diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/canvas_item.cpp | 15 | ||||
| -rw-r--r-- | scene/2d/canvas_item.h | 2 | ||||
| -rw-r--r-- | scene/3d/sprite_3d.cpp | 4 | ||||
| -rw-r--r-- | scene/gui/line_edit.cpp | 16 | ||||
| -rw-r--r-- | scene/gui/line_edit.h | 1 | ||||
| -rw-r--r-- | scene/gui/spin_box.cpp | 34 | ||||
| -rw-r--r-- | scene/gui/spin_box.h | 4 | ||||
| -rw-r--r-- | scene/gui/text_edit.cpp | 16 | ||||
| -rw-r--r-- | scene/gui/text_edit.h | 2 | ||||
| -rw-r--r-- | scene/main/scene_tree.cpp | 1 | ||||
| -rw-r--r-- | scene/resources/audio_stream_sample.cpp | 7 | ||||
| -rw-r--r-- | scene/resources/audio_stream_sample.h | 3 | ||||
| -rw-r--r-- | scene/resources/material.cpp | 61 | ||||
| -rw-r--r-- | scene/resources/material.h | 2 | ||||
| -rw-r--r-- | scene/resources/particles_material.cpp | 15 | ||||
| -rw-r--r-- | scene/resources/particles_material.h | 2 | ||||
| -rw-r--r-- | scene/resources/primitive_meshes.cpp | 44 | ||||
| -rw-r--r-- | scene/resources/surface_tool.cpp | 2 |
18 files changed, 136 insertions, 95 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index d847fa2471..2534f676ca 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -42,7 +42,7 @@ #include "servers/visual_server.h" Mutex *CanvasItemMaterial::material_mutex = NULL; -SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials; +SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL; Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map; CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL; @@ -52,6 +52,8 @@ void CanvasItemMaterial::init_shaders() { material_mutex = Mutex::create(); #endif + dirty_materials = memnew(SelfList<CanvasItemMaterial>::List); + shader_names = memnew(ShaderNames); shader_names->particles_anim_h_frames = "particles_anim_h_frames"; @@ -61,6 +63,9 @@ void CanvasItemMaterial::init_shaders() { void CanvasItemMaterial::finish_shaders() { + memdelete(dirty_materials); + dirty_materials = NULL; + #ifndef NO_THREADS memdelete(material_mutex); #endif @@ -68,7 +73,7 @@ void CanvasItemMaterial::finish_shaders() { void CanvasItemMaterial::_update_shader() { - dirty_materials.remove(&element); + dirty_materials->remove(&element); MaterialKey mk = _compute_key(); if (mk.key == current_key.key) @@ -157,9 +162,9 @@ void CanvasItemMaterial::flush_changes() { if (material_mutex) material_mutex->lock(); - while (dirty_materials.first()) { + while (dirty_materials->first()) { - dirty_materials.first()->self()->_update_shader(); + dirty_materials->first()->self()->_update_shader(); } if (material_mutex) @@ -172,7 +177,7 @@ void CanvasItemMaterial::_queue_shader_change() { material_mutex->lock(); if (!element.in_list()) { - dirty_materials.add(&element); + dirty_materials->add(&element); } if (material_mutex) diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 9fe7cb1e00..1a6016e6e1 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -109,7 +109,7 @@ private: } static Mutex *material_mutex; - static SelfList<CanvasItemMaterial>::List dirty_materials; + static SelfList<CanvasItemMaterial>::List *dirty_materials; SelfList<CanvasItemMaterial> element; void _update_shader(); diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 5bde224ce3..7b4c7de029 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -463,9 +463,9 @@ void Sprite3D::_draw() { Plane tangent; if (axis == Vector3::AXIS_X) { - tangent = Plane(0, 0, -1, -1); + tangent = Plane(0, 0, -1, 1); } else { - tangent = Plane(1, 0, 0, -1); + tangent = Plane(1, 0, 0, 1); } RID mat = SpatialMaterial::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS); diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 299c304c5f..42d7f1b080 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -831,7 +831,6 @@ void LineEdit::_notification(int p_what) { OS::get_singleton()->set_ime_active(true); OS::get_singleton()->set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + caret_height)); - OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this); } } break; case NOTIFICATION_FOCUS_ENTER: { @@ -843,7 +842,6 @@ void LineEdit::_notification(int p_what) { OS::get_singleton()->set_ime_active(true); Point2 cursor_pos = Point2(get_cursor_position(), 1) * get_minimum_size().height; OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos); - OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this); if (OS::get_singleton()->has_virtual_keyboard()) OS::get_singleton()->show_virtual_keyboard(text, get_global_rect()); @@ -852,7 +850,6 @@ void LineEdit::_notification(int p_what) { case NOTIFICATION_FOCUS_EXIT: { OS::get_singleton()->set_ime_position(Point2()); - OS::get_singleton()->set_ime_intermediate_text_callback(NULL, NULL); OS::get_singleton()->set_ime_active(false); ime_text = ""; ime_selection = Point2(); @@ -861,6 +858,12 @@ void LineEdit::_notification(int p_what) { OS::get_singleton()->hide_virtual_keyboard(); } break; + case MainLoop::NOTIFICATION_OS_IME_UPDATE: { + + ime_text = OS::get_singleton()->get_ime_text(); + ime_selection = OS::get_singleton()->get_ime_selection(); + update(); + } break; } } @@ -1461,13 +1464,6 @@ void LineEdit::set_right_icon(const Ref<Texture> &p_icon) { update(); } -void LineEdit::_ime_text_callback(void *p_self, String p_text, Point2 p_selection) { - LineEdit *self = (LineEdit *)p_self; - self->ime_text = p_text; - self->ime_selection = p_selection; - self->update(); -} - void LineEdit::_text_changed() { if (expand_to_text_length) diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 5294d99da0..ddcdeda8c0 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -122,7 +122,6 @@ private: Timer *caret_blink_timer; - static void _ime_text_callback(void *p_self, String p_text, Point2 p_selection); void _text_changed(); void _emit_text_change(); bool expand_to_text_length; diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index ace22dddff..4f43bb0581 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -110,6 +110,9 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { range_click_timer->start(); line_edit->grab_focus(); + + drag.allowed = true; + drag.capture_pos = mb->get_position(); } break; case BUTTON_RIGHT: { @@ -133,14 +136,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == 1) { - - //set_default_cursor_shape(CURSOR_VSIZE); - Vector2 cpos = Vector2(mb->get_position().x, mb->get_position().y); - drag.mouse_pos = cpos; - } - - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == 1) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { //set_default_cursor_shape(CURSOR_ARROW); range_click_timer->stop(); @@ -150,32 +146,24 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); warp_mouse(drag.capture_pos); } + drag.allowed = false; } Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & 1) { - - Vector2 cpos = mm->get_position(); + if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) { if (drag.enabled) { - float diff_y = drag.mouse_pos.y - cpos.y; - diff_y = Math::pow(ABS(diff_y), 1.8f) * SGN(diff_y); - diff_y *= 0.1; - - drag.mouse_pos = cpos; - drag.base_val = CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()); - - set_value(drag.base_val); - - } else if (drag.mouse_pos.distance_to(cpos) > 2) { + drag.diff_y += mm->get_relative().y; + float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y); + set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max())); + } else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); drag.enabled = true; drag.base_val = get_value(); - drag.mouse_pos = cpos; - drag.capture_pos = cpos; + drag.diff_y = 0; } } } diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index f1ee26d9f3..6425af7158 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -54,10 +54,10 @@ class SpinBox : public Range { struct Drag { float base_val; + bool allowed; bool enabled; - Vector2 from; - Vector2 mouse_pos; Vector2 capture_pos; + float diff_y; } drag; void _line_edit_focus_exit(); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 18c80ba9a3..1504ad7bf1 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1438,7 +1438,6 @@ void TextEdit::_notification(int p_what) { if (has_focus()) { OS::get_singleton()->set_ime_active(true); OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos + Point2(0, get_row_height())); - OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this); } } break; @@ -1451,7 +1450,6 @@ void TextEdit::_notification(int p_what) { OS::get_singleton()->set_ime_active(true); Point2 cursor_pos = Point2(cursor_get_column(), cursor_get_line()) * get_row_height(); OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos); - OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this); if (OS::get_singleton()->has_virtual_keyboard()) OS::get_singleton()->show_virtual_keyboard(get_text(), get_global_rect()); @@ -1459,7 +1457,6 @@ void TextEdit::_notification(int p_what) { case NOTIFICATION_FOCUS_EXIT: { OS::get_singleton()->set_ime_position(Point2()); - OS::get_singleton()->set_ime_intermediate_text_callback(NULL, NULL); OS::get_singleton()->set_ime_active(false); ime_text = ""; ime_selection = Point2(); @@ -1467,14 +1464,13 @@ void TextEdit::_notification(int p_what) { if (OS::get_singleton()->has_virtual_keyboard()) OS::get_singleton()->hide_virtual_keyboard(); } break; - } -} + case MainLoop::NOTIFICATION_OS_IME_UPDATE: { -void TextEdit::_ime_text_callback(void *p_self, String p_text, Point2 p_selection) { - TextEdit *self = (TextEdit *)p_self; - self->ime_text = p_text; - self->ime_selection = p_selection; - self->update(); + ime_text = OS::get_singleton()->get_ime_text(); + ime_selection = OS::get_singleton()->get_ime_selection(); + update(); + } break; + } } void TextEdit::_consume_pair_symbol(CharType ch) { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 4d398f56b6..7ecb2be6e7 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -382,8 +382,6 @@ private: void _scroll_lines_up(); void _scroll_lines_down(); - static void _ime_text_callback(void *p_self, String p_text, Point2 p_selection); - //void mouse_motion(const Point& p_pos, const Point& p_rel, int p_button_mask); Size2 get_minimum_size() const; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 3f664bab10..be4878588e 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -639,6 +639,7 @@ void SceneTree::_notification(int p_notification) { } } break; case NOTIFICATION_OS_MEMORY_WARNING: + case NOTIFICATION_OS_IME_UPDATE: case NOTIFICATION_WM_MOUSE_ENTER: case NOTIFICATION_WM_MOUSE_EXIT: case NOTIFICATION_WM_FOCUS_IN: diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 9ee85b64b6..35132c1195 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -249,6 +249,10 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in int32_t todo = p_frames; + if (base->loop_mode == AudioStreamSample::LOOP_BACKWARD) { + sign = -1; + } + float base_rate = AudioServer::get_singleton()->get_mix_rate(); float srate = base->mix_rate; srate *= p_rate_scale; @@ -621,7 +625,7 @@ void AudioStreamSample::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data"); ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong"), "set_loop_mode", "get_loop_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong,Backward"), "set_loop_mode", "get_loop_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_begin"), "set_loop_begin", "get_loop_begin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_end"), "set_loop_end", "get_loop_end"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_rate"), "set_mix_rate", "get_mix_rate"); @@ -634,6 +638,7 @@ void AudioStreamSample::_bind_methods() { BIND_ENUM_CONSTANT(LOOP_DISABLED); BIND_ENUM_CONSTANT(LOOP_FORWARD); BIND_ENUM_CONSTANT(LOOP_PING_PONG); + BIND_ENUM_CONSTANT(LOOP_BACKWARD); } AudioStreamSample::AudioStreamSample() { diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index a27acc92b7..2c39e0a11e 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -94,7 +94,8 @@ public: enum LoopMode { LOOP_DISABLED, LOOP_FORWARD, - LOOP_PING_PONG + LOOP_PING_PONG, + LOOP_BACKWARD }; private: diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5327ed318f..f6dc60900f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -258,7 +258,7 @@ ShaderMaterial::~ShaderMaterial() { ///////////////////////////////// Mutex *SpatialMaterial::material_mutex = NULL; -SelfList<SpatialMaterial>::List SpatialMaterial::dirty_materials; +SelfList<SpatialMaterial>::List *SpatialMaterial::dirty_materials = NULL; Map<SpatialMaterial::MaterialKey, SpatialMaterial::ShaderData> SpatialMaterial::shader_map; SpatialMaterial::ShaderNames *SpatialMaterial::shader_names = NULL; @@ -268,6 +268,8 @@ void SpatialMaterial::init_shaders() { material_mutex = Mutex::create(); #endif + dirty_materials = memnew(SelfList<SpatialMaterial>::List); + shader_names = memnew(ShaderNames); shader_names->albedo = "albedo"; @@ -348,12 +350,15 @@ void SpatialMaterial::finish_shaders() { memdelete(material_mutex); #endif + memdelete(dirty_materials); + dirty_materials = NULL; + memdelete(shader_names); } void SpatialMaterial::_update_shader() { - dirty_materials.remove(&element); + dirty_materials->remove(&element); MaterialKey mk = _compute_key(); if (mk.key == current_key.key) @@ -699,7 +704,7 @@ void SpatialMaterial::_update_shader() { if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar code += "\t{\n"; - code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace + code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-) if (deep_parallax) { code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n"; @@ -1002,9 +1007,9 @@ void SpatialMaterial::flush_changes() { if (material_mutex) material_mutex->lock(); - while (dirty_materials.first()) { + while (dirty_materials->first()) { - dirty_materials.first()->self()->_update_shader(); + dirty_materials->first()->self()->_update_shader(); } if (material_mutex) @@ -1017,7 +1022,7 @@ void SpatialMaterial::_queue_shader_change() { material_mutex->lock(); if (!element.in_list()) { - dirty_materials.add(&element); + dirty_materials->add(&element); } if (material_mutex) @@ -1315,7 +1320,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) { return; flags[p_flag] = p_enabled; - if (p_flag == FLAG_USE_ALPHA_SCISSOR) { + if (p_flag == FLAG_USE_ALPHA_SCISSOR || p_flag == FLAG_UNSHADED) { _change_notify(); } _queue_shader_change(); @@ -1421,6 +1426,48 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) { property.usage = 0; } + + if (flags[FLAG_UNSHADED]) { + if (property.name.begins_with("anisotropy")) { + property.usage = 0; + } + + if (property.name.begins_with("ao")) { + property.usage = 0; + } + + if (property.name.begins_with("clearcoat")) { + property.usage = 0; + } + + if (property.name.begins_with("emission")) { + property.usage = 0; + } + + if (property.name.begins_with("metallic")) { + property.usage = 0; + } + + if (property.name.begins_with("normal")) { + property.usage = 0; + } + + if (property.name.begins_with("rim")) { + property.usage = 0; + } + + if (property.name.begins_with("roughness")) { + property.usage = 0; + } + + if (property.name.begins_with("subsurf_scatter")) { + property.usage = 0; + } + + if (property.name.begins_with("transmission")) { + property.usage = 0; + } + } } void SpatialMaterial::set_line_width(float p_line_width) { diff --git a/scene/resources/material.h b/scene/resources/material.h index 54fceaddc1..921f3baeaa 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -360,7 +360,7 @@ private: }; static Mutex *material_mutex; - static SelfList<SpatialMaterial>::List dirty_materials; + static SelfList<SpatialMaterial>::List *dirty_materials; static ShaderNames *shader_names; SelfList<SpatialMaterial> element; diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index dae01e8d96..92c185712a 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -31,7 +31,7 @@ #include "particles_material.h" Mutex *ParticlesMaterial::material_mutex = NULL; -SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials; +SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = NULL; Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map; ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL; @@ -41,6 +41,8 @@ void ParticlesMaterial::init_shaders() { material_mutex = Mutex::create(); #endif + dirty_materials = memnew(SelfList<ParticlesMaterial>::List); + shader_names = memnew(ShaderNames); shader_names->spread = "spread"; @@ -106,12 +108,15 @@ void ParticlesMaterial::finish_shaders() { memdelete(material_mutex); #endif + memdelete(dirty_materials); + dirty_materials = NULL; + memdelete(shader_names); } void ParticlesMaterial::_update_shader() { - dirty_materials.remove(&element); + dirty_materials->remove(&element); MaterialKey mk = _compute_key(); if (mk.key == current_key.key) @@ -584,9 +589,9 @@ void ParticlesMaterial::flush_changes() { if (material_mutex) material_mutex->lock(); - while (dirty_materials.first()) { + while (dirty_materials->first()) { - dirty_materials.first()->self()->_update_shader(); + dirty_materials->first()->self()->_update_shader(); } if (material_mutex) @@ -599,7 +604,7 @@ void ParticlesMaterial::_queue_shader_change() { material_mutex->lock(); if (!element.in_list()) { - dirty_materials.add(&element); + dirty_materials->add(&element); } if (material_mutex) diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h index 06ebb3c4dc..20b505532e 100644 --- a/scene/resources/particles_material.h +++ b/scene/resources/particles_material.h @@ -126,7 +126,7 @@ private: } static Mutex *material_mutex; - static SelfList<ParticlesMaterial>::List dirty_materials; + static SelfList<ParticlesMaterial>::List *dirty_materials; struct ShaderNames { StringName spread; diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index dafdddd990..6dedb74fad 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -306,7 +306,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius * w, y * radius * w, z); points.push_back(p + Vector3(0.0, 0.0, 0.5 * mid_height)); normals.push_back(p.normalized()); - ADD_TANGENT(-y, x, 0.0, -1.0) + ADD_TANGENT(-y, x, 0.0, 1.0) uvs.push_back(Vector2(u, v * onethird)); point++; @@ -345,7 +345,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius, y * radius, z); points.push_back(p); normals.push_back(Vector3(x, y, 0.0)); - ADD_TANGENT(-y, x, 0.0, -1.0) + ADD_TANGENT(-y, x, 0.0, 1.0) uvs.push_back(Vector2(u, onethird + (v * onethird))); point++; @@ -385,7 +385,7 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius * w, y * radius * w, z); points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height)); normals.push_back(p.normalized()); - ADD_TANGENT(-y, x, 0.0, -1.0) + ADD_TANGENT(-y, x, 0.0, 1.0) uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird))); point++; @@ -514,14 +514,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const { // front points.push_back(Vector3(x, -y, -start_pos.z)); // double negative on the Z! normals.push_back(Vector3(0.0, 0.0, 1.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(u, v)); point++; // back points.push_back(Vector3(-x, -y, start_pos.z)); normals.push_back(Vector3(0.0, 0.0, -1.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, v)); point++; @@ -568,14 +568,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const { // right points.push_back(Vector3(-start_pos.x, -y, -z)); normals.push_back(Vector3(1.0, 0.0, 0.0)); - ADD_TANGENT(0.0, 0.0, -1.0, -1.0); + ADD_TANGENT(0.0, 0.0, -1.0, 1.0); uvs.push_back(Vector2(onethird + u, v)); point++; // left points.push_back(Vector3(start_pos.x, -y, z)); normals.push_back(Vector3(-1.0, 0.0, 0.0)); - ADD_TANGENT(0.0, 0.0, 1.0, -1.0); + ADD_TANGENT(0.0, 0.0, 1.0, 1.0); uvs.push_back(Vector2(u, 0.5 + v)); point++; @@ -622,14 +622,14 @@ void CubeMesh::_create_mesh_array(Array &p_arr) const { // top points.push_back(Vector3(-x, -start_pos.y, -z)); normals.push_back(Vector3(0.0, 1.0, 0.