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-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/audio/audio_stream_player.cpp2
-rw-r--r--scene/gui/code_edit.cpp2
-rw-r--r--scene/gui/gradient_edit.cpp4
-rw-r--r--scene/gui/gradient_edit.h1
-rw-r--r--scene/gui/rich_text_label.cpp9
-rw-r--r--scene/gui/scroll_container.cpp28
-rw-r--r--scene/gui/video_stream_player.cpp2
-rw-r--r--scene/register_scene_types.cpp17
-rw-r--r--scene/resources/audio_stream_sample.cpp6
-rw-r--r--scene/resources/audio_stream_sample.h4
-rw-r--r--scene/resources/resource_format_text.cpp172
-rw-r--r--scene/resources/resource_format_text.h6
-rw-r--r--scene/resources/shader.cpp41
-rw-r--r--scene/resources/shader.h6
-rw-r--r--scene/resources/shader_include.cpp144
-rw-r--r--scene/resources/shader_include.h71
-rw-r--r--scene/resources/text_line.cpp2
-rw-r--r--scene/resources/text_paragraph.cpp4
-rw-r--r--scene/resources/video_stream.h2
23 files changed, 488 insertions, 43 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index eaab58c4ae..94d22111ea 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -69,7 +69,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (setplay.get() >= 0 && stream.is_valid()) {
active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale);
stream_playbacks.push_back(new_playback);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 0ac94b9d45..012bf01df9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -130,7 +130,7 @@ public:
}
String to_string() const {
- return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priotity:%d}", base_cell_coords, bit, terrain, priority);
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
}
Vector2i get_base_cell_coords() const {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 824ea0407e..65b00742ee 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -281,7 +281,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (setplay.get() >= 0 && stream.is_valid()) {
active.set();
- Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
+ Ref<AudioStreamPlayback> new_playback = stream->instantiate_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
HashMap<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index fe08e849a1..fbe23bedad 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -630,7 +630,7 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
if (expression_base) {
Ref<Expression> exp = transition->expression;
- bool ret = exp->execute(Array(), tree_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
+ bool ret = exp->execute(Array(), expression_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
if (!exp->has_execute_failed()) {
if (ret) {
return true;
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index efb647af29..04debcab05 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -136,7 +136,7 @@ void AudioStreamPlayer::play(float p_from_pos) {
if (stream->is_monophonic() && is_playing()) {
stop();
}
- Ref<AudioStreamPlayback> stream_playback = stream->instance_playback();
+ Ref<AudioStreamPlayback> stream_playback = stream->instantiate_playback();
ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale);
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 22f968eac7..8968c1cc17 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -407,7 +407,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
/* Ctrl + Hover symbols */
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
if (k->get_keycode() == Key::META) {
#else
if (k->get_keycode() == Key::CTRL) {
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 9459bed63b..cc27a6b7c2 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -437,6 +437,10 @@ ColorPicker *GradientEdit::get_picker() {
return picker;
}
+PopupPanel *GradientEdit::get_popup() {
+ return popup;
+}
+
void GradientEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 3badcd45ba..b7c99f1f1c 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -75,6 +75,7 @@ public:
void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
Gradient::InterpolationMode get_interpolation_mode();
ColorPicker *get_picker();
+ PopupPanel *get_popup();
virtual Size2 get_minimum_size() const override;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 94e0944628..8f2eb7b3fb 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -4883,11 +4883,10 @@ void RichTextLabel::install_effect(const Variant effect) {
