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-rw-r--r--servers/rendering/rasterizer_rd/shaders/blur_inc.glsl35
1 files changed, 35 insertions, 0 deletions
diff --git a/servers/rendering/rasterizer_rd/shaders/blur_inc.glsl b/servers/rendering/rasterizer_rd/shaders/blur_inc.glsl
new file mode 100644
index 0000000000..33ba9de7bb
--- /dev/null
+++ b/servers/rendering/rasterizer_rd/shaders/blur_inc.glsl
@@ -0,0 +1,35 @@
+#define FLAG_HORIZONTAL (1 << 0)
+#define FLAG_USE_BLUR_SECTION (1 << 1)
+#define FLAG_USE_ORTHOGONAL_PROJECTION (1 << 2)
+#define FLAG_DOF_NEAR_FIRST_TAP (1 << 3)
+#define FLAG_GLOW_FIRST_PASS (1 << 4)
+#define FLAG_FLIP_Y (1 << 5)
+#define FLAG_COPY_FORCE_LUMINANCE (1 << 6)
+
+layout(push_constant, binding = 1, std430) uniform Blur {
+ vec4 section;
+ vec2 pixel_size;
+ uint flags;
+ uint pad;
+ // Glow.
+ float glow_strength;
+ float glow_bloom;
+ float glow_hdr_threshold;
+ float glow_hdr_scale;
+ float glow_exposure;
+ float glow_white;
+ float glow_luminance_cap;
+ float glow_auto_exposure_grey;
+ // DOF.
+ float dof_begin;
+ float dof_end;
+ float dof_radius;
+ float dof_pad;
+
+ vec2 dof_dir;
+ float camera_z_far;
+ float camera_z_near;
+
+ vec4 ssao_color;
+}
+blur;