diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 379 |
1 files changed, 196 insertions, 183 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index b5a40f6c86..bf65dca56a 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -33,7 +33,6 @@ #include "core/config/project_settings.h" #include "core/os/os.h" #include "renderer_compositor_rd.h" -#include "servers/rendering/renderer_rd/storage_rd/decal_atlas_storage.h" #include "servers/rendering/renderer_rd/storage_rd/material_storage.h" #include "servers/rendering/renderer_rd/storage_rd/texture_storage.h" #include "servers/rendering/rendering_server_default.h" @@ -517,7 +516,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba ambient_color_sky_mix = env->ambient_sky_contribution; const float ambient_energy = env->ambient_light_energy; ambient_color = env->ambient_light; - ambient_color = ambient_color.to_linear(); + ambient_color = ambient_color.srgb_to_linear(); ambient_color.r *= ambient_energy; ambient_color.g *= ambient_energy; ambient_color.b *= ambient_energy; @@ -536,7 +535,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba } else { const float bg_energy = env->bg_energy; Color panorama_color = ((environment_background == RS::ENV_BG_CLEAR_COLOR) ? storage->get_default_clear_color() : env->bg_color); - panorama_color = panorama_color.to_linear(); + panorama_color = panorama_color.srgb_to_linear(); panorama_color.r *= bg_energy; panorama_color.g *= bg_energy; panorama_color.b *= bg_energy; @@ -690,7 +689,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_needs_redraw(RID p_instanc return true; } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { return true; } @@ -714,12 +713,12 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc RD::get_singleton()->draw_command_begin_label("Reflection probe render"); - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings."); reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count); } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->reflections[0].data.layers[0].mipmaps.size() != 8) { // Invalidate reflection atlas, need to regenerate RD::get_singleton()->free(atlas->reflection); atlas->reflection = RID(); @@ -736,7 +735,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc if (atlas->reflection.is_null()) { int mipmaps = MIN(sky.roughness_layers, Image::get_image_required_mipmaps(atlas->size, atlas->size, Image::FORMAT_RGBAH) + 1); - mipmaps = storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering + mipmaps = RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS ? 8 : mipmaps; // always use 8 mipmaps with real time filtering { //reflection atlas was unused, create: RD::TextureFormat tf; @@ -760,7 +759,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc } atlas->reflections.resize(atlas->count); for (int i = 0; i < atlas->count; i++) { - atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); + atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); for (int j = 0; j < 6; j++) { atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer); } @@ -828,7 +827,7 @@ bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_ins return false; } - if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { + if (RSG::light_storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS) { // Using real time reflections, all roughness is done in one step atlas->reflections.write[rpi->atlas_index].data.create_reflection_fast_filter(storage, false); rpi->rendering = false; @@ -1346,7 +1345,7 @@ int RendererSceneRenderRD::get_directional_light_shadow_size(RID p_light_intance LightInstance *light_instance = light_instance_owner.get_or_null(p_light_intance); ERR_FAIL_COND_V(!light_instance, 0); - switch (storage->light_directional_get_shadow_mode(light_instance->light)) { + switch (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light)) { case RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL: break; //none case RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS: @@ -1408,7 +1407,7 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) { light_instance->self = li; light_instance->light = p_light; - light_instance->light_type = storage->light_get_type(p_light); + light_instance->light_type = RSG::light_storage->light_get_type(p_light); if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); } @@ -2392,7 +2391,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende float bokeh_size = camfx->dof_blur_amount * 64.0; if (can_use_storage) { - storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal); + storage->get_effects()->bokeh_dof(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal); } else { // Set framebuffers. buffers.base_fb = rb->texture_fb; @@ -2407,7 +2406,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende // Set weight buffers. buffers.base_weight_fb = rb->base_weight_fb; - storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal); + storage->get_effects()->bokeh_dof_raster(buffers, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_orthogonal); } RD::get_singleton()->draw_command_end_label(); } @@ -2487,7 +2486,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende { RD::get_singleton()->draw_command_begin_label("Tonemap"); - EffectsRD::TonemapSettings tonemap; + RendererRD::ToneMapper::TonemapSettings tonemap; if (can_use_effects && env && env->auto_exposure && rb->luminance.current.is_valid()) { tonemap.use_auto_exposure = true; @@ -2499,7 +2498,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende if (can_use_effects && env && env->glow_enabled) { tonemap.use_glow = true; - tonemap.glow_mode = EffectsRD::TonemapSettings::GlowMode(env->glow_blend_mode); + tonemap.glow_mode = RendererRD::ToneMapper::TonemapSettings::GlowMode(env->glow_blend_mode); tonemap.glow_intensity = env->glow_blend_mode == RS::ENV_GLOW_BLEND_MODE_MIX ? env->glow_mix : env->glow_intensity; for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) { tonemap.glow_levels[i] = env->glow_levels[i]; @@ -2557,7 +2556,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier(); tonemap.view_count = p_render_data->view_count; - storage->get_effects()->tonemapper(rb->internal_texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap); + tone_mapper->tonemapper(rb->internal_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), tonemap); RD::get_singleton()->draw_command_end_label(); } @@ -2570,7 +2569,7 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const Rende RD::get_singleton()->draw_command_end_label(); } - storage->render_target_disable_clear_request(rb->render_target); + texture_storage->render_target_disable_clear_request(rb->render_target); } void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) { @@ -2588,7 +2587,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass(); - EffectsRD::TonemapSettings tonemap; + RendererRD::ToneMapper::TonemapSettings tonemap; if (env) { tonemap.tonemap_mode = env->tone_mapper; @@ -2638,7 +2637,7 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr tonemap.luminance_multiplier = _render_buffers_get_luminance_multiplier(); tonemap.view_count = p_render_data->view_count; - storage->get_effects()->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap); + tone_mapper->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap); RD::get_singleton()->draw_command_end_label(); } @@ -2647,7 +2646,8 @@ void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_ RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); ERR_FAIL_COND(!rb); - storage->render_target_disable_clear_request(rb->render_target); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + texture_storage->render_target_disable_clear_request(rb->render_target); } void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID p_shadow_atlas, RID p_occlusion_buffer) { @@ -2665,64 +2665,64 @@ void RendererSceneRenderRD::_render_buffers_debug_draw(RID p_render_buffers, RID shadow_atlas_texture = texture_storage->texture_rd_get_default(RendererRD::DEFAULT_RD_TEXTURE_BLACK); } - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS) { if (directional_shadow_get_texture().is_valid()) { RID shadow_atlas_texture = directional_shadow_get_texture(); - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(shadow_atlas_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); + effects->copy_to_fb_rect(shadow_atlas_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_DECAL_ATLAS) { - RID decal_atlas = RendererRD::DecalAtlasStorage::get_singleton()->decal_atlas_get_texture(); + RID decal_atlas = RendererRD::TextureStorage::get_singleton()->decal_atlas_get_texture(); if (decal_atlas.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(decal_atlas, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); + effects->copy_to_fb_rect(decal_atlas, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize / 2), false, false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SCENE_LUMINANCE) { if (rb->luminance.current.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(rb->luminance.current, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true); + effects->copy_to_fb_rect(rb->luminance.current, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize / 8), false, true); } } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSAO && rb->ss_effects.ssao.ao_final.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(rb->ss_effects.ssao.ao_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, true); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SSIL && rb->ss_effects.ssil.ssil_final.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(rb->ss_effects.ssil.ssil_final, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_NORMAL_BUFFER && _render_buffers_get_normal_texture(p_render_buffers).is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(_render_buffers_get_normal_texture(p_render_buffers), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_GI_BUFFER && rb->ambient_buffer.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); RID ambient_texture = rb->ambient_buffer; RID reflection_texture = rb->reflection_buffer; - effects->copy_to_fb_rect(ambient_texture, storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture); + effects->copy_to_fb_rect(ambient_texture, texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2(Vector2(), rtsize), false, false, false, true, reflection_texture); } if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_OCCLUDERS) { if (p_occlusion_buffer.is_valid()) { - Size2 rtsize = storage->render_target_get_size(rb->render_target); - effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); + Size2 rtsize = texture_storage->render_target_get_size(rb->render_target); + effects->copy_to_fb_rect(texture_storage->texture_get_rd_texture(p_occlusion_buffer), texture_storage->render_target_get_rd_framebuffer(rb->render_target), Rect2i(Vector2(), rtsize), true, false); } } } @@ -2943,6 +2943,9 @@ bool RendererSceneRenderRD::_render_buffers_can_be_storage() { } void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_internal_width, int p_internal_height, int p_width, int p_height, float p_fsr_sharpness, float p_fsr_mipmap_bias, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view"); if (!_render_buffers_can_be_storage()) { @@ -2952,7 +2955,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p if (p_width != p_internal_width) { float fsr_mipmap_bias = -log2f(p_width / p_internal_width) + p_fsr_mipmap_bias; - storage->sampler_rd_configure_custom(fsr_mipmap_bias); + material_storage->sampler_rd_configure_custom(fsr_mipmap_bias); update_uniform_sets(); } @@ -3040,11 +3043,11 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count); } - RID target_texture = storage->render_target_get_rd_texture(rb->render_target); + RID target_texture = texture_storage->render_target_get_rd_texture(rb->render_target); rb->data->configure(rb->internal_texture, rb->depth_texture, target_texture, p_internal_width, p_internal_height, p_msaa, p_view_count); if (is_clustered_enabled()) { - rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture); + rb->cluster_builder->setup(Size2i(p_internal_width, p_internal_height), max_cluster_elements, rb->depth_texture, RendererRD::MaterialStorage::get_singleton()->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->internal_texture); } } @@ -3189,6 +3192,7 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g } void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); cluster.reflection_count = 0; for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { @@ -3223,30 +3227,30 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti Cluster::ReflectionData &reflection_ubo = cluster.reflections[i]; - Vector3 extents = storage->reflection_probe_get_extents(base_probe); + Vector3 extents = light_storage->reflection_probe_get_extents(base_probe); - rpi->cull_mask = storage->reflection_probe_get_cull_mask(base_probe); + rpi->cull_mask = light_storage->reflection_probe_get_cull_mask(base_probe); reflection_ubo.box_extents[0] = extents.x; reflection_ubo.box_extents[1] = extents.y; reflection_ubo.box_extents[2] = extents.z; reflection_ubo.index = rpi->atlas_index; - Vector3 origin_offset = storage->reflection_probe_get_origin_offset(base_probe); + Vector3 origin_offset = light_storage->reflection_probe_get_origin_offset(base_probe); reflection_ubo.box_offset[0] = origin_offset.x; reflection_ubo.box_offset[1] = origin_offset.y; reflection_ubo.box_offset[2] = origin_offset.z; - reflection_ubo.mask = storage->reflection_probe_get_cull_mask(base_probe); + reflection_ubo.mask = light_storage->reflection_probe_get_cull_mask(base_probe); - reflection_ubo.intensity = storage->reflection_probe_get_intensity(base_probe); - reflection_ubo.ambient_mode = storage->reflection_probe_get_ambient_mode(base_probe); + reflection_ubo.intensity = light_storage->reflection_probe_get_intensity(base_probe); + reflection_ubo.ambient_mode = light_storage->reflection_probe_get_ambient_mode(base_probe); - reflection_ubo.exterior = !storage->reflection_probe_is_interior(base_probe); - reflection_ubo.box_project = storage->reflection_probe_is_box_projection(base_probe); + reflection_ubo.exterior = !light_storage->reflection_probe_is_interior(base_probe); + reflection_ubo.box_project = light_storage->reflection_probe_is_box_projection(base_probe); - Color ambient_linear = storage->reflection_probe_get_ambient_color(base_probe).to_linear(); - float interior_ambient_energy = storage->reflection_probe_get_ambient_color_energy(base_probe); + Color ambient_linear = light_storage->reflection_probe_get_ambient_color(base_probe).srgb_to_linear(); + float interior_ambient_energy = light_storage->reflection_probe_get_ambient_color_energy(base_probe); reflection_ubo.ambient[0] = ambient_linear.r * interior_ambient_energy; reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; @@ -3268,14 +3272,15 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti } void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { - RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); Transform3D inverse_transform = p_camera_transform.affine_inverse(); r_directional_light_count = 0; r_positional_light_count = 0; - Plane camera_plane(-p_camera_transform.basis.get_axis(Vector3::AXIS_Z).normalized(), p_camera_transform.origin); + Plane camera_plane(-p_camera_transform.basis.get_column(Vector3::AXIS_Z).normalized(), p_camera_transform.origin); cluster.omni_light_count = 0; cluster.spot_light_count = 0; @@ -3291,10 +3296,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const ERR_CONTINUE(base.is_null()); - RS::LightType type = storage->light_get_type(base); + RS::LightType type = light_storage->light_get_type(base); switch (type) { case RS::LIGHT_DIRECTIONAL: { - if (r_directional_light_count >= cluster.max_directional_lights || storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { + if (r_directional_light_count >= cluster.max_directional_lights || light_storage->light_directional_get_sky_mode(base) == RS::LIGHT_DIRECTIONAL_SKY_MODE_SKY_ONLY) { continue; } @@ -3308,19 +3313,19 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; - float sign = storage->light_is_negative(base) ? -1 : 1; + float sign = light_storage->light_is_negative(base) ? -1 : 1; - light_data.energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; + light_data.energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI; - Color linear_col = storage->light_get_color(base).to_linear(); + Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); light_data.color[0] = linear_col.r; light_data.color[1] = linear_col.g; light_data.color[2] = linear_col.b; - light_data.specular = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); - light_data.mask = storage->light_get_cull_mask(base); + light_data.specular = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR); + light_data.mask = light_storage->light_get_cull_mask(base); - float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset @@ -3328,15 +3333,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet."); } - light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base); + light_data.shadow_enabled = p_using_shadows && light_storage->light_has_shadow(base); - float angular_diameter = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float angular_diameter = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); if (angular_diameter > 0.0) { // I know tan(0) is 0, but let's not risk it with numerical precision. // technically this will keep expanding until reaching the sun, but all we care // is expand until we reach the radius of the near plane (there can't be more occluders than that) angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); - if (storage->light_has_shadow(base)) { + if (light_storage->light_has_shadow(base)) { r_directional_light_soft_shadows = true; } } else { @@ -3344,10 +3349,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } if (light_data.shadow_enabled) { - RS::LightDirectionalShadowMode smode = storage->light_directional_get_shadow_mode(base); + RS::LightDirectionalShadowMode smode = light_storage->light_directional_get_shadow_mode(base); int limit = smode == RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL ? 