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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp425
1 files changed, 341 insertions, 84 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 0e8ba4b707..7af4f0e849 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -427,6 +427,26 @@ void RendererSceneRenderRD::environment_set_ssao_quality(RS::EnvironmentSSAOQual
ssao_fadeout_to = p_fadeout_to;
}
+void RendererSceneRenderRD::environment_set_ssil(RID p_env, bool p_enable, float p_radius, float p_intensity, float p_sharpness, float p_normal_rejection) {
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
+ ERR_FAIL_COND(!env);
+
+ env->ssil_enabled = p_enable;
+ env->ssil_radius = p_radius;
+ env->ssil_intensity = p_intensity;
+ env->ssil_sharpness = p_sharpness;
+ env->ssil_normal_rejection = p_normal_rejection;
+}
+
+void RendererSceneRenderRD::environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) {
+ ssil_quality = p_quality;
+ ssil_half_size = p_half_size;
+ ssil_adaptive_target = p_adaptive_target;
+ ssil_blur_passes = p_blur_passes;
+ ssil_fadeout_from = p_fadeout_from;
+ ssil_fadeout_to = p_fadeout_to;
+}
+
bool RendererSceneRenderRD::environment_is_ssao_enabled(RID p_env) const {
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
@@ -445,6 +465,12 @@ float RendererSceneRenderRD::environment_get_ssao_light_affect(RID p_env) const
return env->ssao_direct_light_affect;
}
+bool RendererSceneRenderRD::environment_is_ssil_enabled(RID p_env) const {
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
+ ERR_FAIL_COND_V(!env, false);
+ return env->ssil_enabled;
+}
+
bool RendererSceneRenderRD::environment_is_ssr_enabled(RID p_env) const {
RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_env);
ERR_FAIL_COND_V(!env, false);
@@ -1831,24 +1857,51 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) {
rb->luminance.current = RID();
}
- if (rb->ssao.depth.is_valid()) {
- RD::get_singleton()->free(rb->ssao.depth);
- RD::get_singleton()->free(rb->ssao.ao_deinterleaved);
- RD::get_singleton()->free(rb->ssao.ao_pong);
- RD::get_singleton()->free(rb->ssao.ao_final);
+ if (rb->ss_effects.linear_depth.is_valid()) {
+ RD::get_singleton()->free(rb->ss_effects.linear_depth);
+ rb->ss_effects.linear_depth = RID();
+ rb->ss_effects.linear_depth_slices.clear();
+ }
+
+ if (rb->ss_effects.ssao.ao_final.is_valid()) {
+ RD::get_singleton()->free(rb->ss_effects.ssao.ao_deinterleaved);
+ RD::get_singleton()->free(rb->ss_effects.ssao.ao_pong);
+ RD::get_singleton()->free(rb->ss_effects.ssao.ao_final);
+
+ RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[0]);
+ RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[1]);
+
+ rb->ss_effects.ssao.ao_deinterleaved = RID();
+ rb->ss_effects.ssao.ao_pong = RID();
+ rb->ss_effects.ssao.ao_final = RID();
+ rb->ss_effects.ssao.importance_map[0] = RID();
+ rb->ss_effects.ssao.importance_map[1] = RID();
+
+ rb->ss_effects.ssao.ao_deinterleaved_slices.clear();
+ rb->ss_effects.ssao.ao_pong_slices.clear();
+ }
+
+ if (rb->ss_effects.ssil.ssil_final.is_valid()) {
+ RD::get_singleton()->free(rb->ss_effects.ssil.ssil_final);
+ RD::get_singleton()->free(rb->ss_effects.ssil.deinterleaved);
+ RD::get_singleton()->free(rb->ss_effects.ssil.pong);
+ RD::get_singleton()->free(rb->ss_effects.ssil.edges);
+ RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[0]);
+ RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[1]);
- RD::get_singleton()->free(rb->ssao.importance_map[0]);
- RD::get_singleton()->free(rb->ssao.importance_map[1]);
+ rb->ss_effects.ssil.ssil_final = RID();
+ rb->ss_effects.ssil.deinterleaved = RID();
+ rb->ss_effects.ssil.pong = RID();
+ rb->ss_effects.ssil.edges = RID();
+ rb->ss_effects.ssil.deinterleaved_slices.clear();
+ rb->ss_effects.ssil.pong_slices.clear();
+ rb->ss_effects.ssil.edges_slices.clear();
+ rb->ss_effects.ssil.importance_map[0] = RID();
+ rb->ss_effects.ssil.importance_map[1] = RID();
- rb->ssao.depth = RID();
- rb->ssao.ao_deinterleaved = RID();
- rb->ssao.ao_pong = RID();
- rb->ssao.ao_final = RID();
- rb->ssao.importance_map[0] = RID();
- rb->ssao.importance_map[1] = RID();
- rb->ssao.depth_slices.clear();
