diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 2708 |
1 files changed, 1166 insertions, 1542 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index fa66ed85a9..6c219933b0 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,9 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "renderer_compositor_rd.h" +#include "servers/rendering/renderer_rd/environment/fog.h" +#include "servers/rendering/renderer_rd/storage_rd/material_storage.h" +#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_default.h" void get_vogel_disk(float *r_kernel, int p_sample_count) { @@ -48,9 +51,8 @@ void get_vogel_disk(float *r_kernel, int p_sample_count) { } void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment, const Vector3 &p_world_position) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); - bool needs_sdfgi = env && env->sdfgi_enabled; + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + bool needs_sdfgi = p_environment.is_valid() && environment_get_sdfgi_enabled(p_environment); if (!needs_sdfgi) { if (rb->sdfgi != nullptr) { @@ -65,25 +67,25 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment static const uint32_t history_frames_to_converge[RS::ENV_SDFGI_CONVERGE_MAX] = { 5, 10, 15, 20, 25, 30 }; uint32_t requested_history_size = history_frames_to_converge[gi.sdfgi_frames_to_converge]; - if (rb->sdfgi && (rb->sdfgi->cascade_mode != env->sdfgi_cascades || rb->sdfgi->min_cell_size != env->sdfgi_min_cell_size || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != env->sdfgi_use_occlusion || rb->sdfgi->y_scale_mode != env->sdfgi_y_scale)) { + if (rb->sdfgi && (rb->sdfgi->num_cascades != environment_get_sdfgi_cascades(p_environment) || rb->sdfgi->min_cell_size != environment_get_sdfgi_min_cell_size(p_environment) || requested_history_size != rb->sdfgi->history_size || rb->sdfgi->uses_occlusion != environment_get_sdfgi_use_occlusion(p_environment) || rb->sdfgi->y_scale_mode != environment_get_sdfgi_y_scale(p_environment))) { //configuration changed, erase rb->sdfgi->erase(); memdelete(rb->sdfgi); rb->sdfgi = nullptr; } - RendererSceneGIRD::SDFGI *sdfgi = rb->sdfgi; + RendererRD::GI::SDFGI *sdfgi = rb->sdfgi; if (sdfgi == nullptr) { // re-create - rb->sdfgi = gi.create_sdfgi(env, p_world_position, requested_history_size); + rb->sdfgi = gi.create_sdfgi(p_environment, p_world_position, requested_history_size); } else { //check for updates - rb->sdfgi->update(env, p_world_position); + rb->sdfgi->update(p_environment, p_world_position); } } int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers) const { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(rb == nullptr, 0); @@ -93,9 +95,9 @@ int RendererSceneRenderRD::sdfgi_get_pending_region_count(RID p_render_buffers) int dirty_count = 0; for (uint32_t i = 0; i < rb->sdfgi->cascades.size(); i++) { - const RendererSceneGIRD::SDFGI::Cascade &c = rb->sdfgi->cascades[i]; + const RendererRD::GI::SDFGI::Cascade &c = rb->sdfgi->cascades[i]; - if (c.dirty_regions == RendererSceneGIRD::SDFGI::Cascade::DIRTY_ALL) { + if (c.dirty_regions == RendererRD::GI::SDFGI::Cascade::DIRTY_ALL) { dirty_count++; } else { for (int j = 0; j < 3; j++) { @@ -113,7 +115,7 @@ AABB RendererSceneRenderRD::sdfgi_get_pending_region_bounds(RID p_render_buffers AABB bounds; Vector3i from; Vector3i size; - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(rb == nullptr, AABB()); ERR_FAIL_COND_V(rb->sdfgi == nullptr, AABB()); @@ -126,7 +128,7 @@ uint32_t RendererSceneRenderRD::sdfgi_get_pending_region_cascade(RID p_render_bu AABB bounds; Vector3i from; Vector3i size; - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(rb == nullptr, -1); ERR_FAIL_COND_V(rb->sdfgi == nullptr, -1); @@ -156,151 +158,6 @@ Ref<Image> RendererSceneRenderRD::sky_bake_panorama(RID p_sky, float p_energy, b return sky.sky_bake_panorama(p_sky, p_energy, p_bake_irradiance, p_size); } -RID RendererSceneRenderRD::environment_allocate() { - return environment_owner.allocate_rid(); -} -void RendererSceneRenderRD::environment_initialize(RID p_rid) { - environment_owner.initialize_rid(p_rid, RendererSceneEnvironmentRD()); -} - -void RendererSceneRenderRD::environment_set_background(RID p_env, RS::EnvironmentBG p_bg) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->background = p_bg; -} - -void RendererSceneRenderRD::environment_set_sky(RID p_env, RID p_sky) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->sky = p_sky; -} - -void RendererSceneRenderRD::environment_set_sky_custom_fov(RID p_env, float p_scale) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->sky_custom_fov = p_scale; -} - -void RendererSceneRenderRD::environment_set_sky_orientation(RID p_env, const Basis &p_orientation) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->sky_orientation = p_orientation; -} - -void RendererSceneRenderRD::environment_set_bg_color(RID p_env, const Color &p_color) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->bg_color = p_color; -} - -void RendererSceneRenderRD::environment_set_bg_energy(RID p_env, float p_energy) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->bg_energy = p_energy; -} - -void RendererSceneRenderRD::environment_set_canvas_max_layer(RID p_env, int p_max_layer) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->canvas_max_layer = p_max_layer; -} - -void RendererSceneRenderRD::environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient, float p_energy, float p_sky_contribution, RS::EnvironmentReflectionSource p_reflection_source, const Color &p_ao_color) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->set_ambient_light(p_color, p_ambient, p_energy, p_sky_contribution, p_reflection_source, p_ao_color); -} - -RS::EnvironmentBG RendererSceneRenderRD::environment_get_background(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, RS::ENV_BG_MAX); - return env->background; -} - -RID RendererSceneRenderRD::environment_get_sky(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, RID()); - return env->sky; -} - -float RendererSceneRenderRD::environment_get_sky_custom_fov(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->sky_custom_fov; -} - -Basis RendererSceneRenderRD::environment_get_sky_orientation(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Basis()); - return env->sky_orientation; -} - -Color RendererSceneRenderRD::environment_get_bg_color(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Color()); - return env->bg_color; -} - -float RendererSceneRenderRD::environment_get_bg_energy(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->bg_energy; -} - -int RendererSceneRenderRD::environment_get_canvas_max_layer(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->canvas_max_layer; -} - -Color RendererSceneRenderRD::environment_get_ambient_light_color(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Color()); - return env->ambient_light; -} - -RS::EnvironmentAmbientSource RendererSceneRenderRD::environment_get_ambient_source(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, RS::ENV_AMBIENT_SOURCE_BG); - return env->ambient_source; -} - -float RendererSceneRenderRD::environment_get_ambient_light_energy(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->ambient_light_energy; -} - -float RendererSceneRenderRD::environment_get_ambient_sky_contribution(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->ambient_sky_contribution; -} - -RS::EnvironmentReflectionSource RendererSceneRenderRD::environment_get_reflection_source(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, RS::ENV_REFLECTION_SOURCE_DISABLED); - return env->reflection_source; -} - -Color RendererSceneRenderRD::environment_get_ao_color(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Color()); - return env->ao_color; -} - -void RendererSceneRenderRD::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white, bool p_auto_exposure, float p_min_luminance, float p_max_luminance, float p_auto_exp_speed, float p_auto_exp_scale) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->set_tonemap(p_tone_mapper, p_exposure, p_white, p_auto_exposure, p_min_luminance, p_max_luminance, p_auto_exp_speed, p_auto_exp_scale); -} - -void RendererSceneRenderRD::environment_set_glow(RID p_env, bool p_enable, Vector<float> p_levels, float p_intensity, float p_strength, float p_mix, float p_bloom_threshold, RS::EnvironmentGlowBlendMode p_blend_mode, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, float p_hdr_luminance_cap) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - env->set_glow(p_enable, p_levels, p_intensity, p_strength, p_mix, p_bloom_threshold, p_blend_mode, p_hdr_bleed_threshold, p_hdr_bleed_scale, p_hdr_luminance_cap); -} - void RendererSceneRenderRD::environment_glow_set_use_bicubic_upscale(bool p_enable) { glow_bicubic_upscale = p_enable; } @@ -309,79 +166,6 @@ void RendererSceneRenderRD::environment_glow_set_use_high_quality(bool p_enable) glow_high_quality = p_enable; } -void RendererSceneRenderRD::environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - if (!is_dynamic_gi_supported()) { - return; - } - - env->set_sdfgi(p_enable, p_cascades, p_min_cell_size, p_y_scale, p_use_occlusion, p_bounce_feedback, p_read_sky, p_energy, p_normal_bias, p_probe_bias); -} - -void RendererSceneRenderRD::environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_fog_aerial_perspective) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->set_fog(p_enable, p_light_color, p_light_energy, p_sun_scatter, p_density, p_height, p_height_density, p_fog_aerial_perspective); -} - -bool RendererSceneRenderRD::environment_is_fog_enabled(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); - - return env->fog_enabled; -} -Color RendererSceneRenderRD::environment_get_fog_light_color(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Color()); - return env->fog_light_color; -} -float RendererSceneRenderRD::environment_get_fog_light_energy(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->fog_light_energy; -} -float RendererSceneRenderRD::environment_get_fog_sun_scatter(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->fog_sun_scatter; -} -float RendererSceneRenderRD::environment_get_fog_density(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->fog_density; -} -float RendererSceneRenderRD::environment_get_fog_height(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - - return env->fog_height; -} -float RendererSceneRenderRD::environment_get_fog_height_density(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->fog_height_density; -} - -float RendererSceneRenderRD::environment_get_fog_aerial_perspective(RID p_env) const { - const RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0); - return env->fog_aerial_perspective; -} - -void RendererSceneRenderRD::environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_light, float p_light_energy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - if (!is_volumetric_supported()) { - return; - } - - env->set_volumetric_fog(p_enable, p_density, p_light, p_light_energy, p_length, p_detail_spread, p_gi_inject, p_temporal_reprojection, p_temporal_reprojection_amount); -} - void RendererSceneRenderRD::environment_set_volumetric_fog_volume_size(int p_size, int p_depth) { volumetric_fog_size = p_size; volumetric_fog_depth = p_depth; @@ -402,13 +186,6 @@ void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::Env gi.sdfgi_frames_to_update_light = p_update; } -void RendererSceneRenderRD::environment_set_ssr(RID p_env, bool p_enable, int p_max_steps, float p_fade_int, float p_fade_out, float p_depth_tolerance) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->set_ssr(p_enable, p_max_steps, p_fade_int, p_fade_out, p_depth_tolerance); -} - void RendererSceneRenderRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { ssr_roughness_quality = p_quality; } @@ -417,13 +194,6 @@ RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_ro return ssr_roughness_quality; } -void RendererSceneRenderRD::environment_set_ssao(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_power, float p_detail, float p_horizon, float p_sharpness, float p_light_affect, float p_ao_channel_affect) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->set_ssao(p_enable, p_radius, p_intensity, p_power, p_detail, p_horizon, p_sharpness, p_light_affect, p_ao_channel_affect); -} - void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { ssao_quality = p_quality; ssao_half_size = p_half_size; @@ -433,71 +203,75 @@ void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQual ssao_fadeout_to = p_fadeout_to; } -bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); - return env->ssao_enabled; -} - -float RendererSceneRenderRD::environment_get_ssao_ao_affect(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0.0); - return env->ssao_ao_channel_affect; -} - -float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, 0.0); - return env->ssao_direct_light_affect; -} - -bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); - return env->ssr_enabled; -} -bool RendererSceneRenderRD::environment_is_sdfgi_enabled(RID p_env) const { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, false); - return env->sdfgi_enabled; -} - -bool RendererSceneRenderRD::is_environment(RID p_env) const { - return environment_owner.owns(p_env); +void RendererSceneRenderRD::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { + ssil_quality = p_quality; + ssil_half_size = p_half_size; + ssil_adaptive_target = p_adaptive_target; + ssil_blur_passes = p_blur_passes; + ssil_fadeout_from = p_fadeout_from; + ssil_fadeout_to = p_fadeout_to; } Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND_V(!env, Ref<Image>()); + ERR_FAIL_COND_V(p_env.is_null(), Ref<Image>()); - if (env->background == RS::ENV_BG_CAMERA_FEED || env->background == RS::ENV_BG_CANVAS || env->background == RS::ENV_BG_KEEP) { + RS::EnvironmentBG environment_background = environment_get_background(p_env); + + if (environment_background == RS::ENV_BG_CAMERA_FEED || environment_background == RS::ENV_BG_CANVAS || environment_background == RS::ENV_BG_KEEP) { return Ref<Image>(); //nothing to bake } - if (env->background == RS::ENV_BG_CLEAR_COLOR || env->background == RS::ENV_BG_COLOR) { - Color color; - if (env->background == RS::ENV_BG_CLEAR_COLOR) { - color = storage->get_default_clear_color(); - } else { - color = env->bg_color; - } - color.r *= env->bg_energy; - color.g *= env->bg_energy; - color.b *= env->bg_energy; - - Ref<Image> ret; - ret.instantiate(); - ret->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF); - for (int i = 0; i < p_size.width; i++) { - for (int j = 0; j < p_size.height; j++) { - ret->set_pixel(i, j, color); + RS::EnvironmentAmbientSource ambient_source = environment_get_ambient_source(p_env); + + bool use_ambient_light = false; + bool use_cube_map = false; + if (ambient_source == RS::ENV_AMBIENT_SOURCE_BG && (environment_background == RS::ENV_BG_CLEAR_COLOR || environment_background == RS::ENV_BG_COLOR)) { + use_ambient_light = true; + } else { + use_cube_map = (ambient_source == RS::ENV_AMBIENT_SOURCE_BG && environment_background == RS::ENV_BG_SKY) || ambient_source == RS::ENV_AMBIENT_SOURCE_SKY; + use_ambient_light = use_cube_map || ambient_source == RS::ENV_AMBIENT_SOURCE_COLOR; + } + use_cube_map = use_cube_map || (environment_background == RS::ENV_BG_SKY && environment_get_sky(p_env).is_valid()); + + Color ambient_color; + float ambient_color_sky_mix = 0.0; + if (use_ambient_light) { + ambient_color_sky_mix = environment_get_ambient_sky_contribution(p_env); + const float ambient_energy = environment_get_ambient_light_energy(p_env); + ambient_color = environment_get_ambient_light(p_env); + ambient_color = ambient_color.srgb_to_linear(); + ambient_color.r *= ambient_energy; + ambient_color.g *= ambient_energy; + ambient_color.b *= ambient_energy; + } + + if (use_cube_map) { + Ref<Image> panorama = sky_bake_panorama(environment_get_sky(p_env), environment_get_bg_energy(p_env), p_bake_irradiance, p_size); + if (use_ambient_light) { + for (int x = 0; x < p_size.width; x++) { + for (int y = 0; y < p_size.height; y++) { + panorama->set_pixel(x, y, ambient_color.lerp(panorama->get_pixel(x, y), ambient_color_sky_mix)); + } } } - return ret; - } + return panorama; + } else { + const float bg_energy = environment_get_bg_energy(p_env); + Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? RSG::texture_storage->get_default_clear_color() : environment_get_bg_color(p_env)); + panorama_color = panorama_color.srgb_to_linear(); + panorama_color.r *= bg_energy; + panorama_color.g *= bg_energy; + panorama_color.b *= bg_energy; + + if (use_ambient_light) { + panorama_color = ambient_color.lerp(panorama_color, ambient_color_sky_mix); + } - if (env->background == RS::ENV_BG_SKY && env->sky.is_valid()) { - return sky_bake_panorama(env->sky, env->bg_energy, p_bake_irradiance, p_size); + Ref<Image> panorama; + panorama.instantiate(); + panorama->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF); + panorama->fill(panorama_color); + return panorama; } return Ref<Image>(); @@ -505,6 +279,36 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba //////////////////////////////////////////////////////////// +RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) { + return RendererRD::Fog::get_singleton()->fog_volume_instance_create(p_fog_volume); +} + +void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { + RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); + ERR_FAIL_COND(!fvi); + fvi->transform = p_transform; +} +void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { + RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); + ERR_FAIL_COND(!fvi); + fvi->active = p_active; +} + +RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const { + RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); + ERR_FAIL_COND_V(!fvi, RID()); + return fvi->volume; +} + +Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const { + RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); + ERR_FAIL_COND_V(!fvi, Vector3()); + + return fvi->transform.get_origin(); +} + +//////////////////////////////////////////////////////////// + RID RendererSceneRenderRD::reflection_atlas_create() { ReflectionAtlas ra; ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count"); @@ -522,7 +326,7 @@ RID RendererSceneRenderRD::reflection_atlas_create() { } void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { - ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); ERR_FAIL_COND(!ra); if (ra->size == p_reflection_size && ra->count == p_reflection_count) { @@ -557,7 +361,7 @@ void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_ref } int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const { - ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_ref_atlas); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); ERR_FAIL_COND_V(!ra, 0); return ra->size; @@ -573,7 +377,7 @@ RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) { } void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!rpi); rpi->transform = p_transform; @@ -581,13 +385,13 @@ void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instan } void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND(!rpi); if (rpi->atlas.is_null()) { return; //nothing to release } - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND(!atlas); ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); atlas->reflections.write[rpi->atlas_index].owner = RID(); @@ -596,7 +400,7 @@ void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) } bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); if (rpi->rendering) { @@ -607,7 +411,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc return true; } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { return true; } @@ -615,28 +419,28 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc } bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); return rpi->atlas.is_valid(); } bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(p_reflection_atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); ERR_FAIL_COND_V(!atlas, false); - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); RD::get_singleton()->draw_command_begin_label("Reflection probe render"); - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings."); reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count); } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { // Invalidate reflection atlas, need to regenerate