diff options
Diffstat (limited to 'servers/display/native_menu.h')
-rw-r--r-- | servers/display/native_menu.h | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/servers/display/native_menu.h b/servers/display/native_menu.h new file mode 100644 index 0000000000..2bc061a216 --- /dev/null +++ b/servers/display/native_menu.h @@ -0,0 +1,160 @@ +/**************************************************************************/ +/* native_menu.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef NATIVE_MENU_H +#define NATIVE_MENU_H + +#include "core/input/input.h" +#include "core/io/resource.h" +#include "core/os/os.h" +#include "core/variant/callable.h" + +class Texture2D; + +class NativeMenu : public Object { + GDCLASS(NativeMenu, Object) + + static NativeMenu *singleton; + +protected: + static void _bind_methods(); + +public: + _FORCE_INLINE_ static NativeMenu *get_singleton() { + return singleton; + } + + enum Feature { + FEATURE_GLOBAL_MENU, + FEATURE_POPUP_MENU, + FEATURE_OPEN_CLOSE_CALLBACK, + FEATURE_HOVER_CALLBACK, + FEATURE_KEY_CALLBACK, + }; + + enum SystemMenus { + INVALID_MENU_ID, + MAIN_MENU_ID, + APPLICATION_MENU_ID, + WINDOW_MENU_ID, + HELP_MENU_ID, + DOCK_MENU_ID, + }; + + virtual bool has_feature(Feature p_feature) const; + + virtual bool has_system_menu(SystemMenus p_menu_id) const; + virtual RID get_system_menu(SystemMenus p_menu_id) const; + virtual String get_system_menu_name(SystemMenus p_menu_id) const; + + virtual RID create_menu(); + virtual bool has_menu(const RID &p_rid) const; + virtual void free_menu(const RID &p_rid); + + virtual Size2 get_size(const RID &p_rid) const; + virtual void popup(const RID &p_rid, const Vector2i &p_position); + + virtual void set_interface_direction(const RID &p_rid, bool p_is_rtl); + + virtual void set_popup_open_callback(const RID &p_rid, const Callable &p_callback); + virtual Callable get_popup_open_callback(const RID &p_rid) const; + virtual void set_popup_close_callback(const RID &p_rid, const Callable &p_callback); + virtual Callable get_popup_close_callback(const RID &p_rid) const; + virtual void set_minimum_width(const RID &p_rid, float p_width); + virtual float get_minimum_width(const RID &p_rid) const; + + virtual int add_submenu_item(const RID &p_rid, const String &p_label, const RID &p_submenu_rid, const Variant &p_tag = Variant(), int p_index = -1); + virtual int add_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual int add_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual int add_icon_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual int add_icon_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual int add_radio_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual int add_icon_radio_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual int add_multistate_item(const RID &p_rid, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1); + virtual int add_separator(const RID &p_rid, int p_index = -1); + + virtual int find_item_index_with_text(const RID &p_rid, const String &p_text) const; + virtual int find_item_index_with_tag(const RID &p_rid, const Variant &p_tag) const; + virtual int find_item_index_with_submenu(const RID &p_rid, const RID &p_submenu_rid) const; + + virtual bool is_item_checked(const RID &p_rid, int p_idx) const; + virtual bool is_item_checkable(const RID &p_rid, int p_idx) const; + virtual bool is_item_radio_checkable(const RID &p_rid, int p_idx) const; + virtual Callable get_item_callback(const RID &p_rid, int p_idx) const; + virtual Callable get_item_key_callback(const RID &p_rid, int p_idx) const; + virtual Variant get_item_tag(const RID &p_rid, int p_idx) const; + virtual String get_item_text(const RID &p_rid, int p_idx) const; + virtual RID get_item_submenu(const RID &p_rid, int p_idx) const; + virtual Key get_item_accelerator(const RID &p_rid, int p_idx) const; + virtual bool is_item_disabled(const RID &p_rid, int p_idx) const; + virtual bool is_item_hidden(const RID &p_rid, int p_idx) const; + virtual String get_item_tooltip(const RID &p_rid, int p_idx) const; + virtual int get_item_state(const RID &p_rid, int p_idx) const; + virtual int get_item_max_states(const RID &p_rid, int p_idx) const; + virtual Ref<Texture2D> get_item_icon(const RID &p_rid, int p_idx) const; + virtual int get_item_indentation_level(const RID &p_rid, int p_idx) const; + + virtual void set_item_checked(const RID &p_rid, int p_idx, bool p_checked); + virtual void set_item_checkable(const RID &p_rid, int p_idx, bool p_checkable); + virtual void set_item_radio_checkable(const RID &p_rid, int p_idx, bool p_checkable); + virtual void set_item_callback(const RID &p_rid, int p_idx, const Callable &p_callback); + virtual void set_item_key_callback(const RID &p_rid, int p_idx, const Callable &p_key_callback); + virtual void set_item_hover_callbacks(const RID &p_rid, int p_idx, const Callable &p_callback); + virtual void set_item_tag(const RID &p_rid, int p_idx, const Variant &p_tag); + virtual void set_item_text(const RID &p_rid, int p_idx, const String &p_text); + virtual void set_item_submenu(const RID &p_rid, int p_idx, const RID &p_submenu_rid); + virtual void set_item_accelerator(const RID &p_rid, int p_idx, Key p_keycode); + virtual void set_item_disabled(const RID &p_rid, int p_idx, bool p_disabled); + virtual void set_item_hidden(const RID &p_rid, int p_idx, bool p_hidden); + virtual void set_item_tooltip(const RID &p_rid, int p_idx, const String &p_tooltip); + virtual void set_item_state(const RID &p_rid, int p_idx, int p_state); + virtual void set_item_max_states(const RID &p_rid, int p_idx, int p_max_states); + virtual void set_item_icon(const RID &p_rid, int p_idx, const Ref<Texture2D> &p_icon); + virtual void set_item_indentation_level(const RID &p_rid, int p_idx, int p_level); + + virtual int get_item_count(const RID &p_rid) const; + virtual bool is_system_menu(const RID &p_rid) const; + + virtual void remove_item(const RID &p_rid, int p_idx); + virtual void clear(const RID &p_rid); + + NativeMenu() { + singleton = this; + } + + ~NativeMenu() { + singleton = nullptr; + } +}; + +VARIANT_ENUM_CAST(NativeMenu::Feature); +VARIANT_ENUM_CAST(NativeMenu::SystemMenus); + +#endif // NATIVE_MENU_H |