ray_count);
- Vector2 *ray_uvs_ptr = ray_uvs.ptr();
-
- for (int k = 0; k < ray_count; k++) {
- float u = pcg.randf();
- float v = pcg.randf();
-
- if (u + v >= 1.0f) {
- u = 1.0f - u;
- v = 1.0f - v;
- }
-
- u = 0.9f * u + 0.05f / 3.0f; // Give barycentric coordinates some padding, we don't want to sample right on the edge
- v = 0.9f * v + 0.05f / 3.0f; // v = (v - one_third) * 0.95f + one_third;
- float w = 1.0f - u - v;
-
- Vector3 org = v0 * w + v1 * u + v2 * v;
- org -= dir * ray_bias;
- rays_ptr[current_ray_count + k] = StaticRaycaster::Ray(org, dir, 0.0f, ray_length);
- rays_ptr[current_ray_count + k].id = j / 3;
- ray_uvs_ptr[current_ray_count + k] = Vector2(u, v);
- }
-
- current_ray_count += ray_count;
- }
-
- raycaster->intersect(rays);
-
- LocalVector<Vector3> ray_normals;
- LocalVector<real_t> ray_normal_weights;
-
- ray_normals.resize(new_index_count);
- ray_normal_weights.resize(new_index_count);
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- ray_normal_weights[j] = 0.0f;
- }
-
- const StaticRaycaster::Ray *rp = rays.ptr();
- for (int j = 0; j < rays.size(); j++) {
- if (rp[j].geomID != 0) { // Ray missed
- continue;
- }
-
- if (rp[j].normal.normalized().dot(rp[j].dir) > 0.0f) { // Hit a back face.
- continue;
- }
-
- const float &u = rp[j].u;
- const float &v = rp[j].v;
- const float w = 1.0f - u - v;
-
- const unsigned int &hit_tri_id = rp[j].primID;
- const unsigned int &orig_tri_id = rp[j].id;
-
- const Vector3 &n0 = normals_ptr[indices_ptr[hit_tri_id * 3 + 0]];
- const Vector3 &n1 = normals_ptr[indices_ptr[hit_tri_id * 3 + 1]];
- const Vector3 &n2 = normals_ptr[indices_ptr[hit_tri_id * 3 + 2]];
- Vector3 normal = n0 * w + n1 * u + n2 * v;
-
- Vector2 orig_uv = ray_uvs[j];
- const real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y };
- for (int k = 0; k < 3; k++) {
- int idx = orig_tri_id * 3 + k;
- real_t weight = orig_bary[k];
- ray_normals[idx] += normal * weight;
- ray_normal_weights[idx] += weight;
- }
- }
-
- for (unsigned int j = 0; j < new_index_count; j++) {
- if (ray_normal_weights[j] < 1.0f) { // Not enough data, the new normal would be just a bad guess
- ray_normals[j] = Vector3();
- } else {
- ray_normals[j] /= ray_normal_weights[j];
- }
- }
-
- LocalVector<LocalVector<int>> normal_group_indices;
- LocalVector<Vector3> normal_group_averages;
- normal_group_indices.reserve(24);
- normal_group_averages.reserve(24);
-
- for (unsigned int j = 0; j < vertex_count; j++) {
- const LocalVector<int> &corners = vertex_corners[j];
- const Vector3 &vertex_normal = normals_ptr[j];
-
- for (const int &corner_idx : corners) {
- const Vector3 &ray_normal = ray_normals[corner_idx];
-
- if (ray_normal.length_squared() < CMP_EPSILON2) {
- continue;
- }
-
- bool found = false;
- for (unsigned int l = 0; l < normal_group_indices.size(); l++) {
- LocalVector<int> &group_indices = normal_group_indices[l];
- Vector3 n = normal_group_averages[l] / group_indices.size();
- if (n.dot(ray_normal) > normal_pre_split_threshold) {
- found = true;
- group_indices.push_back(corner_idx);
- normal_group_averages[l] += ray_normal;
- break;
- }
- }
-
- if (!found) {
- normal_group_indices.push_back({ corner_idx });
- normal_group_averages.push_back(ray_normal);
- }
- }
-
- for (unsigned int k = 0; k < normal_group_indices.size(); k++) {
- LocalVector<int> &group_indices = normal_group_indices[k];
- Vector3 n = normal_group_averages[k] / group_indices.size();
-
- if (vertex_normal.dot(n) < normal_split_threshold) {
- split_vertex_indices.push_back(j);
- split_vertex_normals.push_back(n);
- int new_idx = split_vertex_count++;
- for (const int &index : group_indices) {
- new_indices_ptr[index] = new_idx;
- }
- }
- }
-
- normal_group_indices.clear();
- normal_group_averages.clear();
- }
- }
-
Surface::LOD lod;
lod.distance = MAX(mesh_error * scale, CMP_EPSILON2);
lod.indices = new_indices;
