diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_compositor_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_compositor_rd.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp index 759b8690eb..a61172c8f5 100644 --- a/servers/rendering/renderer_rd/renderer_compositor_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_compositor_rd.cpp @@ -154,12 +154,14 @@ uint64_t RendererCompositorRD::frame = 1; void RendererCompositorRD::finalize() { memdelete(scene); memdelete(canvas); - memdelete(storage); + memdelete(effects); + memdelete(fog); memdelete(particles_storage); memdelete(light_storage); memdelete(mesh_storage); memdelete(material_storage); memdelete(texture_storage); + memdelete(utilities); //only need to erase these, the rest are erased by cascade blit.shader.version_free(blit.shader_version); @@ -287,28 +289,29 @@ RendererCompositorRD::RendererCompositorRD() { singleton = this; + utilities = memnew(RendererRD::Utilities); texture_storage = memnew(RendererRD::TextureStorage); material_storage = memnew(RendererRD::MaterialStorage); mesh_storage = memnew(RendererRD::MeshStorage); light_storage = memnew(RendererRD::LightStorage); particles_storage = memnew(RendererRD::ParticlesStorage); - storage = memnew(RendererStorageRD); - canvas = memnew(RendererCanvasRenderRD(storage)); + fog = memnew(RendererRD::Fog); + canvas = memnew(RendererCanvasRenderRD()); back_end = (bool)(int)GLOBAL_GET("rendering/vulkan/rendering/back_end"); uint64_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE); if (back_end || textures_per_stage < 48) { - scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile(storage)); + scene = memnew(RendererSceneRenderImplementation::RenderForwardMobile()); } else { // back_end == false // default to our high end renderer - scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage)); + scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered()); } scene->init(); // now we're ready to create our effects, - storage->init_effects(!scene->_render_buffers_can_be_storage()); + effects = memnew(EffectsRD(!scene->_render_buffers_can_be_storage())); } RendererCompositorRD::~RendererCompositorRD() { |