RD::get_singleton()->free(atlas->reflection); atlas->reflection = RID(); @@ -653,7 +457,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc if (atlas->reflection.is_null()) { int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); - mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering + mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering { //reflection atlas was unused, create: RD::TextureFormat tf; @@ -677,7 +481,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc } atlas->reflections.resize(atlas->count); for (int i = 0; i < atlas->count; i++) { - atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); + atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); for (int j = 0; j < 6; j++) { atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer); } @@ -701,7 +505,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc uint64_t pass_min = 0; for (int i = 0; i < atlas->reflections.size(); i++) { - ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.getornull(atlas->reflections[i].owner); + ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner); if (rpi2->last_pass < pass_min) { pass_min = rpi2->last_pass; rpi->atlas_index = i; @@ -733,21 +537,21 @@ RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID } bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, false); ERR_FAIL_COND_V(!rpi->rendering, false); ERR_FAIL_COND_V(rpi->atlas.is_null(), false); - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); if (!atlas || rpi->atlas_index == -1) { //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering) rpi->rendering = false; return false; } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { // Using real time reflections, all roughness is done in one step - atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false); + atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false); rpi->rendering = false; rpi->processing_side = 0; rpi->processing_layer = 1; @@ -755,7 +559,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins } if (rpi->processing_layer > 1) { - atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality); + atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality); rpi->processing_layer++; if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) { rpi->rendering = false; @@ -766,7 +570,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins return false; } else { - atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(storage, false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality); + atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality); } rpi->processing_side++; @@ -779,30 +583,30 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins } uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, 0); - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, 0); return atlas->size; } RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->reflections[rpi->atlas_index].fbs[p_index]; } RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); ERR_FAIL_COND_V(!rpi, RID()); ERR_FAIL_INDEX_V(p_index, 6, RID()); - ReflectionAtlas *atlas = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); ERR_FAIL_COND_V(!atlas, RID()); return atlas->depth_fb; } @@ -829,7 +633,7 @@ void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) { } void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(p_size < 0); p_size = next_power_of_2(p_size); @@ -845,13 +649,13 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool } for (int i = 0; i < 4; i++) { //clear subdivisions - shadow_atlas->quadrants[i].shadows.resize(0); + shadow_atlas->quadrants[i].shadows.clear(); shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision); } //erase shadow atlas reference from lights - for (Map<RID, uint32_t>::Element *E = shadow_atlas->shadow_owners.front(); E; E = E->next()) { - LightInstance *li = light_instance_owner.getornull(E->key()); + for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) { + LightInstance *li = light_instance_owner.get_or_null(E.key); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } @@ -864,7 +668,7 @@ void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool } void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_INDEX(p_quadrant, 4); ERR_FAIL_INDEX(p_subdivision, 16384); @@ -886,13 +690,13 @@ void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, i for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - LightInstance *li = light_instance_owner.getornull(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); + LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); ERR_CONTINUE(!li); li->shadow_atlases.erase(p_atlas); } } - shadow_atlas->quadrants[p_quadrant].shadows.resize(0); + shadow_atlas->quadrants[p_quadrant].shadows.clear(); shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv); shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; @@ -947,7 +751,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, break; } - LightInstance *sli = light_instance_owner.getornull(sarr[j].owner); + LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass != scene_pass) { @@ -999,7 +803,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_ uint64_t pass = 0; if (sarr[j].owner.is_valid()) { - LightInstance *sli = light_instance_owner.getornull(sarr[j].owner); + LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass == scene_pass) { @@ -1014,7 +818,7 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_ } if (sarr[j + 1].owner.is_valid()) { - LightInstance *sli = light_instance_owner.getornull(sarr[j + 1].owner); + LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner); ERR_CONTINUE(!sli); if (sli->last_scene_pass == scene_pass) { @@ -1052,11 +856,11 @@ bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_ return false; } -bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_atlas); +bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); ERR_FAIL_COND_V(!shadow_atlas, false); - LightInstance *li = light_instance_owner.getornull(p_light_intance); + LightInstance *li = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND_V(!li, false); if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { @@ -1105,8 +909,8 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i bool should_realloc = false; bool should_redraw = false; - if (shadow_atlas->shadow_owners.has(p_light_intance)) { - old_key = shadow_atlas->shadow_owners[p_light_intance]; + if (shadow_atlas->shadow_owners.has(p_light_instance)) { + old_key = shadow_atlas->shadow_owners[p_light_instance]; old_quadrant = (old_key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; old_shadow = old_key & ShadowAtlas::SHADOW_INDEX_MASK; @@ -1150,7 +954,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow); - sh->owner = p_light_intance; + sh->owner = p_light_instance; sh->alloc_tick = tick; sh->version = p_light_version; @@ -1161,7 +965,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow]; _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow); - extra_sh->owner = p_light_intance; + extra_sh->owner = p_light_instance; extra_sh->alloc_tick = tick; extra_sh->version = p_light_version; } @@ -1169,7 +973,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i li->shadow_atlases.insert(p_atlas); //update it in map - shadow_atlas->shadow_owners[p_light_intance] = new_key; + shadow_atlas->shadow_owners[p_light_instance] = new_key; //make it dirty, as it should redraw anyway return true; } @@ -1179,7 +983,7 @@ bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_i void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) { if (p_shadow->owner.is_valid()) { - LightInstance *sli = light_instance_owner.getornull(p_shadow->owner); + LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner); uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner]; if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) { @@ -1190,10 +994,10 @@ void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderR omni_shadow->owner = RID(); } + p_shadow_atlas->shadow_owners.erase(p_shadow->owner); p_shadow->version = 0; p_shadow->owner = RID(); sli->shadow_atlases.erase(p_atlas); - p_shadow_atlas->shadow_owners.erase(p_shadow->owner); } } @@ -1260,10 +1064,10 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); - LightInstance *light_instance = light_instance_owner.getornull(p_light_intance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); ERR_FAIL_COND_V(!light_instance, 0); - switch (storage->light_directional_get_shadow_mode(light_instance->light)) { + switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) { case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: break; //none case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: @@ -1296,7 +1100,7 @@ void RendererSceneRenderRD::camera_effects_set_dof_blur_bokeh_shape(RS::DOFBokeh } void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) { - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); + CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects); ERR_FAIL_COND(!camfx); camfx->dof_blur_far_enabled = p_far_enable; @@ -1311,7 +1115,7 @@ void RendererSceneRenderRD::camera_effects_set_dof_blur(RID p_camera_effects, bo } void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effects, bool p_enable, float p_exposure) { - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); + CameraEffects *camfx = camera_effects_owner.get_or_null(p_camera_effects); ERR_FAIL_COND(!camfx); camfx->override_exposure_enabled = p_enable; @@ -1321,11 +1125,11 @@ void RendererSceneRenderRD::camera_effects_set_custom_exposure(RID p_camera_effe RID RendererSceneRenderRD::light_instance_create(RID p_light) { RID li = light_instance_owner.make_rid(LightInstance()); - LightInstance *light_instance = light_instance_owner.getornull(li); + LightInstance *light_instance = light_instance_owner.get_or_null(li); light_instance->self = li; light_instance->light = p_light; - light_instance->light_type = storage->light_get_type(p_light); + light_instance->light_type = RSG::light_storage->light_get_type(p_light); if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); } @@ -1334,21 +1138,21 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) { } void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->transform = p_transform; } void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->aabb = p_aabb; } -void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); +void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); ERR_FAIL_INDEX(p_pass, 6); @@ -1364,7 +1168,7 @@ void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_inst } void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) { - LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); + LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); ERR_FAIL_COND(!light_instance); light_instance->last_scene_pass = scene_pass; @@ -1407,7 +1211,7 @@ RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { } void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { - DecalInstance *di = decal_instance_owner.getornull(p_decal); + DecalInstance *di = decal_instance_owner.get_or_null(p_decal); ERR_FAIL_COND(!di); di->transform = p_transform; } @@ -1420,7 +1224,7 @@ RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { return lightmap_instance_owner.make_rid(li); } void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { - LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap); + LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap); ERR_FAIL_COND(!li); li->transform = p_transform; } @@ -1443,7 +1247,7 @@ bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const { return gi.voxel_gi_needs_update(p_probe); } -void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { +void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) { if (!is_dynamic_gi_supported()) { return; } @@ -1451,15 +1255,15 @@ void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_ins gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); } -void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); +void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); if (!rb->sdfgi) { return; //nothing to debug } - rb->sdfgi->debug_probes(p_draw_list, p_framebuffer, p_camera_with_transform); + rb->sdfgi->debug_probes(p_framebuffer, p_view_count, p_camera_with_transforms, p_will_continue_color, p_will_continue_depth); } //////////////////////////////// @@ -1474,12 +1278,10 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { uint32_t mipmaps_required = Image::get_image_required_mipmaps(rb->width, rb->height, Image::FORMAT_RGBAH); - // TODO make sure texture_create_shared_from_slice works for multiview - RD::TextureFormat tf; tf.format = _render_buffers_get_color_format(); // RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = rb->width; - tf.height = rb->height; + tf.width = rb->internal_width; + tf.height = rb->internal_height; tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D; tf.array_layers = rb->view_count; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; @@ -1490,6 +1292,10 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { } tf.mipmaps = mipmaps_required; + rb->sss_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + tf.width = rb->internal_width; + tf.height = rb->internal_height; rb->blur[0].texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); //the second one is smaller (only used for separatable part of blur) tf.width >>= 1; @@ -1497,78 +1303,84 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { tf.mipmaps--; rb->blur[1].texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - int base_width = rb->width; - int base_height = rb->height; + for (uint32_t l = 0; l < rb->view_count; l++) { + RenderBuffers::Blur::Layer ll[2]; + int base_width = rb->internal_width; + int base_height = rb->internal_height; - for (uint32_t i = 0; i < mipmaps_required; i++) { - RenderBuffers::Blur::Mipmap mm; - mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[0].texture, 0, i); + for (uint32_t i = 0; i < mipmaps_required; i++) { + RenderBuffers::Blur::Mipmap mm; + mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[0].texture, l, i); - mm.width = base_width; - mm.height = base_height; + mm.width = base_width; + mm.height = base_height; - if (!_render_buffers_can_be_storage()) { - Vector<RID> fb; - fb.push_back(mm.texture); - - mm.fb = RD::get_singleton()->framebuffer_create(fb); - } + if (!_render_buffers_can_be_storage()) { + Vector<RID> fb; + fb.push_back(mm.texture); - if (!_render_buffers_can_be_storage()) { - // and half texture, this is an intermediate result so just allocate a texture, is this good enough? - tf.width = MAX(1, base_width >> 1); - tf.height = base_height; - tf.mipmaps = 1; // 1 or 0? + mm.fb = RD::get_singleton()->framebuffer_create(fb); + } - mm.half_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + if (!_render_buffers_can_be_storage()) { + // and half texture, this is an intermediate result so just allocate a texture, is this good enough? + tf.width = MAX(1, base_width >> 1); + tf.height = base_height; + tf.texture_type = RD::TEXTURE_TYPE_2D; + tf.array_layers = 1; + tf.mipmaps = 1; + + mm.half_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + Vector<RID> half_fb; + half_fb.push_back(mm.half_texture); + mm.half_fb = RD::get_singleton()->framebuffer_create(half_fb); + } - Vector<RID> half_fb; - half_fb.push_back(mm.half_texture); - mm.half_fb = RD::get_singleton()->framebuffer_create(half_fb); - } + ll[0].mipmaps.push_back(mm); - rb->blur[0].mipmaps.push_back(mm); + if (i > 0) { + mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[1].texture, l, i - 1); - if (i > 0) { - mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[1].texture, 0, i - 1); + if (!_render_buffers_can_be_storage()) { + Vector<RID> fb; + fb.push_back(mm.texture); - if (!_render_buffers_can_be_storage()) { - Vector<RID> fb; - fb.push_back(mm.texture); + mm.fb = RD::get_singleton()->framebuffer_create(fb); - mm.fb = RD::get_singleton()->framebuffer_create(fb); + // We can re-use the half texture here as it is an intermediate result + } - // We can re-use the half texture here as it is an intermediate result + ll[1].mipmaps.push_back(mm); } - rb->blur[1].mipmaps.push_back(mm); + base_width = MAX(1, base_width >> 1); + base_height = MAX(1, base_height >> 1); } - base_width = MAX(1, base_width >> 1); - base_height = MAX(1, base_height >> 1); + rb->blur[0].layers.push_back(ll[0]); + rb->blur[1].layers.push_back(ll[1]); } if (!_render_buffers_can_be_storage()) { // create 4 weight textures, 2 full size, 2 half size tf.format = RD::DATA_FORMAT_R16_SFLOAT; // We could probably use DATA_FORMAT_R8_SNORM if we don't pre-multiply by blur_size but that depends on whether we can remove DEPTH_GAP - tf.width = rb->width; - tf.height = rb->height; - tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D; - tf.array_layers = rb->view_count; + tf.width = rb->internal_width; + tf.height = rb->internal_height; + tf.texture_type = RD::TEXTURE_TYPE_2D; + tf.array_layers = 1; // Our DOF effect handles one eye per turn tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; tf.mipmaps = 1; for (uint32_t i = 0; i < 4; i++) { // associated blur texture RID texture; - if (i == 0) { - texture = rb->texture; - } else if (i == 1) { - texture = rb->blur[0].mipmaps[0].texture; + if (i == 1) { + texture = rb->blur[0].layers[0].mipmaps[0].texture; } else if (i == 2) { - texture = rb->blur[1].mipmaps[0].texture; + texture = rb->blur[1].layers[0].mipmaps[0].texture; } else if (i == 3) { - texture = rb->blur[0].mipmaps[1].texture; + texture = rb->blur[0].layers[0].mipmaps[1].texture; } // create weight texture @@ -1576,23 +1388,18 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { // create frame buffer Vector<RID> fb; - fb.push_back(texture); + if (i != 0) { + fb.push_back(texture); + } fb.push_back(rb->weight_buffers[i].weight); rb->weight_buffers[i].fb = RD::get_singleton()->framebuffer_create(fb); if (i == 1) { // next 2 are half size - tf.width = MAX(1, tf.width >> 1); - tf.height = MAX(1, tf.height >> 1); + tf.width = MAX(1u, tf.width >> 1); + tf.height = MAX(1u, tf.height >> 1); } } - - { - // and finally an FB for just our base weights - Vector<RID> fb; - fb.push_back(rb->weight_buffers[0].weight); - rb->base_weight_fb = RD::get_singleton()->framebuffer_create(fb); - } } } @@ -1631,8 +1438,8 @@ void RendererSceneRenderRD::_allocate_depth_backbuffer_textures(RenderBuffers *r void RendererSceneRenderRD::_allocate_luminance_textures(RenderBuffers *rb) { ERR_FAIL_COND(!rb->luminance.current.is_null()); - int w = rb->width; - int h = rb->height; + int w = rb->internal_width; + int h = rb->internal_height; while (true) { w = MAX(w / 8, 1); @@ -1679,14 +1486,46 @@ void RendererSceneRenderRD::_allocate_luminance_textures(RenderBuffers *rb) { } void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { + if (rb->views.size() > 1) { // if 1 these are copies ofs rb->internal_texture, rb->depth_texture and rb->texture_fb + for (int i = 0; i < rb->views.size(); i++) { + if (rb->views[i].view_fb.is_valid()) { + RD::get_singleton()->free(rb->views[i].view_fb); + } + if (rb->views[i].view_texture.is_valid()) { + RD::get_singleton()->free(rb->views[i].view_texture); + } + if (rb->views[i].view_depth.is_valid()) { + RD::get_singleton()->free(rb->views[i].view_depth); + } + } + } + rb->views.clear(); + if (rb->texture_fb.is_valid()) { RD::get_singleton()->free(rb->texture_fb); rb->texture_fb = RID(); } - if (rb->texture.is_valid()) { - RD::get_singleton()->free(rb->texture); + if (rb->internal_texture == rb->texture && rb->internal_texture.is_valid()) { + RD::get_singleton()->free(rb->internal_texture); rb->texture = RID(); + rb->internal_texture = RID(); + rb->upscale_texture = RID(); + } else { + if (rb->texture.is_valid()) { + RD::get_singleton()->free(rb->texture); + rb->texture = RID(); + } + + if (rb->internal_texture.is_valid()) { + RD::get_singleton()->free(rb->internal_texture); + rb->internal_texture = RID(); + } + + if (rb->upscale_texture.is_valid()) { + RD::get_singleton()->free(rb->upscale_texture); + rb->upscale_texture = RID(); + } } if (rb->depth_texture.is_valid()) { @@ -1704,22 +1543,42 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { rb->depth_back_texture = RID(); } + if (rb->sss_texture.is_valid()) { + RD::get_singleton()->free(rb->sss_texture); + rb->sss_texture = RID(); + } + + if (rb->vrs_fb.is_valid()) { + RD::get_singleton()->free(rb->vrs_fb); + rb->vrs_fb = RID(); + } + + if (rb->vrs_texture.is_valid()) { + RD::get_singleton()->free(rb->vrs_texture); + rb->vrs_texture = RID(); + } + for (int i = 0; i < 2; i++) { - for (int m = 0; m < rb->blur[i].mipmaps.size(); m++) { - // do we free the texture slice here? or is it enough to free the main texture? + for (int l = 0; l < rb->blur[i].layers.size(); l++) { + for (int m = 0; m < rb->blur[i].layers[l].mipmaps.size(); m++) { + // do we free the texture slice here? or is it enough to free the main texture? - // do free the mobile extra stuff - if (rb->blur[i].mipmaps[m].fb.is_valid()) { - RD::get_singleton()->free(rb->blur[i].mipmaps[m].fb); - } - if (rb->blur[i].mipmaps[m].half_fb.is_valid()) { - RD::get_singleton()->free(rb->blur[i].mipmaps[m].half_fb); - } - if (rb->blur[i].mipmaps[m].half_texture.is_valid()) { - RD::get_singleton()->free(rb->blur[i].mipmaps[m].half_texture); + // do free the mobile extra stuff + if (rb->blur[i].layers[l].mipmaps[m].fb.is_valid()) { + RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].fb); + } + // texture and framebuffer in both blur mipmaps are shared, so only free from the first one + if (i == 0) { + if (rb->blur[i].layers[l].mipmaps[m].half_fb.is_valid()) { + RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].half_fb); + } + if (rb->blur[i].layers[l].mipmaps[m].half_texture.is_valid()) { + RD::get_singleton()->free(rb->blur[i].layers[l].mipmaps[m].half_texture); + } + } } } - rb->blur[i].mipmaps.clear(); + rb->blur[i].layers.clear(); if (rb->blur[i].texture.is_valid()) { RD::get_singleton()->free(rb->blur[i].texture); @@ -1747,53 +1606,39 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { rb->luminance.current = RID(); } - if (rb->ssao.depth.is_valid()) { - RD::get_singleton()->free(rb->ssao.depth); - RD::get_singleton()->free(rb->ssao.ao_deinterleaved); - RD::get_singleton()->free(rb->ssao.ao_pong); - RD::get_singleton()->free(rb->ssao.ao_final); + if (rb->ss_effects.linear_depth.is_valid()) { + RD::get_singleton()->free(rb->ss_effects.linear_depth); + rb->ss_effects.linear_depth = RID(); + rb->ss_effects.linear_depth_slices.clear(); + } - RD::get_singleton()->free(rb->ssao.importance_map[0]); - RD::get_singleton()->free(rb->ssao.importance_map[1]); + ss_effects->ssao_free(rb->ss_effects.ssao); + ss_effects->ssil_free(rb->ss_effects.ssil); + ss_effects->ssr_free(rb->ssr); - rb->ssao.depth = RID(); - rb->ssao.ao_deinterleaved = RID(); - rb->ssao.ao_pong = RID(); - rb->ssao.ao_final = RID(); - rb->ssao.importance_map[0] = RID(); - rb->ssao.importance_map[1] = RID(); - rb->ssao.depth_slices.clear(); - rb->ssao.ao_deinterleaved_slices.clear(); - rb->ssao.ao_pong_slices.clear(); + if (rb->taa.history.is_valid()) { + RD::get_singleton()->free(rb->taa.history); + rb->taa.history = RID(); } - if (rb->ssr.blur_radius[0].is_valid()) { - RD::get_singleton()->free(rb->ssr.blur_radius[0]); - RD::get_singleton()->free(rb->ssr.blur_radius[1]); - rb->ssr.blur_radius[0] = RID(); - rb->ssr.blur_radius[1] = RID(); + if (rb->taa.temp.is_valid()) { + RD::get_singleton()->free(rb->taa.temp); + rb->taa.temp = RID(); } - if (rb->ssr.depth_scaled.is_valid()) { - RD::get_singleton()->free(rb->ssr.depth_scaled); - rb->ssr.depth_scaled = RID(); - RD::get_singleton()->free(rb->ssr.normal_scaled); - rb->ssr.normal_scaled = RID(); + if (rb->taa.prev_velocity.is_valid()) { + RD::get_singleton()->free(rb->taa.prev_velocity); + rb->taa.prev_velocity = RID(); } - if (rb->ambient_buffer.is_valid()) { - RD::get_singleton()->free(rb->ambient_buffer); - RD::get_singleton()->free(rb->reflection_buffer); - rb->ambient_buffer = RID(); - rb->reflection_buffer = RID(); - } + rb->rbgi.free(); } -void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatrix &p_camera) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); +void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const Projection &p_camera) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); - bool can_use_effects = rb->width >= 8 && rb->height >= 8; + bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8; if (!can_use_effects) { //just copy @@ -1804,208 +1649,162 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri _allocate_blur_textures(rb); } - storage->get_effects()->sub_surface_scattering(rb->texture, rb->blur[0].mipmaps[0].texture, rb->depth_texture, p_camera, Size2i(rb->width, rb->height), sss_scale, sss_depth_scale, sss_quality); + RendererCompositorRD::singleton->get_effects()->sub_surface_scattering(rb->internal_texture, rb->sss_texture, rb->depth_texture, p_camera, Size2i(rb->internal_width, rb->internal_height), sss_scale, sss_depth_scale, sss_quality); } -void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, RID p_normal_buffer, RID p_specular_buffer, RID p_metallic, const Color &p_metallic_mask, RID p_environment, const CameraMatrix &p_projection, bool p_use_additive) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); +void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, const Color &p_metallic_mask, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) { + ERR_FAIL_NULL(ss_effects); + + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); - bool can_use_effects = rb->width >= 8 && rb->height >= 8; + bool can_use_effects = rb->internal_width >= 8 && rb->internal_height >= 8; if (!can_use_effects) { //just copy - storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, RID()); + copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, RID(), rb->view_count); return; } - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); - ERR_FAIL_COND(!env); + ERR_FAIL_COND(p_environment.is_null()); - ERR_FAIL_COND(!env->ssr_enabled); + ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment)); - if (rb->ssr.depth_scaled.is_null()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = rb->width / 2; - tf.height = rb->height / 2; - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + Size2i half_size = Size2i(rb->internal_width / 2, rb->internal_height / 2); + if (rb->ssr.output.is_null()) { + ss_effects->ssr_allocate_buffers(rb->ssr, _render_buffers_get_color_format(), ssr_roughness_quality, half_size, rb->view_count); + } + RID texture_slices[RendererSceneRender::MAX_RENDER_VIEWS]; + RID depth_slices[RendererSceneRender::MAX_RENDER_VIEWS]; + for (uint32_t v = 0; v < rb->view_count; v++) { + texture_slices[v] = rb->views[v].view_texture; + depth_slices[v] = rb->views[v].view_depth; + } + ss_effects->screen_space_reflection(rb->ssr, texture_slices, p_normal_slices, ssr_roughness_quality, p_metallic_slices, p_metallic_mask, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), rb->view_count, p_projections, p_eye_offsets); + copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->internal_texture, rb->ssr.output, rb->view_count); +} - rb->ssr.depth_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView()); +void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection) { + ERR_FAIL_NULL(ss_effects); - tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND(!rb); - rb->ssr.normal_scaled = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } + ERR_FAIL_COND(p_environment.is_null()); - if (ssr_roughness_quality != RS::ENV_SSR_ROUGNESS_QUALITY_DISABLED && !rb->ssr.blur_radius[0].is_valid()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = rb->width / 2; - tf.height = rb->height / 2; - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; + RENDER_TIMESTAMP("Process SSAO"); - rb->ssr.blur_radius[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - rb->ssr.blur_radius[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } + RendererRD::SSEffects::SSAOSettings settings; + settings.radius = environment_get_ssao_radius(p_environment); + settings.intensity = environment_get_ssao_intensity(p_environment); + settings.power = environment_get_ssao_power(p_environment); + settings.detail = environment_get_ssao_detail(p_environment); + settings.horizon = environment_get_ssao_horizon(p_environment); + settings.sharpness = environment_get_ssao_sharpness(p_environment); - if (rb->blur[0].texture.is_null()) { - _allocate_blur_textures(rb); - } + settings.quality = ssao_quality; + settings.half_size = ssao_half_size; + settings.adaptive_target = ssao_adaptive_target; + settings.blur_passes = ssao_blur_passes; + settings.fadeout_from = ssao_fadeout_from; + settings.fadeout_to = ssao_fadeout_to; + settings.full_screen_size = Size2i(rb->internal_width, rb->internal_height); - storage->get_effects()->screen_space_reflection(rb->texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].mipmaps[1].texture, rb->blur[1].mipmaps[0].texture, Size2i(rb->width / 2, rb->height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection); - storage->get_effects()->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : rb->texture, rb->blur[0].mipmaps[1].texture); + ss_effects->ssao_allocate_buffers(rb->ss_effects.ssao, settings, rb->ss_effects.linear_depth); + ss_effects->generate_ssao(rb->ss_effects.ssao, p_normal_buffer, p_projection, settings); } -void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); +void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform) { + ERR_FAIL_NULL(ss_effects); + + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); - ERR_FAIL_COND(!env); + ERR_FAIL_COND(p_environment.is_null()); - RENDER_TIMESTAMP("Process SSAO"); + RENDER_TIMESTAMP("Process SSIL"); - if (rb->ssao.ao_final.is_valid() && ssao_using_half_size != ssao_half_size) { - RD::get_singleton()->free(rb->ssao.depth); - RD::get_singleton()->free(rb->ssao.ao_deinterleaved); - RD::get_singleton()->free(rb->ssao.ao_pong); - RD::get_singleton()->free(rb->ssao.ao_final); - - RD::get_singleton()->free(rb->ssao.importance_map[0]); - RD::get_singleton()->free(rb->ssao.importance_map[1]); - - rb->ssao.depth = RID(); - rb->ssao.ao_deinterleaved = RID(); - rb->ssao.ao_pong = RID(); - rb->ssao.ao_final = RID(); - rb->ssao.importance_map[0] = RID(); - rb->ssao.importance_map[1] = RID(); - rb->ssao.depth_slices.clear(); - rb->ssao.ao_deinterleaved_slices.clear(); - rb->ssao.ao_pong_slices.clear(); - } - - int buffer_width; - int buffer_height; - int half_width; - int half_height; - if (ssao_half_size) { - buffer_width = (rb->width + 3) / 4; - buffer_height = (rb->height + 3) / 4; - half_width = (rb->width + 7) / 8; - half_height = (rb->height + 7) / 8; - } else { - buffer_width = (rb->width + 1) / 2; - buffer_height = (rb->height + 1) / 2; - half_width = (rb->width + 3) / 4; - half_height = (rb->height + 3) / 4; - } - bool uniform_sets_are_invalid = false; - if (rb->ssao.depth.is_null()) { - //allocate depth slices + RendererRD::SSEffects::SSILSettings settings; + settings.radius = environment_get_ssil_radius(p_environment); + settings.intensity = environment_get_ssil_intensity(p_environment); + settings.sharpness = environment_get_ssil_sharpness(p_environment); + settings.normal_rejection = environment_get_ssil_normal_rejection(p_environment); - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16_SFLOAT; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = buffer_width; - tf.height = buffer_height; - tf.mipmaps = 4; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.depth, "SSAO Depth"); - for (uint32_t i = 0; i < tf.mipmaps; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.depth, 0, i, RD::TEXTURE_SLICE_2D_ARRAY); - rb->ssao.depth_slices.push_back(slice); - RD::get_singleton()->set_resource_name(rb->ssao.depth_slices[i], "SSAO Depth Mip " + itos(i) + " "); - } - } + settings.quality = ssil_quality; + settings.half_size = ssil_half_size; + settings.adaptive_target = ssil_adaptive_target; + settings.blur_passes = ssil_blur_passes; + settings.fadeout_from = ssil_fadeout_from; + settings.fadeout_to = ssil_fadeout_to; + settings.full_screen_size = Size2i(rb->width, rb->height); - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8G8_UNORM; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = buffer_width; - tf.height = buffer_height; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved, "SSAO De-interleaved Array"); - for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_deinterleaved, i, 0); - rb->ssao.ao_deinterleaved_slices.push_back(slice); - RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " "); - } + Projection correction; + correction.set_depth_correction(true); + Projection projection = correction * p_projection; + Transform3D transform = p_transform; + transform.set_origin(Vector3(0.0, 0.0, 0.0)); + Projection last_frame_projection = rb->ss_effects.last_frame_projection * Projection(rb->ss_effects.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse(); + + ss_effects->ssil_allocate_buffers(rb->ss_effects.ssil, settings, rb->ss_effects.linear_depth); + ss_effects->screen_space_indirect_lighting(rb->ss_effects.ssil, p_normal_buffer, p_projection, last_frame_projection, settings); + rb->ss_effects.last_frame_projection = projection; + rb->ss_effects.last_frame_transform = transform; +} + +void RendererSceneRenderRD::_copy_framebuffer_to_ssil(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND(!rb); + + if (rb->ss_effects.ssil.last_frame.is_valid()) { + copy_effects->copy_to_rect(rb->texture, rb->ss_effects.ssil.last_frame, Rect2i(0, 0, rb->width, rb->height)); + + int width = rb->width; + int height = rb->height; + for (int i = 0; i < rb->ss_effects.ssil.last_frame_slices.size() - 1; i++) { + width = MAX(1, width >> 1); + height = MAX(1, height >> 1); + copy_effects->make_mipmap(rb->ss_effects.ssil.last_frame_slices[i], rb->ss_effects.ssil.last_frame_slices[i + 1], Size2i(width, height)); } + } +} - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8G8_UNORM; +void RendererSceneRenderRD::_process_taa(RID p_render_buffers, RID p_velocity_buffer, float p_z_near, float p_z_far) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND(!rb); + + bool just_allocated = false; + if (rb->taa.history.is_null()) { + RD::TextureFormat tf; + if (rb->view_count > 1) { tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = buffer_width; - tf.height = buffer_height; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.ao_pong, "SSAO De-interleaved Array Pong"); - for (uint32_t i = 0; i < 4; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_pong, i, 0); - rb->ssao.ao_pong_slices.push_back(slice); - RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " Pong"); - } } + tf.format = _render_buffers_get_color_format(); + tf.width = rb->internal_width; + tf.height = rb->internal_height; + tf.array_layers = rb->view_count; // create a layer for every view + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = half_width; - tf.height = half_height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.importance_map[0], "SSAO Importance Map"); - rb->ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.importance_map[1], "SSAO Importance Map Pong"); - } - { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R8_UNORM; - tf.width = rb->width; - tf.height = rb->height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final"); - } - ssao_using_half_size = ssao_half_size; - uniform_sets_are_invalid = true; - } + rb->taa.history = RD::get_singleton()->texture_create(tf, RD::TextureView()); + rb->taa.temp = RD::get_singleton()->texture_create(tf, RD::TextureView()); - EffectsRD::SSAOSettings settings; - settings.radius = env->ssao_radius; - settings.intensity = env->ssao_intensity; - settings.power = env->ssao_power; - settings.detail = env->ssao_detail; - settings.horizon = env->ssao_horizon; - settings.sharpness = env->ssao_sharpness; + tf.format = RD::DATA_FORMAT_R16G16_SFLOAT; + rb->taa.prev_velocity = RD::get_singleton()->texture_create(tf, RD::TextureView()); + just_allocated = true; + } - settings.quality = ssao_quality; - settings.half_size = ssao_half_size; - settings.adaptive_target = ssao_adaptive_target; - settings.blur_passes = ssao_blur_passes; - settings.fadeout_from = ssao_fadeout_from; - settings.fadeout_to = ssao_fadeout_to; - settings.full_screen_size = Size2i(rb->width, rb->height); - settings.half_screen_size = Size2i(buffer_width, buffer_height); - settings.quarter_screen_size = Size2i(half_width, half_height); + RD::get_singleton()->draw_command_begin_label("TAA"); + if (!just_allocated) { + RendererCompositorRD::singleton->get_effects()->taa_resolve(rb->internal_texture, rb->taa.temp, rb->depth_texture, p_velocity_buffer, rb->taa.prev_velocity, rb->taa.history, Size2(rb->internal_width, rb->internal_height), p_z_near, p_z_far); + copy_effects->copy_to_rect(rb->taa.temp, rb->internal_texture, Rect2(0, 0, rb->internal_width, rb->internal_height)); + } - storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ssao.downsample_uniform_set, rb->ssao.gather_uniform_set, rb->ssao.importance_map_uniform_set); + copy_effects->copy_to_rect(rb->internal_texture, rb->taa.history, Rect2(0, 0, rb->internal_width, rb->internal_height)); + copy_effects->copy_to_rect(p_velocity_buffer, rb->taa.prev_velocity, Rect2(0, 0, rb->width, rb->height)); + RD::get_singleton()->draw_command_end_label(); } void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); RD::get_singleton()->draw_command_begin_label("Copy screen texture"); @@ -2014,19 +1813,19 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData _allocate_blur_textures(rb); } - // @TODO IMPLEMENT MULTIVIEW, all effects need to support stereo buffers or effects are only applied to the left eye - bool can_use_storage = _render_buffers_can_be_storage(); - if (can_use_storage) { - storage->get_effects()->copy_to_rect(rb->texture, rb->blur[0].mipmaps[0].texture, Rect2i(0, 0, rb->width, rb->height)); - for (int i = 1; i < rb->blur[0].mipmaps.size(); i++) { - storage->get_effects()->make_mipmap(rb->blur[0].