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Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp115
1 files changed, 42 insertions, 73 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 49314af3b2..6296e10962 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -3316,43 +3316,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const
light_data.size = 1.0 - Math::cos(Math::deg2rad(size)); //angle to cosine offset
- Color shadow_col = storage->light_get_shadow_color(base).to_linear();
-
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_PSSM_SPLITS) {
- light_data.shadow_color1[0] = 1.0;
- light_data.shadow_color1[1] = 0.0;
- light_data.shadow_color1[2] = 0.0;
- light_data.shadow_color1[3] = 1.0;
- light_data.shadow_color2[0] = 0.0;
- light_data.shadow_color2[1] = 1.0;
- light_data.shadow_color2[2] = 0.0;
- light_data.shadow_color2[3] = 1.0;
- light_data.shadow_color3[0] = 0.0;
- light_data.shadow_color3[1] = 0.0;
- light_data.shadow_color3[2] = 1.0;
- light_data.shadow_color3[3] = 1.0;
- light_data.shadow_color4[0] = 1.0;
- light_data.shadow_color4[1] = 1.0;
- light_data.shadow_color4[2] = 0.0;
- light_data.shadow_color4[3] = 1.0;
-
- } else {
- light_data.shadow_color1[0] = shadow_col.r;
- light_data.shadow_color1[1] = shadow_col.g;
- light_data.shadow_color1[2] = shadow_col.b;
- light_data.shadow_color1[3] = 1.0;
- light_data.shadow_color2[0] = shadow_col.r;
- light_data.shadow_color2[1] = shadow_col.g;
- light_data.shadow_color2[2] = shadow_col.b;
- light_data.shadow_color2[3] = 1.0;
- light_data.shadow_color3[0] = shadow_col.r;
- light_data.shadow_color3[1] = shadow_col.g;
- light_data.shadow_color3[2] = shadow_col.b;
- light_data.shadow_color3[3] = 1.0;
- light_data.shadow_color4[0] = shadow_col.r;
- light_data.shadow_color4[1] = shadow_col.g;
- light_data.shadow_color4[2] = shadow_col.b;
- light_data.shadow_color4[3] = 1.0;
+ WARN_PRINT_ONCE("The DirectionalLight3D PSSM splits debug draw mode is not reimplemented yet.");
}
light_data.shadow_enabled = p_using_shadows && storage->light_has_shadow(base);
@@ -4181,7 +4146,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.binding = 0;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
- u.ids.push_back(rb->volumetric_fog->fog_map);
+ u.append_id(rb->volumetric_fog->fog_map);
uniforms.push_back(u);
}
@@ -4246,7 +4211,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 1;
- u.ids.push_back(rb->volumetric_fog->emissive_map);
+ u.append_id(rb->volumetric_fog->emissive_map);
uniforms.push_back(u);
}
@@ -4254,7 +4219,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 2;
- u.ids.push_back(volumetric_fog.volume_ubo);
+ u.append_id(volumetric_fog.volume_ubo);
uniforms.push_back(u);
}
@@ -4266,7 +4231,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 3;
- u.ids.push_back(rb->volumetric_fog->density_map);
+ u.append_id(rb->volumetric_fog->density_map);
uniforms.push_back(u);
}
@@ -4278,7 +4243,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 4;
- u.ids.push_back(rb->volumetric_fog->light_map);
+ u.append_id(rb->volumetric_fog->light_map);
uniforms.push_back(u);
}
@@ -4399,9 +4364,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 1;
ShadowAtlas *shadow_atlas = shadow_atlas_owner.get_or_null(p_shadow_atlas);
if (shadow_atlas == nullptr || shadow_atlas->depth.is_null()) {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
} else {
- u.ids.push_back(shadow_atlas->depth);
+ u.append_id(shadow_atlas->depth);
}
uniforms.push_back(u);
@@ -4413,9 +4378,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
if (directional_shadow.depth.is_valid()) {
- u.ids.push_back(directional_shadow.depth);
+ u.append_id(directional_shadow.depth);
} else {
- u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
+ u.append_id(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK));
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4425,7 +4390,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 3;
- u.ids.push_back(get_omni_light_buffer());
+ u.append_id(get_omni_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4433,7 +4398,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 4;
- u.ids.push_back(get_spot_light_buffer());
+ u.append_id(get_spot_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4442,7 +4407,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 5;
- u.ids.push_back(get_directional_light_buffer());
+ u.append_id(get_directional_light_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4451,7 +4416,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 6;
- u.ids.push_back(rb->cluster_builder->get_cluster_buffer());
+ u.append_id(rb->cluster_builder->get_cluster_buffer());
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4460,7 +4425,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 7;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4469,7 +4434,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 8;
- u.ids.push_back(rb->volumetric_fog->light_density_map);
+ u.append_id(rb->volumetric_fog->light_density_map);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4478,7 +4443,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(rb->volumetric_fog->fog_map);