Ref<RichTextEffect> rteffect;
rteffect = effect;
- if (rteffect.is_valid()) {
- custom_effects.push_back(effect);
- if ((!text.is_empty()) && use_bbcode) {
- parse_bbcode(text);
- }
+ ERR_FAIL_COND_MSG(rteffect.is_null(), "Invalid RichTextEffect resource.");
+ custom_effects.push_back(effect);
+ if ((!text.is_empty()) && use_bbcode) {
+ parse_bbcode(text);
}
}
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 871cc520e9..9efab27e3a 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -37,10 +37,11 @@
Size2 ScrollContainer::get_minimum_size() const {
Ref<StyleBox> sb = get_theme_stylebox(SNAME("bg"));
Size2 min_size;
+ Size2 content_min_size;
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible()) {
continue;
}
if (c->is_set_as_top_level()) {
@@ -51,20 +52,26 @@ Size2 ScrollContainer::get_minimum_size() const {
}
Size2 minsize = c->get_combined_minimum_size();
- if (horizontal_scroll_mode == SCROLL_MODE_DISABLED) {
- min_size.x = MAX(min_size.x, minsize.x);
- }
- if (vertical_scroll_mode == SCROLL_MODE_DISABLED) {
- min_size.y = MAX(min_size.y, minsize.y);
- }
+ content_min_size.x = MAX(content_min_size.x, minsize.x);
+ content_min_size.y = MAX(content_min_size.y, minsize.y);
+ }
+
+ if (horizontal_scroll_mode == SCROLL_MODE_DISABLED) {
+ min_size.x = MAX(min_size.x, content_min_size.x);
+ }
+ if (vertical_scroll_mode == SCROLL_MODE_DISABLED) {
+ min_size.y = MAX(min_size.y, content_min_size.y);
}
- if (h_scroll->is_visible_in_tree()) {
+ bool h_scroll_show = horizontal_scroll_mode == SCROLL_MODE_SHOW_ALWAYS || (horizontal_scroll_mode == SCROLL_MODE_AUTO && content_min_size.x > min_size.x);
+ bool v_scroll_show = vertical_scroll_mode == SCROLL_MODE_SHOW_ALWAYS || (vertical_scroll_mode == SCROLL_MODE_AUTO && content_min_size.y > min_size.y);
+ if (h_scroll_show) {
min_size.y += h_scroll->get_minimum_size().y;
}
- if (v_scroll->is_visible_in_tree()) {
+ if (v_scroll_show) {
min_size.x += v_scroll->get_minimum_size().x;
}
+
min_size += sb->get_minimum_size();
return min_size;
}
@@ -274,7 +281,7 @@ void ScrollContainer::_update_dimensions() {
for (int i = 0; i < get_child_count(); i++) {
Control *c = Object::cast_to<Control>(get_child(i));
- if (!c) {
+ if (!c || !c->is_visible()) {
continue;
}
if (c->is_set_as_top_level()) {
@@ -312,6 +319,7 @@ void ScrollContainer::_update_dimensions() {
fit_child_in_rect(c, r);
}
+ update_scrollbars();
update();
}
diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp
index 86334882fa..f20a2ad67b 100644
--- a/scene/gui/video_stream_player.cpp
+++ b/scene/gui/video_stream_player.cpp
@@ -225,7 +225,7 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) {
stream = p_stream;
if (stream.is_valid()) {
stream->set_audio_track(audio_track);
- playback = stream->instance_playback();
+ playback = stream->instantiate_playback();
} else {
playback = Ref<VideoStreamPlayback>();
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b1ef3d0f6f..09a283ea53 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -174,6 +174,7 @@
#include "scene/resources/segment_shape_2d.h"
#include "scene/resources/separation_ray_shape_2d.h"
#include "scene/resources/separation_ray_shape_3d.h"
+#include "scene/resources/shader_include.h"
#include "scene/resources/skeleton_modification_2d.h"
#include "scene/resources/skeleton_modification_2d_ccdik.h"
#include "scene/resources/skeleton_modification_2d_fabrik.h"
@@ -273,6 +274,9 @@ static Ref<ResourceFormatLoaderCompressedTexture3D> resource_loader_texture_3d;
static Ref<ResourceFormatSaverShader> resource_saver_shader;
static Ref<ResourceFormatLoaderShader> resource_loader_shader;
+static Ref<ResourceFormatSaverShaderInclude> resource_saver_shader_include;
+static Ref<ResourceFormatLoaderShaderInclude> resource_loader_shader_include;
+
void register_scene_types() {
SceneStringNames::create();
@@ -301,6 +305,12 @@ void register_scene_types() {
resource_loader_shader.instantiate();
ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
+ resource_saver_shader_include.instantiate();
+ ResourceSaver::add_resource_format_saver(resource_saver_shader_include, true);
+
