diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 1116bed6e4..4c8cbd1c9f 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -75,6 +75,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender { FLAGS_CLIP_RECT_UV = (1 << 9), FLAGS_TRANSPOSE_RECT = (1 << 10), + FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 11), + FLAGS_NINEPACH_DRAW_CENTER = (1 << 12), FLAGS_USING_PARTICLES = (1 << 13), @@ -195,6 +197,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { struct CanvasMaterialData : public RendererRD::MaterialStorage::MaterialData { CanvasShaderData *shader_data = nullptr; RID uniform_set; + RID uniform_set_srgb; virtual void set_render_priority(int p_priority) {} virtual void set_next_pass(RID p_pass) {} @@ -415,7 +418,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer); - inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size); //recursive, so regular inline used instead. + inline void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID &r_last_texture, PushConstant &push_constant, Size2 &r_texpixel_size, bool p_texture_is_data = false); //recursive, so regular inline used instead. void _render_item(RenderingDevice::DrawListID p_draw_list, RID p_render_target, const Item *p_item, RenderingDevice::FramebufferFormatID p_framebuffer_format, const Transform2D &p_canvas_transform_inverse, Item *¤t_clip, Light *p_lights, PipelineVariants *p_pipeline_variants, bool &r_sdf_used); void _render_items(RID p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false); |