diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/3d/importer_mesh_instance_3d.cpp | 92 | ||||
| -rw-r--r-- | scene/3d/importer_mesh_instance_3d.h | 29 | ||||
| -rw-r--r-- | scene/animation/animation_blend_space_1d.cpp | 4 | ||||
| -rw-r--r-- | scene/animation/animation_blend_space_2d.cpp | 4 | ||||
| -rw-r--r-- | scene/gui/tab_container.cpp | 5 | ||||
| -rw-r--r-- | scene/gui/tab_container.h | 2 | ||||
| -rw-r--r-- | scene/resources/gradient.h | 4 | ||||
| -rw-r--r-- | scene/theme/theme_owner.cpp | 20 |
8 files changed, 153 insertions, 7 deletions
diff --git a/scene/3d/importer_mesh_instance_3d.cpp b/scene/3d/importer_mesh_instance_3d.cpp index d7cbe6d87c..2216b3818d 100644 --- a/scene/3d/importer_mesh_instance_3d.cpp +++ b/scene/3d/importer_mesh_instance_3d.cpp @@ -69,6 +69,67 @@ NodePath ImporterMeshInstance3D::get_skeleton_path() const { return skeleton_path; } +uint32_t ImporterMeshInstance3D::get_layer_mask() const { + return layer_mask; +} + +void ImporterMeshInstance3D::set_layer_mask(const uint32_t p_layer_mask) { + layer_mask = p_layer_mask; +} + +void ImporterMeshInstance3D::set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting) { + shadow_casting_setting = p_shadow_casting_setting; +} + +GeometryInstance3D::ShadowCastingSetting ImporterMeshInstance3D::get_cast_shadows_setting() const { + return shadow_casting_setting; +} + +void ImporterMeshInstance3D::set_visibility_range_begin(float p_dist) { + visibility_range_begin = p_dist; + update_configuration_warnings(); +} + +float ImporterMeshInstance3D::get_visibility_range_begin() const { + return visibility_range_begin; +} + +void ImporterMeshInstance3D::set_visibility_range_end(float p_dist) { + visibility_range_end = p_dist; + update_configuration_warnings(); +} + +float ImporterMeshInstance3D::get_visibility_range_end() const { + return visibility_range_end; +} + +void ImporterMeshInstance3D::set_visibility_range_begin_margin(float p_dist) { + visibility_range_begin_margin = p_dist; + update_configuration_warnings(); +} + +float ImporterMeshInstance3D::get_visibility_range_begin_margin() const { + return visibility_range_begin_margin; +} + +void ImporterMeshInstance3D::set_visibility_range_end_margin(float p_dist) { + visibility_range_end_margin = p_dist; + update_configuration_warnings(); +} + +float ImporterMeshInstance3D::get_visibility_range_end_margin() const { + return visibility_range_end_margin; +} + +void ImporterMeshInstance3D::set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode) { + visibility_range_fade_mode = p_mode; + update_configuration_warnings(); +} + +GeometryInstance3D::VisibilityRangeFadeMode ImporterMeshInstance3D::get_visibility_range_fade_mode() const { + return visibility_range_fade_mode; +} + void ImporterMeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh); ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh); @@ -79,7 +140,38 @@ void ImporterMeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path); ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path); + ClassDB::bind_method(D_METHOD("set_layer_mask", "layer_mask"), &ImporterMeshInstance3D::set_layer_mask); + ClassDB::bind_method(D_METHOD("get_layer_mask"), &ImporterMeshInstance3D::get_layer_mask); + + ClassDB::bind_method(D_METHOD("set_cast_shadows_setting", "shadow_casting_setting"), &ImporterMeshInstance3D::set_cast_shadows_setting); + ClassDB::bind_method(D_METHOD("get_cast_shadows_setting"), &ImporterMeshInstance3D::get_cast_shadows_setting); + + ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &ImporterMeshInstance3D::set_visibility_range_end_margin); + ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &ImporterMeshInstance3D::get_visibility_range_end_margin); + + ClassDB::bind_method(D_METHOD("set_visibility_range_end", "distance"), &ImporterMeshInstance3D::set_visibility_range_end); + ClassDB::bind_method(D_METHOD("get_visibility_range_end"), &ImporterMeshInstance3D::get_visibility_range_end); + + ClassDB::bind_method(D_METHOD("set_visibility_range_begin_margin", "distance"), &ImporterMeshInstance3D::set_visibility_range_begin_margin); + ClassDB::bind_method(D_METHOD("get_visibility_range_begin_margin"), &ImporterMeshInstance3D::get_visibility_range_begin_margin); + + ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &ImporterMeshInstance3D::set_visibility_range_begin); + ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &ImporterMeshInstance3D::get_visibility_range_begin); + + ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &ImporterMeshInstance3D::set_visibility_range_fade_mode); + ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &ImporterMeshInstance3D::get_visibility_range_fade_mode); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "layer_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_layer_mask", "get_layer_mask"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); + + ADD_GROUP("Visibility Range", "visibility_range_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin", "get_visibility_range_begin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end", "get_visibility_range_end"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater,suffix:m"), "set_visibility_range_end_margin", "get_visibility_range_end_margin"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode"); } diff --git a/scene/3d/importer_mesh_instance_3d.h b/scene/3d/importer_mesh_instance_3d.h index ea2a6cadbd..d48721383f 100644 --- a/scene/3d/importer_mesh_instance_3d.h +++ b/scene/3d/importer_mesh_instance_3d.h @@ -32,6 +32,7 @@ #define IMPORTER_MESH_INSTANCE_3D_H #include "scene/3d/node_3d.h" +#include "scene/3d/visual_instance_3d.h" #include "scene/resources/immediate_mesh.h" #include "scene/resources/skin.h" @@ -44,6 +45,13 @@ class ImporterMeshInstance3D : public Node3D { Ref<Skin> skin; NodePath skeleton_path; Vector<Ref<Material>> surface_materials; + uint32_t layer_mask = 1; + GeometryInstance3D::ShadowCastingSetting