- rb->ssao.ao_deinterleaved_slices.clear();
- rb->ssao.ao_pong_slices.clear();
+ RD::get_singleton()->free(rb->ss_effects.last_frame);
+ rb->ss_effects.last_frame = RID();
+ rb->ss_effects.last_frame_slices.clear();
}
if (rb->ssr.blur_radius[0].is_valid()) {
@@ -1952,24 +2005,21 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
RENDER_TIMESTAMP("Process SSAO");
- if (rb->ssao.ao_final.is_valid() && ssao_using_half_size != ssao_half_size) {
- RD::get_singleton()->free(rb->ssao.depth);
- RD::get_singleton()->free(rb->ssao.ao_deinterleaved);
- RD::get_singleton()->free(rb->ssao.ao_pong);
- RD::get_singleton()->free(rb->ssao.ao_final);
+ if (rb->ss_effects.ssao.ao_final.is_valid() && ssao_using_half_size != ssao_half_size) {
+ RD::get_singleton()->free(rb->ss_effects.ssao.ao_deinterleaved);
+ RD::get_singleton()->free(rb->ss_effects.ssao.ao_pong);
+ RD::get_singleton()->free(rb->ss_effects.ssao.ao_final);
- RD::get_singleton()->free(rb->ssao.importance_map[0]);
- RD::get_singleton()->free(rb->ssao.importance_map[1]);
+ RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[0]);
+ RD::get_singleton()->free(rb->ss_effects.ssao.importance_map[1]);
- rb->ssao.depth = RID();
- rb->ssao.ao_deinterleaved = RID();
- rb->ssao.ao_pong = RID();
- rb->ssao.ao_final = RID();
- rb->ssao.importance_map[0] = RID();
- rb->ssao.importance_map[1] = RID();
- rb->ssao.depth_slices.clear();
- rb->ssao.ao_deinterleaved_slices.clear();
- rb->ssao.ao_pong_slices.clear();
+ rb->ss_effects.ssao.ao_deinterleaved = RID();
+ rb->ss_effects.ssao.ao_pong = RID();
+ rb->ss_effects.ssao.ao_final = RID();
+ rb->ss_effects.ssao.importance_map[0] = RID();
+ rb->ss_effects.ssao.importance_map[1] = RID();
+ rb->ss_effects.ssao.ao_deinterleaved_slices.clear();
+ rb->ss_effects.ssao.ao_pong_slices.clear();
}
int buffer_width;
@@ -1988,27 +2038,10 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
half_height = (rb->internal_height + 3) / 4;
}
bool uniform_sets_are_invalid = false;
- if (rb->ssao.depth.is_null()) {
- //allocate depth slices
-
+ if (rb->ss_effects.ssao.ao_deinterleaved.is_null()) {
{
- RD::TextureFormat tf;
- tf.format = RD::DATA_FORMAT_R16_SFLOAT;
- tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
- tf.width = buffer_width;
- tf.height = buffer_height;
- tf.mipmaps = 4;
- tf.array_layers = 4;
- tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ssao.depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ssao.depth, "SSAO Depth");
- for (uint32_t i = 0; i < tf.mipmaps; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.depth, 0, i, RD::TEXTURE_SLICE_2D_ARRAY);
- rb->ssao.depth_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(rb->ssao.depth_slices[i], "SSAO Depth Mip " + itos(i) + " ");
- }
+ rb->ss_effects.ssao.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, ssao_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY);
}
-
{
RD::TextureFormat tf;
tf.format = RD::DATA_FORMAT_R8G8_UNORM;
@@ -2017,12 +2050,12 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.height = buffer_height;
tf.array_layers = 4;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved, "SSAO De-interleaved Array");
+ rb->ss_effects.ssao.ao_deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_deinterleaved, "SSAO De-interleaved Array");
for (uint32_t i = 0; i < 4; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_deinterleaved, i, 0);
- rb->ssao.ao_deinterleaved_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " ");
+ RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssao.ao_deinterleaved, i, 0);
+ rb->ss_effects.ssao.ao_deinterleaved_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " ");
}
}
@@ -2034,12 +2067,12 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.height = buffer_height;
tf.array_layers = 4;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ssao.ao_pong, "SSAO De-interleaved Array Pong");
+ rb->ss_effects.ssao.ao_pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_pong, "SSAO De-interleaved Array Pong");
for (uint32_t i = 0; i < 4; i++) {
- RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ssao.ao_pong, i, 0);
- rb->ssao.ao_pong_slices.push_back(slice);
