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-rw-r--r--servers/navigation_server_3d.cpp282
1 files changed, 271 insertions, 11 deletions
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 10f5e71c91..7888a28b7b 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -43,6 +43,8 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up);
ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size);
ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size);
+ ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer3D::map_set_use_edge_connections);
+ ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer3D::map_get_use_edge_connections);
ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin);
ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer3D::map_set_link_connection_radius);
@@ -56,12 +58,15 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer3D::map_get_links);
ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions);
ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents);
+ ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer3D::map_get_obstacles);
ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update);
ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer3D::query_path);
ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create);
+ ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer3D::region_set_use_edge_connections);
+ ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer3D::region_get_use_edge_connections);
ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost);
ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost);
ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost);
@@ -99,18 +104,36 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id);
ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer3D::agent_set_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer3D::agent_get_avoidance_enabled);
+ ClassDB::bind_method(D_METHOD("agent_set_use_3d_avoidance", "agent", "enabled"), &NavigationServer3D::agent_set_use_3d_avoidance);
+ ClassDB::bind_method(D_METHOD("agent_get_use_3d_avoidance", "agent"), &NavigationServer3D::agent_get_use_3d_avoidance);
+
ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map);
ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map);
ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance);
ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors);
- ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer3D::agent_set_time_horizon);
+ ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_agents);
+ ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_obstacles);
ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer3D::agent_set_radius);
+ ClassDB::bind_method(D_METHOD("agent_set_height", "agent", "height"), &NavigationServer3D::agent_set_height);
ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer3D::agent_set_max_speed);
+ ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer3D::agent_set_velocity_forced);
ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer3D::agent_set_velocity);
- ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity);
ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position);
ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed);
- ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer3D::agent_set_callback);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer3D::agent_set_avoidance_callback);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer3D::agent_set_avoidance_layers);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer3D::agent_set_avoidance_mask);
+ ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer3D::agent_set_avoidance_priority);
+
+ ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer3D::obstacle_create);
+ ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer3D::obstacle_set_map);
+ ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer3D::obstacle_get_map);
+ ClassDB::bind_method(D_METHOD("obstacle_set_height", "obstacle", "height"), &NavigationServer3D::obstacle_set_height);
+ ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer3D::obstacle_set_position);
+ ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer3D::obstacle_set_vertices);
+ ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer3D::obstacle_set_avoidance_layers);
ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free);
@@ -122,6 +145,7 @@ void NavigationServer3D::_bind_methods() {
ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map")));
ADD_SIGNAL(MethodInfo("navigation_debug_changed"));
+ ADD_SIGNAL(MethodInfo("avoidance_debug_changed"));
ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer3D::get_process_info);
@@ -145,13 +169,18 @@ NavigationServer3D::NavigationServer3D() {
singleton = this;
GLOBAL_DEF_BASIC("navigation/2d/default_cell_size", 1);
+ GLOBAL_DEF("navigation/2d/use_edge_connections", true);
GLOBAL_DEF_BASIC("navigation/2d/default_edge_connection_margin", 1);
GLOBAL_DEF_BASIC("navigation/2d/default_link_connection_radius", 4);
GLOBAL_DEF_BASIC("navigation/3d/default_cell_size", 0.25);
+ GLOBAL_DEF("navigation/3d/use_edge_connections", true);
GLOBAL_DEF_BASIC("navigation/3d/default_edge_connection_margin", 0.25);
GLOBAL_DEF_BASIC("navigation/3d/default_link_connection_radius", 1.0);
+ GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_multiple_threads", true);
+ GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_high_priority_threads", true);
+
#ifdef DEBUG_ENABLED
debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0));
debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0));
@@ -172,13 +201,24 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths", true);
debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths_xray", true);
-
debug_navigation_agent_path_point_size = GLOBAL_DEF("debug/shapes/navigation/agent_path_point_size", 4.0);
+ debug_navigation_avoidance_agents_radius_color = GLOBAL_DEF("debug/shapes/avoidance/agents_radius_color", Color(1.0, 1.0, 0.0, 0.25));
+ debug_navigation_avoidance_obstacles_radius_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_radius_color", Color(1.0, 0.5, 0.0, 0.25));
+ debug_navigation_avoidance_static_obstacle_pushin_face_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_face_pushin_color", Color(1.0, 0.0, 0.0, 0.0));
