diff options
Diffstat (limited to 'servers/physics_2d/body_direct_state_2d_sw.h')
| -rw-r--r-- | servers/physics_2d/body_direct_state_2d_sw.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/servers/physics_2d/body_direct_state_2d_sw.h b/servers/physics_2d/body_direct_state_2d_sw.h new file mode 100644 index 0000000000..aef9186086 --- /dev/null +++ b/servers/physics_2d/body_direct_state_2d_sw.h @@ -0,0 +1,91 @@ +/*************************************************************************/ +/* body_direct_state_2d_sw.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef BODY_DIRECT_STATE_2D_SW_H +#define BODY_DIRECT_STATE_2D_SW_H + +#include "servers/physics_server_2d.h" + +class Body2DSW; + +class PhysicsDirectBodyState2DSW : public PhysicsDirectBodyState2D { + GDCLASS(PhysicsDirectBodyState2DSW, PhysicsDirectBodyState2D); + +public: + Body2DSW *body = nullptr; + + virtual Vector2 get_total_gravity() const override; + virtual real_t get_total_angular_damp() const override; + virtual real_t get_total_linear_damp() const override; + + virtual real_t get_inverse_mass() const override; + virtual real_t get_inverse_inertia() const override; + + virtual void set_linear_velocity(const Vector2 &p_velocity) override; + virtual Vector2 get_linear_velocity() const override; + + virtual void set_angular_velocity(real_t p_velocity) override; + virtual real_t get_angular_velocity() const override; + + virtual void set_transform(const Transform2D &p_transform) override; + virtual Transform2D get_transform() const override; + + virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const override; + + virtual void add_central_force(const Vector2 &p_force) override; + virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) override; + virtual void add_torque(real_t p_torque) override; + virtual void apply_central_impulse(const Vector2 &p_impulse) override; + virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) override; + virtual void apply_torque_impulse(real_t p_torque) override; + + virtual void set_sleep_state(bool p_enable) override; + virtual bool is_sleeping() const override; + + virtual int get_contact_count() const override; + + virtual Vector2 get_contact_local_position(int p_contact_idx) const override; + virtual Vector2 get_contact_local_normal(int p_contact_idx) const override; + virtual int get_contact_local_shape(int p_contact_idx) const override; + + virtual RID get_contact_collider(int p_contact_idx) const override; + virtual Vector2 get_contact_collider_position(int p_contact_idx) const override; + virtual ObjectID get_contact_collider_id(int p_contact_idx) const override; + virtual int get_contact_collider_shape(int p_contact_idx) const override; + virtual Variant get_contact_collider_shape_metadata(int p_contact_idx) const override; + + virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const override; + + virtual PhysicsDirectSpaceState2D *get_space_state() override; + + virtual real_t get_step() const override; +}; + +#endif // BODY_2D_SW_H |
