diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 2556 |
1 files changed, 62 insertions, 2494 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 74b8f0890f..acc964b3f3 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -195,32 +195,6 @@ void RendererSceneRenderRD::environment_set_sdfgi_frames_to_update_light(RS::Env gi.sdfgi_frames_to_update_light = p_update; } -void RendererSceneRenderRD::environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) { - ssr_roughness_quality = p_quality; -} - -RS::EnvironmentSSRRoughnessQuality RendererSceneRenderRD::environment_get_ssr_roughness_quality() const { - return ssr_roughness_quality; -} - -void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { - ssao_quality = p_quality; - ssao_half_size = p_half_size; - ssao_adaptive_target = p_adaptive_target; - ssao_blur_passes = p_blur_passes; - ssao_fadeout_from = p_fadeout_from; - ssao_fadeout_to = p_fadeout_to; -} - -void RendererSceneRenderRD::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) { - ssil_quality = p_quality; - ssil_half_size = p_half_size; - ssil_adaptive_target = p_adaptive_target; - ssil_blur_passes = p_blur_passes; - ssil_fadeout_from = p_fadeout_from; - ssil_fadeout_to = p_fadeout_to; -} - Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) { ERR_FAIL_COND_V(p_env.is_null(), Ref<Image>()); @@ -284,257 +258,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba } } -//////////////////////////////////////////////////////////// - -RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) { - return RendererRD::Fog::get_singleton()->fog_volume_instance_create(p_fog_volume); -} - -void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { - RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); - ERR_FAIL_COND(!fvi); - fvi->transform = p_transform; -} -void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { - RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); - ERR_FAIL_COND(!fvi); - fvi->active = p_active; -} - -RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const { - RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); - ERR_FAIL_COND_V(!fvi, RID()); - return fvi->volume; -} - -Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const { - RendererRD::Fog::FogVolumeInstance *fvi = RendererRD::Fog::get_singleton()->get_fog_volume_instance(p_fog_volume_instance); - ERR_FAIL_COND_V(!fvi, Vector3()); - - return fvi->transform.get_origin(); -} - -//////////////////////////////////////////////////////////// - -RID RendererSceneRenderRD::reflection_atlas_create() { - ReflectionAtlas ra; - ra.count = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_count"); - ra.size = GLOBAL_GET("rendering/reflections/reflection_atlas/reflection_size"); - - if (is_clustered_enabled()) { - ra.cluster_builder = memnew(ClusterBuilderRD); - ra.cluster_builder->set_shared(&cluster_builder_shared); - ra.cluster_builder->setup(Size2i(ra.size, ra.size), max_cluster_elements, RID(), RID(), RID()); - } else { - ra.cluster_builder = nullptr; - } - - return reflection_atlas_owner.make_rid(ra); -} - -void RendererSceneRenderRD::reflection_atlas_set_size(RID p_ref_atlas, int p_reflection_size, int p_reflection_count) { - ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND(!ra); - - if (ra->size == p_reflection_size && ra->count == p_reflection_count) { - return; //no changes - } - - if (ra->cluster_builder) { - // only if we're using our cluster - ra->cluster_builder->setup(Size2i(ra->size, ra->size), max_cluster_elements, RID(), RID(), RID()); - } - - ra->size = p_reflection_size; - ra->count = p_reflection_count; - - if (ra->reflection.is_valid()) { - //clear and invalidate everything - RD::get_singleton()->free(ra->reflection); - ra->reflection = RID(); - RD::get_singleton()->free(ra->depth_buffer); - ra->depth_buffer = RID(); - for (int i = 0; i < ra->reflections.size(); i++) { - ra->reflections.write[i].data.clear_reflection_data(); - if (ra->reflections[i].owner.is_null()) { - continue; - } - reflection_probe_release_atlas_index(ra->reflections[i].owner); - //rp->atlasindex clear - } - - ra->reflections.clear(); - } -} - -int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const { - ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_ref_atlas); - ERR_FAIL_COND_V(!ra, 0); - - return ra->size; -} - -//////////////////////// -RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) { - ReflectionProbeInstance rpi; - rpi.probe = p_probe; - rpi.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE); - - return reflection_probe_instance_owner.make_rid(rpi); -} - -void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); - - rpi->transform = p_transform; - rpi->dirty = true; -} - -void RendererSceneRenderRD::reflection_probe_release_atlas_index(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND(!rpi); - - if (rpi->atlas.is_null()) { - return; //nothing to release - } - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND(!atlas); - ERR_FAIL_INDEX(rpi->atlas_index, atlas->reflections.size()); - atlas->reflections.write[rpi->atlas_index].owner = RID(); - rpi->atlas_index = -1; - rpi->atlas = RID(); -} - -bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - if (rpi->rendering) { - return false; - } - - if (rpi->dirty) { - return true; - } - - if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { - return true; - } - - return rpi->atlas_index == -1; -} - -bool RendererSceneRenderRD::reflection_probe_instance_has_reflection(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - return rpi->atlas.is_valid(); -} - -bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instance, RID p_reflection_atlas) { - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(p_reflection_atlas); - - ERR_FAIL_COND_V(!atlas, false); - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); - - RD::get_singleton()->draw_command_begin_label("Reflection probe render"); - - if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { - WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings."); - reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count); - } - - if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { - // Invalidate reflection atlas, need to regenerate - RD::get_singleton()->free(atlas->reflection); - atlas->reflection = RID(); - - for (int i = 0; i < atlas->reflections.size(); i++) { - if (atlas->reflections[i].owner.is_null()) { - continue; - } - reflection_probe_release_atlas_index(atlas->reflections[i].owner); - } - - atlas->reflections.clear(); - } - - if (atlas->reflection.is_null()) { - int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); - mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering - { - //reflection atlas was unused, create: - RD::TextureFormat tf; - tf.array_layers = 6 * atlas->count; - tf.format = _render_buffers_get_color_format(); - tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; - tf.mipmaps = mipmaps; - tf.width = atlas->size; - tf.height = atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); - - atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - { - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - tf.width = atlas->size; - tf.height = atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - atlas->depth_buffer = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - atlas->reflections.resize(atlas->count); - for (int i = 0; i < atlas->count; i++) { - atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); - for (int j = 0; j < 6; j++) { - atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer); - } - } - - Vector<RID> fb; - fb.push_back(atlas->depth_buffer); - atlas->depth_fb = RD::get_singleton()->framebuffer_create(fb); - } - - if (rpi->atlas_index == -1) { - for (int i = 0; i < atlas->reflections.size(); i++) { - if (atlas->reflections[i].owner.is_null()) { - rpi->atlas_index = i; - break; - } - } - //find the one used last - if (rpi->atlas_index == -1) { - //everything is in use, find the one least used via LRU - uint64_t pass_min = 0; - - for (int i = 0; i < atlas->reflections.size(); i++) { - ReflectionProbeInstance *rpi2 = reflection_probe_instance_owner.get_or_null(atlas->reflections[i].owner); - if (rpi2->last_pass < pass_min) { - pass_min = rpi2->last_pass; - rpi->atlas_index = i; - } - } - } - } - - if (rpi->atlas_index != -1) { // should we fail if this is still -1 ? - atlas->reflections.write[rpi->atlas_index].owner = p_instance; - } - - rpi->atlas = p_reflection_atlas; - rpi->rendering = true; - rpi->dirty = false; - rpi->processing_layer = 1; - rpi->processing_side = 0; - - RD::get_singleton()->draw_command_end_label(); - - return true; -} +/* REFLECTION PROBE */ RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID p_depth) { Vector<RID> fb; @@ -543,667 +267,39 @@ RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID return RD::get_singleton()->framebuffer_create(fb); } -bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, false); - ERR_FAIL_COND_V(!rpi->rendering, false); - ERR_FAIL_COND_V(rpi->atlas.is_null(), false); - - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - if (!atlas || rpi->atlas_index == -1) { - //does not belong to an atlas anymore, cancel (was removed from atlas or atlas changed while rendering) - rpi->rendering = false; - return false; - } - - if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { - // Using real time reflections, all roughness is done in one step - atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(false); - rpi->rendering = false; - rpi->processing_side = 0; - rpi->processing_layer = 1; - return true; - } - - if (rpi->processing_layer > 1) { - atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, 10, rpi->processing_layer, sky.sky_ggx_samples_quality); - rpi->processing_layer++; - if (rpi->processing_layer == atlas->reflections[rpi->atlas_index].data.layers[0].mipmaps.size()) { - rpi->rendering = false; - rpi->processing_side = 0; - rpi->processing_layer = 1; - return true; - } - return false; - - } else { - atlas->reflections.write[rpi->atlas_index].data.create_reflection_importance_sample(false, rpi->processing_side, rpi->processing_layer, sky.sky_ggx_samples_quality); - } - - rpi->processing_side++; - if (rpi->processing_side == 6) { - rpi->processing_side = 0; - rpi->processing_layer++; - } - - return false; -} - -uint32_t RendererSceneRenderRD::reflection_probe_instance_get_resolution(RID p_instance) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, 0); - - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, 0); - return atlas->size; -} - -RID RendererSceneRenderRD::reflection_probe_instance_get_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - ERR_FAIL_INDEX_V(p_index, 6, RID()); - - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->reflections[rpi->atlas_index].fbs[p_index]; -} - -RID RendererSceneRenderRD::reflection_probe_instance_get_depth_framebuffer(RID p_instance, int p_index) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_instance); - ERR_FAIL_COND_V(!rpi, RID()); - ERR_FAIL_INDEX_V(p_index, 6, RID()); - - ReflectionAtlas *atlas = reflection_atlas_owner.get_or_null(rpi->atlas); - ERR_FAIL_COND_V(!atlas, RID()); - return atlas->depth_fb; -} - -/////////////////////////////////////////////////////////// - -RID RendererSceneRenderRD::shadow_atlas_create() { - return shadow_atlas_owner.make_rid(ShadowAtlas()); -} - -void RendererSceneRenderRD::_update_shadow_atlas(ShadowAtlas *shadow_atlas) { - if (shadow_atlas->size > 0 && shadow_atlas->depth.is_null()) { - RD::TextureFormat tf; - tf.format = shadow_atlas->use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; - tf.width = shadow_atlas->size; - tf.height = shadow_atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - - shadow_atlas->depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - Vector<RID> fb_tex; - fb_tex.push_back(shadow_atlas->depth); - shadow_atlas->fb = RD::get_singleton()->framebuffer_create(fb_tex); - } -} - -void RendererSceneRenderRD::shadow_atlas_set_size(RID p_atlas, int p_size, bool p_16_bits) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_COND(p_size < 0); - p_size = next_power_of_2(p_size); - - if (p_size == shadow_atlas->size && p_16_bits == shadow_atlas->use_16_bits) { - return; - } - - // erasing atlas - if (shadow_atlas->depth.is_valid()) { - RD::get_singleton()->free(shadow_atlas->depth); - shadow_atlas->depth = RID(); - } - for (int i = 0; i < 4; i++) { - //clear subdivisions - shadow_atlas->quadrants[i].shadows.clear(); - shadow_atlas->quadrants[i].shadows.resize(1 << shadow_atlas->quadrants[i].subdivision); - } - - //erase shadow atlas reference from lights - for (const KeyValue<RID, uint32_t> &E : shadow_atlas->shadow_owners) { - LightInstance *li = light_instance_owner.get_or_null(E.key); - ERR_CONTINUE(!li); - li->shadow_atlases.erase(p_atlas); - } - - //clear owners - shadow_atlas->shadow_owners.clear(); - - shadow_atlas->size = p_size; - shadow_atlas->use_16_bits = p_16_bits; -} - -void RendererSceneRenderRD::shadow_atlas_set_quadrant_subdivision(RID p_atlas, int p_quadrant, int p_subdivision) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_INDEX(p_quadrant, 4); - ERR_FAIL_INDEX(p_subdivision, 16384); - - uint32_t subdiv = next_power_of_2(p_subdivision); - if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer - subdiv <<= 1; - } - - subdiv = int(Math::sqrt((float)subdiv)); - - //obtain the number that will be x*x - - if (shadow_atlas->quadrants[p_quadrant].subdivision == subdiv) { - return; - } - - //erase all data from quadrant - for (int i = 0; i < shadow_atlas->quadrants[p_quadrant].shadows.size(); i++) { - if (shadow_atlas->quadrants[p_quadrant].shadows[i].owner.is_valid()) { - shadow_atlas->shadow_owners.erase(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - LightInstance *li = light_instance_owner.get_or_null(shadow_atlas->quadrants[p_quadrant].shadows[i].owner); - ERR_CONTINUE(!li); - li->shadow_atlases.erase(p_atlas); - } - } - - shadow_atlas->quadrants[p_quadrant].shadows.clear(); - shadow_atlas->quadrants[p_quadrant].shadows.resize(subdiv * subdiv); - shadow_atlas->quadrants[p_quadrant].subdivision = subdiv; - - //cache the smallest subdiv (for faster allocation in light update) - - shadow_atlas->smallest_subdiv = 1 << 30; - - for (int i = 0; i < 4; i++) { - if (shadow_atlas->quadrants[i].subdivision) { - shadow_atlas->smallest_subdiv = MIN(shadow_atlas->smallest_subdiv, shadow_atlas->quadrants[i].subdivision); - } - } - - if (shadow_atlas->smallest_subdiv == 1 << 30) { - shadow_atlas->smallest_subdiv = 0; - } - - //resort the size orders, simple bublesort for 4 elements.. - - int swaps = 0; - do { - swaps = 0; - - for (int i = 0; i < 3; i++) { - if (shadow_atlas->quadrants[shadow_atlas->size_order[i]].subdivision < shadow_atlas->quadrants[shadow_atlas->size_order[i + 1]].subdivision) { - SWAP(shadow_atlas->size_order[i], shadow_atlas->size_order[i + 1]); - swaps++; - } - } - } while (swaps > 0); -} - -bool RendererSceneRenderRD::_shadow_atlas_find_shadow(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { - for (int i = p_quadrant_count - 1; i >= 0; i--) { - int qidx = p_in_quadrants[i]; - - if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { - return false; - } - - //look for an empty space - int sc = shadow_atlas->quadrants[qidx].shadows.size(); - const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); - - int found_free_idx = -1; //found a free one - int found_used_idx = -1; //found existing one, must steal it - uint64_t min_pass = 0; // pass of the existing one, try to use the least recently used one (LRU fashion) - - for (int j = 0; j < sc; j++) { - if (!sarr[j].owner.is_valid()) { - found_free_idx = j; - break; - } - - LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); - ERR_CONTINUE(!sli); - - if (sli->last_scene_pass != scene_pass) { - //was just allocated, don't kill it so soon, wait a bit.. - if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { - continue; - } - - if (found_used_idx == -1 || sli->last_scene_pass < min_pass) { - found_used_idx = j; - min_pass = sli->last_scene_pass; - } - } - } - - if (found_free_idx == -1 && found_used_idx == -1) { - continue; //nothing found - } - - if (found_free_idx == -1 && found_used_idx != -1) { - found_free_idx = found_used_idx; - } - - r_quadrant = qidx; - r_shadow = found_free_idx; - - return true; - } - - return false; -} - -bool RendererSceneRenderRD::_shadow_atlas_find_omni_shadows(ShadowAtlas *shadow_atlas, int *p_in_quadrants, int p_quadrant_count, int p_current_subdiv, uint64_t p_tick, int &r_quadrant, int &r_shadow) { - for (int i = p_quadrant_count - 1; i >= 0; i--) { - int qidx = p_in_quadrants[i]; - - if (shadow_atlas->quadrants[qidx].subdivision == (uint32_t)p_current_subdiv) { - return false; - } - - //look for an empty space - int sc = shadow_atlas->quadrants[qidx].shadows.size(); - const ShadowAtlas::Quadrant::Shadow *sarr = shadow_atlas->quadrants[qidx].shadows.ptr(); - - int found_idx = -1; - uint64_t min_pass = 0; // sum of currently selected spots, try to get the least recently used pair - - for (int j = 0; j < sc - 1; j++) { - uint64_t pass = 0; - - if (sarr[j].owner.is_valid()) { - LightInstance *sli = light_instance_owner.get_or_null(sarr[j].owner); - ERR_CONTINUE(!sli); - - if (sli->last_scene_pass == scene_pass) { - continue; - } - - //was just allocated, don't kill it so soon, wait a bit.. - if (p_tick - sarr[j].alloc_tick < shadow_atlas_realloc_tolerance_msec) { - continue; - } - pass += sli->last_scene_pass; - } - - if (sarr[j + 1].owner.is_valid()) { - LightInstance *sli = light_instance_owner.get_or_null(sarr[j + 1].owner); - ERR_CONTINUE(!sli); - - if (sli->last_scene_pass == scene_pass) { - continue; - } - - //was just allocated, don't kill it so soon, wait a bit.. - if (p_tick - sarr[j + 1].alloc_tick < shadow_atlas_realloc_tolerance_msec) { - continue; - } - pass += sli->last_scene_pass; - } +/* FOG VOLUME INSTANCE */ - if (found_idx == -1 || pass < min_pass) { - found_idx = j; - min_pass = pass; - - // we found two empty spots, no need to check the rest - if (pass == 0) { - break; - } - } - } - - if (found_idx == -1) { - continue; //nothing found - } - - r_quadrant = qidx; - r_shadow = found_idx; - - return true; - } - - return false; -} - -bool RendererSceneRenderRD::shadow_atlas_update_light(RID p_atlas, RID p_light_instance, float p_coverage, uint64_t p_light_version) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_atlas); - ERR_FAIL_COND_V(!shadow_atlas, false); - - LightInstance *li = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND_V(!li, false); - - if (shadow_atlas->size == 0 || shadow_atlas->smallest_subdiv == 0) { - return false; - } - - uint32_t quad_size = shadow_atlas->size >> 1; - int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage)); - - int valid_quadrants[4]; - int valid_quadrant_count = 0; - int best_size = -1; //best size found - int best_subdiv = -1; //subdiv for the best size - - //find the quadrants this fits into, and the best possible size it can fit into - for (int i = 0; i < 4; i++) { - int q = shadow_atlas->size_order[i]; - int sd = shadow_atlas->quadrants[q].subdivision; - if (sd == 0) { - continue; //unused - } - - int max_fit = quad_size / sd; - - if (best_size != -1 && max_fit > best_size) { - break; //too large - } - - valid_quadrants[valid_quadrant_count++] = q; - best_subdiv = sd; - - if (max_fit >= desired_fit) { - best_size = max_fit; - } - } - - ERR_FAIL_COND_V(valid_quadrant_count == 0, false); - - uint64_t tick = OS::get_singleton()->get_ticks_msec(); - - uint32_t old_key = ShadowAtlas::SHADOW_INVALID; - uint32_t old_quadrant = ShadowAtlas::SHADOW_INVALID; - uint32_t old_shadow = ShadowAtlas::SHADOW_INVALID; - int old_subdivision = -1; - - bool should_realloc = false; - bool should_redraw = false; - - if (shadow_atlas->shadow_owners.has(p_light_instance)) { - old_key = shadow_atlas->shadow_owners[p_light_instance]; - old_quadrant = (old_key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - old_shadow = old_key & ShadowAtlas::SHADOW_INDEX_MASK; - - should_realloc = shadow_atlas->quadrants[old_quadrant].subdivision != (uint32_t)best_subdiv && (shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].alloc_tick - tick > shadow_atlas_realloc_tolerance_msec); - should_redraw = shadow_atlas->quadrants[old_quadrant].shadows[old_shadow].version != p_light_version; - - if (!should_realloc) { - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = p_light_version; - //already existing, see if it should redraw or it's just OK - return should_redraw; - } - - old_subdivision = shadow_atlas->quadrants[old_quadrant].subdivision; - } - - bool is_omni = li->light_type == RS::LIGHT_OMNI; - bool found_shadow = false; - int new_quadrant = -1; - int new_shadow = -1; - - if (is_omni) { - found_shadow = _shadow_atlas_find_omni_shadows(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); - } else { - found_shadow = _shadow_atlas_find_shadow(shadow_atlas, valid_quadrants, valid_quadrant_count, old_subdivision, tick, new_quadrant, new_shadow); - } - - if (found_shadow) { - if (old_quadrant != ShadowAtlas::SHADOW_INVALID) { - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].version = 0; - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow].owner = RID(); - - if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) { - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].version = 0; - shadow_atlas->quadrants[old_quadrant].shadows.write[old_shadow + 1].owner = RID(); - } - } - - uint32_t new_key = new_quadrant << ShadowAtlas::QUADRANT_SHIFT; - new_key |= new_shadow; - - ShadowAtlas::Quadrant::Shadow *sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_shadow]; - _shadow_atlas_invalidate_shadow(sh, p_atlas, shadow_atlas, new_quadrant, new_shadow); - - sh->owner = p_light_instance; - sh->alloc_tick = tick; - sh->version = p_light_version; - - if (is_omni) { - new_key |= ShadowAtlas::OMNI_LIGHT_FLAG; - - int new_omni_shadow = new_shadow + 1; - ShadowAtlas::Quadrant::Shadow *extra_sh = &shadow_atlas->quadrants[new_quadrant].shadows.write[new_omni_shadow]; - _shadow_atlas_invalidate_shadow(extra_sh, p_atlas, shadow_atlas, new_quadrant, new_omni_shadow); - - extra_sh->owner = p_light_instance; - extra_sh->alloc_tick = tick; - extra_sh->version = p_light_version; - } - - li->shadow_atlases.insert(p_atlas); - - //update it in map - shadow_atlas->shadow_owners[p_light_instance] = new_key; - //make it dirty, as it should redraw anyway - return true; - } - - return should_redraw; -} - -void RendererSceneRenderRD::_shadow_atlas_invalidate_shadow(RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *p_shadow, RID p_atlas, RendererSceneRenderRD::ShadowAtlas *p_shadow_atlas, uint32_t p_quadrant, uint32_t p_shadow_idx) { - if (p_shadow->owner.is_valid()) { - LightInstance *sli = light_instance_owner.get_or_null(p_shadow->owner); - uint32_t old_key = p_shadow_atlas->shadow_owners[p_shadow->owner]; - - if (old_key & ShadowAtlas::OMNI_LIGHT_FLAG) { - uint32_t s = old_key & ShadowAtlas::SHADOW_INDEX_MASK; - uint32_t omni_shadow_idx = p_shadow_idx + (s == (uint32_t)p_shadow_idx ? 1 : -1); - RendererSceneRenderRD::ShadowAtlas::Quadrant::Shadow *omni_shadow = &p_shadow_atlas->quadrants[p_quadrant].shadows.write[omni_shadow_idx]; - omni_shadow->version = 0; - omni_shadow->owner = RID(); - } - - p_shadow_atlas->shadow_owners.erase(p_shadow->owner); - p_shadow->version = 0; - p_shadow->owner = RID(); - sli->shadow_atlases.erase(p_atlas); - } -} - -void RendererSceneRenderRD::_update_directional_shadow_atlas() { - if (directional_shadow.depth.is_null() && directional_shadow.size > 0) { - RD::TextureFormat tf; - tf.format = directional_shadow.use_16_bits ? RD::DATA_FORMAT_D16_UNORM : RD::DATA_FORMAT_D32_SFLOAT; - tf.width = directional_shadow.size; - tf.height = directional_shadow.size; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; - - directional_shadow.depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - Vector<RID> fb_tex; - fb_tex.push_back(directional_shadow.depth); - directional_shadow.fb = RD::get_singleton()->framebuffer_create(fb_tex); - } -} -void RendererSceneRenderRD::directional_shadow_atlas_set_size(int p_size, bool p_16_bits) { - p_size = nearest_power_of_2_templated(p_size); - - if (directional_shadow.size == p_size && directional_shadow.use_16_bits == p_16_bits) { - return; - } - - directional_shadow.size = p_size; - directional_shadow.use_16_bits = p_16_bits; - - if (directional_shadow.depth.is_valid()) { - RD::get_singleton()->free(directional_shadow.depth); - directional_shadow.depth = RID(); - _base_uniforms_changed(); - } -} - -void RendererSceneRenderRD::set_directional_shadow_count(int p_count) { - directional_shadow.light_count = p_count; - directional_shadow.current_light = 0; -} - -static Rect2i _get_directional_shadow_rect(int p_size, int p_shadow_count, int p_shadow_index) { - int split_h = 1; - int split_v = 1; - - while (split_h * split_v < p_shadow_count) { - if (split_h == split_v) { - split_h <<= 1; - } else { - split_v <<= 1; - } - } - - Rect2i rect(0, 0, p_size, p_size); - rect.size.width /= split_h; - rect.size.height /= split_v; - - rect.position.x = rect.size.width * (p_shadow_index % split_h); - rect.position.y = rect.size.height * (p_shadow_index / split_h); - - return