diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.h | 127 |
1 files changed, 87 insertions, 40 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h index 07445b5c53..e4f1779b09 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.h @@ -31,6 +31,7 @@ #ifndef RENDERER_CANVAS_RENDER_RD_H #define RENDERER_CANVAS_RENDER_RD_H +#include "core/templates/lru.h" #include "servers/rendering/renderer_canvas_render.h" #include "servers/rendering/renderer_compositor.h" #include "servers/rendering/renderer_rd/pipeline_cache_rd.h" @@ -50,6 +51,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender { }; const int SAMPLERS_BINDING_FIRST_INDEX = 10; + // The size of the ring buffer to store GPU buffers. Triple-buffering the max expected frames in flight. + static const uint32_t BATCH_DATA_BUFFER_COUNT = 3; enum ShaderVariant { SHADER_VARIANT_QUAD, @@ -62,31 +65,31 @@ class RendererCanvasRenderRD : public RendererCanvasRender { }; enum { + INSTANCE_FLAGS_LIGHT_COUNT_SHIFT = 0, // 4 bits for light count. - FLAGS_INSTANCING_MASK = 0x7F, - FLAGS_INSTANCING_HAS_COLORS = (1 << 7), - FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8), + INSTANCE_FLAGS_CLIP_RECT_UV = (1 << 4), + INSTANCE_FLAGS_TRANSPOSE_RECT = (1 << 5), + INSTANCE_FLAGS_USE_MSDF = (1 << 6), + INSTANCE_FLAGS_USE_LCD = (1 << 7), - FLAGS_CLIP_RECT_UV = (1 << 9), - FLAGS_TRANSPOSE_RECT = (1 << 10), + INSTANCE_FLAGS_NINEPACH_DRAW_CENTER = (1 << 8), + INSTANCE_FLAGS_NINEPATCH_H_MODE_SHIFT = 9, + INSTANCE_FLAGS_NINEPATCH_V_MODE_SHIFT = 11, - FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 11), - - FLAGS_NINEPACH_DRAW_CENTER = (1 << 12), - - FLAGS_USE_SKELETON = (1 << 15), - FLAGS_NINEPATCH_H_MODE_SHIFT = 16, - FLAGS_NINEPATCH_V_MODE_SHIFT = 18, - FLAGS_LIGHT_COUNT_SHIFT = 20, + INSTANCE_FLAGS_SHADOW_MASKED_SHIFT = 13, // 16 bits. + }; - FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 24), - FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 25), + enum { + BATCH_FLAGS_INSTANCING_MASK = 0x7F, + BATCH_FLAGS_INSTANCING_HAS_COLORS = (1 << 7), + BATCH_FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8), - FLAGS_USE_MSDF = (1 << 26), - FLAGS_USE_LCD = (1 << 27), + BATCH_FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 9), + BATCH_FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 10), + }; - FLAGS_FLIP_H = (1 << 28), - FLAGS_FLIP_V = (1 << 29), + enum { + CANVAS_FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 0), }; enum { @@ -339,7 +342,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { struct InstanceData { float world[6]; uint32_t flags; - uint32_t specular_shininess; + uint32_t pad1; union { //rect struct { @@ -366,8 +369,8 @@ class RendererCanvasRenderRD : public RendererCanvasRender { struct PushConstant { uint32_t base_instance_index; ShaderSpecialization shader_specialization; - uint32_t pad2; - uint32_t pad3; + uint32_t specular_shininess; + uint32_t batch_flags; }; // TextureState is used to determine when a new batch is required due to a change of texture state. @@ -398,50 +401,91 @@ class RendererCanvasRenderRD : public RendererCanvasRender { (((uint32_t)p_use_linear_colors & LINEAR_COLORS_MASK) << LINEAR_COLORS_SHIFT); } - _FORCE_INLINE_ RS::CanvasItemTextureFilter texture_filter() const { + _ALWAYS_INLINE_ RS::CanvasItemTextureFilter texture_filter() const { return (RS::CanvasItemTextureFilter)((other >> FILTER_SHIFT) & FILTER_MASK); } - _FORCE_INLINE_ RS::CanvasItemTextureRepeat texture_repeat() const { + _ALWAYS_INLINE_ RS::CanvasItemTextureRepeat texture_repeat() const { return (RS::CanvasItemTextureRepeat)((other >> REPEAT_SHIFT) & REPEAT_MASK); } - _FORCE_INLINE_ bool linear_colors() const { + _ALWAYS_INLINE_ bool linear_colors() const { return (other >> LINEAR_COLORS_SHIFT) & LINEAR_COLORS_MASK; } - _FORCE_INLINE_ bool texture_is_data() const { + _ALWAYS_INLINE_ bool texture_is_data() const { return (other >> TEXTURE_IS_DATA_SHIFT) & TEXTURE_IS_DATA_MASK; } - bool operator==(const TextureState &p_val) const { + _ALWAYS_INLINE_ bool operator==(const TextureState &p_val) const { return (texture == p_val.texture) && (other == p_val.other); } - bool operator!=(const TextureState &p_val) const { + _ALWAYS_INLINE_ bool operator!