+ u.append_id(rb->volumetric_fog->fog_map);
uniforms.push_back(u);
}
@@ -4486,7 +4451,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
u.binding = 9;
- u.ids.push_back(rb->volumetric_fog->prev_light_density_map);
+ u.append_id(rb->volumetric_fog->prev_light_density_map);
copy_uniforms.push_back(u);
}
@@ -4494,7 +4459,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 10;
- u.ids.push_back(shadow_sampler);
+ u.append_id(shadow_sampler);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4503,7 +4468,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 11;
- u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers));
+ u.append_id(render_buffers_get_voxel_gi_buffer(p_render_buffers));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4513,7 +4478,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 12;
for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) {
- u.ids.push_back(rb->gi.voxel_gi_textures[i]);
+ u.append_id(rb->gi.voxel_gi_textures[i]);
}
uniforms.push_back(u);
copy_uniforms.push_back(u);
@@ -4522,7 +4487,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
u.binding = 13;
- u.ids.push_back(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
+ u.append_id(storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED));
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4530,7 +4495,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 14;
- u.ids.push_back(volumetric_fog.params_ubo);
+ u.append_id(volumetric_fog.params_ubo);
uniforms.push_back(u);
copy_uniforms.push_back(u);
}
@@ -4538,7 +4503,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 15;
- u.ids.push_back(rb->volumetric_fog->prev_light_density_map);
+ u.append_id(rb->volumetric_fog->prev_light_density_map);
uniforms.push_back(u);
}
{
@@ -4549,7 +4514,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 16;
- u.ids.push_back(rb->volumetric_fog->density_map);
+ u.append_id(rb->volumetric_fog->density_map);
uniforms.push_back(u);
}
{
@@ -4560,7 +4525,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 17;
- u.ids.push_back(rb->volumetric_fog->light_map);
+ u.append_id(rb->volumetric_fog->light_map);
uniforms.push_back(u);
}
@@ -4572,7 +4537,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.uniform_type = RD::UNIFORM_TYPE_IMAGE;
#endif
u.binding = 18;
- u.ids.push_back(rb->volumetric_fog->emissive_map);
+ u.append_id(rb->volumetric_fog->emissive_map);
uniforms.push_back(u);
}
@@ -4582,7 +4547,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
u.binding = 19;
RID radiance_texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK);
RID sky_texture = env->sky.is_valid() ? sky.sky_get_radiance_texture_rd(env->sky) : RID();
- u.ids.push_back(sky_texture.is_valid() ? sky_texture : radiance_texture);
+ u.append_id(sky_texture.is_valid() ? sky_texture : radiance_texture);
uniforms.push_back(u);
}
@@ -4590,7 +4555,11 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
rb->volumetric_fog->process_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, VolumetricFogShader::VOLUMETRIC_FOG_PROCESS_SHADER_DENSITY), 0);
- SWAP(uniforms.write[7].ids.write[0], uniforms.write[8].ids.write[0]);
+ RID aux7 = uniforms.write[7].get_id(0);
+ RID aux8 = uniforms.write[8].get_id(0);
+
+ uniforms.write[7].set_id(0, aux8);
+ uniforms.write[8].set_id(0, aux7);
rb->volumetric_fog->process_uniform_set2 = RD::get_singleton()->uniform_set_create(uniforms, volumetric_fog.process_shader.version_get_shader(volumetric_fog.process_shader_version, 0), 0);
}
@@ -4605,7 +4574,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER;
u.binding = 0;
- u.ids.push_back(gi.sdfgi_ubo);
+ u.append_id(gi.sdfgi_ubo);
uniforms.push_back(u);
}
@@ -4613,7 +4582,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 1;
- u.ids.push_back(rb->sdfgi->ambient_texture);
+ u.append_id(rb->sdfgi->ambient_texture);
uniforms.push_back(u);
}
@@ -4621,7 +4590,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
u.binding = 2;
- u.ids.push_back(rb->sdfgi->occlusion_texture);
+ u.append_id(rb->sdfgi->occlusion_texture);
uniforms.push_back(u);
}
@@ -5754,11 +5723,9 @@ void fog() {
Vector<RD::Uniform> uniforms;
{
- RD::Uniform u;
- u.uniform_type = RD::UNIFORM_TYPE_SAMPLER;
- u.binding = 1;
- u.ids.resize(12);
- RID *ids_ptr = u.ids.ptrw();
+ Vector<RID> ids;
+ ids.resize(12);
+ RID *ids_ptr = ids.ptrw();
ids_ptr[0] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[1] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
ids_ptr[2] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
@@ -5771,6 +5738,8 @@ void fog() {
ids_ptr[9] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[10] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
ids_ptr[11] = storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
+
+ RD::Uniform u(RD::UNIFORM_TYPE_SAMPLER, 1, ids);
uniforms.push_back(u);
}
@@ -5778,7 +5747,7 @@ void fog() {
RD::Uniform u;
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
u.binding = 2;
- u.ids.push_back(storage->global_variables_get_storage_buffer());
+ u.append_id(storage->global_variables_get_storage_buffer());
uniforms.push_back(u);
}