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i].texture, Size2i(rb->blur[0].mipmaps[i].width, rb->blur[0].mipmaps[i].height)); - } - } else { - storage->get_effects()->copy_to_fb_rect(rb->texture, rb->blur[0].mipmaps[0].fb, Rect2i(0, 0, rb->width, rb->height)); - for (int i = 1; i < rb->blur[0].mipmaps.size(); i++) { - storage->get_effects()->make_mipmap_raster(rb->blur[0].mipmaps[i - 1].texture, rb->blur[0].mipmaps[i].fb, Size2i(rb->blur[0].mipmaps[i].width, rb->blur[0].mipmaps[i].height)); + for (uint32_t v = 0; v < rb->view_count; v++) { + if (can_use_storage) { + copy_effects->copy_to_rect(rb->views[v].view_texture, rb->blur[0].layers[v].mipmaps[0].texture, Rect2i(0, 0, rb->width, rb->height)); + for (int i = 1; i < rb->blur[0].layers[v].mipmaps.size(); i++) { + copy_effects->make_mipmap(rb->blur[0].layers[v].mipmaps[i - 1].texture, rb->blur[0].layers[v].mipmaps[i].texture, Size2i(rb->blur[0].layers[v].mipmaps[i].width, rb->blur[0].layers[v].mipmaps[i].height)); + } + } else { + copy_effects->copy_to_fb_rect(rb->views[v].view_texture, rb->blur[0].layers[v].mipmaps[0].fb, Rect2i(0, 0, rb->width, rb->height)); + for (int i = 1; i < rb->blur[0].layers[v].mipmaps.size(); i++) { + copy_effects->make_mipmap_raster(rb->blur[0].layers[v].mipmaps[i - 1].texture, rb->blur[0].layers[v].mipmaps[i].fb, Size2i(rb->blur[0].layers[v].mipmaps[i].width, rb->blur[0].layers[v].mipmaps[i].height)); + } } } @@ -2034,7 +1833,7 @@ void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderData } void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataRD *p_render_data) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); RD::get_singleton()->draw_command_begin_label("Copy depth texture"); @@ -2048,49 +1847,53 @@ void RendererSceneRenderRD::_render_buffers_copy_depth_texture(const RenderDataR bool can_use_storage = _render_buffers_can_be_storage(); if (can_use_storage) { - storage->get_effects()->copy_to_rect(rb->depth_texture, rb->depth_back_texture, Rect2i(0, 0, rb->width, rb->height)); + copy_effects->copy_to_rect(rb->depth_texture, rb->depth_back_texture, Rect2i(0, 0, rb->width, rb->height)); } else { - storage->get_effects()->copy_to_fb_rect(rb->depth_texture, rb->depth_back_fb, Rect2i(0, 0, rb->width, rb->height)); + copy_effects->copy_to_fb_rect(rb->depth_texture, rb->depth_back_fb, Rect2i(0, 0, rb->width, rb->height)); } RD::get_singleton()->draw_command_end_label(); } void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); - //glow (if enabled) - CameraEffects *camfx = camera_effects_owner.getornull(p_render_data->camera_effects); + // Glow and override exposure (if enabled). + CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects); bool can_use_effects = rb->width >= 8 && rb->height >= 8; bool can_use_storage = _render_buffers_can_be_storage(); - // @TODO IMPLEMENT MULTIVIEW, all effects need to support stereo buffers or effects are only applied to the left eye - if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) { + RENDER_TIMESTAMP("Depth of Field"); RD::get_singleton()->draw_command_begin_label("DOF"); if (rb->blur[0].texture.is_null()) { _allocate_blur_textures(rb); } - EffectsRD::BokehBuffers buffers; + RendererRD::BokehDOF::BokehBuffers buffers; - // textures we use - buffers.base_texture_size = Size2i(rb->width, rb->height); - buffers.base_texture = rb->texture; - buffers.depth_texture = rb->depth_texture; - buffers.secondary_texture = rb->blur[0].mipmaps[0].texture; - buffers.half_texture[0] = rb->blur[1].mipmaps[0].texture; - buffers.half_texture[1] = rb->blur[0].mipmaps[1].texture; + // Textures we use + buffers.base_texture_size = Size2i(rb->internal_width, rb->internal_height); + buffers.secondary_texture = rb->blur[0].layers[0].mipmaps[0].texture; + buffers.half_texture[0] = rb->blur[1].layers[0].mipmaps[0].texture; + buffers.half_texture[1] = rb->blur[0].layers[0].mipmaps[1].texture; float bokeh_size = camfx->dof_blur_amount * 64.0; if (can_use_storage) { - storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal); + for (uint32_t i = 0; i < rb->view_count; i++) { + buffers.base_texture = rb->views[i].view_texture; + buffers.depth_texture = rb->views[i].view_depth; + + // In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum + float z_near = p_render_data->view_projection[i].get_z_near(); + float z_far = p_render_data->view_projection[i].get_z_far(); + bokeh_dof->bokeh_dof_compute(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, z_near, z_far, p_render_data->cam_orthogonal); + }; } else { - // set framebuffers - buffers.base_fb = rb->texture_fb; + // Set framebuffers. buffers.secondary_fb = rb->weight_buffers[1].fb; buffers.half_fb[0] = rb->weight_buffers[2].fb; buffers.half_fb[1] = rb->weight_buffers[3].fb; @@ -2099,42 +1902,53 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende buffers.weight_texture[2] = rb->weight_buffers[2].weight; buffers.weight_texture[3] = rb->weight_buffers[3].weight; - // set weight buffers - buffers.base_weight_fb = rb->base_weight_fb; + // Set weight buffers. + buffers.base_weight_fb = rb->weight_buffers[0].fb; + + for (uint32_t i = 0; i < rb->view_count; i++) { + buffers.base_texture = rb->views[i].view_texture; + buffers.depth_texture = rb->views[i].view_depth; + buffers.base_fb = rb->views[i].view_fb; - storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal); + // In stereo p_render_data->z_near and p_render_data->z_far can be offset for our combined frustrum + float z_near = p_render_data->view_projection[i].get_z_near(); + float z_far = p_render_data->view_projection[i].get_z_far(); + bokeh_dof->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, z_near, z_far, p_render_data->cam_orthogonal); + } } RD::get_singleton()->draw_command_end_label(); } - if (can_use_effects && env && env->auto_exposure) { + if (can_use_effects && p_render_data->environment.is_valid() && environment_get_auto_exposure(p_render_data->environment)) { + RENDER_TIMESTAMP("Auto exposure"); RD::get_singleton()->draw_command_begin_label("Auto exposure"); if (rb->luminance.current.is_null()) { _allocate_luminance_textures(rb); } - bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version; - rb->auto_exposure_version = env->auto_exposure_version; + bool set_immediate = environment_get_auto_exposure_version(p_render_data->environment) != rb->auto_exposure_version; + rb->auto_exposure_version = environment_get_auto_exposure_version(p_render_data->environment); - double step = env->auto_exp_speed * time_step; + double step = environment_get_auto_exp_speed(p_render_data->environment) * time_step; if (can_use_storage) { - storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate); + RendererCompositorRD::singleton->get_effects()->luminance_reduction(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.current, environment_get_min_luminance(p_render_data->environment), environment_get_max_luminance(p_render_data->environment), step, set_immediate); } else { - storage->get_effects()->luminance_reduction_raster(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate); + RendererCompositorRD::singleton->get_effects()->luminance_reduction_raster(rb->internal_texture, Size2i(rb->internal_width, rb->internal_height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, environment_get_min_luminance(p_render_data->environment), environment_get_max_luminance(p_render_data->environment), step, set_immediate); } - //swap final reduce with prev luminance + // Swap final reduce with prev luminance. SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]); if (!can_use_storage) { SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]); } - RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on + RenderingServerDefault::redraw_request(); // Redraw all the time if auto exposure rendering is on. RD::get_singleton()->draw_command_end_label(); } int max_glow_level = -1; - if (can_use_effects && env && env->glow_enabled) { + if (can_use_effects && p_render_data->environment.is_valid() && environment_get_glow_enabled(p_render_data->environment)) { + RENDER_TIMESTAMP("Glow"); RD::get_singleton()->draw_command_begin_label("Gaussian Glow"); /* see that blur textures are allocated */ @@ -2144,34 +1958,37 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende } for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) { - if (env->glow_levels[i] > 0.0) { - if (i >= rb->blur[1].mipmaps.size()) { - max_glow_level = rb->blur[1].mipmaps.size() - 1; + if (environment_get_glow_levels(p_render_data->environment)[i] > 0.0) { + if (i >= rb->blur[1].layers[0].mipmaps.size()) { + max_glow_level = rb->blur[1].layers[0].mipmaps.size() - 1; } else { max_glow_level = i; } } } - for (int i = 0; i < (max_glow_level + 1); i++) { - int vp_w = rb->blur[1].mipmaps[i].width; - int vp_h = rb->blur[1].mipmaps[i].height; + float luminance_multiplier = _render_buffers_get_luminance_multiplier(); + for (uint32_t l = 0; l < rb->view_count; l++) { + for (int i = 0; i < (max_glow_level + 1); i++) { + int vp_w = rb->blur[1].layers[l].mipmaps[i].width; + int vp_h = rb->blur[1].layers[l].mipmaps[i].height; - if (i == 0) { - RID luminance_texture; - if (env->auto_exposure && rb->luminance.current.is_valid()) { - luminance_texture = rb->luminance.current; - } - if (can_use_storage) { - storage->get_effects()->gaussian_glow(rb->texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); - } else { - storage->get_effects()->gaussian_glow_raster(rb->texture, rb->blur[1].mipmaps[i].half_fb, rb->blur[1].mipmaps[i].half_texture, rb->blur[1].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); - } - } else { - if (can_use_storage) { - storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality); + if (i == 0) { + RID luminance_texture; + if (environment_get_auto_exposure(p_render_data->environment) && rb->luminance.current.is_valid()) { + luminance_texture = rb->luminance.current; + } + if (can_use_storage) { + copy_effects->gaussian_glow(rb->views[l].view_texture, rb->blur[1].layers[l].mipmaps[i].texture, Size2i(vp_w, vp_h), environment_get_glow_strength(p_render_data->environment), glow_high_quality, true, environment_get_glow_hdr_luminance_cap(p_render_data->environment), environment_get_exposure(p_render_data->environment), environment_get_glow_bloom(p_render_data->environment), environment_get_glow_hdr_bleed_threshold(p_render_data->environment), environment_get_glow_hdr_bleed_scale(p_render_data->environment), luminance_texture, environment_get_auto_exp_scale(p_render_data->environment)); + } else { + copy_effects->gaussian_glow_raster(rb->views[l].view_texture, luminance_multiplier, rb->blur[1].layers[l].mipmaps[i].half_fb, rb->blur[1].layers[l].mipmaps[i].half_texture, rb->blur[1].layers[l].mipmaps[i].fb, Size2i(vp_w, vp_h), environment_get_glow_strength(p_render_data->environment), glow_high_quality, true, environment_get_glow_hdr_luminance_cap(p_render_data->environment), environment_get_exposure(p_render_data->environment), environment_get_glow_bloom(p_render_data->environment), environment_get_glow_hdr_bleed_threshold(p_render_data->environment), environment_get_glow_hdr_bleed_scale(p_render_data->environment), luminance_texture, environment_get_auto_exp_scale(p_render_data->environment)); + } } else { - storage->get_effects()->gaussian_glow_raster(rb->blur[1].mipmaps[i - 1].texture, rb->blur[1].mipmaps[i].half_fb, rb->blur[1].mipmaps[i].half_texture, rb->blur[1].mipmaps[i].fb, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, glow_high_quality); + if (can_use_storage) { + copy_effects->gaussian_glow(rb->blur[1].layers[l].mipmaps[i - 1].texture, rb->blur[1].layers[l].mipmaps[i].texture, Size2i(vp_w, vp_h), environment_get_glow_strength(p_render_data->environment), glow_high_quality); + } else { + copy_effects->gaussian_glow_raster(rb->blur[1].layers[l].mipmaps[i - 1].texture, luminance_multiplier, rb->blur[1].layers[l].mipmaps[i].half_fb, rb->blur[1].layers[l].mipmaps[i].half_texture, rb->blur[1].layers[l].mipmaps[i].fb, Size2i(vp_w, vp_h), environment_get_glow_strength(p_render_data->environment), glow_high_quality); + } } } } @@ -2180,32 +1997,41 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende } { + RENDER_TIMESTAMP("Tonemap"); RD::get_singleton()->draw_command_begin_label("Tonemap"); - //tonemap - EffectsRD::TonemapSettings tonemap; + RendererRD::ToneMapper::TonemapSettings tonemap; - if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) { + if (can_use_effects && p_render_data->environment.is_valid() && environment_get_auto_exposure(p_render_data->environment) && rb->luminance.current.is_valid()) { tonemap.use_auto_exposure = true; tonemap.exposure_texture = rb->luminance.current; - tonemap.auto_exposure_grey = env->auto_exp_scale; + tonemap.auto_exposure_grey = environment_get_auto_exp_scale(p_render_data->environment); } else { - tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); } - if (can_use_effects && env && env->glow_enabled) { + if (can_use_effects && p_render_data->environment.is_valid() && environment_get_glow_enabled(p_render_data->environment)) { tonemap.use_glow = true; - tonemap.glow_mode = EffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode); - tonemap.glow_intensity = env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity; + tonemap.glow_mode = RendererRD::ToneMapper::TonemapSettings::GlowMode(environment_get_glow_blend_mode(p_render_data->environment)); + tonemap.glow_intensity = environment_get_glow_blend_mode(p_render_data->environment) == RS::ENV_GLOW_BLEND_MODE_MIX ? environment_get_glow_mix(p_render_data->environment) : environment_get_glow_intensity(p_render_data->environment); for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) { - tonemap.glow_levels[i] = env->glow_levels[i]; + tonemap.glow_levels[i] = environment_get_glow_levels(p_render_data->environment)[i]; } - tonemap.glow_texture_size.x = rb->blur[1].mipmaps[0].width; - tonemap.glow_texture_size.y = rb->blur[1].mipmaps[0].height; + tonemap.glow_texture_size.x = rb->blur[1].layers[0].mipmaps[0].width; + tonemap.glow_texture_size.y = rb->blur[1].layers[0].mipmaps[0].height; tonemap.glow_use_bicubic_upscale = glow_bicubic_upscale; tonemap.glow_texture = rb->blur[1].texture; + if (environment_get_glow_map(p_render_data->environment).is_valid()) { + tonemap.glow_map_strength = environment_get_glow_map_strength(p_render_data->environment); + tonemap.glow_map = texture_storage->texture_get_rd_texture(environment_get_glow_map(p_render_data->environment)); + } else { + tonemap.glow_map_strength = 0.0f; + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); + } + } else { - tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); } if (rb->screen_space_aa == RS::VIEWPORT_SCREEN_SPACE_AA_FXAA) { @@ -2213,89 +2039,108 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende } tonemap.use_debanding = rb->use_debanding; - tonemap.texture_size = Vector2i(rb->width, rb->height); + tonemap.texture_size = Vector2i(rb->internal_width, rb->internal_height); + + if (p_render_data->environment.is_valid()) { + tonemap.tonemap_mode = environment_get_tone_mapper(p_render_data->environment); + tonemap.white = environment_get_white(p_render_data->environment); + tonemap.exposure = environment_get_exposure(p_render_data->environment); + } - if (env) { - tonemap.tonemap_mode = env->tone_mapper; - tonemap.white = env->white; - tonemap.exposure = env->exposure; + if (camfx && camfx->override_exposure_enabled) { + tonemap.exposure = camfx->override_exposure; } tonemap.use_color_correction = false; tonemap.use_1d_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - - if (can_use_effects && env) { - tonemap.use_bcs = env->adjustments_enabled; - tonemap.brightness = env->adjustments_brightness; - tonemap.contrast = env->adjustments_contrast; - tonemap.saturation = env->adjustments_saturation; - if (env->adjustments_enabled && env->color_correction.is_valid()) { + tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); + + if (can_use_effects && p_render_data->environment.is_valid()) { + tonemap.use_bcs = environment_get_adjustments_enabled(p_render_data->environment); + tonemap.brightness = environment_get_adjustments_brightness(p_render_data->environment); + tonemap.contrast = environment_get_adjustments_contrast(p_render_data->environment); + tonemap.saturation = environment_get_adjustments_saturation(p_render_data->environment); + if (environment_get_adjustments_enabled(p_render_data->environment) && environment_get_color_correction(p_render_data->environment).is_valid()) { tonemap.use_color_correction = true; - tonemap.use_1d_color_correction = env->use_1d_color_correction; - tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + tonemap.use_1d_color_correction = environment_get_use_1d_color_correction(p_render_data->environment); + tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(environment_get_color_correction(p_render_data->environment)); } } tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier(); tonemap.view_count = p_render_data->view_count; - storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap); + tone_mapper->tonemapper(rb->internal_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), tonemap); RD::get_singleton()->draw_command_end_label(); } - storage->render_target_disable_clear_request(rb->render_target); + if (can_use_effects && can_use_storage && (rb->internal_width != rb->width || rb->internal_height != rb->height)) { + RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale"); + + RendererCompositorRD::singleton->get_effects()->fsr_upscale(rb->internal_texture, rb->upscale_texture, rb->texture, Size2i(rb->internal_width, rb->internal_height), Size2i(rb->width, rb->height), rb->fsr_sharpness); + + RD::get_singleton()->draw_command_end_label(); + } + + texture_storage->render_target_disable_clear_request(rb->render_target); } void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RD::get_singleton()->draw_command_begin_label("Post Process Subpass"); - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); + // Override exposure (if enabled). + CameraEffects *camfx = camera_effects_owner.get_or_null(p_render_data->camera_effects); bool can_use_effects = rb->width >= 8 && rb->height >= 8; RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass(); - EffectsRD::TonemapSettings tonemap; + RendererRD::ToneMapper::TonemapSettings tonemap; - if (env) { - tonemap.tonemap_mode = env->tone_mapper; - tonemap.exposure = env->exposure; - tonemap.white = env->white; + if (p_render_data->environment.is_valid()) { + tonemap.tonemap_mode = environment_get_tone_mapper(p_render_data->environment); + tonemap.exposure = environment_get_exposure(p_render_data->environment); + tonemap.white = environment_get_white(p_render_data->environment); + } + + if (camfx && camfx->override_exposure_enabled) { + tonemap.exposure = camfx->override_exposure; } // We don't support glow or auto exposure here, if they are needed, don't use subpasses! // The problem is that we need to use the result so far and process them before we can // apply this to our results. - if (can_use_effects && env && env->glow_enabled) { + if (can_use_effects && p_render_data->environment.is_valid() && environment_get_glow_enabled(p_render_data->environment)) { ERR_FAIL_MSG("Glow is not supported when using subpasses."); } - if (can_use_effects && env && env->auto_exposure) { + if (can_use_effects && p_render_data->environment.is_valid() && environment_get_auto_exposure(p_render_data->environment)) { ERR_FAIL_MSG("Glow is not supported when using subpasses."); } tonemap.use_glow = false; - tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + tonemap.glow_map = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_auto_exposure = false; - tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); tonemap.use_color_correction = false; tonemap.use_1d_color_correction = false; - tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); - - if (can_use_effects && env) { - tonemap.use_bcs = env->adjustments_enabled; - tonemap.brightness = env->adjustments_brightness; - tonemap.contrast = env->adjustments_contrast; - tonemap.saturation = env->adjustments_saturation; - if (env->adjustments_enabled && env->color_correction.is_valid()) { + tonemap.color_correction_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE); + + if (can_use_effects && p_render_data->environment.is_valid()) { + tonemap.use_bcs = environment_get_adjustments_enabled(p_render_data->environment); + tonemap.brightness = environment_get_adjustments_brightness(p_render_data->environment); + tonemap.contrast = environment_get_adjustments_contrast(p_render_data->environment); + tonemap.saturation = environment_get_adjustments_saturation(p_render_data->environment); + if (environment_get_adjustments_enabled(p_render_data->environment) && environment_get_color_correction(p_render_data->environment).is_valid()) { tonemap.use_color_correction = true; - tonemap.use_1d_color_correction = env->use_1d_color_correction; - tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + tonemap.use_1d_color_correction = environment_get_use_1d_color_correction(p_render_data->environment); + tonemap.color_correction_texture = texture_storage->texture_get_rd_texture(environment_get_color_correction(p_render_data->environment)); } } @@ -2305,100 +2150,102 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier(); tonemap.view_count = p_render_data->view_count; - storage->get_effects()->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap); + tone_mapper->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap); RD::get_singleton()->draw_command_end_label(); } void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_data) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); - storage->render_target_disable_clear_request(rb->render_target); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + texture_storage->render_target_disable_clear_request(rb->render_target); } void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) { - EffectsRD *effects = storage->get_effects(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) { if (p_shadow_atlas.is_valid()) { RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); + if (shadow_atlas_texture.is_null()) { + shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); + } + + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) { if (directional_shadow_get_texture().is_valid()) { RID shadow_atlas_texture = directional_shadow_get_texture(); - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); + copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) { - RID decal_atlas = storage->decal_atlas_get_texture(); + RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); if (decal_atlas.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); + copy_effects->copy_to_fb_rect(decal_atlas, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { if (rb->luminance.current.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true); + copy_effects->copy_to_fb_rect(rb->luminance.current, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true); } } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ssao.ao_final.