@@ -712,22 +511,13 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
}
}
- if (raycaster.is_valid()) {
- surfaces.write[i].split_normals(split_vertex_indices, split_vertex_normals);
- }
-
surfaces.write[i].lods.sort_custom<Surface::LODComparator>();
-
- for (int j = 0; j < surfaces.write[i].lods.size(); j++) {
- Surface::LOD &lod = surfaces.write[i].lods.write[j];
- unsigned int *lod_indices_ptr = (unsigned int *)lod.indices.ptrw();
- SurfaceTool::optimize_vertex_cache_func(lod_indices_ptr, lod_indices_ptr, lod.indices.size(), split_vertex_count);
- }
}
}
void ImporterMesh::_generate_lods_bind(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array) {
- generate_lods(p_normal_merge_angle, p_normal_split_angle, p_skin_pose_transform_array);
+ // p_normal_split_angle is unused, but kept for compatibility
+ generate_lods(p_normal_merge_angle, p_skin_pose_transform_array);
}
bool ImporterMesh::has_mesh() const {
@@ -859,10 +649,6 @@ void ImporterMesh::create_shadow_mesh() {
index_wptr[j] = vertex_remap[index];
}
- if (SurfaceTool::optimize_vertex_cache_func && surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
- SurfaceTool::optimize_vertex_cache_func((unsigned int *)index_wptr, (const unsigned int *)index_wptr, index_count, new_vertices.size());
- }
-
new_surface[RS::ARRAY_INDEX] = new_indices;
// Make sure the same LODs as the full version are used.
@@ -881,10 +667,6 @@ void ImporterMesh::create_shadow_mesh() {
index_wptr[k] = vertex_remap[index];
}
- if (SurfaceTool::optimize_vertex_cache_func && surfaces[i].primitive == Mesh::PRIMITIVE_TRIANGLES) {
- SurfaceTool::optimize_vertex_cache_func((unsigned int *)index_wptr, (const unsigned int *)index_wptr, index_count, new_vertices.size());
- }
-
lods[surfaces[i].lods[j].distance] = new_indices;
}
}
diff --git a/scene/resources/3d/importer_mesh.h b/scene/resources/3d/importer_mesh.h
index c7e3a059d6..2bdf759da6 100644
--- a/scene/resources/3d/importer_mesh.h
+++ b/scene/resources/3d/importer_mesh.h
@@ -68,9 +68,6 @@ class ImporterMesh : public Resource {
return l.distance < r.distance;
}
};
-
- void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
- static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals);
};
Vector<Surface> surfaces;
Vector<String> blend_shapes;
@@ -116,9 +113,9 @@ public:
void set_surface_material(int p_surface, const Ref<Material> &p_material);
- void optimize_indices_for_cache();
+ void optimize_indices();
- void generate_lods(float p_normal_merge_angle, float p_normal_split_angle, Array p_skin_pose_transform_array, bool p_raycast_normals = false);
+ void generate_lods(float p_normal_merge_angle, Array p_skin_pose_transform_array);
void create_shadow_mesh();
Ref<ImporterMesh> get_shadow_mesh() const;
diff --git a/scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp b/scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp
index 59366592ce..74dca88423 100644
--- a/scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp
+++ b/scene/resources/3d/navigation_mesh_source_geometry_data_3d.cpp
@@ -71,7 +71,7 @@ void NavigationMeshSourceGeometryData3D::append_arrays(const Vector<float> &p_ve
bool NavigationMeshSourceGeometryData3D::has_data() {
RWLockRead read_lock(geometry_rwlock);
return vertices.size() && indices.size();
-};
+}
void NavigationMeshSourceGeometryData3D::clear() {
RWLockWrite write_lock(geometry_rwlock);
diff --git a/scene/resources/3d/primitive_meshes.h b/scene/resources/3d/primitive_meshes.h
index 85f46a482a..e68ac7fb26 100644
--- a/scene/resources/3d/primitive_meshes.h
+++ b/scene/resources/3d/primitive_meshes.h
@@ -545,7 +545,7 @@ private:
ContourPoint(const Vector2 &p_pt, bool p_sharp) {
point = p_pt;
sharp = p_sharp;
- };
+ }
};
struct ContourInfo {
diff --git a/scene/resources/3d/shape_3d.cpp b/scene/resources/3d/shape_3d.cpp
index 5a79392ba5..259d82b7a0 100644
--- a/scene/resources/3d/shape_3d.cpp
