summaryrefslogtreecommitdiffstats
path: root/servers/display/native_menu.h
diff options
context:
space:
mode:
Diffstat (limited to 'servers/display/native_menu.h')
-rw-r--r--servers/display/native_menu.h160
1 files changed, 160 insertions, 0 deletions
diff --git a/servers/display/native_menu.h b/servers/display/native_menu.h
new file mode 100644
index 0000000000..2bc061a216
--- /dev/null
+++ b/servers/display/native_menu.h
@@ -0,0 +1,160 @@
+/**************************************************************************/
+/* native_menu.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef NATIVE_MENU_H
+#define NATIVE_MENU_H
+
+#include "core/input/input.h"
+#include "core/io/resource.h"
+#include "core/os/os.h"
+#include "core/variant/callable.h"
+
+class Texture2D;
+
+class NativeMenu : public Object {
+ GDCLASS(NativeMenu, Object)
+
+ static NativeMenu *singleton;
+
+protected:
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ static NativeMenu *get_singleton() {
+ return singleton;
+ }
+
+ enum Feature {
+ FEATURE_GLOBAL_MENU,
+ FEATURE_POPUP_MENU,
+ FEATURE_OPEN_CLOSE_CALLBACK,
+ FEATURE_HOVER_CALLBACK,
+ FEATURE_KEY_CALLBACK,
+ };
+
+ enum SystemMenus {
+ INVALID_MENU_ID,
+ MAIN_MENU_ID,
+ APPLICATION_MENU_ID,
+ WINDOW_MENU_ID,
+ HELP_MENU_ID,
+ DOCK_MENU_ID,
+ };
+
+ virtual bool has_feature(Feature p_feature) const;
+
+ virtual bool has_system_menu(SystemMenus p_menu_id) const;
+ virtual RID get_system_menu(SystemMenus p_menu_id) const;
+ virtual String get_system_menu_name(SystemMenus p_menu_id) const;
+
+ virtual RID create_menu();
+ virtual bool has_menu(const RID &p_rid) const;
+ virtual void free_menu(const RID &p_rid);
+
+ virtual Size2 get_size(const RID &p_rid) const;
+ virtual void popup(const RID &p_rid, const Vector2i &p_position);
+
+ virtual void set_interface_direction(const RID &p_rid, bool p_is_rtl);
+
+ virtual void set_popup_open_callback(const RID &p_rid, const Callable &p_callback);
+ virtual Callable get_popup_open_callback(const RID &p_rid) const;
+ virtual void set_popup_close_callback(const RID &p_rid, const Callable &p_callback);
+ virtual Callable get_popup_close_callback(const RID &p_rid) const;
+ virtual void set_minimum_width(const RID &p_rid, float p_width);
+ virtual float get_minimum_width(const RID &p_rid) const;
+
+ virtual int add_submenu_item(const RID &p_rid, const String &p_label, const RID &p_submenu_rid, const Variant &p_tag = Variant(), int p_index = -1);
+ virtual int add_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
+ virtual int add_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
+ virtual int add_icon_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
+ virtual int add_icon_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
+ virtual int add_radio_check_item(const RID &p_rid, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
+ virtual int add_icon_radio_check_item(const RID &p_rid, const Ref<Texture2D> &p_icon, const String &p_label, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
+ virtual int add_multistate_item(const RID &p_rid, const String &p_label, int p_max_states, int p_default_state, const Callable &p_callback = Callable(), const Callable &p_key_callback = Callable(), const Variant &p_tag = Variant(), Key p_accel = Key::NONE, int p_index = -1);
+ virtual int add_separator(const RID &p_rid, int p_index = -1);
+
+ virtual int find_item_index_with_text(const RID &p_rid, const String &p_text) const;
+ virtual int find_item_index_with_tag(const RID &p_rid, const Variant &p_tag) const;
+ virtual int find_item_index_with_submenu(const RID &p_rid, const RID &p_submenu_rid) const;
+
+ virtual bool is_item_checked(const RID &p_rid, int p_idx) const;
+ virtual bool is_item_checkable(const RID &p_rid, int p_idx) const;
+ virtual bool is_item_radio_checkable(const RID &p_rid, int p_idx) const;
+ virtual Callable get_item_callback(const RID &p_rid, int p_idx) const;
+ virtual Callable get_item_key_callback(const RID &p_rid, int p_idx) const;
+ virtual Variant get_item_tag(const RID &p_rid, int p_idx) const;
+ virtual String get_item_text(const RID &p_rid, int p_idx) const;
+ virtual RID get_item_submenu(const RID &p_rid, int p_idx) const;
+ virtual Key get_item_accelerator(const RID &p_rid, int p_idx) const;
+ virtual bool is_item_disabled(const RID &p_rid, int p_idx) const;
+ virtual bool is_item_hidden(const RID &p_rid, int p_idx) const;
+ virtual String get_item_tooltip(const RID &p_rid, int p_idx) const;
+ virtual int get_item_state(const RID &p_rid, int p_idx) const;
+ virtual int get_item_max_states(const RID &p_rid, int p_idx) const;
+ virtual Ref<Texture2D> get_item_icon(const RID &p_rid, int p_idx) const;
+ virtual int get_item_indentation_level(const RID &p_rid, int p_idx) const;
+
+ virtual void set_item_checked(const RID &p_rid, int p_idx, bool p_checked);
+ virtual void set_item_checkable(const RID &p_rid, int p_idx, bool p_checkable);
+ virtual void set_item_radio_checkable(const RID &p_rid, int p_idx, bool p_checkable);
+ virtual void set_item_callback(const RID &p_rid, int p_idx, const Callable &p_callback);
+ virtual void set_item_key_callback(const RID &p_rid, int p_idx, const Callable &p_key_callback);
+ virtual void set_item_hover_callbacks(const RID &p_rid, int p_idx, const Callable &p_callback);
+ virtual void set_item_tag(const RID &p_rid, int p_idx, const Variant &p_tag);
+ virtual void set_item_text(const RID &p_rid, int p_idx, const String &p_text);
+ virtual void set_item_submenu(const RID &p_rid, int p_idx, const RID &p_submenu_rid);
+ virtual void set_item_accelerator(const RID &p_rid, int p_idx, Key p_keycode);
+ virtual void set_item_disabled(const RID &p_rid, int p_idx, bool p_disabled);
+ virtual void set_item_hidden(const RID &p_rid, int p_idx, bool p_hidden);
+ virtual void set_item_tooltip(const RID &p_rid, int p_idx, const String &p_tooltip);
+ virtual void set_item_state(const RID &p_rid, int p_idx, int p_state);
+ virtual void set_item_max_states(const RID &p_rid, int p_idx, int p_max_states);
+ virtual void set_item_icon(const RID &p_rid, int p_idx, const Ref<Texture2D> &p_icon);
+ virtual void set_item_indentation_level(const RID &p_rid, int p_idx, int p_level);
+
+ virtual int get_item_count(const RID &p_rid) const;
+ virtual bool is_system_menu(const RID &p_rid) const;
+
+ virtual void remove_item(const RID &p_rid, int p_idx);
+ virtual void clear(const RID &p_rid);
+
+ NativeMenu() {
+ singleton = this;
+ }
+
+ ~NativeMenu() {
+ singleton = nullptr;
+ }
+};
+
+VARIANT_ENUM_CAST(NativeMenu::Feature);
+VARIANT_ENUM_CAST(NativeMenu::SystemMenus);
+
+#endif // NATIVE_MENU_H