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(onethird + u, 0.5 + v)); point++; // bottom points.push_back(Vector3(x, start_pos.y, -z)); normals.push_back(Vector3(0.0, -1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, 0.5 + v)); point++; @@ -773,7 +773,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * radius, y, z * radius); points.push_back(p); normals.push_back(Vector3(x, 0.0, z)); - ADD_TANGENT(z, 0.0, -x, -1.0) + ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v * 0.5)); point++; @@ -799,7 +799,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { thisrow = point; points.push_back(Vector3(0.0, y, 0.0)); normals.push_back(Vector3(0.0, 1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0) + ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(0.25, 0.75)); point++; @@ -816,7 +816,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * top_radius, y, z * top_radius); points.push_back(p); normals.push_back(Vector3(0.0, 1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0) + ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(u, v)); point++; @@ -835,7 +835,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { thisrow = point; points.push_back(Vector3(0.0, y, 0.0)); normals.push_back(Vector3(0.0, -1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0) + ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(0.75, 0.75)); point++; @@ -852,7 +852,7 @@ void CylinderMesh::_create_mesh_array(Array &p_arr) const { Vector3 p = Vector3(x * bottom_radius, y, z * bottom_radius); points.push_back(p); normals.push_back(Vector3(0.0, -1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0) + ADD_TANGENT(1.0, 0.0, 0.0, 1.0) uvs.push_back(Vector2(u, v)); point++; @@ -982,7 +982,7 @@ void PlaneMesh::_create_mesh_array(Array &p_arr) const { points.push_back(Vector3(-x, 0.0, -z)); normals.push_back(Vector3(0.0, 1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(1.0 - u, 1.0 - v)); /* 1.0 - uv to match orientation with Quad */ point++; @@ -1108,14 +1108,14 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { /* front */ points.push_back(Vector3(start_x + x, -y, -start_pos.z)); // double negative on the Z! normals.push_back(Vector3(0.0, 0.0, 1.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(offset_front + u, v)); point++; /* back */ points.push_back(Vector3(start_x + scaled_size_x - x, -y, start_pos.z)); normals.push_back(Vector3(0.0, 0.0, -1.0)); - ADD_TANGENT(-1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(-1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + offset_back + u, v)); point++; @@ -1187,14 +1187,14 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { /* right */ points.push_back(Vector3(right, -y, -z)); normals.push_back(normal_right); - ADD_TANGENT(0.0, 0.0, -1.0, -1.0); + ADD_TANGENT(0.0, 0.0, -1.0, 1.0); uvs.push_back(Vector2(onethird + u, v)); point++; /* left */ points.push_back(Vector3(left, -y, z)); normals.push_back(normal_left); - ADD_TANGENT(0.0, 0.0, 1.0, -1.0); + ADD_TANGENT(0.0, 0.0, 1.0, 1.0); uvs.push_back(Vector2(u, 0.5 + v)); point++; @@ -1241,7 +1241,7 @@ void PrismMesh::_create_mesh_array(Array &p_arr) const { /* bottom */ points.push_back(Vector3(x, start_pos.y, -z)); normals.push_back(Vector3(0.0, -1.0, 0.0)); - ADD_TANGENT(1.0, 0.0, 0.0, -1.0); + ADD_TANGENT(1.0, 0.0, 0.0, 1.0); uvs.push_back(Vector2(twothirds + u, 0.5 + v)); point++; @@ -1382,7 +1382,7 @@ void QuadMesh::_create_mesh_array(Array &p_arr) const { tangents.set(i * 4 + 0, 1.0); tangents.set(i * 4 + 1, 0.0); tangents.set(i * 4 + 2, 0.0); - tangents.set(i * 4 + 3, -1.0); + tangents.set(i * 4 + 3, 1.0); static const Vector2 quad_uv[4] = { Vector2(0, 1), @@ -1468,7 +1468,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { points.push_back(p); normals.push_back(p.normalized()); }; - ADD_TANGENT(z, 0.0, -x, -1.0) + ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); point++; diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 9907636e91..842252d5d9 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -853,7 +853,7 @@ void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, cons if (vtx != NULL) { vtx->tangent = Vector3(fvTangent[0], fvTangent[1], fvTangent[2]); - vtx->binormal = Vector3(fvBiTangent[0], fvBiTangent[1], fvBiTangent[2]); + vtx->binormal = Vector3(-fvBiTangent[0], -fvBiTangent[1], -fvBiTangent[2]); // for some reason these are reversed, something with the coordinate system in Godot } } |