+++ b/scene/resources/3d/shape_3d.cpp
@@ -73,7 +73,7 @@ Ref<ArrayMesh> Shape3D::get_debug_mesh() {
Vector<Vector3> lines = get_debug_mesh_lines();
- debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
+ debug_mesh_cache.instantiate();
if (!lines.is_empty()) {
//make mesh
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 57a4e35f7a..f0b182503a 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1048,7 +1048,7 @@ int Animation::find_track(const NodePath &p_path, const TrackType p_type) const
}
};
return -1;
-};
+}
Animation::TrackType Animation::get_cache_type(TrackType p_type) {
if (p_type == Animation::TYPE_BEZIER) {
diff --git a/scene/resources/audio_stream_wav.cpp b/scene/resources/audio_stream_wav.cpp
index f9787dde2e..539001bf25 100644
--- a/scene/resources/audio_stream_wav.cpp
+++ b/scene/resources/audio_stream_wav.cpp
@@ -624,7 +624,7 @@ Error AudioStreamWAV::save_to_wav(const String &p_path) {
}
String file_path = p_path;
- if (!(file_path.substr(file_path.length() - 4, 4) == ".wav")) {
+ if (file_path.substr(file_path.length() - 4, 4).to_lower() != ".wav") {
file_path += ".wav";
}
diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp
index 3a021720c6..3a0c207a5d 100644
--- a/scene/resources/camera_attributes.cpp
+++ b/scene/resources/camera_attributes.cpp
@@ -487,7 +487,7 @@ void CameraAttributesPhysical::_bind_methods() {
ADD_GROUP("Auto Exposure", "auto_exposure_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_min_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_min_exposure_value", "get_auto_exposure_min_exposure_value");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "auto_exposure_max_exposure_value", PROPERTY_HINT_RANGE, "-16.0,16.0,0.01,or_greater,suffix:EV100"), "set_auto_exposure_max_exposure_value", "get_auto_exposure_max_exposure_value");
-};
+}
CameraAttributesPhysical::CameraAttributesPhysical() {
_update_exposure();
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f8c70c3002..b5e23e9832 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -130,10 +130,7 @@ int Environment::get_canvas_max_layer() const {
void Environment::set_camera_feed_id(int p_id) {
bg_camera_feed_id = p_id;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
-#endif
+ RS::get_singleton()->environment_set_camera_feed_id(environment, bg_camera_feed_id);
}
int Environment::get_camera_feed_id() const {
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 5e4136f449..a4677d917d 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -647,13 +647,13 @@ void FontFile::_convert_packed_8bit(Ref<Image> &p_source, int p_page, int p_sz)
wa[ofs_dst + 1] = r[ofs_src + 3];
}
}
- Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r));
+ Ref<Image> img_r = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_r));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r);
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g);
- Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b));
+ Ref<Image> img_b = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_b));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b);
- Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a));
+ Ref<Image> img_a = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_a));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a);
}
@@ -738,22 +738,22 @@ void FontFile::_convert_packed_4bit(Ref<Image> &p_source, int p_page, int p_sz)
}
}
}
- Ref<Image> img_r = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_r));
+ Ref<Image> img_r = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_r));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 0, img_r);
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 1, img_g);
- Ref<Image> img_b = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_b));
+ Ref<Image> img_b = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_b));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 2, img_b);
