diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 14bcfc85c8..09d2c032a8 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -1611,8 +1611,8 @@ void RendererSceneRenderRD::_pre_process_gi(RID p_render_buffers, const Transfor lights[idx].has_shadow = storage->light_has_shadow(li->light); lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); - lights[idx].spot_angle = Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)); - lights[idx].spot_attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); + lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } @@ -4539,8 +4539,8 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins l.color[1] = color.g; l.color[2] = color.b; - l.spot_angle_radians = Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE)); - l.spot_attenuation = storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + l.cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ANGLE))); + l.inv_spot_attenuation = 1.0f / storage->light_get_param(light, RS::LIGHT_PARAM_SPOT_ATTENUATION); Transform xform = light_instance_get_base_transform(light_instance); @@ -6491,9 +6491,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const light_data.size = size; - light_data.cone_attenuation = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); + light_data.inv_spot_attenuation = 1.0f / storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ATTENUATION); float spot_angle = storage->light_get_param(base, RS::LIGHT_PARAM_SPOT_ANGLE); - light_data.cone_angle = Math::cos(Math::deg2rad(spot_angle)); + light_data.cos_spot_angle = Math::cos(Math::deg2rad(spot_angle)); light_data.mask = storage->light_get_cull_mask(base); @@ -8094,8 +8094,8 @@ void RendererSceneRenderRD::_render_sdfgi_static_lights(RID p_render_buffers, ui lights[idx].has_shadow = storage->light_has_shadow(li->light); lights[idx].attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_ATTENUATION); lights[idx].radius = storage->light_get_param(li->light, RS::LIGHT_PARAM_RANGE); - lights[idx].spot_angle = Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE)); - lights[idx].spot_attenuation = storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); + lights[idx].cos_spot_angle = Math::cos(Math::deg2rad(storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ANGLE))); + lights[idx].inv_spot_attenuation = 1.0f / storage->light_get_param(li->light, RS::LIGHT_PARAM_SPOT_ATTENUATION); idx++; } |
