diff options
Diffstat (limited to 'scene')
129 files changed, 1694 insertions, 5329 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 39be51879d..afd4763d74 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1430,8 +1430,8 @@ void CPUParticles2D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET); BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index f69b3728f7..4fc375ff8d 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -49,14 +49,10 @@ void MeshInstance2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture); - ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map); - ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); } void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) { @@ -77,15 +73,6 @@ void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) { emit_signal(SceneStringNames::get_singleton()->texture_changed); } -void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { - normal_map = p_texture; - queue_redraw(); -} - -Ref<Texture2D> MeshInstance2D::get_normal_map() const { - return normal_map; -} - Ref<Texture2D> MeshInstance2D::get_texture() const { return texture; } diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index 795b3758e3..c914f13ade 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -39,7 +39,6 @@ class MeshInstance2D : public Node2D { Ref<Mesh> mesh; Ref<Texture2D> texture; - Ref<Texture2D> normal_map; protected: void _notification(int p_what); @@ -57,9 +56,6 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_normal_map(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_normal_map() const; - MeshInstance2D(); }; diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp index ac7c350751..f347eb6520 100644 --- a/scene/2d/multimesh_instance_2d.cpp +++ b/scene/2d/multimesh_instance_2d.cpp @@ -50,14 +50,10 @@ void MultiMeshInstance2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MultiMeshInstance2D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &MultiMeshInstance2D::get_texture); - ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MultiMeshInstance2D::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &MultiMeshInstance2D::get_normal_map); - ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); } void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) { @@ -91,15 +87,6 @@ Ref<Texture2D> MultiMeshInstance2D::get_texture() const { return texture; } -void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) { - normal_map = p_texture; - queue_redraw(); -} - -Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const { - return normal_map; -} - #ifdef TOOLS_ENABLED Rect2 MultiMeshInstance2D::_edit_get_rect() const { if (multimesh.is_valid()) { diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h index 64ecae6d6c..0647412294 100644 --- a/scene/2d/multimesh_instance_2d.h +++ b/scene/2d/multimesh_instance_2d.h @@ -40,7 +40,6 @@ class MultiMeshInstance2D : public Node2D { Ref<MultiMesh> multimesh; Ref<Texture2D> texture; - Ref<Texture2D> normal_map; protected: void _notification(int p_what); @@ -57,9 +56,6 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_normal_map(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_normal_map() const; - MultiMeshInstance2D(); ~MultiMeshInstance2D(); }; diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 4f6ba093cb..6b842e6e6b 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -94,9 +94,9 @@ void NavigationAgent2D::_bind_methods() { ADD_GROUP("Pathfinding", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1,suffix:px"), "set_path_max_distance", "get_path_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,1000,1,suffix:px"), "set_path_max_distance", "get_path_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "path_metadata_flags", PROPERTY_HINT_FLAGS, "Include Types,Include RIDs,Include Owners"), "set_path_metadata_flags", "get_path_metadata_flags"); @@ -105,8 +105,8 @@ void NavigationAgent2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.1,500,0.01,suffix:px"), "set_radius", "get_radius"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "neighbor_distance", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px"), "set_neighbor_distance", "get_neighbor_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_neighbors", PROPERTY_HINT_RANGE, "1,10000,1"), "set_max_neighbors", "get_max_neighbors"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10,0.01,suffix:s"), "set_time_horizon", "get_time_horizon"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01,suffix:px/s"), "set_max_speed", "get_max_speed"); ADD_SIGNAL(MethodInfo("path_changed")); ADD_SIGNAL(MethodInfo("target_reached")); @@ -182,11 +182,11 @@ void NavigationAgent2D::_notification(int p_what) { NavigationAgent2D::NavigationAgent2D() { agent = NavigationServer2D::get_singleton()->agent_create(); - set_neighbor_distance(500.0); - set_max_neighbors(10); - set_time_horizon(20.0); - set_radius(10.0); - set_max_speed(200.0); + set_neighbor_distance(neighbor_distance); + set_max_neighbors(max_neighbors); + set_time_horizon(time_horizon); + set_radius(radius); + set_max_speed(max_speed); // Preallocate query and result objects to improve performance. navigation_query = Ref<NavigationPathQueryParameters2D>(); diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index 113b1e9623..190a2fcbda 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -50,15 +50,15 @@ class NavigationAgent2D : public Node { uint32_t navigation_layers = 1; BitField<NavigationPathQueryParameters2D::PathMetadataFlags> path_metadata_flags = NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_ALL; - real_t path_desired_distance = 1.0; - real_t target_desired_distance = 1.0; - real_t radius = 0.0; - real_t neighbor_distance = 0.0; - int max_neighbors = 0; - real_t time_horizon = 0.0; - real_t max_speed = 0.0; - - real_t path_max_distance = 3.0; + real_t path_desired_distance = 20.0; + real_t target_desired_distance = 10.0; + real_t radius = 10.0; + real_t neighbor_distance = 500.0; + int max_neighbors = 10; + real_t time_horizon = 1.0; + real_t max_speed = 100.0; + + real_t path_max_distance = 100.0; Vector2 target_location; bool target_position_submitted = false; diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index a205e704ba..fe6af8dad2 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -48,10 +48,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) { if (!enabled) { NavigationServer2D::get_singleton()->region_set_map(region, RID()); - NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } else { NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); - NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } #ifdef DEBUG_ENABLED @@ -150,7 +150,7 @@ void NavigationRegion2D::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { if (enabled) { NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); - NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } } break; @@ -161,7 +161,7 @@ void NavigationRegion2D::_notification(int p_what) { case NOTIFICATION_EXIT_TREE: { NavigationServer2D::get_singleton()->region_set_map(region, RID()); if (enabled) { - NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); } } break; @@ -337,8 +337,8 @@ NavigationRegion2D::NavigationRegion2D() { NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost()); #ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); - NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); #endif // DEBUG_ENABLED } @@ -347,7 +347,7 @@ NavigationRegion2D::~NavigationRegion2D() { NavigationServer2D::get_singleton()->free(region); #ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); - NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); + NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed)); #endif // DEBUG_ENABLED } diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 0b7cdafdef..1c0efe773f 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -133,6 +133,14 @@ void Node2D::_update_transform() { _notify_transform(); } +void Node2D::reparent(Node *p_parent, bool p_keep_global_transform) { + Transform2D temp = get_global_transform(); + Node::reparent(p_parent); + if (p_keep_global_transform) { + set_global_transform(temp); + } +} + void Node2D::set_position(const Point2 &p_pos) { if (_xform_dirty) { const_cast<Node2D *>(this)->_update_xform_values(); diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index e332745da5..119e23cd98 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -70,6 +70,7 @@ public: virtual void _edit_set_rect(const Rect2 &p_edit_rect) override; #endif + virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override; void set_position(const Point2 &p_pos); void set_rotation(real_t p_radians); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 09f4406ffe..5036dd30b1 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -31,6 +31,7 @@ #include "path_2d.h" #include "core/math/geometry_2d.h" +#include "scene/main/timer.h" #ifdef TOOLS_ENABLED #include "editor/editor_scale.h" @@ -171,6 +172,12 @@ void Path2D::_curve_changed() { } queue_redraw(); + for (int i = 0; i < get_child_count(); i++) { + PathFollow2D *follow = Object::cast_to<PathFollow2D>(get_child(i)); + if (follow) { + follow->path_changed(); + } + } } void Path2D::set_curve(const Ref<Curve2D> &p_curve) { @@ -200,6 +207,14 @@ void Path2D::_bind_methods() { ///////////////////////////////////////////////////////////////////////////////// +void PathFollow2D::path_changed() { + if (update_timer && !update_timer->is_stopped()) { + update_timer->start(); + } else { + _update_transform(); + } +} + void PathFollow2D::_update_transform() { if (!path) { return; @@ -230,6 +245,16 @@ void PathFollow2D::_update_transform() { void PathFollow2D::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_READY: { + if (Engine::get_singleton()->is_editor_hint()) { + update_timer = memnew(Timer); + update_timer->set_wait_time(0.2); + update_timer->set_one_shot(true); + update_timer->connect("timeout", callable_mp(this, &PathFollow2D::_update_transform)); + add_child(update_timer, false, Node::INTERNAL_MODE_BACK); + } + } break; + case NOTIFICATION_ENTER_TREE: { path = Object::cast_to<Path2D>(get_parent()); if (path) { diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 884743dd2a..89c77c49eb 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -34,6 +34,8 @@ #include "scene/2d/node_2d.h" #include "scene/resources/curve.h" +class Timer; + class Path2D : public Node2D { GDCLASS(Path2D, Node2D); @@ -65,6 +67,7 @@ public: private: Path2D *path = nullptr; real_t progress = 0.0; + Timer *update_timer = nullptr; real_t h_offset = 0.0; real_t v_offset = 0.0; real_t lookahead = 4.0; @@ -81,6 +84,8 @@ protected: static void _bind_methods(); public: + void path_changed(); + void set_progress(real_t p_progress); real_t get_progress() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index ed07d5d11e..4f282dc0ab 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -482,7 +482,11 @@ void TileMap::set_selected_layer(int p_layer_id) { ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size()); selected_layer = p_layer_id; emit_signal(SNAME("changed")); - _make_all_quadrants_dirty(); + + // Update the layers modulation. + for (unsigned int layer = 0; layer < layers.size(); layer++) { + _rendering_update_layer(layer); + } } int TileMap::get_selected_layer() const { @@ -653,8 +657,7 @@ void TileMap::set_layer_modulate(int p_layer, Color p_modulate) { } ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].modulate = p_modulate; - _clear_layer_internals(p_layer); - _recreate_layer_internals(p_layer); + _rendering_update_layer(p_layer); emit_signal(SNAME("changed")); } @@ -703,8 +706,7 @@ void TileMap::set_layer_z_index(int p_layer, int p_z_index) { } ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].z_index = p_z_index; - _clear_layer_internals(p_layer); - _recreate_layer_internals(p_layer); + _rendering_update_layer(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); @@ -1103,6 +1105,19 @@ void TileMap::_rendering_update_layer(int p_layer) { rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree())); rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree())); rs->canvas_item_set_light_mask(ci, get_light_mask()); + + Color layer_modulate = get_layer_modulate(p_layer); + if (selected_layer >= 0 && p_layer != selected_layer) { + int z1 = get_layer_z_index(p_layer); + int z2 = get_layer_z_index(selected_layer); + if (z1 < z2 || (z1 == z2 && p_layer < selected_layer)) { + layer_modulate = layer_modulate.darkened(0.5); + } else if (z1 > z2 || (z1 == z2 && p_layer > selected_layer)) { + layer_modulate = layer_modulate.darkened(0.5); + layer_modulate.a *= 0.3; + } + } + rs->canvas_item_set_modulate(ci, layer_modulate); } void TileMap::_rendering_cleanup_layer(int p_layer) { @@ -1145,19 +1160,6 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List int prev_z_index = 0; RID prev_ci; - Color tile_modulate = get_self_modulate(); - tile_modulate *= get_layer_modulate(q.layer); - if (selected_layer >= 0) { - int z1 = get_layer_z_index(q.layer); - int z2 = get_layer_z_index(selected_layer); - if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) { - tile_modulate = tile_modulate.darkened(0.5); - } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) { - tile_modulate = tile_modulate.darkened(0.5); - tile_modulate.a *= 0.3; - } - } - // Iterate over the cells of the quadrant. for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); @@ -1227,7 +1229,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List } // Drawing the tile in the canvas item. - draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_modulate, tile_data); + draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, get_self_modulate(), tile_data); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { @@ -2839,7 +2841,7 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) { const int *r = p_data.ptr(); int offset = (format >= FORMAT_2) ? 3 : 2; - ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data."); + ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset)); clear_layer(p_layer); @@ -2979,11 +2981,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r #ifdef TOOLS_ENABLED Rect2 TileMap::_edit_get_rect() const { // Return the visible rect of the tilemap - if (pending_update) { - const_cast<TileMap *>(this)->_update_dirty_quadrants(); - } else { - const_cast<TileMap *>(this)->_recompute_rect_cache(); - } + const_cast<TileMap *>(this)->_recompute_rect_cache(); return rect_cache; } #endif @@ -3738,6 +3736,22 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const { return a; } +TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_layer, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>()); + + // Returns the cells used in the tilemap. + TypedArray<Vector2i> a; + for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) { + if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == E.value.source_id) && + (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == E.value.get_atlas_coords()) && + (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == E.value.alternative_tile)) { + a.push_back(E.key); + } + } + + return a; +} + Rect2i TileMap::get_used_rect() { // Not const because of cache // Return the rect of the currently used area if (used_rect_cache_dirty) { @@ -4030,6 +4044,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells); ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); + ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "layer", "source_id", "atlas_coords", "alternative_tile"), &TileMap::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local); diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index d187a917b5..7cf2a2eded 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -179,7 +179,7 @@ private: FORMAT_2, FORMAT_3 }; - mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present; + mutable DataFormat format = FORMAT_3; static constexpr float FP_ADJUST = 0.00001; @@ -340,7 +340,7 @@ public: VisibilityMode get_navigation_visibility_mode(); // Cells accessors. - void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); + void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); void erase_cell(int p_layer, const Vector2i &p_coords); int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; @@ -377,6 +377,7 @@ public: Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const; TypedArray<Vector2i> get_used_cells(int p_layer) const; + TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const; Rect2i get_used_rect(); // Not const because of cache // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp index 9a3fe73be1..237eb3d987 100644 --- a/scene/2d/visible_on_screen_notifier_2d.cpp +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -137,7 +137,7 @@ void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) { return; } enable_node_path = p_path; - if (is_inside_tree()) { + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { node_id = ObjectID(); Node *node = get_node(enable_node_path); if (node) { diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index a44e66ce2a..fe7f6837f0 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -61,11 +61,7 @@ void BoneAttachment3D::_validate_property(PropertyInfo &p_property) const { } bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { - if (p_path == SNAME("override_pose")) { - set_override_pose(p_value); - } else if (p_path == SNAME("override_mode")) { - set_override_mode(p_value); - } else if (p_path == SNAME("use_external_skeleton")) { + if (p_path == SNAME("use_external_skeleton")) { set_use_external_skeleton(p_value); } else if (p_path == SNAME("external_skeleton")) { set_external_skeleton(p_value); @@ -75,11 +71,7 @@ bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { } bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const { - if (p_path == SNAME("override_pose")) { - r_ret = get_override_pose(); - } else if (p_path == SNAME("override_mode")) { - r_ret = get_override_mode(); - } else if (p_path == SNAME("use_external_skeleton")) { + if (p_path == SNAME("use_external_skeleton")) { r_ret = get_use_external_skeleton(); } else if (p_path == SNAME("external_skeleton")) { r_ret = get_external_skeleton(); @@ -208,14 +200,10 @@ void BoneAttachment3D::_transform_changed() { Transform3D our_trans = get_transform(); if (use_external_skeleton) { - our_trans = sk->world_transform_to_global_pose(get_global_transform()); + our_trans = sk->get_global_transform().affine_inverse() * get_global_transform(); } - if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { - sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true); - } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { - sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true); - } + sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true); } } @@ -267,11 +255,7 @@ void BoneAttachment3D::set_override_pose(bool p_override) { if (!override_pose) { Skeleton3D *sk = _get_skeleton3d(); if (sk) { - if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { - sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); - } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { - sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); - } + sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); } _transform_changed(); } @@ -282,27 +266,6 @@ bool BoneAttachment3D::get_override_pose() const { return override_pose; } -void BoneAttachment3D::set_override_mode(int p_mode) { - if (override_pose) { - Skeleton3D *sk = _get_skeleton3d(); - if (sk) { - if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) { - sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); - } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { - sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); - } - } - override_mode = p_mode; - _transform_changed(); - return; - } - override_mode = p_mode; -} - -int BoneAttachment3D::get_override_mode() const { - return override_mode; -} - void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) { use_external_skeleton = p_use_external; @@ -361,7 +324,7 @@ void BoneAttachment3D::on_bone_pose_update(int p_bone_index) { if (sk) { if (!override_pose) { if (use_external_skeleton) { - set_global_transform(sk->global_pose_to_world_transform(sk->get_bone_global_pose(bone_idx))); + set_global_transform(sk->get_global_transform() * sk->get_bone_global_pose(bone_idx)); } else { set_transform(sk->get_bone_global_pose(bone_idx)); } @@ -407,8 +370,6 @@ void BoneAttachment3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_override_pose", "override_pose"), &BoneAttachment3D::set_override_pose); ClassDB::bind_method(D_METHOD("get_override_pose"), &BoneAttachment3D::get_override_pose); - ClassDB::bind_method(D_METHOD("set_override_mode", "override_mode"), &BoneAttachment3D::set_override_mode); - ClassDB::bind_method(D_METHOD("get_override_mode"), &BoneAttachment3D::get_override_mode); ClassDB::bind_method(D_METHOD("set_use_external_skeleton", "use_external_skeleton"), &BoneAttachment3D::set_use_external_skeleton); ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton); @@ -420,4 +381,5 @@ void BoneAttachment3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_pose"), "set_override_pose", "get_override_pose"); } diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index 2065271bbe..327cbaa0ab 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -44,14 +44,8 @@ class BoneAttachment3D : public Node3D { int bone_idx = -1; bool override_pose = false; - int override_mode = 0; bool _override_dirty = false; - enum OVERRIDE_MODES { - MODE_GLOBAL_POSE, - MODE_LOCAL_POSE, - }; - bool use_external_skeleton = false; NodePath external_skeleton_node; ObjectID external_skeleton_node_cache; @@ -86,8 +80,6 @@ public: void set_override_pose(bool p_override); bool get_override_pose() const; - void set_override_mode(int p_mode); - int get_override_mode() const; void set_use_external_skeleton(bool p_external_skeleton); bool get_use_external_skeleton() const; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index f24ed805c3..b9a161e476 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1616,8 +1616,8 @@ void CPUParticles3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET); BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY); diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index e9cc4e9479..fbcb1c8f2c 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -156,6 +156,10 @@ void Decal::_validate_property(PropertyInfo &p_property) const { if (!distance_fade_enabled && (p_property.name == "distance_fade_begin" || p_property.name == "distance_fade_length")) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; } + + if (p_property.name == "sorting_offset") { + p_property.usage = PROPERTY_USAGE_DEFAULT; + } } PackedStringArray Decal::get_configuration_warnings() const { diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp index f8c54809da..d0f71768d2 100644 --- a/scene/3d/label_3d.cpp +++ b/scene/3d/label_3d.cpp @@ -442,7 +442,7 @@ void Label3D::_shape() { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } - TypedArray<Vector2i> stt; + TypedArray<Vector3i> stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { GDVIRTUAL_CALL(_structured_text_parser, st_args, txt, stt); } else { diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h index 8fc772e4b0..96cc941209 100644 --- a/scene/3d/label_3d.h +++ b/scene/3d/label_3d.h @@ -143,7 +143,7 @@ private: void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0); protected: - GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) + GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String) void _notification(int p_what); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index a6d63619df..6940bad4a6 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -763,7 +763,15 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa MeshesFound &mf = meshes_found.write[m_i]; - Size2i lightmap_size = mf.mesh->get_lightmap_size_hint() * mf.lightmap_scale; + Size2i lightmap_size = mf.mesh->get_lightmap_size_hint(); + + if (lightmap_size == Size2i(0, 0)) { + // TODO we should compute a size if no lightmap hint is set, as we did in 3.x. + // For now set to basic size to avoid crash. + lightmap_size = Size2i(64, 64); + } + + lightmap_size *= mf.lightmap_scale; TypedArray<RID> overrides; overrides.resize(mf.overrides.size()); for (int i = 0; i < mf.overrides.size(); i++) { diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp index b64cf11c05..e058ef62d0 100644 --- a/scene/3d/navigation_link_3d.cpp +++ b/scene/3d/navigation_link_3d.cpp @@ -133,8 +133,8 @@ void NavigationLink3D::_update_debug_mesh() { RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree()); - Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material(); - Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material(); + Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_material(); + Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_disabled_material(); if (enabled) { RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid()); @@ -262,10 +262,10 @@ void NavigationLink3D::set_enabled(bool p_enabled) { #ifdef DEBUG_ENABLED if (debug_instance.is_valid() && debug_mesh.is_valid()) { if (enabled) { - Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material(); + Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_material(); RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid()); } else { - Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material(); + Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_disabled_material(); RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid()); } } diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index d5b79690dd..22a6ec3517 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -55,10 +55,10 @@ void NavigationRegion3D::set_enabled(bool p_enabled) { if (!is_enabled()) { if (debug_mesh.is_valid()) { if (debug_mesh->get_surface_count() > 0) { - RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid()); + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid()); } if (debug_mesh->get_surface_count() > 1) { - RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid()); + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid()); } } } else { @@ -365,9 +365,9 @@ NavigationRegion3D::NavigationRegion3D() { NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost()); #ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); - NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); - NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); + NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); + NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); + NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); #endif // DEBUG_ENABLED } @@ -379,9 +379,9 @@ NavigationRegion3D::~NavigationRegion3D() { NavigationServer3D::get_singleton()->free(region); #ifdef DEBUG_ENABLED - NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); - NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); - NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); + NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed)); + NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh)); + NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh)); ERR_FAIL_NULL(RenderingServer::get_singleton()); if (debug_instance.is_valid()) { @@ -459,8 +459,8 @@ void NavigationRegion3D::_update_debug_mesh() { Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); - Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material(); - Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material(); + Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material(); + Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material(); RandomPCG rand; Color polygon_color = debug_navigation_geometry_face_color; @@ -518,10 +518,10 @@ void NavigationRegion3D::_update_debug_mesh() { if (!is_enabled()) { if (debug_mesh.is_valid()) { if (debug_mesh->get_surface_count() > 0) { - RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid()); + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid()); } if (debug_mesh->get_surface_count() > 1) { - RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid()); + RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid()); } } } else { @@ -610,7 +610,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() { return; } - Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material(); + Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material(); Array mesh_array; mesh_array.resize(Mesh::ARRAY_MAX); diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index a0382b73dc..66e8831d15 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -623,6 +623,14 @@ void Node3D::set_disable_gizmos(bool p_enabled) { #endif } +void Node3D::reparent(Node *p_parent, bool p_keep_global_transform) { + Transform3D temp = get_global_transform(); + Node::reparent(p_parent); + if (p_keep_global_transform) { + set_global_transform(temp); + } +} + void Node3D::set_disable_scale(bool p_enabled) { data.disable_scale = p_enabled; } diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 0901ab331b..98bcab5fd4 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -206,6 +206,7 @@ public: virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; }; virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; }; #endif + virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override; void set_disable_gizmos(bool p_enabled); void update_gizmos(); diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp index 358da2b6d0..87361d6b38 100644 --- a/scene/3d/shape_cast_3d.cpp +++ b/scene/3d/shape_cast_3d.cpp @@ -30,8 +30,9 @@ #include "shape_cast_3d.h" -#include "collision_object_3d.h" -#include "mesh_instance_3d.h" +#include "core/core_string_names.h" +#include "scene/3d/collision_object_3d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/resources/concave_polygon_shape_3d.h" void ShapeCast3D::_notification(int p_what) { @@ -318,25 +319,35 @@ void ShapeCast3D::resource_changed(Ref<Resource> p_res) { update_gizmos(); } +void ShapeCast3D::_shape_changed() { + update_gizmos(); + bool is_editor = Engine::get_singleton()->is_editor_hint(); + if (is_inside_tree() && (is_editor || get_tree()->is_debugging_collisions_hint())) { + _update_debug_shape(); + } +} + void ShapeCast3D::set_shape(const Ref<Shape3D> &p_shape) { if (p_shape == shape) { return; } if (!shape.is_null()) { + shape->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast3D::_shape_changed)); shape->unregister_owner(this); } shape = p_shape; if (!shape.is_null()) { shape->register_owner(this); + shape->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast3D::_shape_changed)); } if (p_shape.is_valid()) { shape_rid = shape->get_rid(); } - if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) { + bool is_editor = Engine::get_singleton()->is_editor_hint(); + if (is_inside_tree() && (is_editor || get_tree()->is_debugging_collisions_hint())) { _update_debug_shape(); } - update_gizmos(); update_configuration_warnings(); } diff --git a/scene/3d/shape_cast_3d.h b/scene/3d/shape_cast_3d.h index 483364472f..344f1d3b8a 100644 --- a/scene/3d/shape_cast_3d.h +++ b/scene/3d/shape_cast_3d.h @@ -77,6 +77,7 @@ class ShapeCast3D : public Node3D { protected: void _notification(int p_what); void _update_shapecast_state(); + void _shape_changed(); static void _bind_methods(); public: diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 4eadaa603f..1b46879079 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -33,7 +33,6 @@ #include "core/object/message_queue.h" #include "core/variant/type_info.h" #include "scene/3d/physics_body_3d.h" -#include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" @@ -70,13 +69,6 @@ SkinReference::~SkinReference() { bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { String path = p_path; -#ifndef _3D_DISABLED - if (path.begins_with("modification_stack")) { - set_modification_stack(p_value); - return true; - } -#endif //_3D_DISABLED - if (!path.begins_with("bones/")) { return false; } @@ -113,13 +105,6 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { String path = p_path; -#ifndef _3D_DISABLED - if (path.begins_with("modification_stack")) { - r_ret = modification_stack; - return true; - } -#endif //_3D_DISABLED - if (!path.begins_with("bones/")) { return false; } @@ -162,14 +147,6 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + PNAME("scale"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } -#ifndef _3D_DISABLED - p_list->push_back( - PropertyInfo(Variant::OBJECT, "modification_stack", - PROPERTY_HINT_RESOURCE_TYPE, - "SkeletonModificationStack3D", - PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); -#endif //_3D_DISABLED - for (PropertyInfo &E : *p_list) { _validate_property(E); } @@ -330,24 +307,10 @@ void Skeleton3D::_notification(int p_what) { } } } - - if (modification_stack.is_valid()) { - execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process); - } - } break; - - case NOTIFICATION_INTERNAL_PROCESS: { - if (modification_stack.is_valid()) { - execute_modifications(get_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_process); - } } break; - case NOTIFICATION_READY: { - set_physics_process_internal(true); - set_process_internal(true); - - if (modification_stack.is_valid()) { - set_modification_stack(modification_stack); + if (Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(true); } } break; #endif // _3D_DISABLED @@ -395,99 +358,6 @@ Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const { return bones[p_bone].pose_global_no_override; } -void Skeleton3D::clear_bones_local_pose_override() { - for (int i = 0; i < bones.size(); i += 1) { - bones.write[i].local_pose_override_amount = 0; - } - _make_dirty(); -} - -void Skeleton3D::set_bone_local_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].local_pose_override_amount = p_amount; - bones.write[p_bone].local_pose_override = p_pose; - bones.write[p_bone].local_pose_override_reset = !p_persistent; - _make_dirty(); -} - -Transform3D Skeleton3D::get_bone_local_pose_override(int p_bone) const { - const int bone_size = bones.size(); - ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - return bones[p_bone].local_pose_override; -} - -void Skeleton3D::update_bone_rest_forward_vector(int p_bone, bool p_force_update) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - - if (bones[p_bone].rest_bone_forward_vector.length_squared() > 0 && p_force_update == false) { - update_bone_rest_forward_axis(p_bone, p_force_update); - } - - // If it is a child/leaf bone... - if (get_bone_parent(p_bone) > 0) { - bones.write[p_bone].rest_bone_forward_vector = bones[p_bone].rest.origin.normalized(); - } else { - // If it has children... - Vector<int> child_bones = get_bone_children(p_bone); - if (child_bones.size() > 0) { - Vector3 combined_child_dir = Vector3(0, 0, 0); - for (int i = 0; i < child_bones.size(); i++) { - combined_child_dir += bones[child_bones[i]].rest.origin.normalized(); - } - combined_child_dir = combined_child_dir / child_bones.size(); - bones.write[p_bone].rest_bone_forward_vector = combined_child_dir.normalized(); - } else { - WARN_PRINT_ONCE("Cannot calculate forward direction for bone " + itos(p_bone)); - WARN_PRINT_ONCE("Assuming direction of (0, 1, 0) for bone"); - bones.write[p_bone].rest_bone_forward_vector = Vector3(0, 1, 0); - } - } - update_bone_rest_forward_axis(p_bone, p_force_update); -} - -void Skeleton3D::update_bone_rest_forward_axis(int p_bone, bool p_force_update) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - if (bones[p_bone].rest_bone_forward_axis > -1 && p_force_update == false) { - return; - } - - Vector3 forward_axis_absolute = bones[p_bone].rest_bone_forward_vector.abs(); - if (forward_axis_absolute.x > forward_axis_absolute.y && forward_axis_absolute.x > forward_axis_absolute.z) { - if (bones[p_bone].rest_bone_forward_vector.x > 0) { - bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_X_FORWARD; - } else { - bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_X_FORWARD; - } - } else if (forward_axis_absolute.y > forward_axis_absolute.x && forward_axis_absolute.y > forward_axis_absolute.z) { - if (bones[p_bone].rest_bone_forward_vector.y > 0) { - bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_Y_FORWARD; - } else { - bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_Y_FORWARD; - } - } else { - if (bones[p_bone].rest_bone_forward_vector.z > 0) { - bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_Z_FORWARD; - } else { - bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_Z_FORWARD; - } - } -} - -Vector3 Skeleton3D::get_bone_axis_forward_vector(int p_bone) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3(0, 0, 0)); - return bones[p_bone].rest_bone_forward_vector; -} - -int Skeleton3D::get_bone_axis_forward_enum(int p_bone) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX_V(p_bone, bone_size, -1); - return bones[p_bone].rest_bone_forward_axis; -} - void Skeleton3D::set_motion_scale(float p_motion_scale) { if (p_motion_scale <= 0) { motion_scale = 1; @@ -503,6 +373,10 @@ float Skeleton3D::get_motion_scale() const { // Skeleton creation api +uint64_t Skeleton3D::get_version() const { + return version; +} + void Skeleton3D::add_bone(const String &p_name) { ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/")); @@ -546,6 +420,7 @@ void Skeleton3D::set_bone_name(int p_bone, const String &p_name) { } bones.write[p_bone].name = p_name; + version++; } bool Skeleton3D::is_bone_parent_of(int p_bone, int p_parent_bone_id) const { @@ -1068,23 +943,10 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest; } - if (b.local_pose_override_amount >= CMP_EPSILON) { - Transform3D override_local_pose; - if (b.parent >= 0) { - override_local_pose = bonesptr[b.parent].pose_global * b.local_pose_override; - } else { - override_local_pose = b.local_pose_override; - } - b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount); - } - if (b.global_pose_override_amount >= CMP_EPSILON) { b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount); } - if (b.local_pose_override_reset) { - b.local_pose_override_amount = 0.0; - } if (b.global_pose_override_reset) { b.global_pose_override_amount = 0.0; } @@ -1100,100 +962,6 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { rest_dirty = false; } -// Helper functions - -Transform3D Skeleton3D::global_pose_to_world_transform(Transform3D p_global_pose) { - return get_global_transform() * p_global_pose; -} - -Transform3D Skeleton3D::world_transform_to_global_pose(Transform3D p_world_transform) { - return get_global_transform().affine_inverse() * p_world_transform; -} - -Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_global_pose) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); - if (bones[p_bone_idx].parent >= 0) { - int parent_bone_idx = bones[p_bone_idx].parent; - Transform3D conversion_transform = get_bone_global_pose(parent_bone_idx).affine_inverse(); - return conversion_transform * p_global_pose; - } else { - return p_global_pose; - } -} - -Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_local_pose) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); - if (bones[p_bone_idx].parent >= 0) { - int parent_bone_idx = bones[p_bone_idx].parent; - return bones[parent_bone_idx].pose_global * p_local_pose; - } else { - return p_local_pose; - } -} - -Basis Skeleton3D::global_pose_z_forward_to_bone_forward(int p_bone_idx, Basis p_basis) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Basis()); - Basis return_basis = p_basis; - - if (bones[p_bone_idx].rest_bone_forward_axis < 0) { - update_bone_rest_forward_vector(p_bone_idx, true); - } - - if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_X_FORWARD) { - return_basis.rotate_local(Vector3(0, 1, 0), (Math_PI / 2.0)); - } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_X_FORWARD) { - return_basis.rotate_local(Vector3(0, 1, 0), -(Math_PI / 2.0)); - } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_Y_FORWARD) { - return_basis.rotate_local(Vector3(1, 0, 0), -(Math_PI / 2.0)); - } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_Y_FORWARD) { - return_basis.rotate_local(Vector3(1, 0, 0), (Math_PI / 2.0)); - } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_Z_FORWARD) { - // Do nothing! - } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_Z_FORWARD) { - return_basis.rotate_local(Vector3(0, 0, 1), Math_PI); - } - - return return_basis; -} - -// Modifications - -#ifndef _3D_DISABLED - -void Skeleton3D::set_modification_stack(Ref<SkeletonModificationStack3D> p_stack) { - if (modification_stack.is_valid()) { - modification_stack->is_setup = false; - modification_stack->set_skeleton(nullptr); - } - - modification_stack = p_stack; - if (modification_stack.is_valid()) { - modification_stack->set_skeleton(this); - modification_stack->setup(); - } -} -Ref<SkeletonModificationStack3D> Skeleton3D::get_modification_stack() { - return modification_stack; -} - -void Skeleton3D::execute_modifications(real_t p_delta, int p_execution_mode) { - if (!modification_stack.is_valid()) { - return; - } - - // Needed to avoid the issue where the stack looses reference to the skeleton when the scene is saved. - if (modification_stack->skeleton != this) { - modification_stack->set_skeleton(this); - } - - modification_stack->execute(p_delta, p_execution_mode); -} - -#endif // _3D_DISABLED - void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone); ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone); @@ -1204,6 +972,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_parent", "bone_idx", "parent_idx"), &Skeleton3D::set_bone_parent); ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton3D::get_bone_count); + ClassDB::bind_method(D_METHOD("get_version"), &Skeleton3D::get_version); ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest); @@ -1243,23 +1012,12 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton3D::get_bone_global_pose); ClassDB::bind_method(D_METHOD("get_bone_global_pose_no_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_no_override); - ClassDB::bind_method(D_METHOD("clear_bones_local_pose_override"), &Skeleton3D::clear_bones_local_pose_override); - ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override); - ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms); ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms); ClassDB::bind_method(D_METHOD("set_motion_scale", "motion_scale"), &Skeleton3D::set_motion_scale); ClassDB::bind_method(D_METHOD("get_motion_scale"), &Skeleton3D::get_motion_scale); - // Helper functions - ClassDB::bind_method(D_METHOD("global_pose_to_world_transform", "global_pose"), &Skeleton3D::global_pose_to_world_transform); - ClassDB::bind_method(D_METHOD("world_transform_to_global_pose", "world_transform"), &Skeleton3D::world_transform_to_global_pose); - ClassDB::bind_method(D_METHOD("global_pose_to_local_pose", "bone_idx", "global_pose"), &Skeleton3D::global_pose_to_local_pose); - ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose); - ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward); - ClassDB::bind_method(D_METHOD("set_show_rest_only", "enabled"), &Skeleton3D::set_show_rest_only); ClassDB::bind_method(D_METHOD("is_show_rest_only"), &Skeleton3D::is_show_rest_only); @@ -1271,11 +1029,6 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton3D::physical_bones_add_collision_exception); ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton3D::physical_bones_remove_collision_exception); - // Modifications - ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton3D::set_modification_stack); - ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton3D::get_modification_stack); - ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "motion_scale", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater"), "set_motion_scale", "get_motion_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only"); #ifndef _3D_DISABLED diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index f66cc2f9ed..3df909d936 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -32,7 +32,6 @@ #define SKELETON_3D_H #include "scene/3d/node_3d.h" -#include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/skin.h" typedef int BoneId; @@ -64,8 +63,6 @@ public: ~SkinReference(); }; -class SkeletonModificationStack3D; - class Skeleton3D : public Node3D { GDCLASS(Skeleton3D, Node3D); @@ -104,17 +101,8 @@ private: PhysicalBone3D *physical_bone = nullptr; PhysicalBone3D *cache_parent_physical_bone = nullptr; - real_t local_pose_override_amount; - bool local_pose_override_reset; - Transform3D local_pose_override; - Vector<int> child_bones; - // The forward direction vector and rest bone forward axis are cached because they do not change - // 99% of the time, but recalculating them can be expensive on models with many bones. - Vector3 rest_bone_forward_vector; - int rest_bone_forward_axis = -1; - Bone() { parent = -1; enabled = true; @@ -124,12 +112,7 @@ private: physical_bone = nullptr; cache_parent_physical_bone = nullptr; #endif // _3D_DISABLED - local_pose_override_amount = 0; - local_pose_override_reset = false; child_bones = Vector<int>(); - - rest_bone_forward_vector = Vector3(0, 0, 0); - rest_bone_forward_axis = -1; } }; @@ -162,25 +145,13 @@ protected: void _notification(int p_what); static void _bind_methods(); -#ifndef _3D_DISABLED - Ref<SkeletonModificationStack3D> modification_stack; -#endif // _3D_DISABLED - public: - enum Bone_Forward_Axis { - BONE_AXIS_X_FORWARD = 0, - BONE_AXIS_Y_FORWARD = 1, - BONE_AXIS_Z_FORWARD = 2, - BONE_AXIS_NEGATIVE_X_FORWARD = 3, - BONE_AXIS_NEGATIVE_Y_FORWARD = 4, - BONE_AXIS_NEGATIVE_Z_FORWARD = 5, - }; - enum { NOTIFICATION_UPDATE_SKELETON = 50 }; // skeleton creation api + uint64_t get_version() const; void add_bone(const String &p_name); int find_bone(const String &p_name) const; String get_bone_name(int p_bone) const; @@ -233,10 +204,6 @@ public: Transform3D get_bone_global_pose_override(int p_bone) const; void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); - void clear_bones_local_pose_override(); - Transform3D get_bone_local_pose_override(int p_bone) const; - void set_bone_local_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false); - void localize_rests(); // used for loaders and tools Ref<Skin> create_skin_from_rest_transforms(); @@ -247,26 +214,6 @@ public: void force_update_all_bone_transforms(); void force_update_bone_children_transforms(int bone_idx); - void update_bone_rest_forward_vector(int p_bone, bool p_force_update = false); - void update_bone_rest_forward_axis(int p_bone, bool p_force_update = false); - Vector3 get_bone_axis_forward_vector(int p_bone); - int get_bone_axis_forward_enum(int p_bone); - - // Helper functions - Transform3D global_pose_to_world_transform(Transform3D p_global_pose); - Transform3D world_transform_to_global_pose(Transform3D p_transform); - Transform3D global_pose_to_local_pose(int p_bone_idx, Transform3D p_global_pose); - Transform3D local_pose_to_global_pose(int p_bone_idx, Transform3D p_local_pose); - - Basis global_pose_z_forward_to_bone_forward(int p_bone_idx, Basis p_basis); - - // Modifications -#ifndef _3D_DISABLED - Ref<SkeletonModificationStack3D> get_modification_stack(); - void set_modification_stack(Ref<SkeletonModificationStack3D> p_stack); - void execute_modifications(real_t p_delta, int p_execution_mode); -#endif // _3D_DISABLED - // Physical bone API void set_animate_physical_bones(bool p_enabled); diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index f35cd3fbc5..75f54a925b 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -249,6 +249,26 @@ void FabrikInverseKinematic::make_goal(Task *p_task, const Transform3D &p_invers } } +static Vector3 get_bone_axis_forward_vector(Skeleton3D *skeleton, int p_bone) { + // If it is a child/leaf bone... + if (skeleton->get_bone_parent(p_bone) > 0) { + return skeleton->get_bone_rest(p_bone).origin.normalized(); + } + // If it has children... + Vector<int> child_bones = skeleton->get_bone_children(p_bone); + if (child_bones.size() == 0) { + WARN_PRINT_ONCE("Cannot calculate forward direction for bone " + itos(p_bone)); + WARN_PRINT_ONCE("Assuming direction of (0, 1, 0) for bone"); + return Vector3(0, 1, 0); + } + Vector3 combined_child_dir = Vector3(0, 0, 0); + for (int i = 0; i < child_bones.size(); i++) { + combined_child_dir += skeleton->get_bone_rest(child_bones[i]).origin.normalized(); + } + combined_child_dir = combined_child_dir / child_bones.size(); + return combined_child_dir.normalized(); +} + void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position) { if (blending_delta <= 0.01f) { // Before skipping, make sure we undo the global pose overrides @@ -287,8 +307,7 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove new_bone_pose.origin = ci->current_pos; if (!ci->children.is_empty()) { - p_task->skeleton->update_bone_rest_forward_vector(ci->bone); - Vector3 forward_vector = p_task->skeleton->get_bone_axis_forward_vector(ci->bone); + Vector3 forward_vector = get_bone_axis_forward_vector(p_task->skeleton, ci->bone); // Rotate the bone towards the next bone in the chain: new_bone_pose.basis.rotate_to_align(forward_vector, new_bone_pose.origin.direction_to(ci->children[0].current_pos)); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index e73bd460ed..e8b51ceb92 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -368,7 +368,7 @@ void SoftBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, "Parent collision object"), "set_parent_collision_ignore", "get_parent_collision_ignore"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject3D"), "set_parent_collision_ignore", "get_parent_collision_ignore"); ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness"); diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp index 60a0b03c0d..afddfdb749 100644 --- a/scene/3d/visible_on_screen_notifier_3d.cpp +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -128,7 +128,7 @@ void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) { return; } enable_node_path = p_path; - if (is_inside_tree()) { + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { node_id = ObjectID(); Node *node = get_node(enable_node_path); if (node) { diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 64fb0a7657..8026b12c2b 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -120,6 +120,12 @@ bool VisualInstance3D::is_sorting_use_aabb_center() const { return sorting_use_aabb_center; } +void VisualInstance3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") { + p_property.usage = PROPERTY_USAGE_NONE; + } +} + void VisualInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance3D::set_base); ClassDB::bind_method(D_METHOD("get_base"), &VisualInstance3D::get_base); @@ -437,6 +443,12 @@ PackedStringArray GeometryInstance3D::get_configuration_warnings() const { return warnings; } +void GeometryInstance3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "sorting_offset" || p_property.name == "sorting_use_aabb_center") { + p_property.usage = PROPERTY_USAGE_DEFAULT; + } +} + void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_material_override", "material"), &GeometryInstance3D::set_material_override); ClassDB::bind_method(D_METHOD("get_material_override"), &GeometryInstance3D::get_material_override); diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 190ed17753..ef0f7966e2 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -47,6 +47,7 @@ protected: void _notification(int p_what); static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const; GDVIRTUAL0RC(AABB, _get_aabb) public: @@ -140,6 +141,7 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + void _validate_property(PropertyInfo &p_property) const; static void _bind_methods(); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 1ef0774828..a00b1d8ee1 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -229,15 +229,17 @@ AnimationNodeSync::AnimationNodeSync() { //////////////////////////////////////////////////////// void AnimationNodeOneShot::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::BOOL, active)); - r_list->push_back(PropertyInfo(Variant::BOOL, prev_active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::BOOL, active, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY)); + r_list->push_back(PropertyInfo(Variant::INT, request, PROPERTY_HINT_ENUM, ",Fire,Abort")); r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); r_list->push_back(PropertyInfo(Variant::FLOAT, remaining, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); r_list->push_back(PropertyInfo(Variant::FLOAT, time_to_restart, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_parameter) const { - if (p_parameter == active || p_parameter == prev_active) { + if (p_parameter == request) { + return ONE_SHOT_REQUEST_NONE; + } else if (p_parameter == active) { return false; } else if (p_parameter == time_to_restart) { return -1; @@ -246,6 +248,13 @@ Variant AnimationNodeOneShot::get_parameter_default_value(const StringName &p_pa } } +bool AnimationNodeOneShot::is_parameter_read_only(const StringName &p_parameter) const { + if (p_parameter == active) { + return true; + } + return false; +} + void AnimationNodeOneShot::set_fadein_time(double p_time) { fade_in = p_time; } @@ -303,41 +312,42 @@ bool AnimationNodeOneShot::has_filter() const { } double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_external_seeking) { + OneShotRequest cur_request = static_cast<OneShotRequest>((int)get_parameter(request)); bool cur_active = get_parameter(active); - bool cur_prev_active = get_parameter(prev_active); double cur_time = get_parameter(time); double cur_remaining = get_parameter(remaining); double cur_time_to_restart = get_parameter(time_to_restart); - if (!cur_active) { - //make it as if this node doesn't exist, pass input 0 by. - if (cur_prev_active) { - set_parameter(prev_active, false); - } + set_parameter(request, ONE_SHOT_REQUEST_NONE); + + bool do_start = cur_request == ONE_SHOT_REQUEST_FIRE; + if (cur_request == ONE_SHOT_REQUEST_ABORT) { + set_parameter(active, false); + set_parameter(time_to_restart, -1); + return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync); + } else if (!do_start && !cur_active) { if (cur_time_to_restart >= 0.0 && !p_seek) { cur_time_to_restart -= p_time; if (cur_time_to_restart < 0) { - //restart - set_parameter(active, true); - cur_active = true; + do_start = true; // Restart. } set_parameter(time_to_restart, cur_time_to_restart); } - - return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync); + if (!do_start) { + return blend_input(0, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, sync); + } } bool os_seek = p_seek; - if (p_seek) { cur_time = p_time; } - bool do_start = !cur_prev_active; if (do_start) { cur_time = 0; os_seek = true; - set_parameter(prev_active, true); + set_parameter(request, ONE_SHOT_REQUEST_NONE); + set_parameter(active, true); } real_t blend; @@ -375,7 +385,6 @@ double AnimationNodeOneShot::process(double p_time, bool p_seek, bool p_is_exter cur_remaining = os_rem; if (cur_remaining <= 0) { set_parameter(active, false); - set_parameter(prev_active, false); if (autorestart) { double restart_sec = autorestart_delay + Math::randd() * autorestart_random_delay; set_parameter(time_to_restart, restart_sec); @@ -419,6 +428,10 @@ void AnimationNodeOneShot::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_delay", "get_autorestart_delay"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "autorestart_random_delay", PROPERTY_HINT_RANGE, "0,60,0.01,or_greater,suffix:s"), "set_autorestart_random_delay", "get_autorestart_random_delay"); + BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_NONE); + BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_FIRE); + BIND_ENUM_CONSTANT(ONE_SHOT_REQUEST_ABORT); + BIND_ENUM_CONSTANT(MIX_MODE_BLEND); BIND_ENUM_CONSTANT(MIX_MODE_ADD); } @@ -640,9 +653,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con anims += inputs[i].name; } - r_list->push_back(PropertyInfo(Variant::INT, current, PROPERTY_HINT_ENUM, anims)); - r_list->push_back(PropertyInfo(Variant::INT, prev_current, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); - r_list->push_back(PropertyInfo(Variant::INT, prev, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); + r_list->push_back(PropertyInfo(Variant::STRING, current_state, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY)); // For interface. + r_list->push_back(PropertyInfo(Variant::STRING, transition_request, PROPERTY_HINT_ENUM, anims)); // For transition request. It will be cleared after setting the value immediately. + r_list->push_back(PropertyInfo(Variant::INT, current_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_READ_ONLY)); // To avoid finding the index every frame, use this internally. + r_list->push_back(PropertyInfo(Variant::INT, prev_index, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); r_list->push_back(PropertyInfo(Variant::FLOAT, time, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); r_list->push_back(PropertyInfo(Variant::FLOAT, prev_xfading, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE)); } @@ -650,13 +664,22 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const { if (p_parameter == time || p_parameter == prev_xfading) { return 0.0; - } else if (p_parameter == prev || p_parameter == prev_current) { + } else if (p_parameter == prev_index) { return -1; + } else if (p_parameter == transition_request || p_parameter == current_state) { + return String(); } else { return 0; } } +bool AnimationNodeTransition::is_parameter_read_only(const StringName &p_parameter) const { + if (p_parameter == current_state || p_parameter == current_index) { + return true; + } + return false; +} + String AnimationNodeTransition::get_caption() const { return "Transition"; } @@ -702,6 +725,17 @@ String AnimationNodeTransition::get_input_caption(int p_input) const { return inputs[p_input].name; } +int AnimationNodeTransition::find_input_caption(const String &p_name) const { + int idx = -1; + for (int i = 0; i < MAX_INPUTS; i++) { + if (inputs[i].name == p_name) { + idx = i; + break; + } + } + return idx; +} + void AnimationNodeTransition::set_xfade_time(double p_fade) { xfade_time = p_fade; } @@ -718,35 +752,62 @@ Ref<Curve> AnimationNodeTransition::get_xfade_curve() const { return xfade_curve; } -void AnimationNodeTransition::set_from_start(bool p_from_start) { - from_start = p_from_start; +void AnimationNodeTransition::set_reset(bool p_reset) { + reset = p_reset; } -bool AnimationNodeTransition::is_from_start() const { - return from_start; +bool AnimationNodeTransition::is_reset() const { + return reset; } double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_external_seeking) { - int cur_current = get_parameter(current); - int cur_prev = get_parameter(prev); - int cur_prev_current = get_parameter(prev_current); + String cur_transition_request = get_parameter(transition_request); + int cur_current_index = get_parameter(current_index); + int cur_prev_index = get_parameter(prev_index); double cur_time = get_parameter(time); double cur_prev_xfading = get_parameter(prev_xfading); - bool switched = cur_current != cur_prev_current; + bool switched = false; + bool restart = false; + + if (!cur_transition_request.is_empty()) { + int new_idx = find_input_caption(cur_transition_request); + if (new_idx >= 0) { + if (cur_current_index == new_idx) { + // Transition to same state. + restart = reset; + cur_prev_xfading = 0; + set_parameter(prev_xfading, 0); + cur_prev_index = -1; + set_parameter(prev_index, -1); + } else { + switched = true; + cur_prev_index = cur_current_index; + set_parameter(prev_index, cur_current_index); + } + cur_current_index = new_idx; + set_parameter(current_index, cur_current_index); + set_parameter(current_state, cur_transition_request); + } else { + ERR_PRINT("No such input: '" + cur_transition_request + "'"); + } + cur_transition_request = String(); + set_parameter(transition_request, cur_transition_request); + } - if (switched) { - set_parameter(prev_current, cur_current); - set_parameter(prev, cur_prev_current); + // Special case for restart. + if (restart) { + set_parameter(time, 0); + return blend_input(cur_current_index, 0, true, p_is_external_seeking, 1.0, FILTER_IGNORE, true); + } - cur_prev = cur_prev_current; + if (switched) { cur_prev_xfading = xfade_time; cur_time = 0; - switched = true; } - if (cur_current < 0 || cur_current >= enabled_inputs || cur_prev >= enabled_inputs) { + if (cur_current_index < 0 || cur_current_index >= enabled_inputs || cur_prev_index >= enabled_inputs) { return 0; } @@ -754,15 +815,15 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex if (sync) { for (int i = 0; i < enabled_inputs; i++) { - if (i != cur_current && i != cur_prev) { + if (i != cur_current_index && i != cur_prev_index) { blend_input(i, p_time, p_seek, p_is_external_seeking, 0, FILTER_IGNORE, true); } } } - if (cur_prev < 0) { // process current animation, check for transition + if (cur_prev_index < 0) { // process current animation, check for transition - rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); + rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, 1.0, FILTER_IGNORE, true); if (p_seek) { cur_time = p_time; @@ -770,8 +831,8 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex cur_time += p_time; } - if (inputs[cur_current].auto_advance && rem <= xfade_time) { - set_parameter(current, (cur_current + 1) % enabled_inputs); + if (inputs[cur_current_index].auto_advance && rem <= xfade_time) { + set_parameter(transition_request, get_input_caption((cur_current_index + 1) % enabled_inputs)); } } else { // cross-fading from prev to current @@ -783,21 +844,21 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex // Blend values must be more than CMP_EPSILON to process discrete keys in edge. real_t blend_inv = 1.0 - blend; - if (from_start && !p_seek && switched) { //just switched, seek to start of current - rem = blend_input(cur_current, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); + if (reset && !p_seek && switched) { //just switched, seek to start of current + rem = blend_input(cur_current_index, 0, true, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); } else { - rem = blend_input(cur_current, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); + rem = blend_input(cur_current_index, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(blend_inv) ? CMP_EPSILON : blend_inv, FILTER_IGNORE, true); } if (p_seek) { - blend_input(cur_prev, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true); + blend_input(cur_prev_index, p_time, true, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true); cur_time = p_time; } else { - blend_input(cur_prev, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true); + blend_input(cur_prev_index, p_time, false, p_is_external_seeking, Math::is_zero_approx(blend) ? CMP_EPSILON : blend, FILTER_IGNORE, true); cur_time += p_time; cur_prev_xfading -= p_time; if (cur_prev_xfading < 0) { - set_parameter(prev, -1); + set_parameter(prev_index, -1); } } } @@ -829,6 +890,7 @@ void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_input_caption", "input", "caption"), &AnimationNodeTransition::set_input_caption); ClassDB::bind_method(D_METHOD("get_input_caption", "input"), &AnimationNodeTransition::get_input_caption); + ClassDB::bind_method(D_METHOD("find_input_caption", "caption"), &AnimationNodeTransition::find_input_caption); ClassDB::bind_method(D_METHOD("set_xfade_time", "time"), &AnimationNodeTransition::set_xfade_time); ClassDB::bind_method(D_METHOD("get_xfade_time"), &AnimationNodeTransition::get_xfade_time); @@ -836,13 +898,13 @@ void AnimationNodeTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeTransition::set_xfade_curve); ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeTransition::get_xfade_curve); - ClassDB::bind_method(D_METHOD("set_from_start", "from_start"), &AnimationNodeTransition::set_from_start); - ClassDB::bind_method(D_METHOD("is_from_start"), &AnimationNodeTransition::is_from_start); + ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeTransition::set_reset); + ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeTransition::is_reset); - ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,31,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "from_start"), "set_from_start", "is_from_start"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset"); for (int i = 0; i < MAX_INPUTS; i++) { ADD_PROPERTYI(PropertyInfo(Variant::STRING, "input_" + itos(i) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_input_caption", "get_input_caption", i); diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index e72471202e..a1969bb621 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -96,6 +96,12 @@ class AnimationNodeOneShot : public AnimationNodeSync { GDCLASS(AnimationNodeOneShot, AnimationNodeSync); public: + enum OneShotRequest { + ONE_SHOT_REQUEST_NONE, + ONE_SHOT_REQUEST_FIRE, + ONE_SHOT_REQUEST_ABORT, + }; + enum MixMode { MIX_MODE_BLEND, MIX_MODE_ADD @@ -110,13 +116,8 @@ private: double autorestart_random_delay = 0.0; MixMode mix = MIX_MODE_BLEND; - /* bool active; - bool do_start; - double time; - double remaining;*/ - + StringName request = PNAME("request"); StringName active = PNAME("active"); - StringName prev_active = "prev_active"; StringName time = "time"; StringName remaining = "remaining"; StringName time_to_restart = "time_to_restart"; @@ -127,6 +128,7 @@ protected: public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const override; virtual Variant get_parameter_default_value(const StringName &p_parameter) const override; + virtual bool is_parameter_read_only(const StringName &p_parameter) const override; virtual String get_caption() const override; @@ -153,6 +155,7 @@ public: AnimationNodeOneShot(); }; +VARIANT_ENUM_CAST(AnimationNodeOneShot::OneShotRequest) VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode) class AnimationNodeAdd2 : public AnimationNodeSync { @@ -284,22 +287,19 @@ class AnimationNodeTransition : public AnimationNodeSync { InputData inputs[MAX_INPUTS]; int enabled_inputs = 0; - /* - double prev_xfading; - int prev; - double time; - int current; - int prev_current; */ - - StringName prev_xfading = "prev_xfading"; - StringName prev = "prev"; StringName time = "time"; - StringName current = PNAME("current"); - StringName prev_current = "prev_current"; + StringName prev_xfading = "prev_xfading"; + StringName prev_index = "prev_index"; + StringName current_index = PNAME("current_index"); + StringName current_state = PNAME("current_state"); + StringName transition_request = PNAME("transition_request"); + + StringName prev_frame_current = "pf_current"; + StringName prev_frame_current_idx = "pf_current_idx"; double xfade_time = 0.0; Ref<Curve> xfade_curve; - bool from_start = true; + bool reset = true; void _update_inputs(); @@ -310,6 +310,7 @@ protected: public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const override; virtual Variant get_parameter_default_value(const StringName &p_parameter) const override; + virtual bool is_parameter_read_only(const StringName &p_parameter) const override; virtual String get_caption() const override; @@ -321,6 +322,7 @@ public: void set_input_caption(int p_input, const String &p_name); String get_input_caption(int p_input) const; + int find_input_caption(const String &p_name) const; void set_xfade_time(double p_fade); double get_xfade_time() const; @@ -328,8 +330,8 @@ public: void set_xfade_curve(const Ref<Curve> &p_curve); Ref<Curve> get_xfade_curve() const; - void set_from_start(bool p_from_start); - bool is_from_start() const; + void set_reset(bool p_reset); + bool is_reset() const; double process(double p_time, bool p_seek, bool p_is_external_seeking) override; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index f5df64dbdd..2c79e5fe06 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -107,6 +107,15 @@ Ref<Curve> AnimationNodeStateMachineTransition::get_xfade_curve() const { return xfade_curve; } +void AnimationNodeStateMachineTransition::set_reset(bool p_reset) { + reset = p_reset; + emit_changed(); +} + +bool AnimationNodeStateMachineTransition::is_reset() const { + return reset; +} + void AnimationNodeStateMachineTransition::set_priority(int p_priority) { priority = p_priority; emit_changed(); @@ -132,6 +141,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_xfade_curve", "curve"), &AnimationNodeStateMachineTransition::set_xfade_curve); ClassDB::bind_method(D_METHOD("get_xfade_curve"), &AnimationNodeStateMachineTransition::get_xfade_curve); + ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeStateMachineTransition::set_reset); + ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeStateMachineTransition::is_reset); + ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority); @@ -140,6 +152,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_GROUP("Switch", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode"); @@ -164,18 +179,27 @@ AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() { //////////////////////////////////////////////////////// -void AnimationNodeStateMachinePlayback::travel(const StringName &p_state) { - start_request_travel = true; - start_request = p_state; +void AnimationNodeStateMachinePlayback::travel(const StringName &p_state, bool p_reset_on_teleport) { + travel_request = p_state; + reset_request_on_teleport = p_reset_on_teleport; stop_request = false; } -void AnimationNodeStateMachinePlayback::start(const StringName &p_state) { - start_request_travel = false; +void AnimationNodeStateMachinePlayback::start(const StringName &p_state, bool p_reset) { + travel_request = StringName(); + reset_request = p_reset; + _start(p_state); +} + +void AnimationNodeStateMachinePlayback::_start(const StringName &p_state) { start_request = p_state; stop_request = false; } +void AnimationNodeStateMachinePlayback::next() { + next_request = true; +} + void AnimationNodeStateMachinePlayback::stop() { stop_request = true; } @@ -212,7 +236,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta path.clear(); //a new one will be needed if (current == p_travel) { - return true; //nothing to do + return false; // Will teleport oneself (restart). } Vector2 current_pos = p_state_machine->states[current].position; @@ -323,6 +347,15 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta } double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking) { + double rem = _process(p_state_machine, p_time, p_seek, p_is_external_seeking); + start_request = StringName(); + next_request = false; + stop_request = false; + reset_request_on_teleport = false; + return rem; +} + +double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking) { if (p_time == -1) { Ref<AnimationNodeStateMachine> anodesm = p_state_machine->states[current].node; if (anodesm.is_valid()) { @@ -335,14 +368,13 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s //if not playing and it can restart, then restart if (!playing && start_request == StringName()) { if (!stop_request && p_state_machine->start_node) { - start(p_state_machine->start_node); + _start(p_state_machine->start_node); } else { return 0; } } if (playing && stop_request) { - stop_request = false; playing = false; return 0; } @@ -350,42 +382,45 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s bool play_start = false; if (start_request != StringName()) { - if (start_request_travel) { - if (!playing) { - if (!stop_request && p_state_machine->start_node) { - // can restart, just postpone traveling - path.clear(); - current = p_state_machine->start_node; - playing = true; - play_start = true; - } else { - // stopped, invalid state - String node_name = start_request; - start_request = StringName(); //clear start request - ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?"); - } - } else { - if (!_travel(p_state_machine, start_request)) { - // can't travel, then teleport - path.clear(); - current = start_request; - play_start = true; - } - start_request = StringName(); //clear start request - } + // teleport to start + if (p_state_machine->states.has(start_request)) { + path.clear(); + current = start_request; + playing = true; + play_start = true; } else { - // teleport to start - if (p_state_machine->states.has(start_request)) { + StringName node = start_request; + ERR_FAIL_V_MSG(0, "No such node: '" + node + "'"); + } + } else if (travel_request != StringName()) { + if (!playing) { + if (!stop_request && p_state_machine->start_node) { + // can restart, just postpone traveling path.clear(); - current = start_request; + current = p_state_machine->start_node; playing = true; play_start = true; - start_request = StringName(); //clear start request } else { - StringName node = start_request; - start_request = StringName(); //clear start request - ERR_FAIL_V_MSG(0, "No such node: '" + node + "'"); + // stopped, invalid state + String node_name = travel_request; + travel_request = StringName(); + ERR_FAIL_V_MSG(0, "Can't travel to '" + node_name + "' if state machine is not playing. Maybe you need to enable Autoplay on Load for one of the nodes in your state machine or call .start() first?"); } + } else { + if (!_travel(p_state_machine, travel_request)) { + // can't travel, then teleport + if (p_state_machine->states.has(travel_request)) { + path.clear(); + current = travel_request; + play_start = true; + reset_request = reset_request_on_teleport; + } else { + StringName node = travel_request; + travel_request = StringName(); + ERR_FAIL_V_MSG(0, "No such node: '" + node + "'"); + } + } + travel_request = StringName(); } } @@ -396,8 +431,11 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s current = p_state_machine->start_node; } - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, 1.0, AnimationNode::FILTER_IGNORE, true); - pos_current = 0; + if (reset_request) { + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, 1.0, AnimationNode::FILTER_IGNORE, true); + pos_current = 0; + reset_request = false; + } } if (!p_state_machine->states.has(current)) { @@ -421,7 +459,8 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s if (current_curve.is_valid()) { fade_blend = current_curve->sample(fade_blend); } - double rem = p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. + + double rem = do_start ? len_current : p_state_machine->blend_node(current, p_state_machine->states[current].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend) ? CMP_EPSILON : fade_blend, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge. if (fading_from != StringName()) { double fade_blend_inv = 1.0 - fade_blend; @@ -457,6 +496,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s next_xfade = p_state_machine->transitions[i].transition->get_xfade_time(); current_curve = p_state_machine->transitions[i].transition->get_xfade_curve(); switch_mode = p_state_machine->transitions[i].transition->get_switch_mode(); + reset_request = p_state_machine->transitions[i].transition->is_reset(); next = path[0]; } } @@ -513,6 +553,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s current_curve = p_state_machine->transitions[auto_advance_to].transition->get_xfade_curve(); next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time(); switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode(); + reset_request = p_state_machine->transitions[auto_advance_to].transition->is_reset(); } } @@ -567,7 +608,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s goto_next = fading_from == StringName(); } - if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped + if (next_request || goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped if (next_xfade) { //time to fade, baby fading_from = current; @@ -591,7 +632,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s current = next; - len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here. + if (reset_request) { + len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here. + } if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_SYNC) { pos_current = MIN(pos_current, len_current); p_state_machine->blend_node(current, p_state_machine->states[current].node, pos_current, true, p_is_external_seeking, 0, AnimationNode::FILTER_IGNORE, true); @@ -652,8 +695,9 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima } void AnimationNodeStateMachinePlayback::_bind_methods() { - ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachinePlayback::travel); - ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachinePlayback::start); + ClassDB::bind_method(D_METHOD("travel", "to_node", "reset_on_teleport"), &AnimationNodeStateMachinePlayback::travel, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("start", "node", "reset"), &AnimationNodeStateMachinePlayback::start, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("next"), &AnimationNodeStateMachinePlayback::next); ClassDB::bind_method(D_METHOD("stop"), &AnimationNodeStateMachinePlayback::stop); ClassDB::bind_method(D_METHOD("is_playing"), &AnimationNodeStateMachinePlayback::is_playing); ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node); diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 116589eb2f..8183d2025a 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -57,6 +57,7 @@ private: StringName advance_condition_name; float xfade_time = 0.0; Ref<Curve> xfade_curve; + bool reset = true; int priority = 1; String advance_expression; @@ -84,6 +85,9 @@ public: void set_xfade_time(float p_xfade); float get_xfade_time() const; + void set_reset(bool p_reset); + bool is_reset() const; + void set_xfade_curve(const Ref<Curve> &p_curve); Ref<Curve> get_xfade_curve() const; @@ -131,10 +135,15 @@ class AnimationNodeStateMachinePlayback : public Resource { bool playing = false; StringName start_request; - bool start_request_travel = false; + StringName travel_request; + bool reset_request = false; + bool reset_request_on_teleport = false; + bool next_request = false; bool stop_request = false; bool _travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel); + void _start(const StringName &p_state); + double _process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking); double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek, bool p_is_external_seeking); @@ -144,8 +153,9 @@ protected: static void _bind_methods(); public: - void travel(const StringName &p_state); - void start(const StringName &p_state); + void travel(const StringName &p_state, bool p_reset_on_teleport = true); + void start(const StringName &p_state, bool p_reset = true); + void next(); void stop(); bool is_playing() const; StringName get_current_node() const; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 7f42c8fac3..0febe580db 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -745,7 +745,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } break; case Animation::TYPE_METHOD: { - if (!nc->node) { + if (!nc->node || is_stopping) { continue; } if (!p_is_current) { @@ -808,7 +808,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } break; case Animation::TYPE_AUDIO: { - if (!nc->node) { + if (!nc->node || is_stopping) { continue; } @@ -915,6 +915,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } break; case Animation::TYPE_ANIMATION: { + if (is_stopping) { + continue; + } + AnimationPlayer *player = Object::cast_to<AnimationPlayer>(nc->node); if (!player) { continue; @@ -1658,7 +1662,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa } if (get_current_animation() != p_name) { - _stop_playing_caches(); + _stop_playing_caches(false); } c.current.from = &animation_set[name]; @@ -1731,18 +1735,12 @@ String AnimationPlayer::get_assigned_animation() const { return playback.assigned; } -void AnimationPlayer::stop(bool p_reset) { - _stop_playing_caches(); - Playback &c = playback; - c.blend.clear(); - if (p_reset) { - c.current.from = nullptr; - c.current.speed_scale = 1; - c.current.pos = 0; - } - _set_process(false); - queued.clear(); - playing = false; +void AnimationPlayer::pause() { + _stop_internal(false, false); +} + +void AnimationPlayer::stop(bool p_keep_state) { + _stop_internal(true, p_keep_state); } void AnimationPlayer::set_speed_scale(float p_speed) { @@ -1814,7 +1812,7 @@ void AnimationPlayer::_animation_changed(const StringName &p_name) { } } -void AnimationPlayer::_stop_playing_caches() { +void AnimationPlayer::_stop_playing_caches(bool p_reset) { for (TrackNodeCache *E : playing_caches) { if (E->node && E->audio_playing) { E->node->call(SNAME("stop")); @@ -1824,7 +1822,12 @@ void AnimationPlayer::_stop_playing_caches() { if (!player) { continue; } - player->stop(); + + if (p_reset) { + player->stop(); + } else { + player->pause(); + } } } @@ -1836,7 +1839,7 @@ void AnimationPlayer::_node_removed(Node *p_node) { } void AnimationPlayer::clear_caches() { - _stop_playing_caches(); + _stop_playing_caches(true); node_cache_map.clear(); @@ -1957,6 +1960,26 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) { processing = p_process; } +void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) { + _stop_playing_caches(p_reset); + Playback &c = playback; + c.blend.clear(); + if (p_reset) { + if (p_keep_state) { + c.current.pos = 0; + } else { + is_stopping = true; + seek(0, true); + is_stopping = false; + } + c.current.from = nullptr; + c.current.speed_scale = 1; + } + _set_process(false); + queued.clear(); + playing = false; +} + void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) { ERR_FAIL_COND_MSG(!animation_set.has(p_animation), vformat("Animation not found: %s.", p_animation)); animation_set[p_animation].next = p_next; @@ -2081,7 +2104,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { Ref<AnimatedValuesBackup> new_values = aux_player->backup_animated_values(); old_values->restore(); - Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); + EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Animation Apply Reset")); ur->add_do_method(new_values.ptr(), "restore"); ur->add_undo_method(old_values.ptr(), "restore"); @@ -2119,7 +2142,8 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause); + ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false)); ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing); ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index f431253876..7e7d12f982 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -192,6 +192,7 @@ private: uint64_t accum_pass = 1; float speed_scale = 1.0; double default_blend_time = 0.0; + bool is_stopping = false; struct AnimationData { String name; @@ -277,7 +278,7 @@ private: void _animation_process(double p_delta); void _node_removed(Node *p_node); - void _stop_playing_caches(); + void _stop_playing_caches(bool p_reset); // bind helpers Vector<String> _get_animation_list() const { @@ -294,6 +295,7 @@ private: void _animation_changed(const StringName &p_name); void _set_process(bool p_process, bool p_force = false); + void _stop_internal(bool p_reset, bool p_keep_state); bool playing = false; @@ -346,7 +348,8 @@ public: void queue(const StringName &p_name); Vector<String> get_queue(); void clear_queue(); - void stop(bool p_reset = true); + void pause(); + void stop(bool p_keep_state = false); bool is_playing() const; String get_current_animation() const; void set_current_animation(const String &p_anim); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index ab341797c7..dd00897422 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -54,13 +54,19 @@ Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter return ret; } +bool AnimationNode::is_parameter_read_only(const StringName &p_parameter) const { + bool ret = false; + GDVIRTUAL_CALL(_is_parameter_read_only, p_parameter, ret); + return ret; +} + void AnimationNode::set_parameter(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->tree->property_parent_map.has(base_path)); ERR_FAIL_COND(!state->tree->property_parent_map[base_path].has(p_name)); StringName path = state->tree->property_parent_map[base_path][p_name]; - state->tree->property_map[path] = p_value; + state->tree->property_map[path].first = p_value; } Variant AnimationNode::get_parameter(const StringName &p_name) const { @@ -69,7 +75,7 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const { ERR_FAIL_COND_V(!state->tree->property_parent_map[base_path].has(p_name), Variant()); StringName path = state->tree->property_parent_map[base_path][p_name]; - return state->tree->property_map[path]; + return state->tree->property_map[path].first; } void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { @@ -427,6 +433,7 @@ void AnimationNode::_bind_methods() { GDVIRTUAL_BIND(_get_parameter_list); GDVIRTUAL_BIND(_get_child_by_name, "name"); GDVIRTUAL_BIND(_get_parameter_default_value, "parameter"); + GDVIRTUAL_BIND(_is_parameter_read_only, "parameter"); GDVIRTUAL_BIND(_process, "time", "seek", "is_external_seeking"); GDVIRTUAL_BIND(_get_caption); GDVIRTUAL_BIND(_has_filter); @@ -1889,7 +1896,10 @@ void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<A StringName key = pinfo.name; if (!property_map.has(p_base_path + key)) { - property_map[p_base_path + key] = node->get_parameter_default_value(key); + Pair<Variant, bool> param; + param.first = node->get_parameter_default_value(key); + param.second = node->is_parameter_read_only(key); + property_map[p_base_path + key] = param; } property_parent_map[p_base_path][key] = p_base_path + key; @@ -1931,7 +1941,10 @@ bool AnimationTree::_set(const StringName &p_name, const Variant &p_value) { } if (property_map.has(p_name)) { - property_map[p_name] = p_value; + if (is_inside_tree() && property_map[p_name].second) { + return false; // Prevent to set property by user. + } + property_map[p_name].first = p_value; return true; } @@ -1944,7 +1957,7 @@ bool AnimationTree::_get(const StringName &p_name, Variant &r_ret) const { } if (property_map.has(p_name)) { - r_ret = property_map[p_name]; + r_ret = property_map[p_name].first; return true; } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 2c1be6199c..52d3e1bd41 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -117,6 +117,7 @@ protected: GDVIRTUAL0RC(Array, _get_parameter_list) GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName) GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName) + GDVIRTUAL1RC(bool, _is_parameter_read_only, StringName) GDVIRTUAL3RC(double, _process, double, bool, bool) GDVIRTUAL0RC(String, _get_caption) GDVIRTUAL0RC(bool, _has_filter) @@ -124,6 +125,7 @@ protected: public: virtual void get_parameter_list(List<PropertyInfo> *r_list) const; virtual Variant get_parameter_default_value(const StringName &p_parameter) const; + virtual bool is_parameter_read_only(const StringName &p_parameter) const; void set_parameter(const StringName &p_name, const Variant &p_value); Variant get_parameter(const StringName &p_name) const; @@ -304,7 +306,7 @@ private: void _update_properties(); List<PropertyInfo> properties; HashMap<StringName, HashMap<StringName, StringName>> property_parent_map; - HashMap<StringName, Variant> property_map; + HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag. struct Activity { uint64_t last_pass = 0; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index b88695427e..39d1793368 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -60,7 +60,7 @@ void Tweener::_bind_methods() { ADD_SIGNAL(MethodInfo("finished")); } -void Tween::start_tweeners() { +void Tween::_start_tweeners() { if (tweeners.is_empty()) { dead = true; ERR_FAIL_MSG("Tween without commands, aborting."); @@ -71,6 +71,15 @@ void Tween::start_tweeners() { } } +void Tween::_stop_internal(bool p_reset) { + running = false; + if (p_reset) { + started = false; + dead = false; + total_time = 0; + } +} + Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration) { ERR_FAIL_NULL_V(p_target, nullptr); ERR_FAIL_COND_V_MSG(!valid, nullptr, "Tween invalid. Either finished or created outside scene tree."); @@ -135,14 +144,11 @@ void Tween::append(Ref<Tweener> p_tweener) { } void Tween::stop() { - started = false; - running = false; - dead = false; - total_time = 0; + _stop_internal(true); } void Tween::pause() { - running = false; + _stop_internal(false); } void Tween::play() { @@ -274,11 +280,20 @@ bool Tween::step(double p_delta) { } if (!started) { - ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners."); + if (tweeners.is_empty()) { + String tween_id; + Node *node = get_bound_node(); + if (node) { + tween_id = vformat("Tween (bound to %s)", node->is_inside_tree() ? (String)node->get_path() : (String)node->get_name()); + } else { + tween_id = to_string(); + } + ERR_FAIL_V_MSG(false, tween_id + ": started with no Tweeners."); + } current_step = 0; loops_done = 0; total_time = 0; - start_tweeners(); + _start_tweeners(); started = true; } @@ -319,7 +334,7 @@ bool Tween::step(double p_delta) { } else { emit_signal(SNAME("loop_finished"), loops_done); current_step = 0; - start_tweeners(); + _start_tweeners(); #ifdef DEBUG_ENABLED if (loops <= 0 && Math::is_equal_approx(rem_delta, initial_delta)) { if (!potential_infinite) { @@ -332,7 +347,7 @@ bool Tween::step(double p_delta) { #endif } } else { - start_tweeners(); + _start_tweeners(); } } } @@ -387,6 +402,15 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, d return ret; } +String Tween::to_string() { + String ret = Object::to_string(); + Node *node = get_bound_node(); + if (node) { + ret += vformat(" (bound to %s)", node->get_name()); + } + return ret; +} + void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("tween_property", "object", "property", "final_val", "duration"), &Tween::tween_property); ClassDB::bind_method(D_METHOD("tween_interval", "time"), &Tween::tween_interval); diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 8f65416e71..58217db535 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -123,12 +123,15 @@ private: typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d); static interpolater interpolaters[TRANS_MAX][EASE_MAX]; - void start_tweeners(); + void _start_tweeners(); + void _stop_internal(bool p_reset); protected: static void _bind_methods(); public: + virtual String to_string() override; + Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, double p_duration); Ref<IntervalTweener> tween_interval(double p_time); Ref<CallbackTweener> tween_callback(Callable p_callback); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 4c27cf4b21..472299b135 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -30,6 +30,7 @@ #include "base_button.h" +#include "core/config/project_settings.h" #include "core/os/keyboard.