- Ref<Image> img_a = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_a));
+ Ref<Image> img_a = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_a));
set_texture_image(0, Vector2i(p_sz, 0), p_page * 4 + 3, img_a);
- Ref<Image> img_ro = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ro));
+ Ref<Image> img_ro = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_ro));
set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 0, img_ro);
- Ref<Image> img_go = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_go));
+ Ref<Image> img_go = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_go));
set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 1, img_go);
- Ref<Image> img_bo = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_bo));
+ Ref<Image> img_bo = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_bo));
set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 2, img_bo);
- Ref<Image> img_ao = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_ao));
+ Ref<Image> img_ao = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_ao));
set_texture_image(0, Vector2i(p_sz, 1), p_page * 4 + 3, img_ao);
}
@@ -806,10 +806,10 @@ void FontFile::_convert_rgba_4bit(Ref<Image> &p_source, int p_page, int p_sz) {
}
}
}
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_RGBA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g);
- Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_RGBA8, imgdata_o));
+ Ref<Image> img_o = memnew(Image(w, h, false, Image::FORMAT_RGBA8, imgdata_o));
set_texture_image(0, Vector2i(p_sz, 1), p_page, img_o);
}
@@ -838,7 +838,7 @@ void FontFile::_convert_mono_8bit(Ref<Image> &p_source, int p_page, int p_ch, in
wg[ofs_dst + 1] = r[ofs_src + p_ch];
}
}
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_g);
}
@@ -878,10 +878,10 @@ void FontFile::_convert_mono_4bit(Ref<Image> &p_source, int p_page, int p_ch, in
}
}
}
- Ref<Image> img_g = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_g));
+ Ref<Image> img_g = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_g));
set_texture_image(0, Vector2i(p_sz, 0), p_page, img_g);
- Ref<Image> img_o = memnew(Image(w, h, 0, Image::FORMAT_LA8, imgdata_o));
+ Ref<Image> img_o = memnew(Image(w, h, false, Image::FORMAT_LA8, imgdata_o));
set_texture_image(0, Vector2i(p_sz, p_ol), p_page, img_o);
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 4d1d733f8b..b0353b4f2c 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -45,23 +45,23 @@ void MeshConvexDecompositionSettings::set_max_concavity(real_t p_max_concavity)
real_t MeshConvexDecompositionSettings::get_max_concavity() const {
return max_concavity;
-};
+}
void MeshConvexDecompositionSettings::set_symmetry_planes_clipping_bias(real_t p_symmetry_planes_clipping_bias) {
symmetry_planes_clipping_bias = CLAMP(p_symmetry_planes_clipping_bias, 0.0, 1.0);
-};
+}
real_t MeshConvexDecompositionSettings::get_symmetry_planes_clipping_bias() const {
return symmetry_planes_clipping_bias;
-};
+}
void MeshConvexDecompositionSettings::set_revolution_axes_clipping_bias(real_t p_revolution_axes_clipping_bias) {
revolution_axes_clipping_bias = CLAMP(p_revolution_axes_clipping_bias, 0.0, 1.0);
-};
+}
real_t MeshConvexDecompositionSettings::get_revolution_axes_clipping_bias() const {
return revolution_axes_clipping_bias;
-};
+}
void MeshConvexDecompositionSettings::set_min_volume_per_convex_hull(real_t p_min_volume_per_convex_hull) {
min_volume_per_convex_hull = CLAMP(p_min_volume_per_convex_hull, 0.0001, 0.01);
@@ -385,7 +385,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
}
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh.instantiate();
triangle_mesh->create(faces);
return triangle_mesh;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 67ed65df0d..034d4d6996 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -392,8 +392,8 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