- RD::get_singleton()->set_resource_name(rb->ssao.ao_deinterleaved_slices[i], "SSAO De-interleaved Array Layer " + itos(i) + " Pong");
+ RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssao.ao_pong, i, 0);
+ rb->ss_effects.ssao.ao_pong_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(slice, "SSAO De-interleaved Array Layer " + itos(i) + " Pong");
}
}
@@ -2049,10 +2082,10 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.width = half_width;
tf.height = half_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ssao.importance_map[0], "SSAO Importance Map");
- rb->ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ssao.importance_map[1], "SSAO Importance Map Pong");
+ rb->ss_effects.ssao.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.importance_map[0], "SSAO Importance Map");
+ rb->ss_effects.ssao.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.importance_map[1], "SSAO Importance Map Pong");
}
{
RD::TextureFormat tf;
@@ -2060,8 +2093,8 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
tf.width = rb->internal_width;
tf.height = rb->internal_height;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
- rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
- RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final");
+ rb->ss_effects.ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssao.ao_final, "SSAO Final");
}
ssao_using_half_size = ssao_half_size;
uniform_sets_are_invalid = true;
@@ -2085,7 +2118,187 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen
settings.half_screen_size = Size2i(buffer_width, buffer_height);
settings.quarter_screen_size = Size2i(half_width, half_height);
- storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ssao.downsample_uniform_set, rb->ssao.gather_uniform_set, rb->ssao.importance_map_uniform_set);
+ storage->get_effects()->generate_ssao(p_normal_buffer, rb->ss_effects.ssao.depth_texture_view, rb->ss_effects.ssao.ao_deinterleaved, rb->ss_effects.ssao.ao_deinterleaved_slices, rb->ss_effects.ssao.ao_pong, rb->ss_effects.ssao.ao_pong_slices, rb->ss_effects.ssao.ao_final, rb->ss_effects.ssao.importance_map[0], rb->ss_effects.ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssao.gather_uniform_set, rb->ss_effects.ssao.importance_map_uniform_set);
+}
+
+void RendererSceneRenderRD::_process_ssil(RID p_render_buffers, RID p_environment, RID p_normal_buffer, const CameraMatrix &p_projection, const Transform3D &p_transform) {
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
+ ERR_FAIL_COND(!rb);
+
+ RendererSceneEnvironmentRD *env = environment_owner.get_or_null(p_environment);
+ ERR_FAIL_COND(!env);
+
+ RENDER_TIMESTAMP("Process SSIL");
+
+ if (rb->ss_effects.ssil.ssil_final.is_valid() && ssil_using_half_size != ssil_half_size) {
+ RD::get_singleton()->free(rb->ss_effects.ssil.ssil_final);
+ RD::get_singleton()->free(rb->ss_effects.ssil.deinterleaved);
+ RD::get_singleton()->free(rb->ss_effects.ssil.pong);
+ RD::get_singleton()->free(rb->ss_effects.ssil.edges);
+ RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[0]);
+ RD::get_singleton()->free(rb->ss_effects.ssil.importance_map[1]);
+
+ rb->ss_effects.ssil.ssil_final = RID();
+ rb->ss_effects.ssil.deinterleaved = RID();
+ rb->ss_effects.ssil.pong = RID();
+ rb->ss_effects.ssil.edges = RID();
+ rb->ss_effects.ssil.deinterleaved_slices.clear();
+ rb->ss_effects.ssil.pong_slices.clear();
+ rb->ss_effects.ssil.edges_slices.clear();
+ rb->ss_effects.ssil.importance_map[0] = RID();
+ rb->ss_effects.ssil.importance_map[1] = RID();
+ }
+
+ int buffer_width;
+ int buffer_height;
+ int half_width;
+ int half_height;
+ if (ssil_half_size) {
+ buffer_width = (rb->width + 3) / 4;
+ buffer_height = (rb->height + 3) / 4;
+ half_width = (rb->width + 7) / 8;
+ half_height = (rb->height + 7) / 8;
+ } else {
+ buffer_width = (rb->width + 1) / 2;
+ buffer_height = (rb->height + 1) / 2;
+ half_width = (rb->width + 3) / 4;
+ half_height = (rb->height + 3) / 4;
+ }
+ bool uniform_sets_are_invalid = false;
+ if (rb->ss_effects.ssil.ssil_final.is_null()) {
+ {
+ rb->ss_effects.ssil.depth_texture_view = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, ssil_half_size ? 1 : 0, 4, RD::TEXTURE_SLICE_2D_ARRAY);
+ }
