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Diffstat (limited to 'servers/rendering/renderer_rd/environment/fog.cpp')
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 7d4eb0e038..78ab6f3650 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -570,7 +570,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
RendererRD::MaterialStorage::store_transform(to_prev_cam_view, params.to_prev_view);
RendererRD::MaterialStorage::store_transform(p_cam_transform, params.transform);
- RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), &params, RD::BARRIER_MASK_COMPUTE);
+ RD::get_singleton()->buffer_update(volumetric_fog.volume_ubo, 0, sizeof(VolumetricFogShader::VolumeUBO), &params);
if (fog->fog_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(fog->fog_uniform_set)) {
Vector<RD::Uniform> uniforms;
@@ -1069,8 +1069,8 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
uint32_t cluster_size = p_settings.cluster_builder->get_cluster_size();
params.cluster_shift = get_shift_from_power_of_2(cluster_size);
- uint32_t cluster_screen_width = (p_settings.rb_size.x - 1) / cluster_size + 1;
- uint32_t cluster_screen_height = (p_settings.rb_size.y - 1) / cluster_size + 1;
+ uint32_t cluster_screen_width = Math::division_round_up((uint32_t)p_settings.rb_size.x, cluster_size);
+ uint32_t cluster_screen_height = Math::division_round_up((uint32_t)p_settings.rb_size.y, cluster_size);
params.max_cluster_element_count_div_32 = p_settings.max_cluster_elements / 32;
params.cluster_type_size = cluster_screen_width * cluster_screen_height * (params.max_cluster_element_count_div_32 + 32);
params.cluster_width = cluster_screen_width;
@@ -1086,7 +1086,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog");
RENDER_TIMESTAMP("Render Fog");
- RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), &params, RD::BARRIER_MASK_COMPUTE);
+ RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), &params);
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
@@ -1140,7 +1140,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
RD::get_singleton()->compute_list_bind_uniform_set(compute_list, fog->gi_dependent_sets.process_uniform_set, 0);
RD::get_singleton()->compute_list_dispatch_threads(compute_list, fog->width, fog->height, 1);
- RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER);
+ RD::get_singleton()->compute_list_end();
RENDER_TIMESTAMP("< Volumetric Fog");
RD::get_singleton()->draw_command_end_label();