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Diffstat (limited to 'servers/rendering/renderer_rd/environment/fog.cpp')
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 78ab6f3650..48537a97d9 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -509,9 +509,7 @@ Vector3i Fog::_point_get_position_in_froxel_volume(const Vector3 &p_point, float
fog_position.z = Math::pow(float(fog_position.z), float(1.0 / volumetric_fog_detail_spread));
fog_position = fog_position * fog_size - Vector3(0.5, 0.5, 0.5);
- fog_position.x = CLAMP(fog_position.x, 0.0, fog_size.x);
- fog_position.y = CLAMP(fog_position.y, 0.0, fog_size.y);
- fog_position.z = CLAMP(fog_position.z, 0.0, fog_size.z);
+ fog_position = fog_position.clamp(Vector3(), fog_size);
return Vector3i(fog_position);
}
@@ -680,8 +678,8 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
max = Vector3i(1, 1, 1);
for (int j = 0; j < 8; j++) {
- min = Vector3i(MIN(min.x, points[j].x), MIN(min.y, points[j].y), MIN(min.z, points[j].z));
- max = Vector3i(MAX(max.x, points[j].x), MAX(max.y, points[j].y), MAX(max.z, points[j].z));
+ min = min.min(points[j]);
+ max = max.max(points[j]);
}
kernel_size = max - min;
@@ -931,9 +929,10 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
uniforms.push_back(u);
}
- if (fog->copy_uniform_set.is_null()) {
- fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
+ if (fog->copy_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(fog->copy_uniform_set)) {
+ RD::get_singleton()->free(fog->copy_uniform_set);
}
+ fog->copy_uniform_set = RD::get_singleton()->uniform_set_create(copy_uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_COPY), 0);
if (!gi_dependent_sets_valid) {
fog->gi_dependent_sets.process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_FOG), 0);