return debug_mesh;
}
- if (!debug_mesh.is_valid()) {
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ if (debug_mesh.is_null()) {
+ debug_mesh.instantiate();
} else {
debug_mesh->clear_surfaces();
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index d6fe4385c4..809a77a487 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -786,7 +786,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Has
Dictionary missing_resource_properties = p_node->get_meta(META_MISSING_RESOURCES, Dictionary());
for (const PropertyInfo &E : plist) {
- if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
+ if (!(E.usage & PROPERTY_USAGE_STORAGE) && !missing_resource_properties.has(E.name)) {
continue;
}
@@ -2195,7 +2195,7 @@ void PackedScene::replace_state(Ref<SceneState> p_by) {
}
void PackedScene::recreate_state() {
- state = Ref<SceneState>(memnew(SceneState));
+ state.instantiate();
state->set_path(get_path());
#ifdef TOOLS_ENABLED
state->set_last_modified_time(get_last_modified_time());
@@ -2286,5 +2286,5 @@ void PackedScene::_bind_methods() {
}
PackedScene::PackedScene() {
- state = Ref<SceneState>(memnew(SceneState));
+ state.instantiate();
}
diff --git a/scene/resources/portable_compressed_texture.cpp b/scene/resources/portable_compressed_texture.cpp
index 06b5ec6d5a..55bbed7c47 100644
--- a/scene/resources/portable_compressed_texture.cpp
+++ b/scene/resources/portable_compressed_texture.cpp
@@ -89,7 +89,7 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
data_size -= mipsize;
}
- image = Ref<Image>(memnew(Image(size.width, size.height, mipmaps, format, image_data)));
+ image.instantiate(size.width, size.height, mipmaps, format, image_data);
} break;
case COMPRESSION_MODE_BASIS_UNIVERSAL: {
@@ -100,7 +100,7 @@ void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) {
case COMPRESSION_MODE_S3TC:
case COMPRESSION_MODE_ETC2:
case COMPRESSION_MODE_BPTC: {
- image = Ref<Image>(memnew(Image(size.width, size.height, mipmaps, format, p_data.slice(20))));
+ image.instantiate(size.width, size.height, mipmaps, format, p_data.slice(20));
} break;
}
ERR_FAIL_COND(image.is_null());
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 4a318a10f0..6e03fe25c9 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -600,7 +600,7 @@ Error ResourceLoaderText::load() {
if (do_assign) {
bool set_valid = true;
- if (value.get_type() == Variant::OBJECT && missing_resource != nullptr) {
+ if (value.get_type() == Variant::OBJECT && missing_resource == nullptr && ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
// If the property being set is a missing resource (and the parent is not),
// then setting it will most likely not work.
// Instead, save it as metadata.
@@ -723,24 +723,25 @@ Error ResourceLoaderText::load() {
if (error) {
if (error != ERR_FILE_EOF) {
_printerr();
- } else {
- error = OK;
- if (cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
- if (!ResourceCache::has(res_path)) {
- resource->set_path(res_path);
- }
- resource->set_as_translation_remapped(translation_remapped);
- } else {
- resource->set_path_cache(res_path);
+ return error;
+ }
+ // EOF, Done parsing.
+ error = OK;
+ if (cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ if (!ResourceCache::has(res_path)) {
+ resource->set_path(res_path);
}
+ resource->set_as_translation_remapped(translation_remapped);
+ } else {
+ resource->set_path_cache(res_path);
}
- return error;
+ break;
}
if (!assign.is_empty()) {
bool set_valid = true;
- if (value.get_type() == Variant::OBJECT && missing_resource != nullptr) {
+ if (value.get_type() == Variant::OBJECT && missing_resource == nullptr && ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
// If the property being set is a missing resource (and the parent is not),
// then setting it will most likely not work.
// Instead, save it as metadata.
