diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 729 |
1 files changed, 522 insertions, 207 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index a742c4cc28..fd797b1cab 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -58,8 +58,6 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment rb->sdfgi->erase(); memdelete(rb->sdfgi); rb->sdfgi = nullptr; - - _render_buffers_uniform_set_changed(p_render_buffers); } return; } @@ -78,8 +76,6 @@ void RendererSceneRenderRD::sdfgi_update(RID p_render_buffers, RID p_environment if (sdfgi == nullptr) { // re-create rb->sdfgi = gi.create_sdfgi(env, p_world_position, requested_history_size); - - _render_buffers_uniform_set_changed(p_render_buffers); } else { //check for updates rb->sdfgi->update(env, p_world_position); @@ -490,7 +486,7 @@ Ref<Image> RendererSceneRenderRD::environment_bake_panorama(RID p_env, bool p_ba color.b *= env->bg_energy; Ref<Image> ret; - ret.instance(); + ret.instantiate(); ret->create(p_size.width, p_size.height, false, Image::FORMAT_RGBAF); for (int i = 0; i < p_size.width; i++) { for (int j = 0; j < p_size.height; j++) { @@ -571,10 +567,12 @@ int RendererSceneRenderRD::reflection_atlas_get_size(RID p_ref_atlas) const { RID RendererSceneRenderRD::reflection_probe_instance_create(RID p_probe) { ReflectionProbeInstance rpi; rpi.probe = p_probe; + rpi.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE); + return reflection_probe_instance_owner.make_rid(rpi); } -void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform &p_transform) { +void RendererSceneRenderRD::reflection_probe_instance_set_transform(RID p_instance, const Transform3D &p_transform) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND(!rpi); @@ -631,6 +629,8 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); + RD::get_singleton()->draw_command_begin_label("Reflection probe render"); + if (storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS && atlas->reflection.is_valid() && atlas->size != 256) { WARN_PRINT("ReflectionProbes set to UPDATE_ALWAYS must have an atlas size of 256. Please update the atlas size in the ProjectSettings."); reflection_atlas_set_size(p_reflection_atlas, 256, atlas->count); @@ -658,12 +658,12 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc //reflection atlas was unused, create: RD::TextureFormat tf; tf.array_layers = 6 * atlas->count; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.format = _render_buffers_get_color_format(); tf.texture_type = RD::TEXTURE_TYPE_CUBE_ARRAY; tf.mipmaps = mipmaps; tf.width = atlas->size; tf.height = atlas->size; - tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0); atlas->reflection = RD::get_singleton()->texture_create(tf, RD::TextureView()); } @@ -677,12 +677,9 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc } atlas->reflections.resize(atlas->count); for (int i = 0; i < atlas->count; i++) { - atlas->reflections.write[i].data.update_reflection_data(atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers); + atlas->reflections.write[i].data.update_reflection_data(storage, atlas->size, mipmaps, false, atlas->reflection, i * 6, storage->reflection_probe_get_update_mode(rpi->probe) == RS::REFLECTION_PROBE_UPDATE_ALWAYS, sky.roughness_layers, _render_buffers_get_color_format()); for (int j = 0; j < 6; j++) { - Vector<RID> fb; - fb.push_back(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j]); - fb.push_back(atlas->depth_buffer); - atlas->reflections.write[i].fbs[j] = RD::get_singleton()->framebuffer_create(fb); + atlas->reflections.write[i].fbs[j] = reflection_probe_create_framebuffer(atlas->reflections.write[i].data.layers[0].mipmaps[0].views[j], atlas->depth_buffer); } } @@ -713,15 +710,28 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc } } + if (rpi->atlas_index != -1) { // should we fail if this is still -1 ? + atlas->reflections.write[rpi->atlas_index].owner = p_instance; + } + rpi->atlas = p_reflection_atlas; rpi->rendering = true; rpi->dirty = false; rpi->processing_layer = 1; rpi->processing_side = 0; + RD::get_singleton()->draw_command_end_label(); + return true; } +RID RendererSceneRenderRD::reflection_probe_create_framebuffer(RID p_color, RID p_depth) { + Vector<RID> fb; + fb.push_back(p_color); + fb.push_back(p_depth); + return RD::get_singleton()->framebuffer_create(fb); +} + bool RendererSceneRenderRD::reflection_probe_instance_postprocess_step(RID p_instance) { ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_instance); ERR_FAIL_COND_V(!rpi, false); @@ -1233,11 +1243,14 @@ RID RendererSceneRenderRD::light_instance_create(RID p_light) { light_instance->self = li; light_instance->light = p_light; light_instance->light_type = storage->light_get_type(p_light); + if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { + light_instance->forward_id = _allocate_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT); + } return li; } -void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { +void RendererSceneRenderRD::light_instance_set_transform(RID p_light_instance, const Transform3D &p_transform) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); @@ -1251,7 +1264,7 @@ void RendererSceneRenderRD::light_instance_set_aabb(RID p_light_instance, const light_instance->aabb = p_aabb; } -void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { +void RendererSceneRenderRD::light_instance_set_shadow_transform(RID p_light_instance, const CameraMatrix &p_projection, const Transform3D &p_transform, float p_far, float p_split, int p_pass, float p_shadow_texel_size, float p_bias_scale, float p_range_begin, const Vector2 &p_uv_scale) { LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); ERR_FAIL_COND(!light_instance); @@ -1306,10 +1319,11 @@ RendererSceneRenderRD::ShadowCubemap *RendererSceneRenderRD::_get_shadow_cubemap RID RendererSceneRenderRD::decal_instance_create(RID p_decal) { DecalInstance di; di.decal = p_decal; + di.forward_id = _allocate_forward_id(FORWARD_ID_TYPE_DECAL); return decal_instance_owner.make_rid(di); } -void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform &p_transform) { +void RendererSceneRenderRD::decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) { DecalInstance *di = decal_instance_owner.getornull(p_decal); ERR_FAIL_COND(!di); di->transform = p_transform; @@ -1322,7 +1336,7 @@ RID RendererSceneRenderRD::lightmap_instance_create(RID p_lightmap) { li.lightmap = p_lightmap; return lightmap_instance_owner.make_rid(li); } -void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform &p_transform) { +void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, const Transform3D &p_transform) { LightmapInstance *li = lightmap_instance_owner.getornull(p_lightmap); ERR_FAIL_COND(!li); li->transform = p_transform; @@ -1330,28 +1344,28 @@ void RendererSceneRenderRD::lightmap_instance_set_transform(RID p_lightmap, cons ///////////////////////////////// -RID RendererSceneRenderRD::gi_probe_instance_create(RID p_base) { - return gi.gi_probe_instance_create(p_base); +RID RendererSceneRenderRD::voxel_gi_instance_create(RID p_base) { + return gi.voxel_gi_instance_create(p_base); } -void RendererSceneRenderRD::gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) { - gi.gi_probe_instance_set_transform_to_data(p_probe, p_xform); +void RendererSceneRenderRD::voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) { + gi.voxel_gi_instance_set_transform_to_data(p_probe, p_xform); } -bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const { +bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const { if (!is_dynamic_gi_supported()) { return false; } - return gi.gi_probe_needs_update(p_probe); + return gi.voxel_gi_needs_update(p_probe); } -void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { +void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { if (!is_dynamic_gi_supported()) { return; } - gi.gi_probe_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); + gi.voxel_gi_update(p_probe, p_update_light_instances, p_light_instances, p_dynamic_objects, this); } void RendererSceneRenderRD::_debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform) { @@ -1377,12 +1391,20 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { uint32_t mipmaps_required = Image::get_image_required_mipmaps(rb->width, rb->height, Image::FORMAT_RGBAH); + // TODO make sure texture_create_shared_from_slice works for multiview + RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + tf.format = _render_buffers_get_color_format(); // RD::DATA_FORMAT_R16G16B16A16_SFLOAT; tf.width = rb->width; tf.height = rb->height; - tf.texture_type = RD::TEXTURE_TYPE_2D; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + tf.texture_type = rb->view_count > 1 ? RD::TEXTURE_TYPE_2D_ARRAY : RD::TEXTURE_TYPE_2D; + tf.array_layers = rb->view_count; + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; + if (_render_buffers_can_be_storage()) { + tf.usage_bits += RD::TEXTURE_USAGE_STORAGE_BIT; + } else { + tf.usage_bits += RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + } tf.mipmaps = mipmaps_required; rb->blur[0].texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); @@ -1402,11 +1424,40 @@ void RendererSceneRenderRD::_allocate_blur_textures(RenderBuffers *rb) { mm.width = base_width; mm.height = base_height; + if (!