diff options
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.cpp | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp index 46057bddab..3b7c14d4ff 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp @@ -709,6 +709,10 @@ bool RendererSceneRenderRD::reflection_probe_instance_begin_render(RID p_instanc } } + if (rpi->atlas_index != -1) { // should we fail if this is still -1 ? + atlas->reflections.write[rpi->atlas_index].owner = p_instance; + } + rpi->atlas = p_reflection_atlas; rpi->rendering = true; rpi->dirty = false; @@ -2373,7 +2377,7 @@ void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflecti } } -void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) { +void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform3D &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count, bool &r_directional_light_soft_shadows) { Transform3D inverse_transform = p_camera_transform.affine_inverse(); r_directional_light_count = 0; @@ -2385,6 +2389,8 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const cluster.omni_light_count = 0; cluster.spot_light_count = 0; + r_directional_light_soft_shadows = false; + for (int i = 0; i < (int)p_lights.size(); i++) { LightInstance *li = light_instance_owner.getornull(p_lights[i]); if (!li) { @@ -2423,6 +2429,9 @@ void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const // technically this will keep expanding until reaching the sun, but all we care // is expand until we reach the radius of the near plane (there can't be more occluders than that) angular_diameter = Math::tan(Math::deg2rad(angular_diameter)); + if (storage->light_has_shadow(base)) { + r_directional_light_soft_shadows = true; + } } else { angular_diameter = 0.0; } @@ -3617,7 +3626,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool uint32_t directional_light_count = 0; uint32_t positional_light_count = 0; - _setup_lights(*p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count); + _setup_lights(*p_render_data->lights, p_render_data->cam_transform, p_render_data->shadow_atlas, using_shadows, directional_light_count, positional_light_count, p_render_data->directional_light_soft_shadows); _setup_decals(*p_render_data->decals, p_render_data->cam_transform.affine_inverse()); p_render_data->directional_light_count = directional_light_count; |
