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-rw-r--r--servers/rendering/renderer_rd/effects/SCsub4
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/effects/SCsub b/servers/rendering/renderer_rd/effects/SCsub
index 9f330c9f0f..e8f79d0c6f 100644
--- a/servers/rendering/renderer_rd/effects/SCsub
+++ b/servers/rendering/renderer_rd/effects/SCsub
@@ -16,7 +16,7 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_effects.Prepend(CPPPATH=[thirdparty_dir])
# This flag doesn't actually control anything GCC specific in FSR2. It determines
-# if symbols should be exported, which is not required for Godot.
+# if symbols should be exported, which is not required for Redot.
env_effects.Append(CPPDEFINES=["FFX_GCC"])
env_thirdparty = env_effects.Clone()
@@ -24,7 +24,7 @@ env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
env.servers_sources += thirdparty_obj
-# Godot source files
+# Redot source files
module_obj = []