diff options
Diffstat (limited to 'servers/navigation_server_3d.cpp')
-rw-r--r-- | servers/navigation_server_3d.cpp | 282 |
1 files changed, 271 insertions, 11 deletions
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp index 10f5e71c91..7888a28b7b 100644 --- a/servers/navigation_server_3d.cpp +++ b/servers/navigation_server_3d.cpp @@ -43,6 +43,8 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up); ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size); ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size); + ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer3D::map_set_use_edge_connections); + ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer3D::map_get_use_edge_connections); ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer3D::map_set_link_connection_radius); @@ -56,12 +58,15 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer3D::map_get_links); ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions); ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents); + ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer3D::map_get_obstacles); ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update); ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer3D::query_path); ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create); + ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer3D::region_set_use_edge_connections); + ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer3D::region_get_use_edge_connections); ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost); ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost); ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost); @@ -99,18 +104,36 @@ void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id); ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer3D::agent_set_avoidance_enabled); + ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer3D::agent_get_avoidance_enabled); + ClassDB::bind_method(D_METHOD("agent_set_use_3d_avoidance", "agent", "enabled"), &NavigationServer3D::agent_set_use_3d_avoidance); + ClassDB::bind_method(D_METHOD("agent_get_use_3d_avoidance", "agent"), &NavigationServer3D::agent_get_use_3d_avoidance); + ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map); ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map); ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance); ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors); - ClassDB::bind_method(D_METHOD("agent_set_time_horizon", "agent", "time"), &NavigationServer3D::agent_set_time_horizon); + ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_agents); + ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_obstacles); ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer3D::agent_set_radius); + ClassDB::bind_method(D_METHOD("agent_set_height", "agent", "height"), &NavigationServer3D::agent_set_height); ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer3D::agent_set_max_speed); + ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer3D::agent_set_velocity_forced); ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer3D::agent_set_velocity); - ClassDB::bind_method(D_METHOD("agent_set_target_velocity", "agent", "target_velocity"), &NavigationServer3D::agent_set_target_velocity); ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position); ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed); - ClassDB::bind_method(D_METHOD("agent_set_callback", "agent", "callback"), &NavigationServer3D::agent_set_callback); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer3D::agent_set_avoidance_callback); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer3D::agent_set_avoidance_layers); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer3D::agent_set_avoidance_mask); + ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer3D::agent_set_avoidance_priority); + + ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer3D::obstacle_create); + ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer3D::obstacle_set_map); + ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer3D::obstacle_get_map); + ClassDB::bind_method(D_METHOD("obstacle_set_height", "obstacle", "height"), &NavigationServer3D::obstacle_set_height); + ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer3D::obstacle_set_position); + ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer3D::obstacle_set_vertices); + ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer3D::obstacle_set_avoidance_layers); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free); @@ -122,6 +145,7 @@ void NavigationServer3D::_bind_methods() { ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); ADD_SIGNAL(MethodInfo("navigation_debug_changed")); + ADD_SIGNAL(MethodInfo("avoidance_debug_changed")); ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer3D::get_process_info); @@ -145,13 +169,18 @@ NavigationServer3D::NavigationServer3D() { singleton = this; GLOBAL_DEF_BASIC("navigation/2d/default_cell_size", 1); + GLOBAL_DEF("navigation/2d/use_edge_connections", true); GLOBAL_DEF_BASIC("navigation/2d/default_edge_connection_margin", 1); GLOBAL_DEF_BASIC("navigation/2d/default_link_connection_radius", 4); GLOBAL_DEF_BASIC("navigation/3d/default_cell_size", 0.25); + GLOBAL_DEF("navigation/3d/use_edge_connections", true); GLOBAL_DEF_BASIC("navigation/3d/default_edge_connection_margin", 0.25); GLOBAL_DEF_BASIC("navigation/3d/default_link_connection_radius", 1.0); + GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_multiple_threads", true); + GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_high_priority_threads", true); + #ifdef DEBUG_ENABLED debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0)); debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0)); @@ -172,13 +201,24 @@ NavigationServer3D::NavigationServer3D() { debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths", true); debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths_xray", true); - debug_navigation_agent_path_point_size = GLOBAL_DEF("debug/shapes/navigation/agent_path_point_size", 4.0); + debug_navigation_avoidance_agents_radius_color = GLOBAL_DEF("debug/shapes/avoidance/agents_radius_color", Color(1.0, 1.0, 0.0, 0.25)); + debug_navigation_avoidance_obstacles_radius_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_radius_color", Color(1.0, 0.5, 0.0, 0.25)); + debug_navigation_avoidance_static_obstacle_pushin_face_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_face_pushin_color", Color(1.0, 0.0, 0.0, 