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" @@ -62,7 +63,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mouse_button = p_event; bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo(); - bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE; + bool button_masked = mouse_button.is_valid() && button_mask.has_flag(mouse_button_to_mask(mouse_button->get_button_index())); if (button_masked || ui_accept) { was_mouse_pressed = button_masked; on_action_event(p_event); @@ -127,7 +128,6 @@ void BaseButton::_notification(int p_what) { status.hovering = false; status.press_attempt = false; status.pressing_inside = false; - status.shortcut_press = false; } break; } } @@ -154,14 +154,10 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { if (status.press_attempt && status.pressing_inside) { if (toggle_mode) { bool is_pressed = p_event->is_pressed(); - if (Object::cast_to<InputEventShortcut>(*p_event)) { - is_pressed = false; - } if ((is_pressed && action_mode == ACTION_MODE_BUTTON_PRESS) || (!is_pressed && action_mode == ACTION_MODE_BUTTON_RELEASE)) { if (action_mode == ACTION_MODE_BUTTON_PRESS) { status.press_attempt = false; status.pressing_inside = false; - status.shortcut_press = false; } status.pressed = !status.pressed; _unpress_group(); @@ -187,7 +183,6 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { } status.press_attempt = false; status.pressing_inside = false; - status.shortcut_press = false; emit_signal(SNAME("button_up")); } @@ -212,7 +207,6 @@ void BaseButton::set_disabled(bool p_disabled) { } status.press_attempt = false; status.pressing_inside = false; - status.shortcut_press = false; } queue_redraw(); } @@ -267,6 +261,10 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { return DRAW_DISABLED; } + if (in_shortcut_feedback) { + return DRAW_HOVER_PRESSED; + } + if (!status.press_attempt && status.hovering) { if (status.pressed) { return DRAW_HOVER_PRESSED; @@ -285,7 +283,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { pressing = status.pressed; } - if ((shortcut_feedback || !status.shortcut_press) && pressing) { + if (pressing) { return DRAW_PRESSED; } else { return DRAW_NORMAL; @@ -323,11 +321,11 @@ BaseButton::ActionMode BaseButton::get_action_mode() const { return action_mode; } -void BaseButton::set_button_mask(MouseButton p_mask) { +void BaseButton::set_button_mask(BitField<MouseButtonMask> p_mask) { button_mask = p_mask; } -MouseButton BaseButton::get_button_mask() const { +BitField<MouseButtonMask> BaseButton::get_button_mask() const { return button_mask; } @@ -339,6 +337,14 @@ bool BaseButton::is_keep_pressed_outside() const { return keep_pressed_outside; } +void BaseButton::set_shortcut_feedback(bool p_enable) { + shortcut_feedback = p_enable; +} + +bool BaseButton::is_shortcut_feedback() const { + return shortcut_feedback; +} + void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; set_process_shortcut_input(shortcut.is_valid()); @@ -348,13 +354,46 @@ Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } +void BaseButton::_shortcut_feedback_timeout() { + in_shortcut_feedback = false; + queue_redraw(); +} + void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) { - status.shortcut_press = true; - on_action_event(p_event); + if (!is_disabled() && p_event->is_pressed() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) { + if (toggle_mode) { + status.pressed = !status.pressed; + + if (status.pressed) { + _unpress_group(); + if (button_group.is_valid()) { + button_group->emit_signal(SNAME("pressed"), this); + } + } + + _toggled(status.pressed); + _pressed(); + + } else { + _pressed(); + } + queue_redraw(); accept_event(); + + if (shortcut_feedback) { + if (shortcut_feedback_timer == nullptr) { + shortcut_feedback_timer = memnew(Timer); + shortcut_feedback_timer->set_one_shot(true); + add_child(shortcut_feedback_timer); + shortcut_feedback_timer->set_wait_time(GLOBAL_GET("gui/timers/button_shortcut_feedback_highlight_time")); + shortcut_feedback_timer->connect("timeout", callable_mp(this, &BaseButton::_shortcut_feedback_timeout)); + } + + in_shortcut_feedback = true; + shortcut_feedback_timer->start(); + } } } @@ -393,14 +432,6 @@ bool BaseButton::_was_pressed_by_mouse() const { return was_mouse_pressed; } -void BaseButton::set_shortcut_feedback(bool p_feedback) { - shortcut_feedback = p_feedback; -} - -bool BaseButton::is_shortcut_feedback() const { - return shortcut_feedback; -} - PackedStringArray BaseButton::get_configuration_warnings() const { PackedStringArray warnings = Control::get_configuration_warnings(); @@ -429,6 +460,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside); ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside); + ClassDB::bind_method(D_METHOD("set_shortcut_feedback", "enabled"), &BaseButton::set_shortcut_feedback); + ClassDB::bind_method(D_METHOD("is_shortcut_feedback"), &BaseButton::is_shortcut_feedback); ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut); ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut); @@ -436,9 +469,6 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group); ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group); - ClassDB::bind_method(D_METHOD("set_shortcut_feedback", "enabled"), &BaseButton::set_shortcut_feedback); - ClassDB::bind_method(D_METHOD("is_shortcut_feedback"), &BaseButton::is_shortcut_feedback); - GDVIRTUAL_BIND(_pressed); GDVIRTUAL_BIND(_toggled, "button_pressed"); @@ -466,6 +496,8 @@ void BaseButton::_bind_methods() { BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS); BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE); + + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/timers/button_shortcut_feedback_highlight_time", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), 0.2); } BaseButton::BaseButton() { diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index d7e6b68517..962a16c453 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -46,14 +46,14 @@ public: }; private: - MouseButton button_mask = MouseButton::MASK_LEFT; + BitField<MouseButtonMask> button_mask = MouseButtonMask::LEFT; bool toggle_mode = false; bool shortcut_in_tooltip = true; bool was_mouse_pressed = false; bool keep_pressed_outside = false; + bool shortcut_feedback = true; Ref<Shortcut> shortcut; ObjectID shortcut_context; - bool shortcut_feedback = true; ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE; struct Status { @@ -61,7 +61,6 @@ private: bool hovering = false; bool press_attempt = false; bool pressing_inside = false; - bool shortcut_press = false; bool disabled = false; @@ -75,6 +74,10 @@ private: void on_action_event(Ref<InputEvent> p_event); + Timer *shortcut_feedback_timer = nullptr; + bool in_shortcut_feedback = false; + void _shortcut_feedback_timeout(); + protected: virtual void pressed(); virtual void toggled(bool p_pressed); @@ -122,8 +125,11 @@ public: void set_keep_pressed_outside(bool p_on); bool is_keep_pressed_outside() const; - void set_button_mask(MouseButton p_mask); - MouseButton get_button_mask() const; + void set_shortcut_feedback(bool p_enable); + bool is_shortcut_feedback() const; + + void set_button_mask(BitField<MouseButtonMask> p_mask); + BitField<MouseButtonMask> get_button_mask() const; void set_shortcut(const Ref<Shortcut> &p_shortcut); Ref<Shortcut> get_shortcut() const; @@ -133,9 +139,6 @@ public: void set_button_group(const Ref<ButtonGroup> &p_group); Ref<ButtonGroup> get_button_group() const; - void set_shortcut_feedback(bool p_feedback); - bool is_shortcut_feedback() const; - PackedStringArray get_configuration_warnings() const override; BaseButton(); diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 1e75659a8c..97729b1ac5 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -68,12 +68,12 @@ void BoxContainer::_resort() { if (vertical) { /* VERTICAL */ stretch_min += size.height; msc.min_size = size.height; - msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND; + msc.will_stretch = c->get_v_size_flags().has_flag(SIZE_EXPAND); } else { /* HORIZONTAL */ stretch_min += size.width; msc.min_size = size.width; - msc.will_stretch = c->get_h_size_flags() & SIZE_EXPAND; + msc.will_stretch = c->get_h_size_flags().has_flag(SIZE_EXPAND); } if (msc.will_stretch) { diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 46764b64b2..1e07a53642 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -572,7 +572,7 @@ void Button::_bind_methods() { ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon); ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text"); diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index a68dfa80ba..c977d9d2fb 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -380,13 +380,13 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } if (symbol_lookup_on_click_enabled) { - if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE) { + if (mm->is_command_or_control_pressed() && mm->get_button_mask().is_empty()) { symbol_lookup_pos = get_line_column_at_pos(mpos); symbol_lookup_new_word = get_word_at_pos(mpos); if (symbol_lookup_new_word != symbol_lookup_word) { emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word); } - } else if (!mm->is_command_or_control_pressed() || (mm->get_button_mask() != MouseButton::NONE && symbol_lookup_pos != get_line_column_at_pos(mpos))) { + } else if (!mm->is_command_or_control_pressed() || (!mm->get_button_mask().is_empty() && symbol_lookup_pos != get_line_column_at_pos(mpos))) { set_symbol_lookup_word_as_valid(false); } } @@ -548,7 +548,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } if (k->is_action("ui_text_dedent", true)) { - do_unindent(); + unindent_lines(); accept_event(); return; } @@ -898,50 +898,6 @@ void CodeEdit::indent_lines() { end_complex_operation(); } -void CodeEdit::do_unindent() { - if (!is_editable()) { - return; - } - - int cc = get_caret_column(); - - if (has_selection() || cc <= 0) { - unindent_lines(); - return; - } - - begin_complex_operation(); - Vector<int> caret_edit_order = get_caret_index_edit_order(); - for (const int &c : caret_edit_order) { - int cl = get_caret_line(c); - const String &line = get_line(cl); - - if (line[cc - 1] == '\t') { - remove_text(cl, cc - 1, cl, cc); - set_caret_column(MAX(0, cc - 1), c == 0, c); - adjust_carets_after_edit(c, cl, cc, cl, cc - 1); - continue; - } - - if (line[cc - 1] != ' ') { - continue; - } - - int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc); - if (spaces_to_remove > 0) { - for (int i = 1; i <= spaces_to_remove; i++) { - if (line[cc - i] != ' ') { - spaces_to_remove = i - 1; - break; - } - } - remove_text(cl, cc - spaces_to_remove, cl, cc); - set_caret_column(MAX(0, cc - spaces_to_remove), c == 0, c); - } - } - end_complex_operation(); -} - void CodeEdit::unindent_lines() { if (!is_editable()) { return; @@ -2086,9 +2042,11 @@ void CodeEdit::confirm_code_completion(bool p_replace) { int post_brace_pair = get_caret_column(i) < get_line(caret_line).length() ? _get_auto_brace_pair_close_at_pos(caret_line, get_caret_column(i)) : -1; // Strings do not nest like brackets, so ensure we don't add an additional closing pair. - if (has_string_delimiter(String::chr(last_completion_char)) && post_brace_pair != -1 && last_char_matches) { - remove_text(caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); - adjust_carets_after_edit(i, caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); + if (has_string_delimiter(String::chr(last_completion_char))) { + if (post_brace_pair != -1 && last_char_matches) { + remove_text(caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); + adjust_carets_after_edit(i, caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); + } } else { if (pre_brace_pair != -1 && pre_brace_pair != post_brace_pair && last_char_matches) { remove_text(caret_line, get_caret_column(i), caret_line, get_caret_column(i) + 1); @@ -2202,7 +2160,6 @@ void CodeEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_auto_indent_prefixes"), &CodeEdit::get_auto_indent_prefixes); ClassDB::bind_method(D_METHOD("do_indent"), &CodeEdit::do_indent); - ClassDB::bind_method(D_METHOD("do_unindent"), &CodeEdit::do_unindent); ClassDB::bind_method(D_METHOD("indent_lines"), &CodeEdit::indent_lines); ClassDB::bind_method(D_METHOD("unindent_lines"), &CodeEdit::unindent_lines); @@ -2899,6 +2856,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { const int caret_line = get_caret_line(); const int caret_column = get_caret_column(); const String line = get_line(caret_line); + ERR_FAIL_INDEX_MSG(caret_column - 1, line.length(), "Caret column exceeds line length."); if (caret_column > 0 && line[caret_column - 1] == '(' && !code_completion_forced) { cancel_code_completion(); diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index c050b2266f..55fc5aa2ae 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -289,7 +289,6 @@ public: TypedArray<String> get_auto_indent_prefixes() const; void do_indent(); - void do_unindent(); void indent_lines(); void unindent_lines(); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 944363bcb0..b0261dcf23 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -642,7 +642,7 @@ inline int ColorPicker::_get_preset_size() { void ColorPicker::_add_preset_button(int p_size, const Color &p_color) { ColorPresetButton *btn_preset_new = memnew(ColorPresetButton(p_color, p_size)); btn_preset_new->set_tooltip_text(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1))); - btn_preset_new->set_drag_forwarding(this); + SET_DRAG_FORWARDING_GCDU(btn_preset_new, ColorPicker); btn_preset_new->set_button_group(preset_group); preset_container->add_child(btn_preset_new); btn_preset_new->set_pressed(true); @@ -1544,10 +1544,6 @@ void ColorPicker::_bind_methods() { ClassDB::bind_method(D_METHOD("set_picker_shape", "shape"), &ColorPicker::set_picker_shape); ClassDB::bind_method(D_METHOD("get_picker_shape"), &ColorPicker::get_picker_shape); - ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &ColorPicker::_get_drag_data_fw); - ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &ColorPicker::_can_drop_data_fw); - ClassDB::bind_method(D_METHOD("_drop_data_fw"), &ColorPicker::_drop_data_fw); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha"); ADD_PROPERTY(PropertyInfo(Variant::INT, "color_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL"), "set_color_mode", "get_color_mode"); diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 8d25195199..145074a626 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -104,22 +104,22 @@ void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) { Size2 minsize = p_child->get_combined_minimum_size(); Rect2 r = p_rect; - if (!(p_child->get_h_size_flags() & SIZE_FILL)) { + if (!(p_child->get_h_size_flags().has_flag(SIZE_FILL))) { r.size.x = minsize.width; - if (p_child->get_h_size_flags() & SIZE_SHRINK_END) { + if (p_child->get_h_size_flags().has_flag(SIZE_SHRINK_END)) { r.position.x += rtl ? 0 : (p_rect.size.width - minsize.width); - } else if (p_child->get_h_size_flags() & SIZE_SHRINK_CENTER) { + } else if (p_child->get_h_size_flags().has_flag(SIZE_SHRINK_CENTER)) { r.position.x += Math::floor((p_rect.size.x - minsize.width) / 2); } else { r.position.x += rtl ? (p_rect.size.width - minsize.width) : 0; } } - if (!(p_child->get_v_size_flags() & SIZE_FILL)) { + if (!(p_child->get_v_size_flags().has_flag(SIZE_FILL))) { r.size.y = minsize.y; - if (p_child->get_v_size_flags() & SIZE_SHRINK_END) { + if (p_child->get_v_size_flags().has_flag(SIZE_SHRINK_END)) { r.position.y += p_rect.size.height - minsize.height; - } else if (p_child->get_v_size_flags() & SIZE_SHRINK_CENTER) { + } else if (p_child->get_v_size_flags().has_flag(SIZE_SHRINK_CENTER)) { r.position.y += Math::floor((p_rect.size.y - minsize.height) / 2); } else { r.position.y += 0; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 64d1d38abb..fead0878fb 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -105,7 +105,7 @@ void Control::_edit_set_state(const Dictionary &p_state) { } _set_layout_mode(_layout); - if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS) { + if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED) { _set_anchors_layout_preset((int)state["anchors_layout_preset"]); } @@ -125,7 +125,7 @@ void Control::_edit_set_state(const Dictionary &p_state) { void Control::_edit_set_position(const Point2 &p_position) { ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins."); - set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent)); + set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && get_parent_control()); }; Point2 Control::_edit_get_position() const { @@ -186,6 +186,14 @@ Size2 Control::_edit_get_minimum_size() const { } #endif +void Control::reparent(Node *p_parent, bool p_keep_global_transform) { + Transform2D temp = get_global_transform(); + Node::reparent(p_parent); + if (p_keep_global_transform) { + set_global_position(temp.get_origin()); + } +} + // Editor integration. void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { @@ -545,7 +553,8 @@ void Control::_validate_property(PropertyInfo &p_property) const { } // Use the layout mode to display or hide advanced anchoring properties. - bool use_anchors = _get_layout_mode() == LayoutMode::LAYOUT_MODE_ANCHORS; + LayoutMode _layout = _get_layout_mode(); + bool use_anchors = (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED); if (!use_anchors && p_property.name == "anchors_preset") { p_property.usage ^= PROPERTY_USAGE_EDITOR; } @@ -598,7 +607,7 @@ bool Control::is_top_level_control() const { } Control *Control::get_parent_control() const { - return data.parent; + return data.parent_control; } Window *Control::get_parent_window() const { @@ -749,6 +758,7 @@ void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, } void Control::set_begin(const Size2 &p_point) { + ERR_FAIL_COND(!isfinite(p_point.x) || !isfinite(p_point.y)); if (data.offset[0] == p_point.x && data.offset[1] == p_point.y) { return; } @@ -855,6 +865,14 @@ void Control::_set_layout_mode(LayoutMode p_mode) { } } +void Control::_update_layout_mode() { + LayoutMode computed_layout = _get_layout_mode(); + if (data.stored_layout_mode != computed_layout) { + data.stored_layout_mode = computed_layout; + notify_property_list_changed(); + } +} + Control::LayoutMode Control::_get_layout_mode() const { Node *parent_node = get_parent_control(); // In these modes the property is read-only. @@ -887,11 +905,9 @@ Control::LayoutMode Control::_get_default_layout_mode() const { } void Control::_set_anchors_layout_preset(int p_preset) { - bool list_changed = false; - - if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) { - list_changed = true; - data.stored_layout_mode = LayoutMode::LAYOUT_MODE_ANCHORS; + if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) { + // In other modes the anchor preset is non-operational and shouldn't be set to anything. + return; } if (p_preset == -1) { @@ -902,6 +918,8 @@ void Control::_set_anchors_layout_preset(int p_preset) { return; // Keep settings as is. } + bool list_changed = false; + if (data.stored_use_custom_anchors) { list_changed = true; data.stored_use_custom_anchors = false; @@ -944,6 +962,11 @@ void Control::_set_anchors_layout_preset(int p_preset) { } int Control::_get_anchors_layout_preset() const { + // If this is a layout mode that doesn't rely on anchors, avoid excessive checks. + if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) { + return LayoutPreset::PRESET_TOP_LEFT; + } + // If the custom preset was selected by user, use it. if (data.stored_use_custom_anchors) { return -1; @@ -1383,6 +1406,7 @@ void Control::_set_size(const Size2 &p_size) { } void Control::set_size(const Size2 &p_size, bool p_keep_offsets) { + ERR_FAIL_COND(!isfinite(p_size.x) || !isfinite(p_size.y)); Size2 new_size = p_size; Size2 min = get_combined_minimum_size(); if (new_size.x < min.x) { @@ -1525,19 +1549,20 @@ void Control::update_minimum_size() { Control *invalidate = this; - //invalidate cache upwards + // Invalidate cache upwards. while (invalidate && invalidate->data.minimum_size_valid) { invalidate->data.minimum_size_valid = false; if (invalidate->is_set_as_top_level()) { - break; // do not go further up + break; // Do not go further up. } - if (!invalidate->data.parent && get_parent()) { - Window *parent_window = Object::cast_to<Window>(get_parent()); - if (parent_window && parent_window->is_wrapping_controls()) { - parent_window->child_controls_changed(); - } + + Window *parent_window = invalidate->get_parent_window(); + if (parent_window && parent_window->is_wrapping_controls()) { + parent_window->child_controls_changed(); + break; // Stop on a window as well. } - invalidate = invalidate->data.parent; + + invalidate = invalidate->get_parent_control(); } if (!is_visible_in_tree()) { @@ -1557,10 +1582,6 @@ void Control::set_block_minimum_size_adjust(bool p_block) { data.block_minimum_size_adjust = p_block; } -bool Control::is_minimum_size_adjust_blocked() const { - return data.block_minimum_size_adjust; -} - Size2 Control::get_minimum_size() const { Vector2 ms; GDVIRTUAL_CALL(_get_minimum_size, ms); @@ -1572,7 +1593,7 @@ void Control::set_custom_minimum_size(const Size2 &p_custom) { return; } - if (isnan(p_custom.x) || isnan(p_custom.y)) { + if (!isfinite(p_custom.x) || !isfinite(p_custom.y)) { // Prevent infinite loop. return; } @@ -1676,27 +1697,27 @@ void Control::_clear_size_warning() { // Container sizing. -void Control::set_h_size_flags(int p_flags) { - if (data.h_size_flags == p_flags) { +void Control::set_h_size_flags(BitField<SizeFlags> p_flags) { + if ((int)data.h_size_flags == (int)p_flags) { return; } data.h_size_flags = p_flags; emit_signal(SceneStringNames::get_singleton()->size_flags_changed); } -int Control::get_h_size_flags() const { +BitField<Control::SizeFlags> Control::get_h_size_flags() const { return data.h_size_flags; } -void Control::set_v_size_flags(int p_flags) { - if (data.v_size_flags == p_flags) { +void Control::set_v_size_flags(BitField<SizeFlags> p_flags) { + if ((int)data.v_size_flags == (int)p_flags) { return; } data.v_size_flags = p_flags; emit_signal(SceneStringNames::get_singleton()->size_flags_changed); } -int Control::get_v_size_flags() const { +BitField<Control::SizeFlags> Control::get_v_size_flags() const { return data.v_size_flags; } @@ -1798,33 +1819,40 @@ bool Control::is_focus_owner_in_shortcut_context() const { // Drag and drop handling. -void Control::set_drag_forwarding(Object *p_target) { - if (p_target) { - data.drag_owner = p_target->get_instance_id(); - } else { - data.drag_owner = ObjectID(); - } +void Control::set_drag_forwarding(const Callable &p_drag, const Callable &p_can_drop, const Callable &p_drop) { + data.forward_drag = p_drag; + data.forward_can_drop = p_can_drop; + data.forward_drop = p_drop; } Variant Control::get_drag_data(const Point2 &p_point) { - if (data.drag_owner.is_valid()) { - Object *obj = ObjectDB::get_instance(data.drag_owner); - if (obj) { - return obj->call("_get_drag_data_fw", p_point, this); + Variant ret; + if (data.forward_drag.is_valid()) { + Variant p = p_point; + const Variant *vp[1] = { &p }; + Callable::CallError ce; + data.forward_drag.callp((const Variant **)vp, 1, ret, ce); + if (ce.error != Callable::CallError::CALL_OK) { + ERR_FAIL_V_MSG(Variant(), "Error calling forwarded method from 'get_drag_data': " + Variant::get_callable_error_text(data.forward_drag, (const Variant **)vp, 1, ce) + "."); } + return ret; } - Variant dd; - GDVIRTUAL_CALL(_get_drag_data, p_point, dd); - return dd; + GDVIRTUAL_CALL(_get_drag_data, p_point, ret); + return ret; } bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const { - if (data.drag_owner.is_valid()) { - Object *obj = ObjectDB::get_instance(data.drag_owner); - if (obj) { - return obj->call("_can_drop_data_fw", p_point, p_data, this); + if (data.forward_can_drop.is_valid()) { + Variant ret; + Variant p = p_point; + const Variant *vp[2] = { &p, &p_data }; + Callable::CallError ce; + data.forward_can_drop.callp((const Variant **)vp, 2, ret, ce); + if (ce.error != Callable::CallError::CALL_OK) { + ERR_FAIL_V_MSG(Variant(), "Error calling forwarded method from 'can_drop_data': " + Variant::get_callable_error_text(data.forward_can_drop, (const Variant **)vp, 2, ce) + "."); } + return ret; } bool ret = false; @@ -1833,12 +1861,16 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const } void Control::drop_data(const Point2 &p_point, const Variant &p_data) { - if (data.drag_owner.is_valid()) { - Object *obj = ObjectDB::get_instance(data.drag_owner); - if (obj) { - obj->call("_drop_data_fw", p_point, p_data, this); - return; + if (data.forward_drop.is_valid()) { + Variant ret; + Variant p = p_point; + const Variant *vp[2] = { &p, &p_data }; + Callable::CallError ce; + data.forward_drop.callp((const Variant **)vp, 2, ret, ce); + if (ce.error != Callable::CallError::CALL_OK) { + ERR_FAIL_MSG("Error calling forwarded method from 'drop_data': " + Variant::get_callable_error_text(data.forward_drop, (const Variant **)vp, 2, ce) + "."); } + return; } GDVIRTUAL_CALL(_drop_data, p_point, p_data); @@ -2733,9 +2765,9 @@ void Control::end_bulk_theme_override() { // Internationalization. -TypedArray<Vector2i> Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const { +TypedArray<Vector3i> Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const { if (p_parser_type == TextServer::STRUCTURED_TEXT_CUSTOM) { - TypedArray<Vector2i> ret; + TypedArray<Vector3i> ret; GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, ret); return ret; } else { @@ -2850,10 +2882,19 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_PARENTED: { + Node *parent_node = get_parent(); + data.parent_control = Object::cast_to<Control>(parent_node); + data.parent_window = Object::cast_to<Window>(parent_node); + data.theme_owner->assign_theme_on_parented(this); + + _update_layout_mode(); } break; case NOTIFICATION_UNPARENTED: { + data.parent_control = nullptr; + data.parent_window = nullptr; + data.theme_owner->clear_theme_on_unparented(this); } break; @@ -2879,8 +2920,6 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_ENTER_CANVAS: { - data.parent = Object::cast_to<Control>(get_parent()); - data.parent_window = Object::cast_to<Window>(get_parent()); data.is_rtl_dirty = true; CanvasItem *node = this; @@ -2938,17 +2977,16 @@ void Control::_notification(int p_notification) { data.RI = nullptr; } - data.parent = nullptr; data.parent_canvas_item = nullptr; - data.parent_window = nullptr; data.is_rtl_dirty = true; } break; case NOTIFICATION_MOVED_IN_PARENT: { - // some parents need to know the order of the children to draw (like TabContainer) - // update if necessary - if (data.parent) { - data.parent->queue_redraw(); + // Some parents need to know the order of the children to draw (like TabContainer), + // so we update them just in case. + Control *parent_control = get_parent_control(); + if (parent_control) { + parent_control->queue_redraw(); } queue_redraw(); @@ -3170,7 +3208,7 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("grab_click_focus"), &Control::grab_click_focus); - ClassDB::bind_method(D_METHOD("set_drag_forwarding", "target"), &Control::set_drag_forwarding); + ClassDB::bind_method(D_METHOD("set_drag_forwarding", "drag_func", "can_drop_func", "drop_func"), &Control::set_drag_forwarding); ClassDB::bind_method(D_METHOD("set_drag_preview", "control"), &Control::set_drag_preview); ClassDB::bind_method(D_METHOD("is_drag_successful"), &Control::is_drag_successful); @@ -3318,12 +3356,12 @@ void Control::_bind_methods() { BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT); BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE); - BIND_ENUM_CONSTANT(SIZE_SHRINK_BEGIN); - BIND_ENUM_CONSTANT(SIZE_FILL); - BIND_ENUM_CONSTANT(SIZE_EXPAND); - BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL); - BIND_ENUM_CONSTANT(SIZE_SHRINK_CENTER); - BIND_ENUM_CONSTANT(SIZE_SHRINK_END); + BIND_BITFIELD_FLAG(SIZE_SHRINK_BEGIN); + BIND_BITFIELD_FLAG(SIZE_FILL); + BIND_BITFIELD_FLAG(SIZE_EXPAND); + BIND_BITFIELD_FLAG(SIZE_EXPAND_FILL); + BIND_BITFIELD_FLAG(SIZE_SHRINK_CENTER); + BIND_BITFIELD_FLAG(SIZE_SHRINK_END); BIND_ENUM_CONSTANT(MOUSE_FILTER_STOP); BIND_ENUM_CONSTANT(MOUSE_FILTER_PASS); diff --git a/scene/gui/control.h b/scene/gui/control.h index 288de7c9e7..a93a88e5b4 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -145,7 +145,7 @@ public: TEXT_DIRECTION_AUTO = TextServer::DIRECTION_AUTO, TEXT_DIRECTION_LTR = TextServer::DIRECTION_LTR, TEXT_DIRECTION_RTL = TextServer::DIRECTION_RTL, - TEXT_DIRECTION_INHERITED, + TEXT_DIRECTION_INHERITED = TextServer::DIRECTION_INHERITED, }; private: @@ -165,10 +165,12 @@ private: List<Control *>::Element *RI = nullptr; - Control *parent = nullptr; + Control *parent_control = nullptr; Window *parent_window = nullptr; CanvasItem *parent_canvas_item = nullptr; - ObjectID drag_owner; + Callable forward_drag; + Callable forward_can_drop; + Callable forward_drop; // Positioning and sizing. @@ -198,8 +200,8 @@ private: // Container sizing. - int h_size_flags = SIZE_FILL; - int v_size_flags = SIZE_FILL; + BitField<SizeFlags> h_size_flags = SIZE_FILL; + BitField<SizeFlags> v_size_flags = SIZE_FILL; real_t expand = 1.0; Point2 custom_minimum_size; @@ -280,6 +282,7 @@ private: void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]); void _set_layout_mode(LayoutMode p_mode); + void _update_layout_mode(); LayoutMode _get_layout_mode() const; LayoutMode _get_default_layout_mode() const; void _set_anchors_layout_preset(int p_preset); @@ -327,7 +330,7 @@ protected: // Internationalization. - virtual TypedArray<Vector2i> structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; + virtual TypedArray<Vector3i> structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; // Base object overrides. @@ -337,7 +340,7 @@ protected: // Exposed virtual methods. GDVIRTUAL1RC(bool, _has_point, Vector2) - GDVIRTUAL2RC(TypedArray<Vector2i>, _structured_text_parser, Array, String) + GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String) GDVIRTUAL0RC(Vector2, _get_minimum_size) GDVIRTUAL1RC(Variant, _get_drag_data, Vector2) @@ -387,6 +390,7 @@ public: virtual Size2 _edit_get_minimum_size() const override; #endif + virtual void reparent(Node *p_parent, bool p_keep_global_transform = true) override; // Editor integration. @@ -460,7 +464,6 @@ public: void update_minimum_size(); void set_block_minimum_size_adjust(bool p_block); - bool is_minimum_size_adjust_blocked() const; virtual Size2 get_minimum_size() const; virtual Size2 get_combined_minimum_size() const; @@ -470,10 +473,10 @@ public: // Container sizing. - void set_h_size_flags(int p_flags); - int get_h_size_flags() const; - void set_v_size_flags(int p_flags); - int get_v_size_flags() const; + void set_h_size_flags(BitField<SizeFlags> p_flags); + BitField<SizeFlags> get_h_size_flags() const; + void set_v_size_flags(BitField<SizeFlags> p_flags); + BitField<SizeFlags> get_v_size_flags() const; void set_stretch_ratio(real_t p_ratio); real_t get_stretch_ratio() const; @@ -498,7 +501,7 @@ public: // Drag and drop handling. - virtual void set_drag_forwarding(Object *p_target); + virtual void set_drag_forwarding(const Callable &p_drag, const Callable &p_can_drop, const Callable &p_drop); virtual Variant get_drag_data(const Point2 &p_point); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); @@ -618,7 +621,7 @@ public: }; VARIANT_ENUM_CAST(Control::FocusMode); -VARIANT_ENUM_CAST(Control::SizeFlags); +VARIANT_BITFIELD_CAST(Control::SizeFlags); VARIANT_ENUM_CAST(Control::CursorShape); VARIANT_ENUM_CAST(Control::LayoutPreset); VARIANT_ENUM_CAST(Control::LayoutPresetMode); @@ -629,4 +632,10 @@ VARIANT_ENUM_CAST(Control::LayoutMode); VARIANT_ENUM_CAST(Control::LayoutDirection); VARIANT_ENUM_CAST(Control::TextDirection); +// G = get_drag_data_fw, C = can_drop_data_fw, D = drop_data_fw, U = underscore +#define SET_DRAG_FORWARDING_CD(from, to) from->set_drag_forwarding(Callable(), callable_mp(this, &to::can_drop_data_fw).bind(from), callable_mp(this, &to::drop_data_fw).bind(from)); +#define SET_DRAG_FORWARDING_CDU(from, to) from->set_drag_forwarding(Callable(), callable_mp(this, &to::_can_drop_data_fw).bind(from), callable_mp(this, &to::_drop_data_fw).bind(from)); +#define SET_DRAG_FORWARDING_GCD(from, to) from->set_drag_forwarding(callable_mp(this, &to::get_drag_data_fw).bind(from), callable_mp(this, &to::can_drop_data_fw).bind(from), callable_mp(this, &to::drop_data_fw).bind(from)); +#define SET_DRAG_FORWARDING_GCDU(from, to) from->set_drag_forwarding(callable_mp(this, &to::_get_drag_data_fw).bind(from), callable_mp(this, &to::_can_drop_data_fw).bind(from), callable_mp(this, &to::_drop_data_fw).bind(from)); + #endif // CONTROL_H diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 1d5e6320dd..4365db2ea2 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -378,7 +378,7 @@ void AcceptDialog::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "ok_button_text"), "set_ok_button_text", "get_ok_button_text"); ADD_GROUP("Dialog", "dialog_"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_hide_on_ok"), "set_hide_on_ok", "get_hide_on_ok"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_close_on_escape"), "set_close_on_escape", "get_close_on_escape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_autowrap"), "set_autowrap", "has_autowrap"); diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp index e0a303651a..12ce6e17cb 100644 --- a/scene/gui/flow_container.cpp +++ b/scene/gui/flow_container.cpp @@ -86,7 +86,7 @@ void FlowContainer::_resort() { } line_height = MAX(line_height, child_msc.x); - if (child->get_v_size_flags() & SIZE_EXPAND) { + if (child->get_v_size_flags().has_flag(SIZE_EXPAND)) { line_stretch_ratio_total += child->get_stretch_ratio(); } ofs.y += child_msc.y; @@ -108,7 +108,7 @@ void FlowContainer::_resort() { } line_height = MAX(line_height, child_msc.y); - if (child->get_h_size_flags() & SIZE_EXPAND) { + if (child->get_h_size_flags().has_flag(SIZE_EXPAND)) { line_stretch_ratio_total += child->get_stretch_ratio(); } ofs.x += child_msc.x; @@ -175,21 +175,21 @@ void FlowContainer::_resort() { } if (vertical) { /* VERTICAL */ - if (child->get_h_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) { + if (child->get_h_size_flags().has_flag(SIZE_FILL) || child->get_h_size_flags().has_flag(SIZE_SHRINK_CENTER) || child->get_h_size_flags().has_flag(SIZE_SHRINK_END)) { child_size.width = line_data.min_line_height; } - if (child->get_v_size_flags() & SIZE_EXPAND) { + if (child->get_v_size_flags().has_flag(SIZE_EXPAND)) { int stretch = line_data.stretch_avail * child->get_stretch_ratio() / line_data.stretch_ratio_total; child_size.height += stretch; } } else { /* HORIZONTAL */ - if (child->get_v_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) { + if (child->get_v_size_flags().has_flag(SIZE_FILL) || child->get_v_size_flags().has_flag(SIZE_SHRINK_CENTER) || child->get_v_size_flags().has_flag(SIZE_SHRINK_END)) { child_size.height = line_data.min_line_height; } - if (child->get_h_size_flags() & SIZE_EXPAND) { + if (child->get_h_size_flags().has_flag(SIZE_EXPAND)) { int stretch = line_data.stretch_avail * child->get_stretch_ratio() / line_data.stretch_ratio_total; child_size.width += stretch; } diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index a7b01e00ae..6c495ab2c9 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -404,8 +404,8 @@ void GraphEdit::add_child_notify(Node *p_child) { if (gn) { gn->set_scale(Vector2(zoom, zoom)); gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn)); - gn->connect("selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn)); - gn->connect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn)); + gn->connect("node_selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn)); + gn->connect("node_deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn)); gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn)); gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn)); gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw)); @@ -432,8 +432,8 @@ void GraphEdit::remove_child_notify(Node *p_child) { GraphNode *gn = Object::cast_to<GraphNode>(p_child); if (gn) { gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved)); - gn->disconnect("selected", callable_mp(this, &GraphEdit::_graph_node_selected)); - gn->disconnect("deselected", callable_mp(this, &GraphEdit::_graph_node_deselected)); + gn->disconnect("node_selected", callable_mp(this, &GraphEdit::_graph_node_selected)); + gn->disconnect("node_deselected", callable_mp(this, &GraphEdit::_graph_node_deselected)); gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated)); gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised)); @@ -1496,6 +1496,7 @@ float GraphEdit::get_zoom() const { void GraphEdit::set_zoom_step(float p_zoom_step) { p_zoom_step = abs(p_zoom_step); + ERR_FAIL_COND(!isfinite(p_zoom_step)); if (zoom_step == p_zoom_step) { return; } diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index b0318b3e8f..f8d2ff0d2c 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -174,7 +174,7 @@ void GraphNode::_resort() { stretch_min += size.height; msc.min_size = size.height; - msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND; + msc.will_stretch = c->get_v_size_flags().has_flag(SIZE_EXPAND); if (msc.will_stretch) { stretch_avail += msc.min_size; @@ -749,7 +749,7 @@ void GraphNode::set_selected(bool p_selected) { } selected = p_selected; - emit_signal(p_selected ? SNAME("selected") : SNAME("deselected")); + emit_signal(p_selected ? SNAME("node_selected") : SNAME("node_deselected")); queue_redraw(); } @@ -1161,8 +1161,8 @@ void GraphNode::_bind_methods() { ADD_GROUP("", ""); ADD_SIGNAL(MethodInfo("position_offset_changed")); - ADD_SIGNAL(MethodInfo("selected")); - ADD_SIGNAL(MethodInfo("deselected")); + ADD_SIGNAL(MethodInfo("node_selected")); + ADD_SIGNAL(MethodInfo("node_deselected")); ADD_SIGNAL(MethodInfo("slot_updated", PropertyInfo(Variant::INT, "idx"))); ADD_SIGNAL(MethodInfo("dragged", PropertyInfo(Variant::VECTOR2, "from"), PropertyInfo(Variant::VECTOR2, "to"))); ADD_SIGNAL(MethodInfo("raise_request")); diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index e11afdf00d..28f86369a2 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -73,10 +73,10 @@ void GridContainer::_notification(int p_what) { row_minh[row] = ms.height; } - if (c->get_h_size_flags() & SIZE_EXPAND) { + if (c->get_h_size_flags().has_flag(SIZE_EXPAND)) { col_expanded.insert(col); } - if (c->get_v_size_flags() & SIZE_EXPAND) { + if (c->get_v_size_flags().has_flag(SIZE_EXPAND)) { row_expanded.insert(row); } } diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 372baeadae..25a27d5e1a 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -309,12 +309,6 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) { shape_changed = true; } -Ref<Texture2D> ItemList::get_item_tag_icon(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture2D>()); - - return items[p_idx].tag_icon; -} - void ItemList::set_item_selectable(int p_idx, bool p_selectable) { if (p_idx < 0) { p_idx += get_item_count(); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 848f9a2ba9..934318dbb4 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -191,7 +191,6 @@ public: Variant get_item_metadata(int p_idx) const; void set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon); - Ref<Texture2D> get_item_tag_icon(int p_idx) const; void set_item_tooltip_enabled(int p_idx, const bool p_enabled); bool is_item_tooltip_enabled(int p_idx) const; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 81e5de1886..f59702835c 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -222,6 +222,7 @@ void Label::_shape() { } } lines_dirty = false; + lines_shaped_last_width = get_size().width; } _update_visible(); @@ -596,7 +597,13 @@ void Label::_notification(int p_what) { } break; case NOTIFICATION_RESIZED: { - lines_dirty = true; + // It may happen that the reshaping due to this size change triggers a cascade of re-layout + // across the hierarchy where this label belongs to in a way that its size changes multiple + // times, but ending up with the original size it was already shaped for. + // This check prevents the catastrophic, freezing infinite cascade of re-layout. + if (lines_shaped_last_width != get_size().width) { + lines_dirty = true; + } } break; } } @@ -949,7 +956,7 @@ void Label::_bind_methods() { ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label::set_structured_text_bidi_override_options); ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label::get_structured_text_bidi_override_options); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "label_settings", PROPERTY_HINT_RESOURCE_TYPE, "LabelSettings"), "set_label_settings", "get_label_settings"); ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_vertical_alignment", "get_vertical_alignment"); diff --git a/scene/gui/label.h b/scene/gui/label.h index 2350525236..b80646810b 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -49,6 +49,8 @@ private: bool uppercase = false; bool lines_dirty = true; + int lines_shaped_last_width = -1; + bool dirty = true; bool font_dirty = true; RID text_rid; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index ab96e2c557..e5bb64b225 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -394,7 +394,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { } } - if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + if (m->get_button_mask().has_flag(MouseButtonMask::LEFT)) { if (selection.creating) { set_caret_at_pixel_pos(m->get_position().x); selection_fill_at_caret(); diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp index d262959e8a..224e405d41 100644 --- a/scene/gui/menu_bar.cpp +++ b/scene/gui/menu_bar.cpp @@ -842,27 +842,6 @@ String MenuBar::get_tooltip(const Point2 &p_pos) const { } } -void MenuBar::get_translatable_strings(List<String> *p_strings) const { - Vector<PopupMenu *> popups = _get_popups(); - for (int i = 0; i < popups.size(); i++) { - PopupMenu *pm = popups[i]; - - if (!pm->has_meta("_menu_name") && !pm->has_meta("_menu_tooltip")) { - continue; - } - - String name = pm->get_meta("_menu_name"); - if (!name.is_empty()) { - p_strings->push_back(name); - } - - String tooltip = pm->get_meta("_menu_tooltip"); - if (!tooltip.is_empty()) { - p_strings->push_back(tooltip); - } - } -} - MenuBar::MenuBar() { set_process_shortcut_input(true); } diff --git a/scene/gui/menu_bar.h b/scene/gui/menu_bar.h index 306fcc01ab..3436978a0e 100644 --- a/scene/gui/menu_bar.h +++ b/scene/gui/menu_bar.h @@ -170,7 +170,6 @@ public: PopupMenu *get_menu_popup(int p_menu) const; - virtual void get_translatable_strings(List<String> *p_strings) const override; virtual String get_tooltip(const Point2 &p_pos) const override; MenuBar(); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index f21b5f43c6..027c97b383 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -519,10 +519,6 @@ void OptionButton::show_popup() { popup->popup(); } -void OptionButton::get_translatable_strings(List<String> *p_strings) const { - popup->get_translatable_strings(p_strings); -} - void OptionButton::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "text" || p_property.name == "icon") { p_property.usage = PROPERTY_USAGE_NONE; diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 9e409356e2..d8e2f3209d 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -125,8 +125,6 @@ public: PopupMenu *get_popup() const; void show_popup(); - virtual void get_translatable_strings(List<String> *p_strings) const override; - OptionButton(const String &p_text = String()); ~OptionButton(); }; diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 942e6fac7f..4e8a44dd63 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -395,10 +395,10 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { // Activate the item on release of either the left mouse button or // any mouse button held down when the popup was opened. // This allows for opening the popup and triggering an action in a single mouse click. - if (button_idx == MouseButton::LEFT || (initial_button_mask & mouse_button_to_mask(button_idx)) != MouseButton::NONE) { + if (button_idx == MouseButton::LEFT || initial_button_mask.has_flag(mouse_button_to_mask(button_idx))) { bool was_during_grabbed_click = during_grabbed_click; during_grabbed_click = false; - initial_button_mask = MouseButton::NONE; + initial_button_mask.clear(); // Disable clicks under a time threshold to avoid selection right when opening the popup. uint64_t now = OS::get_singleton()->get_ticks_msec(); @@ -1841,14 +1841,6 @@ void PopupMenu::set_parent_rect(const Rect2 &p_rect) { parent_rect = p_rect; } -void PopupMenu::get_translatable_strings(List<String> *p_strings) const { - for (int i = 0; i < items.size(); i++) { - if (!items[i].xl_text.is_empty()) { - p_strings->push_back(items[i].xl_text); - } - } -} - void PopupMenu::add_autohide_area(const Rect2 &p_area) { autohide_areas.push_back(p_area); } diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 1e56f8c192..bcc02a890f 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -92,7 +92,7 @@ class PopupMenu : public Popup { Timer *submenu_timer = nullptr; List<Rect2> autohide_areas; Vector<Item> items; - MouseButton initial_button_mask = MouseButton::NONE; + BitField<MouseButtonMask> initial_button_mask; bool during_grabbed_click = false; int mouse_over = -1; int submenu_over = -1; @@ -284,8 +284,6 @@ public: virtual String get_tooltip(const Point2 &p_pos) const; - virtual void get_translatable_strings(List<String> *p_strings) const override; - void add_autohide_area(const Rect2 &p_area); void clear_autohide_areas(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index dea61fcf66..a7e50a765e 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -3336,6 +3336,7 @@ void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment, int p _stop_thread(); MutexLock data_lock(data_mutex); + ERR_FAIL_COND(current->type == ITEM_TABLE); ERR_FAIL_COND(p_columns < 1); ItemTable *item = memnew(ItemTable); @@ -4073,8 +4074,8 @@ void RichTextLabel::append_text(const String &p_bbcode) { st_parser_type = TextServer::STRUCTURED_TEXT_EMAIL; } else if (subtag_a[1] == "l" || subtag_a[1] == "list") { st_parser_type = TextServer::STRUCTURED_TEXT_LIST; - } else if (subtag_a[1] == "n" || subtag_a[1] == "none") { - st_parser_type = TextServer::STRUCTURED_TEXT_NONE; + } else if (subtag_a[1] == "n" || subtag_a[1] == "gdscript") { + st_parser_type = TextServer::STRUCTURED_TEXT_GDSCRIPT; } else if (subtag_a[1] == "c" || subtag_a[1] == "custom") { st_parser_type = TextServer::STRUCTURED_TEXT_CUSTOM; } diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index ed24f30197..b678f46091 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -327,10 +327,10 @@ void ScrollContainer::_reposition_children() { Size2 minsize = c->get_combined_minimum_size(); Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize); - if (c->get_h_size_flags() & SIZE_EXPAND) { + if (c->get_h_size_flags().has_flag(SIZE_EXPAND)) { r.size.width = MAX(size.width, minsize.width); } - if (c->get_v_size_flags() & SIZE_EXPAND) { + if (c->get_v_size_flags().has_flag(SIZE_EXPAND)) { r.size.height = MAX(size.height, minsize.height); } r.position += ofs; diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 29458ea16c..dfc03c666b 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -176,7 +176,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { if (drag.enabled) { drag.diff_y += mm->get_relative().y; double diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8) * SIGN(drag.diff_y); diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index ce6ccc3fa4..eca6cb3eef 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -1577,6 +1577,7 @@ void TabBar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_scroll_to_selected"), &TabBar::get_scroll_to_selected); ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb); ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb); + ClassDB::bind_method(D_METHOD("clear_tabs"), &TabBar::clear_tabs); ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 0d7b055ce8..208cb29772 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -803,22 +803,6 @@ Ref<Texture2D> TabContainer::get_tab_button_icon(int p_tab) const { return tab_bar->get_tab_button_icon(p_tab); } -void TabContainer::get_translatable_strings(List<String> *p_strings) const { - Vector<Control *> controls = _get_tab_controls(); - for (int i = 0; i < controls.size(); i++) { - Control *c = controls[i]; - - if (!c->has_meta("_tab_name")) { - continue; - } - - String name = c->get_meta("_tab_name"); - if (!name.is_empty()) { - p_strings->push_back(name); - } - } -} - Size2 TabContainer::get_minimum_size() const { Size2 ms; @@ -970,9 +954,6 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("_repaint"), &TabContainer::_repaint); ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed); - ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &TabContainer::_get_drag_data_fw); - ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &TabContainer::_can_drop_data_fw); - ClassDB::bind_method(D_METHOD("_drop_data_fw"), &TabContainer::_drop_data_fw); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab"))); @@ -991,7 +972,7 @@ void TabContainer::_bind_methods() { TabContainer::TabContainer() { tab_bar = memnew(TabBar); - tab_bar->set_drag_forwarding(this); + SET_DRAG_FORWARDING_GCDU(tab_bar, TabContainer); add_child(tab_bar, false, INTERNAL_MODE_FRONT); tab_bar->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE); tab_bar->connect("tab_changed", callable_mp(this, &TabContainer::_on_tab_changed)); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 4a0205c2f4..3020e1fada 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -147,8 +147,6 @@ public: virtual Size2 get_minimum_size() const override; - virtual void get_translatable_strings(List<String> *p_strings) const override; - void set_popup(Node *p_popup); Popup *get_popup() const; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 898c91a03c..8ffaa9e81f 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1208,7 +1208,15 @@ void TextEdit::_notification(int p_what) { char_ofs = 0; } for (int j = 0; j < gl_size; j++) { - const Variant *color_data = color_map.getptr(glyphs[j].start); + int64_t color_start = -1; + for (const Variant *key = color_map.next(nullptr); key; key = color_map.next(key)) { + if (int64_t(*key) <= glyphs[j].start) { + color_start = *key; + } else { + break; + } + } + const Variant *color_data = (color_start >= 0) ? color_map.getptr(color_start) : nullptr; if (color_data != nullptr) { current_color = (color_data->operator Dictionary()).get("color", font_color); if (!editable && current_color.a > font_readonly_color.a) { @@ -1906,7 +1914,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { mpos.x = get_size().x - mpos.x; } - if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. + if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT) && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. _reset_caret_blink_timer(); if (draw_minimap && !dragging_selection) { diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index ac6d0cd453..20472ab46e 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -110,22 +110,45 @@ void TextureRect::_notification(int p_what) { draw_texture_rect(texture, Rect2(offset, size), tile); } } break; + case NOTIFICATION_RESIZED: { + update_minimum_size(); + } break; } } Size2 TextureRect::get_minimum_size() const { - if (!ignore_texture_size && !texture.is_null()) { - return texture->get_size(); - } else { - return Size2(); + if (!texture.is_null()) { + switch (expand_mode) { + case EXPAND_KEEP_SIZE: { + return texture->get_size(); + } break; + case EXPAND_IGNORE_SIZE: { + return Size2(); + } break; + case EXPAND_FIT_WIDTH: { + return Size2(get_size().y, 0); + } break; + case EXPAND_FIT_WIDTH_PROPORTIONAL: { + real_t ratio = real_t(texture->get_width()) / texture->get_height(); + return Size2(get_size().y * ratio, 0); + } break; + case EXPAND_FIT_HEIGHT: { + return Size2(0, get_size().x); + } break; + case EXPAND_FIT_HEIGHT_PROPORTIONAL: { + real_t ratio = real_t(texture->get_height()) / texture->get_width(); + return Size2(0, get_size().x * ratio); + } break; + } } + return Size2(); } void TextureRect::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TextureRect::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &TextureRect::get_texture); - ClassDB::bind_method(D_METHOD("set_ignore_texture_size", "ignore"), &TextureRect::set_ignore_texture_size); - ClassDB::bind_method(D_METHOD("get_ignore_texture_size"), &TextureRect::get_ignore_texture_size); + ClassDB::bind_method(D_METHOD("set_expand_mode", "expand_mode"), &TextureRect::set_expand_mode); + ClassDB::bind_method(D_METHOD("get_expand_mode"), &TextureRect::get_expand_mode); ClassDB::bind_method(D_METHOD("set_flip_h", "enable"), &TextureRect::set_flip_h); ClassDB::bind_method(D_METHOD("is_flipped_h"), &TextureRect::is_flipped_h); ClassDB::bind_method(D_METHOD("set_flip_v", "enable"), &TextureRect::set_flip_v); @@ -134,11 +157,18 @@ void TextureRect::_bind_methods() { ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_texture_size"), "set_ignore_texture_size", "get_ignore_texture_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "expand_mode", PROPERTY_HINT_ENUM, "Keep Size,Ignore Size,Fit Width,Fit Width Proportional,Fit Height,Fit Height Proportional"), "set_expand_mode", "get_expand_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); + BIND_ENUM_CONSTANT(EXPAND_KEEP_SIZE); + BIND_ENUM_CONSTANT(EXPAND_IGNORE_SIZE); + BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH); + BIND_ENUM_CONSTANT(EXPAND_FIT_WIDTH_PROPORTIONAL); + BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT); + BIND_ENUM_CONSTANT(EXPAND_FIT_HEIGHT_PROPORTIONAL); + BIND_ENUM_CONSTANT(STRETCH_SCALE); BIND_ENUM_CONSTANT(STRETCH_TILE); BIND_ENUM_CONSTANT(STRETCH_KEEP); @@ -148,6 +178,16 @@ void TextureRect::_bind_methods() { BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); } +#ifndef DISABLE_DEPRECATED +bool TextureRect::_set(const StringName &p_name, const Variant &p_value) { + if ((p_name == SNAME("expand") || p_name == SNAME("ignore_texture_size")) && p_value.operator bool()) { + expand_mode = EXPAND_IGNORE_SIZE; + return true; + } + return false; +} +#endif + void TextureRect::_texture_changed() { if (texture.is_valid()) { queue_redraw(); @@ -178,18 +218,18 @@ Ref<Texture2D> TextureRect::get_texture() const { return texture; } -void TextureRect::set_ignore_texture_size(bool p_ignore) { - if (ignore_texture_size == p_ignore) { +void TextureRect::set_expand_mode(ExpandMode p_mode) { + if (expand_mode == p_mode) { return; } - ignore_texture_size = p_ignore; + expand_mode = p_mode; queue_redraw(); update_minimum_size(); } -bool TextureRect::get_ignore_texture_size() const { - return ignore_texture_size; +TextureRect::ExpandMode TextureRect::get_expand_mode() const { + return expand_mode; } void TextureRect::set_stretch_mode(StretchMode p_mode) { diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index c56fee91e1..2425c6094b 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -37,6 +37,15 @@ class TextureRect : public Control { GDCLASS(TextureRect, Control); public: + enum ExpandMode { + EXPAND_KEEP_SIZE, + EXPAND_IGNORE_SIZE, + EXPAND_FIT_WIDTH, + EXPAND_FIT_WIDTH_PROPORTIONAL, + EXPAND_FIT_HEIGHT, + EXPAND_FIT_HEIGHT_PROPORTIONAL, + }; + enum StretchMode { STRETCH_SCALE, STRETCH_TILE, @@ -48,10 +57,10 @@ public: }; private: - bool ignore_texture_size = false; bool hflip = false; bool vflip = false; Ref<Texture2D> texture; + ExpandMode expand_mode = EXPAND_KEEP_SIZE; StretchMode stretch_mode = STRETCH_SCALE; void _texture_changed(); @@ -60,13 +69,16 @@ protected: void _notification(int p_what); virtual Size2 get_minimum_size() const override; static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); +#endif public: void set_texture(const Ref<Texture2D> &p_tex); Ref<Texture2D> get_texture() const; - void set_ignore_texture_size(bool p_ignore); - bool get_ignore_texture_size() const; + void set_expand_mode(ExpandMode p_mode); + ExpandMode get_expand_mode() const; void set_stretch_mode(StretchMode p_mode); StretchMode get_stretch_mode() const; @@ -81,6 +93,7 @@ public: ~TextureRect(); }; +VARIANT_ENUM_CAST(TextureRect::ExpandMode); VARIANT_ENUM_CAST(TextureRect::StretchMode); #endif // TEXTURE_RECT_H diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index ace3edfcb0..2d985c2324 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -332,7 +332,7 @@ void TreeItem::set_structured_text_bidi_override(int p_column, TextServer::Struc } TextServer::StructuredTextParser TreeItem::get_structured_text_bidi_override(int p_column) const { - ERR_FAIL_INDEX_V(p_column, cells.size(), TextServer::STRUCTURED_TEXT_NONE); + ERR_FAIL_INDEX_V(p_column, cells.size(), TextServer::STRUCTURED_TEXT_DEFAULT); return cells[p_column].st_parser; } @@ -657,7 +657,7 @@ int TreeItem::get_custom_minimum_height() const { /* Item manipulation */ -TreeItem *TreeItem::create_child(int p_idx) { +TreeItem *TreeItem::create_child(int p_index) { TreeItem *ti = memnew(TreeItem(tree)); if (tree) { ti->cells.resize(tree->columns.size()); @@ -669,7 +669,7 @@ TreeItem *TreeItem::create_child(int p_idx) { int idx = 0; while (c) { - if (idx++ == p_idx) { + if (idx++ == p_index) { c->prev = ti; ti->next = c; break; @@ -683,7 +683,7 @@ TreeItem *TreeItem::create_child(int p_idx) { ti->prev = l_prev; if (!children_cache.is_empty()) { if (ti->next) { - children_cache.insert(p_idx, ti); + children_cache.insert(p_index, ti); } else { children_cache.append(ti); } @@ -826,15 +826,15 @@ TreeItem *TreeItem::get_next_visible(bool p_wrap) { return next_item; } -TreeItem *TreeItem::get_child(int p_idx) { +TreeItem *TreeItem::get_child(int p_index) { _create_children_cache(); - if (p_idx < 0) { - p_idx += children_cache.size(); + if (p_index < 0) { + p_index += children_cache.size(); } - ERR_FAIL_INDEX_V(p_idx, children_cache.size(), nullptr); + ERR_FAIL_INDEX_V(p_index, children_cache.size(), nullptr); - return children_cache.get(p_idx); + return children_cache.get(p_index); } int TreeItem::get_visible_child_count() { @@ -1058,28 +1058,28 @@ int TreeItem::get_button_count(int p_column) const { return cells[p_column].buttons.size(); } -Ref<Texture2D> TreeItem::get_button(int p_column, int p_idx) const { +Ref<Texture2D> TreeItem::get_button(int p_column, int p_index) const { ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Texture2D>()); - ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture2D>()); - return cells[p_column].buttons[p_idx].texture; + ERR_FAIL_INDEX_V(p_index, cells[p_column].buttons.size(), Ref<Texture2D>()); + return cells[p_column].buttons[p_index].texture; } -String TreeItem::get_button_tooltip_text(int p_column, int p_idx) const { +String TreeItem::get_button_tooltip_text(int p_column, int p_index) const { ERR_FAIL_INDEX_V(p_column, cells.size(), String()); - ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), String()); - return cells[p_column].buttons[p_idx].tooltip; + ERR_FAIL_INDEX_V(p_index, cells[p_column].buttons.size(), String()); + return cells[p_column].buttons[p_index].tooltip; } -int TreeItem::get_button_id(int p_column, int p_idx) const { +int TreeItem::get_button_id(int p_column, int p_index) const { ERR_FAIL_INDEX_V(p_column, cells.size(), -1); - ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1); - return cells[p_column].buttons[p_idx].id; + ERR_FAIL_INDEX_V(p_index, cells[p_column].buttons.size(), -1); + return cells[p_column].buttons[p_index].id; } -void TreeItem::erase_button(int p_column, int p_idx) { +void TreeItem::erase_button(int p_column, int p_index) { ERR_FAIL_INDEX(p_column, cells.size()); - ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); - cells.write[p_column].buttons.remove_at(p_idx); + ERR_FAIL_INDEX(p_index, cells[p_column].buttons.size()); + cells.write[p_column].buttons.remove_at(p_index); _changed_notify(p_column); } @@ -1094,52 +1094,52 @@ int TreeItem::get_button_by_id(int p_column, int p_id) const { return -1; } -void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button) { +void TreeItem::set_button(int p_column, int p_index, const Ref<Texture2D> &p_button) { ERR_FAIL_COND(p_button.is_null()); ERR_FAIL_INDEX(p_column, cells.size()); - ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); + ERR_FAIL_INDEX(p_index, cells[p_column].buttons.size()); - if (cells[p_column].buttons[p_idx].texture == p_button) { + if (cells[p_column].buttons[p_index].texture == p_button) { return; } - cells.write[p_column].buttons.write[p_idx].texture = p_button; + cells.write[p_column].buttons.write[p_index].texture = p_button; cells.write[p_column].cached_minimum_size_dirty = true; _changed_notify(p_column); } -void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) { +void TreeItem::set_button_color(int p_column, int p_index, const Color &p_color) { ERR_FAIL_INDEX(p_column, cells.size()); - ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); + ERR_FAIL_INDEX(p_index, cells[p_column].buttons.size()); - if (cells[p_column].buttons[p_idx].color == p_color) { + if (cells[p_column].buttons[p_index].color == p_color) { return; } - cells.write[p_column].buttons.write[p_idx].color = p_color; + cells.write[p_column].buttons.write[p_index].color = p_color; _changed_notify(p_column); } -void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) { +void TreeItem::set_button_disabled(int p_column, int p_index, bool p_disabled) { ERR_FAIL_INDEX(p_column, cells.size()); - ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size()); + ERR_FAIL_INDEX(p_index, cells[p_column].buttons.size()); - if (cells[p_column].buttons[p_idx].disabled == p_disabled) { + if (cells[p_column].buttons[p_index].disabled == p_disabled) { return; } - cells.write[p_column].buttons.write[p_idx].disabled = p_disabled; + cells.write[p_column].buttons.write[p_index].disabled = p_disabled; cells.write[p_column].cached_minimum_size_dirty = true; _changed_notify(p_column); } -bool TreeItem::is_button_disabled(int p_column, int p_idx) const { +bool TreeItem::is_button_disabled(int p_column, int p_index) const { ERR_FAIL_INDEX_V(p_column, cells.size(), false); - ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), false); + ERR_FAIL_INDEX_V(p_index, cells[p_column].buttons.size(), false); - return cells[p_column].buttons[p_idx].disabled; + return cells[p_column].buttons[p_index].disabled; } void TreeItem::set_editable(int p_column, bool p_editable) { @@ -1497,15 +1497,15 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("add_button", "column", "button", "id", "disabled", "tooltip_text"), &TreeItem::add_button, DEFVAL(-1), DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("get_button_count", "column"), &TreeItem::get_button_count); - ClassDB::bind_method(D_METHOD("get_button_tooltip_text", "column", "button_idx"), &TreeItem::get_button_tooltip_text); - ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_idx"), &TreeItem::get_button_id); + ClassDB::bind_method(D_METHOD("get_button_tooltip_text", "column", "button_index"), &TreeItem::get_button_tooltip_text); + ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_index"), &TreeItem::get_button_id); ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id); - ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button); - ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button); - ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button); - ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled); - ClassDB::bind_method(D_METHOD("set_button_color", "column", "button_idx", "color"), &TreeItem::set_button_color); - ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled); + ClassDB::bind_method(D_METHOD("get_button", "column", "button_index"), &TreeItem::get_button); + ClassDB::bind_method(D_METHOD("set_button", "column", "button_index", "button"), &TreeItem::set_button); + ClassDB::bind_method(D_METHOD("erase_button", "column", "button_index"), &TreeItem::erase_button); + ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_index", "disabled"), &TreeItem::set_button_disabled); + ClassDB::bind_method(D_METHOD("set_button_color", "column", "button_index", "color"), &TreeItem::set_button_color); + ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_index"), &TreeItem::is_button_disabled); ClassDB::bind_method(D_METHOD("set_tooltip_text", "column", "tooltip"), &TreeItem::set_tooltip_text); ClassDB::bind_method(D_METHOD("get_tooltip_text", "column"), &TreeItem::get_tooltip_text); @@ -1518,7 +1518,7 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_disable_folding", "disable"), &TreeItem::set_disable_folding); ClassDB::bind_method(D_METHOD("is_folding_disabled"), &TreeItem::is_folding_disabled); - ClassDB::bind_method(D_METHOD("create_child", "idx"), &TreeItem::create_child, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("create_child", "index"), &TreeItem::create_child, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_tree"), &TreeItem::get_tree); ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next); @@ -1529,7 +1529,7 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("get_next_visible", "wrap"), &TreeItem::get_next_visible, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_prev_visible", "wrap"), &TreeItem::get_prev_visible, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_child", "idx"), &TreeItem::get_child); + ClassDB::bind_method(D_METHOD("get_child", "index"), &TreeItem::get_child); ClassDB::bind_method(D_METHOD("get_child_count"), &TreeItem::get_child_count); ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children); ClassDB::bind_method(D_METHOD("get_index"), &TreeItem::get_index); @@ -4108,14 +4108,14 @@ Size2 Tree::get_minimum_size() const { } } -TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) { +TreeItem *Tree::create_item(TreeItem *p_parent, int p_index) { ERR_FAIL_COND_V(blocked > 0, nullptr); TreeItem *ti = nullptr; if (p_parent) { ERR_FAIL_COND_V_MSG(p_parent->tree != this, nullptr, "A different tree owns the given parent"); - ti = p_parent->create_child(p_idx); + ti = p_parent->create_child(p_index); } else { if (!root) { // No root exists, make the given item the new root. @@ -4126,7 +4126,7 @@ TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) { root = ti; } else { // Root exists, append or insert to root. - ti = create_item(root, p_idx); + ti = create_item(root, p_index); } } @@ -4850,7 +4850,11 @@ void Tree::_do_incr_search(const String &p_add) { return; } - item->select(col); + if (select_mode == SELECT_MULTI) { + item->set_as_cursor(col); + } else { + item->select(col); + } ensure_cursor_is_visible(); } @@ -5158,7 +5162,7 @@ bool Tree::get_allow_reselect() const { void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &Tree::clear); - ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::create_item, DEFVAL(Variant()), DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("create_item", "parent", "index"), &Tree::create_item, DEFVAL(Variant()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root); ClassDB::bind_method(D_METHOD("set_column_custom_minimum_width", "column", "min_width"), &Tree::set_column_custom_minimum_width); @@ -5180,6 +5184,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button); ClassDB::bind_method(D_METHOD("set_select_mode", "mode"), &Tree::set_select_mode); ClassDB::bind_method(D_METHOD("get_select_mode"), &Tree::get_select_mode); + ClassDB::bind_method(D_METHOD("deselect_all"), &Tree::deselect_all); ClassDB::bind_method(D_METHOD("set_columns", "amount"), &Tree::set_columns); ClassDB::bind_method(D_METHOD("get_columns"), &Tree::get_columns); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index e0ed5fdfb5..ec639ce439 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -247,15 +247,15 @@ public: void add_button(int p_column, const Ref<Texture2D> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = ""); int get_button_count(int p_column) const; - String get_button_tooltip_text(int p_column, int p_idx) const; - Ref<Texture2D> get_button(int p_column, int p_idx) const; - int get_button_id(int p_column, int p_idx) const; - void erase_button(int p_column, int p_idx); + String get_button_tooltip_text(int p_column, int p_index) const; + Ref<Texture2D> get_button(int p_column, int p_index) const; + int get_button_id(int p_column, int p_index) const; + void erase_button(int p_column, int p_index); int get_button_by_id(int p_column, int p_id) const; - void set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button); - void set_button_color(int p_column, int p_idx, const Color &p_color); - void set_button_disabled(int p_column, int p_idx, bool p_disabled); - bool is_button_disabled(int p_column, int p_idx) const; + void set_button(int p_column, int p_index, const Ref<Texture2D> &p_button); + void set_button_color(int p_column, int p_index, const Color &p_color); + void set_button_disabled(int p_column, int p_index, bool p_disabled); + bool is_button_disabled(int p_column, int p_index) const; /* range works for mode number or mode combo */ @@ -329,7 +329,7 @@ public: /* Item manipulation */ - TreeItem *create_child(int p_idx = -1); + TreeItem *create_child(int p_index = -1); Tree *get_tree() const; @@ -341,7 +341,7 @@ public: TreeItem *get_prev_visible(bool p_wrap = false); TreeItem *get_next_visible(bool p_wrap = false); - TreeItem *get_child(int p_idx); + TreeItem *get_child(int p_index); int get_visible_child_count(); int get_child_count(); TypedArray<TreeItem> get_children(); @@ -647,7 +647,7 @@ public: void clear(); - TreeItem *create_item(TreeItem *p_parent = nullptr, int p_idx = -1); + TreeItem *create_item(TreeItem *p_parent = nullptr, int p_index = -1); TreeItem *get_root() const; TreeItem *get_last_item() const; diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp index 9a0c93a1df..e8d54e6937 100644 --- a/scene/gui/view_panner.cpp +++ b/scene/gui/view_panner.cpp @@ -114,7 +114,7 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) if (k.is_valid()) { if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) { pan_key_pressed = k->is_pressed(); - if (simple_panning_enabled || (Input::get_singleton()->get_mouse_button_mask() & MouseButton::LEFT) != MouseButton::NONE) { + if (simple_panning_enabled || Input::get_singleton()->get_mouse_button_mask().has_flag(MouseButtonMask::LEFT)) { is_dragging = pan_key_pressed; } return true; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index a04c299705..bf0a8f7b6c 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -195,7 +195,15 @@ void CanvasItem::_top_level_raise_self() { } void CanvasItem::_enter_canvas() { - if ((!Object::cast_to<CanvasItem>(get_parent())) || top_level) { + // Resolves to nullptr if the node is toplevel. + CanvasItem *parent_item = get_parent_item(); + + if (parent_item) { + canvas_layer = parent_item->canvas_layer; + RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent_item->get_canvas_item()); + RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); + RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer); + } else { Node *n = this; canvas_layer = nullptr; @@ -231,13 +239,6 @@ void CanvasItem::_enter_canvas() { } get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, SNAME("_top_level_raise_self")); - - } else { - CanvasItem *parent = get_parent_item(); - canvas_layer = parent->canvas_layer; - RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item()); - RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); - RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer); } pending_update = false; @@ -320,8 +321,7 @@ void CanvasItem::_notification(int p_what) { if (canvas_group != StringName()) { get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, "_top_level_raise_self"); } else { - CanvasItem *p = get_parent_item(); - ERR_FAIL_COND(!p); + ERR_FAIL_COND_MSG(!get_parent_item(), "Moved child is in incorrect state (no canvas group, no canvas item parent)."); RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index()); } } break; @@ -483,7 +483,7 @@ bool CanvasItem::is_y_sort_enabled() const { return y_sort_enabled; } -void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash) { +void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, real_t p_dash, bool p_aligned) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); float length = (p_to - p_from).length(); @@ -492,14 +492,20 @@ void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, cons return; } - Point2 off = p_from; Vector2 step = p_dash * (p_to - p_from).normalized(); - int steps = length / p_dash / 2; - for (int i = 0; i < steps; i++) { - RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, (off + step), p_color, p_width); - off += 2 * step; + int steps = (p_aligned) ? Math::ceil(length / p_dash) : Math::floor(length / p_dash); + if (steps % 2 == 0) { + steps--; + } + + Point2 off = p_from; + if (p_aligned) { + off += (p_to - p_from).normalized() * (length - steps * p_dash) / 2.0; + } + for (int i = 0; i < steps; i += 2) { + RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, (i == 0) ? p_from : off, (p_aligned && i == steps - 1) ? p_to : (off + step), p_color, p_width); + off += step * 2; } - RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, p_to, p_color, p_width); } void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, bool p_antialiased) { @@ -525,10 +531,13 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect void CanvasItem::draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width, bool p_antialiased) { Vector<Point2> points; points.resize(p_point_count); - const real_t delta_angle = p_end_angle - p_start_angle; + Point2 *points_ptr = points.ptrw(); + + // Clamp angle difference to full circle so arc won't overlap itself. + const real_t delta_angle = CLAMP(p_end_angle - p_start_angle, -Math_TAU, Math_TAU); for (int i = 0; i < p_point_count; i++) { real_t theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle; - points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius); + points_ptr[i] = p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius; } draw_polyline(points, p_color, p_width, p_antialiased); @@ -551,44 +560,47 @@ void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vec void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, real_t p_width) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + Rect2 rect = p_rect.abs(); + if (p_filled) { - if (p_width != 1.0) { + if (p_width != -1.0) { WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\"."); } - RenderingServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color); + RenderingServer::get_singleton()->canvas_item_add_rect(canvas_item, rect, p_color); + } else if (p_width >= rect.size.width || p_width >= rect.size.height) { + RenderingServer::get_singleton()->canvas_item_add_rect(canvas_item, rect.grow(0.5f * p_width), p_color); } else { // Thick lines are offset depending on their width to avoid partial overlapping. - // Thin lines don't require an offset, so don't apply one in this case - real_t offset; - if (p_width >= 2) { - offset = p_width / 2.0; - } else { - offset = 0.0; - } + // Thin lines are drawn without offset. The result may not be perfect. + real_t offset = (p_width >= 0) ? 0.5f * p_width : 0.0f; + // Top line. RenderingServer::get_singleton()->canvas_item_add_line( canvas_item, - p_rect.position + Size2(-offset, 0), - p_rect.position + Size2(p_rect.size.width + offset, 0), + rect.position + Size2(-offset, 0), + rect.position + Size2(-offset + rect.size.width, 0), p_color, p_width); + // Right line. RenderingServer::get_singleton()->canvas_item_add_line( canvas_item, - p_rect.position + Size2(p_rect.size.width, offset), - p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset), + rect.position + Size2(rect.size.width, -offset), + rect.position + Size2(rect.size.width, -offset + rect.size.height), p_color, p_width); + // Bottom line. RenderingServer::get_singleton()->canvas_item_add_line( canvas_item, - p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height), - p_rect.position + Size2(-offset, p_rect.size.height), + rect.position + Size2(offset + rect.size.width, rect.size.height), + rect.position + Size2(offset, rect.size.height), p_color, p_width); + // Left line. RenderingServer::get_singleton()->canvas_item_add_line( canvas_item, - p_rect.position + Size2(0, p_rect.size.height - offset), - p_rect.position + Size2(0, offset), + rect.position + Size2(0, offset + rect.size.height), + rect.position + Size2(0, offset), p_color, p_width); } @@ -641,11 +653,11 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p p_style_box->draw(canvas_item, p_rect); } -void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, real_t p_width) { +void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); - RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width); + RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid); } void CanvasItem::draw_set_transform(const Point2 &p_offset, real_t p_rot, const Size2 &p_scale) { @@ -962,14 +974,14 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent); ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled); - ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("draw_dashed_line", "from", "to", "color", "width", "dash"), &CanvasItem::draw_dashed_line, DEFVAL(1.0), DEFVAL(2.0)); - ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(1.0), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width"), &CanvasItem::draw_multiline, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0)); - ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(-1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_dashed_line", "from", "to", "color", "width", "dash", "aligned"), &CanvasItem::draw_dashed_line, DEFVAL(-1.0), DEFVAL(2.0), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(-1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(-1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_arc", "center", "radius", "start_angle", "end_angle", "point_count", "color", "width", "antialiased"), &CanvasItem::draw_arc, DEFVAL(-1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width"), &CanvasItem::draw_multiline, DEFVAL(-1.0)); + ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width"), &CanvasItem::draw_multiline_colors, DEFVAL(-1.0)); + ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(-1.0)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(false)); @@ -977,7 +989,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_msdf_texture_rect_region", "texture", "rect", "src_rect", "modulate", "outline", "pixel_range", "scale"), &CanvasItem::draw_msdf_texture_rect_region, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(0.0), DEFVAL(4.0), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_lcd_texture_rect_region", "texture", "rect", "src_rect", "modulate"), &CanvasItem::draw_lcd_texture_rect_region, DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_style_box", "style_box", "rect"), &CanvasItem::draw_style_box); - ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "alignment", "width", "font_size", "modulate", "jst_flags", "direction", "orientation"), &CanvasItem::draw_string, DEFVAL(HORIZONTAL_ALIGNMENT_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1.0, 1.0, 1.0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND), DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(TextServer::ORIENTATION_HORIZONTAL)); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 47b40c9b46..a7e9fc3c79 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -247,14 +247,14 @@ public: /* DRAWING API */ - void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, real_t p_dash = 2.0); - void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); - void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); - void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false); - void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); - void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0); - void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0); - void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = 1.0); + void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, real_t p_dash = 2.0, bool p_aligned = true); + void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); + void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); + void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0, bool p_antialiased = false); + void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = -1.0, bool p_antialiased = false); + void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = -1.0); + void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = -1.0); + void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = -1.0); void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color); void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1)); void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); @@ -262,7 +262,7 @@ public: void draw_msdf_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), double p_outline = 0.0, double p_pixel_range = 4.0, double p_scale = 1.0); void draw_lcd_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1)); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); - void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1); + void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>()); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>()); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 177c8a3bc9..def91c424c 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -39,6 +39,7 @@ #include "scene/animation/tween.h" #include "scene/debugger/scene_debugger.h" #include "scene/main/multiplayer_api.h" +#include "scene/main/window.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" #include "viewport.h" @@ -1443,6 +1444,18 @@ TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_ty return ret; } +void Node::reparent(Node *p_parent, bool p_keep_global_transform) { + ERR_FAIL_NULL(p_parent); + ERR_FAIL_NULL_MSG(data.parent, "Node needs a parent to be reparented."); + + if (p_parent == data.parent) { + return; + } + + data.parent->remove_child(this); + p_parent->add_child(this); +} + Node *Node::get_parent() const { return data.parent; } @@ -1459,6 +1472,14 @@ Node *Node::find_parent(const String &p_pattern) const { return nullptr; } +Window *Node::get_window() const { + Viewport *vp = get_viewport(); + if (vp) { + return vp->get_base_window(); + } + return nullptr; +} + bool Node::is_ancestor_of(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, false); Node *p = p_node->data.parent; @@ -2788,6 +2809,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); ClassDB::bind_method(D_METHOD("add_child", "node", "force_readable_name", "internal"), &Node::add_child, DEFVAL(false), DEFVAL(0)); ClassDB::bind_method(D_METHOD("remove_child", "node"), &Node::remove_child); + ClassDB::bind_method(D_METHOD("reparent", "new_parent", "keep_global_transform"), &Node::reparent, DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_child_count", "include_internal"), &Node::get_child_count, DEFVAL(false)); // Note that the default value bound for include_internal is false, while the method is declared with true. This is because internal nodes are irrelevant for GDSCript. ClassDB::bind_method(D_METHOD("get_children", "include_internal"), &Node::_get_children, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_child", "idx", "include_internal"), &Node::get_child, DEFVAL(false)); @@ -2849,6 +2871,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal); ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal); + ClassDB::bind_method(D_METHOD("get_window"), &Node::get_window); ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree); ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween); diff --git a/scene/main/node.h b/scene/main/node.h index 611f48c400..dbdcca6170 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -37,6 +37,7 @@ #include "scene/main/scene_tree.h" class Viewport; +class Window; class SceneState; class Tween; class PropertyTweener; @@ -317,9 +318,12 @@ public: bool has_node_and_resource(const NodePath &p_path) const; Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const; + virtual void reparent(Node *p_parent, bool p_keep_global_transform = true); Node *get_parent() const; Node *find_parent(const String &p_pattern) const; + Window *get_window() const; + _FORCE_INLINE_ SceneTree *get_tree() const { ERR_FAIL_COND_V(!data.tree, nullptr); return data.tree; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 73d85a0660..fbe11c94d1 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1131,11 +1131,10 @@ Error SceneTree::change_scene_to_file(const String &p_path) { } Error SceneTree::change_scene_to_packed(const Ref<PackedScene> &p_scene) { - Node *new_scene = nullptr; - if (p_scene.is_valid()) { - new_scene = p_scene->instantiate(); - ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); - } + ERR_FAIL_COND_V_MSG(p_scene.is_null(), ERR_INVALID_PARAMETER, "Can't change to a null scene. Use unload_current_scene() if you wish to unload it."); + + Node *new_scene = p_scene->instantiate(); + ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); call_deferred(SNAME("_change_scene"), new_scene); return OK; @@ -1147,6 +1146,13 @@ Error SceneTree::reload_current_scene() { return change_scene_to_file(fname); } +void SceneTree::unload_current_scene() { + if (current_scene) { + memdelete(current_scene); + current_scene = nullptr; + } +} + void SceneTree::add_current_scene(Node *p_current) { current_scene = p_current; root->add_child(p_current); @@ -1297,6 +1303,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("change_scene_to_packed", "packed_scene"), &SceneTree::change_scene_to_packed); ClassDB::bind_method(D_METHOD("reload_current_scene"), &SceneTree::reload_current_scene); + ClassDB::bind_method(D_METHOD("unload_current_scene"), &SceneTree::unload_current_scene); ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); @@ -1396,6 +1403,7 @@ SceneTree::SceneTree() { // Create with mainloop. root = memnew(Window); + root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242. root->set_process_mode(Node::PROCESS_MODE_PAUSABLE); root->set_name("root"); root->set_title(GLOBAL_GET("application/config/name")); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 77cfe0a04a..fc185b4f37 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -361,6 +361,7 @@ public: Error change_scene_to_file(const String &p_path); Error change_scene_to_packed(const Ref<PackedScene> &p_scene); Error reload_current_scene(); + void unload_current_scene(); Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false); Ref<Tween> create_tween(); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 46d8c7df89..07bcf45899 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -603,9 +603,9 @@ void Viewport::_process_picking() { physics_last_mouse_state.meta = mb->is_meta_pressed(); if (mb->is_pressed()) { - physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index()); + physics_last_mouse_state.mouse_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); } else { - physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index()); + physics_last_mouse_state.mouse_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // If touch mouse raised, assume we don't know last mouse pos until new events come if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) { @@ -1256,6 +1256,7 @@ void Viewport::_gui_show_tooltip() { panel->set_transient(true); panel->set_flag(Window::FLAG_NO_FOCUS, true); panel->set_flag(Window::FLAG_POPUP, false); + panel->set_flag(Window::FLAG_MOUSE_PASSTHROUGH, true); panel->set_wrap_controls(true); panel->add_child(base_tooltip); panel->gui_parent = this; @@ -1298,7 +1299,6 @@ void Viewport::_gui_show_tooltip() { r.position.y = vr.position.y; } - gui.tooltip_popup->set_current_screen(window->get_current_screen()); gui.tooltip_popup->set_position(r.position); gui.tooltip_popup->set_size(r.size); @@ -1402,7 +1402,7 @@ Control *Viewport::gui_find_control(const Point2 &p_global) { xform = sw->get_canvas_transform(); } - Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform); + Control *ret = _gui_find_control_at_pos(sw, p_global, xform); if (ret) { return ret; } @@ -1411,7 +1411,7 @@ Control *Viewport::gui_find_control(const Point2 &p_global) { return nullptr; } -Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) { +Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform) { if (!p_node->is_visible()) { return nullptr; // Canvas item hidden, discard. } @@ -1431,7 +1431,7 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ continue; } - Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform); + Control *ret = _gui_find_control_at_pos(ci, p_global, matrix); if (ret) { return ret; } @@ -1449,7 +1449,6 @@ Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_ Control *drag_preview = _gui_get_drag_preview(); if (!drag_preview || (c != drag_preview && !drag_preview->is_ancestor_of(c))) { - r_inv_xform = matrix; return c; } @@ -1496,20 +1495,20 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Point2 mpos = mb->get_position(); if (mb->is_pressed()) { - Size2 pos = mpos; - if (gui.mouse_focus_mask != MouseButton::NONE) { + if (!gui.mouse_focus_mask.is_empty()) { // Do not steal mouse focus and stuff while a focus mask exists. - gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index()); + gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); } else { - gui.mouse_focus = gui_find_control(pos); + gui.mouse_focus = gui_find_control(mpos); gui.last_mouse_focus = gui.mouse_focus; if (!gui.mouse_focus) { - gui.mouse_focus_mask = MouseButton::NONE; + gui.mouse_focus_mask.clear(); return; } - gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index()); + gui.mouse_focus_mask.clear(); + gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index())); if (mb->get_button_index() == MouseButton::LEFT) { gui.drag_accum = Vector2(); @@ -1519,10 +1518,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { mb = mb->xformed_by(Transform2D()); // Make a copy of the event. - mb->set_global_position(pos); - - pos = gui.focus_inv_xform.xform(pos); - + Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos); mb->set_position(pos); #ifdef DEBUG_ENABLED @@ -1579,18 +1575,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos); } - gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask. + gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask. if (!gui.mouse_focus) { // Release event is only sent if a mouse focus (previously pressed button) exists. return; } - Size2 pos = mpos; - mb = mb->xformed_by(Transform2D()); // Make a copy. - mb->set_global_position(pos); - pos = gui.focus_inv_xform.xform(pos); + Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos); mb->set_position(pos); Control *mouse_focus = gui.mouse_focus; @@ -1598,7 +1591,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { // Disable mouse focus if needed before calling input, // this makes popups on mouse press event work better, // as the release will never be received otherwise. - if (gui.mouse_focus_mask == MouseButton::NONE) { + if (gui.mouse_focus_mask.is_empty()) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; } @@ -1620,7 +1613,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Point2 mpos = mm->get_position(); // Drag & drop. - if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { + if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { @@ -1634,7 +1627,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = MouseButton::NONE; + gui.mouse_focus_mask.clear(); break; } else { Control *drag_preview = _gui_get_drag_preview(); @@ -1702,7 +1695,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { mm->set_velocity(velocity); mm->set_relative(rel); - if (mm->get_button_mask() == MouseButton::NONE) { + if (mm->get_button_mask().is_empty()) { // Nothing pressed. bool is_tooltip_shown = false; @@ -1745,7 +1738,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *c = over; Vector2 cpos = pos; while (c) { - if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) { + if (!gui.mouse_focus_mask.is_empty() || c->has_point(cpos)) { cursor_shape = c->get_cursor_shape(cpos); } else { cursor_shape = Control::CURSOR_ARROW; @@ -1893,11 +1886,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { bool stopped = false; if (over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. - if (over == gui.mouse_focus) { - pos = gui.focus_inv_xform.xform(pos); - } else { - pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); - } + pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); touch_event->set_position(pos); stopped = _gui_call_input(over, touch_event); } @@ -1912,11 +1901,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr; if (over && over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); // Make a copy. - if (over == gui.last_mouse_focus) { - pos = gui.focus_inv_xform.xform(pos); - } else { - pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); - } + pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); touch_event->set_position(pos); stopped = _gui_call_input(over, touch_event); @@ -1942,11 +1927,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { bool stopped = false; if (over->can_process()) { gesture_event = gesture_event->xformed_by(Transform2D()); // Make a copy. - if (over == gui.mouse_focus) { - pos = gui.focus_inv_xform.xform(pos); - } else { - pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); - } + pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); gesture_event->set_position(pos); stopped = _gui_call_input(over, gesture_event); } @@ -2104,7 +2085,7 @@ void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { if (!mb->is_pressed()) { - gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask. + gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask. } } } @@ -2195,7 +2176,7 @@ void Viewport::_gui_remove_control(Control *p_control) { if (gui.mouse_focus == p_control) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = MouseButton::NONE; + gui.mouse_focus_mask.clear(); } if (gui.last_mouse_focus == p_control) { gui.last_mouse_focus = nullptr; @@ -2264,10 +2245,10 @@ void Viewport::_drop_mouse_over() { void Viewport::_drop_mouse_focus() { Control *c = gui.mouse_focus; - MouseButton mask = gui.mouse_focus_mask; + BitField<MouseButtonMask> mask = gui.mouse_focus_mask; gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = MouseButton::NONE; + gui.mouse_focus_mask.clear(); for (int i = 0; i < 3; i++) { if ((int)mask & (1 << i)) { @@ -2375,7 +2356,7 @@ void