diff options
Diffstat (limited to 'servers/rendering/renderer_rd/effects/SCsub')
-rw-r--r-- | servers/rendering/renderer_rd/effects/SCsub | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/effects/SCsub b/servers/rendering/renderer_rd/effects/SCsub index 9f330c9f0f..e8f79d0c6f 100644 --- a/servers/rendering/renderer_rd/effects/SCsub +++ b/servers/rendering/renderer_rd/effects/SCsub @@ -16,7 +16,7 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_effects.Prepend(CPPPATH=[thirdparty_dir]) # This flag doesn't actually control anything GCC specific in FSR2. It determines -# if symbols should be exported, which is not required for Godot. +# if symbols should be exported, which is not required for Redot. env_effects.Append(CPPDEFINES=["FFX_GCC"]) env_thirdparty = env_effects.Clone() @@ -24,7 +24,7 @@ env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.servers_sources += thirdparty_obj -# Godot source files +# Redot source files module_obj = [] |