_render_buffers_can_be_storage()) { + Vector<RID> fb; + fb.push_back(mm.texture); + + mm.fb = RD::get_singleton()->framebuffer_create(fb); + } + + if (!_render_buffers_can_be_storage()) { + // and half texture, this is an intermediate result so just allocate a texture, is this good enough? + tf.width = MAX(1, base_width >> 1); + tf.height = base_height; + tf.mipmaps = 1; // 1 or 0? + + mm.half_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + Vector<RID> half_fb; + half_fb.push_back(mm.half_texture); + mm.half_fb = RD::get_singleton()->framebuffer_create(half_fb); + } + rb->blur[0].mipmaps.push_back(mm); if (i > 0) { mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), rb->blur[1].texture, 0, i - 1); + if (!_render_buffers_can_be_storage()) { + Vector<RID> fb; + fb.push_back(mm.texture); + + mm.fb = RD::get_singleton()->framebuffer_create(fb); + + // We can re-use the half texture here as it is an intermediate result + } + rb->blur[1].mipmaps.push_back(mm); } @@ -1429,26 +1480,48 @@ void RendererSceneRenderRD::_allocate_luminance_textures(RenderBuffers *rb) { tf.format = RD::DATA_FORMAT_R32_SFLOAT; tf.width = w; tf.height = h; - tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; bool final = w == 1 && h == 1; - if (final) { - tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; + if (_render_buffers_can_be_storage()) { + tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; + if (final) { + tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; + } + } else { + tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; } RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); rb->luminance.reduce.push_back(texture); + if (!_render_buffers_can_be_storage()) { + Vector<RID> fb; + fb.push_back(texture); + + rb->luminance.fb.push_back(RD::get_singleton()->framebuffer_create(fb)); + } if (final) { rb->luminance.current = RD::get_singleton()->texture_create(tf, RD::TextureView()); + + if (!_render_buffers_can_be_storage()) { + Vector<RID> fb; + fb.push_back(rb->luminance.current); + + rb->luminance.current_fb = RD::get_singleton()->framebuffer_create(fb); + } break; } } } void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { + if (rb->texture_fb.is_valid()) { + RD::get_singleton()->free(rb->texture_fb); + rb->texture_fb = RID(); + } + if (rb->texture.is_valid()) { RD::get_singleton()->free(rb->texture); rb->texture = RID(); @@ -1460,19 +1533,43 @@ void RendererSceneRenderRD::_free_render_buffer_data(RenderBuffers *rb) { } for (int i = 0; i < 2; i++) { + for (int m = 0; m < rb->blur[i].mipmaps.size(); m++) { + // do we free the texture slice here? or is it enough to free the main texture? + + // do free the mobile extra stuff + if (rb->blur[i].mipmaps[m].fb.is_valid()) { + RD::get_singleton()->free(rb->blur[i].mipmaps[m].fb); + } + if (rb->blur[i].mipmaps[m].half_fb.is_valid()) { + RD::get_singleton()->free(rb->blur[i].mipmaps[m].half_fb); + } + if (rb->blur[i].mipmaps[m].half_texture.is_valid()) { + RD::get_singleton()->free(rb->blur[i].mipmaps[m].half_texture); + } + } + rb->blur[i].mipmaps.clear(); + if (rb->blur[i].texture.is_valid()) { RD::get_singleton()->free(rb->blur[i].texture); rb->blur[i].texture = RID(); - rb->blur[i].mipmaps.clear(); } } + for (int i = 0; i < rb->luminance.fb.size(); i++) { + RD::get_singleton()->free(rb->luminance.fb[i]); + } + rb->luminance.fb.clear(); + for (int i = 0; i < rb->luminance.reduce.size(); i++) { RD::get_singleton()->free(rb->luminance.reduce[i]); } - rb->luminance.reduce.clear(); + if (rb->luminance.current_fb.is_valid()) { + RD::get_singleton()->free(rb->luminance.current_fb); + rb->luminance.current_fb = RID(); + } + if (rb->luminance.current.is_valid()) { RD::get_singleton()->free(rb->luminance.current); rb->luminance.current = RID(); @@ -1533,7 +1630,6 @@ void RendererSceneRenderRD::_process_sss(RID p_render_buffers, const CameraMatri if (rb->blur[0].texture.is_null()) { _allocate_blur_textures(rb); - _render_buffers_uniform_set_changed(p_render_buffers); } storage->get_effects()->sub_surface_scattering(rb->texture, rb->blur[0].mipmaps[0].texture, rb->depth_texture, p_camera, Size2i(rb->width, rb->height), sss_scale, sss_depth_scale, sss_quality); @@ -1585,7 +1681,6 @@ void RendererSceneRenderRD::_process_ssr(RID p_render_buffers, RID p_dest_frameb if (rb->blur[0].texture.is_null()) { _allocate_blur_textures(rb); - _render_buffers_uniform_set_changed(p_render_buffers); } storage->get_effects()->screen_space_reflection(rb->texture, p_normal_buffer, ssr_roughness_quality, rb->ssr.blur_radius[0], rb->ssr.blur_radius[1], p_metallic, p_metallic_mask, rb->depth_texture, rb->ssr.depth_scaled, rb->ssr.normal_scaled, rb->blur[0].mipmaps[1].texture, rb->blur[1].mipmaps[0].texture, Size2i(rb->width / 2, rb->height / 2), env->ssr_max_steps, env->ssr_fade_in, env->ssr_fade_out, env->ssr_depth_tolerance, p_projection); @@ -1711,7 +1806,6 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; rb->ssao.ao_final = RD::get_singleton()->texture_create(tf, RD::TextureView()); RD::get_singleton()->set_resource_name(rb->ssao.ao_final, "SSAO Final"); - _render_buffers_uniform_set_changed(p_render_buffers); } ssao_using_half_size = ssao_half_size; uniform_sets_are_invalid = true; @@ -1735,54 +1829,71 @@ void RendererSceneRenderRD::_process_ssao(RID p_render_buffers, RID p_environmen settings.half_screen_size = Size2i(buffer_width, buffer_height); settings.quarter_screen_size = Size2i(half_width, half_height); - storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid); + storage->get_effects()->generate_ssao(rb->depth_texture, p_normal_buffer, rb->ssao.depth, rb->ssao.depth_slices, rb->ssao.ao_deinterleaved, rb->ssao.ao_deinterleaved_slices, rb->ssao.ao_pong, rb->ssao.ao_pong_slices, rb->ssao.ao_final, rb->ssao.importance_map[0], rb->ssao.importance_map[1], p_projection, settings, uniform_sets_are_invalid, rb->ssao.downsample_uniform_set, rb->ssao.gather_uniform_set, rb->ssao.importance_map_uniform_set); } -void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_render_buffers, RID p_environment, RID p_camera_effects, const CameraMatrix &p_projection) { - RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); +void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); ERR_FAIL_COND(!rb); - RendererSceneEnvironmentRD *env = environment_owner.getornull(p_environment); + RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); //glow (if enabled) - CameraEffects *camfx = camera_effects_owner.getornull(p_camera_effects); + CameraEffects *camfx = camera_effects_owner.getornull(p_render_data->camera_effects); bool can_use_effects = rb->width >= 8 && rb->height >= 8; + bool can_use_storage = _render_buffers_can_be_storage(); + + // @TODO IMPLEMENT MULTIVIEW, all effects need to support stereo buffers or effects are only applied to the left eye if (can_use_effects && camfx && (camfx->dof_blur_near_enabled || camfx->dof_blur_far_enabled) && camfx->dof_blur_amount > 0.0) { + RD::get_singleton()->draw_command_begin_label("DOF"); if (rb->blur[0].texture.is_null()) { _allocate_blur_textures(rb); - _render_buffers_uniform_set_changed(p_render_buffers); } - float bokeh_size = camfx->dof_blur_amount * 64.0; - storage->get_effects()->bokeh_dof(rb->texture, rb->depth_texture, Size2i(rb->width, rb->height), rb->blur[0].mipmaps[0].texture, rb->blur[1].mipmaps[0].texture, rb->blur[0].mipmaps[1].texture, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_projection.get_z_near(), p_projection.get_z_far(), p_projection.is_orthogonal()); + if (can_use_storage) { + float bokeh_size = camfx->dof_blur_amount * 64.0; + storage->get_effects()->bokeh_dof(rb->texture, rb->depth_texture, Size2i(rb->width, rb->height), rb->blur[0].mipmaps[0].texture, rb->blur[1].mipmaps[0].texture, rb->blur[0].mipmaps[1].texture, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, bokeh_size, dof_blur_bokeh_shape, dof_blur_quality, dof_blur_use_jitter, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal); + } else { + storage->get_effects()->blur_dof_raster(rb->texture, rb->depth_texture, Size2i(rb->width, rb->height), rb->texture_fb, rb->blur[0].mipmaps[0].texture, rb->blur[0].mipmaps[0].fb, camfx->dof_blur_far_enabled, camfx->dof_blur_far_distance, camfx->dof_blur_far_transition, camfx->dof_blur_near_enabled, camfx->dof_blur_near_distance, camfx->dof_blur_near_transition, camfx->dof_blur_amount, dof_blur_quality, p_render_data->z_near, p_render_data->z_far, p_render_data->cam_ortogonal); + } + RD::get_singleton()->draw_command_end_label(); } if (can_use_effects && env && env->auto_exposure) { + RD::get_singleton()->draw_command_begin_label("Auto exposure"); if (rb->luminance.current.is_null()) { _allocate_luminance_textures(rb); - _render_buffers_uniform_set_changed(p_render_buffers); } bool set_immediate = env->auto_exposure_version != rb->auto_exposure_version; rb->auto_exposure_version = env->auto_exposure_version; double step = env->auto_exp_speed * time_step; - storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate); - + if (can_use_storage) { + storage->get_effects()->luminance_reduction(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate); + } else { + storage->get_effects()->luminance_reduction_raster(rb->texture, Size2i(rb->width, rb->height), rb->luminance.reduce, rb->luminance.fb, rb->luminance.current, env->min_luminance, env->max_luminance, step, set_immediate); + } //swap final reduce with prev luminance SWAP(rb->luminance.current, rb->luminance.reduce.write[rb->luminance.reduce.size() - 1]); + if (!can_use_storage) { + SWAP(rb->luminance.current_fb, rb->luminance.fb.write[rb->luminance.fb.size() - 1]); + } + RenderingServerDefault::redraw_request(); //redraw all the time if auto exposure rendering is on + RD::get_singleton()->draw_command_end_label(); } int max_glow_level = -1; if (can_use_effects && env && env->glow_enabled) { + RD::get_singleton()->draw_command_begin_label("Gaussian Glow"); + /* see that blur textures are allocated */ if (rb->blur[1].texture.is_null()) { _allocate_blur_textures(rb); - _render_buffers_uniform_set_changed(p_render_buffers); } for (int i = 0; i < RS::MAX_GLOW_LEVELS; i++) { @@ -1804,14 +1915,26 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_rende if (env->auto_exposure && rb->luminance.current.is_valid()) { luminance_texture = rb->luminance.current; } - storage->get_effects()->gaussian_glow(rb->texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); + if (can_use_storage) { + storage->get_effects()->gaussian_glow(rb->texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); + } else { + storage->get_effects()->gaussian_glow_raster(rb->texture, rb->blur[1].mipmaps[i].half_fb, rb->blur[1].mipmaps[i].half_texture, rb->blur[1].mipmaps[i].fb, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality, true, env->glow_hdr_luminance_cap, env->exposure, env->glow_bloom, env->glow_hdr_bleed_threshold, env->glow_hdr_bleed_scale, luminance_texture, env->auto_exp_scale); + } } else { - storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality); + if (can_use_storage) { + storage->get_effects()->gaussian_glow(rb->blur[1].mipmaps[i - 1].texture, rb->blur[1].mipmaps[i].texture, Size2i(vp_w, vp_h), env->glow_strength, glow_high_quality); + } else { + storage->get_effects()->gaussian_glow_raster(rb->blur[1].mipmaps[i - 1].texture, rb->blur[1].mipmaps[i].half_fb, rb->blur[1].mipmaps[i].half_texture, rb->blur[1].mipmaps[i].fb, Vector2(1.0 / vp_w, 1.0 / vp_h), env->glow_strength, glow_high_quality); + } } } + + RD::get_singleton()->draw_command_end_label(); } { + RD::get_singleton()->draw_command_begin_label("Tonemap"); + //tonemap EffectsRD::TonemapSettings tonemap; @@ -1867,9 +1990,81 @@ void RendererSceneRenderRD::_render_buffers_post_process_and_tonemap(RID p_rende } } + tonemap.view_count = p_render_data->view_count; + storage->get_effects()->tonemapper(rb->texture, storage->render_target_get_rd_framebuffer(rb->render_target), tonemap); + + RD::get_singleton()->draw_command_end_label(); + } + + storage->render_target_disable_clear_request(rb->render_target); +} + +void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data) { + RD::get_singleton()->draw_command_begin_label("Post Process Subpass"); + + RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + ERR_FAIL_COND(!rb); + + RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); + + bool can_use_effects = rb->width >= 8 && rb->height >= 8; + + RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass(); + + EffectsRD::TonemapSettings tonemap; + + if (env) { + tonemap.tonemap_mode = env->tone_mapper; + tonemap.exposure = env->exposure; + tonemap.white = env->white; + } + + // We don't support glow or auto exposure here, if they are needed, don't use subpasses! + // The problem is that we need to use the result so far and process them before we can + // apply this to our results. + if (can_use_effects && env && env->glow_enabled) { + ERR_FAIL_MSG("Glow is not supported when using subpasses."); + } + if (can_use_effects && env && env->auto_exposure) { + ERR_FAIL_MSG("Glow is not supported when using subpasses."); + } + + tonemap.use_glow = false; + tonemap.glow_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); + tonemap.use_auto_exposure = false; + tonemap.exposure_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); + + tonemap.use_color_correction = false; + tonemap.use_1d_color_correction = false; + tonemap.color_correction_texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); + + if (can_use_effects && env) { + tonemap.use_bcs = env->adjustments_enabled; + tonemap.brightness = env->adjustments_brightness; + tonemap.contrast = env->adjustments_contrast; + tonemap.saturation = env->adjustments_saturation; + if (env->adjustments_enabled && env->color_correction.is_valid()) { + tonemap.use_color_correction = true; + tonemap.use_1d_color_correction = env->use_1d_color_correction; + tonemap.color_correction_texture = storage->texture_get_rd_texture(env->color_correction); + } } + tonemap.use_debanding = rb->use_debanding; + tonemap.texture_size = Vector2i(rb->width, rb->height); + + tonemap.view_count = p_render_data->view_count; + + storage->get_effects()->tonemapper(draw_list, p_source_texture, RD::get_singleton()->framebuffer_get_format(p_framebuffer), tonemap); + + RD::get_singleton()->draw_command_end_label(); +} + +void RendererSceneRenderRD::_disable_clear_request(const RenderDataRD *p_render_data) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); + ERR_FAIL_COND(!rb); + storage->render_target_disable_clear_request(rb->render_target); } @@ -1969,17 +2164,17 @@ RID RendererSceneRenderRD::render_buffers_get_ao_texture(RID p_render_buffers) { return rb->ssao.ao_final; } -RID RendererSceneRenderRD::render_buffers_get_gi_probe_buffer(RID p_render_buffers) { +RID RendererSceneRenderRD::render_buffers_get_voxel_gi_buffer(RID p_render_buffers) { RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND_V(!rb, RID()); - if (rb->gi.giprobe_buffer.is_null()) { - rb->gi.giprobe_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::GIProbeData) * RendererSceneGIRD::MAX_GIPROBES); + if (rb->gi.voxel_gi_buffer.is_null()) { + rb->gi.voxel_gi_buffer = RD::get_singleton()->uniform_buffer_create(sizeof(RendererSceneGIRD::VoxelGIData) * RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES); } - return rb->gi.giprobe_buffer; + return rb->gi.voxel_gi_buffer; } -RID RendererSceneRenderRD::render_buffers_get_default_gi_probe_buffer() { - return gi.default_giprobe_buffer; +RID RendererSceneRenderRD::render_buffers_get_default_voxel_gi_buffer() { + return gi.default_voxel_gi_buffer; } RID RendererSceneRenderRD::render_buffers_get_gi_ambient_texture(RID p_render_buffers) { @@ -2122,7 +2317,17 @@ float RendererSceneRenderRD::render_buffers_get_volumetric_fog_detail_spread(RID return rb->volumetric_fog->spread; } -void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding) { +RD::DataFormat RendererSceneRenderRD::_render_buffers_get_color_format() { + return