@@ -1525,6 +1526,10 @@ ResourceUID::ID ResourceFormatLoaderText::get_resource_uid(const String &p_path)
return loader.get_uid(f);
}
+bool ResourceFormatLoaderText::has_custom_uid_support() const {
+ return true;
+}
+
void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
if (f.is_null()) {
@@ -1900,7 +1905,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
#endif
}
- Dictionary missing_resource_properties = p_resource->get_meta(META_MISSING_RESOURCES, Dictionary());
+ Dictionary missing_resource_properties = res->get_meta(META_MISSING_RESOURCES, Dictionary());
List<PropertyInfo> property_list;
res->get_property_list(&property_list);
@@ -1912,7 +1917,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
continue;
}
- if (PE->get().usage & PROPERTY_USAGE_STORAGE) {
+ if (PE->get().usage & PROPERTY_USAGE_STORAGE || missing_resource_properties.has(PE->get().name)) {
String name = PE->get().name;
Variant value;
if (PE->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 8397bc985f..4c0bf3d917 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -155,6 +155,7 @@ public:
virtual String get_resource_type(const String &p_path) const override;
virtual String get_resource_script_class(const String &p_path) const override;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const override;
+ virtual bool has_custom_uid_support() const override;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false) override;
virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map) override;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 6921885ee0..c230cf1b70 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -33,10 +33,10 @@
#define EQ_VERTEX_DIST 0.00001
SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
+SurfaceTool::OptimizeVertexFetchRemapFunc SurfaceTool::optimize_vertex_fetch_remap_func = nullptr;
SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
SurfaceTool::SimplifyWithAttribFunc SurfaceTool::simplify_with_attrib_func = nullptr;
SurfaceTool::SimplifyScaleFunc SurfaceTool::simplify_scale_func = nullptr;
-SurfaceTool::SimplifySloppyFunc SurfaceTool::simplify_sloppy_func = nullptr;
SurfaceTool::GenerateRemapFunc SurfaceTool::generate_remap_func = nullptr;
SurfaceTool::RemapVertexFunc SurfaceTool::remap_vertex_func = nullptr;
SurfaceTool::RemapIndexFunc SurfaceTool::remap_index_func = nullptr;
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index a072df5bee..68dc9e7198 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -80,18 +80,24 @@ public:
enum {
/* Do not move vertices that are located on the topological border (vertices on triangle edges that don't have a paired triangle). Useful for simplifying portions of the larger mesh. */
SIMPLIFY_LOCK_BORDER = 1 << 0, // From meshopt_SimplifyLockBorder
+ /* Improve simplification performance assuming input indices are a sparse subset of the mesh. Note that error becomes relative to subset extents. */
+ SIMPLIFY_SPARSE = 1 << 1, // From meshopt_SimplifySparse
+ /* Treat error limit and resulting error as absolute instead of relative to mesh extents. */
+ SIMPLIFY_ERROR_ABSOLUTE = 1 << 2, // From meshopt_SimplifyErrorAbsolute
+ /* Remove disconnected parts of the mesh during simplification incrementally, regardless of the topological restrictions inside components. */
+ SIMPLIFY_PRUNE = 1 << 3, // From meshopt_SimplifyPrune
};
typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
static OptimizeVertexCacheFunc optimize_vertex_cache_func;
+ typedef size_t (*OptimizeVertexFetchRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
+ static OptimizeVertexFetchRemapFunc optimize_vertex_fetch_remap_func;
typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, unsigned int options, float *r_error);
static SimplifyFunc simplify_func;
- typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, const float *attributes, size_t attribute_stride, const float *attribute_weights, size_t attribute_count, size_t target_index_count, float target_error, unsigned int options, float *result_error);
+ typedef size_t (*SimplifyWithAttribFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_data, size_t vertex_count, size_t vertex_stride, const float *attributes, size_t attribute_stride, const float *attribute_weights, size_t attribute_count, const unsigned char *vertex_lock, size_t target_index_count, float target_error, unsigned int options, float *result_error);