shadow_casting_setting = GeometryInstance3D::SHADOW_CASTING_SETTING_ON; + float visibility_range_begin = 0.0; + float visibility_range_end = 0.0; + float visibility_range_begin_margin = 0.0; + float visibility_range_end_margin = 0.0; + GeometryInstance3D::VisibilityRangeFadeMode visibility_range_fade_mode = GeometryInstance3D::VISIBILITY_RANGE_FADE_DISABLED; protected: static void _bind_methods(); @@ -60,6 +68,27 @@ public: void set_skeleton_path(const NodePath &p_path); NodePath get_skeleton_path() const; + + void set_layer_mask(const uint32_t p_layer_mask); + uint32_t get_layer_mask() const; + + void set_cast_shadows_setting(GeometryInstance3D::ShadowCastingSetting p_shadow_casting_setting); + GeometryInstance3D::ShadowCastingSetting get_cast_shadows_setting() const; + + void set_visibility_range_begin(float p_dist); + float get_visibility_range_begin() const; + + void set_visibility_range_end(float p_dist); + float get_visibility_range_end() const; + + void set_visibility_range_begin_margin(float p_dist); + float get_visibility_range_begin_margin() const; + + void set_visibility_range_end_margin(float p_dist); + float get_visibility_range_end_margin() const; + + void set_visibility_range_fade_mode(GeometryInstance3D::VisibilityRangeFadeMode p_mode); + GeometryInstance3D::VisibilityRangeFadeMode get_visibility_range_fade_mode() const; }; #endif // IMPORTER_MESH_INSTANCE_3D_H diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index f53be5b8f9..1e0584e1db 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -177,12 +177,12 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim } float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const { - ERR_FAIL_INDEX_V(p_point, blend_points_used, 0); + ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, 0); return blend_points[p_point].position; } Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const { - ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>()); + ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Ref<AnimationRootNode>()); return blend_points[p_point].node; } diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 5715516a7f..ff0be091ac 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -114,12 +114,12 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<Anim } Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const { - ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2()); + ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Vector2()); return blend_points[p_point].position; } Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const { - ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>()); + ERR_FAIL_INDEX_V(p_point, MAX_BLEND_POINTS, Ref<AnimationRootNode>()); return blend_points[p_point].node; } diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 14bc87ad40..bad85560d1 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -585,6 +585,10 @@ void TabContainer::remove_child_notify(Node *p_child) { } } +TabBar *TabContainer::get_tab_bar() const { + return tab_bar; +} + int TabContainer::get_tab_count() const { return tab_bar->get_tab_count(); } @@ -912,6 +916,7 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_current_tab"), &TabContainer::get_current_tab); ClassDB::bind_method(D_METHOD("get_previous_tab"), &TabContainer::get_previous_tab); ClassDB::bind_method(D_METHOD("get_current_tab_control"), &TabContainer::get_current_tab_control); + ClassDB::bind_method(D_METHOD("get_tab_bar"), &TabContainer::get_tab_bar); ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control); ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabContainer::set_tab_alignment); ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabContainer::get_tab_alignment); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 2bcc640d05..9919565f1e 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -111,6 +111,8 @@ protected: static void _bind_methods(); public: + TabBar *get_tab_bar() const; + int get_tab_idx_at_point(const Point2 &p_point) const; int get_tab_idx_from_control(Control *p_child) const; diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index b88399117d..0c996e2de9 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -55,8 +55,8 @@ public: struct Point { float offset = 0.0; Color color; - bool operator<(const Point &p_ponit) const { - return offset < p_ponit.offset; + bool operator<(const Point &p_point) const { + return offset < p_point.offset; } }; diff --git a/scene/theme/theme_owner.cpp b/scene/theme/theme_owner.cpp index 92cffeb228..2852a64e39 100644 --- a/scene/theme/theme_owner.cpp +++ b/scene/theme/theme_owner.cpp @@ -212,8 +212,26 @@ void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const Strin type_variation = for_w->get_theme_type_variation(); } - // If we are looking for dependencies of the current class (or a variation of it), check themes from the context. + // If we are looking for dependencies of the current class (or a variation of it), check relevant themes. if (p_theme_type == StringName() || p_theme_type == type_name || p_theme_type == type_variation) { + // We need one theme that can give us a valid dependency chain. It must be complete + // (i.e. variations can depend on other variations, but only within the same theme, + // and eventually the chain must lead to native types). + + // First, look through themes owned by nodes in the tree. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme = _get_owner_node_theme(owner_node); + if (owner_theme.is_valid() && owner_theme->get_type_variation_base(type_variation) != StringName()) { + owner_theme->get_type_dependencies(type_name, type_variation, r_list); + return; + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Second, check global contexts. ThemeContext *global_context = _get_active_owner_context(); for (const Ref<Theme> &theme : global_context->get_themes()) { if (theme.is_valid() && theme->get_type_variation_base(type_variation) != StringName()) { |