Viewport::_post_gui_grab_click_focus() { return; } - MouseButton mask = gui.mouse_focus_mask; + BitField<MouseButtonMask> mask = gui.mouse_focus_mask; Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); for (int i = 0; i < 3; i++) { @@ -2393,7 +2374,6 @@ void Viewport::_post_gui_grab_click_focus() { } gui.mouse_focus = focus_grabber; - gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse(); click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); for (int i = 0; i < 3; i++) { @@ -3240,7 +3220,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = MouseButton::NONE; + gui.mouse_focus_mask.clear(); } } @@ -3936,7 +3916,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_occlusion_culling"), "set_use_occlusion_culling", "is_using_occlusion_culling"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mesh_lod_threshold", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_mesh_lod_threshold", "get_mesh_lod_threshold"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Lighting,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); #ifndef _3D_DISABLED ADD_GROUP("Scaling 3D", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode"); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index ca6f3163df..603e92b071 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -259,7 +259,7 @@ private: bool control = false; bool shift = false; bool meta = false; - MouseButton mouse_mask = MouseButton::NONE; + BitField<MouseButtonMask> mouse_mask; } physics_last_mouse_state; @@ -358,7 +358,7 @@ private: Control *mouse_focus = nullptr; Control *last_mouse_focus = nullptr; Control *mouse_click_grabber = nullptr; - MouseButton mouse_focus_mask = MouseButton::NONE; + BitField<MouseButtonMask> mouse_focus_mask; Control *key_focus = nullptr; Control *mouse_over = nullptr; Control *drag_mouse_over = nullptr; @@ -374,7 +374,6 @@ private: ObjectID drag_preview_id; Ref<SceneTreeTimer> tooltip_timer; double tooltip_delay = 0.0; - Transform2D focus_inv_xform; bool roots_order_dirty = false; List<Control *> roots; int canvas_sort_index = 0; //for sorting items with canvas as root @@ -403,7 +402,7 @@ private: void _gui_call_notification(Control *p_control, int p_what); void _gui_sort_roots(); - Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform); + Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform); void _gui_input_event(Ref<InputEvent> p_event); void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2()); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index d3fcf29927..4baedc8c14 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -223,6 +223,14 @@ void Window::_get_property_list(List<PropertyInfo> *p_list) const { } void Window::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "position" && initial_position != WINDOW_INITIAL_POSITION_ABSOLUTE) { + p_property.usage = PROPERTY_USAGE_NONE; + } + + if (p_property.name == "current_screen" && initial_position != WINDOW_INITIAL_POSITION_CENTER_SCREEN) { + p_property.usage = PROPERTY_USAGE_NONE; + } + if (p_property.name == "theme_type_variation") { List<StringName> names; @@ -275,6 +283,15 @@ String Window::get_title() const { return title; } +void Window::set_initial_position(Window::WindowInitialPosition p_initial_position) { + initial_position = p_initial_position; + notify_property_list_changed(); +} + +Window::WindowInitialPosition Window::get_initial_position() const { + return initial_position; +} + void Window::set_current_screen(int p_screen) { current_screen = p_screen; if (window_id == DisplayServer::INVALID_WINDOW_ID) { @@ -462,10 +479,17 @@ void Window::_make_window() { } DisplayServer::VSyncMode vsync_mode = DisplayServer::get_singleton()->window_get_vsync_mode(DisplayServer::MAIN_WINDOW_ID); - window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, Rect2i(position, size), current_screen); + Rect2i window_rect; + if (initial_position == WINDOW_INITIAL_POSITION_ABSOLUTE) { + window_rect = Rect2i(position, size); + } else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_SCREEN) { + window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(current_screen) + (DisplayServer::get_singleton()->screen_get_size(current_screen) - size) / 2, size); + } + window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, window_rect); ERR_FAIL_COND(window_id == DisplayServer::INVALID_WINDOW_ID); DisplayServer::get_singleton()->window_set_max_size(Size2i(), window_id); DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id); + DisplayServer::get_singleton()->window_set_mouse_passthrough(mpath, window_id); String tr_title = atr(title); #ifdef DEBUG_ENABLED if (window_id == DisplayServer::MAIN_WINDOW_ID) { @@ -1212,6 +1236,18 @@ DisplayServer::WindowID Window::get_window_id() const { return window_id; } +void Window::set_mouse_passthrough_polygon(const Vector<Vector2> &p_region) { + mpath = p_region; + if (window_id == DisplayServer::INVALID_WINDOW_ID) { + return; + } + DisplayServer::get_singleton()->window_set_mouse_passthrough(mpath, window_id); +} + +Vector<Vector2> Window::get_mouse_passthrough_polygon() const { + return mpath; +} + void Window::set_wrap_controls(bool p_enable) { wrap_controls = p_enable; if (wrap_controls) { @@ -2068,6 +2104,9 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title); ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title); + ClassDB::bind_method(D_METHOD("set_initial_position", "initial_position"), &Window::set_initial_position); + ClassDB::bind_method(D_METHOD("get_initial_position"), &Window::get_initial_position); + ClassDB::bind_method(D_METHOD("set_current_screen", "index"), &Window::set_current_screen); ClassDB::bind_method(D_METHOD("get_current_screen"), &Window::get_current_screen); @@ -2137,6 +2176,9 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &Window::set_use_font_oversampling); ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &Window::is_using_font_oversampling); + ClassDB::bind_method(D_METHOD("set_mouse_passthrough_polygon", "polygon"), &Window::set_mouse_passthrough_polygon); + ClassDB::bind_method(D_METHOD("get_mouse_passthrough_polygon"), &Window::get_mouse_passthrough_polygon); + ClassDB::bind_method(D_METHOD("set_wrap_controls", "enable"), &Window::set_wrap_controls); ClassDB::bind_method(D_METHOD("is_wrapping_controls"), &Window::is_wrapping_controls); ClassDB::bind_method(D_METHOD("child_controls_changed"), &Window::child_controls_changed); @@ -2204,11 +2246,20 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("popup_centered", "minsize"), &Window::popup_centered, DEFVAL(Size2i())); ClassDB::bind_method(D_METHOD("popup_centered_clamped", "minsize", "fallback_ratio"), &Window::popup_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75)); + ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_position", PROPERTY_HINT_ENUM, "Absolute,Screen Center"), "set_initial_position", "get_initial_position"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen"), "set_current_screen", "get_current_screen"); + + // Keep the enum values in sync with the `DisplayServer::SCREEN_` enum. + String screen_hints = "Primary Monitor:-2,Main Window Monitor:-1"; + for (int i = 0; i < 64; i++) { + screen_hints += ",Monitor " + itos(i + 1) + ":" + itos(i); + } + ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen", PROPERTY_HINT_ENUM, screen_hints), "set_current_screen", "get_current_screen"); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "mouse_passthrough_polygon"), "set_mouse_passthrough_polygon", "get_mouse_passthrough_polygon"); ADD_GROUP("Flags", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); @@ -2222,6 +2273,7 @@ void Window::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "extend_to_title"), "set_flag", "get_flag", FLAG_EXTEND_TO_TITLE); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "mouse_passthrough"), "set_flag", "get_flag", FLAG_MOUSE_PASSTHROUGH); ADD_GROUP("Limits", ""); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size", PROPERTY_HINT_NONE, "suffix:px"), "set_min_size", "get_min_size"); @@ -2269,6 +2321,7 @@ void Window::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_NO_FOCUS); BIND_ENUM_CONSTANT(FLAG_POPUP); BIND_ENUM_CONSTANT(FLAG_EXTEND_TO_TITLE); + BIND_ENUM_CONSTANT(FLAG_MOUSE_PASSTHROUGH); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED); @@ -2285,6 +2338,9 @@ void Window::_bind_methods() { BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE); BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR); BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL); + + BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_ABSOLUTE); + BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_SCREEN); } Window::Window() { diff --git a/scene/main/window.h b/scene/main/window.h index 9a16a24e57..d819ca7c60 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -59,6 +59,7 @@ public: FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS, FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP, FLAG_EXTEND_TO_TITLE = DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE, + FLAG_MOUSE_PASSTHROUGH = DisplayServer::WINDOW_FLAG_MOUSE_PASSTHROUGH, FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX, }; @@ -87,19 +88,26 @@ public: DEFAULT_WINDOW_SIZE = 100, }; + enum WindowInitialPosition { + WINDOW_INITIAL_POSITION_ABSOLUTE, + WINDOW_INITIAL_POSITION_CENTER_SCREEN, + }; + private: DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID; String title; - mutable int current_screen = 0; + mutable int current_screen = DisplayServer::SCREEN_PRIMARY; mutable Vector2i position; mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE); mutable Size2i min_size; mutable Size2i max_size; + mutable Vector<Vector2> mpath; mutable Mode mode = MODE_WINDOWED; mutable bool flags[FLAG_MAX] = {}; bool visible = true; bool focused = false; + WindowInitialPosition initial_position = WINDOW_INITIAL_POSITION_ABSOLUTE; bool use_font_oversampling = false; bool transient = false; @@ -201,6 +209,9 @@ public: void set_title(const String &p_title); String get_title() const; + void set_initial_position(WindowInitialPosition p_initial_position); + WindowInitialPosition get_initial_position() const; + void set_current_screen(int p_screen); int get_current_screen() const; @@ -272,10 +283,14 @@ public: void set_use_font_oversampling(bool p_oversampling); bool is_using_font_oversampling() const; + void set_mouse_passthrough_polygon(const Vector<Vector2> &p_region); + Vector<Vector2> get_mouse_passthrough_polygon() const; + void set_wrap_controls(bool p_enable); bool is_wrapping_controls() const; void child_controls_changed(); + Window *get_exclusive_child() const { return exclusive_child; }; Window *get_parent_visible_window() const; Viewport *get_parent_viewport() const; void popup(const Rect2i &p_rect = Rect2i()); @@ -369,5 +384,6 @@ VARIANT_ENUM_CAST(Window::Flags); VARIANT_ENUM_CAST(Window::ContentScaleMode); VARIANT_ENUM_CAST(Window::ContentScaleAspect); VARIANT_ENUM_CAST(Window::LayoutDirection); +VARIANT_ENUM_CAST(Window::WindowInitialPosition); #endif // WINDOW_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 00c538976f..d56b94b6fe 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -184,15 +184,7 @@ #include "scene/resources/skeleton_modification_2d_physicalbones.h" #include "scene/resources/skeleton_modification_2d_stackholder.h" #include "scene/resources/skeleton_modification_2d_twoboneik.h" -#include "scene/resources/skeleton_modification_3d.h" -#include "scene/resources/skeleton_modification_3d_ccdik.h" -#include "scene/resources/skeleton_modification_3d_fabrik.h" -#include "scene/resources/skeleton_modification_3d_jiggle.h" -#include "scene/resources/skeleton_modification_3d_lookat.h" -#include "scene/resources/skeleton_modification_3d_stackholder.h" -#include "scene/resources/skeleton_modification_3d_twoboneik.h" #include "scene/resources/skeleton_modification_stack_2d.h" -#include "scene/resources/skeleton_modification_stack_3d.h" #include "scene/resources/skeleton_profile.h" #include "scene/resources/sky.h" #include "scene/resources/sky_material.h" @@ -833,15 +825,6 @@ void register_scene_types() { GDREGISTER_CLASS(ConvexPolygonShape3D); GDREGISTER_CLASS(ConcavePolygonShape3D); - GDREGISTER_CLASS(SkeletonModificationStack3D); - GDREGISTER_CLASS(SkeletonModification3D); - GDREGISTER_CLASS(SkeletonModification3DLookAt); - GDREGISTER_CLASS(SkeletonModification3DCCDIK); - GDREGISTER_CLASS(SkeletonModification3DFABRIK); - GDREGISTER_CLASS(SkeletonModification3DJiggle); - GDREGISTER_CLASS(SkeletonModification3DTwoBoneIK); - GDREGISTER_CLASS(SkeletonModification3DStackHolder); - OS::get_singleton()->yield(); // may take time to init #endif // _3D_DISABLED diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index d92d4fa4a4..e51b48a4b1 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -82,7 +82,7 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { if (is_collision_outline_enabled()) { RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true); + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0); } } diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 746f2f8f9b..8b4656414d 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -1043,6 +1043,18 @@ void Environment::_validate_property(PropertyInfo &p_property) const { } } + if (p_property.name == "ambient_light_color" || p_property.name == "ambient_light_energy") { + if (ambient_source == AMBIENT_SOURCE_DISABLED) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + } + + if (p_property.name == "ambient_light_sky_contribution") { + if (ambient_source == AMBIENT_SOURCE_DISABLED || ambient_source == AMBIENT_SOURCE_COLOR) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + } + if (p_property.name == "fog_aerial_perspective") { if (bg_mode != BG_SKY) { p_property.usage = PROPERTY_USAGE_NO_EDITOR; diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index 2254c19327..f4a0db3930 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -194,25 +194,20 @@ void ImmediateMesh::surface_end() { if (uses_normals) { uint32_t *normal = (uint32_t *)&surface_vertex_ptr[i * vertex_stride + normal_offset]; - Vector3 n = normals[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + Vector2 n = normals[i].octahedron_encode(); uint32_t value = 0; - value |= CLAMP(int(n.x * 1023.0), 0, 1023); - value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; - value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + value |= (uint16_t)CLAMP(n.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(n.y * 65535, 0, 65535) << 16; *normal = value; } if (uses_tangents) { uint32_t *tangent = (uint32_t *)&surface_vertex_ptr[i * vertex_stride + tangent_offset]; - Plane t = tangents[i]; + Vector2 t = tangents[i].normal.octahedron_tangent_encode(tangents[i].d); uint32_t value = 0; - value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); - value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; - value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; - if (t.d > 0) { - value |= 3UL << 30; - } + value |= (uint16_t)CLAMP(t.x * 65535, 0, 65535); + value |= (uint16_t)CLAMP(t.y * 65535, 0, 65535) << 16; *tangent = value; } @@ -346,7 +341,7 @@ TypedArray<Array> ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) c Dictionary ImmediateMesh::surface_get_lods(int p_surface) const { return Dictionary(); } -uint32_t ImmediateMesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> ImmediateMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), 0); return surfaces[p_idx].format; } diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h index 9407ecd98c..bf07c82a0c 100644 --- a/scene/resources/immediate_mesh.h +++ b/scene/resources/immediate_mesh.h @@ -99,7 +99,7 @@ public: virtual Array surface_get_arrays(int p_surface) const override; virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; virtual Dictionary surface_get_lods(int p_surface) const override; - virtual uint32_t surface_get_format(int p_idx) const override; + virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override; virtual PrimitiveType surface_get_primitive_type(int p_idx) const override; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; virtual Ref<Material> surface_get_material(int p_idx) const override; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index d5c3f7730b..3e2a952ea7 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -791,6 +791,14 @@ void BaseMaterial3D::_update_shader() { code += "uniform vec4 refraction_texture_channel;\n"; } + if (features[FEATURE_REFRACTION]) { + code += "uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_linear_mipmap;"; + } + + if (proximity_fade_enabled) { + code += "uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;"; + } + if (features[FEATURE_NORMAL_MAPPING]) { code += "uniform sampler2D texture_normal : hint_roughness_normal," + texfilter_str + ";\n"; code += "uniform float normal_scale : hint_range(-16,16);\n"; @@ -1228,7 +1236,7 @@ void BaseMaterial3D::_update_shader() { code += " vec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n"; } code += " float ref_amount = 1.0 - albedo.a * albedo_tex.a;\n"; - code += " EMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n"; + code += " EMISSION += textureLod(screen_texture,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n"; code += " ALBEDO *= 1.0 - ref_amount;\n"; code += " ALPHA = 1.0;\n"; @@ -1246,7 +1254,7 @@ void BaseMaterial3D::_update_shader() { } if (proximity_fade_enabled) { - code += " float depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; + code += " float depth_tex = textureLod(depth_texture,SCREEN_UV,0.0).r;\n"; code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex,1.0);\n"; code += " world_pos.xyz/=world_pos.w;\n"; code += " ALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n"; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 07baa0ad96..cedf4319f8 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -75,7 +75,7 @@ Dictionary Mesh::surface_get_lods(int p_surface) const { return ret; } -uint32_t Mesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> Mesh::surface_get_format(int p_idx) const { uint32_t ret = 0; GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret); return ret; @@ -658,35 +658,36 @@ void Mesh::_bind_methods() { BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT); BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT); - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT); - - BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK); - BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE); - - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE); - BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT); + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT); + + BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK); + BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE); + + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES); + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE); + BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS); + BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED); BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE); @@ -1554,7 +1555,8 @@ void ArrayMesh::_recompute_aabb() { } // TODO: Need to add binding to add_surface using future MeshSurfaceData object. -void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { +void ArrayMesh::add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) { + ERR_FAIL_COND(surfaces.size() == RS::MAX_MESH_SURFACES); _create_if_empty(); Surface s; @@ -1589,7 +1591,8 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const emit_changed(); } -void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) { +void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_flags) { + ERR_FAIL_COND(p_blend_shapes.size() != blend_shapes.size()); ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); RS::SurfaceData surface; @@ -1705,7 +1708,7 @@ int ArrayMesh::surface_get_array_index_len(int p_idx) const { return surfaces[p_idx].index_array_length; } -uint32_t ArrayMesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> ArrayMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); return surfaces[p_idx].format; } @@ -2058,7 +2061,7 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode); ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode); - ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); + ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces); ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region); ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index f62f060682..1baa466312 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -156,7 +156,7 @@ public: virtual Array surface_get_arrays(int p_surface) const; virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const; virtual Dictionary surface_get_lods(int p_surface) const; - virtual uint32_t surface_get_format(int p_idx) const; + virtual BitField<ArrayFormat> surface_get_format(int p_idx) const; virtual PrimitiveType surface_get_primitive_type(int p_idx) const; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material); virtual Ref<Material> surface_get_material(int p_idx) const; @@ -269,9 +269,9 @@ protected: static void _bind_methods(); public: - void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0); + void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), BitField<ArrayFormat> p_flags = 0); - void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); + void add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>()); Array surface_get_arrays(int p_surface) const override; TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; @@ -298,7 +298,7 @@ public: int surface_get_array_len(int p_idx) const override; int surface_get_array_index_len(int p_idx) const override; - uint32_t surface_get_format(int p_idx) const override; + BitField<ArrayFormat> surface_get_format(int p_idx) const override; PrimitiveType surface_get_primitive_type(int p_idx) const override; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; @@ -330,7 +330,7 @@ public: }; VARIANT_ENUM_CAST(Mesh::ArrayType); -VARIANT_ENUM_CAST(Mesh::ArrayFormat); +VARIANT_BITFIELD_CAST(Mesh::ArrayFormat); VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat); VARIANT_ENUM_CAST(Mesh::PrimitiveType); VARIANT_ENUM_CAST(Mesh::BlendShapeMode); @@ -351,7 +351,7 @@ public: virtual Array surface_get_arrays(int p_surface) const override { return Array(); } virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); } virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); } - virtual uint32_t surface_get_format(int p_idx) const override { return 0; } + virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override { return 0; } virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; } virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override {} virtual Ref<Material> surface_get_material(int p_idx) const override { return Ref<Material>(); } diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index 287597de32..7e1b42c80b 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -401,7 +401,7 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() { } debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array); - Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material(); + Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material(); debug_mesh->surface_set_material(0, debug_geometry_face_material); // if enabled build geometry edge line surface @@ -426,7 +426,7 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() { line_mesh_array.resize(Mesh::ARRAY_MAX); line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array; debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array); - Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material(); + Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material(); debug_mesh->surface_set_material(1, debug_geometry_edge_material); } diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp index a7f48b92fe..7ae154ea1d 100644 --- a/scene/resources/particle_process_material.cpp +++ b/scene/resources/particle_process_material.cpp @@ -1756,8 +1756,8 @@ void ParticleProcessMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET); ADD_GROUP("Sub Emitter", "sub_emitter_"); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index b6e953dd56..86ed0001dd 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -180,7 +180,7 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c return TypedArray<Array>(); //not really supported } -uint32_t PrimitiveMesh::surface_get_format(int p_idx) const { +BitField<Mesh::ArrayFormat> PrimitiveMesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, 1, 0); uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX; @@ -2901,7 +2901,7 @@ void TextMesh::_create_mesh_array(Array &p_arr) const { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } - Array stt; + TypedArray<Vector3i> stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { GDVIRTUAL_CALL(_structured_text_parser, st_args, txt, stt); } else { diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index c1c51b350b..e62f26b17c 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -84,7 +84,7 @@ public: virtual Array surface_get_arrays(int p_surface) const override; virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; virtual Dictionary surface_get_lods(int p_surface) const override; - virtual uint32_t surface_get_format(int p_idx) const override; + virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override; virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; virtual Ref<Material> surface_get_material(int p_idx) const override; @@ -622,7 +622,7 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: - GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) + GDVIRTUAL2RC(TypedArray<Vector3i>, _structured_text_parser, Array, String) TextMesh(); ~TextMesh(); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index ade8875935..2e8b4f93be 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -49,10 +49,6 @@ /// -void ResourceLoaderText::set_local_path(const String &p_local_path) { - res_path = p_local_path; -} - Ref<Resource> ResourceLoaderText::get_resource() { return resource; } @@ -449,10 +445,10 @@ Error ResourceLoaderText::load() { #ifdef TOOLS_ENABLED // Silence a warning that can happen during the initial filesystem scan due to cache being regenerated. if (ResourceLoader::get_resource_uid(path) != uid) { - WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data()); + WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UID: " + uidt + " - using text path instead: " + path).utf8().get_data()); } #else - WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data()); + WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UID: " + uidt + " - using text path instead: " + path).utf8().get_data()); #endif } } @@ -601,14 +597,14 @@ Error ResourceLoaderText::load() { resource_current++; + if (progress && resources_total > 0) { + *progress = resource_current / float(resources_total); + } + int_resources[id] = res; //always assign int resources - if (do_assign) { - if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) { - res->set_path(path); - } else { - res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); - res->set_scene_unique_id(id); - } + if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { + res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); + res->set_scene_unique_id(id); } Dictionary missing_resource_properties; @@ -663,10 +659,6 @@ Error ResourceLoaderText::load() { if (!missing_resource_properties.is_empty()) { res->set_meta(META_MISSING_RESOURCES, missing_resource_properties); } - - if (progress && resources_total > 0) { - *progress = resource_current / float(resources_total); - } } while (true) { @@ -716,8 +708,6 @@ Error ResourceLoaderText::load() { resource = Ref<Resource>(r); } - resource_current++; - Dictionary missing_resource_properties; while (true) { @@ -770,6 +760,12 @@ Error ResourceLoaderText::load() { } } + resource_current++; + + if (progress && resources_total > 0) { + *progress = resource_current / float(resources_total); + } + if (missing_resource) { missing_resource->set_recording_properties(false); } @@ -779,9 +775,6 @@ Error ResourceLoaderText::load() { } error = OK; - if (progress && resources_total > 0) { - *progress = resource_current / float(resources_total); - } return error; } @@ -1849,6 +1842,9 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, List<Variant> keys; d.get_key_list(&keys); for (const Variant &E : keys) { + // Of course keys should also be cached, after all we can't prevent users from using resources as keys, right? + // See also ResourceFormatSaverBinaryInstance::_find_resources (when p_variant is of type Variant::DICTIONARY) + _find_resources(E); Variant v = d[E]; _find_resources(v); } @@ -2237,6 +2233,35 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso return OK; } +Error ResourceLoaderText::set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid) { + open(p_f, true); + ERR_FAIL_COND_V(error != OK, error); + ignore_resource_parsing = true; + + Ref<FileAccess> fw; + + fw = FileAccess::open(local_path + ".uidren", FileAccess::WRITE); + if (is_scene) { + fw->store_string("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]"); + } else { + fw->store_string("[gd_resource type=\"" + res_type + "\" load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]"); + } + + uint8_t c = f->get_8(); + while (!f->eof_reached()) { + fw->store_8(c); + c = f->get_8(); + } + + bool all_ok = fw->get_error() == OK; + + if (!all_ok) { + return ERR_CANT_CREATE; + } + + return OK; +} + Error ResourceFormatSaverText::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) { if (p_path.ends_with(".tscn") && !Ref<PackedScene>(p_resource).is_valid()) { return ERR_FILE_UNRECOGNIZED; @@ -2246,6 +2271,35 @@ Error ResourceFormatSaverText::save(const Ref<Resource> &p_resource, const Strin return saver.save(p_path, p_resource, p_flags); } +Error ResourceFormatSaverText::set_uid(const String &p_path, ResourceUID::ID p_uid) { + String lc = p_path.to_lower(); + if (!lc.ends_with(".tscn") && !lc.ends_with(".tres")) { + return ERR_FILE_UNRECOGNIZED; + } + + String local_path = ProjectSettings::get_singleton()->localize_path(p_path); + Error err = OK; + { + Ref<FileAccess> fo = FileAccess::open(p_path, FileAccess::READ); + if (fo.is_null()) { + ERR_FAIL_V(ERR_CANT_OPEN); + } + + ResourceLoaderText loader; + loader.local_path = local_path; + loader.res_path = loader.local_path; + err = loader.set_uid(fo, p_uid); + } + + if (err == OK) { + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + da->remove(local_path); + da->rename(local_path + ".uidren", local_path); + } + + return err; +} + bool ResourceFormatSaverText::recognize(const Ref<Resource> &p_resource) const { return true; // All resources recognized! } diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index f96511fb74..0cced3d20c 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -106,6 +106,7 @@ class ResourceLoaderText { VariantParser::ResourceParser rp; friend class ResourceFormatLoaderText; + friend class ResourceFormatSaverText; Error error = OK; @@ -114,9 +115,9 @@ class ResourceLoaderText { Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser); public: - void set_local_path(const String &p_local_path); Ref<Resource> get_resource(); Error load(); + Error set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid); int get_stage() const; int get_stage_count() const; void set_translation_remapped(bool p_remapped); @@ -195,6 +196,7 @@ class ResourceFormatSaverText : public ResourceFormatSaver { public: static ResourceFormatSaverText *singleton; virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0); + virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid); virtual bool recognize(const Ref<Resource> &p_resource) const; virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const; diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp deleted file mode 100644 index 92fb4bfd78..0000000000 --- a/scene/resources/skeleton_modification_3d.cpp +++ /dev/null @@ -1,151 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "skeleton_modification_3d.h" -#include "scene/3d/skeleton_3d.h" - -void SkeletonModification3D::_execute(real_t p_delta) { - GDVIRTUAL_CALL(_execute, p_delta); - - if (!enabled) { - return; - } -} - -void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) { - stack = p_stack; - if (stack) { - is_setup = true; - } else { - WARN_PRINT("Could not setup modification with name " + this->get_name()); - } - - GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack3D>(p_stack)); -} - -void SkeletonModification3D::set_enabled(bool p_enabled) { - enabled = p_enabled; -} - -bool SkeletonModification3D::get_enabled() { - return enabled; -} - -// Helper function. Needed for CCDIK. -real_t SkeletonModification3D::clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert) { - // Map to the 0 to 360 range (in radians though) instead of the -180 to 180 range. - if (p_angle < 0) { - p_angle = Math_TAU + p_angle; - } - - // Make min and max in the range of 0 to 360 (in radians), and make sure they are in the right order - if (p_min_bound < 0) { - p_min_bound = Math_TAU + p_min_bound; - } - if (p_max_bound < 0) { - p_max_bound = Math_TAU + p_max_bound; - } - if (p_min_bound > p_max_bound) { - SWAP(p_min_bound, p_max_bound); - } - - bool is_beyond_bounds = (p_angle < p_min_bound || p_angle > p_max_bound); - bool is_within_bounds = (p_angle > p_min_bound && p_angle < p_max_bound); - - // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle. - if ((!p_invert && is_beyond_bounds) || (p_invert && is_within_bounds)) { - Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound)); - Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound)); - Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle)); - - if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) { - p_angle = p_min_bound; - } else { - p_angle = p_max_bound; - } - } - - return p_angle; -} - -bool SkeletonModification3D::_print_execution_error(bool p_condition, String p_message) { - // If the modification is not setup, don't bother printing the error - if (!is_setup) { - return p_condition; - } - - if (p_condition && !execution_error_found) { - ERR_PRINT(p_message); - execution_error_found = true; - } - return p_condition; -} - -Ref<SkeletonModificationStack3D> SkeletonModification3D::get_modification_stack() { - return stack; -} - -void SkeletonModification3D::set_is_setup(bool p_is_setup) { - is_setup = p_is_setup; -} - -bool SkeletonModification3D::get_is_setup() const { - return is_setup; -} - -void SkeletonModification3D::set_execution_mode(int p_mode) { - execution_mode = p_mode; -} - -int SkeletonModification3D::get_execution_mode() const { - return execution_mode; -} - -void SkeletonModification3D::_bind_methods() { - GDVIRTUAL_BIND(_execute, "delta"); - GDVIRTUAL_BIND(_setup_modification, "modification_stack") - - ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification3D::set_enabled); - ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification3D::get_enabled); - ClassDB::bind_method(D_METHOD("get_modification_stack"), &SkeletonModification3D::get_modification_stack); - ClassDB::bind_method(D_METHOD("set_is_setup", "is_setup"), &SkeletonModification3D::set_is_setup); - ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModification3D::get_is_setup); - ClassDB::bind_method(D_METHOD("set_execution_mode", "execution_mode"), &SkeletonModification3D::set_execution_mode); - ClassDB::bind_method(D_METHOD("get_execution_mode"), &SkeletonModification3D::get_execution_mode); - ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification3D::clamp_angle); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process,physics_process"), "set_execution_mode", "get_execution_mode"); -} - -SkeletonModification3D::SkeletonModification3D() { - stack = nullptr; - is_setup = false; -} diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h deleted file mode 100644 index 367adbd977..0000000000 --- a/scene/resources/skeleton_modification_3d.h +++ /dev/null @@ -1,79 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef SKELETON_MODIFICATION_3D_H -#define SKELETON_MODIFICATION_3D_H - -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_stack_3d.h" - -class SkeletonModificationStack3D; - -class SkeletonModification3D : public Resource { - GDCLASS(SkeletonModification3D, Resource); - friend class Skeleton3D; - friend class SkeletonModificationStack3D; - -protected: - static void _bind_methods(); - - SkeletonModificationStack3D *stack = nullptr; - int execution_mode = 0; // 0 = process - - bool enabled = true; - bool is_setup = false; - bool execution_error_found = false; - - bool _print_execution_error(bool p_condition, String p_message); - - GDVIRTUAL1(_execute, double) - GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack3D>) - -public: - virtual void _execute(real_t p_delta); - virtual void _setup_modification(SkeletonModificationStack3D *p_stack); - - real_t clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert); - - void set_enabled(bool p_enabled); - bool get_enabled(); - - void set_execution_mode(int p_mode); - int get_execution_mode() const; - - Ref<SkeletonModificationStack3D> get_modification_stack(); - - void set_is_setup(bool p_setup); - bool get_is_setup() const; - - SkeletonModification3D(); -}; - -#endif // SKELETON_MODIFICATION_3D_H diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp deleted file mode 100644 index b5c930f970..0000000000 --- a/scene/resources/skeleton_modification_3d_ccdik.cpp +++ /dev/null @@ -1,474 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_ccdik.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "scene/resources/skeleton_modification_3d_ccdik.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) { - String path = p_path; - - if (path.begins_with("joint_data/")) { - int ccdik_data_size = ccdik_data_chain.size(); - int which = path.get_slicec('/', 1).to_int(); - String what = path.get_slicec('/', 2); - ERR_FAIL_INDEX_V(which, ccdik_data_size, false); - - if (what == "bone_name") { - set_ccdik_joint_bone_name(which, p_value); - } else if (what == "bone_index") { - set_ccdik_joint_bone_index(which, p_value); - } else if (what == "ccdik_axis") { - set_ccdik_joint_ccdik_axis(which, p_value); - } else if (what == "enable_joint_constraint") { - set_ccdik_joint_enable_constraint(which, p_value); - } else if (what == "joint_constraint_angle_min") { - set_ccdik_joint_constraint_angle_min(which, Math::deg_to_rad(real_t(p_value))); - } else if (what == "joint_constraint_angle_max") { - set_ccdik_joint_constraint_angle_max(which, Math::deg_to_rad(real_t(p_value))); - } else if (what == "joint_constraint_angles_invert") { - set_ccdik_joint_constraint_invert(which, p_value); - } - return true; - } - return true; -} - -bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const { - String path = p_path; - - if (path.begins_with("joint_data/")) { - const int ccdik_data_size = ccdik_data_chain.size(); - int which = path.get_slicec('/', 1).to_int(); - String what = path.get_slicec('/', 2); - ERR_FAIL_INDEX_V(which, ccdik_data_size, false); - - if (what == "bone_name") { - r_ret = get_ccdik_joint_bone_name(which); - } else if (what == "bone_index") { - r_ret = get_ccdik_joint_bone_index(which); - } else if (what == "ccdik_axis") { - r_ret = get_ccdik_joint_ccdik_axis(which); - } else if (what == "enable_joint_constraint") { - r_ret = get_ccdik_joint_enable_constraint(which); - } else if (what == "joint_constraint_angle_min") { - r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_min(which)); - } else if (what == "joint_constraint_angle_max") { - r_ret = Math::rad_to_deg(get_ccdik_joint_constraint_angle_max(which)); - } else if (what == "joint_constraint_angles_invert") { - r_ret = get_ccdik_joint_constraint_invert(which); - } - return true; - } - return true; -} - -void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const { - for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { - String base_string = "joint_data/" + itos(i) + "/"; - - p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - - p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis", - PROPERTY_HINT_ENUM, "X Axis,Y Axis,Z Axis", PROPERTY_USAGE_DEFAULT)); - - p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - if (ccdik_data_chain[i].enable_constraint) { - p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - } - } -} - -void SkeletonModification3DCCDIK::_execute(real_t p_delta) { - ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, - "Modification is not setup and therefore cannot execute!"); - if (!enabled) { - return; - } - - if (target_node_cache.is_null()) { - _print_execution_error(true, "Target cache is out of date. Attempting to update"); - update_target_cache(); - return; - } - if (tip_node_cache.is_null()) { - _print_execution_error(true, "Tip cache is out of date. Attempting to update"); - update_tip_cache(); - return; - } - - // Reset the local bone overrides for CCDIK affected nodes - for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { - stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx, - stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx), - 0.0, false); - } - - Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); - Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); - - if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { - return; - } - if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) { - return; - } - - if (use_high_quality_solve) { - for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { - for (uint32_t j = i; j < ccdik_data_chain.size(); j++) { - _execute_ccdik_joint(j, node_target, node_tip); - } - } - } else { - for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) { - _execute_ccdik_joint(i, node_target, node_tip); - } - } - - execution_error_found = false; -} - -void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) { - CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx]; - - if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(), - "CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) { - return; - } - - Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx)); - Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform())); - Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform())); - - if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) { - return; - } - - // Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities) - // Convert the 3D position to a 2D position so we can use Atan2 (via the angle function) - // to know how much rotation we need on the given axis to place the tip at the target. - Vector2 tip_pos_2d; - Vector2 target_pos_2d; - if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) { - tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z); - target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z); - bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle()); - } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) { - tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x); - target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x); - bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle()); - } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) { - tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y); - target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y); - bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle()); - } else { - // Should never happen, but... - ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!"); - } - - if (ccdik_data.enable_constraint) { - Vector3 rotation_axis; - real_t rotation_angle; - bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle); - - // Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this - // when constraining. - if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) { - if (rotation_axis.x < 0) { - rotation_angle += Math_PI; - rotation_axis = Vector3(1, 0, 0); - } - } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) { - if (rotation_axis.y < 0) { - rotation_angle += Math_PI; - rotation_axis = Vector3(0, 1, 0); - } - } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) { - if (rotation_axis.z < 0) { - rotation_angle += Math_PI; - rotation_axis = Vector3(0, 0, 1); - } - } else { - // Should never happen, but... - ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!"); - } - rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert); - - bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle); - } - - stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true); - stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx); -} - -void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) { - stack = p_stack; - if (stack != nullptr) { - is_setup = true; - execution_error_found = false; - update_target_cache(); - update_tip_cache(); - } -} - -void SkeletonModification3DCCDIK::update_target_cache() { - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); - return; - } - - target_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree()) { - if (stack->skeleton->has_node(target_node)) { - Node *node = stack->skeleton->get_node(target_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update target cache: node is this modification's skeleton or cannot be found!"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update target cache: node is not in scene tree!"); - target_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DCCDIK::update_tip_cache() { - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); - return; - } - - tip_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree()) { - if (stack->skeleton->has_node(tip_node)) { - Node *node = stack->skeleton->get_node(tip_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update tip cache: node is this modification's skeleton or cannot be found!"