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.width = rb->width;
+ tf.height = rb->height;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT;
+ rb->ss_effects.ssil.ssil_final = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.ssil_final, "SSIL texture");
+ RD::get_singleton()->texture_clear(rb->ss_effects.ssil.ssil_final, Color(0, 0, 0, 0), 0, 1, 0, 1);
+ if (rb->ss_effects.last_frame.is_null()) {
+ tf.mipmaps = 6;
+ rb->ss_effects.last_frame = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.last_frame, "Last Frame Radiance");
+ RD::get_singleton()->texture_clear(rb->ss_effects.last_frame, Color(0, 0, 0, 0), 0, tf.mipmaps, 0, 1);
+ for (uint32_t i = 0; i < 6; i++) {
+ RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.last_frame, 0, i);
+ rb->ss_effects.last_frame_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(slice, "Last Frame Radiance Mip " + itos(i) + " ");
+ }
+ }
+ }
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.width = buffer_width;
+ tf.height = buffer_height;
+ tf.array_layers = 4;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ rb->ss_effects.ssil.deinterleaved = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.deinterleaved, "SSIL deinterleaved buffer");
+ for (uint32_t i = 0; i < 4; i++) {
+ RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.deinterleaved, i, 0);
+ rb->ss_effects.ssil.deinterleaved_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer array " + itos(i) + " ");
+ }
+ }
+
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT;
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.width = buffer_width;
+ tf.height = buffer_height;
+ tf.array_layers = 4;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ rb->ss_effects.ssil.pong = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.pong, "SSIL deinterleaved pong buffer");
+ for (uint32_t i = 0; i < 4; i++) {
+ RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.pong, i, 0);
+ rb->ss_effects.ssil.pong_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(slice, "SSIL deinterleaved buffer pong array " + itos(i) + " ");
+ }
+ }
+
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8_UNORM;
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.width = buffer_width;
+ tf.height = buffer_height;
+ tf.array_layers = 4;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ rb->ss_effects.ssil.edges = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.edges, "SSIL edges buffer");
+ for (uint32_t i = 0; i < 4; i++) {
+ RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.ssil.edges, i, 0);
+ rb->ss_effects.ssil.edges_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(slice, "SSIL edges buffer slice " + itos(i) + " ");
+ }
+ }
+
+ {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R8_UNORM;
+ tf.width = half_width;
+ tf.height = half_height;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ rb->ss_effects.ssil.importance_map[0] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.importance_map[0], "SSIL Importance Map");
+ rb->ss_effects.ssil.importance_map[1] = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.ssil.importance_map[1], "SSIL Importance Map Pong");
+ }
+ uniform_sets_are_invalid = true;
+ ssil_using_half_size = ssil_half_size;
+ }
+
+ EffectsRD::SSILSettings settings;
+ settings.radius = env->ssil_radius;
+ settings.intensity = env->ssil_intensity;
+ settings.sharpness = env->ssil_sharpness;
+ settings.normal_rejection = env->ssil_normal_rejection;
+
+ settings.quality = ssil_quality;
+ settings.half_size = ssil_half_size;
+ settings.adaptive_target = ssil_adaptive_target;
+ settings.blur_passes = ssil_blur_passes;
+ settings.fadeout_from = ssil_fadeout_from;
+ settings.fadeout_to = ssil_fadeout_to;
+ settings.full_screen_size = Size2i(rb->width, rb->height);
+ settings.half_screen_size = Size2i(buffer_width, buffer_height);
+ settings.quarter_screen_size = Size2i(half_width, half_height);
+
+ CameraMatrix correction;
+ correction.set_depth_correction(true);
+ CameraMatrix projection = correction * p_projection;
+ Transform3D transform = p_transform;
+ transform.set_origin(Vector3(0.0, 0.0, 0.0));