+ resource_loader_shader_include.instantiate();
+ ResourceLoader::add_resource_format_loader(resource_loader_shader_include, true);
+
OS::get_singleton()->yield(); // may take time to init
GDREGISTER_CLASS(Object);
@@ -569,6 +579,7 @@ void register_scene_types() {
GDREGISTER_CLASS(Shader);
GDREGISTER_CLASS(VisualShader);
+ GDREGISTER_CLASS(ShaderInclude);
GDREGISTER_ABSTRACT_CLASS(VisualShaderNode);
GDREGISTER_CLASS(VisualShaderNodeCustom);
GDREGISTER_CLASS(VisualShaderNodeInput);
@@ -1185,6 +1196,12 @@ void unregister_scene_types() {
ResourceLoader::remove_resource_format_loader(resource_loader_shader);
resource_loader_shader.unref();
+ ResourceSaver::remove_resource_format_saver(resource_saver_shader_include);
+ resource_saver_shader_include.unref();
+
+ ResourceLoader::remove_resource_format_loader(resource_loader_shader_include);
+ resource_loader_shader_include.unref();
+
// StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either
#ifndef _3D_DISABLED
BaseMaterial3D::finish_shaders();
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 30c222bdff..dcd36284d4 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -406,6 +406,10 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
return p_frames;
}
+void AudioStreamPlaybackSample::tag_used_streams() {
+ base->tag_used(get_playback_position());
+}
+
AudioStreamPlaybackSample::AudioStreamPlaybackSample() {}
/////////////////////
@@ -599,7 +603,7 @@ Error AudioStreamSample::save_to_wav(const String &p_path) {
return OK;
}
-Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() {
+Ref<AudioStreamPlayback> AudioStreamSample::instantiate_playback() {
Ref<AudioStreamPlaybackSample> sample;
sample.instantiate();
sample->base = Ref<AudioStreamSample>(this);
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 357febc27a..2e694cffe2 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -75,6 +75,8 @@ public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
+ virtual void tag_used_streams() override;
+
AudioStreamPlaybackSample();
};
@@ -144,7 +146,7 @@ public:
Error save_to_wav(const String &p_path);
- virtual Ref<AudioStreamPlayback> instance_playback() override;
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
AudioStreamSample();
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 66afb001fb..100e8ea7c6 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -65,14 +65,18 @@ Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, Varia
return ERR_PARSE_ERROR;
}
- String unique_id = token.value;
+ if (p_data->no_placeholders) {
+ r_res.unref();
+ } else {
+ String unique_id = token.value;
- if (!p_data->resource_map.has(unique_id)) {
- r_err_str = "Found unique_id reference before mapping, sub-resources stored out of order in resource file";
- return ERR_PARSE_ERROR;
- }
+ if (!p_data->resource_map.has(unique_id)) {
+ r_err_str = "Found unique_id reference before mapping, sub-resources stored out of order in resource file";
+ return ERR_PARSE_ERROR;
+ }
- r_res = p_data->resource_map[unique_id];
+ r_res = p_data->resource_map[unique_id];
+ }
VariantParser::get_token(p_stream, token, line, r_err_str);
if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) {
@@ -91,11 +95,15 @@ Error ResourceLoaderText::_parse_ext_resource_dummy(DummyReadData *p_data, Varia
return ERR_PARSE_ERROR;
}
- String id = token.value;
+ if (p_data->no_placeholders) {
+ r_res.unref();
+ } else {
+ String id = token.value;
- ERR_FAIL_COND_V(!p_data->rev_external_resources.has(id), ERR_PARSE_ERROR);
+ ERR_FAIL_COND_V(!p_data->rev_external_resources.has(id), ERR_PARSE_ERROR);
- r_res = p_data->rev_external_resources[id];
+ r_res = p_data->rev_external_resources[id];
+ }
VariantParser::get_token(p_stream, token, line, r_err_str);
if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) {
@@ -1066,7 +1074,7 @@ static void bs_save_unicode_string(Ref<FileAccess> p_f, const String &p_string,
p_f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1);
}
-Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_path) {
+Error ResourceLoaderText::save_as_binary(const String &p_path) {
if (error) {
return error;
}
@@ -1271,7 +1279,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
}
if (next_tag.name == "node") {
- //this is a node, must save one more!