rect; -} - -int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance) { - ERR_FAIL_COND_V(directional_shadow.light_count == 0, 0); - - Rect2i r = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, 0); - - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); - ERR_FAIL_COND_V(!light_instance, 0); - - switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) { - case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: - break; //none - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: - r.size.height /= 2; - break; - case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS: - r.size /= 2; - break; - } - - return MAX(r.size.width, r.size.height); -} - -////////////////////////////////////////////////// - -RID RendererSceneRenderRD::light_instance_create(RID p_light) { - RID li = light_instance_owner.make_rid(LightInstance()); - - LightInstance *light_instance = light_instance_owner.get_or_null(li); - - light_instance->self = li; - light_instance->light = p_light; - light_instance->light_type = RSG::light_storage->light_get_type(p_light); - if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { - light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); - } - - return li; -} - -void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->transform = p_transform; -} - -void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const AABB &p_aabb) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->aabb = p_aabb; -} - -void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const Projection &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - ERR_FAIL_INDEX(p_pass, 6); - - light_instance->shadow_transform[p_pass].camera = p_projection; - light_instance->shadow_transform[p_pass].transform = p_transform; - light_instance->shadow_transform[p_pass].farplane = p_far; - light_instance->shadow_transform[p_pass].split = p_split; - light_instance->shadow_transform[p_pass].bias_scale = p_bias_scale; - light_instance->shadow_transform[p_pass].range_begin = p_range_begin; - light_instance->shadow_transform[p_pass].shadow_texel_size = p_shadow_texel_size; - light_instance->shadow_transform[p_pass].uv_scale = p_uv_scale; -} - -void RendererSceneRenderRD::light_instance_mark_visible(RID p_light_instance) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light_instance); - ERR_FAIL_COND(!light_instance); - - light_instance->last_scene_pass = scene_pass; +RID RendererSceneRenderRD::fog_volume_instance_create(RID p_fog_volume) { + return RendererRD::Fog::get_singleton()->fog_volume_instance_create(p_fog_volume); } -RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap(int p_size) { - if (!shadow_cubemaps.has(p_size)) { - ShadowCubemap sc; - { - RD::TextureFormat tf; - tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D32_SFLOAT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D32_SFLOAT : RD::DATA_FORMAT_X8_D24_UNORM_PACK32; - tf.width = p_size; - tf.height = p_size; - tf.texture_type = RD::TEXTURE_TYPE_CUBE; - tf.array_layers = 6; - tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - sc.cubemap = RD::get_singleton()->texture_create(tf, RD::TextureView()); - } - - for (int i = 0; i < 6; i++) { - RID side_texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), sc.cubemap, i, 0); - Vector<RID> fbtex; - fbtex.push_back(side_texture); - sc.side_fb[i] = RD::get_singleton()->framebuffer_create(fbtex); - } - - shadow_cubemaps[p_size] = sc; - } - - return &shadow_cubemaps[p_size]; +void RendererSceneRenderRD::fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) { + RendererRD::Fog::get_singleton()->fog_volume_instance_set_transform(p_fog_volume_instance, p_transform); } -////////////////////////// - -RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { - DecalInstance di; - di.decal = p_decal; - di.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_DECAL); - return decal_instance_owner.make_rid(di); +void RendererSceneRenderRD::fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) { + RendererRD::Fog::get_singleton()->fog_volume_instance_set_active(p_fog_volume_instance, p_active); } -void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { - DecalInstance *di = decal_instance_owner.get_or_null(p_decal); - ERR_FAIL_COND(!di); - di->transform = p_transform; +RID RendererSceneRenderRD::fog_volume_instance_get_volume(RID p_fog_volume_instance) const { + return RendererRD::Fog::get_singleton()->fog_volume_instance_get_volume(p_fog_volume_instance); } -///////////////////////////////// - -RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { - LightmapInstance li; - li.lightmap = p_lightmap; - return lightmap_instance_owner.make_rid(li); -} -void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { - LightmapInstance *li = lightmap_instance_owner.get_or_null(p_lightmap); - ERR_FAIL_COND(!li); - li->transform = p_transform; +Vector3 RendererSceneRenderRD::fog_volume_instance_get_position(RID p_fog_volume_instance) const { + return RendererRD::Fog::get_singleton()->fog_volume_instance_get_position(p_fog_volume_instance); } -///////////////////////////////// +/* VOXEL GI */ RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) { return gi.voxel_gi_instance_create(p_base); } void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { + if (!is_dynamic_gi_supported()) { + return; + } + gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform); } @@ -1220,7 +316,7 @@ void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_ins return; } - gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); + gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects); } void RendererSceneRenderRD::_debug_sdfgi_probes(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth) { @@ -1243,9 +339,6 @@ Ref<RenderSceneBuffers> RendererSceneRenderRD::render_buffers_create() { rb->set_can_be_storage(_render_buffers_can_be_storage()); rb->set_max_cluster_elements(max_cluster_elements); rb->set_base_data_format(_render_buffers_get_color_format()); - if (ss_effects) { - rb->set_sseffects(ss_effects); - } if (vrs) { rb->set_vrs(vrs); } @@ -1306,136 +399,6 @@ void RendererSceneRenderRD::_allocate_luminance_textures(Ref<RenderSceneBuffersR } } -void RendererSceneRenderRD::_process_sss(Ref<RenderSceneBuffersRD> p_render_buffers, const Projection &p_camera) { - ERR_FAIL_COND(p_render_buffers.is_null()); - - Size2i internal_size = p_render_buffers->get_internal_size(); - bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; - - if (!can_use_effects) { - //just copy - return; - } - - p_render_buffers->allocate_blur_textures(); - - for (uint32_t v = 0; v < p_render_buffers->get_view_count(); v++) { - RID internal_texture = p_render_buffers->get_internal_texture(v); - RID depth_texture = p_render_buffers->get_depth_texture(v); - ss_effects->sub_surface_scattering(p_render_buffers, internal_texture, depth_texture, p_camera, internal_size, sss_scale, sss_depth_scale, sss_quality); - } -} - -void RendererSceneRenderRD::_process_ssr(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_dest_framebuffer, const RID *p_normal_slices, RID p_specular_buffer, const RID *p_metallic_slices, RID p_environment, const Projection *p_projections, const Vector3 *p_eye_offsets, bool p_use_additive) { - ERR_FAIL_NULL(ss_effects); - ERR_FAIL_COND(p_render_buffers.is_null()); - - Size2i internal_size = p_render_buffers->get_internal_size(); - bool can_use_effects = internal_size.x >= 8 && internal_size.y >= 8; - uint32_t view_count = p_render_buffers->get_view_count(); - - if (!can_use_effects) { - //just copy - copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), RID(), view_count); - return; - } - - ERR_FAIL_COND(p_environment.is_null()); - ERR_FAIL_COND(!environment_get_ssr_enabled(p_environment)); - - Size2i half_size = Size2i(internal_size.x / 2, internal_size.y / 2); - if (p_render_buffers->ssr.output.is_null()) { - ss_effects->ssr_allocate_buffers(p_render_buffers->ssr, _render_buffers_get_color_format(), ssr_roughness_quality, half_size, view_count); - } - RID texture_slices[RendererSceneRender::MAX_RENDER_VIEWS]; - RID depth_slices[RendererSceneRender::MAX_RENDER_VIEWS]; - for (uint32_t v = 0; v < view_count; v++) { - texture_slices[v] = p_render_buffers->get_internal_texture(v); - depth_slices[v] = p_render_buffers->get_depth_texture(v); - } - ss_effects->screen_space_reflection(p_render_buffers->ssr, texture_slices, p_normal_slices, ssr_roughness_quality, p_metallic_slices, depth_slices, half_size, environment_get_ssr_max_steps(p_environment), environment_get_ssr_fade_in(p_environment), environment_get_ssr_fade_out(p_environment), environment_get_ssr_depth_tolerance(p_environment), view_count, p_projections, p_eye_offsets); - copy_effects->merge_specular(p_dest_framebuffer, p_specular_buffer, p_use_additive ? RID() : p_render_buffers->get_internal_texture(), p_render_buffers->ssr.output, view_count); -} - -void RendererSceneRenderRD::_process_ssao(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection) { - ERR_FAIL_NULL(ss_effects); - ERR_FAIL_COND(p_render_buffers.is_null()); - ERR_FAIL_COND(p_environment.is_null()); - - RENDER_TIMESTAMP("Process SSAO"); - - RendererRD::SSEffects::SSAOSettings settings; - settings.radius = environment_get_ssao_radius(p_environment); - settings.intensity = environment_get_ssao_intensity(p_environment); - settings.power = environment_get_ssao_power(p_environment); - settings.detail = environment_get_ssao_detail(p_environment); - settings.horizon = environment_get_ssao_horizon(p_environment); - settings.sharpness = environment_get_ssao_sharpness(p_environment); - - settings.quality = ssao_quality; - settings.half_size = ssao_half_size; - settings.adaptive_target = ssao_adaptive_target; - settings.blur_passes = ssao_blur_passes; - settings.fadeout_from = ssao_fadeout_from; - settings.fadeout_to = ssao_fadeout_to; - settings.full_screen_size = p_render_buffers->get_internal_size(); - - ss_effects->ssao_allocate_buffers(p_render_buffers->ss_effects.ssao, settings, p_render_buffers->ss_effects.linear_depth); - ss_effects->generate_ssao(p_render_buffers->ss_effects.ssao, p_normal_buffer, p_projection, settings); -} - -void RendererSceneRenderRD::_process_ssil(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, RID p_normal_buffer, const Projection &p_projection, const Transform3D &p_transform) { - ERR_FAIL_NULL(ss_effects); - ERR_FAIL_COND(p_render_buffers.is_null()); - ERR_FAIL_COND(p_environment.is_null()); - - RENDER_TIMESTAMP("Process SSIL"); - - RendererRD::SSEffects::SSILSettings settings; - settings.radius = environment_get_ssil_radius(p_environment); - settings.intensity = environment_get_ssil_intensity(p_environment); - settings.sharpness = environment_get_ssil_sharpness(p_environment); - settings.normal_rejection = environment_get_ssil_normal_rejection(p_environment); - - settings.quality = ssil_quality; - settings.half_size = ssil_half_size; - settings.adaptive_target = ssil_adaptive_target; - settings.blur_passes = ssil_blur_passes; - settings.fadeout_from = ssil_fadeout_from; - settings.fadeout_to = ssil_fadeout_to; - settings.full_screen_size = p_render_buffers->get_internal_size(); - - Projection correction; - correction.set_depth_correction(true); - Projection projection = correction * p_projection; - Transform3D transform = p_transform; - transform.set_origin(Vector3(0.0, 0.0, 0.0)); - Projection last_frame_projection = p_render_buffers->ss_effects.last_frame_projection * Projection(p_render_buffers->ss_effects.last_frame_transform.affine_inverse()) * Projection(transform) * projection.inverse(); - - ss_effects->ssil_allocate_buffers(p_render_buffers->ss_effects.ssil, settings, p_render_buffers->ss_effects.linear_depth); - ss_effects->screen_space_indirect_lighting(p_render_buffers->ss_effects.ssil, p_normal_buffer, p_projection, last_frame_projection, settings); - p_render_buffers->ss_effects.last_frame_projection = projection; - p_render_buffers->ss_effects.last_frame_transform = transform; -} - -void RendererSceneRenderRD::_copy_framebuffer_to_ssil(Ref<RenderSceneBuffersRD> p_render_buffers) { - ERR_FAIL_COND(p_render_buffers.is_null()); - - if (p_render_buffers->ss_effects.ssil.last_frame.is_valid()) { - Size2i size = p_render_buffers->get_internal_size(); - RID texture = p_render_buffers->get_internal_texture(); - copy_effects->copy_to_rect(texture, p_render_buffers->ss_effects.ssil.last_frame, Rect2i(0, 0, size.x, size.y)); - - int width = size.x; - int height = size.y; - for (int i = 0; i < p_render_buffers->ss_effects.ssil.last_frame_slices.size() - 1; i++) { - width = MAX(1, width >> 1); - height = MAX(1, height >> 1); - copy_effects->make_mipmap(p_render_buffers->ss_effects.ssil.last_frame_slices[i], p_render_buffers->ss_effects.ssil.last_frame_slices[i + 1], Size2i(width, height)); - } - } -} - void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) { Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; ERR_FAIL_COND(rb.is_null()); @@ -1851,7 +814,7 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SHADOW_ATLAS) { if (p_shadow_atlas.is_valid()) { - RID shadow_atlas_texture = shadow_atlas_get_texture(p_shadow_atlas); + RID shadow_atlas_texture = RendererRD::LightStorage::get_singleton()->shadow_atlas_get_texture(p_shadow_atlas); if (shadow_atlas_texture.is_null()) { shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_BLACK); @@ -1863,8 +826,8 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) { - if (directional_shadow_get_texture().is_valid()) { - RID shadow_atlas_texture = directional_shadow_get_texture(); + if (RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture().is_valid()) { + RID shadow_atlas_texture = RendererRD::LightStorage::get_singleton()->directional_shadow_get_texture(); Size2 rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2i(Vector2(), rtsize / 2), false, true); @@ -1889,28 +852,11 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> } } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && p_render_buffers->ss_effects.ssao.ao_final.