+ CameraMatrix last_frame_projection = rb->ss_effects.last_frame_projection * CameraMatrix(rb->ss_effects.last_frame_transform.affine_inverse()) * CameraMatrix(transform) * projection.inverse();
+
+ storage->get_effects()->screen_space_indirect_lighting(rb->ss_effects.last_frame, rb->ss_effects.ssil.ssil_final, p_normal_buffer, rb->ss_effects.ssil.depth_texture_view, rb->ss_effects.ssil.deinterleaved, rb->ss_effects.ssil.deinterleaved_slices, rb->ss_effects.ssil.pong, rb->ss_effects.ssil.pong_slices, rb->ss_effects.ssil.importance_map[0], rb->ss_effects.ssil.importance_map[1], rb->ss_effects.ssil.edges, rb->ss_effects.ssil.edges_slices, p_projection, last_frame_projection, settings, uniform_sets_are_invalid, rb->ss_effects.ssil.gather_uniform_set, rb->ss_effects.ssil.importance_map_uniform_set, rb->ss_effects.ssil.projection_uniform_set);
+ rb->ss_effects.last_frame_projection = projection;
+ rb->ss_effects.last_frame_transform = transform;
+}
+
+void RendererSceneRenderRD::_copy_framebuffer_to_ssil(RID p_render_buffers) {
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
+ ERR_FAIL_COND(!rb);
+
+ if (rb->ss_effects.last_frame.is_valid()) {
+ storage->get_effects()->copy_to_rect(rb->texture, rb->ss_effects.last_frame, Rect2i(0, 0, rb->width, rb->height));
+
+ int width = rb->width;
+ int height = rb->height;
+ for (int i = 0; i < rb->ss_effects.last_frame_slices.size() - 1; i++) {
+ width = MAX(1, width >> 1);
+ height = MAX(1, height >> 1);
+ storage->get_effects()->make_mipmap(rb->ss_effects.last_frame_slices[i], rb->ss_effects.last_frame_slices[i + 1], Size2i(width, height));
+ }
+ }
}
void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) {
@@ -2460,10 +2673,14 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID
}
}
- if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ssao.ao_final.is_valid()) {
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) {
Size2 rtsize = storage->render_target_get_size(rb->render_target);
- RID ao_buf = rb->ssao.ao_final;
- effects->copy_to_fb_rect(ao_buf, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
+ effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true);
+ }
+
+ if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) {
+ Size2 rtsize = storage->render_target_get_size(rb->render_target);
+ effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false);
}
if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) {
@@ -2527,7 +2744,13 @@ RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) {
RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND_V(!rb, RID());
- return rb->ssao.ao_final;
+ return rb->ss_effects.ssao.ao_final;
+}
+RID RendererSceneRenderRD::render_buffers_get_ssil_texture(RID p_render_buffers) {
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_buffers);
+ ERR_FAIL_COND_V(!rb, RID());
+
+ return rb->ss_effects.ssil.ssil_final;
}
RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) {
@@ -4561,7 +4784,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo
}
}
-void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) {
+void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) {
// Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time
if (p_render_data->render_buffers.is_valid() && p_use_gi) {
@@ -4593,7 +4816,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//cube shadows are rendered in their own way
for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true, p_render_data->render_info);
+ _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, true, true, true, p_render_data->render_info);
}
if (render_state.directional_shadows.size()) {
@@ -4623,11 +4846,11 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
//render directional shadows
for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info);
+ _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info);
}
//render positional shadows
for (uint32_t i = 0; i < render_state.shadows.size(); i++) {
- _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info);
+ _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_mesh_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info);
}
_render_shadow_process();
@@ -4648,9 +4871,40 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
if (p_render_data->render_buffers.is_valid()) {