static SimplifyWithAttribFunc simplify_with_attrib_func;
typedef float (*SimplifyScaleFunc)(const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride);
static SimplifyScaleFunc simplify_scale_func;
- typedef size_t (*SimplifySloppyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions_data, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *out_result_error);
- static SimplifySloppyFunc simplify_sloppy_func;
typedef size_t (*GenerateRemapFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const void *vertices, size_t vertex_count, size_t vertex_size);
static GenerateRemapFunc generate_remap_func;
typedef void (*RemapVertexFunc)(void *destination, const void *vertices, size_t vertex_count, size_t vertex_size, const unsigned int *remap);
@@ -113,7 +119,7 @@ private:
SmoothGroupVertex(const Vertex &p_vertex) {
vertex = p_vertex.vertex;
smooth_group = p_vertex.smooth_group;
- };
+ }
};
struct SmoothGroupVertexHasher {
@@ -216,7 +222,9 @@ public:
void clear();
- LocalVector<Vertex> &get_vertex_array() { return vertex_array; }
+ LocalVector<Vertex> &get_vertex_array() {
+ return vertex_array;
+ }
void create_from_triangle_arrays(const Array &p_arrays);
void create_from_arrays(const Array &p_arrays, Mesh::PrimitiveType p_primitive_type = Mesh::PRIMITIVE_TRIANGLES);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 29a8541cb0..65c6e40241 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -112,6 +112,11 @@ void TextParagraph::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_lines_visible"), "set_max_lines_visible", "get_max_lines_visible");
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &TextParagraph::set_line_spacing);
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &TextParagraph::get_line_spacing);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing"), "set_line_spacing", "get_line_spacing");
+
ClassDB::bind_method(D_METHOD("get_line_objects", "line"), &TextParagraph::get_line_objects);
ClassDB::bind_method(D_METHOD("get_line_object_rect", "line", "key"), &TextParagraph::get_line_object_rect);
ClassDB::bind_method(D_METHOD("get_line_size", "line"), &TextParagraph::get_line_size);
@@ -180,6 +185,7 @@ void TextParagraph::_shape_lines() {
for (int i = 0; i < line_breaks.size(); i = i + 2) {
RID line = TS->shaped_text_substr(rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
float h = (TS->shaped_text_get_orientation(line) == TextServer::ORIENTATION_HORIZONTAL) ? TS->shaped_text_get_size(line).y : TS->shaped_text_get_size(line).x;
+ h += line_spacing;
if (!tab_stops.is_empty()) {
TS->shaped_text_tab_align(line, tab_stops);
}
@@ -574,12 +580,18 @@ Size2 TextParagraph::get_size() const {
}
size.x = MAX(size.x, lsize.x);
size.y += lsize.y;
+ if (i != visible_lines - 1) {
+ size.y += line_spacing;
+ }
} else {
if (h_offset > 0 && i <= dropcap_lines) {
lsize.y += h_offset;
}
size.x += lsize.x;
size.y = MAX(size.y, lsize.y);
+ if (i != visible_lines - 1) {
+ size.x += line_spacing;
+ }
}
}
if (h_offset > 0) {
@@ -612,6 +624,19 @@ int TextParagraph::get_max_lines_visible() const {
return max_lines_visible;
}
+void TextParagraph::set_line_spacing(float p_spacing) {
+ _THREAD_SAFE_METHOD_
+
+ if (line_spacing != p_spacing) {
+ line_spacing = p_spacing;
+ lines_dirty = true;
+ }
+}
+
+float TextParagraph::get_line_spacing() const {
+ return line_spacing;
+}
+
Array TextParagraph::get_line_objects(int p_line) const {
_THREAD_SAFE_METHOD_
@@ -697,10 +722,10 @@ Rect2 TextParagraph::get_line_object_rect(int p_line, Variant p_key) const {
if (i != p_line) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = 0.f;
- ofs.y += TS->shaped_text_get_descent(lines_rid[i]);
+ ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + line_spacing;
} else {
ofs.y = 0.f;
- ofs.x += TS->shaped_text_get_descent(lines_rid[i]);
+ ofs.x += TS->shaped_text_get_descent(lines_rid[i]) + line_spacing;
}
}
}
@@ -872,10 +897,10 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
TS->shaped_text_draw(lines_rid[i], p_canvas, ofs, clip_l, clip_l + l_width, p_color);
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
- ofs.y += TS->shaped_text_get_descent(lines_rid[i]);
+ ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + line_spacing;
} else {
ofs.y = p_pos.y;
- ofs.x += TS->shaped_text_get_descent(lines_rid[i]);
+ ofs.x += TS->shaped_text_get_descent(lines_rid[i]) + line_spacing;
}
}
