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Diffstat (limited to 'servers/rendering/renderer_canvas_cull.h')
-rw-r--r--servers/rendering/renderer_canvas_cull.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/servers/rendering/renderer_canvas_cull.h b/servers/rendering/renderer_canvas_cull.h
index d733a7bed2..961506ca28 100644
--- a/servers/rendering/renderer_canvas_cull.h
+++ b/servers/rendering/renderer_canvas_cull.h
@@ -271,6 +271,10 @@ public:
void canvas_item_set_debug_redraw(bool p_enabled);
bool canvas_item_get_debug_redraw() const;
+ void canvas_item_set_interpolated(RID p_item, bool p_interpolated);
+ void canvas_item_reset_physics_interpolation(RID p_item);
+ void canvas_item_transform_physics_interpolation(RID p_item, const Transform2D &p_transform);
+
RID canvas_light_allocate();
void canvas_light_initialize(RID p_rid);
@@ -297,6 +301,10 @@ public:
void canvas_light_set_shadow_color(RID p_light, const Color &p_color);
void canvas_light_set_shadow_smooth(RID p_light, float p_smooth);
+ void canvas_light_set_interpolated(RID p_light, bool p_interpolated);
+ void canvas_light_reset_physics_interpolation(RID p_light);
+ void canvas_light_transform_physics_interpolation(RID p_light, const Transform2D &p_transform);
+
RID canvas_light_occluder_allocate();
void canvas_light_occluder_initialize(RID p_rid);
@@ -307,6 +315,10 @@ public:
void canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform);
void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask);
+ void canvas_light_occluder_set_interpolated(RID p_occluder, bool p_interpolated);
+ void canvas_light_occluder_reset_physics_interpolation(RID p_occluder);
+ void canvas_light_occluder_transform_physics_interpolation(RID p_occluder, const Transform2D &p_transform);
+
RID canvas_occluder_polygon_allocate();
void canvas_occluder_polygon_initialize(RID p_rid);
@@ -336,6 +348,32 @@ public:
void finalize();
+ /* INTERPOLATION */
+
+ void tick();
+ void update_interpolation_tick(bool p_process = true);
+ void set_physics_interpolation_enabled(bool p_enabled) { _interpolation_data.interpolation_enabled = p_enabled; }
+
+ struct InterpolationData {
+ void notify_free_canvas_item(RID p_rid, RendererCanvasCull::Item &r_canvas_item);
+ void notify_free_canvas_light(RID p_rid, RendererCanvasRender::Light &r_canvas_light);
+ void notify_free_canvas_light_occluder(RID p_rid, RendererCanvasRender::LightOccluderInstance &r_canvas_light_occluder);
+
+ LocalVector<RID> canvas_item_transform_update_lists[2];
+ LocalVector<RID> *canvas_item_transform_update_list_curr = &canvas_item_transform_update_lists[0];
+ LocalVector<RID> *canvas_item_transform_update_list_prev = &canvas_item_transform_update_lists[1];
+
+ LocalVector<RID> canvas_light_transform_update_lists[2];
+ LocalVector<RID> *canvas_light_transform_update_list_curr = &canvas_light_transform_update_lists[0];
+ LocalVector<RID> *canvas_light_transform_update_list_prev = &canvas_light_transform_update_lists[1];
+
+ LocalVector<RID> canvas_light_occluder_transform_update_lists[2];
+ LocalVector<RID> *canvas_light_occluder_transform_update_list_curr = &canvas_light_occluder_transform_update_lists[0];
+ LocalVector<RID> *canvas_light_occluder_transform_update_list_prev = &canvas_light_occluder_transform_update_lists[1];
+
+ bool interpolation_enabled = false;
+ } _interpolation_data;
+
RendererCanvasCull();
~RendererCanvasCull();
};