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); - copy_effects->copy_to_fb_rect(p_render_buffers->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, true); - } - - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && p_render_buffers->ss_effects.ssil.ssil_final.is_valid()) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); - copy_effects->copy_to_fb_rect(p_render_buffers->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); - } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) { Size2 rtsize = texture_storage->render_target_get_size(render_target); copy_effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false); } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && p_render_buffers->has_texture(RB_SCOPE_GI, RB_TEX_AMBIENT)) { - Size2 rtsize = texture_storage->render_target_get_size(render_target); - RID ambient_texture = p_render_buffers->get_texture(RB_SCOPE_GI, RB_TEX_AMBIENT); - RID reflection_texture = p_render_buffers->get_texture(RB_SCOPE_GI, RB_TEX_REFLECTION); - copy_effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture, p_render_buffers->get_view_count() > 1); - } - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { Size2 rtsize = texture_storage->render_target_get_size(render_target); @@ -1944,19 +890,6 @@ void RendererSceneRenderRD::gi_set_use_half_resolution(bool p_enable) { gi.half_resolution = p_enable; } -void RendererSceneRenderRD::sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) { - sss_quality = p_quality; -} - -RS::SubSurfaceScatteringQuality RendererSceneRenderRD::sub_surface_scattering_get_quality() const { - return sss_quality; -} - -void RendererSceneRenderRD::sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) { - sss_scale = p_scale; - sss_depth_scale = p_depth_scale; -} - void RendererSceneRenderRD::positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) { ERR_FAIL_INDEX_MSG(p_quality, RS::SHADOW_QUALITY_MAX, "Shadow quality too high, please see RenderingServer's ShadowQuality enum"); @@ -2074,788 +1007,31 @@ bool RendererSceneRenderRD::is_using_radiance_cubemap_array() const { return sky.sky_use_cubemap_array; } -void RendererSceneRenderRD::_setup_reflections(RenderDataRD *p_render_data, const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { - RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); - cluster.reflection_count = 0; - - for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { - if (cluster.reflection_count == cluster.max_reflections) { - break; - } - - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_reflections[i]); - if (!rpi) { - continue; - } - - cluster.reflection_sort[cluster.reflection_count].instance = rpi; - cluster.reflection_sort[cluster.reflection_count].depth = -p_camera_inverse_transform.xform(rpi->transform.origin).z; - cluster.reflection_count++; - } - - if (cluster.reflection_count > 0) { - SortArray<Cluster::InstanceSort<ReflectionProbeInstance>> sort_array; - sort_array.sort(cluster.reflection_sort, cluster.reflection_count); - } - - bool using_forward_ids = _uses_forward_ids(); - for (uint32_t i = 0; i < cluster.reflection_count; i++) { - ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance; - - if (using_forward_ids) { - _map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i); - } - - RID base_probe = rpi->probe; - - Cluster::ReflectionData &reflection_ubo = cluster.reflections[i]; - - Vector3 extents = light_storage->reflection_probe_get_extents(base_probe); - - rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe); - - reflection_ubo.box_extents[0] = extents.x; - reflection_ubo.box_extents[1] = extents.y; - reflection_ubo.box_extents[2] = extents.z; - reflection_ubo.index = rpi->atlas_index; - - Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe); - - reflection_ubo.box_offset[0] = origin_offset.x; - reflection_ubo.box_offset[1] = origin_offset.y; - reflection_ubo.box_offset[2] = origin_offset.z; - reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe); - - reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe); - reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe); - - reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe); - reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe); - reflection_ubo.exposure_normalization = 1.0; - - if (p_render_data->camera_attributes.is_valid()) { - float exposure = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); - reflection_ubo.exposure_normalization = exposure / light_storage->reflection_probe_get_baked_exposure(base_probe); - } - - Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear(); - float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe); - reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; - reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; - reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; - - Transform3D transform = rpi->transform; - Transform3D proj = (p_camera_inverse_transform * transform).inverse(); - RendererRD::MaterialStorage::store_transform(proj, reflection_ubo.local_matrix); - - if (current_cluster_builder != nullptr) { - current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents); - } - - rpi->last_pass = RSG::rasterizer->get_frame_number(); - } - - if (cluster.reflection_count) { - RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, cluster.reflection_count * sizeof(Cluster::ReflectionData), cluster.reflections, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } -} - -void RendererSceneRenderRD::_setup_lights(RenderDataRD *p_render_data, const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); - - Transform3D inverse_transform = p_camera_transform.affine_inverse(); - - r_directional_light_count = 0; - r_positional_light_count = 0; - - Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin); - - cluster.omni_light_count = 0; - cluster.spot_light_count = 0; - - r_directional_light_soft_shadows = false; - - for (int i = 0; i < (int)p_lights.size(); i++) { - LightInstance *li = light_instance_owner.get_or_null(p_lights[i]); - if (!li) { - continue; - } - RID base = li->light; - - ERR_CONTINUE(base.is_null()); - - RS::LightType type = light_storage->light_get_type(base); - switch (type) { - case RS::LIGHT_DIRECTIONAL: { - if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { - continue; - } - - Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count]; - - Transform3D light_transform = li->transform; - - Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); - - light_data.direction[0] = direction.x; - light_data.direction[1] = direction.y; - light_data.direction[2] = direction.z; - - float sign = light_storage->light_is_negative(base) ? -1 : 1; - - light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY); - - if (is_using_physical_light_units()) { - light_data.energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY); - } else { - light_data.energy *= Math_PI; - } - - if (p_render_data->camera_attributes.is_valid()) { - light_data.energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); - } - - Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); - light_data.color[0] = linear_col.r; - light_data.color[1] = linear_col.g; - light_data.color[2] = linear_col.b; - - light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); - light_data.volumetric_fog_energy = light_storage->light_get_param(base, RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY); - light_data.mask = light_storage->light_get_cull_mask(base); - - float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - - light_data.size = 1.0 - Math::cos(Math::deg_to_rad(size)); //angle to cosine offset - - if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) { - WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet."); - } - - light_data.shadow_opacity = (p_using_shadows && light_storage->light_has_shadow(base)) - ? light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) - : 0.0; - - float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - if (angular_diameter > 0.0) { - // I know tan(0) is 0, but let's not risk it with numerical precision. - // technically this will keep expanding until reaching the sun, but all we care - // is expand until we reach the radius of the near plane (there can't be more occluders than that) - angular_diameter = Math::tan(Math::deg_to_rad(angular_diameter)); - if (light_storage->light_has_shadow(base) && light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR) > 0.0) { - // Only enable PCSS-like soft shadows if blurring is enabled. - // Otherwise, performance would decrease with no visual difference. - r_directional_light_soft_shadows = true; - } - } else { - angular_diameter = 0.0; - } - - if (light_data.shadow_opacity > 0.001) { - RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base); - - int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); - light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base); - for (int j = 0; j < 4; j++) { - Rect2 atlas_rect = li->shadow_transform[j].atlas_rect; - Projection matrix = li->shadow_transform[j].camera; - float split = li->shadow_transform[MIN(limit, j)].split; - - Projection bias; - bias.set_light_bias(); - Projection rectm; - rectm.set_light_atlas_rect(atlas_rect); - - Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); - - Projection shadow_mtx = rectm * bias * matrix * modelview; - light_data.shadow_split_offsets[j] = split; - float bias_scale = li->shadow_transform[j].bias_scale; - light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; - light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; - light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale; - light_data.shadow_z_range[j] = li->shadow_transform[j].farplane; - light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin; - RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrices[j]); - - Vector2 uv_scale = li->shadow_transform[j].uv_scale; - uv_scale *= atlas_rect.size; //adapt to atlas size - switch (j) { - case 0: { - light_data.uv_scale1[0] = uv_scale.x; - light_data.uv_scale1[1] = uv_scale.y; - } break; - case 1: { - light_data.uv_scale2[0] = uv_scale.x; - light_data.uv_scale2[1] = uv_scale.y; - } break; - case 2: { - light_data.uv_scale3[0] = uv_scale.x; - light_data.uv_scale3[1] = uv_scale.y; - } break; - case 3: { - light_data.uv_scale4[0] = uv_scale.x; - light_data.uv_scale4[1] = uv_scale.y; - } break; - } - } - - float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); - light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep - light_data.fade_to = -light_data.shadow_split_offsets[3]; - - light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - light_data.softshadow_angle = angular_diameter; - light_data.bake_mode = light_storage->light_get_bake_mode(base); - - if (angular_diameter <= 0.0) { - light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF - } - } - - r_directional_light_count++; - } break; - case RS::LIGHT_OMNI: { - if (cluster.omni_light_count >= cluster.max_lights) { - continue; - } - - const real_t distance = camera_plane.distance_to(li->transform.origin); - - if (light_storage->light_is_distance_fade_enabled(li->light)) { - const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); - const float fade_length = light_storage->light_get_distance_fade_length(li->light); - - if (distance > fade_begin) { - if (distance > fade_begin + fade_length) { - // Out of range, don't