diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_compositor_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_compositor_rd.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 84ea6a5da2..ba47508700 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -66,6 +66,16 @@ void RendererCompositorRD::blit_render_targets_to_screen(DisplayServer::WindowID RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, render_target_descriptors[rd_texture], 0); + // We need to invert the phone rotation. + const int screen_rotation_degrees = -RD::get_singleton()->screen_get_pre_rotation_degrees(p_screen); + float screen_rotation = Math::deg_to_rad((float)screen_rotation_degrees); + + blit.push_constant.rotation_cos = Math::cos(screen_rotation); + blit.push_constant.rotation_sin = Math::sin(screen_rotation); + // Swap width and height when the orientation is not the native one. + if (screen_rotation_degrees % 180 != 0) { + SWAP(screen_size.width, screen_size.height); + } blit.push_constant.src_rect[0] = p_render_targets[i].src_rect.position.x; blit.push_constant.src_rect[1] = p_render_targets[i].src_rect.position.y; blit.push_constant.src_rect[2] = p_render_targets[i].src_rect.size.width; @@ -228,6 +238,10 @@ void RendererCompositorRD::set_boot_image(const Ref<Image> &p_image, const Color RD::get_singleton()->draw_list_bind_index_array(draw_list, blit.array); RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uset, 0); + const int screen_rotation_degrees = -RD::get_singleton()->screen_get_pre_rotation_degrees(DisplayServer::MAIN_WINDOW_ID); + float screen_rotation = Math::deg_to_rad((float)screen_rotation_degrees); + blit.push_constant.rotation_cos = Math::cos(screen_rotation); + blit.push_constant.rotation_sin = Math::sin(screen_rotation); blit.push_constant.src_rect[0] = 0.0; blit.push_constant.src_rect[1] = 0.0; blit.push_constant.src_rect[2] = 1.0; |