+ // This is a node, must save one more!
if (!is_scene) {
error_text += "found the 'node' tag on a resource file!";
@@ -1346,6 +1354,126 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
return OK;
}
+Error ResourceLoaderText::get_classes_used(HashSet<StringName> *r_classes) {
+ if (error) {
+ return error;
+ }
+
+ ignore_resource_parsing = true;
+
+ DummyReadData dummy_read;
+ dummy_read.no_placeholders = true;
+ VariantParser::ResourceParser rp;
+ rp.ext_func = _parse_ext_resource_dummys;
+ rp.sub_func = _parse_sub_resource_dummys;
+ rp.userdata = &dummy_read;
+
+ while (next_tag.name == "ext_resource") {
+ error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp);
+
+ if (error) {
+ _printerr();
+ return error;
+ }
+ }
+
+ while (next_tag.name == "sub_resource" || next_tag.name == "resource") {
+ if (next_tag.name == "sub_resource") {
+ if (!next_tag.fields.has("type")) {
+ error = ERR_FILE_CORRUPT;
+ error_text = "Missing 'type' in external resource tag";
+ _printerr();
+ return error;
+ }
+
+ r_classes->insert(next_tag.fields["type"]);
+
+ } else {
+ r_classes->insert(next_tag.fields["res_type"]);
+ }
+
+ while (true) {
+ String assign;
+ Variant value;
+
+ error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp);
+
+ if (error) {
+ if (error == ERR_FILE_EOF) {
+ return OK;
+ }
+
+ _printerr();
+ return error;
+ }
+
+ if (!assign.is_empty()) {
+ continue;
+ } else if (!next_tag.name.is_empty()) {
+ error = OK;
+ break;
+ } else {
+ error = ERR_FILE_CORRUPT;
+ error_text = "Premature end of file while parsing [sub_resource]";
+ _printerr();
+ return error;
+ }
+ }
+ }
+
+ while (next_tag.name == "node") {
+ // This is a node, must save one more!
+
+ if (!is_scene) {
+ error_text += "found the 'node' tag on a resource file!";
+ _printerr();
+ error = ERR_FILE_CORRUPT;
+ return error;
+ }
+
+ if (!next_tag.fields.has("type")) {
+ error = ERR_FILE_CORRUPT;
+ error_text = "Missing 'type' in external resource tag";
+ _printerr();
+ return error;
+ }
+
+ r_classes->insert(next_tag.fields["type"]);
+
+ while (true) {
+ String assign;
+ Variant value;
+
+ error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp);
+
+ if (error) {
+ if (error == ERR_FILE_MISSING_DEPENDENCIES) {
+ // Resource loading error, just skip it.
+ } else if (error != ERR_FILE_EOF) {
+ _printerr();
+ return error;
+ } else {
+ return OK;
+ }
+ }
+
+ if (!assign.is_empty()) {
+ continue;
+ } else if (!next_tag.name.is_empty()) {
+ error = OK;
+ break;
+ } else {
+ error = ERR_FILE_CORRUPT;
+ error_text = "Premature end of file while parsing [sub_resource]";
+ _printerr();
+ return error;
+ }
+ }
+ }
+
+ return OK;
+}
+
String ResourceLoaderText::recognize(Ref<FileAccess> p_f) {
error = OK;
@@ -1473,6 +1601,26 @@ bool ResourceFormatLoaderText::handles_type(const String &p_type) const {
return true;
}
+void ResourceFormatLoaderText::get_classes_used(const String &p_path, HashSet<StringName> *r_classes) {
+ String ext = p_path.get_extension().to_lower();
+ if (ext == "tscn") {
+ r_classes->insert("PackedScene");
+ }
+
+ // ...for anything else must test...