draw this light to improve performance. - continue; - } - } - } - - cluster.omni_light_sort[cluster.omni_light_count].instance = li; - cluster.omni_light_sort[cluster.omni_light_count].depth = distance; - cluster.omni_light_count++; - } break; - case RS::LIGHT_SPOT: { - if (cluster.spot_light_count >= cluster.max_lights) { - continue; - } - - const real_t distance = camera_plane.distance_to(li->transform.origin); - - if (light_storage->light_is_distance_fade_enabled(li->light)) { - const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); - const float fade_length = light_storage->light_get_distance_fade_length(li->light); - - if (distance > fade_begin) { - if (distance > fade_begin + fade_length) { - // Out of range, don't draw this light to improve performance. - continue; - } - } - } - - cluster.spot_light_sort[cluster.spot_light_count].instance = li; - cluster.spot_light_sort[cluster.spot_light_count].depth = distance; - cluster.spot_light_count++; - } break; - } - - li->last_pass = RSG::rasterizer->get_frame_number(); - } - - if (cluster.omni_light_count) { - SortArray<Cluster::InstanceSort<LightInstance>> sorter; - sorter.sort(cluster.omni_light_sort, cluster.omni_light_count); - } - - if (cluster.spot_light_count) { - SortArray<Cluster::InstanceSort<LightInstance>> sorter; - sorter.sort(cluster.spot_light_sort, cluster.spot_light_count); - } - - ShadowAtlas *shadow_atlas = nullptr; - - if (p_shadow_atlas.is_valid() && p_using_shadows) { - shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - } - - bool using_forward_ids = _uses_forward_ids(); - - for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) { - uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count); - Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index]; - RS::LightType type = (i < cluster.omni_light_count) ? RS::LIGHT_OMNI : RS::LIGHT_SPOT; - LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance; - RID base = li->light; - - if (using_forward_ids) { - _map_forward_id(type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, li->forward_id, index); - } - - Transform3D light_transform = li->transform; - - float sign = light_storage->light_is_negative(base) ? -1 : 1; - Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); - - light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); - - // Reuse fade begin, fade length and distance for shadow LOD determination later. - float fade_begin = 0.0; - float fade_shadow = 0.0; - float fade_length = 0.0; - real_t distance = 0.0; - - float fade = 1.0; - float shadow_opacity_fade = 1.0; - if (light_storage->light_is_distance_fade_enabled(li->light)) { - fade_begin = light_storage->light_get_distance_fade_begin(li->light); - fade_shadow = light_storage->light_get_distance_fade_shadow(li->light); - fade_length = light_storage->light_get_distance_fade_length(li->light); - distance = camera_plane.distance_to(li->transform.origin); - - // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. - if (distance > fade_begin) { - fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); - } - - if (distance > fade_shadow) { - shadow_opacity_fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_shadow) / fade_length); - } - } - - float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * fade; - - if (is_using_physical_light_units()) { - energy *= light_storage->light_get_param(base, RS::LIGHT_PARAM_INTENSITY); - - // Convert from Luminous Power to Luminous Intensity - if (type == RS::LIGHT_OMNI) { - energy *= 1.0 / (Math_PI * 4.0); - } else { - // Spot Lights are not physically accurate, Luminous Intensity should change in relation to the cone angle. - // We make this assumption to keep them easy to control. - energy *= 1.0 / Math_PI; - } - } else { - energy *= Math_PI; - } - - if (p_render_data->camera_attributes.is_valid()) { - energy *= RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_render_data->camera_attributes); - } - - light_data.color[0] = linear_col.r * energy; - light_data.color[1] = linear_col.g * energy; - light_data.color[2] = linear_col.b * energy; - light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; - light_data.volumetric_fog_energy = light_storage->light_get_param(base, RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY); - light_data.bake_mode = light_storage->light_get_bake_mode(base); - - float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); - light_data.inv_radius = 1.0 / radius; - - Vector3 pos = inverse_transform.xform(light_transform.origin); - - light_data.position[0] = pos.x; - light_data.position[1] = pos.y; - light_data.position[2] = pos.z; - - Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, -1))).normalized(); - - light_data.direction[0] = direction.x; - light_data.direction[1] = direction.y; - light_data.direction[2] = direction.z; - - float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); - - light_data.size = size; - - light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); - light_data.cos_spot_angle = Math::cos(Math::deg_to_rad(spot_angle)); - - light_data.mask = light_storage->light_get_cull_mask(base); - - light_data.atlas_rect[0] = 0; - light_data.atlas_rect[1] = 0; - light_data.atlas_rect[2] = 0; - light_data.atlas_rect[3] = 0; - - RID projector = light_storage->light_get_projector(base); - - if (projector.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector); - - if (type == RS::LIGHT_SPOT) { - light_data.projector_rect[0] = rect.position.x; - light_data.projector_rect[1] = rect.position.y + rect.size.height; //flip because shadow is flipped - light_data.projector_rect[2] = rect.size.width; - light_data.projector_rect[3] = -rect.size.height; - } else { - light_data.projector_rect[0] = rect.position.x; - light_data.projector_rect[1] = rect.position.y; - light_data.projector_rect[2] = rect.size.width; - light_data.projector_rect[3] = rect.size.height * 0.5; //used by dp, so needs to be half - } - } else { - light_data.projector_rect[0] = 0; - light_data.projector_rect[1] = 0; - light_data.projector_rect[2] = 0; - light_data.projector_rect[3] = 0; - } - - const bool needs_shadow = - shadow_atlas && - shadow_atlas->shadow_owners.has(li->self) && - p_using_shadows && - light_storage->light_has_shadow(base); - - bool in_shadow_range = true; - if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) { - if (distance > light_storage->light_get_distance_fade_shadow(li->light) + light_storage->light_get_distance_fade_length(li->light)) { - // Out of range, don't draw shadows to improve performance. - in_shadow_range = false; - } - } - - if (needs_shadow && in_shadow_range) { - // fill in the shadow information - - light_data.shadow_opacity = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_OPACITY) * shadow_opacity_fade; - - float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; - - if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; - } else { //omni - light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); - } - - light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base); - - Vector2i omni_offset; - Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset); - - light_data.atlas_rect[0] = rect.position.x; - light_data.atlas_rect[1] = rect.position.y; - light_data.atlas_rect[2] = rect.size.width; - light_data.atlas_rect[3] = rect.size.height; - - light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - - if (type == RS::LIGHT_OMNI) { - Transform3D proj = (inverse_transform * light_transform).inverse(); - - RendererRD::MaterialStorage::store_transform(proj, light_data.shadow_matrix); - - if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { - // Only enable PCSS-like soft shadows if blurring is enabled. - // Otherwise, performance would decrease with no visual difference. - light_data.soft_shadow_size = size; - } else { - light_data.soft_shadow_size = 0.0; - light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF - } - - light_data.direction[0] = omni_offset.x * float(rect.size.width); - light_data.direction[1] = omni_offset.y * float(rect.size.height); - } else if (type == RS::LIGHT_SPOT) { - Transform3D modelview = (inverse_transform * light_transform).inverse(); - Projection bias; - bias.set_light_bias(); - - Projection shadow_mtx = bias * li->shadow_transform[0].camera * modelview; - RendererRD::MaterialStorage::store_camera(shadow_mtx, light_data.shadow_matrix); - - if (size > 0.0 && light_data.soft_shadow_scale > 0.0) { - // Only enable PCSS-like soft shadows if blurring is enabled. - // Otherwise, performance would decrease with no visual difference. - Projection cm = li->shadow_transform[0].camera; - float half_np = cm.get_z_near() * Math::tan(Math::deg_to_rad(spot_angle)); - light_data.soft_shadow_size = (size * 0.5 / radius) / (half_np / cm.get_z_near()) * rect.size.width; - } else { - light_data.soft_shadow_size = 0.0; - light_data.soft_shadow_scale *= shadows_quality_radius_get(); // Only use quality radius for PCF - } - } - } else { - light_data.shadow_opacity = 0.0; - } - - li->cull_mask = light_storage->light_get_cull_mask(base); - - if (current_cluster_builder != nullptr) { - current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); - } - - r_positional_light_count++; - } - - //update without barriers - if (cluster.omni_light_count) { - RD::get_singleton()->buffer_update(cluster.omni_light_buffer, 0, sizeof(Cluster::LightData) * cluster.omni_light_count, cluster.omni_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } - - if (cluster.spot_light_count) { - RD::get_singleton()->buffer_update(cluster.spot_light_buffer, 0, sizeof(Cluster::LightData) * cluster.spot_light_count, cluster.spot_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } - - if (r_directional_light_count) { - RD::get_singleton()->buffer_update(cluster.directional_light_buffer, 0, sizeof(Cluster::DirectionalLightData) * r_directional_light_count, cluster.directional_lights, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } -} - -void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) { - RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - - Transform3D uv_xform; - uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); - uv_xform.origin = Vector3(-1.0, 0.0, -1.0); - - uint32_t decal_count = p_decals.size(); - - cluster.decal_count = 0; - - for (uint32_t i = 0; i < decal_count; i++) { - if (cluster.decal_count == cluster.max_decals) { - break; - } - - DecalInstance *di = decal_instance_owner.get_or_null(p_decals[i]); - if (!di) { - continue; - } - RID decal = di->decal; - - Transform3D xform = di->transform; - - real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - - if (texture_storage->decal_is_distance_fade_enabled(decal)) { - float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); - float fade_length = texture_storage->decal_get_distance_fade_length(decal); - - if (distance > fade_begin) { - if (distance > fade_begin + fade_length) { - continue; // do not use this decal, its invisible - } - } - } - - cluster.decal_sort[cluster.decal_count].instance = di; - cluster.decal_sort[cluster.decal_count].depth = distance; - cluster.decal_count++; - } - - if (cluster.decal_count > 0) { - SortArray<Cluster::InstanceSort<DecalInstance>> sort_array; - sort_array.sort(cluster.decal_sort, cluster.decal_count); - } - - bool using_forward_ids = _uses_forward_ids(); - for (uint32_t i = 0; i < cluster.decal_count; i++) { - DecalInstance *di = cluster.decal_sort[i].instance; - RID decal = di->decal; - - if (using_forward_ids) { - _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i); - } - - di->cull_mask = texture_storage->decal_get_cull_mask(decal); - - Transform3D xform = di->transform; - float fade = 1.0; - - if (texture_storage->decal_is_distance_fade_enabled(decal)) { - const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - const float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); - const float fade_length = texture_storage->decal_get_distance_fade_length(decal); - - if (distance > fade_begin) { - // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. - fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); - } - } - - Cluster::DecalData &dd = cluster.decals[i]; - - Vector3 decal_extents = texture_storage->decal_get_extents(decal); - - Transform3D scale_xform; - scale_xform.basis.scale(decal_extents); - Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); - RendererRD::MaterialStorage::store_transform(to_decal_xform, dd.xform); - - Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized(); - normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine +void RendererSceneRenderRD::_update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers) { + if (p_render_buffers.is_valid() && vrs) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); - dd.normal[0] = normal.x; - dd.normal[1] = normal.y; - dd.normal[2] = normal.z; - dd.normal_fade = texture_storage->decal_get_normal_fade(decal); - - RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); - RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); - if (albedo_tex.