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Diffstat (limited to 'servers/rendering/renderer_rd/effects/copy_effects.cpp')
-rw-r--r--servers/rendering/renderer_rd/effects/copy_effects.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/effects/copy_effects.cpp b/servers/rendering/renderer_rd/effects/copy_effects.cpp
index c9f0008998..92bd3a043a 100644
--- a/servers/rendering/renderer_rd/effects/copy_effects.cpp
+++ b/servers/rendering/renderer_rd/effects/copy_effects.cpp
@@ -593,6 +593,40 @@ void CopyEffects::copy_to_fb_rect(RID p_source_rd_texture, RID p_dest_framebuffe
RD::get_singleton()->draw_list_end();
}
+void CopyEffects::copy_to_drawlist(RD::DrawListID p_draw_list, RD::FramebufferFormatID p_fb_format, RID p_source_rd_texture, bool p_linear) {
+ UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton();
+ ERR_FAIL_NULL(uniform_set_cache);
+ MaterialStorage *material_storage = MaterialStorage::get_singleton();
+ ERR_FAIL_NULL(material_storage);
+
+ memset(&copy_to_fb.push_constant, 0, sizeof(CopyToFbPushConstant));
+ copy_to_fb.push_constant.luminance_multiplier = 1.0;
+
+ if (p_linear) {
+ // Used for copying to a linear buffer. In the mobile renderer we divide the contents of the linear buffer
+ // to allow for a wider effective range.
+ copy_to_fb.push_constant.flags |= COPY_TO_FB_FLAG_LINEAR;
+ copy_to_fb.push_constant.luminance_multiplier = prefer_raster_effects ? 2.0 : 1.0;
+ }
+
+ // setup our uniforms
+ RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
+
+ RD::Uniform u_source_rd_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_rd_texture }));
+
+ // Multiview not supported here!
+ CopyToFBMode mode = COPY_TO_FB_COPY;
+
+ RID shader = copy_to_fb.shader.version_get_shader(copy_to_fb.shader_version, mode);
+ ERR_FAIL_COND(shader.is_null());
+
+ RD::get_singleton()->draw_list_bind_render_pipeline(p_draw_list, copy_to_fb.pipelines[mode].get_render_pipeline(RD::INVALID_ID, p_fb_format));
+ RD::get_singleton()->draw_list_bind_uniform_set(p_draw_list, uniform_set_cache->get_cache(shader, 0, u_source_rd_texture), 0);
+ RD::get_singleton()->draw_list_bind_index_array(p_draw_list, material_storage->get_quad_index_array());
+ RD::get_singleton()->draw_list_set_push_constant(p_draw_list, &copy_to_fb.push_constant, sizeof(CopyToFbPushConstant));
+ RD::get_singleton()->draw_list_draw(p_draw_list, true);
+}
+
void CopyEffects::copy_raster(RID p_source_texture, RID p_dest_framebuffer) {
ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the copy with the clustered renderer.");