diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 92 |
1 files changed, 18 insertions, 74 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index d426c4fc2e..2a87c4fa8d 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -249,57 +249,6 @@ Ref<RenderSceneBuffers> RendererSceneRenderRD::render_buffers_create() { return rb; } -void RendererSceneRenderRD::_allocate_luminance_textures(Ref<RenderSceneBuffersRD> rb) { - ERR_FAIL_COND(!rb->luminance.current.is_null()); - - Size2i internal_size = rb->get_internal_size(); - int w = internal_size.x; - int h = internal_size.y; - - while (true) { - w = MAX(w / 8, 1); - h = MAX(h / 8, 1); - - RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R32_SFLOAT; - tf.width = w; - tf.height = h; - - bool final = w == 1 && h == 1; - - if (_render_buffers_can_be_storage()) { - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; - if (final) { - tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; - } - } else { - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; - } - - RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - rb->luminance.reduce.push_back(texture); - if (!_render_buffers_can_be_storage()) { - Vector<RID> fb; - fb.push_back(texture); - - rb->luminance.fb.push_back(RD::get_singleton()->framebuffer_create(fb)); - } - - if (final) { - rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView()); - - if (!_render_buffers_can_be_storage()) { - Vector<RID> fb; - fb.push_back(rb->luminance.current); - - rb->luminance.current_fb = RD::get_singleton()->framebuffer_create(fb); - } - break; - } - } -} - void RendererSceneRenderRD::_render_buffers_copy_screen_texture(const RenderDataRD *p_render_data) { Ref<RenderSceneBuffersRD> rb = p_render_data->render_buffers; ERR_FAIL_COND(rb.is_null()); @@ -443,9 +392,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende RENDER_TIMESTAMP("Auto exposure"); RD::get_singleton()->draw_command_begin_label("Auto exposure"); - if (rb->luminance.current.is_null()) { - _allocate_luminance_textures(rb); - } + + Ref<RendererRD::Luminance::LuminanceBuffers> luminance_buffers = luminance->get_luminance_buffers(rb); + uint64_t auto_exposure_version = RSG::camera_attributes->camera_attributes_get_auto_exposure_version(p_render_data->camera_attributes); bool set_immediate = auto_exposure_version != rb->get_auto_exposure_version(); rb->set_auto_exposure_version(auto_exposure_version); @@ -453,16 +402,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende double step = RSG::camera_attributes->camera_attributes_get_auto_exposure_adjust_speed(p_render_data->camera_attributes) * time_step; float auto_exposure_min_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_min_sensitivity(p_render_data->camera_attributes); float auto_exposure_max_sensitivity = RSG::camera_attributes->camera_attributes_get_auto_exposure_max_sensitivity(p_render_data->camera_attributes); - if (can_use_storage) { - RendererCompositorRD::singleton->get_effects()->luminance_reduction(internal_texture, internal_size, rb->luminance.reduce, rb->luminance.current, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate); - } else { - RendererCompositorRD::singleton->get_effects()->luminance_reduction_raster(internal_texture, internal_size, rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate); - } + luminance->luminance_reduction(internal_texture, internal_size, luminance_buffers, auto_exposure_min_sensitivity, auto_exposure_max_sensitivity, step, set_immediate); + // Swap final reduce with prev luminance. - SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]); - if (!can_use_storage) { - SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]); - } auto_exposure_scale = RSG::camera_attributes->camera_attributes_get_auto_exposure_scale(p_render_data->camera_attributes); @@ -496,8 +438,8 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende if (i == 0) { RID luminance_texture; - if (RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && rb->luminance.current.is_valid()) { - luminance_texture = rb->luminance.current; + if (RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes)) { + luminance_texture = luminance->get_current_luminance_buffer(rb); // this will return and empty RID if we don't have an auto exposure buffer } RID source = rb->get_internal_texture(l); RID dest = rb->get_texture_slice(RB_SCOPE_BUFFERS, RB_TEX_BLUR_1, l, i); @@ -530,9 +472,9 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende RendererRD::ToneMapper::TonemapSettings tonemap; - if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && rb->luminance.current.is_valid()) { + tonemap.exposure_texture = luminance->get_current_luminance_buffer(rb); + if (can_use_effects && RSG::camera_attributes->camera_attributes_uses_auto_exposure(p_render_data->camera_attributes) && tonemap.exposure_texture.is_valid()) { tonemap.use_auto_exposure = true; - tonemap.exposure_texture = rb->luminance.current; tonemap.auto_exposure_scale = auto_exposure_scale; } else { tonemap.exposure_texture = texture_storage->texture_rd_get_default(RendererRD::TextureStorage::DEFAULT_RD_TEXTURE_WHITE); @@ -597,7 +539,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.view_count = rb->get_view_count(); RID dest_fb; - if (fsr && can_use_effects && (internal_size.x != target_size.x || internal_size.y != target_size.y)) { + if (fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR) { // If we use FSR to upscale we need to write our result into an intermediate buffer. // Note that this is cached so we only create the texture the first time. RID dest_texture = rb->create_texture(SNAME("Tonemapper"), SNAME("destination"), _render_buffers_get_color_format(), RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT); @@ -614,10 +556,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende RD::get_singleton()->draw_command_end_label(); } - if (fsr && can_use_effects && (internal_size.x != target_size.x || internal_size.y != target_size.y)) { - // TODO Investigate? Does this work? We never write into our render target and we've already done so up above in our tonemapper. - // I think FSR should either work before our tonemapper or as an alternative of our tonemapper. - + if (fsr && can_use_effects && rb->get_scaling_3d_mode() == RS::VIEWPORT_SCALING_3D_MODE_FSR) { RD::get_singleton()->draw_command_begin_label("FSR 1.0 Upscale"); for (uint32_t v = 0; v < rb->get_view_count(); v++) { @@ -746,10 +685,11 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(Ref<RenderSceneBuffersRD> } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { - if (p_render_buffers->luminance.current.is_valid()) { + RID luminance_texture = luminance->get_current_luminance_buffer(p_render_buffers); + if (luminance_texture.is_valid()) { Size2i rtsize = texture_storage->render_target_get_size(render_target); - copy_effects->copy_to_fb_rect(p_render_buffers->luminance.current, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize / 8), false, true); + copy_effects->copy_to_fb_rect(luminance_texture, texture_storage->render_target_get_rd_framebuffer(render_target), Rect2(Vector2(), rtsize / 8), false, true); } } @@ -1334,6 +1274,7 @@ void RendererSceneRenderRD::init() { bool can_use_vrs = is_vrs_supported(); bokeh_dof = memnew(RendererRD::BokehDOF(!can_use_storage)); copy_effects = memnew(RendererRD::CopyEffects(!can_use_storage)); + luminance = memnew(RendererRD::Luminance(!can_use_storage)); tone_mapper = memnew(RendererRD::ToneMapper); if (can_use_vrs) { vrs = memnew(RendererRD::VRS); @@ -1354,6 +1295,9 @@ RendererSceneRenderRD::~RendererSceneRenderRD() { if (copy_effects) { memdelete(copy_effects); } + if (luminance) { + memdelete(luminance); + } if (tone_mapper) { memdelete(tone_mapper); } |