}
@@ -974,10 +999,10 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
TS->shaped_text_draw_outline(lines_rid[i], p_canvas, ofs, clip_l, clip_l + l_width, p_outline_size, p_color);
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
- ofs.y += TS->shaped_text_get_descent(lines_rid[i]);
+ ofs.y += TS->shaped_text_get_descent(lines_rid[i]) + line_spacing;
} else {
ofs.y = p_pos.y;
- ofs.x += TS->shaped_text_get_descent(lines_rid[i]);
+ ofs.x += TS->shaped_text_get_descent(lines_rid[i]) + line_spacing;
}
}
}
@@ -1001,17 +1026,21 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
if ((p_coords.y >= ofs.y) && (p_coords.y <= ofs.y + TS->shaped_text_get_size(line_rid).y)) {
return TS->shaped_text_hit_test_position(line_rid, p_coords.x);
}
- ofs.y += TS->shaped_text_get_size(line_rid).y;
+ ofs.y += TS->shaped_text_get_size(line_rid).y + line_spacing;
} else {
if ((p_coords.x >= ofs.x) && (p_coords.x <= ofs.x + TS->shaped_text_get_size(line_rid).x)) {
return TS->shaped_text_hit_test_position(line_rid, p_coords.y);
}
- ofs.y += TS->shaped_text_get_size(line_rid).x;
+ ofs.y += TS->shaped_text_get_size(line_rid).x + line_spacing;
}
}
return TS->shaped_text_get_range(rid).y;
}
+bool TextParagraph::is_dirty() {
+ return lines_dirty;
+}
+
void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const {
_THREAD_SAFE_METHOD_
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 7512955fb3..966ce556d5 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -51,6 +51,7 @@ private:
bool lines_dirty = true;
+ float line_spacing = 0.0;
float width = -1.0;
int max_lines_visible = -1;
@@ -122,6 +123,9 @@ public:
void set_max_lines_visible(int p_lines);
int get_max_lines_visible() const;
+ void set_line_spacing(float p_spacing);
+ float get_line_spacing() const;
+
Size2 get_non_wrapped_size() const;
Size2 get_size() const;
@@ -152,7 +156,9 @@ public:
int hit_test(const Point2 &p_coords) const;
- Mutex &get_mutex() const { return _thread_safe_; };
+ bool is_dirty();
+
+ Mutex &get_mutex() const { return _thread_safe_; }
TextParagraph(const String &p_text, const Ref<Font> &p_font, int p_font_size, const String &p_language = "", float p_width = -1.f, TextServer::Direction p_direction = TextServer::DIRECTION_AUTO, TextServer::Orientation p_orientation = TextServer::ORIENTATION_HORIZONTAL);
TextParagraph();
diff --git a/scene/resources/texture_rd.cpp b/scene/resources/texture_rd.cpp
index 531dbcbe7e..8e7eeb0ff4 100644
--- a/scene/resources/texture_rd.cpp
+++ b/scene/resources/texture_rd.cpp
@@ -197,7 +197,7 @@ void TextureLayeredRD::_set_texture_rd_rid(RID p_texture_rd_rid) {
RS::TextureLayeredType rs_layer_type;
RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_texture_rd_rid);
- ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D_ARRAY);
+ ERR_FAIL_COND(tf.texture_type != RD::TEXTURE_TYPE_2D_ARRAY && tf.texture_type != RD::TEXTURE_TYPE_CUBE && tf.texture_type != RD::TEXTURE_TYPE_CUBE_ARRAY);
ERR_FAIL_COND(tf.depth > 1);
switch (layer_type) {
case LAYERED_TYPE_2D_ARRAY: {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index d0e55f4065..847867fa4d 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1368,7 +1368,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
ERR_FAIL_INDEX(p_type, TYPE_MAX);
Graph *g = &graph[p_type];
- for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
+ for (List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
g->connections.erase(E);
g->nodes[p_from_node].next_connected_nodes.erase(p_to_node);
@@ -1560,7 +1560,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
- shader_code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
+ shader_code += " COLOR = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
default: {
shader_code += " COLOR.rgb = vec3(0.0);\n";
@@ -1921,13 +1921,13 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
for (const KeyValue<String, Varying> &E : varyings) {
- p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("varyings"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "varyings", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
for (const KeyValue<String, Variant> &E : preview_params) {
- p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", PNAME("preview_params"), E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("%s/%s", "preview_params", E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
}
#endif // TOOLS_ENABLED