+ debug_navigation_avoidance_static_obstacle_pushin_edge_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_edge_pushin_color", Color(1.0, 0.0, 0.0, 1.0));
+ debug_navigation_avoidance_static_obstacle_pushout_face_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_face_pushout_color", Color(1.0, 1.0, 0.0, 0.5));
+ debug_navigation_avoidance_static_obstacle_pushout_edge_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_edge_pushout_color", Color(1.0, 1.0, 0.0, 1.0));
+ debug_navigation_avoidance_enable_agents_radius = GLOBAL_DEF("debug/shapes/avoidance/enable_agents_radius", true);
+ debug_navigation_avoidance_enable_obstacles_radius = GLOBAL_DEF("debug/shapes/avoidance/enable_obstacles_radius", true);
+ debug_navigation_avoidance_enable_obstacles_static = GLOBAL_DEF("debug/shapes/avoidance/enable_obstacles_static", true);
+
if (Engine::get_singleton()->is_editor_hint()) {
// enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible
// on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
set_debug_enabled(true);
+ set_debug_navigation_enabled(true);
+ set_debug_avoidance_enabled(true);
}
#endif // DEBUG_ENABLED
}
@@ -207,11 +247,18 @@ bool NavigationServer3D::get_debug_enabled() const {
#ifdef DEBUG_ENABLED
void NavigationServer3D::_emit_navigation_debug_changed_signal() {
- if (debug_dirty) {
- debug_dirty = false;
+ if (navigation_debug_dirty) {
+ navigation_debug_dirty = false;
emit_signal(SNAME("navigation_debug_changed"));
}
}
+
+void NavigationServer3D::_emit_avoidance_debug_changed_signal() {
+ if (avoidance_debug_dirty) {
+ avoidance_debug_dirty = false;
+ emit_signal(SNAME("avoidance_debug_changed"));
+ }
+}
#endif // DEBUG_ENABLED
#ifdef DEBUG_ENABLED
@@ -351,6 +398,7 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_line
Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+
material->set_albedo(debug_navigation_agent_path_color);
if (debug_navigation_enable_agent_paths_xray) {
material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
@@ -367,7 +415,6 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_poin
}
Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
- material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
material->set_albedo(debug_navigation_agent_path_color);
material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
material->set_point_size(debug_navigation_agent_path_point_size);
@@ -380,6 +427,103 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_poin
return debug_navigation_agent_path_point_material;
}
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_agents_radius_material() {
+ if (debug_navigation_avoidance_agents_radius_material.is_valid()) {
+ return debug_navigation_avoidance_agents_radius_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ material->set_albedo(debug_navigation_avoidance_agents_radius_color);
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
+
+ debug_navigation_avoidance_agents_radius_material = material;
+ return debug_navigation_avoidance_agents_radius_material;
+}
+
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_material() {
+ if (debug_navigation_avoidance_obstacles_radius_material.is_valid()) {
+ return debug_navigation_avoidance_obstacles_radius_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ material->set_albedo(debug_navigation_avoidance_obstacles_radius_color);
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
+
+ debug_navigation_avoidance_obstacles_radius_material = material;
+ return debug_navigation_avoidance_obstacles_radius_material;
+}
+
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_material() {
+ if (debug_navigation_avoidance_static_obstacle_pushin_face_material.is_valid()) {
+ return debug_navigation_avoidance_static_obstacle_pushin_face_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_face_color);
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
+
+ debug_navigation_avoidance_static_obstacle_pushin_face_material = material;
+ return debug_navigation_avoidance_static_obstacle_pushin_face_material;
+}
+
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_material() {
+ if (debug_navigation_avoidance_static_obstacle_pushout_face_material.is_valid()) {
+ return debug_navigation_avoidance_static_obstacle_pushout_face_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_face_color);
+ material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
+
+ debug_navigation_avoidance_static_obstacle_pushout_face_material = material;
+ return debug_navigation_avoidance_static_obstacle_pushout_face_material;
+}
+
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_material() {
+ if (debug_navigation_avoidance_static_obstacle_pushin_edge_material.is_valid()) {
+ return debug_navigation_avoidance_static_obstacle_pushin_edge_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ //material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ //material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_edge_color);
+ //material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+
+ debug_navigation_avoidance_static_obstacle_pushin_edge_material = material;
+ return debug_navigation_avoidance_static_obstacle_pushin_edge_material;
+}
+
+Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_material() {
+ if (debug_navigation_avoidance_static_obstacle_pushout_edge_material.is_valid()) {
+ return debug_navigation_avoidance_static_obstacle_pushout_edge_material;
+ }
+
+ Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ ///material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ //material->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
+ material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_edge_color);
+ //material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2);
+ material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+
+ debug_navigation_avoidance_static_obstacle_pushout_edge_material = material;
+ return debug_navigation_avoidance_static_obstacle_pushout_edge_material;
+}
+
void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) {
debug_navigation_edge_connection_color = p_color;
if (debug_navigation_edge_connections_material.is_valid()) {