+ if (p_use_ssao || p_use_ssil) {
+ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers);
+ ERR_FAIL_COND(!rb);
+
+ bool invalidate_uniform_set = false;
+ if (rb->ss_effects.linear_depth.is_null()) {
+ RD::TextureFormat tf;
+ tf.format = RD::DATA_FORMAT_R16_SFLOAT;
+ tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY;
+ tf.width = (rb->width + 1) / 2;
+ tf.height = (rb->height + 1) / 2;
+ tf.mipmaps = 5;
+ tf.array_layers = 4;
+ tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT;
+ rb->ss_effects.linear_depth = RD::get_singleton()->texture_create(tf, RD::TextureView());
+ RD::get_singleton()->set_resource_name(rb->ss_effects.linear_depth, "SS Effects Depth");
+ for (uint32_t i = 0; i < tf.mipmaps; i++) {
+ RID slice = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->ss_effects.linear_depth, 0, i, 1, RD::TEXTURE_SLICE_2D_ARRAY);
+ rb->ss_effects.linear_depth_slices.push_back(slice);
+ RD::get_singleton()->set_resource_name(slice, "SS Effects Depth Mip " + itos(i) + " ");
+ }
+ invalidate_uniform_set = true;
+ }
+
+ storage->get_effects()->downsample_depth(rb->depth_texture, rb->ss_effects.linear_depth_slices, ssao_quality, ssil_quality, invalidate_uniform_set, ssao_half_size, ssil_half_size, Size2i(rb->width, rb->height), p_render_data->cam_projection);
+ }
+
if (p_use_ssao) {
_process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection);
}
+
+ if (p_use_ssil) {
+ _process_ssil(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection, p_render_data->cam_transform);
+ }
}
//full barrier here, we need raster, transfer and compute and it depends from the previous work
@@ -4696,7 +4950,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
}
}
-void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
+void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
// getting this here now so we can direct call a bunch of things more easily
RenderBuffers *rb = nullptr;
if (p_render_buffers.is_valid()) {
@@ -4742,9 +4996,9 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin());
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) {
- render_data.screen_lod_threshold = 0.0;
+ render_data.screen_mesh_lod_threshold = 0.0;
} else {
- render_data.screen_lod_threshold = p_screen_lod_threshold;
+ render_data.screen_mesh_lod_threshold = p_screen_mesh_lod_threshold;
}
render_state.render_shadows = p_render_shadows;
@@ -4870,7 +5124,7 @@ void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) {
}
}
-void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
+void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
ERR_FAIL_COND(!light_instance);
@@ -5020,7 +5274,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
if (render_cubemap) {
//rendering to cubemap
- _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true, p_render_info);
+ _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, Rect2(), false, true, true, true, p_render_info);
if (finalize_cubemap) {
_render_shadow_process();
_render_shadow_end();
@@ -5038,7 +5292,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} else {
//render shadow
- _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info);
+ _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_mesh_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info);
}
}
@@ -5532,6 +5786,9 @@ void fog() {
sss_quality = RS::SubSurfaceScatteringQuality(int(GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_quality")));
sss_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_scale");
sss_depth_scale = GLOBAL_GET("rendering/environment/subsurface_scattering/subsurface_scattering_depth_scale");
+
+ environment_set_ssil_quality(RS::EnvironmentSSILQuality(int(GLOBAL_GET("rendering/environment/ssil/quality"))), GLOBAL_GET("rendering/environment/ssil/half_size"), GLOBAL_GET("rendering/environment/ssil/adaptive_target"), GLOBAL_GET("rendering/environment/ssil/blur_passes"), GLOBAL_GET("rendering/environment/ssil/fadeout_from"), GLOBAL_GET("rendering/environment/ssil/fadeout_to"));
+
directional_penumbra_shadow_kernel = memnew_arr(float, 128);
directional_soft_shadow_kernel = memnew_arr(float, 128);
penumbra_shadow_kernel = memnew_arr(float, 128);