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - RID ao_buf = rb->ssao.ao_final; - effects->copy_to_fb_rect(ao_buf, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) { + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + copy_effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); + } + + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) { + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + copy_effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - RID ambient_texture = rb->ambient_buffer; - RID reflection_texture = rb->reflection_buffer; - effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture); + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->rbgi.ambient_buffer.is_valid()) { + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + RID ambient_texture = rb->rbgi.ambient_buffer; + RID reflection_texture = rb->rbgi.reflection_buffer; + copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, rb->view_count > 1); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + copy_effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); } } -} -void RendererSceneRenderRD::environment_set_adjustment(RID p_env, bool p_enable, float p_brightness, float p_contrast, float p_saturation, bool p_use_1d_color_correction, RID p_color_correction) { - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_env); - ERR_FAIL_COND(!env); - - env->adjustments_enabled = p_enable; - env->adjustments_brightness = p_brightness; - env->adjustments_contrast = p_contrast; - env->adjustments_saturation = p_saturation; - env->use_1d_color_correction = p_use_1d_color_correction; - env->color_correction = p_color_correction; + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_MOTION_VECTORS && _render_buffers_get_velocity_texture(p_render_buffers).is_valid()) { + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + copy_effects->copy_to_fb_rect(_render_buffers_get_velocity_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); + } } RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (!rb->blur[0].texture.is_valid()) { return RID(); //not valid at the moment @@ -2407,7 +2254,7 @@ RID RendererSceneRenderRD::render_buffers_get_back_buffer_texture(RID p_render_b } RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (!rb->depth_back_texture.is_valid()) { return RID(); //not valid at the moment @@ -2415,20 +2262,33 @@ RID RendererSceneRenderRD::render_buffers_get_back_depth_texture(RID p_render_bu return rb->depth_back_texture; } +RID RendererSceneRenderRD::render_buffers_get_depth_texture(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND_V(!rb, RID()); + + return rb->depth_texture; +} + RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); + ERR_FAIL_COND_V(!rb, RID()); + + return rb->ss_effects.ssao.ao_final; +} +RID RendererSceneRenderRD::render_buffers_get_ssil_texture(RID p_render_buffers) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); - return rb->ssao.ao_final; + return rb->ss_effects.ssil.ssil_final; } RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); - if (rb->gi.voxel_gi_buffer.is_null()) { - rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES); + if (rb->rbgi.voxel_gi_buffer.is_null()) { + rb->rbgi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererRD::GI::VoxelGIData) * RendererRD::GI::MAX_VOXEL_GI_INSTANCES); } - return rb->gi.voxel_gi_buffer; + return rb->rbgi.voxel_gi_buffer; } RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() { @@ -2436,31 +2296,32 @@ RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() { } RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); - return rb->ambient_buffer; + + return rb->rbgi.ambient_buffer; } RID RendererSceneRenderRD::render_buffers_get_gi_reflection_texture(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); - return rb->reflection_buffer; + return rb->rbgi.reflection_buffer; } uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_count(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); return rb->sdfgi->cascades.size(); } bool RendererSceneRenderRD::render_buffers_is_sdfgi_enabled(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, false); return rb->sdfgi != nullptr; } RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); ERR_FAIL_COND_V(!rb->sdfgi, RID()); @@ -2468,7 +2329,7 @@ RID RendererSceneRenderRD::render_buffers_get_sdfgi_irradiance_probes(RID p_rend } Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_render_buffers, uint32_t p_cascade) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, Vector3()); ERR_FAIL_COND_V(!rb->sdfgi, Vector3()); ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3()); @@ -2477,24 +2338,24 @@ Vector3 RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_offset(RID p_ren } Vector3i RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_offset(RID p_render_buffers, uint32_t p_cascade) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, Vector3i()); ERR_FAIL_COND_V(!rb->sdfgi, Vector3i()); ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), Vector3i()); - int32_t probe_divisor = rb->sdfgi->cascade_size / RendererSceneGIRD::SDFGI::PROBE_DIVISOR; + int32_t probe_divisor = rb->sdfgi->cascade_size / RendererRD::GI::SDFGI::PROBE_DIVISOR; return rb->sdfgi->cascades[p_cascade].position / probe_divisor; } float RendererSceneRenderRD::render_buffers_get_sdfgi_normal_bias(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); return rb->sdfgi->normal_bias; } float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_render_buffers, uint32_t p_cascade) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); ERR_FAIL_UNSIGNED_INDEX_V(p_cascade, rb->sdfgi->cascades.size(), 0); @@ -2502,7 +2363,7 @@ float RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_size(RID p_r return float(rb->sdfgi->cascade_size) * rb->sdfgi->cascades[p_cascade].cell_size / float(rb->sdfgi->probe_axis_count - 1); } uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); @@ -2510,7 +2371,7 @@ uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_probe_count(RID } uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0); ERR_FAIL_COND_V(!rb->sdfgi, 0); @@ -2518,7 +2379,7 @@ uint32_t RendererSceneRenderRD::render_buffers_get_sdfgi_cascade_size(RID p_rend } bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, false); ERR_FAIL_COND_V(!rb->sdfgi, false); @@ -2526,14 +2387,14 @@ bool RendererSceneRenderRD::render_buffers_is_sdfgi_using_occlusion(RID p_render } float RendererSceneRenderRD::render_buffers_get_sdfgi_energy(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, 0.0); ERR_FAIL_COND_V(!rb->sdfgi, 0.0); return rb->sdfgi->energy; } RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); ERR_FAIL_COND_V(!rb->sdfgi, RID()); @@ -2541,20 +2402,20 @@ RID RendererSceneRenderRD::render_buffers_get_sdfgi_occlusion_texture(RID p_rend } bool RendererSceneRenderRD::render_buffers_has_volumetric_fog(RID p_render_buffers) const { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, false); return rb->volumetric_fog != nullptr; } RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_texture(RID p_render_buffers) { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, RID()); return rb->volumetric_fog->fog_map; } RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID p_render_buffers) { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); if (!rb->volumetric_fog) { @@ -2565,12 +2426,12 @@ RID RendererSceneRenderRD::render_buffers_get_volumetric_fog_sky_uniform_set(RID } float RendererSceneRenderRD::render_buffers_get_volumetric_fog_end(RID p_render_buffers) { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); return rb->volumetric_fog->length; } float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers) { - const RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + const RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb || !rb->volumetric_fog, 0); return rb->volumetric_fog->spread; } @@ -2587,17 +2448,32 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() { return true; } -void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) { +void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_texture_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_taa, bool p_use_debanding, uint32_t p_view_count) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view"); - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + if (!_render_buffers_can_be_storage()) { + p_internal_height = p_height; + p_internal_width = p_width; + } + + material_storage->sampler_rd_configure_custom(p_texture_mipmap_bias); + update_uniform_sets(); + + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); // Should we add an overrule per viewport? + rb->internal_width = p_internal_width; + rb->internal_height = p_internal_height; rb->width = p_width; rb->height = p_height; + rb->fsr_sharpness = p_fsr_sharpness; rb->render_target = p_render_target; rb->msaa = p_msaa; rb->screen_space_aa = p_screen_space_aa; + rb->use_taa = p_use_taa; rb->use_debanding = p_use_debanding; rb->view_count = p_view_count; @@ -2616,8 +2492,8 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; } tf.format = _render_buffers_get_color_format(); - tf.width = rb->width; - tf.height = rb->height; + tf.width = rb->internal_width; // If set to rb->width, msaa won't crash + tf.height = rb->internal_height; // If set to rb->width, msaa won't crash tf.array_layers = rb->view_count; // create a layer for every view tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) { @@ -2625,7 +2501,17 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p } tf.usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer - rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + rb->internal_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + if ((p_internal_width != p_width || p_internal_height != p_height)) { + tf.width = rb->width; + tf.height = rb->height; + rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + rb->upscale_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + } else { + rb->texture = rb->internal_texture; + rb->upscale_texture = rb->internal_texture; + } } { @@ -2634,13 +2520,13 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; } if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) { - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; + tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, (RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT)) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; } else { tf.format = RD::DATA_FORMAT_R32_SFLOAT; } - tf.width = rb->width; - tf.height = rb->height; + tf.width = rb->internal_width; + tf.height = rb->internal_height; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; tf.array_layers = rb->view_count; // create a layer for every view @@ -2653,19 +2539,50 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->depth_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); } - if (!_render_buffers_can_be_storage()) { - // ONLY USED ON MOBILE RENDERER, ONLY USED FOR POST EFFECTS! - Vector<RID> fb; - fb.push_back(rb->texture); + { + if (!_render_buffers_can_be_storage()) { + // ONLY USED ON MOBILE RENDERER, ONLY USED FOR POST EFFECTS! + Vector<RID> fb; + fb.push_back(rb->internal_texture); + + rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count); + } - rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count); + rb->views.clear(); // JIC + if (rb->view_count == 1) { + // copy as a convenience + RenderBuffers::View view; + view.view_texture = rb->texture; + view.view_depth = rb->depth_texture; + view.view_fb = rb->texture_fb; + rb->views.push_back(view); + } else { + for (uint32_t i = 0; i < rb->view_count; i++) { + RenderBuffers::View view; + view.view_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->texture, i, 0); + view.view_depth = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->depth_texture, i, 0); + + if (!_render_buffers_can_be_storage()) { + Vector<RID> fb; + fb.push_back(view.view_texture); + view.view_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, 1); + } + + rb->views.push_back(view); + } + } + } + + RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(rb->render_target); + if (is_vrs_supported() && vrs_mode != RS::VIEWPORT_VRS_DISABLED) { + vrs->create_vrs_texture(p_internal_width, p_internal_height, p_view_count, rb->vrs_texture, rb->vrs_fb); } - RID target_texture = storage->render_target_get_rd_texture(rb->render_target); - rb->data->configure(rb->texture, rb->depth_texture, target_texture, rb->width, rb->height, p_msaa, p_view_count); + RID target_texture = texture_storage->render_target_get_rd_texture(rb->render_target); + rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_use_taa, p_view_count, rb->vrs_texture); if (is_clustered_enabled()) { - rb->cluster_builder->setup(Size2i(rb->width, rb->height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); + rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture); } } @@ -2686,7 +2603,7 @@ void RendererSceneRenderRD::sub_surface_scattering_set_scale(float p_scale, floa sss_depth_scale = p_depth_scale; } -void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) { +void RendererSceneRenderRD::positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) { ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum"); if (shadows_quality != p_quality) { @@ -2695,9 +2612,14 @@ void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) { switch (shadows_quality) { case RS::SHADOW_QUALITY_HARD: { penumbra_shadow_samples = 4; - soft_shadow_samples = 1; + soft_shadow_samples = 0; shadows_quality_radius = 1.0; } break; + case RS::SHADOW_QUALITY_SOFT_VERY_LOW: { + penumbra_shadow_samples = 4; + soft_shadow_samples = 1; + shadows_quality_radius = 1.5; + } break; case RS::SHADOW_QUALITY_SOFT_LOW: { penumbra_shadow_samples = 8; soft_shadow_samples = 4; @@ -2728,7 +2650,7 @@ void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) { _update_shader_quality_settings(); } -void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_quality) { +void RendererSceneRenderRD::directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) { ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum"); if (directional_shadow_quality != p_quality) { @@ -2737,9 +2659,14 @@ void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_q switch (directional_shadow_quality) { case RS::SHADOW_QUALITY_HARD: { directional_penumbra_shadow_samples = 4; - directional_soft_shadow_samples = 1; + directional_soft_shadow_samples = 0; directional_shadow_quality_radius = 1.0; } break; + case RS::SHADOW_QUALITY_SOFT_VERY_LOW: { + directional_penumbra_shadow_samples = 4; + directional_soft_shadow_samples = 1; + directional_shadow_quality_radius = 1.5; + } break; case RS::SHADOW_QUALITY_SOFT_LOW: { directional_penumbra_shadow_samples = 8; directional_soft_shadow_samples = 4; @@ -2794,12 +2721,13 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const { } RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_get_data(RID p_render_buffers) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND_V(!rb, nullptr); return rb->data; } void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); cluster.reflection_count = 0; for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { @@ -2807,7 +2735,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti break; } - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_reflections[i]); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]); if (!rpi) { continue; } @@ -2834,37 +2762,37 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti Cluster::ReflectionData &reflection_ubo = cluster.reflections[i]; - Vector3 extents = storage->reflection_probe_get_extents(base_probe); + Vector3 extents = light_storage->reflection_probe_get_extents(base_probe); - rpi->cull_mask = storage->reflection_probe_get_cull_mask(base_probe); + rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe); reflection_ubo.box_extents[0] = extents.x; reflection_ubo.box_extents[1] = extents.y; reflection_ubo.box_extents[2] = extents.z; reflection_ubo.index = rpi->atlas_index; - Vector3 origin_offset = storage->reflection_probe_get_origin_offset(base_probe); + Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe); reflection_ubo.box_offset[0] = origin_offset.x; reflection_ubo.box_offset[1] = origin_offset.y; reflection_ubo.box_offset[2] = origin_offset.z; - reflection_ubo.mask = storage->reflection_probe_get_cull_mask(base_probe); + reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe); - reflection_ubo.intensity = storage->reflection_probe_get_intensity(base_probe); - reflection_ubo.ambient_mode = storage->reflection_probe_get_ambient_mode(base_probe); + reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe); + reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe); - reflection_ubo.exterior = !storage->reflection_probe_is_interior(base_probe); - reflection_ubo.box_project = storage->reflection_probe_is_box_projection(base_probe); + reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe); + reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe); - Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).to_linear(); - float interior_ambient_energy = storage->reflection_probe_get_ambient_color_energy(base_probe); + Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear(); + float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe); reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; Transform3D transform = rpi->transform; Transform3D proj = (p_camera_inverse_transform * transform).inverse(); - RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix); + RendererRD::MaterialStorage::store_transform(proj, reflection_ubo.local_matrix); if (current_cluster_builder != nullptr) { current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents); @@ -2879,13 +2807,15 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti } void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); + Transform3D inverse_transform = p_camera_transform.affine_inverse(); r_directional_light_count = 0; r_positional_light_count = 0; - sky.sky_scene_state.ubo.directional_light_count = 0; - Plane camera_plane(p_camera_transform.origin, -p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized()); + Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin); cluster.omni_light_count = 0; cluster.spot_light_count = 0; @@ -2893,7 +2823,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const r_directional_light_soft_shadows = false; for (int i = 0; i < (int)p_lights.size(); i++) { - LightInstance *li = light_instance_owner.getornull(p_lights[i]); + LightInstance *li = light_instance_owner.get_or_null(p_lights[i]); if (!li) { continue; } @@ -2901,46 +2831,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const ERR_CONTINUE(base.is_null()); - RS::LightType type = storage->light_get_type(base); + RS::LightType type = light_storage->light_get_type(base); switch (type) { case RS::LIGHT_DIRECTIONAL: { - // Copy to SkyDirectionalLightData - if (r_directional_light_count < sky.sky_scene_state.max_directional_lights) { - RendererSceneSkyRD::SkyDirectionalLightData &sky_light_data = sky.sky_scene_state.directional_lights[r_directional_light_count]; - Transform3D light_transform = li->transform; - Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); - - sky_light_data.direction[0] = world_direction.x; - sky_light_data.direction[1] = world_direction.y; - sky_light_data.direction[2] = -world_direction.z; - - float sign = storage->light_is_negative(base) ? -1 : 1; - sky_light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); - - Color linear_col = storage->light_get_color(base).to_linear(); - sky_light_data.color[0] = linear_col.r; - sky_light_data.color[1] = linear_col.g; - sky_light_data.color[2] = linear_col.b; - - sky_light_data.enabled = true; - - float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - if (angular_diameter > 0.0) { - // I know tan(0) is 0, but let's not risk it with numerical precision. - // technically this will keep expanding until reaching the sun, but all we care - // is expand until we reach the radius of the near plane (there can't be more occluders than that) - angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); - if (storage->light_has_shadow(base)) { - r_directional_light_soft_shadows = true; - } - } else { - angular_diameter = 0.0; - } - sky_light_data.size = angular_diameter; - sky.sky_scene_state.ubo.directional_light_count++; - } - - if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_is_sky_only(base)) { + if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } @@ -2954,99 +2848,69 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; - float