0 : (smode == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS ? 1 : 3); - light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && storage->light_directional_get_blend_splits(base); + light_data.blend_splits = (smode != RS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL) && light_storage->light_directional_get_blend_splits(base); for (int j = 0; j < 4; j++) { Rect2 atlas_rect = li->shadow_transform[j].atlas_rect; CameraMatrix matrix = li->shadow_transform[j].camera; @@ -3363,9 +3368,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; float bias_scale = li->shadow_transform[j].bias_scale; - light_data.shadow_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; - light_data.shadow_normal_bias[j] = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; - light_data.shadow_transmittance_bias[j] = storage->light_get_transmittance_bias(base) * bias_scale; + light_data.shadow_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0 * bias_scale; + light_data.shadow_normal_bias[j] = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * li->shadow_transform[j].shadow_texel_size; + light_data.shadow_transmittance_bias[j] = light_storage->light_get_transmittance_bias(base) * bias_scale; light_data.shadow_z_range[j] = li->shadow_transform[j].farplane; light_data.shadow_range_begin[j] = li->shadow_transform[j].range_begin; RendererStorageRD::store_camera(shadow_mtx, light_data.shadow_matrices[j]); @@ -3392,14 +3397,14 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } } - float fade_start = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); + float fade_start = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_FADE_START); light_data.fade_from = -light_data.shadow_split_offsets[3] * MIN(fade_start, 0.999); //using 1.0 would break smoothstep light_data.fade_to = -light_data.shadow_split_offsets[3]; - light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base); - light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); light_data.softshadow_angle = angular_diameter; - light_data.bake_mode = storage->light_get_bake_mode(base); + light_data.bake_mode = light_storage->light_get_bake_mode(base); if (angular_diameter <= 0.0) { light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF @@ -3415,9 +3420,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const const real_t distance = camera_plane.distance_to(li->transform.origin); - if (storage->light_is_distance_fade_enabled(li->light)) { - const float fade_begin = storage->light_get_distance_fade_begin(li->light); - const float fade_length = storage->light_get_distance_fade_length(li->light); + if (light_storage->light_is_distance_fade_enabled(li->light)) { + const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); + const float fade_length = light_storage->light_get_distance_fade_length(li->light); if (distance > fade_begin) { if (distance > fade_begin + fade_length) { @@ -3438,9 +3443,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const const real_t distance = camera_plane.distance_to(li->transform.origin); - if (storage->light_is_distance_fade_enabled(li->light)) { - const float fade_begin = storage->light_get_distance_fade_begin(li->light); - const float fade_length = storage->light_get_distance_fade_length(li->light); + if (light_storage->light_is_distance_fade_enabled(li->light)) { + const float fade_begin = light_storage->light_get_distance_fade_begin(li->light); + const float fade_length = light_storage->light_get_distance_fade_length(li->light); if (distance > fade_begin) { if (distance > fade_begin + fade_length) { @@ -3490,10 +3495,10 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D light_transform = li->transform; - float sign = storage->light_is_negative(base) ? -1 : 1; - Color linear_col = storage->light_get_color(base).to_linear(); + float sign = light_storage->light_is_negative(base) ? -1 : 1; + Color linear_col = light_storage->light_get_color(base).srgb_to_linear(); - light_data.attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); + light_data.attenuation = light_storage->light_get_param(base, RS::LIGHT_PARAM_ATTENUATION); // Reuse fade begin, fade length and distance for shadow LOD determination later. float fade_begin = 0.0; @@ -3501,9 +3506,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const real_t distance = 0.0; float fade = 1.0; - if (storage->light_is_distance_fade_enabled(li->light)) { - fade_begin = storage->light_get_distance_fade_begin(li->light); - fade_length = storage->light_get_distance_fade_length(li->light); + if (light_storage->light_is_distance_fade_enabled(li->light)) { + fade_begin = light_storage->light_get_distance_fade_begin(li->light); + fade_length = light_storage->light_get_distance_fade_length(li->light); distance = camera_plane.distance_to(li->transform.origin); if (distance > fade_begin) { @@ -3512,15 +3517,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } } - float energy = sign * storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade; + float energy = sign * light_storage->light_get_param(base, RS::LIGHT_PARAM_ENERGY) * Math_PI * fade; light_data.color[0] = linear_col.r * energy; light_data.color[1] = linear_col.g * energy; light_data.color[2] = linear_col.b * energy; - light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; - light_data.bake_mode = storage->light_get_bake_mode(base); + light_data.specular_amount = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; + light_data.bake_mode = light_storage->light_get_bake_mode(base); - float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); + float radius = MAX(0.001, light_storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); light_data.inv_radius = 1.0 / radius; Vector3 pos = inverse_transform.xform(light_transform.origin); @@ -3535,25 +3540,25 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.direction[1] = direction.y; light_data.direction[2] = direction.z; - float size = storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); + float size = light_storage->light_get_param(base, RS::LIGHT_PARAM_SIZE); light_data.size = size; - light_data.inv_spot_attenuation = 1.0f / storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); - float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); + light_data.inv_spot_attenuation = 1.0f / light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + float spot_angle = light_storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle)); - light_data.mask = storage->light_get_cull_mask(base); + light_data.mask = light_storage->light_get_cull_mask(base); light_data.atlas_rect[0] = 0; light_data.atlas_rect[1] = 0; light_data.atlas_rect[2] = 0; light_data.atlas_rect[3] = 0; - RID projector = storage->light_get_projector(base); + RID projector = light_storage->light_get_projector(base); if (projector.