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-rw-r--r--servers/rendering/renderer_rd/effects/fsr2.h8
1 files changed, 5 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/effects/fsr2.h b/servers/rendering/renderer_rd/effects/fsr2.h
index 789714cc77..2ced12edca 100644
--- a/servers/rendering/renderer_rd/effects/fsr2.h
+++ b/servers/rendering/renderer_rd/effects/fsr2.h
@@ -2,9 +2,11 @@
/* fsr2.h */
/**************************************************************************/
/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
+/* REDOT ENGINE */
+/* https://redotengine.org */
/**************************************************************************/
+/* Copyright (c) 2024-present Redot Engine contributors */
+/* (see REDOT_AUTHORS.md) */
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
@@ -41,7 +43,7 @@
#include "servers/rendering/renderer_rd/shaders/effects/fsr2/fsr2_tcr_autogen_pass.glsl.gen.h"
// This flag doesn't actually control anything GCC specific in FSR2. It determines
-// if symbols should be exported, which is not required for Godot.
+// if symbols should be exported, which is not required for Redot.
#ifndef FFX_GCC
#define FFX_GCC
#endif