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-rw-r--r--servers/rendering/renderer_rd/pipeline_cache_rd.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
index 2bdd523920..aefe926cb0 100644
--- a/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
+++ b/servers/rendering/renderer_rd/pipeline_cache_rd.cpp
@@ -68,6 +68,9 @@ RID PipelineCacheRD::_generate_version(RD::VertexFormatID p_vertex_format_id, RD
}
void PipelineCacheRD::_clear() {
+#ifndef _MSC_VER
+#warning Clear should probably recompile all the variants already compiled instead to avoid stalls? needs discussion
+#endif
if (versions) {
for (uint32_t i = 0; i < version_count; i++) {
//shader may be gone, so this may not be valid
@@ -94,6 +97,10 @@ void PipelineCacheRD::setup(RID p_shader, RD::RenderPrimitive p_primitive, const
dynamic_state_flags = p_dynamic_state_flags;
base_specialization_constants = p_base_specialization_constants;
}
+void PipelineCacheRD::update_specialization_constants(const Vector<RD::PipelineSpecializationConstant> &p_base_specialization_constants) {
+ base_specialization_constants = p_base_specialization_constants;
+ _clear();
+}
void PipelineCacheRD::update_shader(RID p_shader) {
ERR_FAIL_COND(p_shader.is_null());