+
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ if (f.is_null()) {
+ return; // Could not read.
+ }
+
+ ResourceLoaderText loader;
+ loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
+ loader.res_path = loader.local_path;
+ loader.open(f);
+ loader.get_classes_used(r_classes);
+}
+
String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
String ext = p_path.get_extension().to_lower();
if (ext == "tscn") {
@@ -1561,7 +1709,7 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path,
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
loader.res_path = loader.local_path;
loader.open(f);
- return loader.save_as_binary(f, p_dst_path);
+ return loader.save_as_binary(p_dst_path);
}
/*****************************************************************************************************/
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 5c6a937bf2..69bb40502f 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -90,6 +90,7 @@ class ResourceLoaderText {
};
struct DummyReadData {
+ bool no_placeholders = false;
HashMap<Ref<Resource>, int> external_resources;
HashMap<String, Ref<Resource>> rev_external_resources;
HashMap<Ref<Resource>, int> resource_index_map;
@@ -125,8 +126,9 @@ public:
ResourceUID::ID get_uid(Ref<FileAccess> p_f);
void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
+ Error get_classes_used(HashSet<StringName> *r_classes);
- Error save_as_binary(Ref<FileAccess> p_f, const String &p_path);
+ Error save_as_binary(const String &p_path);
ResourceLoaderText();
};
@@ -137,6 +139,8 @@ public:
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
+ virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes);
+
virtual String get_resource_type(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index d49157b1b8..16117986fe 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -33,6 +33,7 @@
#include "core/io/file_access.h"
#include "scene/scene_string_names.h"
#include "servers/rendering/shader_language.h"
+#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering_server.h"
#include "texture.h"
@@ -40,7 +41,23 @@ Shader::Mode Shader::get_mode() const {
return mode;
}
+void Shader::_dependency_changed() {
+ RenderingServer::get_singleton()->shader_set_code(shader, RenderingServer::get_singleton()->shader_get_code(shader));
+ params_cache_dirty = true;
+
+ emit_changed();
+}
+
+void Shader::set_path(const String &p_path, bool p_take_over) {
+ Resource::set_path(p_path, p_take_over);
+ RS::get_singleton()->shader_set_path_hint(shader, p_path);
+}
+
void Shader::set_code(const String &p_code) {
+ for (Ref<ShaderInclude> E : include_dependencies) {
+ E->disconnect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed));
+ }
+
String type = ShaderLanguage::get_shader_type(p_code);
if (type == "canvas_item") {
@@ -55,7 +72,27 @@ void Shader::set_code(const String &p_code) {
mode = MODE_SPATIAL;
}
- RenderingServer::get_singleton()->shader_set_code(shader, p_code);
+ code = p_code;
+ String pp_code = p_code;
+
+ HashSet<Ref<ShaderInclude>> new_include_dependencies;
+
+ {
+ // Preprocessor must run here and not in the server because:
+ // 1) Need to keep track of include dependencies at resource level
+ // 2) Server does not do interaction with Resource filetypes, this is a scene level feature.