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(projector); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(projector); if (type == RS::LIGHT_SPOT) { light_data.projector_rect[0] = rect.position.x; @@ -3576,8 +3581,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const const bool needs_shadow = shadow_atlas && shadow_atlas->shadow_owners.has(li->self); bool in_shadow_range = true; - if (needs_shadow && storage->light_is_distance_fade_enabled(li->light)) { - if (distance > storage->light_get_distance_fade_shadow(li->light)) { + if (needs_shadow && light_storage->light_is_distance_fade_enabled(li->light)) { + if (distance > light_storage->light_get_distance_fade_shadow(li->light)) { // Out of range, don't draw shadows to improve performance. in_shadow_range = false; } @@ -3589,15 +3594,15 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.shadow_enabled = true; float shadow_texel_size = light_instance_get_shadow_texel_size(li->self, p_shadow_atlas); - light_data.shadow_normal_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; + light_data.shadow_normal_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS) * shadow_texel_size * 10.0; if (type == RS::LIGHT_SPOT) { - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; + light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS) / 100.0; } else { //omni - light_data.shadow_bias = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); + light_data.shadow_bias = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BIAS); } - light_data.transmittance_bias = storage->light_get_transmittance_bias(base); + light_data.transmittance_bias = light_storage->light_get_transmittance_bias(base); Vector2i omni_offset; Rect2 rect = light_instance_get_shadow_atlas_rect(li->self, p_shadow_atlas, omni_offset); @@ -3607,8 +3612,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.atlas_rect[2] = rect.size.width; light_data.atlas_rect[3] = rect.size.height; - light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); - light_data.shadow_volumetric_fog_fade = 1.0 / storage->light_get_shadow_volumetric_fog_fade(base); + light_data.soft_shadow_scale = light_storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); + light_data.shadow_volumetric_fog_fade = 1.0 / light_storage->light_get_shadow_volumetric_fog_fade(base); if (type == RS::LIGHT_OMNI) { Transform3D proj = (inverse_transform * light_transform).inverse(); @@ -3645,7 +3650,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.shadow_enabled = false; } - li->cull_mask = storage->light_get_cull_mask(base); + li->cull_mask = light_storage->light_get_cull_mask(base); if (current_cluster_builder != nullptr) { current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); @@ -3669,7 +3674,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) { - RendererRD::DecalAtlasStorage *decal_atlas_storage = RendererRD::DecalAtlasStorage::get_singleton(); + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); Transform3D uv_xform; uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); @@ -3694,9 +3699,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) { - float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal); - float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal); + if (texture_storage->decal_is_distance_fade_enabled(decal)) { + float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); + float fade_length = texture_storage->decal_get_distance_fade_length(decal); if (distance > fade_begin) { if (distance > fade_begin + fade_length) { @@ -3724,42 +3729,43 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i); } - di->cull_mask = decal_atlas_storage->decal_get_cull_mask(decal); + di->cull_mask = texture_storage->decal_get_cull_mask(decal); Transform3D xform = di->transform; float fade = 1.0; - if (decal_atlas_storage->decal_is_distance_fade_enabled(decal)) { - real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; - float fade_begin = decal_atlas_storage->decal_get_distance_fade_begin(decal); - float fade_length = decal_atlas_storage->decal_get_distance_fade_length(decal); + if (texture_storage->decal_is_distance_fade_enabled(decal)) { + const real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; + const float fade_begin = texture_storage->decal_get_distance_fade_begin(decal); + const float fade_length = texture_storage->decal_get_distance_fade_length(decal); if (distance > fade_begin) { - fade = 1.0 - (distance - fade_begin) / fade_length; + // Use `smoothstep()` to make opacity changes more gradual and less noticeable to the player. + fade = Math::smoothstep(0.0f, 1.0f, 1.0f - float(distance - fade_begin) / fade_length); } } Cluster::DecalData &dd = cluster.decals[i]; - Vector3 decal_extents = decal_atlas_storage->decal_get_extents(decal); + Vector3 decal_extents = texture_storage->decal_get_extents(decal); Transform3D scale_xform; scale_xform.basis.scale(decal_extents); Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); RendererStorageRD::store_transform(to_decal_xform, dd.xform); - Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 normal = xform.basis.get_column(Vector3::AXIS_Y).normalized(); normal = p_camera_inverse_xform.basis.xform(normal); //camera is normalized, so fine dd.normal[0] = normal.x; dd.normal[1] = normal.y; dd.normal[2] = normal.z; - dd.normal_fade = decal_atlas_storage->decal_get_normal_fade(decal); + dd.normal_fade = texture_storage->decal_get_normal_fade(decal); - RID albedo_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); - RID emission_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); + RID albedo_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ALBEDO); + RID emission_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_EMISSION); if (albedo_tex.