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update tip cache: node is not in scene tree!"); - tip_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) { - target_node = p_target_node; - update_target_cache(); -} - -NodePath SkeletonModification3DCCDIK::get_target_node() const { - return target_node; -} - -void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) { - tip_node = p_tip_node; - update_tip_cache(); -} - -NodePath SkeletonModification3DCCDIK::get_tip_node() const { - return tip_node; -} - -void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) { - use_high_quality_solve = p_high_quality; -} - -bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const { - return use_high_quality_solve; -} - -// CCDIK joint data functions -String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String()); - return ccdik_data_chain[p_joint_idx].bone_name; -} - -void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ccdik_data_chain[p_joint_idx].bone_name = p_bone_name; - - if (stack) { - if (stack->skeleton) { - ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name); - } - } - execution_error_found = false; - notify_property_list_changed(); -} - -int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); - return ccdik_data_chain[p_joint_idx].bone_idx; -} - -void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); - ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx; - - if (stack) { - if (stack->skeleton) { - ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); - } - } - execution_error_found = false; - notify_property_list_changed(); -} - -int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); - return ccdik_data_chain[p_joint_idx].ccdik_axis; -} - -void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!"); - ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis; - notify_property_list_changed(); -} - -bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return ccdik_data_chain[p_joint_idx].enable_constraint; -} - -void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ccdik_data_chain[p_joint_idx].enable_constraint = p_enable; - notify_property_list_changed(); -} - -real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return ccdik_data_chain[p_joint_idx].constraint_angle_min; -} - -void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min; -} - -real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return ccdik_data_chain[p_joint_idx].constraint_angle_max; -} - -void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max; -} - -bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return ccdik_data_chain[p_joint_idx].constraint_angles_invert; -} - -void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) { - const int bone_chain_size = ccdik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert; -} - -int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() { - return ccdik_data_chain.size(); -} -void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) { - ERR_FAIL_COND(p_length < 0); - ccdik_data_chain.resize(p_length); - execution_error_found = false; - notify_property_list_changed(); -} - -void SkeletonModification3DCCDIK::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node); - ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node); - - ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node); - ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node); - - ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve); - ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve); - - // CCDIK joint data functions - ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name); - ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name); - ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index); - ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index); - ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis); - ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis); - ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint); - ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint); - ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min); - ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min); - ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max); - ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max); - ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert); - ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert); - - ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length); - ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length); - - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length"); -} - -SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() { - stack = nullptr; - is_setup = false; - enabled = true; -} - -SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() { -} diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h deleted file mode 100644 index 30c29bb3aa..0000000000 --- a/scene/resources/skeleton_modification_3d_ccdik.h +++ /dev/null @@ -1,114 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_ccdik.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef SKELETON_MODIFICATION_3D_CCDIK_H -#define SKELETON_MODIFICATION_3D_CCDIK_H - -#include "core/templates/local_vector.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -class SkeletonModification3DCCDIK : public SkeletonModification3D { - GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D); - -private: - enum CCDIK_Axes { - AXIS_X, - AXIS_Y, - AXIS_Z - }; - - struct CCDIK_Joint_Data { - String bone_name = ""; - int bone_idx = -1; - int ccdik_axis = 0; - - bool enable_constraint = false; - real_t constraint_angle_min = 0; - real_t constraint_angle_max = (2.0 * Math_PI); - bool constraint_angles_invert = false; - }; - - LocalVector<CCDIK_Joint_Data> ccdik_data_chain; - NodePath target_node; - ObjectID target_node_cache; - - NodePath tip_node; - ObjectID tip_node_cache; - - bool use_high_quality_solve = true; - - void update_target_cache(); - void update_tip_cache(); - - void _execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip); - -protected: - static void _bind_methods(); - bool _get(const StringName &p_path, Variant &r_ret) const; - bool _set(const StringName &p_path, const Variant &p_value); - void _get_property_list(List<PropertyInfo> *p_list) const; - -public: - virtual void _execute(real_t p_delta) override; - virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; - - void set_target_node(const NodePath &p_target_node); - NodePath get_target_node() const; - - void set_tip_node(const NodePath &p_tip_node); - NodePath get_tip_node() const; - - void set_use_high_quality_solve(bool p_solve); - bool get_use_high_quality_solve() const; - - String get_ccdik_joint_bone_name(int p_joint_idx) const; - void set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name); - int get_ccdik_joint_bone_index(int p_joint_idx) const; - void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx); - int get_ccdik_joint_ccdik_axis(int p_joint_idx) const; - void set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis); - bool get_ccdik_joint_enable_constraint(int p_joint_idx) const; - void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable); - real_t get_ccdik_joint_constraint_angle_min(int p_joint_idx) const; - void set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min); - real_t get_ccdik_joint_constraint_angle_max(int p_joint_idx) const; - void set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max); - bool get_ccdik_joint_constraint_invert(int p_joint_idx) const; - void set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert); - - int get_ccdik_data_chain_length(); - void set_ccdik_data_chain_length(int p_new_length); - - SkeletonModification3DCCDIK(); - ~SkeletonModification3DCCDIK(); -}; - -#endif // SKELETON_MODIFICATION_3D_CCDIK_H diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp deleted file mode 100644 index 9fb7ade155..0000000000 --- a/scene/resources/skeleton_modification_3d_fabrik.cpp +++ /dev/null @@ -1,628 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_fabrik.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "scene/resources/skeleton_modification_3d_fabrik.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -bool SkeletonModification3DFABRIK::_set(const StringName &p_path, const Variant &p_value) { - String path = p_path; - - if (path.begins_with("joint_data/")) { - int fabrik_data_size = fabrik_data_chain.size(); - int which = path.get_slicec('/', 1).to_int(); - String what = path.get_slicec('/', 2); - ERR_FAIL_INDEX_V(which, fabrik_data_size, false); - - if (what == "bone_name") { - set_fabrik_joint_bone_name(which, p_value); - } else if (what == "bone_index") { - set_fabrik_joint_bone_index(which, p_value); - } else if (what == "length") { - set_fabrik_joint_length(which, p_value); - } else if (what == "magnet_position") { - set_fabrik_joint_magnet(which, p_value); - } else if (what == "auto_calculate_length") { - set_fabrik_joint_auto_calculate_length(which, p_value); - } else if (what == "use_tip_node") { - set_fabrik_joint_use_tip_node(which, p_value); - } else if (what == "tip_node") { - set_fabrik_joint_tip_node(which, p_value); - } else if (what == "use_target_basis") { - set_fabrik_joint_use_target_basis(which, p_value); - } else if (what == "roll") { - set_fabrik_joint_roll(which, Math::deg_to_rad(real_t(p_value))); - } - return true; - } - return true; -} - -bool SkeletonModification3DFABRIK::_get(const StringName &p_path, Variant &r_ret) const { - String path = p_path; - - if (path.begins_with("joint_data/")) { - const int fabrik_data_size = fabrik_data_chain.size(); - int which = path.get_slicec('/', 1).to_int(); - String what = path.get_slicec('/', 2); - ERR_FAIL_INDEX_V(which, fabrik_data_size, false); - - if (what == "bone_name") { - r_ret = get_fabrik_joint_bone_name(which); - } else if (what == "bone_index") { - r_ret = get_fabrik_joint_bone_index(which); - } else if (what == "length") { - r_ret = get_fabrik_joint_length(which); - } else if (what == "magnet_position") { - r_ret = get_fabrik_joint_magnet(which); - } else if (what == "auto_calculate_length") { - r_ret = get_fabrik_joint_auto_calculate_length(which); - } else if (what == "use_tip_node") { - r_ret = get_fabrik_joint_use_tip_node(which); - } else if (what == "tip_node") { - r_ret = get_fabrik_joint_tip_node(which); - } else if (what == "use_target_basis") { - r_ret = get_fabrik_joint_use_target_basis(which); - } else if (what == "roll") { - r_ret = Math::rad_to_deg(get_fabrik_joint_roll(which)); - } - return true; - } - return true; -} - -void SkeletonModification3DFABRIK::_get_property_list(List<PropertyInfo> *p_list) const { - for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { - String base_string = "joint_data/" + itos(i) + "/"; - - p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "auto_calculate_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - - if (!fabrik_data_chain[i].auto_calculate_length) { - p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - } else { - p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - if (fabrik_data_chain[i].use_tip_node) { - p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); - } - } - - // Cannot apply magnet to the origin of the chain, as it will not do anything. - if (i > 0) { - p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "magnet_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - } - // Only give the override basis option on the last bone in the chain, so only include it for the last bone. - if (i == fabrik_data_chain.size() - 1) { - p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_target_basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - } - } -} - -void SkeletonModification3DFABRIK::_execute(real_t p_delta) { - ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, - "Modification is not setup and therefore cannot execute!"); - if (!enabled) { - return; - } - - if (target_node_cache.is_null()) { - _print_execution_error(true, "Target cache is out of date. Attempting to update..."); - update_target_cache(); - return; - } - - if (_print_execution_error(fabrik_data_chain.size() <= 1, "FABRIK requires at least two joints to operate. Cannot execute modification!")) { - return; - } - - Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); - if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { - return; - } - - // Make sure the transform cache is the correct size - if (fabrik_transforms.size() != fabrik_data_chain.size()) { - fabrik_transforms.resize(fabrik_data_chain.size()); - } - - // Verify that all joints have a valid bone ID, and that all bone lengths are zero or more - // Also, while we are here, apply magnet positions. - for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { - if (_print_execution_error(fabrik_data_chain[i].bone_idx < 0, "FABRIK Joint " + itos(i) + " has an invalid bone ID. Cannot execute!")) { - return; - } - - if (fabrik_data_chain[i].length < 0 && fabrik_data_chain[i].auto_calculate_length) { - fabrik_joint_auto_calculate_length(i); - } - if (_print_execution_error(fabrik_data_chain[i].length < 0, "FABRIK Joint " + itos(i) + " has an invalid joint length. Cannot execute!")) { - return; - } - fabrik_transforms[i] = stack->skeleton->get_bone_global_pose(fabrik_data_chain[i].bone_idx); - - // Apply magnet positions: - if (stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx) >= 0) { - int parent_bone_idx = stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx); - Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx)); - fabrik_transforms[i].origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position); - } else { - fabrik_transforms[i].origin += fabrik_data_chain[i].magnet_position; - } - } - Transform3D origin_global_pose_trans = stack->skeleton->get_bone_global_pose_no_override(fabrik_data_chain[0].bone_idx); - - target_global_pose = stack->skeleton->world_transform_to_global_pose(node_target->get_global_transform()); - origin_global_pose = origin_global_pose_trans; - - final_joint_idx = fabrik_data_chain.size() - 1; - real_t target_distance = fabrik_transforms[final_joint_idx].origin.distance_to(target_global_pose.origin); - chain_iterations = 0; - - while (target_distance > chain_tolerance) { - chain_backwards(); - chain_forwards(); - - // update the target distance - target_distance = fabrik_transforms[final_joint_idx].origin.distance_to(target_global_pose.origin); - - // update chain iterations - chain_iterations += 1; - if (chain_iterations >= chain_max_iterations) { - break; - } - } - chain_apply(); - - execution_error_found = false; -} - -void SkeletonModification3DFABRIK::chain_backwards() { - int final_bone_idx = fabrik_data_chain[final_joint_idx].bone_idx; - Transform3D final_joint_trans = fabrik_transforms[final_joint_idx]; - - // Get the direction the final bone is facing in. - stack->skeleton->update_bone_rest_forward_vector(final_bone_idx); - Transform3D final_bone_direction_trans = final_joint_trans.looking_at(target_global_pose.origin, Vector3(0, 1, 0)); - final_bone_direction_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(final_bone_idx, final_bone_direction_trans.basis); - Vector3 direction = final_bone_direction_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized(); - - // If set to override, then use the target's Basis rather than the bone's - if (fabrik_data_chain[final_joint_idx].use_target_basis) { - direction = target_global_pose.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized(); - } - - // set the position of the final joint to the target position - final_joint_trans.origin = target_global_pose.origin - (direction * fabrik_data_chain[final_joint_idx].length); - fabrik_transforms[final_joint_idx] = final_joint_trans; - - // for all other joints, move them towards the target - int i = final_joint_idx; - while (i >= 1) { - Transform3D next_bone_trans = fabrik_transforms[i]; - i -= 1; - Transform3D current_trans = fabrik_transforms[i]; - - real_t length = fabrik_data_chain[i].length / (current_trans.origin.distance_to(next_bone_trans.origin)); - current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length); - - // Save the result - fabrik_transforms[i] = current_trans; - } -} - -void SkeletonModification3DFABRIK::chain_forwards() { - // Set root at the initial position. - Transform3D root_transform = fabrik_transforms[0]; - - root_transform.origin = origin_global_pose.origin; - fabrik_transforms[0] = origin_global_pose; - - for (uint32_t i = 0; i < fabrik_data_chain.size() - 1; i++) { - Transform3D current_trans = fabrik_transforms[i]; - Transform3D next_bone_trans = fabrik_transforms[i + 1]; - - real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin.distance_to(current_trans.origin)); - next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length); - - // Save the result - fabrik_transforms[i + 1] = next_bone_trans; - } -} - -void SkeletonModification3DFABRIK::chain_apply() { - for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { - int current_bone_idx = fabrik_data_chain[i].bone_idx; - Transform3D current_trans = fabrik_transforms[i]; - - // If this is the last bone in the chain... - if (i == fabrik_data_chain.size() - 1) { - if (fabrik_data_chain[i].use_target_basis == false) { // Point to target... - // Get the forward direction that the basis is facing in right now. - stack->skeleton->update_bone_rest_forward_vector(current_bone_idx); - Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx); - // Rotate the bone towards the target: - current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(target_global_pose.origin)); - current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll); - } else { // Use the target's Basis... - current_trans.basis = target_global_pose.basis.orthonormalized().scaled(current_trans.basis.get_scale()); - } - } else { // every other bone in the chain... - Transform3D next_trans = fabrik_transforms[i + 1]; - - // Get the forward direction that the basis is facing in right now. - stack->skeleton->update_bone_rest_forward_vector(current_bone_idx); - Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx); - // Rotate the bone towards the next bone in the chain: - current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(next_trans.origin)); - current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll); - } - stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true); - } - - // Update all the bones so the next modification has up-to-date data. - stack->skeleton->force_update_all_bone_transforms(); -} - -void SkeletonModification3DFABRIK::_setup_modification(SkeletonModificationStack3D *p_stack) { - stack = p_stack; - if (stack != nullptr) { - is_setup = true; - execution_error_found = false; - update_target_cache(); - - for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { - update_joint_tip_cache(i); - } - } -} - -void SkeletonModification3DFABRIK::update_target_cache() { - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); - return; - } - target_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) { - if (stack->skeleton->has_node(target_node)) { - Node *node = stack->skeleton->get_node(target_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update target cache: node is this modification's skeleton or cannot be found!"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update target cache: node is not in the scene tree!"); - target_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DFABRIK::update_joint_tip_cache(int p_joint_idx) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_MSG(p_joint_idx, bone_chain_size, "FABRIK joint not found"); - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); - return; - } - fabrik_data_chain[p_joint_idx].tip_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree() && fabrik_data_chain[p_joint_idx].tip_node.is_empty() == false) { - if (stack->skeleton->has_node(fabrik_data_chain[p_joint_idx].tip_node)) { - Node *node = stack->skeleton->get_node(fabrik_data_chain[p_joint_idx].tip_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is this modification's skeleton or cannot be found!"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is not in scene tree!"); - fabrik_data_chain[p_joint_idx].tip_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DFABRIK::set_target_node(const NodePath &p_target_node) { - target_node = p_target_node; - update_target_cache(); -} - -NodePath SkeletonModification3DFABRIK::get_target_node() const { - return target_node; -} - -int SkeletonModification3DFABRIK::get_fabrik_data_chain_length() { - return fabrik_data_chain.size(); -} - -void SkeletonModification3DFABRIK::set_fabrik_data_chain_length(int p_length) { - ERR_FAIL_COND(p_length < 0); - fabrik_data_chain.resize(p_length); - fabrik_transforms.resize(p_length); - execution_error_found = false; - notify_property_list_changed(); -} - -real_t SkeletonModification3DFABRIK::get_chain_tolerance() { - return chain_tolerance; -} - -void SkeletonModification3DFABRIK::set_chain_tolerance(real_t p_tolerance) { - ERR_FAIL_COND_MSG(p_tolerance <= 0, "FABRIK chain tolerance must be more than zero!"); - chain_tolerance = p_tolerance; -} - -int SkeletonModification3DFABRIK::get_chain_max_iterations() { - return chain_max_iterations; -} -void SkeletonModification3DFABRIK::set_chain_max_iterations(int p_iterations) { - ERR_FAIL_COND_MSG(p_iterations <= 0, "FABRIK chain iterations must be at least one. Set enabled to false to disable the FABRIK chain."); - chain_max_iterations = p_iterations; -} - -// FABRIK joint data functions -String SkeletonModification3DFABRIK::get_fabrik_joint_bone_name(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String()); - return fabrik_data_chain[p_joint_idx].bone_name; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - fabrik_data_chain[p_joint_idx].bone_name = p_bone_name; - - if (stack) { - if (stack->skeleton) { - fabrik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name); - } - } - execution_error_found = false; - notify_property_list_changed(); -} - -int SkeletonModification3DFABRIK::get_fabrik_joint_bone_index(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); - return fabrik_data_chain[p_joint_idx].bone_idx; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); - fabrik_data_chain[p_joint_idx].bone_idx = p_bone_idx; - - if (stack) { - if (stack->skeleton) { - fabrik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); - } - } - execution_error_found = false; - notify_property_list_changed(); -} - -real_t SkeletonModification3DFABRIK::get_fabrik_joint_length(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); - return fabrik_data_chain[p_joint_idx].length; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ERR_FAIL_COND_MSG(p_bone_length < 0, "FABRIK joint length cannot be less than zero!"); - - if (!is_setup) { - fabrik_data_chain[p_joint_idx].length = p_bone_length; - return; - } - - if (fabrik_data_chain[p_joint_idx].auto_calculate_length) { - WARN_PRINT("FABRIK Length not set: auto calculate length is enabled for this joint!"); - fabrik_joint_auto_calculate_length(p_joint_idx); - } else { - fabrik_data_chain[p_joint_idx].length = p_bone_length; - } - - execution_error_found = false; -} - -Vector3 SkeletonModification3DFABRIK::get_fabrik_joint_magnet(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3()); - return fabrik_data_chain[p_joint_idx].magnet_position; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - fabrik_data_chain[p_joint_idx].magnet_position = p_magnet; -} - -bool SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return fabrik_data_chain[p_joint_idx].auto_calculate_length; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - fabrik_data_chain[p_joint_idx].auto_calculate_length = p_auto_calculate; - fabrik_joint_auto_calculate_length(p_joint_idx); - notify_property_list_changed(); -} - -void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_joint_idx) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - if (!fabrik_data_chain[p_joint_idx].auto_calculate_length) { - return; - } - - if (!stack || !stack->skeleton || !is_setup) { - _print_execution_error(true, "Cannot auto calculate joint length: modification is not properly setup!"); - return; - } - ERR_FAIL_INDEX_MSG(fabrik_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_count(), - "Bone for joint " + itos(p_joint_idx) + " is not set or points to an unknown bone!"); - - if (fabrik_data_chain[p_joint_idx].use_tip_node) { // Use the tip node to update joint length. - - update_joint_tip_cache(p_joint_idx); - - Node3D *tip_node = Object::cast_to<Node3D>(ObjectDB::get_instance(fabrik_data_chain[p_joint_idx].tip_node_cache)); - ERR_FAIL_COND_MSG(!tip_node, "Tip node for joint " + itos(p_joint_idx) + "is not a Node3D-based node. Cannot calculate length..."); - ERR_FAIL_COND_MSG(!tip_node->is_inside_tree(), "Tip node for joint " + itos(p_joint_idx) + "is not in the scene tree. Cannot calculate length..."); - - Transform3D node_trans = tip_node->get_global_transform(); - node_trans = stack->skeleton->world_transform_to_global_pose(node_trans); - //node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans); - //fabrik_data_chain[p_joint_idx].length = node_trans.origin.length(); - - fabrik_data_chain[p_joint_idx].length = stack->skeleton->get_bone_global_pose(fabrik_data_chain[p_joint_idx].bone_idx).origin.distance_to(node_trans.origin); - - } else { // Use child bone(s) to update joint length, if possible - Vector<int> bone_children = stack->skeleton->get_bone_children(fabrik_data_chain[p_joint_idx].bone_idx); - if (bone_children.size() <= 0) { - ERR_FAIL_MSG("Cannot calculate length for joint " + itos(p_joint_idx) + "joint uses leaf bone. \nPlease manually set the bone length or use a tip node!"); - return; - } - - Transform3D bone_trans = stack->skeleton->get_bone_global_pose(fabrik_data_chain[p_joint_idx].bone_idx); - - real_t final_length = 0; - for (int i = 0; i < bone_children.size(); i++) { - Transform3D child_transform = stack->skeleton->get_bone_global_pose(bone_children[i]); - final_length += bone_trans.origin.distance_to(child_transform.origin); - //final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length(); - } - fabrik_data_chain[p_joint_idx].length = final_length / bone_children.size(); - } - execution_error_found = false; - notify_property_list_changed(); -} - -bool SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return fabrik_data_chain[p_joint_idx].use_tip_node; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - fabrik_data_chain[p_joint_idx].use_tip_node = p_use_tip_node; - notify_property_list_changed(); -} - -NodePath SkeletonModification3DFABRIK::get_fabrik_joint_tip_node(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, NodePath()); - return fabrik_data_chain[p_joint_idx].tip_node; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - fabrik_data_chain[p_joint_idx].tip_node = p_tip_node; - update_joint_tip_cache(p_joint_idx); -} - -bool SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return fabrik_data_chain[p_joint_idx].use_target_basis; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_target_basis) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - fabrik_data_chain[p_joint_idx].use_target_basis = p_use_target_basis; -} - -real_t SkeletonModification3DFABRIK::get_fabrik_joint_roll(int p_joint_idx) const { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0); - return fabrik_data_chain[p_joint_idx].roll; -} - -void SkeletonModification3DFABRIK::set_fabrik_joint_roll(int p_joint_idx, real_t p_roll) { - const int bone_chain_size = fabrik_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - fabrik_data_chain[p_joint_idx].roll = p_roll; -} - -void SkeletonModification3DFABRIK::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DFABRIK::set_target_node); - ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DFABRIK::get_target_node); - ClassDB::bind_method(D_METHOD("set_fabrik_data_chain_length", "length"), &SkeletonModification3DFABRIK::set_fabrik_data_chain_length); - ClassDB::bind_method(D_METHOD("get_fabrik_data_chain_length"), &SkeletonModification3DFABRIK::get_fabrik_data_chain_length); - ClassDB::bind_method(D_METHOD("set_chain_tolerance", "tolerance"), &SkeletonModification3DFABRIK::set_chain_tolerance); - ClassDB::bind_method(D_METHOD("get_chain_tolerance"), &SkeletonModification3DFABRIK::get_chain_tolerance); - ClassDB::bind_method(D_METHOD("set_chain_max_iterations", "max_iterations"), &SkeletonModification3DFABRIK::set_chain_max_iterations); - ClassDB::bind_method(D_METHOD("get_chain_max_iterations"), &SkeletonModification3DFABRIK::get_chain_max_iterations); - - // FABRIK joint data functions - ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_name", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_name); - ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_name); - ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_index", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_index); - ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_index); - ClassDB::bind_method(D_METHOD("get_fabrik_joint_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_length); - ClassDB::bind_method(D_METHOD("set_fabrik_joint_length", "joint_idx", "length"), &SkeletonModification3DFABRIK::set_fabrik_joint_length); - ClassDB::bind_method(D_METHOD("get_fabrik_joint_magnet", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_magnet); - ClassDB::bind_method(D_METHOD("set_fabrik_joint_magnet", "joint_idx", "magnet_position"), &SkeletonModification3DFABRIK::set_fabrik_joint_magnet); - ClassDB::bind_method(D_METHOD("get_fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length); - ClassDB::bind_method(D_METHOD("set_fabrik_joint_auto_calculate_length", "joint_idx", "auto_calculate_length"), &SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length); - ClassDB::bind_method(D_METHOD("fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length); - ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node); - ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_tip_node", "joint_idx", "use_tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node); - ClassDB::bind_method(D_METHOD("get_fabrik_joint_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_tip_node); - ClassDB::bind_method(D_METHOD("set_fabrik_joint_tip_node", "joint_idx", "tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_tip_node); - ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_target_basis", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis); - ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_target_basis", "joint_idx", "use_target_basis"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis); - - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "fabrik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_fabrik_data_chain_length", "get_fabrik_data_chain_length"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "chain_tolerance", PROPERTY_HINT_RANGE, "0,100,0.001"), "set_chain_tolerance", "get_chain_tolerance"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "chain_max_iterations", PROPERTY_HINT_RANGE, "1,50,1"), "set_chain_max_iterations", "get_chain_max_iterations"); -} - -SkeletonModification3DFABRIK::SkeletonModification3DFABRIK() { - stack = nullptr; - is_setup = false; - enabled = true; -} - -SkeletonModification3DFABRIK::~SkeletonModification3DFABRIK() { -} diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h deleted file mode 100644 index c834658093..0000000000 --- a/scene/resources/skeleton_modification_3d_fabrik.h +++ /dev/null @@ -1,124 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_fabrik.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef SKELETON_MODIFICATION_3D_FABRIK_H -#define SKELETON_MODIFICATION_3D_FABRIK_H - -#include "core/templates/local_vector.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -class SkeletonModification3DFABRIK : public SkeletonModification3D { - GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D); - -private: - struct FABRIK_Joint_Data { - String bone_name = ""; - int bone_idx = -1; - real_t length = -1; - Vector3 magnet_position = Vector3(0, 0, 0); - - bool auto_calculate_length = true; - bool use_tip_node = false; - NodePath tip_node; - ObjectID tip_node_cache; - - bool use_target_basis = false; - real_t roll = 0; - }; - - LocalVector<FABRIK_Joint_Data> fabrik_data_chain; - LocalVector<Transform3D> fabrik_transforms; - - NodePath target_node; - ObjectID target_node_cache; - - real_t chain_tolerance = 0.01; - int chain_max_iterations = 10; - int chain_iterations = 0; - - void update_target_cache(); - void update_joint_tip_cache(int p_joint_idx); - - int final_joint_idx = 0; - Transform3D target_global_pose; - Transform3D origin_global_pose; - - void chain_backwards(); - void chain_forwards(); - void chain_apply(); - -protected: - static void _bind_methods(); - bool _get(const StringName &p_path, Variant &r_ret) const; - bool _set(const StringName &p_path, const Variant &p_value); - void _get_property_list(List<PropertyInfo> *p_list) const; - -public: - virtual void _execute(real_t p_delta) override; - virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; - - void set_target_node(const NodePath &p_target_node); - NodePath get_target_node() const; - - int get_fabrik_data_chain_length(); - void set_fabrik_data_chain_length(int p_new_length); - - real_t get_chain_tolerance(); - void set_chain_tolerance(real_t p_tolerance); - - int get_chain_max_iterations(); - void set_chain_max_iterations(int p_iterations); - - String get_fabrik_joint_bone_name(int p_joint_idx) const; - void set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name); - int get_fabrik_joint_bone_index(int p_joint_idx) const; - void set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx); - real_t get_fabrik_joint_length(int p_joint_idx) const; - void set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length); - Vector3 get_fabrik_joint_magnet(int p_joint_idx) const; - void set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet); - bool get_fabrik_joint_auto_calculate_length(int p_joint_idx) const; - void set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate); - void fabrik_joint_auto_calculate_length(int p_joint_idx); - bool get_fabrik_joint_use_tip_node(int p_joint_idx) const; - void set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node); - NodePath get_fabrik_joint_tip_node(int p_joint_idx) const; - void set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node); - bool get_fabrik_joint_use_target_basis(int p_joint_idx) const; - void set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_basis); - real_t get_fabrik_joint_roll(int p_joint_idx) const; - void set_fabrik_joint_roll(int p_joint_idx, real_t p_roll); - - SkeletonModification3DFABRIK(); - ~SkeletonModification3DFABRIK(); -}; - -#endif // SKELETON_MODIFICATION_3D_FABRIK_H diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp deleted file mode 100644 index 2cfc7fb10f..0000000000 --- a/scene/resources/skeleton_modification_3d_jiggle.cpp +++ /dev/null @@ -1,582 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_jiggle.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "scene/resources/skeleton_modification_3d_jiggle.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant &p_value) { - String path = p_path; - - if (path.begins_with("joint_data/")) { - const int jiggle_size = jiggle_data_chain.size(); - int which = path.get_slicec('/', 1).to_int(); - String what = path.get_slicec('/', 2); - ERR_FAIL_INDEX_V(which, jiggle_size, false); - - if (what == "bone_name") { - set_jiggle_joint_bone_name(which, p_value); - } else if (what == "bone_index") { - set_jiggle_joint_bone_index(which, p_value); - } else if (what == "override_defaults") { - set_jiggle_joint_override(which, p_value); - } else if (what == "stiffness") { - set_jiggle_joint_stiffness(which, p_value); - } else if (what == "mass") { - set_jiggle_joint_mass(which, p_value); - } else if (what == "damping") { - set_jiggle_joint_damping(which, p_value); - } else if (what == "use_gravity") { - set_jiggle_joint_use_gravity(which, p_value); - } else if (what == "gravity") { - set_jiggle_joint_gravity(which, p_value); - } else if (what == "roll") { - set_jiggle_joint_roll(which, Math::deg_to_rad(real_t(p_value))); - } - return true; - } else { - if (path == "use_colliders") { - set_use_colliders(p_value); - } else if (path == "collision_mask") { - set_collision_mask(p_value); - } - return true; - } - return true; -} - -bool SkeletonModification3DJiggle::_get(const StringName &p_path, Variant &r_ret) const { - String path = p_path; - - if (path.begins_with("joint_data/")) { - const int jiggle_size = jiggle_data_chain.size(); - int which = path.get_slicec('/', 1).to_int(); - String what = path.get_slicec('/', 2); - ERR_FAIL_INDEX_V(which, jiggle_size, false); - - if (what == "bone_name") { - r_ret = get_jiggle_joint_bone_name(which); - } else if (what == "bone_index") { - r_ret = get_jiggle_joint_bone_index(which); - } else if (what == "override_defaults") { - r_ret = get_jiggle_joint_override(which); - } else if (what == "stiffness") { - r_ret = get_jiggle_joint_stiffness(which); - } else if (what == "mass") { - r_ret = get_jiggle_joint_mass(which); - } else if (what == "damping") { - r_ret = get_jiggle_joint_damping(which); - } else if (what == "use_gravity") { - r_ret = get_jiggle_joint_use_gravity(which); - } else if (what == "gravity") { - r_ret = get_jiggle_joint_gravity(which); - } else if (what == "roll") { - r_ret = Math::rad_to_deg(get_jiggle_joint_roll(which)); - } - return true; - } else { - if (path == "use_colliders") { - r_ret = get_use_colliders(); - } else if (path == "collision_mask") { - r_ret = get_collision_mask(); - } - return true; - } - return true; -} - -void SkeletonModification3DJiggle::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - if (use_colliders) { - p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS, "", PROPERTY_USAGE_DEFAULT)); - } - - for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { - String base_string = "joint_data/" + itos(i) + "/"; - - p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - - if (jiggle_data_chain[i].override_defaults) { - p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - if (jiggle_data_chain[i].use_gravity) { - p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - } - } - } -} - -void SkeletonModification3DJiggle::_execute(real_t p_delta) { - ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, - "Modification is not setup and therefore cannot execute!"); - if (!enabled) { - return; - } - if (target_node_cache.is_null()) { - _print_execution_error(true, "Target cache is out of date. Attempting to update..."); - update_cache(); - return; - } - Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); - _print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!"); - - for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { - _execute_jiggle_joint(i, target, p_delta); - } - - execution_error_found = false; -} - -void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta) { - // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone - // With modifications by TwistedTwigleg. - - if (jiggle_data_chain[p_joint_idx].bone_idx <= -2) { - jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(jiggle_data_chain[p_joint_idx].bone_name); - } - if (_print_execution_error( - jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(), - "Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification!")) { - return; - } - - Transform3D bone_local_pos = stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx); - if (bone_local_pos == Transform3D()) { - bone_local_pos = stack->skeleton->get_bone_pose(jiggle_data_chain[p_joint_idx].bone_idx); - } - - Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, bone_local_pos); - Vector3 target_position = stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()).origin; - - jiggle_data_chain[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; - - if (jiggle_data_chain[p_joint_idx].use_gravity) { - Vector3 gravity_to_apply = new_bone_trans.basis.inverse().xform(jiggle_data_chain[p_joint_idx].gravity); - jiggle_data_chain[p_joint_idx].force += gravity_to_apply * p_delta; - } - - jiggle_data_chain[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass; - jiggle_data_chain[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping); - - jiggle_data_chain[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force; - jiggle_data_chain[p_joint_idx].dynamic_position += new_bone_trans.origin - jiggle_data_chain[p_joint_idx].last_position; - jiggle_data_chain[p_joint_idx].last_position = new_bone_trans.origin; - - // Collision detection/response - if (use_colliders) { - if (execution_mode == SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process) { - Ref<World3D> world_3d = stack->skeleton->get_world_3d(); - ERR_FAIL_COND(world_3d.is_null()); - PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space()); - PhysicsDirectSpaceState3D::RayResult ray_result; - - // Convert to world transforms, which is what the physics server needs - Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans); - Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position)); - - PhysicsDirectSpaceState3D::RayParameters ray_params; - ray_params.from = new_bone_trans_world.origin; - ray_params.to = dynamic_position_world.get_origin(); - ray_params.collision_mask = collision_mask; - - bool ray_hit = space_state->intersect_ray(ray_params, ray_result); - - if (ray_hit) { - jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; - jiggle_data_chain[p_joint_idx].acceleration = Vector3(0, 0, 0); - jiggle_data_chain[p_joint_idx].velocity = Vector3(0, 0, 0); - } else { - jiggle_data_chain[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position; - } - - } else { - WARN_PRINT_ONCE("Jiggle modifier: You cannot detect colliders without the stack mode being set to _physics_process!"); - } - } - - // Get the forward direction that the basis is facing in right now. - stack->skeleton->update_bone_rest_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx); - Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx); - - // Rotate the bone using the dynamic position! - new_bone_trans.basis.rotate_to_align(forward_vector, new_bone_trans.origin.direction_to(jiggle_data_chain[p_joint_idx].dynamic_position)); - - // Roll - new_bone_trans.basis.rotate_local(forward_vector, jiggle_data_chain[p_joint_idx].roll); - - new_bone_trans = stack->skeleton->global_pose_to_local_pose(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans); - stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans, stack->strength, true); - stack->skeleton->force_update_bone_children_transforms(jiggle_data_chain[p_joint_idx].bone_idx); -} - -void SkeletonModification3DJiggle::_update_jiggle_joint_data() { - for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { - if (!jiggle_data_chain[i].override_defaults) { - set_jiggle_joint_stiffness(i, stiffness); - set_jiggle_joint_mass(i, mass); - set_jiggle_joint_damping(i, damping); - set_jiggle_joint_use_gravity(i, use_gravity); - set_jiggle_joint_gravity(i, gravity); - } - } -} - -void SkeletonModification3DJiggle::_setup_modification(SkeletonModificationStack3D *p_stack) { - stack = p_stack; - - if (stack) { - is_setup = true; - execution_error_found = false; - - if (stack->skeleton) { - for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) { - int bone_idx = jiggle_data_chain[i].bone_idx; - if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) { - jiggle_data_chain[i].dynamic_position = stack->skeleton->local_pose_to_global_pose(bone_idx, stack->skeleton->get_bone_local_pose_override(bone_idx)).origin; - } - } - } - - update_cache(); - } -} - -void SkeletonModification3DJiggle::update_cache() { - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); - return; - } - - target_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree()) { - if (stack->skeleton->has_node(target_node)) { - Node *node = stack->skeleton->get_node(target_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update target cache: node is this modification's skeleton or cannot be found!"