+ ShaderPreprocessor preprocessor;
+ preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_include_dependencies);
+ }
+
+ // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
+ include_dependencies = new_include_dependencies;
+
+ for (Ref<ShaderInclude> E : include_dependencies) {
+ E->connect(SNAME("changed"), callable_mp(this, &Shader::_dependency_changed));
+ }
+
+ RenderingServer::get_singleton()->shader_set_code(shader, pp_code);
params_cache_dirty = true;
emit_changed();
@@ -63,7 +100,7 @@ void Shader::set_code(const String &p_code) {
String Shader::get_code() const {
_update_shader();
- return RenderingServer::get_singleton()->shader_get_code(shader);
+ return code;
}
void Shader::get_param_list(List<PropertyInfo> *p_params) const {
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 11c9f60ce8..5de8ad5518 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -35,6 +35,7 @@
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "scene/resources/texture.h"
+#include "shader_include.h"
class Shader : public Resource {
GDCLASS(Shader, Resource);
@@ -53,6 +54,8 @@ public:
private:
RID shader;
Mode mode = MODE_SPATIAL;
+ HashSet<Ref<ShaderInclude>> include_dependencies;
+ String code;
// hack the name of performance
// shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
@@ -61,6 +64,7 @@ private:
mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param..
HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
+ void _dependency_changed();
virtual void _update_shader() const; //used for visual shader
protected:
static void _bind_methods();
@@ -69,6 +73,8 @@ public:
//void set_mode(Mode p_mode);
virtual Mode get_mode() const;
+ virtual void set_path(const String &p_path, bool p_take_over = false) override;
+
void set_code(const String &p_code);
String get_code() const;
diff --git a/scene/resources/shader_include.cpp b/scene/resources/shader_include.cpp
new file mode 100644
index 0000000000..b819128af3
--- /dev/null
+++ b/scene/resources/shader_include.cpp
@@ -0,0 +1,144 @@
+/*************************************************************************/
+/* shader_include.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shader_include.h"
+#include "servers/rendering/shader_language.h"
+#include "servers/rendering/shader_preprocessor.h"
+
+void ShaderInclude::_dependency_changed() {
+ emit_changed();
+}
+
+void ShaderInclude::set_code(const String &p_code) {
+ HashSet<Ref<ShaderInclude>> new_dependencies;
+ code = p_code;
+
+ for (Ref<ShaderInclude> E : dependencies) {
+ E->disconnect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed));
+ }
+
+ {
+ String pp_code;
+ ShaderPreprocessor preprocessor;
+ preprocessor.preprocess(p_code, pp_code, nullptr, nullptr, &new_dependencies);
+ }
+
+ // This ensures previous include resources are not freed and then re-loaded during parse (which would make compiling slower)
+ dependencies = new_dependencies;
+
+ for (Ref<ShaderInclude> E : dependencies) {
+ E->connect(SNAME("changed"), callable_mp(this, &ShaderInclude::_dependency_changed));
+ }
+
+ emit_changed();
+}
+
+String ShaderInclude::get_code() const {
+ return code;
+}
+
+void ShaderInclude::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_code", "code"), &ShaderInclude::set_code);
+ ClassDB::bind_method(D_METHOD("get_code"), &ShaderInclude::get_code);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
+}
+
+// ResourceFormatLoaderShaderInclude
+
+Ref<Resource> ResourceFormatLoaderShaderInclude::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ if (r_error) {
+ *r_error = ERR_FILE_CANT_OPEN;
+ }
+
+ Ref<ShaderInclude> shader_inc;
+ shader_inc.instantiate();
+
+ Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path);
+
+ String str;
+ str.parse_utf8((const char *)buffer.ptr(), buffer.size());
+
+ shader_inc->set_code(str);
+
+ if (r_error) {
+ *r_error = OK;
+ }
+
+ return shader_inc;
+}
+
+void ResourceFormatLoaderShaderInclude::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdshaderinc");
+}
+
+bool ResourceFormatLoaderShaderInclude::handles_type(const String &p_type) const {
+ return (p_type == "ShaderInclude");
+}
+
+String ResourceFormatLoaderShaderInclude::get_resource_type(const String &p_path) const {
+ String extension = p_path.get_extension().to_lower();
+ if (extension == "gdshaderinc") {
+ return "ShaderInclude";
+ }
+ return "";
+}
+
+// ResourceFormatSaverShaderInclude
+
+Error ResourceFormatSaverShaderInclude::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
+ Ref<ShaderInclude> shader_inc = p_resource;
+ ERR_FAIL_COND_V(shader_inc.is_null(), ERR_INVALID_PARAMETER);