RD::DATA_FORMAT_R16G16B16A16_SFLOAT; +} + +bool RendererSceneRenderRD::_render_buffers_can_be_storage() { + return true; +} + +void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p_render_target, int p_width, int p_height, RS::ViewportMSAA p_msaa, RenderingServer::ViewportScreenSpaceAA p_screen_space_aa, bool p_use_debanding, uint32_t p_view_count) { + ERR_FAIL_COND_MSG(p_view_count == 0, "Must have at least 1 view"); + RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); rb->width = p_width; rb->height = p_height; @@ -2130,6 +2335,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->msaa = p_msaa; rb->screen_space_aa = p_screen_space_aa; rb->use_debanding = p_use_debanding; + rb->view_count = p_view_count; if (is_clustered_enabled()) { if (rb->cluster_builder == nullptr) { @@ -2142,21 +2348,27 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p { RD::TextureFormat tf; - tf.format = RD::DATA_FORMAT_R16G16B16A16_SFLOAT; + if (rb->view_count > 1) { + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + } + tf.format = _render_buffers_get_color_format(); tf.width = rb->width; tf.height = rb->height; - tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; + tf.array_layers = rb->view_count; // create a layer for every view + tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | (_render_buffers_can_be_storage() ? RD::TEXTURE_USAGE_STORAGE_BIT : 0) | RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) { - tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; - } else { - tf.usage_bits |= RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT; + tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT; } + tf.usage_bits |= RD::TEXTURE_USAGE_INPUT_ATTACHMENT_BIT; // only needed when using subpasses in the mobile renderer rb->texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); } { RD::TextureFormat tf; + if (rb->view_count > 1) { + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; + } if (rb->msaa == RS::VIEWPORT_MSAA_DISABLED) { tf.format = RD::get_singleton()->texture_is_format_supported_for_usage(RD::DATA_FORMAT_D24_UNORM_S8_UINT, RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) ? RD::DATA_FORMAT_D24_UNORM_S8_UINT : RD::DATA_FORMAT_D32_SFLOAT_S8_UINT; } else { @@ -2166,6 +2378,7 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p tf.width = p_width; tf.height = p_height; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; + tf.array_layers = rb->view_count; // create a layer for every view if (rb->msaa != RS::VIEWPORT_MSAA_DISABLED) { tf.usage_bits |= RD::TEXTURE_USAGE_CAN_COPY_TO_BIT | RD::TEXTURE_USAGE_STORAGE_BIT; @@ -2176,8 +2389,16 @@ void RendererSceneRenderRD::render_buffers_configure(RID p_render_buffers, RID p rb->depth_texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); } - rb->data->configure(rb->texture, rb->depth_texture, p_width, p_height, p_msaa); - _render_buffers_uniform_set_changed(p_render_buffers); + if (!_render_buffers_can_be_storage()) { + // ONLY USED ON MOBILE RENDERER, ONLY USED FOR POST EFFECTS! + Vector<RID> fb; + fb.push_back(rb->texture); + + rb->texture_fb = RD::get_singleton()->framebuffer_create(fb, RenderingDevice::INVALID_ID, rb->view_count); + } + + RID target_texture = storage->render_target_get_rd_texture(rb->render_target); + rb->data->configure(rb->texture, rb->depth_texture, target_texture, p_width, p_height, p_msaa, p_view_count); if (is_clustered_enabled()) { rb->cluster_builder->setup(Size2i(p_width, p_height), max_cluster_elements, rb->depth_texture, storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_NEAREST, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED), rb->texture); @@ -2239,6 +2460,8 @@ void RendererSceneRenderRD::shadows_quality_set(RS::ShadowQuality p_quality) { get_vogel_disk(penumbra_shadow_kernel, penumbra_shadow_samples); get_vogel_disk(soft_shadow_kernel, soft_shadow_samples); } + + _update_shader_quality_settings(); } void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_quality) { @@ -2279,6 +2502,23 @@ void RendererSceneRenderRD::directional_shadow_quality_set(RS::ShadowQuality p_q get_vogel_disk(directional_penumbra_shadow_kernel, directional_penumbra_shadow_samples); get_vogel_disk(directional_soft_shadow_kernel, directional_soft_shadow_samples); } + + _update_shader_quality_settings(); +} + +void RendererSceneRenderRD::decals_set_filter(RenderingServer::DecalFilter p_filter) { + if (decals_filter == p_filter) { + return; + } + decals_filter = p_filter; + _update_shader_quality_settings(); +} +void RendererSceneRenderRD::light_projectors_set_filter(RenderingServer::LightProjectorFilter p_filter) { + if (light_projectors_filter == p_filter) { + return; + } + light_projectors_filter = p_filter; + _update_shader_quality_settings(); } int RendererSceneRenderRD::get_roughness_layers() const { @@ -2295,7 +2535,7 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g return rb->data; } -void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment) { +void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform3D &p_camera_inverse_transform, RID p_environment) { cluster.reflection_count = 0; for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) { @@ -2318,10 +2558,13 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti sort_array.sort(cluster.reflection_sort, cluster.reflection_count); } + bool using_forward_ids = _uses_forward_ids(); for (uint32_t i = 0; i < cluster.reflection_count; i++) { ReflectionProbeInstance *rpi = cluster.reflection_sort[i].instance; - rpi->render_index = i; + if (using_forward_ids) { + _map_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id, i); + } RID base_probe = rpi->probe; @@ -2329,6 +2572,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti Vector3 extents = storage->reflection_probe_get_extents(base_probe); + rpi->cull_mask = storage->reflection_probe_get_cull_mask(base_probe); + reflection_ubo.box_extents[0] = extents.x; reflection_ubo.box_extents[1] = extents.y; reflection_ubo.box_extents[2] = extents.z; @@ -2353,11 +2598,13 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti reflection_ubo.ambient[1] = ambient_linear.g * interior_ambient_energy; reflection_ubo.ambient[2] = ambient_linear.b * interior_ambient_energy; - Transform transform = rpi->transform; - Transform proj = (p_camera_inverse_transform * transform).inverse(); + Transform3D transform = rpi->transform; + Transform3D proj = (p_camera_inverse_transform * transform).inverse(); RendererStorageRD::store_transform(proj, reflection_ubo.local_matrix); - current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents); + if (current_cluster_builder != nullptr) { + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_REFLECTION_PROBE, transform, extents); + } rpi->last_pass = RSG::rasterizer->get_frame_number(); } @@ -2367,8 +2614,8 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti } } -void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { - Transform inverse_transform = p_camera_transform.affine_inverse(); +void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { + Transform3D inverse_transform = p_camera_transform.affine_inverse(); r_directional_light_count = 0; r_positional_light_count = 0; @@ -2379,6 +2626,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const cluster.omni_light_count = 0; cluster.spot_light_count = 0; + r_directional_light_soft_shadows = false; + for (int i = 0; i < (int)p_lights.size(); i++) { LightInstance *li = light_instance_owner.getornull(p_lights[i]); if (!li) { @@ -2394,7 +2643,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const // Copy to SkyDirectionalLightData if (r_directional_light_count < sky.sky_scene_state.max_directional_lights) { RendererSceneSkyRD::SkyDirectionalLightData &sky_light_data = sky.sky_scene_state.directional_lights[r_directional_light_count]; - Transform light_transform = li->transform; + Transform3D light_transform = li->transform; Vector3 world_direction = light_transform.basis.xform(Vector3(0, 0, 1)).normalized(); sky_light_data.direction[0] = world_direction.x; @@ -2417,6 +2666,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const // technically this will keep expanding until reaching the sun, but all we care // is expand until we reach the radius of the near plane (there can't be more occluders than that) angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); + if (storage->light_has_shadow(base)) { + r_directional_light_soft_shadows = true; + } } else { angular_diameter = 0.0; } @@ -2430,7 +2682,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Cluster::DirectionalLightData &light_data = cluster.directional_lights[r_directional_light_count]; - Transform light_transform = li->transform; + Transform3D light_transform = li->transform; Vector3 direction = inverse_transform.basis.xform(light_transform.basis.xform(Vector3(0, 0, 1))).normalized(); @@ -2520,7 +2772,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const CameraMatrix rectm; rectm.set_light_atlas_rect(atlas_rect); - Transform modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); + Transform3D modelview = (inverse_transform * li->shadow_transform[j].transform).inverse(); CameraMatrix shadow_mtx = rectm * bias * matrix * modelview; light_data.shadow_split_offsets[j] = split; @@ -2561,6 +2813,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.soft_shadow_scale = storage->light_get_param(base, RS::LIGHT_PARAM_SHADOW_BLUR); light_data.softshadow_angle = angular_diameter; + light_data.bake_mode = storage->light_get_bake_mode(base); if (angular_diameter <= 0.0) { light_data.soft_shadow_scale *= directional_shadow_quality_radius_get(); // Only use quality radius for PCF @@ -2608,6 +2861,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const shadow_atlas = shadow_atlas_owner.getornull(p_shadow_atlas); } + bool using_forward_ids = _uses_forward_ids(); + for (uint32_t i = 0; i < (cluster.omni_light_count + cluster.spot_light_count); i++) { uint32_t index = (i < cluster.omni_light_count) ? i : i - (cluster.omni_light_count); Cluster::LightData &light_data = (i < cluster.omni_light_count) ? cluster.omni_lights[index] : cluster.spot_lights[index]; @@ -2615,7 +2870,11 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const LightInstance *li = (i < cluster.omni_light_count) ? cluster.omni_light_sort[index].instance : cluster.spot_light_sort[index].instance; RID base = li->light; - Transform light_transform = li->transform; + if (using_forward_ids) { + _map_forward_id(type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, li->forward_id, index); + } + + Transform3D light_transform = li->transform; float sign = storage->light_is_negative(base) ? -1 : 1; Color linear_col = storage->light_get_color(base).to_linear(); @@ -2628,6 +2887,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.color[1] = linear_col.g * energy; light_data.color[2] = linear_col.b * energy; light_data.specular_amount = storage->light_get_param(base, RS::LIGHT_PARAM_SPECULAR) * 2.0; + light_data.bake_mode = storage->light_get_bake_mode(base); float radius = MAX(0.001, storage->light_get_param(base, RS::LIGHT_PARAM_RANGE)); light_data.inv_radius = 1.0 / radius; @@ -2714,7 +2974,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const if (type == RS::LIGHT_OMNI) { light_data.atlas_rect[3] *= 0.5; //one paraboloid on top of another - Transform proj = (inverse_transform * light_transform).inverse(); + Transform3D proj = (inverse_transform * light_transform).inverse(); RendererStorageRD::store_transform(proj, light_data.shadow_matrix); @@ -2726,7 +2986,7 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } } else if (type == RS::LIGHT_SPOT) { - Transform modelview = (inverse_transform * light_transform).inverse(); + Transform3D modelview = (inverse_transform * light_transform).inverse(); CameraMatrix bias; bias.set_light_bias(); @@ -2746,9 +3006,11 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.shadow_enabled = false; } - li->light_index = index; + li->cull_mask = storage->light_get_cull_mask(base); - current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); + if (current_cluster_builder != nullptr) { + current_cluster_builder->add_light(type == RS::LIGHT_SPOT ? ClusterBuilderRD::LIGHT_TYPE_SPOT : ClusterBuilderRD::LIGHT_TYPE_OMNI, light_transform, radius, spot_angle); + } r_positional_light_count++; } @@ -2767,8 +3029,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const } } -void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform) { - Transform uv_xform; +void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform3D &p_camera_inverse_xform) { + Transform3D uv_xform; uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0)); uv_xform.origin = Vector3(-1.0, 0.0, -1.0); @@ -2787,7 +3049,7 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const } RID decal = di->decal; - Transform xform = di->transform; + Transform3D xform = di->transform; real_t distance = -p_camera_inverse_xform.xform(xform.origin).z; @@ -2812,11 +3074,18 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const sort_array.sort(cluster.decal_sort, cluster.decal_count); } + bool using_forward_ids = _uses_forward_ids(); for (uint32_t i = 0; i < cluster.decal_count; i++) { DecalInstance *di = cluster.decal_sort[i].instance; RID decal = di->decal; - Transform xform = di->transform; + if (using_forward_ids) { + _map_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id, i); + } + + di->cull_mask = storage->decal_get_cull_mask(decal); + + Transform3D xform = di->transform; float fade = 1.0; if (storage->decal_is_distance_fade_enabled(decal)) { @@ -2833,9 +3102,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Vector3 decal_extents = storage->decal_get_extents(decal); - Transform scale_xform; + Transform3D scale_xform; scale_xform.basis.scale(Vector3(decal_extents.x, decal_extents.y, decal_extents.z)); - Transform to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); + Transform3D to_decal_xform = (p_camera_inverse_xform * di->transform * scale_xform * uv_xform).affine_inverse(); RendererStorageRD::store_transform(to_decal_xform, dd.xform); Vector3 normal = xform.basis.get_axis(Vector3::AXIS_Y).normalized(); @@ -2920,7 +3189,9 @@ void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const dd.upper_fade = storage->decal_get_upper_fade(decal); dd.lower_fade = storage->decal_get_lower_fade(decal); - current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); + if (current_cluster_builder != nullptr) { + current_cluster_builder->add_box(ClusterBuilderRD::BOX_TYPE_DECAL, xform, decal_extents); + } } if (cluster.decal_count > 0) { @@ -2953,7 +3224,7 @@ void RendererSceneRenderRD::_volumetric_fog_erase(RenderBuffers *rb) { rb->volumetric_fog = nullptr; } -void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_gi_probe_count) { +void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count) { ERR_FAIL_COND(!is_clustered_enabled()); // can't use volumetric fog without clustered RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers); ERR_FAIL_COND(!rb); @@ -2967,7 +3238,6 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e //validate if (!env || !env->volumetric_fog_enabled || rb->volumetric_fog->width != target_width || rb->volumetric_fog->height != target_height || rb->volumetric_fog->depth != volumetric_fog_depth) { _volumetric_fog_erase(rb); - _render_buffers_uniform_set_changed(p_render_buffers); } } @@ -3003,7 +3273,6 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; rb->volumetric_fog->fog_map = RD::get_singleton()->texture_create(tf, RD::TextureView()); - _render_buffers_uniform_set_changed(p_render_buffers); Vector<RD::Uniform> uniforms; { @@ -3117,7 +3386,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 11; - u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); + u.ids.push_back(render_buffers_get_voxel_gi_buffer(p_render_buffers)); uniforms.push_back(u); } @@ -3125,8 +3394,8 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e RD::Uniform u; u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 12; - for (int i = 0; i < RendererSceneGIRD::MAX_GIPROBES; i++) { - u.ids.push_back(rb->gi.giprobe_textures[i]); + for (int i = 0; i < RendererSceneGIRD::MAX_VOXEL_GI_INSTANCES; i++) { + u.ids.push_back(rb->gi.voxel_gi_textures[i]); } uniforms.push_back(u); } @@ -3251,10 +3520,10 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e params.cam_rotation[10] = p_cam_transform.basis[2][2]; params.cam_rotation[11] = 0; params.filter_axis = 0; - params.max_gi_probes = env->volumetric_fog_gi_inject > 0.001 ? p_gi_probe_count : 0; + params.max_voxel_gi_instances = env->volumetric_fog_gi_inject > 0.001 ? p_voxel_gi_count : 0; params.temporal_frame = RSG::rasterizer->get_frame_number() % VolumetricFog::MAX_TEMPORAL_FRAMES; - Transform to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform; + Transform3D