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+/**************************************************************************/
+/* roughness_limiter.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef ROUGHNESS_LIMITER_RD_H
+#define ROUGHNESS_LIMITER_RD_H
+
+#include "servers/rendering/renderer_rd/pipeline_cache_rd.h"
+#include "servers/rendering/renderer_rd/shaders/effects/roughness_limiter.glsl.gen.h"
+#include "servers/rendering/renderer_scene_render.h"
+
+#include "servers/rendering_server.h"
+
+namespace RendererRD {
+
+// Note, this logic is unused at the time of writing. It should be re-incorporated into the renderer at some point.
+
+class RoughnessLimiter {
+private:
+ struct RoughnessLimiterPushConstant {
+ int32_t screen_size[2];
+ float curve;
+ uint32_t pad;
+ };
+
+ RoughnessLimiterPushConstant push_constant;
+ RoughnessLimiterShaderRD shader;
+ RID shader_version;
+ RID pipeline;
+
+protected:
+public:
+ RoughnessLimiter();
+ ~RoughnessLimiter();
+
+ void roughness_limit(RID p_source_normal, RID p_roughness, const Size2i &p_size, float p_curve);
+};
+
+} // namespace RendererRD
+
+#endif // ROUGHNESS_LIMITER_RD_H