=(const TextureState &p_val) const { return (texture != p_val.texture) || (other != p_val.other); } + + _ALWAYS_INLINE_ bool is_valid() const { return texture.is_valid(); } + _ALWAYS_INLINE_ bool is_null() const { return texture.is_null(); } + + uint32_t hash() const { + uint32_t hash = hash_murmur3_one_64(texture.get_id()); + return hash_murmur3_one_32(other, hash); + } }; struct TextureInfo { TextureState state; - uint32_t specular_shininess = 0; - uint32_t flags = 0; - Vector2 texpixel_size; - RID diffuse; RID normal; RID specular; RID sampler; + Vector2 texpixel_size; + uint32_t specular_shininess = 0; + uint32_t flags = 0; }; + /// A key used to uniquely identify a distinct BATCH_UNIFORM_SET + struct RIDSetKey { + TextureState state; + RID instance_data; + + RIDSetKey() { + } + + RIDSetKey(TextureState p_state, RID p_instance_data) : + state(p_state), + instance_data(p_instance_data) { + } + + _ALWAYS_INLINE_ bool operator==(const RIDSetKey &p_val) const { + return state == p_val.state && instance_data == p_val.instance_data; + } + + _ALWAYS_INLINE_ bool operator!=(const RIDSetKey &p_val) const { + return !(*this == p_val); + } + + _ALWAYS_INLINE_ uint32_t hash() const { + uint32_t h = state.hash(); + h = hash_murmur3_one_64(instance_data.get_id(), h); + return hash_fmix32(h); + } + }; + + static void _before_evict(RendererCanvasRenderRD::RIDSetKey &p_key, RID &p_rid); + static void _uniform_set_invalidation_callback(void *p_userdata); + + typedef LRUCache<RIDSetKey, RID, HashableHasher<RIDSetKey>, HashMapComparatorDefault<RIDSetKey>, _before_evict> RIDCache; + RIDCache rid_set_to_uniform_set; + struct Batch { // Position in the UBO measured in bytes uint32_t start = 0; uint32_t instance_count = 0; uint32_t instance_buffer_index = 0; - TextureInfo tex_info; + TextureInfo *tex_info; Color modulate = Color(1.0, 1.0, 1.0, 1.0); @@ -464,8 +508,12 @@ class RendererCanvasRenderRD : public RendererCanvasRender { uint32_t mesh_instance_count; }; bool has_blend = false; + uint32_t flags = 0; }; + HashMap<TextureState, TextureInfo, HashableHasher<TextureState>> texture_info_map; + + // per-frame buffers struct DataBuffer { LocalVector<RID> instance_buffers; }; @@ -488,11 +536,11 @@ class RendererCanvasRenderRD : public RendererCanvasRender { uint32_t directional_light_count; float tex_to_sdf; - uint32_t pad1; + uint32_t flags; uint32_t pad2; }; - LocalVector<DataBuffer> canvas_instance_data_buffers; + DataBuffer canvas_instance_data_buffers[BATCH_DATA_BUFFER_COUNT]; LocalVector<Batch> canvas_instance_batches; uint32_t current_data_buffer_index = 0; uint32_t current_instance_buffer_index = 0; @@ -503,6 +551,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender { uint32_t max_instances_per_buffer = 16384; uint32_t max_instance_buffer_size = 16384 * sizeof(InstanceData); + Vector<RD::Uniform> batch_texture_uniforms; RID current_batch_uniform_set; LightUniform *light_uniforms = nullptr; @@ -518,7 +567,6 @@ class RendererCanvasRenderRD : public RendererCanvasRender { RID default_transforms_uniform_set; uint32_t max_lights_per_render; - uint32_t max_lights_per_item; double time; @@ -549,16 +597,15 @@ class RendererCanvasRenderRD : public RendererCanvasRender { struct RenderTarget { // Current render target for the canvas. RID render_target; - // The base flags for each InstanceData, derived from the render target. - // Either FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR or 0 - uint32_t base_flags = 0; + bool use_linear_colors = false; }; inline RID _get_pipeline_specialization_or_ubershader(CanvasShaderData *p_shader_data, PipelineKey &r_pipeline_key, PushConstant &r_push_constant, RID p_mesh_instance = RID(), void *p_surface = nullptr, uint32_t p_surface_index = 0, RID *r_vertex_array = nullptr); void _render_batch_items(RenderTarget p_to_render_target, int p_item_count, const Transform2D &p_canvas_transform_inverse, Light *p_lights, bool &r_sdf_used, bool p_to_backbuffer = false, RenderingMethod::RenderInfo *r_render_info = nullptr); void _record_item_commands(const Item *p_item, RenderTarget p_render_target, const Transform2D &p_base_transform, Item *&r_current_clip, Light *p_lights, uint32_t &r_index, bool &r_batch_broken, bool &r_sdf_used, Batch *&r_current_batch); void _render_batch(RD::DrawListID p_draw_list, CanvasShaderData *p_shader_data, RenderingDevice::FramebufferFormatID p_framebuffer_format, Light *p_lights, Batch const *p_batch, RenderingMethod::RenderInfo *r_render_info = nullptr); - void _prepare_batch_texture_info(Batch *p_current_batch, RID p_texture) const; + void _prepare_batch_texture_info(RID p_texture, TextureState &p_state, TextureInfo *p_info); + InstanceData *new_instance_data(float *p_world, uint32_t *p_lights, uint32_t p_base_flags, uint32_t p_index, TextureInfo *p_info); [[nodiscard]] Batch *_new_batch(bool &r_batch_broken); void _add_to_batch(uint32_t &r_index, bool &r_batch_broken, Batch *&r_current_batch); void _allocate_instance_buffer(); |