+
+ String source = shader_inc->get_code();
+
+ Error error;
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &error);
+
+ ERR_FAIL_COND_V_MSG(error, error, "Cannot save shader include '" + p_path + "'.");
+
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ return ERR_CANT_CREATE;
+ }
+
+ return OK;
+}
+
+void ResourceFormatSaverShaderInclude::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
+ const ShaderInclude *shader_inc = Object::cast_to<ShaderInclude>(*p_resource);
+ if (shader_inc != nullptr) {
+ p_extensions->push_back("gdshaderinc");
+ }
+}
+
+bool ResourceFormatSaverShaderInclude::recognize(const Ref<Resource> &p_resource) const {
+ return p_resource->get_class_name() == "ShaderInclude"; //only shader, not inherited
+}
diff --git a/scene/resources/shader_include.h b/scene/resources/shader_include.h
new file mode 100644
index 0000000000..6f0deeef4e
--- /dev/null
+++ b/scene/resources/shader_include.h
@@ -0,0 +1,71 @@
+/*************************************************************************/
+/* shader_include.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHADER_INCLUDE_H
+#define SHADER_INCLUDE_H
+
+#include "core/io/resource.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/templates/hash_set.h"
+
+class ShaderInclude : public Resource {
+ GDCLASS(ShaderInclude, Resource);
+ OBJ_SAVE_TYPE(ShaderInclude);
+
+private:
+ String code;
+ HashSet<Ref<ShaderInclude>> dependencies;
+ void _dependency_changed();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_code(const String &p_text);
+ String get_code() const;
+};
+
+class ResourceFormatLoaderShaderInclude : public ResourceFormatLoader {
+public:
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverShaderInclude : public ResourceFormatSaver {
+public:
+ virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize(const Ref<Resource> &p_resource) const;
+};
+
+#endif // SHADER_INCLUDE_H
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index 4e7ec9315a..823d742d72 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -74,7 +74,7 @@ void TextLine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextLine::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &TextLine::get_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justication,Trim Edge Spaces After Justication,Justify Only After Last Tab,Constrain Ellipsis"), "set_flags", "get_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justification,Trim Edge Spaces After Justification,Justify Only After Last Tab,Constrain Ellipsis"), "set_flags", "get_flags");
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &TextLine::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &TextLine::get_text_overrun_behavior);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 2d9e0066e1..43d3f329fa 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -77,12 +77,12 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_break_flags", "flags"), &TextParagraph::set_break_flags);
ClassDB::bind_method(D_METHOD("get_break_flags"), &TextParagraph::get_break_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bouns,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "break_flags", PROPERTY_HINT_FLAGS, "Mandatory,Word Bound,Grapheme Bound,Adaptive"), "set_break_flags", "get_break_flags");
ClassDB::bind_method(D_METHOD("set_justification_flags", "flags"), &TextParagraph::set_justification_flags);
ClassDB::bind_method(D_METHOD("get_justification_flags"), &TextParagraph::get_justification_flags);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "justification_flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justication,Trim Edge Spaces After Justication,Justify Only After Last Tab,Constrain Ellipsis"), "set_justification_flags", "get_justification_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "justification_flags", PROPERTY_HINT_FLAGS, "Kashida Justification,Word Justification,Trim Edge Spaces After Justification,Justify Only After Last Tab,Constrain Ellipsis"), "set_justification_flags", "get_justification_flags");
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &TextParagraph::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &TextParagraph::get_text_overrun_behavior);
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 3e154d539b..e368ffc030 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -72,7 +72,7 @@ class VideoStream : public Resource {
public:
virtual void set_audio_track(int p_track) = 0;
- virtual Ref<VideoStreamPlayback> instance_playback() = 0;
+ virtual Ref<VideoStreamPlayback> instantiate_playback() = 0;
};
#endif