0.0)); + debug_navigation_avoidance_static_obstacle_pushin_edge_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_edge_pushin_color", Color(1.0, 0.0, 0.0, 1.0)); + debug_navigation_avoidance_static_obstacle_pushout_face_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_face_pushout_color", Color(1.0, 1.0, 0.0, 0.5)); + debug_navigation_avoidance_static_obstacle_pushout_edge_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_edge_pushout_color", Color(1.0, 1.0, 0.0, 1.0)); + debug_navigation_avoidance_enable_agents_radius = GLOBAL_DEF("debug/shapes/avoidance/enable_agents_radius", true); + debug_navigation_avoidance_enable_obstacles_radius = GLOBAL_DEF("debug/shapes/avoidance/enable_obstacles_radius", true); + debug_navigation_avoidance_enable_obstacles_static = GLOBAL_DEF("debug/shapes/avoidance/enable_obstacles_static", true); + if (Engine::get_singleton()->is_editor_hint()) { // enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible // on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this set_debug_enabled(true); + set_debug_navigation_enabled(true); + set_debug_avoidance_enabled(true); } #endif // DEBUG_ENABLED } @@ -207,11 +247,18 @@ bool NavigationServer3D::get_debug_enabled() const { #ifdef DEBUG_ENABLED void NavigationServer3D::_emit_navigation_debug_changed_signal() { - if (debug_dirty) { - debug_dirty = false; + if (navigation_debug_dirty) { + navigation_debug_dirty = false; emit_signal(SNAME("navigation_debug_changed")); } } + +void NavigationServer3D::_emit_avoidance_debug_changed_signal() { + if (avoidance_debug_dirty) { + avoidance_debug_dirty = false; + emit_signal(SNAME("avoidance_debug_changed")); + } +} #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED @@ -351,6 +398,7 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_line Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + material->set_albedo(debug_navigation_agent_path_color); if (debug_navigation_enable_agent_paths_xray) { material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); @@ -367,7 +415,6 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_poin } Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); - material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_albedo(debug_navigation_agent_path_color); material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true); material->set_point_size(debug_navigation_agent_path_point_size); @@ -380,6 +427,103 @@ Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_agent_path_poin return debug_navigation_agent_path_point_material; } +Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_agents_radius_material() { + if (debug_navigation_avoidance_agents_radius_material.is_valid()) { + return debug_navigation_avoidance_agents_radius_material; + } + + Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); + material->set_albedo(debug_navigation_avoidance_agents_radius_color); + material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); + + debug_navigation_avoidance_agents_radius_material = material; + return debug_navigation_avoidance_agents_radius_material; +} + +Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_material() { + if (debug_navigation_avoidance_obstacles_radius_material.is_valid()) { + return debug_navigation_avoidance_obstacles_radius_material; + } + + Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); + material->set_albedo(debug_navigation_avoidance_obstacles_radius_color); + material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); + + debug_navigation_avoidance_obstacles_radius_material = material; + return debug_navigation_avoidance_obstacles_radius_material; +} + +Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_material() { + if (debug_navigation_avoidance_static_obstacle_pushin_face_material.is_valid()) { + return debug_navigation_avoidance_static_obstacle_pushin_face_material; + } + + Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); + material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_face_color); + material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); + + debug_navigation_avoidance_static_obstacle_pushin_face_material = material; + return debug_navigation_avoidance_static_obstacle_pushin_face_material; +} + +Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_material() { + if (debug_navigation_avoidance_static_obstacle_pushout_face_material.is_valid()) { + return debug_navigation_avoidance_static_obstacle_pushout_face_material; + } + + Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); + material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_face_color); + material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); + + debug_navigation_avoidance_static_obstacle_pushout_face_material = material; + return debug_navigation_avoidance_static_obstacle_pushout_face_material; +} + +Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_material() { + if (debug_navigation_avoidance_static_obstacle_pushin_edge_material.is_valid()) { + return debug_navigation_avoidance_static_obstacle_pushin_edge_material; + } + + Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + //material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + //material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); + material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_edge_color); + //material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); + material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); + + debug_navigation_avoidance_static_obstacle_pushin_edge_material = material; + return debug_navigation_avoidance_static_obstacle_pushin_edge_material; +} + +Ref<StandardMaterial3D> NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_material() { + if (debug_navigation_avoidance_static_obstacle_pushout_edge_material.is_valid()) { + return debug_navigation_avoidance_static_obstacle_pushout_edge_material; + } + + Ref<StandardMaterial3D> material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D)); + material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + ///material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); + //material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); + material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_edge_color); + //material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); + material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); + + debug_navigation_avoidance_static_obstacle_pushout_edge_material = material; + return