sign = storage->light_is_negative(base) ? -1 : 1; + float sign = light_storage->light_is_negative(base) ? -1 : 1; - light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; + light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; - Color linear_col = storage->light_get_color(base).to_linear(); + Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); light_data.color[0] = linear_col.r; light_data.color[1] = linear_col.g; light_data.color[2] = linear_col.b; - light_data.specular = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); - light_data.mask = storage->light_get_cull_mask(base); + light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); + light_data.mask = light_storage->light_get_cull_mask(base); - float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset - Color shadow_col = storage->light_get_shadow_color(base).to_linear(); - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) { - light_data.shadow_color1[0] = 1.0; - light_data.shadow_color1[1] = 0.0; - light_data.shadow_color1[2] = 0.0; - light_data.shadow_color1[3] = 1.0; - light_data.shadow_color2[0] = 0.0; - light_data.shadow_color2[1] = 1.0; - light_data.shadow_color2[2] = 0.0; - light_data.shadow_color2[3] = 1.0; - light_data.shadow_color3[0] = 0.0; - light_data.shadow_color3[1] = 0.0; - light_data.shadow_color3[2] = 1.0; - light_data.shadow_color3[3] = 1.0; - light_data.shadow_color4[0] = 1.0; - light_data.shadow_color4[1] = 1.0; - light_data.shadow_color4[2] = 0.0; - light_data.shadow_color4[3] = 1.0; - - } else { - light_data.shadow_color1[0] = shadow_col.r; - light_data.shadow_color1[1] = shadow_col.g; - light_data.shadow_color1[2] = shadow_col.b; - light_data.shadow_color1[3] = 1.0; - light_data.shadow_color2[0] = shadow_col.r; - light_data.shadow_color2[1] = shadow_col.g; - light_data.shadow_color2[2] = shadow_col.b; - light_data.shadow_color2[3] = 1.0; - light_data.shadow_color3[0] = shadow_col.r; - light_data.shadow_color3[1] = shadow_col.g; - light_data.shadow_color3[2] = shadow_col.b; - light_data.shadow_color3[3] = 1.0; - light_data.shadow_color4[0] = shadow_col.r; - light_data.shadow_color4[1] = shadow_col.g; - light_data.shadow_color4[2] = shadow_col.b; - light_data.shadow_color4[3] = 1.0; + WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet."); } - light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base); + light_data.shadow_opacity = p_using_shadows && light_storage->light_has_shadow(base) ? light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) : 0.0; - float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); if (angular_diameter > 0.0) { // I know tan(0) is 0, but let's not risk it with numerical precision. // technically this will keep expanding until reaching the sun, but all we care // is expand until we reach the radius of the near plane (there can't be more occluders than that) angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); + if (light_storage->light_has_shadow(base) && light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR) > 0.0) { + // Only enable PCSS-like soft shadows if blurring is enabled. + // Otherwise, performance would decrease with no visual difference. + r_directional_light_soft_shadows = true; + } } else { angular_diameter = 0.0; } - if (light_data.shadow_enabled) { - RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base); + if (light_data.shadow_opacity > 0.001) { + RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base); int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); - light_data.blend_splits = storage->light_directional_get_blend_splits(base); + light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base); for (int j = 0; j < 4; j++) { Rect2 atlas_rect = li->shadow_transform[j].atlas_rect; - CameraMatrix matrix = li->shadow_transform[j].camera; + Projection matrix = li->shadow_transform[j].camera; float split = li->shadow_transform[MIN(limit, j)].split; - CameraMatrix bias; + Projection bias; bias.set_light_bias(); - CameraMatrix rectm; + Projection rectm; rectm.set_light_atlas_rect(atlas_rect); Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); - CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; + Projection shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; float bias_scale = li->shadow_transform[j].bias_scale; - light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; - light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; - light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; + light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; + light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; + light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale; light_data.shadow_z_range[j] = li->shadow_transform[j].farplane; light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin; - RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); + RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]); Vector2 uv_scale = li->shadow_transform[j].uv_scale; uv_scale *= atlas_rect.size; //adapt to atlas size @@ -3070,14 +2934,14 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } } - float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); + float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep light_data.fade_to = -light_data.shadow_split_offsets[3]; - light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base); - light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); light_data.softshadow_angle = angular_diameter; - light_data.bake_mode = storage->light_get_bake_mode(base); + light_data.bake_mode = light_storage->light_get_bake_mode(base); if (angular_diameter <= 0.0) { light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF @@ -3091,8 +2955,22 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const continue; } + const real_t distance = camera_plane.distance_to(li->transform.origin); + + if (light_storage->light_is_distance_fade_enabled(li->light)) { + const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); + const float fade_length = light_storage->light_get_distance_fade_length(li->light); + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + // Out of range, don't draw this light to improve performance. + continue; + } + } + } + cluster.omni_light_sort[cluster.omni_light_count].instance = li; - cluster.omni_light_sort[cluster.omni_light_count].depth = camera_plane.distance_to(li->transform.origin); + cluster.omni_light_sort[cluster.omni_light_count].depth = distance; cluster.omni_light_count++; } break; case RS::LIGHT_SPOT: { @@ -3100,8 +2978,22 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const continue; } + const real_t distance = camera_plane.distance_to(li->transform.origin); + + if (light_storage->light_is_distance_fade_enabled(li->light)) { + const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); + const float fade_length = light_storage->light_get_distance_fade_length(li->light); + + if (distance > fade_begin) { + if (distance > fade_begin + fade_length) { + // Out of range, don't draw this light to improve performance. + continue; + } + } + } + cluster.spot_light_sort[cluster.spot_light_count].instance = li; - cluster.spot_light_sort[cluster.spot_light_count].depth = camera_plane.distance_to(li->transform.origin); + cluster.spot_light_sort[cluster.spot_light_count].depth = distance; cluster.spot_light_count++; } break; } @@ -3122,7 +3014,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const ShadowAtlas *shadow_atlas = nullptr; if (p_shadow_atlas.is_valid() && p_using_shadows) { - shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); } bool using_forward_ids = _uses_forward_ids(); @@ -3140,20 +3032,44 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D light_transform = li->transform; - float sign = storage->light_is_negative(base) ? -1 : 1; - Color linear_col = storage->light_get_color(base).to_linear(); + float sign = light_storage->light_is_negative(base) ? -1 : 1; + Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); + + light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); - light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); + // Reuse fade begin, fade length and distance for shadow LOD determination later. + float fade_begin = 0.0; + float fade_shadow = 0.0; + float fade_length = 0.0; + real_t distance = 0.0; - float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; + float fade = 1.0; + float shadow_opacity_fade = 1.0; + if (light_storage->light_is_distance_fade_enabled(li->light)) { + fade_begin = light_storage->light_get_distance_fade_begin(li->light); + fade_shadow = light_storage->light_get_distance_fade_shadow(li->light); + fade_length = light_storage->light_get_distance_fade_length(li->light); + distance = camera_plane.distance_to(li->transform.origin); + + // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. + if (distance > fade_begin) { + fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); + } + + if (distance > fade_shadow) { + shadow_opacity_fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_shadow) / fade_length); + } + } + + float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade; light_data.color[0] = linear_col.r * energy; light_data.color[1] = linear_col.g * energy; light_data.color[2] = linear_col.b * energy; - light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; - light_data.bake_mode = storage->light_get_bake_mode(base); + light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; + light_data.bake_mode = light_storage->light_get_bake_mode(base); - float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); + float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); light_data.inv_radius = 1.0 / radius; Vector3 pos = inverse_transform.xform(light_transform.origin); @@ -3168,25 +3084,25 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; - float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); light_data.size = size; - light_data.inv_spot_attenuation = 1.0f / storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); + light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle)); - light_data.mask = storage->light_get_cull_mask(base); + light_data.mask = light_storage->light_get_cull_mask(base); light_data.atlas_rect[0] = 0; light_data.atlas_rect[1] = 0; light_data.atlas_rect[2] = 0; light_data.atlas_rect[3] = 0; - RID projector = storage->light_get_projector(base); + RID projector = light_storage->light_get_projector(base); if (projector.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(projector); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector); if (type == RS::LIGHT_SPOT) { light_data.projector_rect[0] = rect.position.x; @@ -3206,21 +3122,31 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.projector_rect[3] = 0; } - if (shadow_atlas && shadow_atlas->shadow_owners.has(li->self)) { + const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self); + + bool in_shadow_range = true; + if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) { + if (distance > light_storage->light_get_distance_fade_shadow(li->light) + light_storage->light_get_distance_fade_length(li->light)) { + // Out of range, don't draw shadows to improve performance. + in_shadow_range = false; + } + } + + if (needs_shadow && in_shadow_range) { // fill in the shadow information - light_data.shadow_enabled = true; + light_data.shadow_opacity = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) * shadow_opacity_fade; float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; + light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; + light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; } else { //omni - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); + light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); } - light_data.transmittance_bias = storage->light_get_transmittance_bias(base); + light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base); Vector2i omni_offset; Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset); @@ -3230,15 +3156,17 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.atlas_rect[2] = rect.size.width; light_data.atlas_rect[3] = rect.size.height; - light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base); if (type == RS::LIGHT_OMNI) { Transform3D proj = (inverse_transform * light_transform).inverse(); - RendererStorageRD::store_transform(proj, light_data.shadow_matrix); + RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix); - if (size > 0.0) { + if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { + // Only enable PCSS-like soft shadows if blurring is enabled. + // Otherwise, performance would decrease with no visual difference. light_data.soft_shadow_size = size; } else { light_data.soft_shadow_size = 0.0; @@ -3249,14 +3177,16 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.direction[1] = omni_offset.y * float(rect.size.height); } else if (type == RS::LIGHT_SPOT) { Transform3D modelview = (inverse_transform * light_transform).inverse(); - CameraMatrix bias; + Projection bias; bias.set_light_bias(); - CameraMatrix shadow_mtx = bias * li->shadow_transform[0].camera * modelview; - RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrix); + Projection shadow_mtx = bias * li->shadow_transform[0].camera * modelview; + RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix); - if (size > 0.0) { - CameraMatrix cm = li->shadow_transform[0].camera; + if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { + // Only enable PCSS-like soft shadows if blurring is enabled. + // Otherwise, performance would decrease with no visual difference. + Projection cm = li->shadow_transform[0].camera; float half_np = cm.get_z_near() * Math::tan(Math::deg2rad(spot_angle)); light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; } else { @@ -3265,10 +3195,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } } } else { - light_data.shadow_enabled = false; + light_data.shadow_opacity = 0.0; } - li->cull_mask = storage->light_get_cull_mask(base); + li->cull_mask = light_storage->light_get_cull_mask(base); if (current_cluster_builder != nullptr) { current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); @@ -3292,6 +3222,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + Transform3D uv_xform; uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); uv_xform.origin = Vector3(-1.0, 0.0, -1.0); @@ -3305,7 +3237,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const break; } - DecalInstance *di = decal_instance_owner.getornull(p_decals[i]); + DecalInstance *di = decal_instance_owner.get_or_null(p_decals[i]); if (!di) { continue; } @@ -3315,9 +3247,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - if (storage->decal_is_distance_fade_enabled(decal)) { - float fade_begin = storage->decal_get_distance_fade_begin(decal); - float fade_length = storage->decal_get_distance_fade_length(decal); + if (texture_storage->decal_is_distance_fade_enabled(decal)) { + float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); + float fade_length = texture_storage->decal_get_distance_fade_length(decal); if (distance > fade_begin) { if (distance > fade_begin + fade_length) { @@ -3345,42 +3277,43 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i); } - di->cull_mask = storage->decal_get_cull_mask(decal); + di->cull_mask = texture_storage->decal_get_cull_mask(decal); Transform3D xform = di->transform; float fade = 1.0; - if (storage->decal_is_distance_fade_enabled(decal)) { - real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - float fade_begin = storage->decal_get_distance_fade_begin(decal); - float fade_length = storage->decal_get_distance_fade_length(decal); + if (texture_storage->decal_is_distance_fade_enabled(decal)) { + const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; + const float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); + const float fade_length = texture_storage->decal_get_distance_fade_length(decal); if (distance > fade_begin) { - fade = 1.0 - (distance - fade_begin) / fade_length; + // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. + fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); } } Cluster::DecalData &dd = cluster.decals[i]; - Vector3 decal_extents = storage->decal_get_extents(decal); + Vector3 decal_extents = texture_storage->decal_get_extents(decal); Transform3D scale_xform; - scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); + scale_xform.basis.scale(decal_extents); Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); - RendererStorageRD::store_transform(to_decal_xform, dd.xform); + RendererRD::MaterialStorage::store_transform(to_decal_xform, dd.xform); - Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized(); normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine dd.normal[0] = normal.x; dd.normal[1] = normal.y; dd.normal[2] = normal.z; - dd.normal_fade = storage->decal_get_normal_fade(decal); + dd.normal_fade = texture_storage->decal_get_normal_fade(decal); - RID albedo_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); - RID emission_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); + RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); + RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); if (albedo_tex.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(albedo_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex); dd.albedo_rect[0] = rect.position.x; dd.albedo_rect[1] = rect.position.y; dd.albedo_rect[2] = rect.size.x; @@ -3395,17 +3328,17 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.albedo_rect[3] = 0; } - RID normal_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); + RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); if (normal_tex.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(normal_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex); dd.normal_rect[0] = rect.position.x; dd.normal_rect[1] = rect.position.y; dd.normal_rect[2] = rect.size.x; dd.normal_rect[3] = rect.size.y; Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized(); - RendererStorageRD::store_basis_3x4(normal_xform, dd.normal_xform); + RendererRD::MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform); } else { dd.normal_rect[0] = 0; dd.normal_rect[1] = 0; @@ -3413,9 +3346,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.normal_rect[3] = 0; } - RID orm_tex = storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); + RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); if (orm_tex.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(orm_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex); dd.orm_rect[0] = rect.position.x; dd.orm_rect[1] = rect.position.y; dd.orm_rect[2] = rect.size.x; @@ -3428,7 +3361,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const } if (emission_tex.is_valid()) { - Rect2 rect = storage->decal_atlas_get_texture_rect(emission_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex); dd.emission_rect[0] = rect.position.x; dd.emission_rect[1] = rect.position.y; dd.emission_rect[2] = rect.size.x; @@ -3440,16 +3373,16 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.emission_rect[3] = 0; } - Color modulate = storage->decal_get_modulate(decal); + Color modulate = texture_storage->decal_get_modulate(decal); dd.modulate[0] = modulate.r; dd.modulate[1] = modulate.g; dd.modulate[2] = modulate.b; dd.modulate[3] = modulate.a * fade; - dd.emission_energy = storage->decal_get_emission_energy(decal) * fade; - dd.albedo_mix = storage->decal_get_albedo_mix(decal); - dd.mask = storage->decal_get_cull_mask(decal); - dd.upper_fade = storage->decal_get_upper_fade(decal); - dd.lower_fade = storage->decal_get_lower_fade(decal); + dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade; + dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal); + dd.mask = texture_storage->decal_get_cull_mask(decal); + dd.upper_fade = texture_storage->decal_get_upper_fade(decal); + dd.lower_fade = texture_storage->decal_get_lower_fade(decal); if (current_cluster_builder != nullptr) { current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); @@ -3461,36 +3394,13 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const } } -void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { - ERR_FAIL_COND(!rb->volumetric_fog); - - RD::get_singleton()->free(rb->volumetric_fog->prev_light_density_map); - RD::get_singleton()->free(rb->volumetric_fog->light_density_map); - RD::get_singleton()->free(rb->volumetric_fog->fog_map); - - if (rb->volumetric_fog->uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { - RD::get_singleton()->free(rb->volumetric_fog->uniform_set); - } - if (rb->volumetric_fog->uniform_set2.