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update target cache: node is not in the scene tree!"); - target_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DJiggle::set_target_node(const NodePath &p_target_node) { - target_node = p_target_node; - update_cache(); -} - -NodePath SkeletonModification3DJiggle::get_target_node() const { - return target_node; -} - -void SkeletonModification3DJiggle::set_stiffness(real_t p_stiffness) { - ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); - stiffness = p_stiffness; - _update_jiggle_joint_data(); -} - -real_t SkeletonModification3DJiggle::get_stiffness() const { - return stiffness; -} - -void SkeletonModification3DJiggle::set_mass(real_t p_mass) { - ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); - mass = p_mass; - _update_jiggle_joint_data(); -} - -real_t SkeletonModification3DJiggle::get_mass() const { - return mass; -} - -void SkeletonModification3DJiggle::set_damping(real_t p_damping) { - ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); - ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!"); - damping = p_damping; - _update_jiggle_joint_data(); -} - -real_t SkeletonModification3DJiggle::get_damping() const { - return damping; -} - -void SkeletonModification3DJiggle::set_use_gravity(bool p_use_gravity) { - use_gravity = p_use_gravity; - _update_jiggle_joint_data(); -} - -bool SkeletonModification3DJiggle::get_use_gravity() const { - return use_gravity; -} - -void SkeletonModification3DJiggle::set_gravity(Vector3 p_gravity) { - gravity = p_gravity; - _update_jiggle_joint_data(); -} - -Vector3 SkeletonModification3DJiggle::get_gravity() const { - return gravity; -} - -void SkeletonModification3DJiggle::set_use_colliders(bool p_use_collider) { - use_colliders = p_use_collider; - notify_property_list_changed(); -} - -bool SkeletonModification3DJiggle::get_use_colliders() const { - return use_colliders; -} - -void SkeletonModification3DJiggle::set_collision_mask(int p_mask) { - collision_mask = p_mask; -} - -int SkeletonModification3DJiggle::get_collision_mask() const { - return collision_mask; -} - -// Jiggle joint data functions -int SkeletonModification3DJiggle::get_jiggle_data_chain_length() { - return jiggle_data_chain.size(); -} - -void SkeletonModification3DJiggle::set_jiggle_data_chain_length(int p_length) { - ERR_FAIL_COND(p_length < 0); - jiggle_data_chain.resize(p_length); - execution_error_found = false; - notify_property_list_changed(); -} - -void SkeletonModification3DJiggle::set_jiggle_joint_bone_name(int p_joint_idx, String p_name) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - - jiggle_data_chain[p_joint_idx].bone_name = p_name; - if (stack && stack->skeleton) { - jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_name); - } - execution_error_found = false; - notify_property_list_changed(); -} - -String SkeletonModification3DJiggle::get_jiggle_joint_bone_name(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, ""); - return jiggle_data_chain[p_joint_idx].bone_name; -} - -int SkeletonModification3DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); - return jiggle_data_chain[p_joint_idx].bone_idx; -} - -void SkeletonModification3DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); - jiggle_data_chain[p_joint_idx].bone_idx = p_bone_idx; - - if (stack) { - if (stack->skeleton) { - jiggle_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx); - } - } - execution_error_found = false; - notify_property_list_changed(); -} - -void SkeletonModification3DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - jiggle_data_chain[p_joint_idx].override_defaults = p_override; - _update_jiggle_joint_data(); - notify_property_list_changed(); -} - -bool SkeletonModification3DJiggle::get_jiggle_joint_override(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return jiggle_data_chain[p_joint_idx].override_defaults; -} - -void SkeletonModification3DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!"); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - jiggle_data_chain[p_joint_idx].stiffness = p_stiffness; -} - -real_t SkeletonModification3DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); - return jiggle_data_chain[p_joint_idx].stiffness; -} - -void SkeletonModification3DJiggle::set_jiggle_joint_mass(int p_joint_idx, real_t p_mass) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!"); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - jiggle_data_chain[p_joint_idx].mass = p_mass; -} - -real_t SkeletonModification3DJiggle::get_jiggle_joint_mass(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); - return jiggle_data_chain[p_joint_idx].mass; -} - -void SkeletonModification3DJiggle::set_jiggle_joint_damping(int p_joint_idx, real_t p_damping) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!"); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - jiggle_data_chain[p_joint_idx].damping = p_damping; -} - -real_t SkeletonModification3DJiggle::get_jiggle_joint_damping(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1); - return jiggle_data_chain[p_joint_idx].damping; -} - -void SkeletonModification3DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - jiggle_data_chain[p_joint_idx].use_gravity = p_use_gravity; - notify_property_list_changed(); -} - -bool SkeletonModification3DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false); - return jiggle_data_chain[p_joint_idx].use_gravity; -} - -void SkeletonModification3DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - jiggle_data_chain[p_joint_idx].gravity = p_gravity; -} - -Vector3 SkeletonModification3DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3(0, 0, 0)); - return jiggle_data_chain[p_joint_idx].gravity; -} - -void SkeletonModification3DJiggle::set_jiggle_joint_roll(int p_joint_idx, real_t p_roll) { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX(p_joint_idx, bone_chain_size); - jiggle_data_chain[p_joint_idx].roll = p_roll; -} - -real_t SkeletonModification3DJiggle::get_jiggle_joint_roll(int p_joint_idx) const { - const int bone_chain_size = jiggle_data_chain.size(); - ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0); - return jiggle_data_chain[p_joint_idx].roll; -} - -void SkeletonModification3DJiggle::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DJiggle::set_target_node); - ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DJiggle::get_target_node); - - ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification3DJiggle::set_jiggle_data_chain_length); - ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification3DJiggle::get_jiggle_data_chain_length); - - ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification3DJiggle::set_stiffness); - ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification3DJiggle::get_stiffness); - ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification3DJiggle::set_mass); - ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification3DJiggle::get_mass); - ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification3DJiggle::set_damping); - ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification3DJiggle::get_damping); - ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification3DJiggle::set_use_gravity); - ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification3DJiggle::get_use_gravity); - ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification3DJiggle::set_gravity); - ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification3DJiggle::get_gravity); - - ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification3DJiggle::set_use_colliders); - ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification3DJiggle::get_use_colliders); - ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SkeletonModification3DJiggle::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification3DJiggle::get_collision_mask); - - // Jiggle joint data functions - ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_name", "joint_idx", "name"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_name); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_name", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_name); - ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_index); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_index); - ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification3DJiggle::set_jiggle_joint_override); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_override); - ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification3DJiggle::set_jiggle_joint_stiffness); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_stiffness); - ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification3DJiggle::set_jiggle_joint_mass); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_mass); - ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification3DJiggle::set_jiggle_joint_damping); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_damping); - ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_use_gravity); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_use_gravity); - ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_gravity); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_gravity); - ClassDB::bind_method(D_METHOD("set_jiggle_joint_roll", "joint_idx", "roll"), &SkeletonModification3DJiggle::set_jiggle_joint_roll); - ClassDB::bind_method(D_METHOD("get_jiggle_joint_roll", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_roll); - - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length"); - ADD_GROUP("Default Joint Settings", ""); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity"); - ADD_GROUP("", ""); -} - -SkeletonModification3DJiggle::SkeletonModification3DJiggle() { - stack = nullptr; - is_setup = false; - jiggle_data_chain = Vector<Jiggle_Joint_Data>(); - stiffness = 3; - mass = 0.75; - damping = 0.75; - use_gravity = false; - gravity = Vector3(0, -6.0, 0); - enabled = true; -} - -SkeletonModification3DJiggle::~SkeletonModification3DJiggle() { -} diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h deleted file mode 100644 index cca620a72d..0000000000 --- a/scene/resources/skeleton_modification_3d_jiggle.h +++ /dev/null @@ -1,138 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_jiggle.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef SKELETON_MODIFICATION_3D_JIGGLE_H -#define SKELETON_MODIFICATION_3D_JIGGLE_H - -#include "core/templates/local_vector.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -class SkeletonModification3DJiggle : public SkeletonModification3D { - GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D); - -private: - struct Jiggle_Joint_Data { - String bone_name = ""; - int bone_idx = -1; - - bool override_defaults = false; - real_t stiffness = 3; - real_t mass = 0.75; - real_t damping = 0.75; - bool use_gravity = false; - Vector3 gravity = Vector3(0, -6.0, 0); - real_t roll = 0; - - Vector3 cached_rotation = Vector3(0, 0, 0); - Vector3 force = Vector3(0, 0, 0); - Vector3 acceleration = Vector3(0, 0, 0); - Vector3 velocity = Vector3(0, 0, 0); - Vector3 last_position = Vector3(0, 0, 0); - Vector3 dynamic_position = Vector3(0, 0, 0); - - Vector3 last_noncollision_position = Vector3(0, 0, 0); - }; - - NodePath target_node; - ObjectID target_node_cache; - LocalVector<Jiggle_Joint_Data> jiggle_data_chain; - - real_t stiffness = 3; - real_t mass = 0.75; - real_t damping = 0.75; - bool use_gravity = false; - Vector3 gravity = Vector3(0, -6.0, 0); - - bool use_colliders = false; - uint32_t collision_mask = 1; - - void update_cache(); - void _execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta); - void _update_jiggle_joint_data(); - -protected: - static void _bind_methods(); - bool _get(const StringName &p_path, Variant &r_ret) const; - bool _set(const StringName &p_path, const Variant &p_value); - void _get_property_list(List<PropertyInfo> *p_list) const; - -public: - virtual void _execute(real_t p_delta) override; - virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; - - void set_target_node(const NodePath &p_target_node); - NodePath get_target_node() const; - - void set_stiffness(real_t p_stiffness); - real_t get_stiffness() const; - void set_mass(real_t p_mass); - real_t get_mass() const; - void set_damping(real_t p_damping); - real_t get_damping() const; - - void set_use_gravity(bool p_use_gravity); - bool get_use_gravity() const; - void set_gravity(Vector3 p_gravity); - Vector3 get_gravity() const; - - void set_use_colliders(bool p_use_colliders); - bool get_use_colliders() const; - void set_collision_mask(int p_mask); - int get_collision_mask() const; - - int get_jiggle_data_chain_length(); - void set_jiggle_data_chain_length(int p_new_length); - - void set_jiggle_joint_bone_name(int p_joint_idx, String p_name); - String get_jiggle_joint_bone_name(int p_joint_idx) const; - void set_jiggle_joint_bone_index(int p_joint_idx, int p_idx); - int get_jiggle_joint_bone_index(int p_joint_idx) const; - - void set_jiggle_joint_override(int p_joint_idx, bool p_override); - bool get_jiggle_joint_override(int p_joint_idx) const; - void set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness); - real_t get_jiggle_joint_stiffness(int p_joint_idx) const; - void set_jiggle_joint_mass(int p_joint_idx, real_t p_mass); - real_t get_jiggle_joint_mass(int p_joint_idx) const; - void set_jiggle_joint_damping(int p_joint_idx, real_t p_damping); - real_t get_jiggle_joint_damping(int p_joint_idx) const; - void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity); - bool get_jiggle_joint_use_gravity(int p_joint_idx) const; - void set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity); - Vector3 get_jiggle_joint_gravity(int p_joint_idx) const; - void set_jiggle_joint_roll(int p_joint_idx, real_t p_roll); - real_t get_jiggle_joint_roll(int p_joint_idx) const; - - SkeletonModification3DJiggle(); - ~SkeletonModification3DJiggle(); -}; - -#endif // SKELETON_MODIFICATION_3D_JIGGLE_H diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp deleted file mode 100644 index 57eedeb64e..0000000000 --- a/scene/resources/skeleton_modification_3d_lookat.cpp +++ /dev/null @@ -1,267 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_lookat.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "scene/resources/skeleton_modification_3d_lookat.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -bool SkeletonModification3DLookAt::_set(const StringName &p_path, const Variant &p_value) { - if (p_path == "lock_rotation_to_plane") { - set_lock_rotation_to_plane(p_value); - } else if (p_path == "lock_rotation_plane") { - set_lock_rotation_plane(p_value); - } else if (p_path == "additional_rotation") { - Vector3 tmp = p_value; - tmp.x = Math::deg_to_rad(tmp.x); - tmp.y = Math::deg_to_rad(tmp.y); - tmp.z = Math::deg_to_rad(tmp.z); - set_additional_rotation(tmp); - } - - return true; -} - -bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret) const { - if (p_path == "lock_rotation_to_plane") { - r_ret = get_lock_rotation_to_plane(); - } else if (p_path == "lock_rotation_plane") { - r_ret = get_lock_rotation_plane(); - } else if (p_path == "additional_rotation") { - Vector3 tmp = get_additional_rotation(); - tmp.x = Math::rad_to_deg(tmp.x); - tmp.y = Math::rad_to_deg(tmp.y); - tmp.z = Math::rad_to_deg(tmp.z); - r_ret = tmp; - } - - return true; -} - -void SkeletonModification3DLookAt::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::BOOL, "lock_rotation_to_plane", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - if (lock_rotation_to_plane) { - p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane,Y plane,Z plane", PROPERTY_USAGE_DEFAULT)); - } - p_list->push_back(PropertyInfo(Variant::VECTOR3, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); -} - -void SkeletonModification3DLookAt::_execute(real_t p_delta) { - ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, - "Modification is not setup and therefore cannot execute!"); - if (!enabled) { - return; - } - - if (target_node_cache.is_null()) { - _print_execution_error(true, "Target cache is out of date. Attempting to update..."); - update_cache(); - return; - } - - if (bone_idx <= -2) { - bone_idx = stack->skeleton->find_bone(bone_name); - } - - Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); - if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { - return; - } - if (_print_execution_error(bone_idx <= -1, "Bone index is invalid. Cannot execute modification!")) { - return; - } - Transform3D new_bone_trans = stack->skeleton->get_bone_local_pose_override(bone_idx); - if (new_bone_trans == Transform3D()) { - new_bone_trans = stack->skeleton->get_bone_pose(bone_idx); - } - Vector3 target_pos = stack->skeleton->global_pose_to_local_pose(bone_idx, stack->skeleton->world_transform_to_global_pose(target->get_global_transform())).origin; - - // Lock the rotation to a plane relative to the bone by changing the target position - if (lock_rotation_to_plane) { - if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_X) { - target_pos.x = new_bone_trans.origin.x; - } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Y) { - target_pos.y = new_bone_trans.origin.y; - } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Z) { - target_pos.z = new_bone_trans.origin.z; - } - } - - // Look at the target! - new_bone_trans = new_bone_trans.looking_at(target_pos, Vector3(0, 1, 0)); - // Convert from Z-forward to whatever direction the bone faces. - stack->skeleton->update_bone_rest_forward_vector(bone_idx); - new_bone_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(bone_idx, new_bone_trans.basis); - - // Apply additional rotation - new_bone_trans.basis.rotate_local(Vector3(1, 0, 0), additional_rotation.x); - new_bone_trans.basis.rotate_local(Vector3(0, 1, 0), additional_rotation.y); - new_bone_trans.basis.rotate_local(Vector3(0, 0, 1), additional_rotation.z); - - stack->skeleton->set_bone_local_pose_override(bone_idx, new_bone_trans, stack->strength, true); - stack->skeleton->force_update_bone_children_transforms(bone_idx); - - // If we completed it successfully, then we can set execution_error_found to false - execution_error_found = false; -} - -void SkeletonModification3DLookAt::_setup_modification(SkeletonModificationStack3D *p_stack) { - stack = p_stack; - - if (stack != nullptr) { - is_setup = true; - execution_error_found = false; - update_cache(); - } -} - -void SkeletonModification3DLookAt::set_bone_name(String p_name) { - bone_name = p_name; - if (stack) { - if (stack->skeleton) { - bone_idx = stack->skeleton->find_bone(bone_name); - } - } - execution_error_found = false; - notify_property_list_changed(); -} - -String SkeletonModification3DLookAt::get_bone_name() const { - return bone_name; -} - -int SkeletonModification3DLookAt::get_bone_index() const { - return bone_idx; -} - -void SkeletonModification3DLookAt::set_bone_index(int p_bone_idx) { - ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); - bone_idx = p_bone_idx; - - if (stack) { - if (stack->skeleton) { - bone_name = stack->skeleton->get_bone_name(p_bone_idx); - } - } - execution_error_found = false; - notify_property_list_changed(); -} - -void SkeletonModification3DLookAt::update_cache() { - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); - return; - } - - target_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree()) { - if (stack->skeleton->has_node(target_node)) { - Node *node = stack->skeleton->get_node(target_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update target cache: Node is this modification's skeleton or cannot be found!"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update target cache: Node is not in the scene tree!"); - target_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DLookAt::set_target_node(const NodePath &p_target_node) { - target_node = p_target_node; - update_cache(); -} - -NodePath SkeletonModification3DLookAt::get_target_node() const { - return target_node; -} - -Vector3 SkeletonModification3DLookAt::get_additional_rotation() const { - return additional_rotation; -} - -void SkeletonModification3DLookAt::set_additional_rotation(Vector3 p_offset) { - additional_rotation = p_offset; -} - -bool SkeletonModification3DLookAt::get_lock_rotation_to_plane() const { - return lock_rotation_plane; -} - -void SkeletonModification3DLookAt::set_lock_rotation_to_plane(bool p_lock_rotation) { - lock_rotation_to_plane = p_lock_rotation; - notify_property_list_changed(); -} - -int SkeletonModification3DLookAt::get_lock_rotation_plane() const { - return lock_rotation_plane; -} - -void SkeletonModification3DLookAt::set_lock_rotation_plane(int p_plane) { - lock_rotation_plane = p_plane; -} - -void SkeletonModification3DLookAt::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_bone_name", "name"), &SkeletonModification3DLookAt::set_bone_name); - ClassDB::bind_method(D_METHOD("get_bone_name"), &SkeletonModification3DLookAt::get_bone_name); - - ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification3DLookAt::set_bone_index); - ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification3DLookAt::get_bone_index); - - ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DLookAt::set_target_node); - ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DLookAt::get_target_node); - - ClassDB::bind_method(D_METHOD("set_additional_rotation", "additional_rotation"), &SkeletonModification3DLookAt::set_additional_rotation); - ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification3DLookAt::get_additional_rotation); - - ClassDB::bind_method(D_METHOD("set_lock_rotation_to_plane", "lock_to_plane"), &SkeletonModification3DLookAt::set_lock_rotation_to_plane); - ClassDB::bind_method(D_METHOD("get_lock_rotation_to_plane"), &SkeletonModification3DLookAt::get_lock_rotation_to_plane); - ClassDB::bind_method(D_METHOD("set_lock_rotation_plane", "plane"), &SkeletonModification3DLookAt::set_lock_rotation_plane); - ClassDB::bind_method(D_METHOD("get_lock_rotation_plane"), &SkeletonModification3DLookAt::get_lock_rotation_plane); - - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); -} - -SkeletonModification3DLookAt::SkeletonModification3DLookAt() { - stack = nullptr; - is_setup = false; - bone_name = ""; - bone_idx = -2; - additional_rotation = Vector3(); - lock_rotation_to_plane = false; - enabled = true; -} - -SkeletonModification3DLookAt::~SkeletonModification3DLookAt() { -} diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h deleted file mode 100644 index 9a25ac530d..0000000000 --- a/scene/resources/skeleton_modification_3d_lookat.h +++ /dev/null @@ -1,89 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_lookat.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef SKELETON_MODIFICATION_3D_LOOKAT_H -#define SKELETON_MODIFICATION_3D_LOOKAT_H - -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -class SkeletonModification3DLookAt : public SkeletonModification3D { - GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D); - -private: - String bone_name = ""; - int bone_idx = -1; - NodePath target_node; - ObjectID target_node_cache; - - Vector3 additional_rotation = Vector3(1, 0, 0); - bool lock_rotation_to_plane = false; - int lock_rotation_plane = ROTATION_PLANE_X; - - void update_cache(); - -protected: - static void _bind_methods(); - bool _get(const StringName &p_path, Variant &r_ret) const; - bool _set(const StringName &p_path, const Variant &p_value); - void _get_property_list(List<PropertyInfo> *p_list) const; - -public: - enum ROTATION_PLANE { - ROTATION_PLANE_X, - ROTATION_PLANE_Y, - ROTATION_PLANE_Z - }; - - virtual void _execute(real_t p_delta) override; - virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; - - void set_bone_name(String p_name); - String get_bone_name() const; - - void set_bone_index(int p_idx); - int get_bone_index() const; - - void set_target_node(const NodePath &p_target_node); - NodePath get_target_node() const; - - void set_additional_rotation(Vector3 p_offset); - Vector3 get_additional_rotation() const; - - void set_lock_rotation_to_plane(bool p_lock_to_plane); - bool get_lock_rotation_to_plane() const; - void set_lock_rotation_plane(int p_plane); - int get_lock_rotation_plane() const; - - SkeletonModification3DLookAt(); - ~SkeletonModification3DLookAt(); -}; - -#endif // SKELETON_MODIFICATION_3D_LOOKAT_H diff --git a/scene/resources/skeleton_modification_3d_stackholder.cpp b/scene/resources/skeleton_modification_3d_stackholder.cpp deleted file mode 100644 index 1598badb30..0000000000 --- a/scene/resources/skeleton_modification_3d_stackholder.cpp +++ /dev/null @@ -1,104 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_stackholder.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "scene/resources/skeleton_modification_3d_stackholder.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -bool SkeletonModification3DStackHolder::_set(const StringName &p_path, const Variant &p_value) { - String path = p_path; - - if (path == "held_modification_stack") { - set_held_modification_stack(p_value); - } - return true; -} - -bool SkeletonModification3DStackHolder::_get(const StringName &p_path, Variant &r_ret) const { - String path = p_path; - - if (path == "held_modification_stack") { - r_ret = get_held_modification_stack(); - } - return true; -} - -void SkeletonModification3DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); -} - -void SkeletonModification3DStackHolder::_execute(real_t p_delta) { - ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, - "Modification is not setup and therefore cannot execute!"); - - if (held_modification_stack.is_valid()) { - held_modification_stack->execute(p_delta, execution_mode); - } -} - -void SkeletonModification3DStackHolder::_setup_modification(SkeletonModificationStack3D *p_stack) { - stack = p_stack; - - if (stack != nullptr) { - is_setup = true; - - if (held_modification_stack.is_valid()) { - held_modification_stack->set_skeleton(stack->get_skeleton()); - held_modification_stack->setup(); - } - } -} - -void SkeletonModification3DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack) { - held_modification_stack = p_held_stack; - - if (is_setup && held_modification_stack.is_valid()) { - held_modification_stack->set_skeleton(stack->get_skeleton()); - held_modification_stack->setup(); - } -} - -Ref<SkeletonModificationStack3D> SkeletonModification3DStackHolder::get_held_modification_stack() const { - return held_modification_stack; -} - -void SkeletonModification3DStackHolder::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification3DStackHolder::set_held_modification_stack); - ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification3DStackHolder::get_held_modification_stack); -} - -SkeletonModification3DStackHolder::SkeletonModification3DStackHolder() { - stack = nullptr; - is_setup = false; - enabled = true; -} - -SkeletonModification3DStackHolder::~SkeletonModification3DStackHolder() { -} diff --git a/scene/resources/skeleton_modification_3d_stackholder.h b/scene/resources/skeleton_modification_3d_stackholder.h deleted file mode 100644 index da39044f97..0000000000 --- a/scene/resources/skeleton_modification_3d_stackholder.h +++ /dev/null @@ -1,59 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_stackholder.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef SKELETON_MODIFICATION_3D_STACKHOLDER_H -#define SKELETON_MODIFICATION_3D_STACKHOLDER_H - -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -class SkeletonModification3DStackHolder : public SkeletonModification3D { - GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D); - -protected: - static void _bind_methods(); - bool _get(const StringName &p_path, Variant &r_ret) const; - bool _set(const StringName &p_path, const Variant &p_value); - void _get_property_list(List<PropertyInfo> *p_list) const; - -public: - Ref<SkeletonModificationStack3D> held_modification_stack; - - virtual void _execute(real_t p_delta) override; - virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; - - void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack); - Ref<SkeletonModificationStack3D> get_held_modification_stack() const; - - SkeletonModification3DStackHolder(); - ~SkeletonModification3DStackHolder(); -}; - -#endif // SKELETON_MODIFICATION_3D_STACKHOLDER_H diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp deleted file mode 100644 index 7d5b4d2b55..0000000000 --- a/scene/resources/skeleton_modification_3d_twoboneik.cpp +++ /dev/null @@ -1,617 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_twoboneik.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "scene/resources/skeleton_modification_3d_twoboneik.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -bool SkeletonModification3DTwoBoneIK::_set(const StringName &p_path, const Variant &p_value) { - String path = p_path; - - if (path == "use_tip_node") { - set_use_tip_node(p_value); - } else if (path == "tip_node") { - set_tip_node(p_value); - } else if (path == "auto_calculate_joint_length") { - set_auto_calculate_joint_length(p_value); - } else if (path == "use_pole_node") { - set_use_pole_node(p_value); - } else if (path == "pole_node") { - set_pole_node(p_value); - } else if (path == "joint_one_length") { - set_joint_one_length(p_value); - } else if (path == "joint_two_length") { - set_joint_two_length(p_value); - } else if (path == "joint_one/bone_name") { - set_joint_one_bone_name(p_value); - } else if (path == "joint_one/bone_idx") { - set_joint_one_bone_idx(p_value); - } else if (path == "joint_one/roll") { - set_joint_one_roll(Math::deg_to_rad(real_t(p_value))); - } else if (path == "joint_two/bone_name") { - set_joint_two_bone_name(p_value); - } else if (path == "joint_two/bone_idx") { - set_joint_two_bone_idx(p_value); - } else if (path == "joint_two/roll") { - set_joint_two_roll(Math::deg_to_rad(real_t(p_value))); - } - - return true; -} - -bool SkeletonModification3DTwoBoneIK::_get(const StringName &p_path, Variant &r_ret) const { - String path = p_path; - - if (path == "use_tip_node") { - r_ret = get_use_tip_node(); - } else if (path == "tip_node") { - r_ret = get_tip_node(); - } else if (path == "auto_calculate_joint_length") { - r_ret = get_auto_calculate_joint_length(); - } else if (path == "use_pole_node") { - r_ret = get_use_pole_node(); - } else if (path == "pole_node") { - r_ret = get_pole_node(); - } else if (path == "joint_one_length") { - r_ret = get_joint_one_length(); - } else if (path == "joint_two_length") { - r_ret = get_joint_two_length(); - } else if (path == "joint_one/bone_name") { - r_ret = get_joint_one_bone_name(); - } else if (path == "joint_one/bone_idx") { - r_ret = get_joint_one_bone_idx(); - } else if (path == "joint_one/roll") { - r_ret = Math::rad_to_deg(get_joint_one_roll()); - } else if (path == "joint_two/bone_name") { - r_ret = get_joint_two_bone_name(); - } else if (path == "joint_two/bone_idx") { - r_ret = get_joint_two_bone_idx(); - } else if (path == "joint_two/roll") { - r_ret = Math::rad_to_deg(get_joint_two_roll()); - } - - return true; -} - -void SkeletonModification3DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::BOOL, "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - if (use_tip_node) { - p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); - } - - p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_joint_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - if (!auto_calculate_joint_length) { - p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT)); - } - - p_list->push_back(PropertyInfo(Variant::BOOL, "use_pole_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - if (use_pole_node) { - p_list->push_back(PropertyInfo(Variant::NODE_PATH, "pole_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT)); - } - - p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_one/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::INT, "joint_one/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); - - p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_two/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::INT, "joint_two/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT)); - p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT)); -} - -void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { - ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr, - "Modification is not setup and therefore cannot execute!"); - - if (!enabled) { - return; - } - - if (_print_execution_error(joint_one_bone_idx < 0 || joint_two_bone_idx < 0, - "One (or more) of the bones in the modification have invalid bone indexes. Cannot execute modification!")) { - return; - } - - if (target_node_cache.is_null()) { - _print_execution_error(true, "Target cache is out of date. Attempting to update..."); - update_cache_target(); - return; - } - - // Update joint lengths (if needed) - if (auto_calculate_joint_length && (joint_one_length < 0 || joint_two_length < 0)) { - calculate_joint_lengths(); - } - - // Adopted from the links below: - // http://theorangeduck.com/page/simple-two-joint - // https://www.alanzucconi.com/2018/05/02/ik-2d-2/ - // With modifications by TwistedTwigleg - Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache)); - if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) { - return; - } - Transform3D target_trans = stack->skeleton->world_transform_to_global_pose(target->get_global_transform()); - - Transform3D bone_one_trans; - Transform3D bone_two_trans; - - // Make the first joint look at the pole, and the second look at the target. That way, the - // TwoBoneIK solver has to really only handle extension/contraction, which should make it align with the pole. - if (use_pole_node) { - if (pole_node_cache.is_null()) { - _print_execution_error(true, "Pole cache is out of date. Attempting to update..."); - update_cache_pole(); - return; - } - - Node3D *pole = Object::cast_to<Node3D>(ObjectDB::get_instance(pole_node_cache)); - if (_print_execution_error(!pole || !pole->is_inside_tree(), "Pole node is not in the scene tree. Cannot execute modification!")) { - return; - } - Transform3D pole_trans = stack->skeleton->world_transform_to_global_pose(pole->get_global_transform()); - - Transform3D bone_one_local_pos = stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx); - if (bone_one_local_pos == Transform3D()) { - bone_one_local_pos = stack->skeleton->get_bone_pose(joint_one_bone_idx); - } - Transform3D bone_two_local_pos = stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx); - if (bone_two_local_pos == Transform3D()) { - bone_two_local_pos = stack->skeleton->get_bone_pose(joint_two_bone_idx); - } - - bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, bone_one_local_pos); - bone_one_trans = bone_one_trans.looking_at(pole_trans.origin, Vector3(0, 1, 0)); - bone_one_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_one_bone_idx, bone_one_trans.basis); - stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx); - bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll); - stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans), stack->strength, true); - stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx); - - bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, bone_two_local_pos); - bone_two_trans = bone_two_trans.looking_at(target_trans.origin, Vector3(0, 1, 0)); - bone_two_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_two_bone_idx, bone_two_trans.basis); - stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); - bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); - stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans), stack->strength, true); - stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); - } else { - Transform3D bone_one_local_pos = stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx); - if (bone_one_local_pos == Transform3D()) { - bone_one_local_pos = stack->skeleton->get_bone_pose(joint_one_bone_idx); - } - Transform3D bone_two_local_pos = stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx); - if (bone_two_local_pos == Transform3D()) { - bone_two_local_pos = stack->skeleton->get_bone_pose(joint_two_bone_idx); - } - - bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, bone_one_local_pos); - bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, bone_two_local_pos); - } - - Transform3D bone_two_tip_trans; - if (use_tip_node) { - if (tip_node_cache.is_null()) { - _print_execution_error(true, "Tip cache is out of date. Attempting to update..."); - update_cache_tip(); - return; - } - Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); - if (_print_execution_error(!tip || !tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) { - return; - } - bone_two_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform()); - } else { - stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); - bone_two_tip_trans = bone_two_trans; - bone_two_tip_trans.origin += bone_two_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx)).normalized() * joint_two_length; - } - - real_t joint_one_to_target_length = bone_one_trans.origin.distance_to(target_trans.origin); - if (joint_one_length + joint_two_length < joint_one_to_target_length) { - // Set the target *just* out of reach to straighten the bones - joint_one_to_target_length = joint_one_length + joint_two_length + 0.01; - } else if (joint_one_to_target_length < joint_one_length) { - // Place the target in reach so the solver doesn't do crazy things - joint_one_to_target_length = joint_one_length; - } - - // Get the square lengths for all three sides of the triangle we'll use to calculate the angles - real_t sqr_one_length = joint_one_length * joint_one_length; - real_t sqr_two_length = joint_two_length * joint_two_length; - real_t sqr_three_length = joint_one_to_target_length * joint_one_to_target_length; - - // Calculate the angles for the first joint using the law of cosigns - real_t ac_ab_0 = Math::acos(CLAMP(bone_two_tip_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_one_trans.origin)), -1, 1)); - real_t ac_at_0 = Math::acos(CLAMP(bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).dot(bone_one_trans.origin.direction_to(target_trans.origin)), -1, 1)); - real_t ac_ab_1 = Math::acos(CLAMP((sqr_two_length - sqr_one_length - sqr_three_length) / (-2.0 * joint_one_length * joint_one_to_target_length), -1, 1)); - - // Calculate the angles of rotation. Angle 0 is the extension/contraction axis, while angle 1 is the rotation axis to align the triangle to the target - Vector3 axis_0 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(bone_two_trans.origin)); - Vector3 axis_1 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(target_trans.origin)); - - // Make a quaternion with the delta rotation needed to rotate the first joint into alignment and apply it to the transform. - Quaternion bone_one_quat = bone_one_trans.basis.get_rotation_quaternion(); - Quaternion rot_0 = Quaternion(bone_one_quat.inverse().xform(axis_0).normalized(), (ac_ab_1 - ac_ab_0)); - Quaternion rot_2 = Quaternion(bone_one_quat.inverse().xform(axis_1).normalized(), ac_at_0); - bone_one_trans.basis.set_quaternion(bone_one_quat * (rot_0 * rot_2)); - - stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx); - bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll); - - // Apply the rotation to the first joint - bone_one_trans = stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans); - bone_one_trans.origin = Vector3(0, 0, 0); - stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, bone_one_trans, stack->strength, true); - stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx); - - if (use_pole_node) { - // Update bone_two_trans so its at the latest position, with the rotation of bone_one_trans taken into account, then look at the target. - bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); - stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); - Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx); - bone_two_trans.basis.rotate_to_align(forward_vector, bone_two_trans.origin.direction_to(target_trans.origin)); - - stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); - bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); - - bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans); - stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true); - stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); - } else { - // Calculate the angles for the second joint using the law of cosigns, make a quaternion with the delta rotation needed to rotate the joint into - // alignment, and then apply it to the second joint. - real_t ba_bc_0 = Math::acos(CLAMP(bone_two_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_two_tip_trans.origin)), -1, 1)); - real_t ba_bc_1 = Math::acos(CLAMP((sqr_three_length - sqr_one_length - sqr_two_length) / (-2.0 * joint_one_length * joint_two_length), -1, 1)); - Quaternion bone_two_quat = bone_two_trans.basis.get_rotation_quaternion(); - Quaternion rot_1 = Quaternion(bone_two_quat.inverse().xform(axis_0).normalized(), (ba_bc_1 - ba_bc_0)); - bone_two_trans.basis.set_quaternion(bone_two_quat * rot_1); - - stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); - bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll); - - bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans); - bone_two_trans.origin = Vector3(0, 0, 0); - stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true); - stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); - } -} - -void SkeletonModification3DTwoBoneIK::_setup_modification(SkeletonModificationStack3D *p_stack) { - stack = p_stack; - - if (stack != nullptr) { - is_setup = true; - execution_error_found = false; - update_cache_target(); - update_cache_tip(); - } -} - -void SkeletonModification3DTwoBoneIK::update_cache_target() { - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update target cache: modification is not properly setup!"); - return; - } - - target_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) { - if (stack->skeleton->has_node(target_node)) { - Node *node = stack->skeleton->get_node(target_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update target cache: Target node is this modification's skeleton or cannot be found. Cannot execute modification"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update target cache: Target node is not in the scene tree. Cannot execute modification!"); - target_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DTwoBoneIK::update_cache_tip() { - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!"); - return; - } - - tip_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree()) { - if (stack->skeleton->has_node(tip_node)) { - Node *node = stack->skeleton->get_node(tip_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update tip cache: Tip node is this modification's skeleton or cannot be found!"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update tip cache: Tip node is not in the scene tree. Cannot execute modification!"); - tip_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DTwoBoneIK::update_cache_pole() { - if (!is_setup || !stack) { - _print_execution_error(true, "Cannot update pole cache: modification is not properly setup!"); - return; - } - - pole_node_cache = ObjectID(); - if (stack->skeleton) { - if (stack->skeleton->is_inside_tree()) { - if (stack->skeleton->has_node(pole_node)) { - Node *node = stack->skeleton->get_node(pole_node); - ERR_FAIL_COND_MSG(!node || stack->skeleton == node, - "Cannot update pole cache: Pole node is this modification's skeleton or cannot be found!"); - ERR_FAIL_COND_MSG(!node->is_inside_tree(), - "Cannot update pole cache: Pole node is not in the scene tree. Cannot execute modification!"); - pole_node_cache = node->get_instance_id(); - - execution_error_found = false; - } - } - } -} - -void SkeletonModification3DTwoBoneIK::set_target_node(const NodePath &p_target_node) { - target_node = p_target_node; - update_cache_target(); -} - -NodePath SkeletonModification3DTwoBoneIK::get_target_node() const { - return target_node; -} - -void SkeletonModification3DTwoBoneIK::set_use_tip_node(const bool p_use_tip_node) { - use_tip_node = p_use_tip_node; - notify_property_list_changed(); -} - -bool SkeletonModification3DTwoBoneIK::get_use_tip_node() const { - return use_tip_node; -} - -void SkeletonModification3DTwoBoneIK::set_tip_node(const NodePath &p_tip_node) { - tip_node = p_tip_node; - update_cache_tip(); -} - -NodePath SkeletonModification3DTwoBoneIK::get_tip_node() const { - return tip_node; -} - -void SkeletonModification3DTwoBoneIK::set_use_pole_node(const bool p_use_pole_node) { - use_pole_node = p_use_pole_node; - notify_property_list_changed(); -} - -bool SkeletonModification3DTwoBoneIK::get_use_pole_node() const { - return use_pole_node; -} - -void SkeletonModification3DTwoBoneIK::set_pole_node(const NodePath &p_pole_node) { - pole_node = p_pole_node; - update_cache_pole(); -} - -NodePath SkeletonModification3DTwoBoneIK::get_pole_node() const { - return pole_node; -} - -void SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length(bool p_calculate) { - auto_calculate_joint_length = p_calculate; - if (p_calculate) { - calculate_joint_lengths(); - } - notify_property_list_changed(); -} - -bool SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length() const { - return auto_calculate_joint_length; -} - -void SkeletonModification3DTwoBoneIK::calculate_joint_lengths() { - if (!is_setup) { - return; // fail silently, as we likely just loaded the scene. - } - ERR_FAIL_COND_MSG(!stack || stack->skeleton == nullptr, - "Modification is not setup and therefore cannot calculate joint lengths!"); - ERR_FAIL_COND_MSG(joint_one_bone_idx <= -1 || joint_two_bone_idx <= -1, - "One of the bones in the TwoBoneIK modification are not set! Cannot calculate joint lengths!"); - - Transform3D bone_one_rest_trans = stack->skeleton->get_bone_global_pose(joint_one_bone_idx); - Transform3D bone_two_rest_trans = stack->skeleton->get_bone_global_pose(joint_two_bone_idx); - - joint_one_length = bone_one_rest_trans.origin.distance_to(bone_two_rest_trans.origin); - - if (use_tip_node) { - if (tip_node_cache.is_null()) { - update_cache_tip(); - WARN_PRINT("Tip cache is out of date. Updating..."); - } - - Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache)); - if (tip) { - Transform3D bone_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform()); - joint_two_length = bone_two_rest_trans.origin.distance_to(bone_tip_trans.origin); - } - } else { - // Attempt to use children bones to get the length - Vector<int> bone_two_children = stack->skeleton->get_bone_children(joint_two_bone_idx); - if (bone_two_children.size() > 0) { - joint_two_length = 0; - for (int i = 0; i < bone_two_children.size(); i++) { - joint_two_length += bone_two_rest_trans.origin.distance_to( - stack->skeleton->get_bone_global_pose(bone_two_children[i]).origin); - } - joint_two_length = joint_two_length / bone_two_children.size(); - } else { - WARN_PRINT("TwoBoneIK modification: Cannot auto calculate length for joint 2! Auto setting the length to 1..."); - joint_two_length = 1.0; - } - } - execution_error_found = false; -} - -void SkeletonModification3DTwoBoneIK::set_joint_one_bone_name(String p_bone_name) { - joint_one_bone_name = p_bone_name; - if (stack && stack->skeleton) { - joint_one_bone_idx = stack->skeleton->find_bone(p_bone_name); - } - execution_error_found = false; - notify_property_list_changed(); -} - -String SkeletonModification3DTwoBoneIK::get_joint_one_bone_name() const { - return joint_one_bone_name; -} - -void SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx(int p_bone_idx) { - joint_one_bone_idx = p_bone_idx; - if (stack && stack->skeleton) { - joint_one_bone_name = stack->skeleton->get_bone_name(p_bone_idx); - } - execution_error_found = false; - notify_property_list_changed(); -} - -int SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx() const { - return joint_one_bone_idx; -} - -void SkeletonModification3DTwoBoneIK::set_joint_one_length(real_t p_length) { - joint_one_length = p_length; -} - -real_t SkeletonModification3DTwoBoneIK::get_joint_one_length() const { - return joint_one_length; -} - -void SkeletonModification3DTwoBoneIK::set_joint_two_bone_name(String p_bone_name) { - joint_two_bone_name = p_bone_name; - if (stack && stack->skeleton) { - joint_two_bone_idx = stack->skeleton->find_bone(p_bone_name); - } - execution_error_found = false; - notify_property_list_changed(); -} - -String SkeletonModification3DTwoBoneIK::get_joint_two_bone_name() const { - return joint_two_bone_name; -} - -void SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) { - joint_two_bone_idx = p_bone_idx; - if (stack && stack->skeleton) { - joint_two_bone_name = stack->skeleton->get_bone_name(p_bone_idx); - } - execution_error_found = false; - notify_property_list_changed(); -} - -int SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx() const { - return joint_two_bone_idx; -} - -void SkeletonModification3DTwoBoneIK::set_joint_two_length(real_t p_length) { - joint_two_length = p_length; -} - -real_t SkeletonModification3DTwoBoneIK::get_joint_two_length() const { - return joint_two_length; -} - -void SkeletonModification3DTwoBoneIK::set_joint_one_roll(real_t p_roll) { - joint_one_roll = p_roll; -} - -real_t SkeletonModification3DTwoBoneIK::get_joint_one_roll() const { - return joint_one_roll; -} - -void SkeletonModification3DTwoBoneIK::set_joint_two_roll(real_t p_roll) { - joint_two_roll = p_roll; -} - -real_t SkeletonModification3DTwoBoneIK::get_joint_two_roll() const { - return joint_two_roll; -} - -void SkeletonModification3DTwoBoneIK::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DTwoBoneIK::set_target_node); - ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DTwoBoneIK::get_target_node); - - ClassDB::bind_method(D_METHOD("set_use_pole_node", "use_pole_node"), &SkeletonModification3DTwoBoneIK::set_use_pole_node); - ClassDB::bind_method(D_METHOD("get_use_pole_node"), &SkeletonModification3DTwoBoneIK::get_use_pole_node); - ClassDB::bind_method(D_METHOD("set_pole_node", "pole_nodepath"), &SkeletonModification3DTwoBoneIK::set_pole_node); - ClassDB::bind_method(D_METHOD("get_pole_node"), &SkeletonModification3DTwoBoneIK::get_pole_node); - - ClassDB::bind_method(D_METHOD("set_use_tip_node", "use_tip_node"), &SkeletonModification3DTwoBoneIK::set_use_tip_node); - ClassDB::bind_method(D_METHOD("get_use_tip_node"), &SkeletonModification3DTwoBoneIK::get_use_tip_node); - ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DTwoBoneIK::set_tip_node); - ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DTwoBoneIK::get_tip_node); - - ClassDB::bind_method(D_METHOD("set_auto_calculate_joint_length", "auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length); - ClassDB::bind_method(D_METHOD("get_auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length); - - ClassDB::bind_method(D_METHOD("set_joint_one_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_name); - ClassDB::bind_method(D_METHOD("get_joint_one_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_name); - ClassDB::bind_method(D_METHOD("set_joint_one_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx); - ClassDB::bind_method(D_METHOD("get_joint_one_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx); - ClassDB::bind_method(D_METHOD("set_joint_one_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_one_length); - ClassDB::bind_method(D_METHOD("get_joint_one_length"), &SkeletonModification3DTwoBoneIK::get_joint_one_length); - - ClassDB::bind_method(D_METHOD("set_joint_two_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_name); - ClassDB::bind_method(D_METHOD("get_joint_two_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_name); - ClassDB::bind_method(D_METHOD("set_joint_two_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx); - ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx); - ClassDB::bind_method(D_METHOD("set_joint_two_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_two_length); - ClassDB::bind_method(D_METHOD("get_joint_two_length"), &SkeletonModification3DTwoBoneIK::get_joint_two_length); - - ClassDB::bind_method(D_METHOD("set_joint_one_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_one_roll); - ClassDB::bind_method(D_METHOD("get_joint_one_roll"), &SkeletonModification3DTwoBoneIK::get_joint_one_roll); - ClassDB::bind_method(D_METHOD("set_joint_two_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_two_roll); - ClassDB::bind_method(D_METHOD("get_joint_two_roll"), &SkeletonModification3DTwoBoneIK::get_joint_two_roll); - - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node"); - ADD_GROUP("", ""); -} - -SkeletonModification3DTwoBoneIK::SkeletonModification3DTwoBoneIK() { - stack = nullptr; - is_setup = false; -} - -SkeletonModification3DTwoBoneIK::~SkeletonModification3DTwoBoneIK() { -} diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h deleted file mode 100644 index 57481e0181..0000000000 --- a/scene/resources/skeleton_modification_3d_twoboneik.h +++ /dev/null @@ -1,118 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_3d_twoboneik.