@@ -484,7 +628,7 @@ Color NavigationServer3D::get_debug_navigation_agent_path_color() const {
void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) {
debug_navigation_enable_edge_connections = p_value;
- debug_dirty = true;
+ navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
@@ -505,7 +649,7 @@ bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() con
void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) {
debug_navigation_enable_edge_lines = p_value;
- debug_dirty = true;
+ navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
@@ -526,7 +670,7 @@ bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const {
void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) {
debug_navigation_enable_geometry_face_random_color = p_value;
- debug_dirty = true;
+ navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
@@ -536,7 +680,7 @@ bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color(
void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) {
debug_navigation_enable_link_connections = p_value;
- debug_dirty = true;
+ navigation_debug_dirty = true;
call_deferred("_emit_navigation_debug_changed_signal");
}
@@ -555,6 +699,102 @@ bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() con
return debug_navigation_enable_link_connections_xray;
}
+void NavigationServer3D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) {
+ debug_navigation_avoidance_enable_agents_radius = p_value;
+ avoidance_debug_dirty = true;
+ call_deferred("_emit_avoidance_debug_changed_signal");
+}
+
+bool NavigationServer3D::get_debug_navigation_avoidance_enable_agents_radius() const {
+ return debug_navigation_avoidance_enable_agents_radius;
+}
+
+void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) {
+ debug_navigation_avoidance_enable_obstacles_radius = p_value;
+ avoidance_debug_dirty = true;
+ call_deferred("_emit_avoidance_debug_changed_signal");
+}
+
+bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_radius() const {
+ return debug_navigation_avoidance_enable_obstacles_radius;
+}
+
+void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) {
+ debug_navigation_avoidance_enable_obstacles_static = p_value;
+ avoidance_debug_dirty = true;
+ call_deferred("_emit_avoidance_debug_changed_signal");
+}
+
+bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_static() const {
+ return debug_navigation_avoidance_enable_obstacles_static;
+}
+
+void NavigationServer3D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) {
+ debug_navigation_avoidance_agents_radius_color = p_color;
+ if (debug_navigation_avoidance_agents_radius_material.is_valid()) {
+ debug_navigation_avoidance_agents_radius_material->set_albedo(debug_navigation_avoidance_agents_radius_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_avoidance_agents_radius_color() const {
+ return debug_navigation_avoidance_agents_radius_color;
+}
+
+void NavigationServer3D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) {
+ debug_navigation_avoidance_obstacles_radius_color = p_color;
+ if (debug_navigation_avoidance_obstacles_radius_material.is_valid()) {
+ debug_navigation_avoidance_obstacles_radius_material->set_albedo(debug_navigation_avoidance_obstacles_radius_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_color() const {
+ return debug_navigation_avoidance_obstacles_radius_color;
+}
+
+void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) {
+ debug_navigation_avoidance_static_obstacle_pushin_face_color = p_color;
+ if (debug_navigation_avoidance_static_obstacle_pushin_face_material.is_valid()) {
+ debug_navigation_avoidance_static_obstacle_pushin_face_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_face_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const {
+ return debug_navigation_avoidance_static_obstacle_pushin_face_color;
+}
+
+void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) {
+ debug_navigation_avoidance_static_obstacle_pushout_face_color = p_color;
+ if (debug_navigation_avoidance_static_obstacle_pushout_face_material.is_valid()) {
+ debug_navigation_avoidance_static_obstacle_pushout_face_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_face_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const {
+ return debug_navigation_avoidance_static_obstacle_pushout_face_color;
+}
+
+void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) {
+ debug_navigation_avoidance_static_obstacle_pushin_edge_color = p_color;
+ if (debug_navigation_avoidance_static_obstacle_pushin_edge_material.is_valid()) {
+ debug_navigation_avoidance_static_obstacle_pushin_edge_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_edge_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const {
+ return debug_navigation_avoidance_static_obstacle_pushin_edge_color;
+}
+
+void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) {
+ debug_navigation_avoidance_static_obstacle_pushout_edge_color = p_color;
+ if (debug_navigation_avoidance_static_obstacle_pushout_edge_material.is_valid()) {
+ debug_navigation_avoidance_static_obstacle_pushout_edge_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_edge_color);
+ }
+}
+
+Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const {
+ return debug_navigation_avoidance_static_obstacle_pushout_edge_color;
+}
+
void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) {
if (debug_navigation_enable_agent_paths != p_value) {
debug_dirty = true;
@@ -585,6 +825,26 @@ bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const {
return debug_navigation_enable_agent_paths_xray;
}
+void NavigationServer3D::set_debug_navigation_enabled(bool p_enabled) {
+ debug_navigation_enabled = p_enabled;
+ navigation_debug_dirty = true;
+ call_deferred("_emit_navigation_debug_changed_signal");
+}
+
+bool NavigationServer3D::get_debug_navigation_enabled() const {
+ return debug_navigation_enabled;
+}
+
+void NavigationServer3D::set_debug_avoidance_enabled(bool p_enabled) {
+ debug_avoidance_enabled = p_enabled;
+ avoidance_debug_dirty = true;
+ call_deferred("_emit_avoidance_debug_changed_signal");
+}
+
+bool NavigationServer3D::get_debug_avoidance_enabled() const {
+ return debug_avoidance_enabled;
+}
+
#endif // DEBUG_ENABLED
void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const {