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set2)) { - RD::get_singleton()->free(rb->volumetric_fog->uniform_set2); - } - if (rb->volumetric_fog->sdfgi_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) { - RD::get_singleton()->free(rb->volumetric_fog->sdfgi_uniform_set); - } - if (rb->volumetric_fog->sky_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sky_uniform_set)) { - RD::get_singleton()->free(rb->volumetric_fog->sky_uniform_set); - } +//////////////////////////////////////////////////////////////////////////////// +// FOG SHADER - memdelete(rb->volumetric_fog); - - rb->volumetric_fog = nullptr; -} - -void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) { +void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) { ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); float ratio = float(rb->width) / float((rb->width + rb->height) / 2); uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio); @@ -3498,390 +3408,54 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e if (rb->volumetric_fog) { //validate - if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) { - _volumetric_fog_erase(rb); + if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment) || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) { + memdelete(rb->volumetric_fog); + rb->volumetric_fog = nullptr; } } - if (!env || !env->volumetric_fog_enabled) { + if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment)) { //no reason to enable or update, bye return; } - RENDER_TIMESTAMP(">Volumetric Fog"); - - if (env && env->volumetric_fog_enabled && !rb->volumetric_fog) { + if (p_environment.is_valid() && environment_get_volumetric_fog_enabled(p_environment) && !rb->volumetric_fog) { //required volumetric fog but not existing, create - rb->volumetric_fog = memnew(VolumetricFog); - rb->volumetric_fog->width = target_width; - rb->volumetric_fog->height = target_height; - rb->volumetric_fog->depth = volumetric_fog_depth; - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; - tf.width = target_width; - tf.height = target_height; - tf.depth = volumetric_fog_depth; - tf.texture_type = RD::TEXTURE_TYPE_3D; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT; - - rb->volumetric_fog->light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; - - rb->volumetric_fog->prev_light_density_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->texture_clear(rb->volumetric_fog->prev_light_density_map, Color(0, 0, 0, 0), 0, 1, 0, 1); - - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - - rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - Vector<RD::Uniform> uniforms; - { - RD::Uniform u; - u.binding = 0; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.ids.push_back(rb->volumetric_fog->fog_map); - uniforms.push_back(u); - } - - rb->volumetric_fog->sky_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, sky.sky_shader.default_shader_rd, RendererSceneSkyRD::SKY_SET_FOG); + rb->volumetric_fog = memnew(RendererRD::Fog::VolumetricFog(Vector3i(target_width, target_height, volumetric_fog_depth), sky.sky_shader.default_shader_rd)); } - //update volumetric fog - - if (rb->volumetric_fog->uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->uniform_set)) { - //re create uniform set if needed - - Vector<RD::Uniform> uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); - if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) { - u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); - } else { - u.ids.push_back(shadow_atlas->depth); - } - - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - if (directional_shadow.depth.is_valid()) { - u.ids.push_back(directional_shadow.depth); - } else { - u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); - } - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 3; - u.ids.push_back(get_omni_light_buffer()); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 4; - u.ids.push_back(get_spot_light_buffer()); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 5; - u.ids.push_back(get_directional_light_buffer()); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; - u.binding = 6; - u.ids.push_back(rb->cluster_builder->get_cluster_buffer()); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 7; - u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 8; - u.ids.push_back(rb->volumetric_fog->light_density_map); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_IMAGE; - u.binding = 9; - u.ids.push_back(rb->volumetric_fog->fog_map); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 10; - u.ids.push_back(shadow_sampler); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 11; - u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers)); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 12; - for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) { - u.ids.push_back(rb->gi.voxel_gi_textures[i]); - } - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; - u.binding = 13; - u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 14; - u.ids.push_back(volumetric_fog.params_ubo); - uniforms.push_back(u); - } - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 15; - u.ids.push_back(rb->volumetric_fog->prev_light_density_map); - uniforms.push_back(u); - } - - rb->volumetric_fog->uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0); - - SWAP(uniforms.write[7].ids.write[0], uniforms.write[8].ids.write[0]); - - rb->volumetric_fog->uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, 0), 0); - } - - bool using_sdfgi = env->volumetric_fog_gi_inject > 0.0001 && env->sdfgi_enabled && (rb->sdfgi != nullptr); - - if (using_sdfgi) { - if (rb->volumetric_fog->sdfgi_uniform_set.is_null() || !RD::get_singleton()->uniform_set_is_valid(rb->volumetric_fog->sdfgi_uniform_set)) { - Vector<RD::Uniform> uniforms; - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; - u.binding = 0; - u.ids.push_back(gi.sdfgi_ubo); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 1; - u.ids.push_back(rb->sdfgi->ambient_texture); - uniforms.push_back(u); - } - - { - RD::Uniform u; - u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; - u.binding = 2; - u.ids.push_back(rb->sdfgi->occlusion_texture); - uniforms.push_back(u); - } - - rb->volumetric_fog->sdfgi_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI), 1); - } - } - - rb->volumetric_fog->length = env->volumetric_fog_length; - rb->volumetric_fog->spread = env->volumetric_fog_detail_spread; - - VolumetricFogShader::ParamsUBO params; - - Vector2 frustum_near_size = p_cam_projection.get_viewport_half_extents(); - Vector2 frustum_far_size = p_cam_projection.get_far_plane_half_extents(); - float z_near = p_cam_projection.get_z_near(); - float z_far = p_cam_projection.get_z_far(); - float fog_end = env->volumetric_fog_length; - - Vector2 fog_far_size = frustum_near_size.lerp(frustum_far_size, (fog_end - z_near) / (z_far - z_near)); - Vector2 fog_near_size; - if (p_cam_projection.is_orthogonal()) { - fog_near_size = fog_far_size; - } else { - fog_near_size = Vector2(); - } - - params.fog_frustum_size_begin[0] = fog_near_size.x; - params.fog_frustum_size_begin[1] = fog_near_size.y; - - params.fog_frustum_size_end[0] = fog_far_size.x; - params.fog_frustum_size_end[1] = fog_far_size.y; - - params.z_near = z_near; - params.z_far = z_far; - - params.fog_frustum_end = fog_end; - - params.fog_volume_size[0] = rb->volumetric_fog->width; - params.fog_volume_size[1] = rb->volumetric_fog->height; - params.fog_volume_size[2] = rb->volumetric_fog->depth; - - params.directional_light_count = p_directional_light_count; - - Color light = env->volumetric_fog_light.to_linear(); - params.light_energy[0] = light.r * env->volumetric_fog_light_energy; - params.light_energy[1] = light.g * env->volumetric_fog_light_energy; - params.light_energy[2] = light.b * env->volumetric_fog_light_energy; - params.base_density = env->volumetric_fog_density; - - params.detail_spread = env->volumetric_fog_detail_spread; - params.gi_inject = env->volumetric_fog_gi_inject; - - params.cam_rotation[0] = p_cam_transform.basis[0][0]; - params.cam_rotation[1] = p_cam_transform.basis[1][0]; - params.cam_rotation[2] = p_cam_transform.basis[2][0]; - params.cam_rotation[3] = 0; - params.cam_rotation[4] = p_cam_transform.basis[0][1]; - params.cam_rotation[5] = p_cam_transform.basis[1][1]; - params.cam_rotation[6] = p_cam_transform.basis[2][1]; - params.cam_rotation[7] = 0; - params.cam_rotation[8] = p_cam_transform.basis[0][2]; - params.cam_rotation[9] = p_cam_transform.basis[1][2]; - params.cam_rotation[10] = p_cam_transform.basis[2][2]; - params.cam_rotation[11] = 0; - params.filter_axis = 0; - params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0; - params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES; - - Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform; - storage->store_transform(to_prev_cam_view, params.to_prev_view); - - params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection; - params.temporal_blend = env->volumetric_fog_temporal_reprojection_amount; - - { - uint32_t cluster_size = rb->cluster_builder->get_cluster_size(); - params.cluster_shift = get_shift_from_power_of_2(cluster_size); - - uint32_t cluster_screen_width = (rb->width - 1) / cluster_size + 1; - uint32_t cluster_screen_height = (rb->height - 1) / cluster_size + 1; - params.cluster_type_size = cluster_screen_width * cluster_screen_height * (32 + 32); - params.cluster_width = cluster_screen_width; - params.max_cluster_element_count_div_32 = max_cluster_elements / 32; - - params.screen_size[0] = rb->width; - params.screen_size[1] = rb->height; - } - - /* Vector2 dssize = directional_shadow_get_size(); - push_constant.directional_shadow_pixel_size[0] = 1.0 / dssize.x; - push_constant.directional_shadow_pixel_size[1] = 1.0 / dssize.y; -*/ - - RD::get_singleton()->draw_command_begin_label("Render Volumetric Fog"); - - RENDER_TIMESTAMP("Render Fog"); - RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms, RD::BARRIER_MASK_COMPUTE); - - RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); - - bool use_filter = volumetric_fog_filter_active; - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[using_sdfgi ? VOLUMETRIC_FOG_SHADER_DENSITY_WITH_SDFGI : VOLUMETRIC_FOG_SHADER_DENSITY]); - - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); - - if (using_sdfgi) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); - } - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); - - RD::get_singleton()->draw_command_end_label(); - - RD::get_singleton()->compute_list_end(); - - RD::get_singleton()->texture_copy(rb->volumetric_fog->light_density_map, rb->volumetric_fog->prev_light_density_map, Vector3(0, 0, 0), Vector3(0, 0, 0), Vector3(rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth), 0, 0, 0, 0); - - compute_list = RD::get_singleton()->compute_list_begin(); - - if (use_filter) { - RD::get_singleton()->draw_command_begin_label("Filter Fog"); - - RENDER_TIMESTAMP("Filter Fog"); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); - - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); - - RD::get_singleton()->compute_list_end(); - //need restart for buffer update - - params.filter_axis = 1; - RD::get_singleton()->buffer_update(volumetric_fog.params_ubo, 0, sizeof(VolumetricFogShader::ParamsUBO), ¶ms); - - compute_list = RD::get_singleton()->compute_list_begin(); - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FILTER]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set2, 0); - if (using_sdfgi) { - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->sdfgi_uniform_set, 1); - } - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, rb->volumetric_fog->depth); - - RD::get_singleton()->compute_list_add_barrier(compute_list); - RD::get_singleton()->draw_command_end_label(); + if (rb->volumetric_fog) { + RendererRD::Fog::VolumetricFogSettings settings; + settings.rb_size = Vector2i(rb->width, rb->height); + settings.time = time; + settings.is_using_radiance_cubemap_array = is_using_radiance_cubemap_array(); + settings.max_cluster_elements = max_cluster_elements; + settings.volumetric_fog_filter_active = volumetric_fog_filter_active; + + settings.shadow_sampler = shadow_sampler; + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); + settings.shadow_atlas_depth = shadow_atlas ? shadow_atlas->depth : RID(); + settings.voxel_gl_buffer = render_buffers_get_voxel_gi_buffer(p_render_buffers); + settings.omni_light_buffer = get_omni_light_buffer(); + settings.spot_light_buffer = get_spot_light_buffer(); + settings.directional_shadow_depth = directional_shadow.depth; + settings.directional_light_buffer = get_directional_light_buffer(); + + settings.vfog = rb->volumetric_fog; + settings.cluster_builder = rb->cluster_builder; + settings.rbgi = &rb->rbgi; + settings.sdfgi = rb->sdfgi; + settings.env = p_environment; + settings.sky = &sky; + settings.gi = &gi; + + RendererRD::Fog::get_singleton()->volumetric_fog_update(settings, p_cam_projection, p_cam_transform, p_prev_cam_inv_transform, p_shadow_atlas, p_directional_light_count, p_use_directional_shadows, p_positional_light_count, p_voxel_gi_count, p_fog_volumes); } - - RENDER_TIMESTAMP("Integrate Fog"); - RD::get_singleton()->draw_command_begin_label("Integrate Fog"); - - RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, volumetric_fog.pipelines[VOLUMETRIC_FOG_SHADER_FOG]); - RD::get_singleton()->compute_list_bind_uniform_set(compute_list, rb->volumetric_fog->uniform_set, 0); - RD::get_singleton()->compute_list_dispatch_threads(compute_list, rb->volumetric_fog->width, rb->volumetric_fog->height, 1); - - RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_RASTER); - - RENDER_TIMESTAMP("<Volumetric Fog"); - RD::get_singleton()->draw_command_end_label(); - - rb->volumetric_fog->prev_cam_transform = p_cam_transform; } bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { if (p_render_data->render_buffers.is_valid()) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); if (rb->sdfgi != nullptr) { return true; } @@ -3892,14 +3466,13 @@ bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_da void RendererSceneRenderRD::_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { if (p_render_data->render_buffers.is_valid()) { if (p_use_gi) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi == nullptr) { return; } - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); - rb->sdfgi->update_probes(env, sky.sky_owner.getornull(env->sky)); + rb->sdfgi->update_probes(p_render_data->environment, sky.sky_owner.get_or_null(environment_get_sky(p_render_data->environment))); } } } @@ -3912,11 +3485,12 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo } } -void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) { +void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer, const RID *p_vrs_slices) { // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); if (p_render_data->render_buffers.is_valid() && p_use_gi) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi != nullptr) { rb->sdfgi->store_probes(); @@ -3927,15 +3501,15 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool render_state.shadows.clear(); render_state.directional_shadows.clear(); - Plane camera_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z)); + Plane camera_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin); float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier(); { for (int i = 0; i < render_state.render_shadow_count; i++) { - LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light); + LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light); - if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { + if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { render_state.directional_shadows.push_back(i); - } else if (storage->light_get_type(li->light) == RS::LIGHT_OMNI && storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { + } else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { render_state.cube_shadows.push_back(i); } else { render_state.shadows.push_back(i); @@ -3944,7 +3518,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool //cube shadows are rendered in their own way for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true, p_render_data->render_info); + _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info); } if (render_state.directional_shadows.size()) { @@ -3961,7 +3535,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi; if (render_shadows && render_gi) { - RENDER_TIMESTAMP("Render GI + Render Shadows (parallel)"); + RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)"); } else if (render_shadows) { RENDER_TIMESTAMP("Render Shadows"); } else if (render_gi) { @@ -3974,11 +3548,11 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool //render directional shadows for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info); + _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info); } //render positional shadows for (uint32_t i = 0; i < render_state.shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info); + _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info); } _render_shadow_process(); @@ -3986,7 +3560,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool //start GI if (render_gi) { - gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_voxel_gi_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this); + gi.process_gi(p_render_data->render_buffers, p_normal_roughness_slices, p_voxel_gi_buffer, p_vrs_slices, p_render_data->environment, p_render_data->view_count, p_render_data->view_projection, p_render_data->view_eye_offset, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this); } //Do shadow rendering (in parallel with GI) @@ -3998,9 +3572,42 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier } - if (p_render_data->render_buffers.is_valid()) { + if (p_render_data->render_buffers.is_valid() && ss_effects) { + if (p_use_ssao || p_use_ssil) { + RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); + ERR_FAIL_COND(!rb); + + bool invalidate_uniform_set = false; + if (rb->ss_effects.linear_depth.is_null()) { + RD::TextureFormat tf; + tf.format = RD::DATA_FORMAT_R16_SFLOAT; + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + tf.width = (rb->width + 1) / 2; + tf.height = (rb->height + 1) / 2; + tf.mipmaps = 5; + tf.array_layers = 4; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + rb->ss_effects.