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(albedo_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(albedo_tex); dd.albedo_rect[0] = rect.position.x; dd.albedo_rect[1] = rect.position.y; dd.albedo_rect[2] = rect.size.x; @@ -3774,10 +3780,10 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.albedo_rect[3] = 0; } - RID normal_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); + RID normal_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_NORMAL); if (normal_tex.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(normal_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(normal_tex); dd.normal_rect[0] = rect.position.x; dd.normal_rect[1] = rect.position.y; dd.normal_rect[2] = rect.size.x; @@ -3792,9 +3798,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.normal_rect[3] = 0; } - RID orm_tex = decal_atlas_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); + RID orm_tex = texture_storage->decal_get_texture(decal, RS::DECAL_TEXTURE_ORM); if (orm_tex.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(orm_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(orm_tex); dd.orm_rect[0] = rect.position.x; dd.orm_rect[1] = rect.position.y; dd.orm_rect[2] = rect.size.x; @@ -3807,7 +3813,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const } if (emission_tex.is_valid()) { - Rect2 rect = decal_atlas_storage->decal_atlas_get_texture_rect(emission_tex); + Rect2 rect = texture_storage->decal_atlas_get_texture_rect(emission_tex); dd.emission_rect[0] = rect.position.x; dd.emission_rect[1] = rect.position.y; dd.emission_rect[2] = rect.size.x; @@ -3819,16 +3825,16 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.emission_rect[3] = 0; } - Color modulate = decal_atlas_storage->decal_get_modulate(decal); + Color modulate = texture_storage->decal_get_modulate(decal); dd.modulate[0] = modulate.r; dd.modulate[1] = modulate.g; dd.modulate[2] = modulate.b; dd.modulate[3] = modulate.a * fade; - dd.emission_energy = decal_atlas_storage->decal_get_emission_energy(decal) * fade; - dd.albedo_mix = decal_atlas_storage->decal_get_albedo_mix(decal); - dd.mask = decal_atlas_storage->decal_get_cull_mask(decal); - dd.upper_fade = decal_atlas_storage->decal_get_upper_fade(decal); - dd.lower_fade = decal_atlas_storage->decal_get_lower_fade(decal); + dd.emission_energy = texture_storage->decal_get_emission_energy(decal) * fade; + dd.albedo_mix = texture_storage->decal_get_albedo_mix(decal); + dd.mask = texture_storage->decal_get_cull_mask(decal); + dd.upper_fade = texture_storage->decal_get_upper_fade(decal); + dd.lower_fade = texture_storage->decal_get_lower_fade(decal); if (current_cluster_builder != nullptr) { current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); @@ -3865,7 +3871,7 @@ void RendererSceneRenderRD::FogShaderData::set_code(const String &p_code) { actions.uniforms = &uniforms; - RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; + RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); Error err = scene_singleton->volumetric_fog.compiler.compile(RS::SHADER_FOG, code, &actions, path, gen_code); ERR_FAIL_COND_MSG(err != OK, "Fog shader compilation failed."); @@ -3966,17 +3972,13 @@ Variant RendererSceneRenderRD::FogShaderData::get_default_parameter(const String } RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_source_code() const { - RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; + RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version); } -RendererSceneRenderRD::FogShaderData::FogShaderData() { - valid = false; -} - RendererSceneRenderRD::FogShaderData::~FogShaderData() { - RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; + RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); ERR_FAIL_COND(!scene_singleton); //pipeline variants will clear themselves if shader is gone if (version.is_valid()) { @@ -3988,7 +3990,7 @@ RendererSceneRenderRD::FogShaderData::~FogShaderData() { // Fog material bool RendererSceneRenderRD::FogMaterialData::update_parameters(const Map<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - RendererSceneRenderRD *scene_singleton = (RendererSceneRenderRD *)RendererSceneRenderRD::singleton; + RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton); uniform_set_updated = true; @@ -4276,7 +4278,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e FogMaterialData *material = nullptr; if (fog_material.is_valid()) { - material = (FogMaterialData *)material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG); + material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG)); if (!material || !material->shader_data->valid) { material = nullptr; } @@ -4284,7 +4286,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e if (!material) { fog_material = volumetric_fog.default_material; - material = (FogMaterialData *)material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG); + material = static_cast<FogMaterialData *>(material_storage->material_get_data(fog_material, RendererRD::SHADER_TYPE_FOG)); } ERR_FAIL_COND(!material); @@ -4438,7 +4440,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 7; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); copy_uniforms.push_back(u); } @@ -4500,7 +4502,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 13; - u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); + u.append_id(material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED)); uniforms.push_back(u); copy_uniforms.push_back(u); } @@ -4641,7 +4643,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e params.fog_frustum_end = fog_end; - Color ambient_color = env->ambient_light.to_linear(); + Color ambient_color = env->ambient_light.srgb_to_linear(); params.ambient_color[0] = ambient_color.r; params.ambient_color[1] = ambient_color.g; params.ambient_color[2] = ambient_color.b; @@ -4653,13 +4655,13 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e params.directional_light_count = p_directional_light_count; - Color emission = env->volumetric_fog_emission.to_linear(); + Color emission = env->volumetric_fog_emission.srgb_to_linear(); params.base_emission[0] = emission.r * env->volumetric_fog_emission_energy; params.base_emission[1] = emission.g * env->volumetric_fog_emission_energy; params.base_emission[2] = emission.b * env->volumetric_fog_emission_energy; params.base_density = env->volumetric_fog_density; - Color base_scattering = env->volumetric_fog_scattering.to_linear(); + Color base_scattering = env->volumetric_fog_scattering.srgb_to_linear(); params.base_scattering[0] = base_scattering.r; params.base_scattering[1] = base_scattering.g; params.base_scattering[2] = base_scattering.b; @@ -4809,6 +4811,7 @@ void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, boo void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_ssil, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) { // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time + RendererRD::LightStorage *light_storage = RendererRD::LightStorage::get_singleton(); if (p_render_data->render_buffers.is_valid() && p_use_gi) { RenderBuffers *rb = render_buffers_owner.get_or_null(p_render_data->render_buffers); @@ -4822,15 +4825,15 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool render_state.shadows.clear(); render_state.directional_shadows.clear(); - Plane camera_plane(-p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z), p_render_data->cam_transform.origin); + Plane camera_plane(-p_render_data->cam_transform.basis.get_column(Vector3::AXIS_Z), p_render_data->cam_transform.origin); float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier(); { for (int i = 0; i < render_state.render_shadow_count; i++) { LightInstance *li = light_instance_owner.get_or_null(render_state.render_shadows[i].light); - if (storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { + if (light_storage->light_get_type(li->light) == RS::LIGHT_DIRECTIONAL) { render_state.directional_shadows.push_back(i); - } else if (storage->light_get_type(li->light) == RS::LIGHT_OMNI && storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { + } else if (light_storage->light_get_type(li->light) == RS::LIGHT_OMNI && light_storage->light_omni_get_shadow_mode(li->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { render_state.cube_shadows.push_back(i); } else { render_state.shadows.push_back(i); @@ -4940,7 +4943,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool bool using_shadows = true; if (p_render_data->reflection_probe.is_valid()) { - if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { + if (!RSG::light_storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { using_shadows = false; } } else { @@ -4974,6 +4977,8 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool } void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { + RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); + // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { @@ -4990,7 +4995,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData render_data.cam_transform = p_camera_data->main_transform; render_data.cam_projection = p_camera_data->main_projection; render_data.view_projection[0] = p_camera_data->main_projection; - render_data.cam_ortogonal = p_camera_data->is_ortogonal; + render_data.cam_orthogonal = p_camera_data->is_orthogonal; render_data.view_count = p_camera_data->view_count; for (uint32_t v = 0; v < p_camera_data->view_count; v++) { @@ -5016,7 +5021,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData // this should be the same for all cameras.. render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier(); - render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin()); + render_data.lod_camera_plane = Plane(-p_camera_data->main_transform.basis.get_column(Vector3::AXIS_Z), p_camera_data->main_transform.get_origin()); if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { render_data.screen_mesh_lod_threshold = 0.0; @@ -5052,7 +5057,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData Color clear_color; if (p_render_buffers.is_valid()) { - clear_color = storage->render_target_get_clear_request_color(rb->render_target); + clear_color = texture_storage->render_target_get_clear_request_color(rb->render_target); } else { clear_color = storage->get_default_clear_color(); } @@ -5171,7 +5176,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, CameraMatrix light_projection; Transform3D light_transform; - if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { + if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { //set pssm stuff if (light_instance->last_scene_shadow_pass != scene_pass) { light_instance->directional_rect = _get_directional_shadow_rect(directional_shadow.size, directional_shadow.light_count, directional_shadow.current_light); @@ -5179,13 +5184,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, light_instance->last_scene_shadow_pass = scene_pass; } - use_pancake = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; + use_pancake = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE) > 0; light_projection = light_instance->shadow_transform[p_pass].camera; light_transform = light_instance->shadow_transform[p_pass].transform; atlas_rect = light_instance->directional_rect; - if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { + if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_4_SPLITS) { atlas_rect.size.width /= 2; atlas_rect.size.height /= 2; @@ -5196,7 +5201,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } else if (p_pass == 3) { atlas_rect.position += atlas_rect.size; } - } else if (storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { + } else if (RSG::light_storage->light_directional_get_shadow_mode(light_instance->light) == RS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) { atlas_rect.size.height /= 2; if (p_pass == 0) { @@ -5210,7 +5215,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, light_instance->shadow_transform[p_pass].atlas_rect.position /= directional_shadow.size; light_instance->shadow_transform[p_pass].atlas_rect.size /= directional_shadow.size; - zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); + zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); render_fb = directional_shadow.fb; render_texture = RID(); @@ -5244,13 +5249,13 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, atlas_rect.size.width = shadow_size; atlas_rect.size.height = shadow_size; - zfar = storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); + zfar = RSG::light_storage->light_get_param(light_instance->light, RS::LIGHT_PARAM_RANGE); - if (storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { + if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_OMNI) { bool wrap = (shadow + 1) % shadow_atlas->quadrants[quadrant].subdivision == 0; dual_paraboloid_offset = wrap ? Vector2i(1 - shadow_atlas->quadrants[quadrant].subdivision, 1) : Vector2i(1, 0); - if (storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { + if (RSG::light_storage->light_omni_get_shadow_mode(light_instance->light) == RS::LIGHT_OMNI_SHADOW_CUBE) { ShadowCubemap *cubemap = _get_shadow_cubemap(shadow_size / 2); render_fb = cubemap->side_fb[p_pass]; @@ -5285,7 +5290,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, flip_y = true; } - } else if (storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { + } else if (RSG::light_storage->light_get_type(light_instance->light) == RS::LIGHT_SPOT) { light_projection = light_instance->shadow_transform[0].camera; light_transform = light_instance->shadow_transform[0].transform; @@ -5319,13 +5324,15 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } } -void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { - _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region); +void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { + _render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region); } void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) { - ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); - Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); + RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); + + ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider)); + Vector3 extents = particles_storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); CameraMatrix cm; cm.set_orthogonal(-extents.x, extents.x, -extents.z, extents.z, 0, extents.y * 2.0); @@ -5333,9 +5340,9 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, cam_pos.y += extents.y; Transform3D cam_xform; - cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized()); + cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_column(Vector3::AXIS_Y), -p_transform.basis.get_column(Vector3::AXIS_Z).normalized()); - RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider); + RID fb = particles_storage->particles_collision_get_heightfield_framebuffer(p_collider); _render_particle_collider_heightfield(fb, cam_xform, cm, p_instances); } @@ -5501,7 +5508,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto GeometryInstance *gi = geometry_instance_create(p_base); - uint32_t sc = RSG::storage->mesh_get_surface_count(p_base); + uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base); Vector<RID> materials; materials.resize(sc); @@ -5732,7 +5739,7 @@ void fog() { material_storage->material_initialize(volumetric_fog.default_material); material_storage->material_set_shader(volumetric_fog.default_material, volumetric_fog.default_shader); - FogMaterialData *md = (FogMaterialData *)material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG); + FogMaterialData *md = static_cast<FogMaterialData *>(material_storage->material_get_data(volumetric_fog.default_material, RendererRD::SHADER_TYPE_FOG)); volumetric_fog.default_shader_rd = volumetric_fog.shader.version_get_shader(md->shader_data->version, 0); Vector<RD::Uniform> uniforms; @@ -5741,18 +5748,18 @@ void fog() { Vector<RID> ids; ids.resize(12); RID *ids_ptr = ids.ptrw(); - ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[3] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[4] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[5] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); - ids_ptr[6] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[7] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[8] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); - ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[0] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[1] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[2] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[3] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[4] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[5] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); + ids_ptr[6] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[7] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[8] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[9] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[10] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); + ids_ptr[11] = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED); RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids); uniforms.push_back(u); @@ -5828,11 +5835,17 @@ void fog() { light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter")))); cull_argument.set_page_pool(&cull_argument_pool); + + tone_mapper = memnew(RendererRD::ToneMapper); } RendererSceneRenderRD::~RendererSceneRenderRD() { RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); + if (tone_mapper) { + memdelete(tone_mapper); + } + for (const KeyValue<int, ShadowCubemap> &E : shadow_cubemaps) { RD::get_singleton()->free(E.value.cubemap); } |