to_prev_cam_view = rb->volumetric_fog->prev_cam_transform.affine_inverse() * p_cam_transform; storage->store_transform(to_prev_cam_view, params.to_prev_view); params.use_temporal_reprojection = env->volumetric_fog_temporal_reprojection; @@ -3348,13 +3617,9 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e rb->volumetric_fog->prev_cam_transform = p_cam_transform; } -uint32_t RendererSceneRenderRD::_get_render_state_directional_light_count() const { - return render_state.directional_light_count; -} - -bool RendererSceneRenderRD::_needs_post_prepass_render(bool p_use_gi) { - if (render_state.render_buffers.is_valid()) { - RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers); +bool RendererSceneRenderRD::_needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { + if (p_render_data->render_buffers.is_valid()) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); if (rb->sdfgi != nullptr) { return true; } @@ -3362,49 +3627,46 @@ bool RendererSceneRenderRD::_needs_post_prepass_render(bool p_use_gi) { return false; } -void RendererSceneRenderRD::_post_prepass_render(bool p_use_gi) { - if (render_state.render_buffers.is_valid()) { +void RendererSceneRenderRD::_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi) { + if (p_render_data->render_buffers.is_valid()) { if (p_use_gi) { - RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers); + RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); ERR_FAIL_COND(rb == nullptr); if (rb->sdfgi == nullptr) { return; } - RendererSceneEnvironmentRD *env = environment_owner.getornull(render_state.environment); + RendererSceneEnvironmentRD *env = environment_owner.getornull(p_render_data->environment); rb->sdfgi->update_probes(env, sky.sky_owner.getornull(env->sky)); } } } -void RendererSceneRenderRD::_pre_resolve_render(bool p_use_gi) { - if (render_state.render_buffers.is_valid()) { +void RendererSceneRenderRD::_pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi) { + if (p_render_data->render_buffers.is_valid()) { if (p_use_gi) { RD::get_singleton()->compute_list_end(); } } } -void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_gi_probe_buffer) { +void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool p_use_ssao, bool p_use_gi, RID p_normal_roughness_buffer, RID p_voxel_gi_buffer) { // Render shadows while GI is rendering, due to how barriers are handled, this should happen at the same time - if (render_state.render_buffers.is_valid() && p_use_gi) { - RenderBuffers *rb = render_buffers_owner.getornull(render_state.render_buffers); + if (p_render_data->render_buffers.is_valid() && p_use_gi) { + RenderBuffers *rb = render_buffers_owner.getornull(p_render_data->render_buffers); ERR_FAIL_COND(rb == nullptr); - if (rb->sdfgi == nullptr) { - return; + if (rb->sdfgi != nullptr) { + rb->sdfgi->store_probes(); } - - rb->sdfgi->store_probes(); } render_state.cube_shadows.clear(); render_state.shadows.clear(); render_state.directional_shadows.clear(); - Plane camera_plane(render_state.cam_transform.origin, -render_state.cam_transform.basis.get_axis(Vector3::AXIS_Z)); - float lod_distance_multiplier = render_state.cam_projection.get_lod_multiplier(); - + Plane camera_plane(p_render_data->cam_transform.origin, -p_render_data->cam_transform.basis.get_axis(Vector3::AXIS_Z)); + float lod_distance_multiplier = p_render_data->cam_projection.get_lod_multiplier(); { for (int i = 0; i < render_state.render_shadow_count; i++) { LightInstance *li = light_instance_owner.getornull(render_state.render_shadows[i].light); @@ -3420,7 +3682,7 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R //cube shadows are rendered in their own way for (uint32_t i = 0; i < render_state.cube_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, true, true, true); + _render_shadow_pass(render_state.render_shadows[render_state.cube_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.cube_shadows[i]].pass, render_state.render_shadows[render_state.cube_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, true, true, true, p_render_data->render_info); } if (render_state.directional_shadows.size()) { @@ -3434,7 +3696,7 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R // Render GI bool render_shadows = render_state.directional_shadows.size() || render_state.shadows.size(); - bool render_gi = render_state.render_buffers.is_valid() && p_use_gi; + bool render_gi = p_render_data->render_buffers.is_valid() && p_use_gi; if (render_shadows && render_gi) { RENDER_TIMESTAMP("Render GI + Render Shadows (parallel)"); @@ -3450,11 +3712,11 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R //render directional shadows for (uint32_t i = 0; i < render_state.directional_shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false); + _render_shadow_pass(render_state.render_shadows[render_state.directional_shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.directional_shadows[i]].pass, render_state.render_shadows[render_state.directional_shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, false, i == render_state.directional_shadows.size() - 1, false, p_render_data->render_info); } //render positional shadows for (uint32_t i = 0; i < render_state.shadows.size(); i++) { - _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, render_state.shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, render_state.screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true); + _render_shadow_pass(render_state.render_shadows[render_state.shadows[i]].light, p_render_data->shadow_atlas, render_state.render_shadows[render_state.shadows[i]].pass, render_state.render_shadows[render_state.shadows[i]].instances, camera_plane, lod_distance_multiplier, p_render_data->screen_lod_threshold, i == 0, i == render_state.shadows.size() - 1, true, p_render_data->render_info); } _render_shadow_process(); @@ -3462,7 +3724,7 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R //start GI if (render_gi) { - gi.process_gi(render_state.render_buffers, p_normal_roughness_buffer, p_gi_probe_buffer, render_state.environment, render_state.cam_projection, render_state.cam_transform, *render_state.gi_probes, this); + gi.process_gi(p_render_data->render_buffers, p_normal_roughness_buffer, p_voxel_gi_buffer, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, *p_render_data->voxel_gi_instances, this); } //Do shadow rendering (in parallel with GI) @@ -3474,9 +3736,9 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R RD::get_singleton()->compute_list_end(RD::BARRIER_MASK_NO_BARRIER); //use a later barrier } - if (render_state.render_buffers.is_valid()) { + if (p_render_data->render_buffers.is_valid()) { if (p_use_ssao) { - _process_ssao(render_state.render_buffers, render_state.environment, p_normal_roughness_buffer, render_state.cam_projection); + _process_ssao(p_render_data->render_buffers, p_render_data->environment, p_normal_roughness_buffer, p_render_data->cam_projection); } } @@ -3484,32 +3746,32 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R RD::get_singleton()->barrier(RD::BARRIER_MASK_ALL, RD::BARRIER_MASK_ALL); if (current_cluster_builder) { - current_cluster_builder->begin(render_state.cam_transform, render_state.cam_projection, !render_state.reflection_probe.is_valid()); + current_cluster_builder->begin(p_render_data->cam_transform, p_render_data->cam_projection, !p_render_data->reflection_probe.is_valid()); } bool using_shadows = true; - if (render_state.reflection_probe.is_valid()) { - if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(render_state.reflection_probe))) { + if (p_render_data->reflection_probe.is_valid()) { + if (!storage->reflection_probe_renders_shadows(reflection_probe_instance_get_probe(p_render_data->reflection_probe))) { using_shadows = false; } } else { //do not render reflections when rendering a reflection probe - _setup_reflections(*render_state.reflection_probes, render_state.cam_transform.affine_inverse(), render_state.environment); + _setup_reflections(*p_render_data->reflection_probes, p_render_data->cam_transform.affine_inverse(), p_render_data->environment); } uint32_t directional_light_count = 0; uint32_t positional_light_count = 0; - _setup_lights(*render_state.lights, render_state.cam_transform, render_state.shadow_atlas, using_shadows, directional_light_count, positional_light_count); - _setup_decals(*render_state.decals, render_state.cam_transform.affine_inverse()); + _setup_lights(*p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); + _setup_decals(*p_render_data->decals, p_render_data->cam_transform.affine_inverse()); - render_state.directional_light_count = directional_light_count; + p_render_data->directional_light_count = directional_light_count; if (current_cluster_builder) { current_cluster_builder->bake_cluster(); } - if (render_state.render_buffers.is_valid()) { + if (p_render_data->render_buffers.is_valid()) { bool directional_shadows = false; for (uint32_t i = 0; i < directional_light_count; i++) { if (cluster.directional_lights[i].shadow_enabled) { @@ -3518,52 +3780,75 @@ void RendererSceneRenderRD::_pre_opaque_render(bool p_use_ssao, bool p_use_gi, R } } if (is_volumetric_supported()) { - _update_volumetric_fog(render_state.render_buffers, render_state.environment, render_state.cam_projection, render_state.cam_transform, render_state.shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.gi_probe_count); + _update_volumetric_fog(p_render_data->render_buffers, p_render_data->environment, p_render_data->cam_projection, p_render_data->cam_transform, p_render_data->shadow_atlas, directional_light_count, directional_shadows, positional_light_count, render_state.voxel_gi_count); } } } -void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data) { +void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { // getting this here now so we can direct call a bunch of things more easily RenderBuffers *rb = nullptr; if (p_render_buffers.is_valid()) { rb = render_buffers_owner.getornull(p_render_buffers); - ERR_FAIL_COND(!rb); // !BAS! Do we fail here or skip the parts that won't work. can't really see a case why we would be rendering without buffers.... + ERR_FAIL_COND(!rb); } //assign render data + RenderDataRD render_data; { - render_state.render_buffers = p_render_buffers; - render_state.cam_transform = p_cam_transform; - render_state.cam_projection = p_cam_projection; - render_state.cam_ortogonal = p_cam_projection.is_orthogonal(); - render_state.instances = &p_instances; - render_state.lights = &p_lights; - render_state.reflection_probes = &p_reflection_probes; - render_state.gi_probes = &p_gi_probes; - render_state.decals = &p_decals; - render_state.lightmaps = &p_lightmaps; - render_state.environment = p_environment; - render_state.camera_effects = p_camera_effects; - render_state.shadow_atlas = p_shadow_atlas; - render_state.reflection_atlas = p_reflection_atlas; - render_state.reflection_probe = p_reflection_probe; - render_state.reflection_probe_pass = p_reflection_probe_pass; - render_state.screen_lod_threshold = p_screen_lod_threshold; + render_data.render_buffers = p_render_buffers; + + // Our first camera is used by default + render_data.cam_transform = p_camera_data->main_transform; + render_data.cam_projection = p_camera_data->main_projection; + render_data.view_projection[0] = p_camera_data->main_projection; + render_data.cam_ortogonal = p_camera_data->is_ortogonal; + + render_data.view_count = p_camera_data->view_count; + for (uint32_t v = 0; v < p_camera_data->view_count; v++) { + render_data.view_projection[v] = p_camera_data->view_projection[v]; + } + + render_data.z_near = p_camera_data->main_projection.get_z_near(); + render_data.z_far = p_camera_data->main_projection.get_z_far(); + + render_data.instances = &p_instances; + render_data.lights = &p_lights; + render_data.reflection_probes = &p_reflection_probes; + render_data.voxel_gi_instances = &p_voxel_gi_instances; + render_data.decals = &p_decals; + render_data.lightmaps = &p_lightmaps; + render_data.environment = p_environment; + render_data.camera_effects = p_camera_effects; + render_data.shadow_atlas = p_shadow_atlas; + render_data.reflection_atlas = p_reflection_atlas; + render_data.reflection_probe = p_reflection_probe; + render_data.reflection_probe_pass = p_reflection_probe_pass; + + // this should be the same for all cameras.. + render_data.lod_distance_multiplier = p_camera_data->main_projection.get_lod_multiplier(); + render_data.lod_camera_plane = Plane(p_camera_data->main_transform.get_origin(), -p_camera_data->main_transform.basis.get_axis(Vector3::AXIS_Z)); + + if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_DISABLE_LOD) { + render_data.screen_lod_threshold = 0.0; + } else { + render_data.screen_lod_threshold = p_screen_lod_threshold; + } render_state.render_shadows = p_render_shadows; render_state.render_shadow_count = p_render_shadow_count; render_state.render_sdfgi_regions = p_render_sdfgi_regions; render_state.render_sdfgi_region_count = p_render_sdfgi_region_count; render_state.sdfgi_update_data = p_sdfgi_update_data; + render_data.render_info = r_render_info; } PagedArray<RID> empty; if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) { - render_state.lights = ∅ - render_state.reflection_probes = ∅ - render_state.gi_probes = ∅ + render_data.lights = ∅ + render_data.reflection_probes = ∅ + render_data.voxel_gi_instances = ∅ } //sdfgi first @@ -3583,19 +3868,21 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & clear_color = storage->get_default_clear_color(); } - //assign render indices to giprobes - for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) { - RendererSceneGIRD::GIProbeInstance *giprobe_inst = gi.gi_probe_instance_owner.getornull(p_gi_probes[i]); - if (giprobe_inst) { - giprobe_inst->render_index = i; + //assign render indices to voxel_gi_instances + if (is_dynamic_gi_supported()) { + for (uint32_t i = 0; i < (uint32_t)p_voxel_gi_instances.size(); i++) { + RendererSceneGIRD::VoxelGIInstance *voxel_gi_inst = gi.voxel_gi_instance_owner.getornull(p_voxel_gi_instances[i]); + if (voxel_gi_inst) { + voxel_gi_inst->render_index = i; + } } } - if (render_buffers_owner.owns(render_state.render_buffers)) { - // render_state.render_buffers == p_render_buffers so we can use our already retrieved rb + if (render_buffers_owner.owns(render_data.render_buffers)) { + // render_data.render_buffers == p_render_buffers so we can use our already retrieved rb current_cluster_builder = rb->cluster_builder; - } else if (reflection_probe_instance_owner.owns(render_state.reflection_probe)) { - ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_state.reflection_probe); + } else if (reflection_probe_instance_owner.owns(render_data.reflection_probe)) { + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(render_data.reflection_probe); ReflectionAtlas *ra = reflection_atlas_owner.getornull(rpi->atlas); if (!ra) { ERR_PRINT("reflection probe has no reflection atlas! Bug?"); @@ -3608,27 +3895,51 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & current_cluster_builder = nullptr; } - if (rb != nullptr && rb->sdfgi != nullptr) { - rb->sdfgi->update_cascades(); + render_state.voxel_gi_count = 0; - rb->sdfgi->pre_process_gi(p_cam_transform, this); - } - - render_state.gi_probe_count = 0; - if (rb != nullptr && rb->sdfgi != nullptr) { - gi.setup_giprobes(render_state.render_buffers, render_state.cam_transform, *render_state.gi_probes, render_state.gi_probe_count, this); + if (rb != nullptr) { + if (rb->sdfgi) { + rb->sdfgi->update_cascades(); + rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this); + rb->sdfgi->update_light(); + } - rb->sdfgi->update_light(); + gi.setup_voxel_gi_instances(render_data.render_buffers, render_data.cam_transform, *render_data.voxel_gi_instances, render_state.voxel_gi_count, this); } render_state.depth_prepass_used = false; //calls _pre_opaque_render between depth pre-pass and opaque pass - _render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, *render_state.gi_probes, p_lightmaps, p_environment, current_cluster_builder->get_cluster_buffer(), current_cluster_builder->get_cluster_size(), current_cluster_builder->get_max_cluster_elements(), p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color, p_screen_lod_threshold); + if (current_cluster_builder != nullptr) { + render_data.cluster_buffer = current_cluster_builder->get_cluster_buffer(); + render_data.cluster_size = current_cluster_builder->get_cluster_size(); + render_data.cluster_max_elements = current_cluster_builder->get_max_cluster_elements(); + } + + _render_scene(&render_data, clear_color); if (p_render_buffers.is_valid()) { - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || debug_draw == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { + /* + _debug_draw_cluster(p_render_buffers); + + RENDER_TIMESTAMP("Tonemap"); + + _render_buffers_post_process_and_tonemap(&render_data); + */ + + _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex); + if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) { + rb->sdfgi->debug_draw(render_data.cam_projection, render_data.cam_transform, rb->width, rb->height, rb->render_target, rb->texture); + } + } +} + +void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) { + if (p_render_buffers.is_valid() && current_cluster_builder != nullptr) { + RS::ViewportDebugDraw dd = get_debug_draw_mode(); + + if (dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_SPOT_LIGHTS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_DECALS || dd == RS::VIEWPORT_DEBUG_DRAW_CLUSTER_REFLECTION_PROBES) { ClusterBuilderRD::ElementType elem_type = ClusterBuilderRD::ELEMENT_TYPE_MAX; - switch (debug_draw) { + switch (dd) { case RS::VIEWPORT_DEBUG_DRAW_CLUSTER_OMNI_LIGHTS: elem_type = ClusterBuilderRD::ELEMENT_TYPE_OMNI_LIGHT; break; @@ -3646,18 +3957,10 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform & } current_cluster_builder->debug(elem_type); } - - RENDER_TIMESTAMP("Tonemap"); - - _render_buffers_post_process_and_tonemap(p_render_buffers, p_environment, p_camera_effects, p_cam_projection); - _render_buffers_debug_draw(p_render_buffers, p_shadow_atlas, p_occluder_debug_tex); - if (debug_draw == RS::VIEWPORT_DEBUG_DRAW_SDFGI && rb != nullptr && rb->sdfgi != nullptr) { - rb->sdfgi->debug_draw(p_cam_projection, p_cam_transform, rb->width, rb->height, rb->render_target, rb->texture); - } } } -void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region) { +void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) { LightInstance *light_instance = light_instance_owner.getornull(p_light); ERR_FAIL_COND(!light_instance); @@ -3678,7 +3981,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, bool flip_y = false; CameraMatrix light_projection; - Transform light_transform; + Transform3D light_transform; if (storage->light_get_type(light_instance->light) == RS::LIGHT_DIRECTIONAL) { //set pssm stuff @@ -3803,7 +4106,7 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, if (render_cubemap) { //rendering to cubemap - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true); + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, Rect2(), false, true, true, true, p_render_info); if (finalize_cubemap) { _render_shadow_process(); _render_shadow_end(); @@ -3824,15 +4127,15 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, } else { //render shadow - _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass); + _render_shadow_append(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold, atlas_rect, flip_y, p_clear_region, p_open_pass, p_close_pass, p_render_info); } } -void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { +void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { _render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region); } -void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<GeometryInstance *> &p_instances) { +void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) { ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider)); Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale(); CameraMatrix cm; @@ -3841,7 +4144,7 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, Vector3 cam_pos = p_transform.origin; cam_pos.y += extents.y; - Transform cam_xform; + Transform3D cam_xform; cam_xform.set_look_at(cam_pos, cam_pos - p_transform.basis.get_axis(Vector3::AXIS_Y), -p_transform.basis.get_axis(Vector3::AXIS_Z).normalized()); RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider); @@ -3880,27 +4183,29 @@ bool RendererSceneRenderRD::free(RID p_rid) { } reflection_atlas_owner.free(p_rid); } else if (reflection_probe_instance_owner.owns(p_rid)) { - //not much to delete, just free it - //ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); + ReflectionProbeInstance *rpi = reflection_probe_instance_owner.getornull(p_rid); + _free_forward_id(FORWARD_ID_TYPE_REFLECTION_PROBE, rpi->forward_id); reflection_probe_release_atlas_index(p_rid); reflection_probe_instance_owner.free(p_rid); } else if (decal_instance_owner.owns(p_rid)) { + DecalInstance *di = decal_instance_owner.getornull(p_rid); + _free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id); decal_instance_owner.free(p_rid); } else if (lightmap_instance_owner.owns(p_rid)) { lightmap_instance_owner.free(p_rid); - } else if (gi.gi_probe_instance_owner.owns(p_rid)) { - RendererSceneGIRD::GIProbeInstance *gi_probe = gi.gi_probe_instance_owner.getornull(p_rid); - if (gi_probe->texture.is_valid()) { - RD::get_singleton()->free(gi_probe->texture); - RD::get_singleton()->free(gi_probe->write_buffer); + } else if (gi.voxel_gi_instance_owner.owns(p_rid)) { + RendererSceneGIRD::VoxelGIInstance *voxel_gi = gi.voxel_gi_instance_owner.getornull(p_rid); + if (voxel_gi->texture.is_valid()) { + RD::get_singleton()->free(voxel_gi->texture); + RD::get_singleton()->free(voxel_gi->write_buffer); } - for (int i = 0; i < gi_probe->dynamic_maps.size(); i++) { - RD::get_singleton()->free(gi_probe->dynamic_maps[i].texture); - RD::get_singleton()->free(gi_probe->dynamic_maps[i].depth); + for (int i = 0; i < voxel_gi->dynamic_maps.size(); i++) { + RD::get_singleton()->free(voxel_gi->dynamic_maps[i].texture); + RD::get_singleton()->free(voxel_gi->dynamic_maps[i].depth); } - gi.gi_probe_instance_owner.free(p_rid); + gi.voxel_gi_instance_owner.free(p_rid); } else if (sky.sky_owner.owns(p_rid)) { sky.update_dirty_skys(); sky.free_sky(p_rid); @@ -3919,6 +4224,9 @@ bool RendererSceneRenderRD::free(RID p_rid) { shadow_atlas->shadow_owners.erase(p_rid); } + if (light_instance->light_type != RS::LIGHT_DIRECTIONAL) { + _free_forward_id(light_instance->light_type == RS::LIGHT_OMNI ? FORWARD_ID_TYPE_OMNI_LIGHT : FORWARD_ID_TYPE_SPOT_LIGHT, light_instance->forward_id); + } light_instance_owner.free(p_rid); } else if (shadow_atlas_owner.owns(p_rid)) { @@ -4023,7 +4331,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto { PackedByteArray data = RD::get_singleton()->texture_get_data(albedo_alpha_tex, 0); Ref<Image> img; - img.instance(); + img.instantiate(); img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data); RD::get_singleton()->free(albedo_alpha_tex); ret.push_back(img); @@ -4032,7 +4340,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto { PackedByteArray data = RD::get_singleton()->texture_get_data(normal_tex, 0); Ref<Image> img; - img.instance(); + img.instantiate(); img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data); RD::get_singleton()->free(normal_tex); ret.push_back(img); @@ -4041,7 +4349,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto { PackedByteArray data = RD::get_singleton()->texture_get_data(orm_tex, 0); Ref<Image> img; - img.instance(); + img.instantiate(); img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBA8, data); RD::get_singleton()->free(orm_tex); ret.push_back(img); @@ -4050,7 +4358,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto { PackedByteArray data = RD::get_singleton()->texture_get_data(emission_tex, 0); Ref<Image> img; - img.instance(); + img.instantiate(); img->create(p_image_size.width, p_image_size.height, false, Image::FORMAT_RGBAH, data); RD::get_singleton()->free(emission_tex); ret.push_back(img); @@ -4105,8 +4413,12 @@ bool RendererSceneRenderRD::is_volumetric_supported() const { return true; } +uint32_t RendererSceneRenderRD::get_max_elements() const { + return GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements"); +} + RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { - max_cluster_elements = GLOBAL_GET("rendering/limits/cluster_builder/max_clustered_elements"); + max_cluster_elements = get_max_elements(); storage = p_storage; singleton = this; @@ -4204,6 +4516,9 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) { environment_set_volumetric_fog_volume_size(GLOBAL_GET("rendering/environment/volumetric_fog/volume_size"), GLOBAL_GET("rendering/environment/volumetric_fog/volume_depth")); environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/environment/volumetric_fog/use_filter")); + decals_set_filter(RS::DecalFilter(int(GLOBAL_GET("rendering/textures/decals/filter")))); + light_projectors_set_filter(RS::LightProjectorFilter(int(GLOBAL_GET("rendering/textures/light_projectors/filter")))); + cull_argument.set_page_pool(&cull_argument_pool); } |
