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-rw-r--r--servers/rendering/renderer_rd/renderer_canvas_render_rd.h43
1 files changed, 18 insertions, 25 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
index 8d90cd23ce..b0f4a4595a 100644
--- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h
@@ -45,8 +45,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
BASE_UNIFORM_SET = 0,
MATERIAL_UNIFORM_SET = 1,
TRANSFORMS_UNIFORM_SET = 2,
- CANVAS_TEXTURE_UNIFORM_SET = 3,
- INSTANCE_DATA_UNIFORM_SET = 4,
+ BATCH_UNIFORM_SET = 3,
};
const int SAMPLERS_BINDING_FIRST_INDEX = 10;
@@ -423,24 +422,25 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
}
};
+ struct TextureInfo {
+ TextureState state;
+ uint32_t specular_shininess = 0;
+ uint32_t flags = 0;
+ Vector2 texpixel_size;
+
+ RID diffuse;
+ RID normal;
+ RID specular;
+ RID sampler;
+ };
+
struct Batch {
// Position in the UBO measured in bytes
uint32_t start = 0;
uint32_t instance_count = 0;
uint32_t instance_buffer_index = 0;
- TextureState tex_state;
- RID tex_uniform_set;
-
- // The following tex_ prefixed fields are used to cache the texture data for the current batch.
- // These values are applied to new InstanceData for the batch
-
- // The cached specular shininess derived from the current texture.
- uint32_t tex_specular_shininess = 0;
- // The cached texture flags, such as FLAGS_DEFAULT_SPECULAR_MAP_USED and FLAGS_DEFAULT_NORMAL_MAP_USED
- uint32_t tex_flags = 0;
- // The cached texture pixel size.
- Vector2 tex_texpixel_size;
+ TextureInfo tex_info;
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
@@ -462,14 +462,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t mesh_instance_count;
};
bool has_blend = false;
-
- void set_tex_state(TextureState &p_tex_state) {
- tex_state = p_tex_state;
- tex_uniform_set = RID();
- tex_texpixel_size = Size2();
- tex_specular_shininess = 0;
- tex_flags = 0;
- }
};
struct DataBuffer {
@@ -509,7 +501,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
uint32_t max_instances_per_buffer = 16384;
uint32_t max_instance_buffer_size = 16384 * sizeof(InstanceData);
- RID current_tex_uniform_set;
+ RID current_batch_uniform_set;
LightUniform *light_uniforms = nullptr;
@@ -532,6 +524,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
Item *items[MAX_RENDER_ITEMS];
+ TextureInfo default_texture_info;
+
bool using_directional_lights = false;
RID default_canvas_texture;
@@ -561,8 +555,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
void _render_batch_items(RenderTarget p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr);
void _record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, Batch *&r_current_batch);
void _render_batch(RD::DrawListID p_draw_list, PipelineVariants *p_pipeline_variants, RenderingDevice::FramebufferFormatID p_framebuffer_format, Light *p_lights, Batch const *p_batch, RenderingMethod::RenderInfo *r_render_info = nullptr);
- void _prepare_batch_texture(Batch *p_current_batch, RID p_texture) const;
- void _bind_canvas_texture(RD::DrawListID p_draw_list, RID p_uniform_set);
+ void _prepare_batch_texture_info(Batch *p_current_batch, RID p_texture) const;
[[nodiscard]] Batch *_new_batch(bool &r_batch_broken);
void _add_to_batch(uint32_t &r_index, bool &r_batch_broken, Batch *&r_current_batch);
void _allocate_instance_buffer();