diff options
Diffstat (limited to 'servers/physics_3d/body_3d_sw.h')
| -rw-r--r-- | servers/physics_3d/body_3d_sw.h | 111 |
1 files changed, 14 insertions, 97 deletions
diff --git a/servers/physics_3d/body_3d_sw.h b/servers/physics_3d/body_3d_sw.h index efb114a325..0acf334826 100644 --- a/servers/physics_3d/body_3d_sw.h +++ b/servers/physics_3d/body_3d_sw.h @@ -28,14 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BODY_SW_H -#define BODY_SW_H +#ifndef BODY_3D_SW_H +#define BODY_3D_SW_H #include "area_3d_sw.h" #include "collision_object_3d_sw.h" #include "core/templates/vset.h" class Constraint3DSW; +class PhysicsDirectBodyState3DSW; class Body3DSW : public CollisionObject3DSW { PhysicsServer3D::BodyMode mode; @@ -113,12 +114,17 @@ class Body3DSW : public CollisionObject3DSW { Vector<Contact> contacts; //no contacts by default int contact_count; - struct ForceIntegrationCallback { + void *body_state_callback_instance = nullptr; + PhysicsServer3D::BodyStateCallback body_state_callback = nullptr; + + struct ForceIntegrationCallbackData { Callable callable; Variant udata; }; - ForceIntegrationCallback *fi_callback; + ForceIntegrationCallbackData *fi_callback_data = nullptr; + + PhysicsDirectBodyState3DSW *direct_state = nullptr; uint64_t island_step; @@ -129,8 +135,11 @@ class Body3DSW : public CollisionObject3DSW { friend class PhysicsDirectBodyState3DSW; // i give up, too many functions to expose public: + void set_state_sync_callback(void *p_instance, PhysicsServer3D::BodyStateCallback p_callback); void set_force_integration_callback(const Callable &p_callable, const Variant &p_udata = Variant()); + PhysicsDirectBodyState3DSW *get_direct_state(); + _FORCE_INLINE_ void add_area(Area3DSW *p_area) { int index = areas.find(AreaCMP(p_area)); if (index > -1) { @@ -349,96 +358,4 @@ void Body3DSW::add_contact(const Vector3 &p_local_pos, const Vector3 &p_local_no c[idx].collider_velocity_at_pos = p_collider_velocity_at_pos; } -class PhysicsDirectBodyState3DSW : public PhysicsDirectBodyState3D { - GDCLASS(PhysicsDirectBodyState3DSW, PhysicsDirectBodyState3D); - -public: - static PhysicsDirectBodyState3DSW *singleton; - Body3DSW *body; - real_t step; - - virtual Vector3 get_total_gravity() const override { return body->gravity; } // get gravity vector working on this body space/area - virtual real_t get_total_angular_damp() const override { return body->area_angular_damp; } // get density of this body space/area - virtual real_t get_total_linear_damp() const override { return body->area_linear_damp; } // get density of this body space/area - - virtual Vector3 get_center_of_mass() const override { return body->get_center_of_mass(); } - virtual Basis get_principal_inertia_axes() const override { return body->get_principal_inertia_axes(); } - - virtual real_t get_inverse_mass() const override { return body->get_inv_mass(); } // get the mass - virtual Vector3 get_inverse_inertia() const override { return body->get_inv_inertia(); } // get density of this body space - virtual Basis get_inverse_inertia_tensor() const override { return body->get_inv_inertia_tensor(); } // get density of this body space - - virtual void set_linear_velocity(const Vector3 &p_velocity) override { body->set_linear_velocity(p_velocity); } - virtual Vector3 get_linear_velocity() const override { return body->get_linear_velocity(); } - - virtual void set_angular_velocity(const Vector3 &p_velocity) override { body->set_angular_velocity(p_velocity); } - virtual Vector3 get_angular_velocity() const override { return body->get_angular_velocity(); } - - virtual void set_transform(const Transform3D &p_transform) override { body->set_state(PhysicsServer3D::BODY_STATE_TRANSFORM, p_transform); } - virtual Transform3D get_transform() const override { return body->get_transform(); } - - virtual Vector3 get_velocity_at_local_position(const Vector3 &p_position) const override { return body->get_velocity_in_local_point(p_position); } - - virtual void add_central_force(const Vector3 &p_force) override { body->add_central_force(p_force); } - virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3()) override { - body->add_force(p_force, p_position); - } - virtual void add_torque(const Vector3 &p_torque) override { body->add_torque(p_torque); } - virtual void apply_central_impulse(const Vector3 &p_impulse) override { body->apply_central_impulse(p_impulse); } - virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3()) override { - body->apply_impulse(p_impulse, p_position); - } - virtual void apply_torque_impulse(const Vector3 &p_impulse) override { body->apply_torque_impulse(p_impulse); } - - virtual void set_sleep_state(bool p_sleep) override { body->set_active(!p_sleep); } - virtual bool is_sleeping() const override { return !body->is_active(); } - - virtual int get_contact_count() const override { return body->contact_count; } - - virtual Vector3 get_contact_local_position(int p_contact_idx) const override { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3()); - return body->contacts[p_contact_idx].local_pos; - } - virtual Vector3 get_contact_local_normal(int p_contact_idx) const override { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3()); - return body->contacts[p_contact_idx].local_normal; - } - virtual real_t get_contact_impulse(int p_contact_idx) const override { - return 0.0f; // Only implemented for bullet - } - virtual int get_contact_local_shape(int p_contact_idx) const override { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, -1); - return body->contacts[p_contact_idx].local_shape; - } - - virtual RID get_contact_collider(int p_contact_idx) const override { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, RID()); - return body->contacts[p_contact_idx].collider; - } - virtual Vector3 get_contact_collider_position(int p_contact_idx) const override { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3()); - return body->contacts[p_contact_idx].collider_pos; - } - virtual ObjectID get_contact_collider_id(int p_contact_idx) const override { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, ObjectID()); - return body->contacts[p_contact_idx].collider_instance_id; - } - virtual int get_contact_collider_shape(int p_contact_idx) const override { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, 0); - return body->contacts[p_contact_idx].collider_shape; - } - virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const override { - ERR_FAIL_INDEX_V(p_contact_idx, body->contact_count, Vector3()); - return body->contacts[p_contact_idx].collider_velocity_at_pos; - } - - virtual PhysicsDirectSpaceState3D *get_space_state() override; - - virtual real_t get_step() const override { return step; } - PhysicsDirectBodyState3DSW() { - singleton = this; - body = nullptr; - } -}; - -#endif // BODY__SW_H +#endif // BODY_3D_SW_H |