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex); - dd.albedo_rect[0] = rect.position.x; - dd.albedo_rect[1] = rect.position.y; - dd.albedo_rect[2] = rect.size.x; - dd.albedo_rect[3] = rect.size.y; - } else { - if (!emission_tex.is_valid()) { - continue; //no albedo, no emission, no decal. - } - dd.albedo_rect[0] = 0; - dd.albedo_rect[1] = 0; - dd.albedo_rect[2] = 0; - dd.albedo_rect[3] = 0; - } - - RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); + RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(p_render_buffers->get_render_target()); + if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) { + RID vrs_texture = p_render_buffers->get_texture(RB_SCOPE_VRS, RB_TEXTURE); - if (normal_tex.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex); - dd.normal_rect[0] = rect.position.x; - dd.normal_rect[1] = rect.position.y; - dd.normal_rect[2] = rect.size.x; - dd.normal_rect[3] = rect.size.y; + // We use get_cache_multipass instead of get_cache_multiview because the default behavior is for + // our vrs_texture to be used as the VRS attachment. In this particular case we're writing to it + // so it needs to be set as our color attachment - Basis normal_xform = p_camera_inverse_xform.basis * xform.basis.orthonormalized(); - RendererRD::MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform); - } else { - dd.normal_rect[0] = 0; - dd.normal_rect[1] = 0; - dd.normal_rect[2] = 0; - dd.normal_rect[3] = 0; - } + Vector<RID> textures; + textures.push_back(vrs_texture); - RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); - if (orm_tex.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex); - dd.orm_rect[0] = rect.position.x; - dd.orm_rect[1] = rect.position.y; - dd.orm_rect[2] = rect.size.x; - dd.orm_rect[3] = rect.size.y; - } else { - dd.orm_rect[0] = 0; - dd.orm_rect[1] = 0; - dd.orm_rect[2] = 0; - dd.orm_rect[3] = 0; - } + Vector<RD::FramebufferPass> passes; + RD::FramebufferPass pass; + pass.color_attachments.push_back(0); + passes.push_back(pass); - if (emission_tex.is_valid()) { - Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex); - dd.emission_rect[0] = rect.position.x; - dd.emission_rect[1] = rect.position.y; - dd.emission_rect[2] = rect.size.x; - dd.emission_rect[3] = rect.size.y; - } else { - dd.emission_rect[0] = 0; - dd.emission_rect[1] = 0; - dd.emission_rect[2] = 0; - dd.emission_rect[3] = 0; - } + RID vrs_fb = FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, p_render_buffers->get_view_count()); - Color modulate = texture_storage->decal_get_modulate(decal); - dd.modulate[0] = modulate.r; - dd.modulate[1] = modulate.g; - dd.modulate[2] = modulate.b; - dd.modulate[3] = modulate.a * fade; - dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade; - dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal); - dd.mask = texture_storage->decal_get_cull_mask(decal); - dd.upper_fade = texture_storage->decal_get_upper_fade(decal); - dd.lower_fade = texture_storage->decal_get_lower_fade(decal); - - if (current_cluster_builder != nullptr) { - current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); + vrs->update_vrs_texture(vrs_fb, p_render_buffers->get_render_target()); } } - - if (cluster.decal_count > 0) { - RD::get_singleton()->buffer_update(cluster.decal_buffer, 0, sizeof(Cluster::DecalData) * cluster.decal_count, cluster.decals, RD::BARRIER_MASK_RASTER | RD::BARRIER_MASK_COMPUTE); - } -} - -//////////////////////////////////////////////////////////////////////////////// -// FOG SHADER - -void RendererSceneRenderRD::_update_volumetric_fog(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes) { - ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered - ERR_FAIL_COND(p_render_buffers.is_null()); - - // These should be available for our clustered renderer, at some point _update_volumetric_fog should be called by the renderer implemetentation itself - ERR_FAIL_COND(!p_render_buffers->has_custom_data(RB_SCOPE_GI)); - Ref<RendererRD::GI::RenderBuffersGI> rbgi = p_render_buffers->get_custom_data(RB_SCOPE_GI); - - Ref<RendererRD::GI::SDFGI> sdfgi; - if (p_render_buffers->has_custom_data(RB_SCOPE_SDFGI)) { - sdfgi = p_render_buffers->get_custom_data(RB_SCOPE_SDFGI); - } - - Size2i size = p_render_buffers->get_internal_size(); - float ratio = float(size.x) / float((size.x + size.y) / 2); - uint32_t target_width = uint32_t(float(volumetric_fog_size) * ratio); - uint32_t target_height = uint32_t(float(volumetric_fog_size) / ratio); - - if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { - Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); - //validate - if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment) || fog->width != target_width || fog->height != target_height || fog->depth != volumetric_fog_depth) { - p_render_buffers->set_custom_data(RB_SCOPE_FOG, Ref<RenderBufferCustomDataRD>()); - } - } - - if (p_environment.is_null() || !environment_get_volumetric_fog_enabled(p_environment)) { - //no reason to enable or update, bye - return; - } - - if (p_environment.is_valid() && environment_get_volumetric_fog_enabled(p_environment) && !p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { - //required volumetric fog but not existing, create - Ref<RendererRD::Fog::VolumetricFog> fog; - - fog.instantiate(); - fog->init(Vector3i(target_width, target_height, volumetric_fog_depth), sky.sky_shader.default_shader_rd); - - p_render_buffers->set_custom_data(RB_SCOPE_FOG, fog); - } - - if (p_render_buffers->has_custom_data(RB_SCOPE_FOG)) { - Ref<RendererRD::Fog::VolumetricFog> fog = p_render_buffers->get_custom_data(RB_SCOPE_FOG); - - RendererRD::Fog::VolumetricFogSettings settings; - settings.rb_size = size; - settings.time = time; - settings.is_using_radiance_cubemap_array = is_using_radiance_cubemap_array(); - settings.max_cluster_elements = max_cluster_elements; - settings.volumetric_fog_filter_active = volumetric_fog_filter_active; - - settings.shadow_sampler = shadow_sampler; - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - settings.shadow_atlas_depth = shadow_atlas ? shadow_atlas->depth : RID(); - settings.voxel_gi_buffer = rbgi->get_voxel_gi_buffer(); - settings.omni_light_buffer = get_omni_light_buffer(); - settings.spot_light_buffer = get_spot_light_buffer(); - settings.directional_shadow_depth = directional_shadow.depth; - settings.directional_light_buffer = get_directional_light_buffer(); - - settings.vfog = fog; - settings.cluster_builder = p_render_buffers->cluster_builder; - settings.rbgi = rbgi; - settings.sdfgi = sdfgi; - settings.env = p_environment; - settings.sky = &sky; - settings.gi = &gi; - - RendererRD::Fog::get_singleton()->volumetric_fog_update(settings, p_cam_projection, p_cam_transform, p_prev_cam_inv_transform, p_shadow_atlas, p_directional_light_count, p_use_directional_shadows, p_positional_light_count, p_voxel_gi_count, p_fog_volumes); - } } bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { @@ -2886,175 +1062,8 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo } } -void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, const RID *p_normal_roughness_slices, RID p_voxel_gi_buffer) { - // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time - RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); - - if (p_render_data->render_buffers.is_valid() && p_use_gi && p_render_data->render_buffers->has_custom_data(RB_SCOPE_SDFGI)) { - Ref<RendererRD::GI::SDFGI> sdfgi = p_render_data->render_buffers->get_custom_data(RB_SCOPE_SDFGI); - sdfgi->store_probes(); - } - - render_state.cube_shadows.clear(); - render_state.shadows.clear(); - render_state.directional_shadows.clear(); - - Plane camera_plane(-p_render_data->scene_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->scene_data->cam_transform.origin); - float lod_distance_multiplier = p_render_data->scene_data->cam_projection.get_lod_multiplier(); - { - for (int i = 0; i < render_state.render_shadow_count; i++) { - LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light); - - if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { - render_state.directional_shadows.push_back(i); - } else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { - render_state.cube_shadows.push_back(i); - } else { - render_state.shadows.push_back(i); - } - } - - //cube shadows are rendered in their own way - for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info); - } - - if (render_state.directional_shadows.size()) { - //open the pass for directional shadows - _update_directional_shadow_atlas(); - RD::get_singleton()->draw_list_begin(directional_shadow.fb, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_CONTINUE); - RD::get_singleton()->draw_list_end(); - } - } - - // Render GI - - bool render_shadows = render_state.directional_shadows.size() || render_state.shadows.size(); - bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi; - - if (render_shadows && render_gi) { - RENDER_TIMESTAMP("Render GI + Render Shadows (Parallel)"); - } else if (render_shadows) { - RENDER_TIMESTAMP("Render Shadows"); - } else if (render_gi) { - RENDER_TIMESTAMP("Render GI"); - } - - //prepare shadow rendering - if (render_shadows) { - _render_shadow_begin(); - - //render directional shadows - for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info); - } - //render positional shadows - for (uint32_t i = 0; i < render_state.shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->scene_data->screen_mesh_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info); - } - - _render_shadow_process(); - } - - //start GI - if (render_gi) { - gi.process_gi(p_render_data->render_buffers, p_normal_roughness_slices, p_voxel_gi_buffer, p_render_data->environment, p_render_data->scene_data->view_count, p_render_data->scene_data->view_projection, p_render_data->scene_data->view_eye_offset, p_render_data->scene_data->cam_transform, *p_render_data->voxel_gi_instances); - } - - //Do shadow rendering (in parallel with GI) - if (render_shadows) { - _render_shadow_end(RD::BARRIER_MASK_NO_BARRIER); - } - - if (render_gi) { - RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier - } - - if (p_render_data->render_buffers.is_valid() && ss_effects) { - if (p_use_ssao || p_use_ssil) { - Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; - ERR_FAIL_COND(rb.is_null()); - Size2i size = rb->get_internal_size(); - - bool invalidate_uniform_set = false; - if (rb->ss_effects.linear_depth.is_null()) { - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16_SFLOAT; - tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; - tf.width = (size.x + 1) / 2; - tf.height = (size.y + 1) / 2; - tf.mipmaps = 5; - tf.array_layers = 4; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - rb->ss_effects.