debug_navigation_avoidance_static_obstacle_pushout_edge_material; +} + void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) { debug_navigation_edge_connection_color = p_color; if (debug_navigation_edge_connections_material.is_valid()) { @@ -484,7 +628,7 @@ Color NavigationServer3D::get_debug_navigation_agent_path_color() const { void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) { debug_navigation_enable_edge_connections = p_value; - debug_dirty = true; + navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } @@ -505,7 +649,7 @@ bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() con void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) { debug_navigation_enable_edge_lines = p_value; - debug_dirty = true; + navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } @@ -526,7 +670,7 @@ bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const { void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) { debug_navigation_enable_geometry_face_random_color = p_value; - debug_dirty = true; + navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } @@ -536,7 +680,7 @@ bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color( void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) { debug_navigation_enable_link_connections = p_value; - debug_dirty = true; + navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } @@ -555,6 +699,102 @@ bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() con return debug_navigation_enable_link_connections_xray; } +void NavigationServer3D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) { + debug_navigation_avoidance_enable_agents_radius = p_value; + avoidance_debug_dirty = true; + call_deferred("_emit_avoidance_debug_changed_signal"); +} + +bool NavigationServer3D::get_debug_navigation_avoidance_enable_agents_radius() const { + return debug_navigation_avoidance_enable_agents_radius; +} + +void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) { + debug_navigation_avoidance_enable_obstacles_radius = p_value; + avoidance_debug_dirty = true; + call_deferred("_emit_avoidance_debug_changed_signal"); +} + +bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_radius() const { + return debug_navigation_avoidance_enable_obstacles_radius; +} + +void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) { + debug_navigation_avoidance_enable_obstacles_static = p_value; + avoidance_debug_dirty = true; + call_deferred("_emit_avoidance_debug_changed_signal"); +} + +bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_static() const { + return debug_navigation_avoidance_enable_obstacles_static; +} + +void NavigationServer3D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) { + debug_navigation_avoidance_agents_radius_color = p_color; + if (debug_navigation_avoidance_agents_radius_material.is_valid()) { + debug_navigation_avoidance_agents_radius_material->set_albedo(debug_navigation_avoidance_agents_radius_color); + } +} + +Color NavigationServer3D::get_debug_navigation_avoidance_agents_radius_color() const { + return debug_navigation_avoidance_agents_radius_color; +} + +void NavigationServer3D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) { + debug_navigation_avoidance_obstacles_radius_color = p_color; + if (debug_navigation_avoidance_obstacles_radius_material.is_valid()) { + debug_navigation_avoidance_obstacles_radius_material->set_albedo(debug_navigation_avoidance_obstacles_radius_color); + } +} + +Color NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_color() const { + return debug_navigation_avoidance_obstacles_radius_color; +} + +void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) { + debug_navigation_avoidance_static_obstacle_pushin_face_color = p_color; + if (debug_navigation_avoidance_static_obstacle_pushin_face_material.is_valid()) { + debug_navigation_avoidance_static_obstacle_pushin_face_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_face_color); + } +} + +Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const { + return debug_navigation_avoidance_static_obstacle_pushin_face_color; +} + +void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) { + debug_navigation_avoidance_static_obstacle_pushout_face_color = p_color; + if (debug_navigation_avoidance_static_obstacle_pushout_face_material.is_valid()) { + debug_navigation_avoidance_static_obstacle_pushout_face_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_face_color); + } +} + +Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const { + return debug_navigation_avoidance_static_obstacle_pushout_face_color; +} + +void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) { + debug_navigation_avoidance_static_obstacle_pushin_edge_color = p_color; + if (debug_navigation_avoidance_static_obstacle_pushin_edge_material.is_valid()) { + debug_navigation_avoidance_static_obstacle_pushin_edge_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_edge_color); + } +} + +Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const { + return debug_navigation_avoidance_static_obstacle_pushin_edge_color; +} + +void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) { + debug_navigation_avoidance_static_obstacle_pushout_edge_color = p_color; + if (debug_navigation_avoidance_static_obstacle_pushout_edge_material.is_valid()) { + debug_navigation_avoidance_static_obstacle_pushout_edge_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_edge_color); + } +} + +Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const { + return debug_navigation_avoidance_static_obstacle_pushout_edge_color; +} + void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) { if (debug_navigation_enable_agent_paths != p_value) { debug_dirty = true; @@ -585,6 +825,26 @@ bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const { return debug_navigation_enable_agent_paths_xray; } +void NavigationServer3D::set_debug_navigation_enabled(bool p_enabled) { + debug_navigation_enabled = p_enabled; + navigation_debug_dirty = true; + call_deferred("_emit_navigation_debug_changed_signal"); +} + +bool NavigationServer3D::get_debug_navigation_enabled() const { + return debug_navigation_enabled; +} + +void NavigationServer3D::set_debug_avoidance_enabled(bool p_enabled) { + debug_avoidance_enabled = p_enabled; + avoidance_debug_dirty = true; + call_deferred("_emit_avoidance_debug_changed_signal"); +} + +bool NavigationServer3D::get_debug_avoidance_enabled() const { + return debug_avoidance_enabled; +} + #endif // DEBUG_ENABLED void NavigationServer3D::query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const { |