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-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.h67
1 files changed, 52 insertions, 15 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
index 264434a301..3e69335225 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h
@@ -34,7 +34,7 @@
#include "core/templates/local_vector.h"
#include "core/templates/rid_owner.h"
#include "servers/rendering/renderer_compositor.h"
-#include "servers/rendering/renderer_rd/light_cluster_builder.h"
+#include "servers/rendering/renderer_rd/cluster_builder_rd.h"
#include "servers/rendering/renderer_rd/renderer_storage_rd.h"
#include "servers/rendering/renderer_rd/shaders/gi.glsl.gen.h"
#include "servers/rendering/renderer_rd/shaders/giprobe.glsl.gen.h"
@@ -104,12 +104,12 @@ protected:
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
- void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
+ void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
void _setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform);
void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment);
void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used);
- virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0;
+ virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_cluster_buffer, uint32_t p_cluster_size, uint32_t p_cluster_max_elements, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0;
virtual void _render_shadow(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0;
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
@@ -341,6 +341,8 @@ private:
};
Vector<Reflection> reflections;
+
+ ClusterBuilderRD *cluster_builder = nullptr;
};
mutable RID_Owner<ReflectionAtlas> reflection_atlas_owner;
@@ -833,6 +835,9 @@ private:
/* RENDER BUFFERS */
+ ClusterBuilderSharedDataRD cluster_builder_shared;
+ ClusterBuilderRD *current_cluster_builder = nullptr;
+
struct SDFGI;
struct VolumetricFog;
@@ -858,6 +863,8 @@ private:
SDFGI *sdfgi = nullptr;
VolumetricFog *volumetric_fog = nullptr;
+ ClusterBuilderRD *cluster_builder = nullptr;
+
//built-in textures used for ping pong image processing and blurring
struct Blur {
RID texture;
@@ -1259,7 +1266,7 @@ private:
uint32_t max_giprobes;
uint32_t high_quality_vct;
- uint32_t use_sdfgi;
+ uint32_t pad2;
uint32_t orthogonal;
float ao_color[3];
@@ -1269,8 +1276,11 @@ private:
};
RID sdfgi_ubo;
- enum {
- MODE_MAX = 1
+ enum Mode {
+ MODE_GIPROBE,
+ MODE_SDFGI,
+ MODE_COMBINED,
+ MODE_MAX
};
GiShaderRD shader;
@@ -1394,18 +1404,39 @@ private:
float normal_fade;
};
+ template <class T>
+ struct InstanceSort {
+ float depth;
+ T *instance;
+ bool operator<(const InstanceSort &p_sort) const {
+ return depth < p_sort.depth;
+ }
+ };
+
ReflectionData *reflections;
+ InstanceSort<ReflectionProbeInstance> *reflection_sort;
uint32_t max_reflections;
RID reflection_buffer;
uint32_t max_reflection_probes_per_instance;
+ uint32_t reflection_count = 0;
DecalData *decals;
+ InstanceSort<DecalInstance> *decal_sort;
uint32_t max_decals;
RID decal_buffer;
+ uint32_t decal_count;
- LightData *lights;
+ LightData *omni_lights;
+ LightData *spot_lights;
+
+ InstanceSort<LightInstance> *omni_light_sort;
+ InstanceSort<LightInstance> *spot_light_sort;
uint32_t max_lights;
- RID light_buffer;
+ RID omni_light_buffer;
+ RID spot_light_buffer;
+ uint32_t omni_light_count = 0;
+ uint32_t spot_light_count = 0;
+
RID *lights_instances;
Rect2i *lights_shadow_rect_cache;
uint32_t lights_shadow_rect_cache_count = 0;
@@ -1414,8 +1445,6 @@ private:
uint32_t max_directional_lights;
RID directional_light_buffer;
- LightClusterBuilder builder;
-
} cluster;
struct VolumetricFog {
@@ -1445,7 +1474,7 @@ private:
};
struct VolumetricFogShader {
- struct PushConstant {
+ struct ParamsUBO {
float fog_frustum_size_begin[2];
float fog_frustum_size_end[2];
@@ -1463,13 +1492,21 @@ private:
float detail_spread;
float gi_inject;
uint32_t max_gi_probes;
- uint32_t pad;
+ uint32_t cluster_type_size;
+
+ float screen_size[2];
+ uint32_t cluster_shift;
+ uint32_t cluster_width;
+
+ uint32_t cluster_pad[3];
+ uint32_t max_cluster_element_count_div_32;
float cam_rotation[12];
};
VolumetricFogShaderRD shader;
+ RID params_ubo;
RID shader_version;
RID pipelines[VOLUMETRIC_FOG_SHADER_MAX];
@@ -1494,6 +1531,7 @@ private:
float weight;
};
+ uint32_t max_cluster_elements = 512;
bool low_end = false;
public:
@@ -2002,10 +2040,9 @@ public:
virtual void set_time(double p_time, double p_step);
- RID get_cluster_builder_texture();
- RID get_cluster_builder_indices_buffer();
RID get_reflection_probe_buffer();
- RID get_positional_light_buffer();
+ RID get_omni_light_buffer();
+ RID get_spot_light_buffer();
RID get_directional_light_buffer();
RID get_decal_buffer();
int get_max_directional_lights() const;