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView()); - RD::get_singleton()->set_resource_name(rb->ss_effects.linear_depth, "SS Effects Depth"); - for (uint32_t i = 0; i < tf.mipmaps; i++) { - RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY); - rb->ss_effects.linear_depth_slices.push_back(slice); - RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " "); - } - invalidate_uniform_set = true; - } - - RID depth_texture = rb->get_depth_texture(); - ss_effects->downsample_depth(depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, size, p_render_data->scene_data->cam_projection); - } - - if (p_use_ssao) { - // TODO make these proper stereo - _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection); - } - - if (p_use_ssil) { - // TODO make these proper stereo - _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_slices[0], p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform); - } - } - - //full barrier here, we need raster, transfer and compute and it depends from the previous work - RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); - - if (current_cluster_builder) { - current_cluster_builder->begin(p_render_data->scene_data->cam_transform, p_render_data->scene_data->cam_projection, !p_render_data->reflection_probe.is_valid()); - } - - bool using_shadows = true; - - if (p_render_data->reflection_probe.is_valid()) { - if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { - using_shadows = false; - } - } else { - //do not render reflections when rendering a reflection probe - _setup_reflections(p_render_data, *p_render_data->reflection_probes, p_render_data->scene_data->cam_transform.affine_inverse(), p_render_data->environment); - } - - uint32_t directional_light_count = 0; - uint32_t positional_light_count = 0; - _setup_lights(p_render_data, *p_render_data->lights, p_render_data->scene_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); - _setup_decals(*p_render_data->decals, p_render_data->scene_data->cam_transform.affine_inverse()); - - p_render_data->directional_light_count = directional_light_count; - - if (current_cluster_builder) { - current_cluster_builder->bake_cluster(); - } - - if (p_render_data->render_buffers.is_valid()) { - bool directional_shadows = false; - for (uint32_t i = 0; i < directional_light_count; i++) { - if (cluster.directional_lights[i].shadow_opacity > 0.001) { - directional_shadows = true; - break; - } - } - if (is_volumetric_supported()) { - _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->scene_data->cam_projection, p_render_data->scene_data->cam_transform, p_render_data->scene_data->prev_cam_transform.affine_inverse(), p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count, *p_render_data->fog_volumes); - } - } -} - void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RenderingMethod::RenderInfo *r_render_info) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); // getting this here now so we can direct call a bunch of things more easily @@ -3101,14 +1110,14 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render } if (p_shadow_atlas.is_valid()) { - Vector2 sas = shadow_atlas_get_size(p_shadow_atlas); - scene_data.shadow_atlas_pixel_size.x = 1.0 / sas.x; - scene_data.shadow_atlas_pixel_size.y = 1.0 / sas.y; + int shadow_atlas_size = light_storage->shadow_atlas_get_size(p_shadow_atlas); + scene_data.shadow_atlas_pixel_size.x = 1.0 / shadow_atlas_size; + scene_data.shadow_atlas_pixel_size.y = 1.0 / shadow_atlas_size; } { - Vector2 dss = directional_shadow_get_size(); - scene_data.directional_shadow_pixel_size.x = 1.0 / dss.x; - scene_data.directional_shadow_pixel_size.y = 1.0 / dss.y; + int directional_shadow_size = light_storage->directional_shadow_get_size(); + scene_data.directional_shadow_pixel_size.x = 1.0 / directional_shadow_size; + scene_data.directional_shadow_pixel_size.y = 1.0 / directional_shadow_size; } scene_data.time = time; @@ -3131,15 +1140,17 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render render_data.environment = p_environment; render_data.camera_attributes = p_camera_attributes; render_data.shadow_atlas = p_shadow_atlas; + render_data.occluder_debug_tex = p_occluder_debug_tex; render_data.reflection_atlas = p_reflection_atlas; render_data.reflection_probe = p_reflection_probe; render_data.reflection_probe_pass = p_reflection_probe_pass; - render_state.render_shadows = p_render_shadows; - render_state.render_shadow_count = p_render_shadow_count; - render_state.render_sdfgi_regions = p_render_sdfgi_regions; - render_state.render_sdfgi_region_count = p_render_sdfgi_region_count; - render_state.sdfgi_update_data = p_sdfgi_update_data; + render_data.render_shadows = p_render_shadows; + render_data.render_shadow_count = p_render_shadow_count; + render_data.render_sdfgi_regions = p_render_sdfgi_regions; + render_data.render_sdfgi_region_count = p_render_sdfgi_region_count; + render_data.sdfgi_update_data = p_sdfgi_update_data; + render_data.render_info = r_render_info; } @@ -3151,22 +1162,6 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render render_data.voxel_gi_instances = ∅ } - // sdfgi first - if (rb.is_valid() && rb->has_custom_data(RB_SCOPE_SDFGI)) { - Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); - float exposure_normalization = 1.0; - - if (p_camera_attributes.is_valid()) { - exposure_normalization = RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_camera_attributes); - } - for (int i = 0; i < render_state.render_sdfgi_region_count; i++) { - sdfgi->render_region(rb, render_state.render_sdfgi_regions[i].region, render_state.render_sdfgi_regions[i].instances, this, exposure_normalization); - } - if (render_state.sdfgi_update_data->update_static) { - sdfgi->render_static_lights(&render_data, rb, render_state.sdfgi_update_data->static_cascade_count, p_sdfgi_update_data->static_cascade_indices, render_state.sdfgi_update_data->static_positional_lights, this); - } - } - Color clear_color; if (p_render_buffers.is_valid()) { clear_color = texture_storage->render_target_get_clear_request_color(rb->get_render_target()); @@ -3174,297 +1169,8 @@ void RendererSceneRenderRD::render_scene(const Ref<RenderSceneBuffers> &p_render clear_color = RSG::texture_storage->get_default_clear_color(); } - //assign render indices to voxel_gi_instances - if (is_dynamic_gi_supported()) { - for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) { - gi.voxel_gi_instance_set_render_index(p_voxel_gi_instances[i], i); - } - } - - if (rb.is_valid()) { - // render_data.render_buffers == p_render_buffers so we can use our already retrieved rb - current_cluster_builder = rb->cluster_builder; - } else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(render_data.reflection_probe); - ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(rpi->atlas); - if (!ra) { - ERR_PRINT("reflection probe has no reflection atlas! Bug?"); - current_cluster_builder = nullptr; - } else { - current_cluster_builder = ra->cluster_builder; - } - if (p_camera_attributes.is_valid()) { - RendererRD::LightStorage::get_singleton()->reflection_probe_set_baked_exposure(rpi->probe, RSG::camera_attributes->camera_attributes_get_exposure_normalization_factor(p_camera_attributes)); - } - } else { - ERR_PRINT("No render buffer nor reflection atlas, bug"); //should never happen, will crash - current_cluster_builder = nullptr; - } - - render_state.voxel_gi_count = 0; - - if (rb.is_valid() && is_dynamic_gi_supported()) { - if (rb->has_custom_data(RB_SCOPE_SDFGI)) { - Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); - if (sdfgi.is_valid()) { - sdfgi->update_cascades(); - sdfgi->pre_process_gi(scene_data.cam_transform, &render_data, this); - sdfgi->update_light(); - } - } - - gi.setup_voxel_gi_instances(&render_data, render_data.render_buffers, scene_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this); - } - - render_state.depth_prepass_used = false; //calls _pre_opaque_render between depth pre-pass and opaque pass - if (current_cluster_builder != nullptr) { - render_data.cluster_buffer = current_cluster_builder->get_cluster_buffer(); - render_data.cluster_size = current_cluster_builder->get_cluster_size(); - render_data.cluster_max_elements = current_cluster_builder->get_max_cluster_elements(); - } - - if (rb.is_valid() && vrs) { - RS::ViewportVRSMode vrs_mode = texture_storage->render_target_get_vrs_mode(rb->get_render_target()); - if (vrs_mode != RS::VIEWPORT_VRS_DISABLED) { - RID vrs_texture = rb->get_texture(RB_SCOPE_VRS, RB_TEXTURE); - - // We use get_cache_multipass instead of get_cache_multiview because the default behavior is for - // our vrs_texture to be used as the VRS attachment. In this particular case we're writing to it - // so it needs to be set as our color attachment - - Vector<RID> textures; - textures.push_back(vrs_texture); - - Vector<RD::FramebufferPass> passes; - RD::FramebufferPass pass; - pass.color_attachments.push_back(0); - passes.push_back(pass); - - RID vrs_fb = FramebufferCacheRD::get_singleton()->get_cache_multipass(textures, passes, rb->get_view_count()); - - vrs->update_vrs_texture(vrs_fb, rb->get_render_target()); - } - } - _render_scene(&render_data, clear_color); - - if (rb.is_valid()) { - _render_buffers_debug_draw(rb, p_shadow_atlas, p_occluder_debug_tex); - - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb->has_custom_data(RB_SCOPE_SDFGI)) { - Ref<RendererRD::GI::SDFGI> sdfgi = rb->get_custom_data(RB_SCOPE_SDFGI); - Vector<RID> view_rids; - - // SDFGI renders at internal resolution, need to check if our debug correctly supports outputting upscaled. - Size2i size = rb->get_internal_size(); - RID source_texture = rb->get_internal_texture(); - for (uint32_t v = 0; v < rb->get_view_count(); v++) { - view_rids.push_back(rb->get_internal_texture(v)); - } - - sdfgi->debug_draw(scene_data.view_count, scene_data.view_projection, scene_data.cam_transform, size.x, size.y, rb->get_render_target(), source_texture, view_rids); - } - } -} - -void RendererSceneRenderRD::_debug_draw_cluster(Ref<RenderSceneBuffersRD> p_render_buffers) { - if (p_render_buffers.is_valid() && current_cluster_builder != nullptr) { - RS::ViewportDebugDraw dd = get_debug_draw_mode(); - - if (dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { - ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX; - switch (dd) { - case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS: - elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT; - break; - case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS: - elem_type = ClusterBuilderRD::ELEMENT_TYPE_SPOT_LIGHT; - break; - case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS: - elem_type = ClusterBuilderRD::ELEMENT_TYPE_DECAL; - break; - case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES: - elem_type = ClusterBuilderRD::ELEMENT_TYPE_REFLECTION_PROBE; - break; - default: { - } - } - current_cluster_builder->debug(elem_type); - } - } -} - -void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RenderingMethod::RenderInfo *p_render_info) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_light); - ERR_FAIL_COND(!light_instance); - - Rect2i atlas_rect; - uint32_t atlas_size = 1; - RID atlas_fb; - - bool using_dual_paraboloid = false; - bool using_dual_paraboloid_flip = false; - Vector2i dual_paraboloid_offset; - RID render_fb; - RID render_texture; - float zfar; - - bool use_pancake = false; - bool render_cubemap = false; - bool finalize_cubemap = false; - - bool flip_y = false; - - Projection light_projection; - Transform3D light_transform; - - if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { - //set pssm stuff - if (light_instance->last_scene_shadow_pass != scene_pass) { - light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); - directional_shadow.current_light++; - light_instance->last_scene_shadow_pass = scene_pass; - } - - use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; - light_projection = light_instance->shadow_transform[p_pass].camera; - light_transform = light_instance->shadow_transform[p_pass].transform; - - atlas_rect = light_instance->directional_rect; - - if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { - atlas_rect.size.width /= 2; - atlas_rect.size.height /= 2; - - if (p_pass == 1) { - atlas_rect.position.x += atlas_rect.size.width; - } else if (p_pass == 2) { - atlas_rect.position.y += atlas_rect.size.height; - } else if (p_pass == 3) { - atlas_rect.position += atlas_rect.size; - } - } else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { - atlas_rect.size.height /= 2; - - if (p_pass == 0) { - } else { - atlas_rect.position.y += atlas_rect.size.height; - } - } - - light_instance->shadow_transform[p_pass].atlas_rect = atlas_rect; - - light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size; - light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size; - - zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - - render_fb = directional_shadow.fb; - render_texture = RID(); - flip_y = true; - - } else { - //set from shadow atlas - - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas); - ERR_FAIL_COND(!shadow_atlas); - ERR_FAIL_COND(!shadow_atlas->shadow_owners.has(p_light)); - - _update_shadow_atlas(shadow_atlas); - - uint32_t key = shadow_atlas->shadow_owners[p_light]; - - uint32_t quadrant = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t shadow = key & ShadowAtlas::SHADOW_INDEX_MASK; - - ERR_FAIL_INDEX((int)shadow, shadow_atlas->quadrants[quadrant].shadows.size()); - - uint32_t quadrant_size = shadow_atlas->size >> 1; - - atlas_rect.position.x = (quadrant & 1) * quadrant_size; - atlas_rect.position.y = (quadrant >> 1) * quadrant_size; - - uint32_t shadow_size = (quadrant_size / shadow_atlas->quadrants[quadrant].subdivision); - atlas_rect.position.x += (shadow % shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - atlas_rect.position.y += (shadow / shadow_atlas->quadrants[quadrant].subdivision) * shadow_size; - - atlas_rect.size.width = shadow_size; - atlas_rect.size.height = shadow_size; - - zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - - if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { - bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0; - dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0); - - if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { - ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2); - - render_fb = cubemap->side_fb[p_pass]; - render_texture = cubemap->cubemap; - - light_projection = light_instance->shadow_transform[p_pass].camera; - light_transform = light_instance->shadow_transform[p_pass].transform; - render_cubemap = true; - finalize_cubemap = p_pass == 5; - atlas_fb = shadow_atlas->fb; - - atlas_size = shadow_atlas->size; - - if (p_pass == 0) { - _render_shadow_begin(); - } - - } else { - atlas_rect.position.x += 1; - atlas_rect.position.y += 1; - atlas_rect.size.x -= 2; - atlas_rect.size.y -= 2; - - atlas_rect.position += p_pass * atlas_rect.size * dual_paraboloid_offset; - - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - using_dual_paraboloid = true; - using_dual_paraboloid_flip = p_pass == 1; - render_fb = shadow_atlas->fb; - flip_y = true; - } - - } else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { - light_projection = light_instance->shadow_transform[0].camera; - light_transform = light_instance->shadow_transform[0].transform; - - render_fb = shadow_atlas->fb; - - flip_y = true; - } - } - - if (render_cubemap) { - //rendering to cubemap - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info); - if (finalize_cubemap) { - _render_shadow_process(); - _render_shadow_end(); - //reblit - Rect2 atlas_rect_norm = atlas_rect; - atlas_rect_norm.position /= float(atlas_size); - atlas_rect_norm.size /= float(atlas_size); - copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), false); - atlas_rect_norm.position += Vector2(dual_paraboloid_offset) * atlas_rect_norm.size; - copy_effects->copy_cubemap_to_dp(render_texture, atlas_fb, atlas_rect_norm, atlas_rect.size, light_projection.get_z_near(), light_projection.get_z_far(), true); - - //restore transform so it can be properly used - light_instance_set_shadow_transform(p_light, Projection(), light_instance->transform, zfar, 0, 0, 0); - } - - } else { - //render shadow - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); - } } void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { @@ -3495,58 +1201,11 @@ bool RendererSceneRenderRD::free(RID p_rid) { environment_free(p_rid); } else if (RSG::camera_attributes->owns_camera_attributes(p_rid)) { RSG::camera_attributes->camera_attributes_free(p_rid); - } else if (reflection_atlas_owner.owns(p_rid)) { - reflection_atlas_set_size(p_rid, 0, 0); - ReflectionAtlas *ra = reflection_atlas_owner.get_or_null(p_rid); - if (ra->cluster_builder) { - memdelete(ra->cluster_builder); - } - reflection_atlas_owner.free(p_rid); - } else if (reflection_probe_instance_owner.owns(p_rid)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.get_or_null(p_rid); - _free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id); - reflection_probe_release_atlas_index(p_rid); - reflection_probe_instance_owner.free(p_rid); - } else if (decal_instance_owner.owns(p_rid)) { - DecalInstance *di = decal_instance_owner.get_or_null(p_rid); - _free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id); - decal_instance_owner.free(p_rid); - } else if (lightmap_instance_owner.owns(p_rid)) { - lightmap_instance_owner.free(p_rid); } else if (gi.voxel_gi_instance_owns(p_rid)) { gi.voxel_gi_instance_free(p_rid); } else if (sky.sky_owner.owns(p_rid)) { sky.update_dirty_skys(); sky.free_sky(p_rid); - } else if (light_instance_owner.owns(p_rid)) { - LightInstance *light_instance = light_instance_owner.get_or_null(p_rid); - - //remove from shadow atlases.. - for (const RID &E : light_instance->shadow_atlases) { - ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(E); - ERR_CONTINUE(!shadow_atlas->shadow_owners.has(p_rid)); - uint32_t key = shadow_atlas->shadow_owners[p_rid]; - uint32_t q = (key >> ShadowAtlas::QUADRANT_SHIFT) & 0x3; - uint32_t s = key & ShadowAtlas::SHADOW_INDEX_MASK; - - shadow_atlas->quadrants[q].shadows.write[s].owner = RID(); - - if (key & ShadowAtlas::OMNI_LIGHT_FLAG) { - // Omni lights use two atlas spots, make sure to clear the other as well - shadow_atlas->quadrants[q].shadows.write[s + 1].owner = RID(); - } - - shadow_atlas->shadow_owners.erase(p_rid); - } - - if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { - _free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id); - } - light_instance_owner.free(p_rid); - - } else if (shadow_atlas_owner.owns(p_rid)) { - shadow_atlas_set_size(p_rid, 0); - shadow_atlas_owner.free(p_rid); } else if (RendererRD::Fog::get_singleton()->owns_fog_volume_instance(p_rid)) { RendererRD::Fog::get_singleton()->fog_instance_free(p_rid); } else { @@ -3694,27 +1353,6 @@ void RendererSceneRenderRD::sdfgi_set_debug_probe_select(const Vector3 &p_positi RendererSceneRenderRD *RendererSceneRenderRD::singleton = nullptr; -RID RendererSceneRenderRD::get_reflection_probe_buffer() { - return cluster.reflection_buffer; -} -RID RendererSceneRenderRD::get_omni_light_buffer() { - return cluster.omni_light_buffer; -} - -RID RendererSceneRenderRD::get_spot_light_buffer() { - return cluster.spot_light_buffer; -} - -RID RendererSceneRenderRD::get_directional_light_buffer() { - return cluster.directional_light_buffer; -} -RID RendererSceneRenderRD::get_decal_buffer() { - return cluster.decal_buffer; -} -int RendererSceneRenderRD::get_max_directional_lights() const { - return cluster.max_directional_lights; -} - bool RendererSceneRenderRD::is_vrs_supported() const { return RD::get_singleton()->has_feature(RD::SUPPORTS_ATTACHMENT_VRS); } @@ -3724,11 +1362,6 @@ bool RendererSceneRenderRD::is_dynamic_gi_supported() const { return true; } -bool RendererSceneRenderRD::is_clustered_enabled() const { - // used by default. - return true; -} - bool RendererSceneRenderRD::is_volumetric_supported() const { // usable by default (unless low end = true) return true; @@ -3744,9 +1377,10 @@ RendererSceneRenderRD::RendererSceneRenderRD() { void RendererSceneRenderRD::init() { max_cluster_elements = get_max_elements(); + RendererRD::LightStorage::get_singleton()->set_max_cluster_elements(max_cluster_elements); - directional_shadow.size = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/size"); - directional_shadow.use_16_bits = GLOBAL_GET("rendering/lights_and_shadows/directional_shadow/16_bits"); + /* Forward ID */ + forward_id_storage = create_forward_id_storage(); /* SKY SHADER */ @@ -3759,68 +1393,25 @@ void RendererSceneRenderRD::init() { } { //decals - cluster.max_decals = max_cluster_elements; - uint32_t decal_buffer_size = cluster.max_decals * sizeof(Cluster::DecalData); - cluster.decals = memnew_arr(Cluster::DecalData, cluster.max_decals); - cluster.decal_sort = memnew_arr(Cluster::InstanceSort<DecalInstance>, cluster.max_decals); - cluster.decal_buffer = RD::get_singleton()->storage_buffer_create(decal_buffer_size); - } - - { //reflections - - cluster.max_reflections = max_cluster_elements; - cluster.reflections = memnew_arr(Cluster::ReflectionData, cluster.max_reflections); - cluster.reflection_sort = memnew_arr(Cluster::InstanceSort<ReflectionProbeInstance>, cluster.max_reflections); - cluster.reflection_buffer = RD::get_singleton()->storage_buffer_create(sizeof(Cluster::ReflectionData) * cluster.max_reflections); + RendererRD::TextureStorage::get_singleton()->set_max_decals(max_cluster_elements); } { //lights - cluster.max_lights = max_cluster_elements; - - uint32_t light_buffer_size = cluster.max_lights * sizeof(Cluster::LightData); - cluster.omni_lights = memnew_arr(Cluster::LightData, cluster.max_lights); - cluster.omni_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); - cluster.omni_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights); - cluster.spot_lights = memnew_arr(Cluster::LightData, cluster.max_lights); - cluster.spot_light_buffer = RD::get_singleton()->storage_buffer_create(light_buffer_size); - cluster.spot_light_sort = memnew_arr(Cluster::InstanceSort<LightInstance>, cluster.max_lights); - //defines += "\n#define MAX_LIGHT_DATA_STRUCTS " + itos(cluster.max_lights) + "\n"; - - cluster.max_directional_lights = MAX_DIRECTIONAL_LIGHTS; - uint32_t directional_light_buffer_size = cluster.max_directional_lights * sizeof(Cluster::DirectionalLightData); - cluster.directional_lights = memnew_arr(Cluster::DirectionalLightData, cluster.max_directional_lights); - cluster.directional_light_buffer = RD::get_singleton()->uniform_buffer_create(directional_light_buffer_size); } if (is_volumetric_supported()) { - RendererRD::Fog::get_singleton()->init_fog_shader(cluster.max_directional_lights, get_roughness_layers(), is_using_radiance_cubemap_array()); - } - - { - RD::SamplerState sampler; - sampler.mag_filter = RD::SAMPLER_FILTER_NEAREST; - sampler.min_filter = RD::SAMPLER_FILTER_NEAREST; - sampler.enable_compare = true; - sampler.compare_op = RD::COMPARE_OP_LESS; - shadow_sampler = RD::get_singleton()->sampler_create(sampler); + RendererRD::Fog::get_singleton()->init_fog_shader(RendererRD::LightStorage::get_singleton()->get_max_directional_lights(), get_roughness_layers(), is_using_radiance_cubemap_array()); } RSG::camera_attributes->camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_shape")))); RSG::camera_attributes->camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality(int(GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_bokeh_quality"))), GLOBAL_GET("rendering/camera/depth_of_field/depth_of_field_use_jitter")); use_physical_light_units = GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units"); - environment_set_ssao_quality(RS::EnvironmentSSAOQuality(int(GLOBAL_GET("rendering/environment/ssao/quality"))), GLOBAL_GET("rendering/environment/ssao/half_size"), GLOBAL_GET("rendering/environment/ssao/adaptive_target"), GLOBAL_GET("rendering/environment/ssao/blur_passes"), GLOBAL_GET("rendering/environment/ssao/fadeout_from"), GLOBAL_GET("rendering/environment/ssao/fadeout_to")); screen_space_roughness_limiter = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/enabled"); screen_space_roughness_limiter_amount = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/amount"); screen_space_roughness_limiter_limit = GLOBAL_GET("rendering/anti_aliasing/screen_space_roughness_limiter/limit"); glow_bicubic_upscale = int(GLOBAL_GET("rendering/environment/glow/upscale_mode")) > 0; glow_high_quality = GLOBAL_GET("rendering/environment/glow/use_high_quality"); - ssr_roughness_quality = RS::EnvironmentSSRRoughnessQuality(int(GLOBAL_GET("rendering/environment/screen_space_reflection/roughness_quality"))); - sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality"))); - sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale"); - sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale"); - - environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to")); directional_penumbra_shadow_kernel = memnew_arr(float, 128); directional_soft_shadow_kernel = memnew_arr(float, 128); @@ -3844,11 +1435,14 @@ void RendererSceneRenderRD::init() { vrs = memnew(RendererRD::VRS); if (can_use_storage) { fsr = memnew(RendererRD::FSR); - ss_effects = memnew(RendererRD::SSEffects); } } RendererSceneRenderRD::~RendererSceneRenderRD() { + if (forward_id_storage) { + memdelete(forward_id_storage); + } + if (bokeh_dof) { memdelete(bokeh_dof); } @@ -3864,13 +1458,6 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { if (fsr) { memdelete(fsr); } - if (ss_effects) { - memdelete(ss_effects); - } - - for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) { - RD::get_singleton()->free(E.value.cubemap); - } if (sky.sky_scene_state.uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(sky.sky_scene_state.uniform_set)) { RD::get_singleton()->free(sky.sky_scene_state.uniform_set); @@ -3889,25 +1476,6 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { memdelete_arr(penumbra_shadow_kernel); memdelete_arr(soft_shadow_kernel); - { - RD::get_singleton()->free(cluster.directional_light_buffer); - RD::get_singleton()->free(cluster.omni_light_buffer); - RD::get_singleton()->free(cluster.spot_light_buffer); - RD::get_singleton()->free(cluster.reflection_buffer); - RD::get_singleton()->free(cluster.decal_buffer); - memdelete_arr(cluster.directional_lights); - memdelete_arr(cluster.omni_lights); - memdelete_arr(cluster.spot_lights); - memdelete_arr(cluster.omni_light_sort); - memdelete_arr(cluster.spot_light_sort); - memdelete_arr(cluster.reflections); - memdelete_arr(cluster.reflection_sort); - memdelete_arr(cluster.decals); - memdelete_arr(cluster.decal_sort); - } - - RD::get_singleton()->free(shadow_sampler); - - directional_shadow_atlas_set_size(0); + RSG::light_storage->directional_shadow_atlas_set_size(0); cull_argument.reset(); //avoid exit error } |