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Diffstat (limited to 'servers/rendering/renderer_rd/effects/roughness_limiter.h')
-rw-r--r-- | servers/rendering/renderer_rd/effects/roughness_limiter.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/effects/roughness_limiter.h b/servers/rendering/renderer_rd/effects/roughness_limiter.h new file mode 100644 index 0000000000..be8f35cf99 --- /dev/null +++ b/servers/rendering/renderer_rd/effects/roughness_limiter.h @@ -0,0 +1,67 @@ +/**************************************************************************/ +/* roughness_limiter.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef ROUGHNESS_LIMITER_RD_H +#define ROUGHNESS_LIMITER_RD_H + +#include "servers/rendering/renderer_rd/pipeline_cache_rd.h" +#include "servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl.gen.h" +#include "servers/rendering/renderer_scene_render.h" + +#include "servers/rendering_server.h" + +namespace RendererRD { + +// Note, this logic is unused at the time of writing. It should be re-incorporated into the renderer at some point. + +class RoughnessLimiter { +private: + struct RoughnessLimiterPushConstant { + int32_t screen_size[2]; + float curve; + uint32_t pad; + }; + + RoughnessLimiterPushConstant push_constant; + RoughnessLimiterShaderRD shader; + RID shader_version; + RID pipeline; + +protected: +public: + RoughnessLimiter(); + ~RoughnessLimiter(); + + void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve); +}; + +} // namespace RendererRD + +#endif // ROUGHNESS_LIMITER_RD_H |