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef SKELETON_MODIFICATION_3D_TWOBONEIK_H -#define SKELETON_MODIFICATION_3D_TWOBONEIK_H - -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/skeleton_modification_3d.h" - -class SkeletonModification3DTwoBoneIK : public SkeletonModification3D { - GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D); - -private: - NodePath target_node; - ObjectID target_node_cache; - - bool use_tip_node = false; - NodePath tip_node; - ObjectID tip_node_cache; - - bool use_pole_node = false; - NodePath pole_node; - ObjectID pole_node_cache; - - String joint_one_bone_name = ""; - int joint_one_bone_idx = -1; - String joint_two_bone_name = ""; - int joint_two_bone_idx = -1; - - bool auto_calculate_joint_length = false; - real_t joint_one_length = -1; - real_t joint_two_length = -1; - - real_t joint_one_roll = 0; - real_t joint_two_roll = 0; - - void update_cache_target(); - void update_cache_tip(); - void update_cache_pole(); - -protected: - static void _bind_methods(); - bool _get(const StringName &p_path, Variant &r_ret) const; - bool _set(const StringName &p_path, const Variant &p_value); - void _get_property_list(List<PropertyInfo> *p_list) const; - -public: - virtual void _execute(real_t p_delta) override; - virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override; - - void set_target_node(const NodePath &p_target_node); - NodePath get_target_node() const; - - void set_use_tip_node(const bool p_use_tip_node); - bool get_use_tip_node() const; - void set_tip_node(const NodePath &p_tip_node); - NodePath get_tip_node() const; - - void set_use_pole_node(const bool p_use_pole_node); - bool get_use_pole_node() const; - void set_pole_node(const NodePath &p_pole_node); - NodePath get_pole_node() const; - - void set_auto_calculate_joint_length(bool p_calculate); - bool get_auto_calculate_joint_length() const; - void calculate_joint_lengths(); - - void set_joint_one_bone_name(String p_bone_name); - String get_joint_one_bone_name() const; - void set_joint_one_bone_idx(int p_bone_idx); - int get_joint_one_bone_idx() const; - void set_joint_one_length(real_t p_length); - real_t get_joint_one_length() const; - - void set_joint_two_bone_name(String p_bone_name); - String get_joint_two_bone_name() const; - void set_joint_two_bone_idx(int p_bone_idx); - int get_joint_two_bone_idx() const; - void set_joint_two_length(real_t p_length); - real_t get_joint_two_length() const; - - void set_joint_one_roll(real_t p_roll); - real_t get_joint_one_roll() const; - void set_joint_two_roll(real_t p_roll); - real_t get_joint_two_roll() const; - - SkeletonModification3DTwoBoneIK(); - ~SkeletonModification3DTwoBoneIK(); -}; - -#endif // SKELETON_MODIFICATION_3D_TWOBONEIK_H diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp deleted file mode 100644 index 32708e198a..0000000000 --- a/scene/resources/skeleton_modification_stack_3d.cpp +++ /dev/null @@ -1,224 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_stack_3d.cpp */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#include "skeleton_modification_stack_3d.h" -#include "scene/3d/skeleton_3d.h" - -/////////////////////////////////////// -// ModificationStack3D -/////////////////////////////////////// - -void SkeletonModificationStack3D::_get_property_list(List<PropertyInfo> *p_list) const { - for (uint32_t i = 0; i < modifications.size(); i++) { - p_list->push_back( - PropertyInfo(Variant::OBJECT, "modifications/" + itos(i), - PROPERTY_HINT_RESOURCE_TYPE, - "SkeletonModification3D", - PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); - } -} - -bool SkeletonModificationStack3D::_set(const StringName &p_path, const Variant &p_value) { - String path = p_path; - - if (path.begins_with("modifications/")) { - int mod_idx = path.get_slicec('/', 1).to_int(); - set_modification(mod_idx, p_value); - return true; - } - return true; -} - -bool SkeletonModificationStack3D::_get(const StringName &p_path, Variant &r_ret) const { - String path = p_path; - - if (path.begins_with("modifications/")) { - int mod_idx = path.get_slicec('/', 1).to_int(); - r_ret = get_modification(mod_idx); - return true; - } - return true; -} - -void SkeletonModificationStack3D::setup() { - if (is_setup) { - return; - } - - if (skeleton != nullptr) { - is_setup = true; - for (uint32_t i = 0; i < modifications.size(); i++) { - if (!modifications[i].is_valid()) { - continue; - } - modifications[i]->_setup_modification(this); - } - } else { - WARN_PRINT("Cannot setup SkeletonModificationStack3D: no skeleton set!"); - } -} - -void SkeletonModificationStack3D::execute(real_t p_delta, int p_execution_mode) { - ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(), - "Modification stack is not properly setup and therefore cannot execute!"); - - if (!skeleton->is_inside_tree()) { - ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!"); - return; - } - - if (!enabled) { - return; - } - - for (uint32_t i = 0; i < modifications.size(); i++) { - if (!modifications[i].is_valid()) { - continue; - } - - if (modifications[i]->get_execution_mode() == p_execution_mode) { - modifications[i]->_execute(p_delta); - } - } -} - -void SkeletonModificationStack3D::enable_all_modifications(bool p_enabled) { - for (uint32_t i = 0; i < modifications.size(); i++) { - if (!modifications[i].is_valid()) { - continue; - } - modifications[i]->set_enabled(p_enabled); - } -} - -Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_mod_idx) const { - const int modifications_size = modifications.size(); - ERR_FAIL_INDEX_V(p_mod_idx, modifications_size, nullptr); - return modifications[p_mod_idx]; -} - -void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) { - ERR_FAIL_NULL(p_mod); - p_mod->_setup_modification(this); - modifications.push_back(p_mod); -} - -void SkeletonModificationStack3D::delete_modification(int p_mod_idx) { - const int modifications_size = modifications.size(); - ERR_FAIL_INDEX(p_mod_idx, modifications_size); - modifications.remove_at(p_mod_idx); -} - -void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod) { - const int modifications_size = modifications.size(); - ERR_FAIL_INDEX(p_mod_idx, modifications_size); - - if (p_mod == nullptr) { - modifications.remove_at(p_mod_idx); - } else { - p_mod->_setup_modification(this); - modifications[p_mod_idx] = p_mod; - } -} - -void SkeletonModificationStack3D::set_modification_count(int p_count) { - ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero."); - modifications.resize(p_count); - notify_property_list_changed(); -} - -int SkeletonModificationStack3D::get_modification_count() const { - return modifications.size(); -} - -void SkeletonModificationStack3D::set_skeleton(Skeleton3D *p_skeleton) { - skeleton = p_skeleton; -} - -Skeleton3D *SkeletonModificationStack3D::get_skeleton() const { - return skeleton; -} - -bool SkeletonModificationStack3D::get_is_setup() const { - return is_setup; -} - -void SkeletonModificationStack3D::set_enabled(bool p_enabled) { - enabled = p_enabled; - - if (!enabled && is_setup && skeleton != nullptr) { - skeleton->clear_bones_local_pose_override(); - } -} - -bool SkeletonModificationStack3D::get_enabled() const { - return enabled; -} - -void SkeletonModificationStack3D::set_strength(real_t p_strength) { - ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!"); - ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!"); - strength = p_strength; -} - -real_t SkeletonModificationStack3D::get_strength() const { - return strength; -} - -void SkeletonModificationStack3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack3D::setup); - ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack3D::execute); - - ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack3D::enable_all_modifications); - ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack3D::get_modification); - ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack3D::add_modification); - ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack3D::delete_modification); - ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack3D::set_modification); - - ClassDB::bind_method(D_METHOD("set_modification_count", "count"), &SkeletonModificationStack3D::set_modification_count); - ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack3D::get_modification_count); - - ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack3D::get_is_setup); - - ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack3D::set_enabled); - ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack3D::get_enabled); - - ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack3D::set_strength); - ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack3D::get_strength); - - ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack3D::get_skeleton); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Modifications,modifications/"), "set_modification_count", "get_modification_count"); -} - -SkeletonModificationStack3D::SkeletonModificationStack3D() { -} diff --git a/scene/resources/skeleton_modification_stack_3d.h b/scene/resources/skeleton_modification_stack_3d.h deleted file mode 100644 index fd490c49e9..0000000000 --- a/scene/resources/skeleton_modification_stack_3d.h +++ /dev/null @@ -1,91 +0,0 @@ -/**************************************************************************/ -/* skeleton_modification_stack_3d.h */ -/**************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/**************************************************************************/ -/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/**************************************************************************/ - -#ifndef SKELETON_MODIFICATION_STACK_3D_H -#define SKELETON_MODIFICATION_STACK_3D_H - -#include "core/templates/local_vector.h" -#include "scene/3d/skeleton_3d.h" - -class Skeleton3D; -class SkeletonModification3D; - -class SkeletonModificationStack3D : public Resource { - GDCLASS(SkeletonModificationStack3D, Resource); - friend class Skeleton3D; - friend class SkeletonModification3D; - -protected: - static void _bind_methods(); - virtual void _get_property_list(List<PropertyInfo> *p_list) const; - virtual bool _set(const StringName &p_path, const Variant &p_value); - virtual bool _get(const StringName &p_path, Variant &r_ret) const; - -public: - Skeleton3D *skeleton = nullptr; - bool is_setup = false; - bool enabled = false; - real_t strength = 1.0; - - enum EXECUTION_MODE { - execution_mode_process, - execution_mode_physics_process, - }; - - LocalVector<Ref<SkeletonModification3D>> modifications = LocalVector<Ref<SkeletonModification3D>>(); - int modifications_count = 0; - - virtual void setup(); - virtual void execute(real_t p_delta, int p_execution_mode); - - void enable_all_modifications(bool p_enable); - Ref<SkeletonModification3D> get_modification(int p_mod_idx) const; - void add_modification(Ref<SkeletonModification3D> p_mod); - void delete_modification(int p_mod_idx); - void set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod); - - void set_modification_count(int p_count); - int get_modification_count() const; - - void set_skeleton(Skeleton3D *p_skeleton); - Skeleton3D *get_skeleton() const; - - bool get_is_setup() const; - - void set_enabled(bool p_enabled); - bool get_enabled() const; - - void set_strength(real_t p_strength); - real_t get_strength() const; - - SkeletonModificationStack3D(); -}; - -#endif // SKELETON_MODIFICATION_STACK_3D_H diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 4043b73b71..94e78fc3aa 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -473,6 +473,7 @@ void TileSet::_compute_next_source_id() { int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source_id_override) { ERR_FAIL_COND_V(!p_tile_set_source.is_valid(), TileSet::INVALID_SOURCE); ERR_FAIL_COND_V_MSG(p_atlas_source_id_override >= 0 && (sources.has(p_atlas_source_id_override)), TileSet::INVALID_SOURCE, vformat("Cannot create TileSet atlas source. Another atlas source exists with id %d.", p_atlas_source_id_override)); + ERR_FAIL_COND_V_MSG(p_atlas_source_id_override < 0 && p_atlas_source_id_override != TileSet::INVALID_SOURCE, TileSet::INVALID_SOURCE, vformat("Provided source ID %d is not valid. Negative source IDs are not allowed.", p_atlas_source_id_override)); int new_source_id = p_atlas_source_id_override >= 0 ? p_atlas_source_id_override : next_source_id; sources[new_source_id] = p_tile_set_source; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 0008250f8f..1cbeaae428 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -399,7 +399,6 @@ void VisualShaderNode::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded"); - ADD_SIGNAL(MethodInfo("editor_refresh_request")); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); @@ -2508,14 +2507,6 @@ void VisualShader::_update_shader() const { global_compute_code += " return __rand_from_seed(seed) * (to - from) + from;\n"; global_compute_code += "}\n\n"; - global_compute_code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; - global_compute_code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; - global_compute_code += "}\n\n"; - - global_compute_code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; - global_compute_code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; - global_compute_code += "}\n\n"; - global_compute_code += "uint __hash(uint x) {\n"; global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; global_compute_code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; @@ -2742,9 +2733,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_roughness_texture", "NORMAL_ROUGHNESS_TEXTURE" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" }, @@ -2807,7 +2795,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "specular_shininess", "SPECULAR_SHININESS" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 432d5a5b59..e78d9b924d 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -756,141 +756,157 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_t } String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { - if (source == SOURCE_TEXTURE) { - String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "tex"); - switch (texture_type) { - case TYPE_DATA: - break; - case TYPE_COLOR: - u += " : source_color"; - break; - case TYPE_NORMAL_MAP: - u += " : hint_normal"; - break; - default: - break; - } - return u + ";\n"; + String code; + + switch (source) { + case SOURCE_TEXTURE: { + code += "uniform sampler2D " + make_unique_id(p_type, p_id, "tex"); + switch (texture_type) { + case TYPE_DATA: { + } break; + case TYPE_COLOR: { + code += " : source_color"; + } break; + case TYPE_NORMAL_MAP: { + code += " : hint_normal"; + } break; + default: { + } break; + } + code += ";\n"; + } break; + case SOURCE_SCREEN: { + if ((p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { + code += "uniform sampler2D " + make_unique_id(p_type, p_id, "screen_tex") + " : hint_screen_texture;\n"; + } + } break; + case SOURCE_DEPTH: + case SOURCE_3D_NORMAL: + case SOURCE_ROUGHNESS: { + if (p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + String sampler_name = ""; + String hint = " : "; + if (source == SOURCE_DEPTH) { + sampler_name = "depth_tex"; + hint += "hint_depth_texture;\n"; + } else { + sampler_name = source == SOURCE_ROUGHNESS ? "roughness_tex" : "normal_roughness_tex"; + hint += "hint_normal_roughness_texture;\n"; + } + code += "uniform sampler2D " + make_unique_id(p_type, p_id, sampler_name) + hint; + } + } break; + default: { + } break; } - return String(); + return code; } String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String default_uv; if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - default_uv = "UV"; + if (source == SOURCE_SCREEN) { + default_uv = "SCREEN_UV"; + } else { + default_uv = "UV"; + } } else { default_uv = "vec2(0.0)"; } String code; - if (source == SOURCE_TEXTURE) { - String id = make_unique_id(p_type, p_id, "tex"); - if (p_input_vars[0].is_empty()) { // Use UV by default. + String uv = p_input_vars[0].is_empty() ? default_uv : p_input_vars[0]; + + switch (source) { + case SOURCE_PORT: + case SOURCE_TEXTURE: { + String id; + if (source == SOURCE_PORT) { + id = p_input_vars[2]; + if (id.is_empty()) { + break; + } + } else { // SOURCE_TEXTURE + id = make_unique_id(p_type, p_id, "tex"); + } if (p_input_vars[1].is_empty()) { - code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n"; } else { - code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n"; } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } - return code; - } - - if (source == SOURCE_PORT) { - String id = p_input_vars[2]; - if (id.is_empty()) { - code += " " + p_output_vars[0] + " = vec4(0.0);\n"; - } else { - if (p_input_vars[0].is_empty()) { // Use UV by default. + return code; + } break; + case SOURCE_SCREEN: { + if ((p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { + String id = make_unique_id(p_type, p_id, "screen_tex"); if (p_input_vars[1].is_empty()) { - code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n"; } else { - code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n"; } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } - } - return code; - } - - if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { - if (p_input_vars[0].is_empty() || p_for_preview) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0);\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + return code; } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } - return code; - } + } break; + case SOURCE_2D_NORMAL: + case SOURCE_2D_TEXTURE: { + if (p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { + String id = source == SOURCE_2D_TEXTURE ? "TEXTURE" : "NORMAL_TEXTURE"; - if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - if (p_input_vars[0].is_empty()) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " " + p_output_vars[0] + " = texture(TEXTURE, " + default_uv + ");\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + if (p_input_vars[1].is_empty()) { + code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n"; + } else { + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n"; + } + return code; } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " " + p_output_vars[0] + " = texture(TEXTURE, " + p_input_vars[0] + ");\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } - return code; - } + } break; + case SOURCE_3D_NORMAL: + case SOURCE_ROUGHNESS: + case SOURCE_DEPTH: { + if (!p_for_preview && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + String var_name = ""; + String sampler_name = ""; + + switch (source) { + case SOURCE_DEPTH: { + var_name = "_depth"; + sampler_name = "depth_tex"; + } break; + case SOURCE_ROUGHNESS: { + var_name = "_roughness"; + sampler_name = "roughness_tex"; + } break; + case SOURCE_3D_NORMAL: { + var_name = "_normal"; + sampler_name = "normal_roughness_tex"; + } break; + default: { + } break; + } - if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - if (p_input_vars[0].is_empty()) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " " + p_output_vars[0] + " = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; - } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " " + p_output_vars[0] + " = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; - } - return code; - } + String id = make_unique_id(p_type, p_id, sampler_name); + String type = source == SOURCE_3D_NORMAL ? "vec3" : "float"; + String components = source == SOURCE_3D_NORMAL ? "rgb" : "r"; - if (source == SOURCE_DEPTH) { - if (!p_for_preview && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { - code += " {\n"; - if (p_input_vars[0].is_empty()) { // Use UV by default. + code += " {\n"; if (p_input_vars[1].is_empty()) { - code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; + code += " " + type + " " + var_name + " = texture(" + id + ", " + uv + ")." + components + ";\n"; } else { - code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; + code += " " + type + " " + var_name + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ")." + components + ";\n"; } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n"; - } else { - code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n"; - } + if (source == SOURCE_3D_NORMAL) { + code += " " + p_output_vars[0] + " = vec4(" + var_name + ", 1.0);\n"; + } else { + code += " " + p_output_vars[0] + " = vec4(" + var_name + ", " + var_name + ", " + var_name + ", 1.0);\n"; + } + code += " }\n"; - code += " " + p_output_vars[0] + " = vec4(_depth, _depth, _depth, 1.0);\n"; - code += " }\n"; - return code; - } + return code; + } + } break; + default: { + } break; } code += " " + p_output_vars[0] + " = vec4(0.0);\n"; @@ -921,12 +937,17 @@ void VisualShaderNodeTexture::set_source(Source p_source) { case SOURCE_PORT: simple_decl = false; break; + case SOURCE_3D_NORMAL: + simple_decl = false; + break; + case SOURCE_ROUGHNESS: + simple_decl = false; + break; default: break; } source = p_source; emit_changed(); - emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const { @@ -970,31 +991,34 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T return RTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); } - if (source == SOURCE_TEXTURE) { - return String(); // all good - } - - if (source == SOURCE_PORT) { - return String(); // all good - } - - if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { - return String(); // all good - } - - if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - return String(); // all good - } - - if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM) { - return String(); // all good - } - - if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { - if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader - return RTR("Invalid source for preview."); - } - return String(); // all good + switch (source) { + case SOURCE_TEXTURE: + case SOURCE_PORT: { + return String(); // All good. + } break; + case SOURCE_SCREEN: { + if ((p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { + return String(); // All good. + } + } break; + case SOURCE_2D_NORMAL: + case SOURCE_2D_TEXTURE: { + if (p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { + return String(); // All good. + } + } break; + case SOURCE_3D_NORMAL: + case SOURCE_ROUGHNESS: + case SOURCE_DEPTH: { + if (p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + if (get_output_port_for_preview() == 0) { // Not supported in preview(canvas_item) shader. + return RTR("Invalid source for preview."); + } + return String(); // All good. + } + } break; + default: { + } break; } return RTR("Invalid source for shader."); @@ -1010,7 +1034,7 @@ void VisualShaderNodeTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type); ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort,Normal3D,Roughness"), "set_source", "get_source"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map"), "set_texture_type", "get_texture_type"); @@ -1020,6 +1044,8 @@ void VisualShaderNodeTexture::_bind_methods() { BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL); BIND_ENUM_CONSTANT(SOURCE_DEPTH); BIND_ENUM_CONSTANT(SOURCE_PORT); + BIND_ENUM_CONSTANT(SOURCE_3D_NORMAL); + BIND_ENUM_CONSTANT(SOURCE_ROUGHNESS); BIND_ENUM_CONSTANT(SOURCE_MAX); BIND_ENUM_CONSTANT(TYPE_DATA); @@ -1260,6 +1286,17 @@ bool VisualShaderNodeSample3D::is_input_port_default(int p_port, Shader::Mode p_ } String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + String id; + if (source == SOURCE_TEXTURE) { + id = make_unique_id(p_type, p_id, "tex3d"); + } else { // SOURCE_PORT + id = p_input_vars[2]; + if (id.is_empty()) { + code += " " + p_output_vars[0] + " = vec4(0.0);\n"; + return code; + } + } String default_uv; if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { default_uv = "vec3(UV, 0.0)"; @@ -1267,33 +1304,12 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader default_uv = "vec3(0.0)"; } - String code; - if (source == SOURCE_TEXTURE || source == SOURCE_PORT) { - String id; - if (source == SOURCE_TEXTURE) { - id = make_unique_id(p_type, p_id, "tex3d"); - } else { - id = p_input_vars[2]; - } - if (!id.is_empty()) { - if (p_input_vars[0].is_empty()) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; - } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } - } else { - code += " " + p_output_vars[0] + " = vec4(0.0);\n"; - } - return code; + String uv = p_input_vars[0].is_empty() ? default_uv : p_input_vars[0]; + if (p_input_vars[1].is_empty()) { + code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n"; + } else { + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n"; } - code += " " + p_output_vars[0] + " = vec4(0.0);\n"; return code; } @@ -1304,7 +1320,6 @@ void VisualShaderNodeSample3D::set_source(Source p_source) { } source = p_source; emit_changed(); - emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeSample3D::Source VisualShaderNodeSample3D::get_source() const { @@ -1326,14 +1341,7 @@ String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader:: if (is_input_port_connected(2) && source != SOURCE_PORT) { return RTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); } - - if (source == SOURCE_TEXTURE) { - return String(); // all good - } - if (source == SOURCE_PORT) { - return String(); // all good - } - return RTR("Invalid source for shader."); + return String(); } VisualShaderNodeSample3D::VisualShaderNodeSample3D() { @@ -1539,42 +1547,33 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade } String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String default_uv; - if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - default_uv = "vec3(UV, 0.0)"; - } else { - default_uv = "vec3(0.0)"; - } - String code; String id; + if (source == SOURCE_TEXTURE) { id = make_unique_id(p_type, p_id, "cube"); - } else if (source == SOURCE_PORT) { + } else { // SOURCE_PORT id = p_input_vars[2]; - } else { - return code; + if (id.is_empty()) { + code += " " + p_output_vars[0] + " = vec4(0.0);\n"; + return code; + } } - if (id.is_empty()) { - code += " " + p_output_vars[0] + " = vec4(0.0);\n"; - return code; + String default_uv; + if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { + default_uv = "vec3(UV, 0.0)"; + } else { + default_uv = "vec3(0.0)"; } - if (p_input_vars[0].is_empty()) { // Use UV by default. - - if (p_input_vars[1].is_empty()) { - code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n"; - } else { - code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; - } - - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n"; + String uv = p_input_vars[0].is_empty() ? default_uv : p_input_vars[0]; + if (p_input_vars[1].is_empty()) { + code += " " + p_output_vars[0] + " = texture(" + id + ", " + uv + ");\n"; } else { - code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + uv + ", " + p_input_vars[1] + ");\n"; } + return code; } @@ -1594,7 +1593,6 @@ void VisualShaderNodeCubemap::set_source(Source p_source) { } source = p_source; emit_changed(); - emit_signal(SNAME("editor_refresh_request")); } VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const { @@ -1702,11 +1700,15 @@ bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const return false; } +String VisualShaderNodeLinearSceneDepth::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "depth_tex") + " : hint_depth_texture;\n"; +} + String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; code += " {\n"; - code += " float __log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n"; + code += " float __log_depth = textureLod(" + make_unique_id(p_type, p_id, "depth_tex") + ", SCREEN_UV, 0.0).x;\n"; code += " vec3 __depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, __log_depth);\n"; code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(__depth_ndc, 1.0);\n"; code += " __depth_view.xyz /= __depth_view.w;\n"; @@ -6101,7 +6103,7 @@ VisualShaderNodeTransformParameter::VisualShaderNodeTransformParameter() { ////////////// -String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat) { +String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat, VisualShaderNodeTextureParameter::TextureSource p_texture_source) { String code; bool has_colon = false; @@ -6204,6 +6206,33 @@ String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_ } } + { + String source_code; + + switch (p_texture_source) { + case VisualShaderNodeTextureParameter::SOURCE_SCREEN: + source_code = "hint_screen_texture"; + break; + case VisualShaderNodeTextureParameter::SOURCE_DEPTH: + source_code = "hint_depth_texture"; + break; + case VisualShaderNodeTextureParameter::SOURCE_NORMAL_ROUGHNESS: + source_code = "hint_normal_roughness_texture"; + break; + default: + break; + } + + if (!source_code.is_empty()) { + if (!has_colon) { + code += " : "; + } else { + code += ", "; + } + code += source_code; + } + } + return code; } @@ -6290,6 +6319,19 @@ VisualShaderNodeTextureParameter::TextureRepeat VisualShaderNodeTextureParameter return texture_repeat; } +void VisualShaderNodeTextureParameter::set_texture_source(TextureSource p_source) { + ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX)); + if (texture_source == p_source) { + return; + } + texture_source = p_source; + emit_changed(); +} + +VisualShaderNodeTextureParameter::TextureSource VisualShaderNodeTextureParameter::get_texture_source() const { + return texture_source; +} + Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() const { Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties(); props.push_back("texture_type"); @@ -6298,6 +6340,7 @@ Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() c } props.push_back("texture_filter"); props.push_back("texture_repeat"); + props.push_back("texture_source"); return props; } @@ -6311,6 +6354,7 @@ HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_prope names.insert("color_default", RTR("Default Color")); names.insert("texture_filter", RTR("Filter")); names.insert("texture_repeat", RTR("Repeat")); + names.insert("texture_source", RTR("Source")); return names; } @@ -6318,19 +6362,23 @@ void VisualShaderNodeTextureParameter::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureParameter::set_texture_type); ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureParameter::get_texture_type); - ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureParameter::set_color_default); + ClassDB::bind_method(D_METHOD("set_color_default", "color"), &VisualShaderNodeTextureParameter::set_color_default); ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureParameter::get_color_default); ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureParameter::set_texture_filter); ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureParameter::get_texture_filter); - ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureParameter::set_texture_repeat); + ClassDB::bind_method(D_METHOD("set_texture_repeat", "repeat"), &VisualShaderNodeTextureParameter::set_texture_repeat); ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureParameter::get_texture_repeat); + ClassDB::bind_method(D_METHOD("set_texture_source", "source"), &VisualShaderNodeTextureParameter::set_texture_source); + ClassDB::bind_method(D_METHOD("get_texture_source"), &VisualShaderNodeTextureParameter::get_texture_source); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black,Transparent"), "set_color_default", "get_color_default"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Default,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Default,Enabled,Disabled"), "set_texture_repeat", "get_texture_repeat"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_source", PROPERTY_HINT_ENUM, "None,Screen,Depth,NormalRoughness"), "set_texture_source", "get_texture_source"); BIND_ENUM_CONSTANT(TYPE_DATA); BIND_ENUM_CONSTANT(TYPE_COLOR); @@ -6356,6 +6404,12 @@ void VisualShaderNodeTextureParameter::_bind_methods() { BIND_ENUM_CONSTANT(REPEAT_ENABLED); BIND_ENUM_CONSTANT(REPEAT_DISABLED); BIND_ENUM_CONSTANT(REPEAT_MAX); + + BIND_ENUM_CONSTANT(SOURCE_NONE); + BIND_ENUM_CONSTANT(SOURCE_SCREEN); + BIND_ENUM_CONSTANT(SOURCE_DEPTH); + BIND_ENUM_CONSTANT(SOURCE_NORMAL_ROUGHNESS); + BIND_ENUM_CONSTANT(SOURCE_MAX); } bool VisualShaderNodeTextureParameter::is_qualifier_supported(Qualifier p_qual) const { @@ -6396,7 +6450,7 @@ String VisualShaderNodeTexture2DParameter::get_output_port_name(int p_port) cons String VisualShaderNodeTexture2DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name(); - code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); + code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); code += ";\n"; return code; } @@ -6407,7 +6461,7 @@ VisualShaderNodeTexture2DParameter::VisualShaderNodeTexture2DParameter() { ////////////// Texture Parameter (Triplanar) String VisualShaderNodeTextureParameterTriplanar::get_caption() const { - return "TextureUniformTriplanar"; + return "TextureParameterTriplanar"; } int VisualShaderNodeTextureParameterTriplanar::get_input_port_count() const { @@ -6496,7 +6550,7 @@ String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shade String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name(); - code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); + code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); code += ";\n"; return code; } @@ -6542,7 +6596,7 @@ String VisualShaderNodeTexture2DArrayParameter::get_output_port_name(int p_port) String VisualShaderNodeTexture2DArrayParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = _get_qual_str() + "uniform sampler2DArray " + get_parameter_name(); - code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); + code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); code += ";\n"; return code; } @@ -6562,7 +6616,7 @@ String VisualShaderNodeTexture3DParameter::get_output_port_name(int p_port) cons String VisualShaderNodeTexture3DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = _get_qual_str() + "uniform sampler3D " + get_parameter_name(); - code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); + code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); code += ";\n"; return code; } @@ -6582,7 +6636,7 @@ String VisualShaderNodeCubemapParameter::get_output_port_name(int p_port) const String VisualShaderNodeCubemapParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = _get_qual_str() + "uniform samplerCube " + get_parameter_name(); - code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat); + code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source); code += ";\n"; return code; } @@ -7640,12 +7694,15 @@ bool VisualShaderNodeProximityFade::has_output_port_preview(int p_port) const { return false; } +String VisualShaderNodeProximityFade::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "depth_tex") + " : hint_depth_texture;\n"; +} + String VisualShaderNodeProximityFade::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; code += " {\n"; - String proximity_fade_distance = vformat("%s", p_input_vars[0]); - code += " float __depth_tex = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).r;\n"; + code += " float __depth_tex = texture(" + make_unique_id(p_type, p_id, "depth_tex") + ", SCREEN_UV).r;\n"; if (!RenderingServer::get_singleton()->is_low_end()) { code += " vec4 __depth_world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV * 2.0 - 1.0, __depth_tex, 1.0);\n"; } else { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 07843c0264..e3b101cf84 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -385,6 +385,8 @@ public: SOURCE_2D_NORMAL, SOURCE_DEPTH, SOURCE_PORT, + SOURCE_3D_NORMAL, + SOURCE_ROUGHNESS, SOURCE_MAX, }; @@ -668,6 +670,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool has_output_port_preview(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeLinearSceneDepth(); @@ -2362,11 +2365,20 @@ public: REPEAT_MAX, }; + enum TextureSource { + SOURCE_NONE, + SOURCE_SCREEN, + SOURCE_DEPTH, + SOURCE_NORMAL_ROUGHNESS, + SOURCE_MAX, + }; + protected: TextureType texture_type = TYPE_DATA; ColorDefault color_default = COLOR_DEFAULT_WHITE; TextureFilter texture_filter = FILTER_DEFAULT; TextureRepeat texture_repeat = REPEAT_DEFAULT; + TextureSource texture_source = SOURCE_NONE; protected: static void _bind_methods(); @@ -2398,6 +2410,9 @@ public: void set_texture_repeat(TextureRepeat p_repeat); TextureRepeat get_texture_repeat() const; + void set_texture_source(TextureSource p_source); + TextureSource get_texture_source() const; + bool is_qualifier_supported(Qualifier p_qual) const override; bool is_convertible_to_constant() const override; @@ -2408,6 +2423,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType) VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault) VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter) VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat) +VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource) /////////////////////////////////////// @@ -2833,6 +2849,7 @@ public: virtual String get_output_port_name(int p_port) const override; virtual bool has_output_port_preview(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; VisualShaderNodeProximityFade(); diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 4ac663f7f2..9cf42b681c 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -911,11 +911,12 @@ void VisualShaderNodeParticleRandomness::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeParticleRandomness::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeParticleRandomness::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -939,6 +940,8 @@ VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness: return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -950,48 +953,69 @@ String VisualShaderNodeParticleRandomness::get_output_port_name(int p_port) cons } int VisualShaderNodeParticleRandomness::get_input_port_count() const { - return 2; + return 3; } VisualShaderNodeParticleRandomness::PortType VisualShaderNodeParticleRandomness::get_input_port_type(int p_port) const { - switch (op_type) { - case OP_TYPE_VECTOR_2D: - return PORT_TYPE_VECTOR_2D; - case OP_TYPE_VECTOR_3D: - return PORT_TYPE_VECTOR_3D; - default: + switch (p_port) { + case 0: + return PORT_TYPE_SCALAR_UINT; + case 1: + case 2: + switch (op_type) { + case OP_TYPE_VECTOR_2D: + return PORT_TYPE_VECTOR_2D; + case OP_TYPE_VECTOR_3D: + return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + default: + break; + } break; } return PORT_TYPE_SCALAR; } String VisualShaderNodeParticleRandomness::get_input_port_name(int p_port) const { - if (p_port == 0) { - return "min"; - } else if (p_port == 1) { - return "max"; + switch (p_port) { + case 0: + return "seed"; + case 1: + return "min"; + case 2: + return "max"; } return String(); } -String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { +bool VisualShaderNodeParticleRandomness::is_input_port_default(int p_port, Shader::Mode p_mode) const { + return p_port == 0; // seed +} + +String VisualShaderNodeParticleRandomness::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; - switch (op_type) { - case OP_TYPE_SCALAR: { - code += vformat(" %s = __randf_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } break; - case OP_TYPE_VECTOR_2D: { - code += vformat(" %s = __randv2_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } break; - case OP_TYPE_VECTOR_3D: { - code += vformat(" %s = __randv3_range(__seed, %s, %s);\n", p_output_vars[0], p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]); - } break; - default: - break; - } + + code += "vec2 __randv2_range(inout uint seed, vec2 from, vec2 to) {\n"; + code += " return vec2(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y));\n"; + code += "}\n\n"; + + code += "vec3 __randv3_range(inout uint seed, vec3 from, vec3 to) {\n"; + code += " return vec3(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z));\n"; + code += "}\n\n"; + + code += "vec4 __randv4_range(inout uint seed, vec4 from, vec4 to) {\n"; + code += " return vec4(__randf_range(seed, from.x, to.x), __randf_range(seed, from.y, to.y), __randf_range(seed, from.z, to.z), __randf_range(seed, from.w, to.w));\n"; + code += "}\n\n"; + return code; } +String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + static const char *func[(int)OP_TYPE_MAX] = { "__randf_range", "__randv2_range", "__randv3_range", "__randv4_range" }; + return vformat(" %s = %s(%s, %s, %s);\n", p_output_vars[0], func[op_type], p_input_vars[0].is_empty() ? "__seed" : p_input_vars[0], p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1], p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]); +} + void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX)); if (op_type == p_op_type) { @@ -999,16 +1023,20 @@ void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) { } switch (p_op_type) { case OP_TYPE_SCALAR: { - set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_2D: { - set_input_port_default_value(0, Vector2(), get_input_port_default_value(0)); set_input_port_default_value(1, Vector2(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector2(), get_input_port_default_value(2)); } break; case OP_TYPE_VECTOR_3D: { - set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); + set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); + } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); } break; default: break; @@ -1026,8 +1054,8 @@ bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) con } VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { - set_input_port_default_value(0, -1.0); - set_input_port_default_value(1, 1.0); + set_input_port_default_value(1, -1.0); + set_input_port_default_value(2, 1.0); } // VisualShaderNodeParticleAccelerator diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index c0ab974693..08fb059534 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -216,6 +216,7 @@ public: OP_TYPE_SCALAR, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; @@ -232,12 +233,14 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; virtual bool has_output_port_preview(int p_port) const override; + virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; void set_op_type(OpType p_type); |