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); + RD::get_singleton()->set_resource_name(rb->ss_effects.linear_depth, "SS Effects Depth"); + for (uint32_t i = 0; i < tf.mipmaps; i++) { + RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY); + rb->ss_effects.linear_depth_slices.push_back(slice); + RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " "); + } + invalidate_uniform_set = true; + } + + ss_effects->downsample_depth(rb->depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, Size2i(rb->width, rb->height), p_render_data->cam_projection); + } + if (p_use_ssao) { - _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection); + // TODO make these proper stereo + _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->cam_projection); + } + + if (p_use_ssil) { + // TODO make these proper stereo + _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->cam_projection, p_render_data->cam_transform); } } @@ -4014,7 +3621,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool bool using_shadows = true; if (p_render_data->reflection_probe.is_valid()) { - if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { using_shadows = false; } } else { @@ -4036,22 +3643,24 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool if (p_render_data->render_buffers.is_valid()) { bool directional_shadows = false; for (uint32_t i = 0; i < directional_light_count; i++) { - if (cluster.directional_lights[i].shadow_enabled) { + if (cluster.directional_lights[i].shadow_opacity > 0.001) { directional_shadows = true; break; } } if (is_volumetric_supported()) { - _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count); + _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes); } } } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { - rb = render_buffers_owner.getornull(p_render_buffers); + rb = render_buffers_owner.get_or_null(p_render_buffers); ERR_FAIL_COND(!rb); } @@ -4063,14 +3672,23 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData // Our first camera is used by default render_data.cam_transform = p_camera_data->main_transform; render_data.cam_projection = p_camera_data->main_projection; - render_data.view_projection[0] = p_camera_data->main_projection; - render_data.cam_ortogonal = p_camera_data->is_ortogonal; + render_data.cam_orthogonal = p_camera_data->is_orthogonal; + render_data.taa_jitter = p_camera_data->taa_jitter; render_data.view_count = p_camera_data->view_count; for (uint32_t v = 0; v < p_camera_data->view_count; v++) { + render_data.view_eye_offset[v] = p_camera_data->view_offset[v].origin; render_data.view_projection[v] = p_camera_data->view_projection[v]; } + render_data.prev_cam_transform = p_prev_camera_data->main_transform; + render_data.prev_cam_projection = p_prev_camera_data->main_projection; + render_data.prev_taa_jitter = p_prev_camera_data->taa_jitter; + + for (uint32_t v = 0; v < p_camera_data->view_count; v++) { + render_data.prev_view_projection[v] = p_prev_camera_data->view_projection[v]; + } + render_data.z_near = p_camera_data->main_projection.get_z_near(); render_data.z_far = p_camera_data->main_projection.get_z_far(); @@ -4080,6 +3698,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData render_data.voxel_gi_instances = &p_voxel_gi_instances; render_data.decals = &p_decals; render_data.lightmaps = &p_lightmaps; + render_data.fog_volumes = &p_fog_volumes; render_data.environment = p_environment; render_data.camera_effects = p_camera_effects; render_data.shadow_atlas = p_shadow_atlas; @@ -4089,12 +3708,12 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData // this should be the same for all cameras.. render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier(); - render_data.lod_camera_plane = Plane(p_camera_data->main_transform.get_origin(), -p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z)); + render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_column(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin()); if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { - render_data.screen_lod_threshold = 0.0; + render_data.screen_mesh_lod_threshold = 0.0; } else { - render_data.screen_lod_threshold = p_screen_lod_threshold; + render_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold; } render_state.render_shadows = p_render_shadows; @@ -4125,15 +3744,15 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData Color clear_color; if (p_render_buffers.is_valid()) { - clear_color = storage->render_target_get_clear_request_color(rb->render_target); + clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target); } else { - clear_color = storage->get_default_clear_color(); + clear_color = RSG::texture_storage->get_default_clear_color(); } //assign render indices to voxel_gi_instances if (is_dynamic_gi_supported()) { for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) { - RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]); + RendererRD::GI::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.get_or_null(p_voxel_gi_instances[i]); if (voxel_gi_inst) { voxel_gi_inst->render_index = i; } @@ -4144,8 +3763,8 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData // render_data.render_buffers == p_render_buffers so we can use our already retrieved rb current_cluster_builder = rb->cluster_builder; } else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_data.reflection_probe); - ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(render_data.reflection_probe); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas); if (!ra) { ERR_PRINT("reflection probe has no reflection atlas! Bug?"); current_cluster_builder = nullptr; @@ -4177,20 +3796,28 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData render_data.cluster_max_elements = current_cluster_builder->get_max_cluster_elements(); } + if (rb != nullptr && rb->vrs_fb.is_valid()) { + // vrs_fb will only be valid if vrs is enabled + vrs->update_vrs_texture(rb->vrs_fb, rb->render_target); + } + _render_scene(&render_data, clear_color); if (p_render_buffers.is_valid()) { /* _debug_draw_cluster(p_render_buffers); - - RENDER_TIMESTAMP("Tonemap"); - _render_buffers_post_process_and_tonemap(&render_data); */ _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex); if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) { - rb->sdfgi->debug_draw(render_data.cam_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture); + Vector<RID> view_rids; + + for (int v = 0; v < rb->views.size(); v++) { + view_rids.push_back(rb->views[v].view_texture); + } + + rb->sdfgi->debug_draw(render_data.view_count, render_data.view_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture, view_rids); } } } @@ -4222,8 +3849,8 @@ void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) { } } -void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) { - LightInstance *light_instance = light_instance_owner.getornull(p_light); +void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) { + LightInstance *light_instance = light_instance_owner.get_or_null(p_light); ERR_FAIL_COND(!light_instance); Rect2i atlas_rect; @@ -4243,10 +3870,10 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, bool flip_y = false; - CameraMatrix light_projection; + Projection light_projection; Transform3D light_transform; - if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { + if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { //set pssm stuff if (light_instance->last_scene_shadow_pass != scene_pass) { light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); @@ -4254,16 +3881,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, light_instance->last_scene_shadow_pass = scene_pass; } - use_pancake = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; + use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; light_projection = light_instance->shadow_transform[p_pass].camera; light_transform = light_instance->shadow_transform[p_pass].transform; - atlas_rect.position.x = light_instance->directional_rect.position.x; - atlas_rect.position.y = light_instance->directional_rect.position.y; - atlas_rect.size.width = light_instance->directional_rect.size.x; - atlas_rect.size.height = light_instance->directional_rect.size.y; + atlas_rect = light_instance->directional_rect; - if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { + if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { atlas_rect.size.width /= 2; atlas_rect.size.height /= 2; @@ -4272,10 +3896,9 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } else if (p_pass == 2) { atlas_rect.position.y += atlas_rect.size.height; } else if (p_pass == 3) { - atlas_rect.position.x += atlas_rect.size.width; - atlas_rect.position.y += atlas_rect.size.height; + atlas_rect.position += atlas_rect.size; } - } else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { + } else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { atlas_rect.size.height /= 2; if (p_pass == 0) { @@ -4289,7 +3912,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size; light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size; - zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); + zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); render_fb = directional_shadow.fb; render_texture = RID(); @@ -4298,7 +3921,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } else { //set from shadow atlas - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); ERR_FAIL_COND(!shadow_atlas); ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); @@ -4323,13 +3946,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, atlas_rect.size.width = shadow_size; atlas_rect.size.height = shadow_size; - zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); + zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - if (storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { + if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0; dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0); - if (storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { + if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2); render_fb = cubemap->side_fb[p_pass]; @@ -4364,7 +3987,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, flip_y = true; } - } else if (storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { + } else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { light_projection = light_instance->shadow_transform[0].camera; light_transform = light_instance->shadow_transform[0].transform; @@ -4376,54 +3999,54 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, if (render_cubemap) { //rendering to cubemap - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true, p_render_info); + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info); if (finalize_cubemap) { _render_shadow_process(); _render_shadow_end(); //reblit Rect2 atlas_rect_norm = atlas_rect; - atlas_rect_norm.position.x /= float(atlas_size); - atlas_rect_norm.position.y /= float(atlas_size); - atlas_rect_norm.size.x /= float(atlas_size); - atlas_rect_norm.size.y /= float(atlas_size); - storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); + atlas_rect_norm.position /= float(atlas_size); + atlas_rect_norm.size /= float(atlas_size); + copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; - storage->get_effects()->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); + copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); //restore transform so it can be properly used - light_instance_set_shadow_transform(p_light, CameraMatrix(), light_instance->transform, zfar, 0, 0, 0); + light_instance_set_shadow_transform(p_light, Projection(), light_instance->transform, zfar, 0, 0, 0); } } else { //render shadow - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); } } -void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { - _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region); +void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { + _render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region); } -void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) { - ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); - Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); - CameraMatrix cm; +void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) { + RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); + + ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider)); + Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); + Projection cm; cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0); Vector3 cam_pos = p_transform.origin; cam_pos.y += extents.y; Transform3D cam_xform; - cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized()); + cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_column(Vector3::AXIS_Y), -p_transform.basis.get_column(Vector3::AXIS_Z).normalized()); - RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider); + RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider); _render_particle_collider_heightfield(fb, cam_xform, cm, p_instances); } bool RendererSceneRenderRD::free(RID p_rid) { if (render_buffers_owner.owns(p_rid)) { - RenderBuffers *rb = render_buffers_owner.getornull(p_rid); + RenderBuffers *rb = render_buffers_owner.get_or_null(p_rid); _free_render_buffer_data(rb); memdelete(rb->data); if (rb->sdfgi) { @@ -4432,58 +4055,47 @@ bool RendererSceneRenderRD::free(RID p_rid) { rb->sdfgi = nullptr; } if (rb->volumetric_fog) { - _volumetric_fog_erase(rb); + memdelete(rb->volumetric_fog); + rb->volumetric_fog = nullptr; } if (rb->cluster_builder) { memdelete(rb->cluster_builder); } render_buffers_owner.free(p_rid); - } else if (environment_owner.owns(p_rid)) { - //not much to delete, just free it - environment_owner.free(p_rid); + } else if (is_environment(p_rid)) { + environment_free(p_rid); } else if (camera_effects_owner.owns(p_rid)) { //not much to delete, just free it camera_effects_owner.free(p_rid); } else if (reflection_atlas_owner.owns(p_rid)) { reflection_atlas_set_size(p_rid, 0, 0); - ReflectionAtlas *ra = reflection_atlas_owner.getornull(p_rid); + ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_rid); if (ra->cluster_builder) { memdelete(ra->cluster_builder); } reflection_atlas_owner.free(p_rid); } else if (reflection_probe_instance_owner.owns(p_rid)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_rid); _free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); } else if (decal_instance_owner.owns(p_rid)) { - DecalInstance *di = decal_instance_owner.getornull(p_rid); + DecalInstance *di = decal_instance_owner.get_or_null(p_rid); _free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id); decal_instance_owner.free(p_rid); } else if (lightmap_instance_owner.owns(p_rid)) { lightmap_instance_owner.free(p_rid); - } else if (gi.voxel_gi_instance_owner.owns(p_rid)) { - RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid); - if (voxel_gi->texture.is_valid()) { - RD::get_singleton()->free(voxel_gi->texture); - RD::get_singleton()->free(voxel_gi->write_buffer); - } - - for (int i = 0; i < voxel_gi->dynamic_maps.size(); i++) { - RD::get_singleton()->free(voxel_gi->dynamic_maps[i].texture); - RD::get_singleton()->free(voxel_gi->dynamic_maps[i].depth); - } - - gi.voxel_gi_instance_owner.free(p_rid); + } else if (gi.voxel_gi_instance_owns(p_rid)) { + gi.voxel_gi_instance_free(p_rid); } else if (sky.sky_owner.owns(p_rid)) { sky.update_dirty_skys(); sky.free_sky(p_rid); } else if (light_instance_owner.owns(p_rid)) { - LightInstance *light_instance = light_instance_owner.getornull(p_rid); + LightInstance *light_instance = light_instance_owner.get_or_null(p_rid); //remove from shadow atlases.. - for (Set<RID>::Element *E = light_instance->shadow_atlases.front(); E; E = E->next()) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.getornull(E->get()); + for (const RID &E : light_instance->shadow_atlases) { + ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E); ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); uint32_t key = shadow_atlas->shadow_owners[p_rid]; uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; @@ -4507,7 +4119,8 @@ bool RendererSceneRenderRD::free(RID p_rid) { } else if (shadow_atlas_owner.owns(p_rid)) { shadow_atlas_set_size(p_rid, 0); shadow_atlas_owner.free(p_rid); - + } else if (RendererRD::Fog::get_singleton()->owns_fog_volume_instance(p_rid)) { + RendererRD::Fog::get_singleton()->fog_instance_free(p_rid); } else { return false; } @@ -4579,9 +4192,9 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto //RID sampled_light; - GeometryInstance *gi = geometry_instance_create(p_base); + RenderGeometryInstance *gi = geometry_instance_create(p_base); - uint32_t sc = RSG::storage->mesh_get_surface_count(p_base); + uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base); Vector<RID> materials; materials.resize(sc); @@ -4591,7 +4204,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto } } - geometry_instance_set_surface_materials(gi, materials); + gi->set_surface_materials(materials); if (cull_argument.size() == 0) { cull_argument.push_back(nullptr); @@ -4673,6 +4286,10 @@ int RendererSceneRenderRD::get_max_directional_lights() const { return cluster.max_directional_lights; } +bool RendererSceneRenderRD::is_vrs_supported() const { + return RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS); +} + bool RendererSceneRenderRD::is_dynamic_gi_supported() const { // usable by default (unless low end = true) return true; @@ -4692,8 +4309,7 @@ uint32_t RendererSceneRenderRD::get_max_elements() const { return GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements"); } -RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { - storage = p_storage; +RendererSceneRenderRD::RendererSceneRenderRD() { singleton = this; } @@ -4705,12 +4321,12 @@ void RendererSceneRenderRD::init() { /* SKY SHADER */ - sky.init(storage); + sky.init(); /* GI */ if (is_dynamic_gi_supported()) { - gi.init(storage, &sky); + gi.init(&sky); } { //decals @@ -4748,18 +4364,7 @@ void RendererSceneRenderRD::init() { } if (is_volumetric_supported()) { - String defines = "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(cluster.max_directional_lights) + "\n"; - Vector<String> volumetric_fog_modes; - volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n"); - volumetric_fog_modes.push_back("\n#define MODE_DENSITY\n#define ENABLE_SDFGI\n"); - volumetric_fog_modes.push_back("\n#define MODE_FILTER\n"); - volumetric_fog_modes.push_back("\n#define MODE_FOG\n"); - volumetric_fog.shader.initialize(volumetric_fog_modes, defines); - volumetric_fog.shader_version = volumetric_fog.shader.version_create(); - for (int i = 0; i < VOLUMETRIC_FOG_SHADER_MAX; i++) { - volumetric_fog.pipelines[i] = RD::get_singleton()->compute_pipeline_create(volumetric_fog.shader.version_get_shader(volumetric_fog.shader_version, i)); - } - volumetric_fog.params_ubo = RD::get_singleton()->uniform_buffer_create(sizeof(VolumetricFogShader::ParamsUBO)); + RendererRD::Fog::get_singleton()->init_fog_shader(cluster.max_directional_lights, get_roughness_layers(), is_using_radiance_cubemap_array()); } { @@ -4783,12 +4388,15 @@ void RendererSceneRenderRD::init() { sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale"); sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale"); + + environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to")); + directional_penumbra_shadow_kernel = memnew_arr(float, 128); directional_soft_shadow_kernel = memnew_arr(float, 128); penumbra_shadow_kernel = memnew_arr(float, 128); soft_shadow_kernel = memnew_arr(float, 128); - shadows_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality")))); - directional_shadow_quality_set(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality")))); + positional_soft_shadow_filter_set_quality(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/positional_shadow/soft_shadow_filter_quality")))); + directional_soft_shadow_filter_set_quality(RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_filter_quality")))); environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth")); environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")); @@ -4797,11 +4405,36 @@ void RendererSceneRenderRD::init() { light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter")))); cull_argument.set_page_pool(&cull_argument_pool); + + bool can_use_storage = _render_buffers_can_be_storage(); + bokeh_dof = memnew(RendererRD::BokehDOF(!can_use_storage)); + copy_effects = memnew(RendererRD::CopyEffects(!can_use_storage)); + tone_mapper = memnew(RendererRD::ToneMapper); + vrs = memnew(RendererRD::VRS); + if (can_use_storage) { + ss_effects = memnew(RendererRD::SSEffects); + } } RendererSceneRenderRD::~RendererSceneRenderRD() { - for (Map<int, ShadowCubemap>::Element *E = shadow_cubemaps.front(); E; E = E->next()) { - RD::get_singleton()->free(E->get().cubemap); + if (bokeh_dof) { + memdelete(bokeh_dof); + } + if (copy_effects) { + memdelete(copy_effects); + } + if (tone_mapper) { + memdelete(tone_mapper); + } + if (vrs) { + memdelete(vrs); + } + if (ss_effects) { + memdelete(ss_effects); + } + + for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) { + RD::get_singleton()->free(E.value.cubemap); } if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) { @@ -4810,21 +4443,12 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { if (is_dynamic_gi_supported()) { gi.free(); + } - volumetric_fog.shader.version_free(volumetric_fog.shader_version); - RD::get_singleton()->free(volumetric_fog.params_ubo); + if (is_volumetric_supported()) { + RendererRD::Fog::get_singleton()->free_fog_shader(); } - RendererSceneSkyRD::SkyMaterialData *md = (RendererSceneSkyRD::SkyMaterialData *)storage->material_get_data(sky.sky_shader.default_material, RendererStorageRD::SHADER_TYPE_SKY); - sky.sky_shader.shader.version_free(md->shader_data->version); - RD::get_singleton()->free(sky.sky_scene_state.directional_light_buffer); - RD::get_singleton()->free(sky.sky_scene_state.uniform_buffer); - memdelete_arr(sky.sky_scene_state.directional_lights); - memdelete_arr(sky.sky_scene_state.last_frame_directional_lights); - storage->free(sky.sky_shader.default_shader); - storage->free(sky.sky_shader.default_material); - storage->free(sky.sky_scene_state.fog_shader); - storage->free(sky.sky_scene_state.fog_material); memdelete_arr(directional_penumbra_shadow_kernel); memdelete_arr(directional_soft_shadow_kernel); memdelete_arr(penumbra_shadow_kernel); |